Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
This commit is contained in:
commit
7c5a24b8e1
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@ -1,3 +1,3 @@
|
||||||
Name: Cube.003
|
Name: Cube.003
|
||||||
ID: 110152941
|
ID: 77135977
|
||||||
Type: 6
|
Type: 4
|
||||||
|
|
|
@ -1,3 +1,3 @@
|
||||||
Name: Cube.012
|
Name: Cube.012
|
||||||
ID: 107348815
|
ID: 81876417
|
||||||
Type: 6
|
Type: 4
|
||||||
|
|
Binary file not shown.
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@ -0,0 +1,3 @@
|
||||||
|
Name: RaccoonBag_Color_Ver4
|
||||||
|
ID: 66703095
|
||||||
|
Type: 3
|
|
@ -1,3 +1,3 @@
|
||||||
Name: RaccoonPreTexturedVer1_Base9
|
Name: RaccoonPreTexturedVer1_Base9
|
||||||
ID: 91918845
|
ID: 60820650
|
||||||
Type: 4
|
Type: 3
|
||||||
|
|
|
@ -0,0 +1,83 @@
|
||||||
|
#version 450
|
||||||
|
|
||||||
|
struct DirectionalLightStruct
|
||||||
|
{
|
||||||
|
vec3 direction;
|
||||||
|
uint isActive;
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||||||
|
uint cullingMask;
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||||||
|
vec4 diffuseColor;
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||||||
|
};
|
||||||
|
|
||||||
|
struct AmbientLightStruct
|
||||||
|
{
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||||||
|
vec4 ambientColor;
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||||||
|
float strength;
|
||||||
|
uint isActive;
|
||||||
|
uint cullingMask;
|
||||||
|
};
|
||||||
|
|
||||||
|
layout(local_size_x = 16, local_size_y = 16) in;
|
||||||
|
layout(set = 4, binding = 0, rgba32f) uniform image2D positions;
|
||||||
|
layout(set = 4, binding = 1, rgba32f) uniform image2D normals;
|
||||||
|
layout(set = 4, binding = 2, rgba8) uniform image2D albedo;
|
||||||
|
layout(set = 4, binding = 3, r32ui) uniform uimage2D lightLayerData;
|
||||||
|
layout(set = 4, binding = 4, rgba8) uniform image2D targetImage;
|
||||||
|
|
||||||
|
layout(set = 1, binding = 0) uniform LightCounts
|
||||||
|
{
|
||||||
|
uint directionalLights;
|
||||||
|
uint pointLights;
|
||||||
|
uint spotLights;
|
||||||
|
uint ambientLights;
|
||||||
|
|
||||||
|
} lightCounts;
|
||||||
|
|
||||||
|
layout(std430, set = 1, binding = 1) buffer DirectionalLightData
|
||||||
|
{
|
||||||
|
DirectionalLightStruct dLightData[];
|
||||||
|
} DirLightData;
|
||||||
|
|
||||||
|
layout(std430, set = 1, binding = 4) buffer AmbientLightData
|
||||||
|
{
|
||||||
|
AmbientLightStruct aLightData[];
|
||||||
|
} AmbLightData;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
// convenient variables
|
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|
ivec2 globalThread = ivec2(gl_GlobalInvocationID);
|
||||||
|
|
||||||
|
// Get the diffuse color of the pixel
|
||||||
|
vec3 pixelDiffuse = imageLoad (albedo, globalThread).rgb;
|
||||||
|
|
||||||
|
// Get position of fragment in world space
|
||||||
|
vec3 positionWorld = imageLoad (positions, globalThread).rgb;
|
||||||
|
|
||||||
|
// normal of fragment
|
||||||
|
vec3 normalWorld = imageLoad(normals, globalThread).rgb;
|
||||||
|
|
||||||
|
vec3 fragColor = vec3 (0.0f);
|
||||||
|
|
||||||
|
for (int i = 0; i < lightCounts.directionalLights; ++i)
|
||||||
|
{
|
||||||
|
// get normalized direction of light
|
||||||
|
vec3 dLightNormalized = normalize (DirLightData.dLightData[i].direction);
|
||||||
|
|
||||||
|
// Get diffuse strength
|
||||||
|
float diffuseStrength = max (0, dot (dLightNormalized, normalWorld));
|
||||||
|
|
||||||
|
// Calculate the fragment color
|
||||||
|
fragColor += DirLightData.dLightData[i].diffuseColor.rgb * diffuseStrength.rrr * pixelDiffuse;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < lightCounts.ambientLights; ++i)
|
||||||
|
{
|
||||||
|
// Just do some add
|
||||||
|
//fragColor += pixelDiffuse.rgb * AmbLightData.aLightData[i].ambientColor.rgb * vec3 (0.5f);
|
||||||
|
fragColor += pixelDiffuse.rgb * AmbLightData.aLightData[i].ambientColor.rgb * vec3 (AmbLightData.aLightData[i].strength);
|
||||||
|
}
|
||||||
|
|
||||||
|
// store result into result image
|
||||||
|
imageStore(targetImage, ivec2(gl_GlobalInvocationID.xy), vec4(fragColor, 1.0f));
|
||||||
|
|
||||||
|
}
|
Binary file not shown.
|
@ -0,0 +1,3 @@
|
||||||
|
Name: DeferredComposite_CS
|
||||||
|
ID: 42814284
|
||||||
|
Type: 2
|
Binary file not shown.
|
@ -0,0 +1,3 @@
|
||||||
|
Name: Kirsch_CS
|
||||||
|
ID: 41371706
|
||||||
|
Type: 2
|
Binary file not shown.
|
@ -0,0 +1,3 @@
|
||||||
|
Name: PureCopy_CS
|
||||||
|
ID: 35841916
|
||||||
|
Type: 2
|
Binary file not shown.
|
@ -0,0 +1,3 @@
|
||||||
|
Name: TestCube_FS
|
||||||
|
ID: 47024851
|
||||||
|
Type: 2
|
Binary file not shown.
|
@ -0,0 +1,3 @@
|
||||||
|
Name: TestCube_VS
|
||||||
|
ID: 40523220
|
||||||
|
Type: 2
|
Binary file not shown.
|
@ -0,0 +1,3 @@
|
||||||
|
Name: TD_Checker_Base_Color
|
||||||
|
ID: 55706287
|
||||||
|
Type: 3
|
|
@ -110,14 +110,7 @@ namespace Sandbox
|
||||||
SHComponentManager::CreateComponentSparseSet<SHRenderable>();
|
SHComponentManager::CreateComponentSparseSet<SHRenderable>();
|
||||||
SHComponentManager::CreateComponentSparseSet<SHCameraComponent>();
|
SHComponentManager::CreateComponentSparseSet<SHCameraComponent>();
|
||||||
|
|
||||||
//TODO: REMOVE AFTER PRESENTATION
|
SHAssetManager::Load();
|
||||||
//SHAssetManager::LoadDataTemp("../../Assets/racoon.gltf");
|
|
||||||
//SHAssetManager::LoadDataTemp("../../Assets/Cube.012.shmesh");
|
|
||||||
//SHAssetManager::LoadDataTemp("../../Assets/RaccoonBag_Color_Ver4.dds");
|
|
||||||
//SHAssetManager::LoadDataTemp("../../Assets/RaccoonPreTexturedVer1_Base9.dds");
|
|
||||||
//SHAssetManager::LoadDataTemp("../../Assets/RaccoonPreTexturedVer1_Base9.shtex");
|
|
||||||
//TODO: REMOVE AFTER PRESENTATION
|
|
||||||
|
|
||||||
|
|
||||||
auto id = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>();
|
auto id = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>();
|
||||||
auto id2 = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>();
|
auto id2 = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>();
|
||||||
|
@ -133,8 +126,6 @@ namespace Sandbox
|
||||||
SHSceneManager::InitSceneManager<SBTestScene>("TestScene");
|
SHSceneManager::InitSceneManager<SBTestScene>("TestScene");
|
||||||
|
|
||||||
SHFrameRateController::UpdateFRC();
|
SHFrameRateController::UpdateFRC();
|
||||||
|
|
||||||
SHAssetManager::Load();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SBApplication::Update(void)
|
void SBApplication::Update(void)
|
||||||
|
|
|
@ -53,7 +53,8 @@ namespace Sandbox
|
||||||
if (asset.name == "Cube.012")
|
if (asset.name == "Cube.012")
|
||||||
handles.emplace_back(SHResourceManager::LoadOrGet<SHMesh>(asset.id));
|
handles.emplace_back(SHResourceManager::LoadOrGet<SHMesh>(asset.id));
|
||||||
break;
|
break;
|
||||||
case AssetType::IMAGE:
|
case AssetType::TEXTURE:
|
||||||
|
if (asset.name == "RaccoonPreTexturedVer1_Base9")
|
||||||
texHandles.emplace_back(SHResourceManager::LoadOrGet<SHTexture>(asset.id));
|
texHandles.emplace_back(SHResourceManager::LoadOrGet<SHTexture>(asset.id));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -83,7 +84,7 @@ namespace Sandbox
|
||||||
auto& collider = *SHComponentManager::GetComponent_s<SHColliderComponent>(entity);
|
auto& collider = *SHComponentManager::GetComponent_s<SHColliderComponent>(entity);
|
||||||
|
|
||||||
//renderable.Mesh = handles.front();
|
//renderable.Mesh = handles.front();
|
||||||
renderable.Mesh = CUBE_MESH;
|
renderable.SetMesh(CUBE_MESH);
|
||||||
renderable.SetMaterial(customMat);
|
renderable.SetMaterial(customMat);
|
||||||
|
|
||||||
if (y == 50)
|
if (y == 50)
|
||||||
|
@ -95,11 +96,7 @@ namespace Sandbox
|
||||||
transform.SetWorldRotation(SHMath::GenerateRandomNumber(0.0f, 360.0f), SHMath::GenerateRandomNumber(0.0f, 360.0f), SHMath::GenerateRandomNumber(0.0f, 360.0f));
|
transform.SetWorldRotation(SHMath::GenerateRandomNumber(0.0f, 360.0f), SHMath::GenerateRandomNumber(0.0f, 360.0f), SHMath::GenerateRandomNumber(0.0f, 360.0f));
|
||||||
transform.SetWorldScale(TEST_OBJ_SCALE);
|
transform.SetWorldScale(TEST_OBJ_SCALE);
|
||||||
|
|
||||||
//if (const bool IS_EVEN = (y * NUM_ROWS + x) % 2; IS_EVEN)
|
collider.AddBoundingBox(SHVec3::One, SHVec3::Zero);
|
||||||
collider.AddBoundingBox(SHVec3::One * 0.5f, SHVec3::Zero);
|
|
||||||
//else
|
|
||||||
// collider.AddBoundingSphere(0.5f, SHVec3::Zero);
|
|
||||||
|
|
||||||
stressTestObjects.emplace_back(entity);
|
stressTestObjects.emplace_back(entity);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -107,7 +104,7 @@ namespace Sandbox
|
||||||
auto& renderable = *SHComponentManager::GetComponent_s<SHRenderable>(raccoonSpin);
|
auto& renderable = *SHComponentManager::GetComponent_s<SHRenderable>(raccoonSpin);
|
||||||
auto& transform = *SHComponentManager::GetComponent_s<SHTransformComponent>(raccoonSpin);
|
auto& transform = *SHComponentManager::GetComponent_s<SHTransformComponent>(raccoonSpin);
|
||||||
|
|
||||||
renderable.Mesh = handles.front();
|
renderable.SetMesh(handles.front());
|
||||||
renderable.SetMaterial(customMat);
|
renderable.SetMaterial(customMat);
|
||||||
renderable.GetModifiableMaterial()->SetProperty("data.color", SHVec4(0.0f, 0.0f, 0.0f, 0.0f));
|
renderable.GetModifiableMaterial()->SetProperty("data.color", SHVec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||||
renderable.GetModifiableMaterial()->SetProperty("data.alpha", 1.0f);
|
renderable.GetModifiableMaterial()->SetProperty("data.alpha", 1.0f);
|
||||||
|
@ -122,9 +119,8 @@ namespace Sandbox
|
||||||
auto& floorRigidBody = *SHComponentManager::GetComponent_s<SHRigidBodyComponent>(floor);
|
auto& floorRigidBody = *SHComponentManager::GetComponent_s<SHRigidBodyComponent>(floor);
|
||||||
auto& floorCollider = *SHComponentManager::GetComponent_s<SHColliderComponent>(floor);
|
auto& floorCollider = *SHComponentManager::GetComponent_s<SHColliderComponent>(floor);
|
||||||
|
|
||||||
floorRenderable.Mesh = CUBE_MESH;
|
floorRenderable.SetMesh(CUBE_MESH);
|
||||||
floorRenderable.SetMaterial(customMat);
|
floorRenderable.SetMaterial(graphicsSystem->GetDefaultMaterialInstance());
|
||||||
floorRenderable.GetModifiableMaterial()->SetProperty("data.color", SHVec4(1.0f, 1.0f, 1.0f, 1.0f));
|
|
||||||
|
|
||||||
floorTransform.SetWorldScale({ 7.5f, 0.5f, 7.5 });
|
floorTransform.SetWorldScale({ 7.5f, 0.5f, 7.5 });
|
||||||
floorTransform.SetWorldPosition({ 0.0f, -3.0f, -5.0f });
|
floorTransform.SetWorldPosition({ 0.0f, -3.0f, -5.0f });
|
||||||
|
@ -148,7 +144,7 @@ namespace Sandbox
|
||||||
auto& renderableShowcase = *SHComponentManager::GetComponent_s<SHRenderable>(raccoonShowcase);
|
auto& renderableShowcase = *SHComponentManager::GetComponent_s<SHRenderable>(raccoonShowcase);
|
||||||
auto& transformShowcase = *SHComponentManager::GetComponent_s<SHTransformComponent>(raccoonShowcase);
|
auto& transformShowcase = *SHComponentManager::GetComponent_s<SHTransformComponent>(raccoonShowcase);
|
||||||
|
|
||||||
renderableShowcase.Mesh = handles.front();
|
renderableShowcase.SetMesh(handles.front());
|
||||||
renderableShowcase.SetMaterial(customMat);
|
renderableShowcase.SetMaterial(customMat);
|
||||||
renderableShowcase.GetModifiableMaterial()->SetProperty("data.color", SHVec4(0.0f, 0.0f, 0.0f, 0.0f));
|
renderableShowcase.GetModifiableMaterial()->SetProperty("data.color", SHVec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||||
renderableShowcase.GetModifiableMaterial()->SetProperty("data.alpha", 1.0f);
|
renderableShowcase.GetModifiableMaterial()->SetProperty("data.alpha", 1.0f);
|
||||||
|
|
|
@ -0,0 +1,52 @@
|
||||||
|
project "SHADE_CSharp"
|
||||||
|
architecture "x64"
|
||||||
|
kind "SharedLib"
|
||||||
|
language "C#"
|
||||||
|
clr "NetCore"
|
||||||
|
dotnetframework "net5.0"
|
||||||
|
namespace ("SHADE")
|
||||||
|
targetdir (outputdir)
|
||||||
|
objdir (interdir)
|
||||||
|
systemversion "latest"
|
||||||
|
|
||||||
|
files
|
||||||
|
{
|
||||||
|
"%{prj.location}/src/**.cs",
|
||||||
|
"%{prj.location}/src/**.tt"
|
||||||
|
}
|
||||||
|
|
||||||
|
flags
|
||||||
|
{
|
||||||
|
"MultiProcessorCompile"
|
||||||
|
}
|
||||||
|
|
||||||
|
dependson
|
||||||
|
{
|
||||||
|
"SHADE_Engine"
|
||||||
|
}
|
||||||
|
|
||||||
|
warnings 'Extra'
|
||||||
|
|
||||||
|
filter "configurations:Debug"
|
||||||
|
symbols "On"
|
||||||
|
defines {"_DEBUG"}
|
||||||
|
|
||||||
|
filter "configurations:Release"
|
||||||
|
optimize "On"
|
||||||
|
defines{"_RELEASE"}
|
||||||
|
|
||||||
|
filter "configurations:Publish"
|
||||||
|
optimize "On"
|
||||||
|
defines{"_RELEASE"}
|
||||||
|
|
||||||
|
require "vstudio"
|
||||||
|
|
||||||
|
function platformsElement(cfg)
|
||||||
|
_p(2,'<Platforms>x64</Platforms>')
|
||||||
|
end
|
||||||
|
|
||||||
|
premake.override(premake.vstudio.cs2005.elements, "projectProperties", function (oldfn, cfg)
|
||||||
|
return table.join(oldfn(cfg), {
|
||||||
|
platformsElement,
|
||||||
|
})
|
||||||
|
end)
|
|
@ -0,0 +1,852 @@
|
||||||
|
/************************************************************************************//*!
|
||||||
|
\file CallbackAction.cs
|
||||||
|
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||||
|
\par email: kahwei.tng\@digipen.edu
|
||||||
|
\date Oct 23, 2022
|
||||||
|
\brief Contains the definition of CallbackAction and related classes.
|
||||||
|
|
||||||
|
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||||
|
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||||
|
of DigiPen Institute of Technology is prohibited.
|
||||||
|
*//*************************************************************************************/
|
||||||
|
using System;
|
||||||
|
using System.Reflection;
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Interface for a CallbackAction that all variants inherit from.
|
||||||
|
/// </summary>
|
||||||
|
public interface ICallbackAction
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Whether or not this CallbackAction is runtime assigned. If it is, then the
|
||||||
|
/// TargetMethodName and TargetObject properties are invalid.
|
||||||
|
/// </summary>
|
||||||
|
bool IsRuntimeAction { get; }
|
||||||
|
/// <summary>
|
||||||
|
/// Name of the method that this CallbackAction is using.
|
||||||
|
/// </summary>
|
||||||
|
string TargetMethodName { get; }
|
||||||
|
/// <summary>
|
||||||
|
/// Object which the specified target method is called on.
|
||||||
|
/// </summary>
|
||||||
|
Object TargetObject { get; }
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a function call that can be serialised and put togetheer with scripts.
|
||||||
|
/// This variant accepts functions with 1 parameter.
|
||||||
|
/// </summary>
|
||||||
|
public class CallbackAction<T1> : ICallbackAction
|
||||||
|
{
|
||||||
|
#region Properties ------------------------------------------------------------
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public Object TargetObject { get; private set; }
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public string TargetMethodName => targetMethod == null ? "" : targetMethod.Name;
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public bool IsRuntimeAction => targetAction != null;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Fields ------------------------------------------------------------------
|
||||||
|
private MethodInfo targetMethod;
|
||||||
|
private Action<T1> targetAction;
|
||||||
|
private Object[] parameters;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Constructors ------------------------------------------------------------
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs an empty Callback action.
|
||||||
|
/// </summary>
|
||||||
|
public CallbackAction() {}
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs a CallbackAction that represents a call to the specified method on the
|
||||||
|
/// specified target.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="target">Object to call the method on.</param>
|
||||||
|
/// <param name="method">Method to call.</param>
|
||||||
|
/// <exception cref="ArgumentException">
|
||||||
|
/// Thrown if a method that is not compatible with the target is specified. The method's
|
||||||
|
/// source type must match the target's type.
|
||||||
|
/// </exception>
|
||||||
|
public CallbackAction(Object target, MethodInfo method)
|
||||||
|
{
|
||||||
|
// Error Checks
|
||||||
|
if (method.DeclaringType != target.GetType())
|
||||||
|
throw new ArgumentException("[CallbackAction] Attempted register an action using an incompatible target object and method.");
|
||||||
|
|
||||||
|
// No errors, assign
|
||||||
|
TargetObject = target;
|
||||||
|
targetMethod = method;
|
||||||
|
|
||||||
|
// Create storage for parameters for calling
|
||||||
|
parameters = new Object[1];
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs a Callback action based on an action.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="action"></param>
|
||||||
|
public CallbackAction(Action<T1> action)
|
||||||
|
{
|
||||||
|
targetAction = action;
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Usage Functions ---------------------------------------------------------
|
||||||
|
/// <summary>
|
||||||
|
/// Invokes the CallbackAction's stored method/action with the specified parameters.
|
||||||
|
/// </summary>
|
||||||
|
public void Invoke(T1 t1)
|
||||||
|
{
|
||||||
|
if (targetAction != null)
|
||||||
|
{
|
||||||
|
targetAction.Invoke(t1);
|
||||||
|
}
|
||||||
|
else if (TargetObject != null && targetMethod != null)
|
||||||
|
{
|
||||||
|
parameters[0] = t1;
|
||||||
|
_ = targetMethod.Invoke(TargetObject, parameters);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a function call that can be serialised and put togetheer with scripts.
|
||||||
|
/// This variant accepts functions with 2 parameters.
|
||||||
|
/// </summary>
|
||||||
|
public class CallbackAction<T1, T2> : ICallbackAction
|
||||||
|
{
|
||||||
|
#region Properties ------------------------------------------------------------
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public Object TargetObject { get; private set; }
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public string TargetMethodName => targetMethod == null ? "" : targetMethod.Name;
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public bool IsRuntimeAction => targetAction != null;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Fields ------------------------------------------------------------------
|
||||||
|
private MethodInfo targetMethod;
|
||||||
|
private Action<T1, T2> targetAction;
|
||||||
|
private Object[] parameters;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Constructors ------------------------------------------------------------
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs an empty Callback action.
|
||||||
|
/// </summary>
|
||||||
|
public CallbackAction() {}
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs a CallbackAction that represents a call to the specified method on the
|
||||||
|
/// specified target.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="target">Object to call the method on.</param>
|
||||||
|
/// <param name="method">Method to call.</param>
|
||||||
|
/// <exception cref="ArgumentException">
|
||||||
|
/// Thrown if a method that is not compatible with the target is specified. The method's
|
||||||
|
/// source type must match the target's type.
|
||||||
|
/// </exception>
|
||||||
|
public CallbackAction(Object target, MethodInfo method)
|
||||||
|
{
|
||||||
|
// Error Checks
|
||||||
|
if (method.DeclaringType != target.GetType())
|
||||||
|
throw new ArgumentException("[CallbackAction] Attempted register an action using an incompatible target object and method.");
|
||||||
|
|
||||||
|
// No errors, assign
|
||||||
|
TargetObject = target;
|
||||||
|
targetMethod = method;
|
||||||
|
|
||||||
|
// Create storage for parameters for calling
|
||||||
|
parameters = new Object[1];
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs a Callback action based on an action.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="action"></param>
|
||||||
|
public CallbackAction(Action<T1, T2> action)
|
||||||
|
{
|
||||||
|
targetAction = action;
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Usage Functions ---------------------------------------------------------
|
||||||
|
/// <summary>
|
||||||
|
/// Invokes the CallbackAction's stored method/action with the specified parameters.
|
||||||
|
/// </summary>
|
||||||
|
public void Invoke(T1 t1, T2 t2)
|
||||||
|
{
|
||||||
|
if (targetAction != null)
|
||||||
|
{
|
||||||
|
targetAction.Invoke(t1, t2);
|
||||||
|
}
|
||||||
|
else if (TargetObject != null && targetMethod != null)
|
||||||
|
{
|
||||||
|
parameters[0] = t1;
|
||||||
|
parameters[1] = t2;
|
||||||
|
_ = targetMethod.Invoke(TargetObject, parameters);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a function call that can be serialised and put togetheer with scripts.
|
||||||
|
/// This variant accepts functions with 3 parameters.
|
||||||
|
/// </summary>
|
||||||
|
public class CallbackAction<T1, T2, T3> : ICallbackAction
|
||||||
|
{
|
||||||
|
#region Properties ------------------------------------------------------------
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public Object TargetObject { get; private set; }
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public string TargetMethodName => targetMethod == null ? "" : targetMethod.Name;
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public bool IsRuntimeAction => targetAction != null;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Fields ------------------------------------------------------------------
|
||||||
|
private MethodInfo targetMethod;
|
||||||
|
private Action<T1, T2, T3> targetAction;
|
||||||
|
private Object[] parameters;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Constructors ------------------------------------------------------------
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs an empty Callback action.
|
||||||
|
/// </summary>
|
||||||
|
public CallbackAction() {}
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs a CallbackAction that represents a call to the specified method on the
|
||||||
|
/// specified target.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="target">Object to call the method on.</param>
|
||||||
|
/// <param name="method">Method to call.</param>
|
||||||
|
/// <exception cref="ArgumentException">
|
||||||
|
/// Thrown if a method that is not compatible with the target is specified. The method's
|
||||||
|
/// source type must match the target's type.
|
||||||
|
/// </exception>
|
||||||
|
public CallbackAction(Object target, MethodInfo method)
|
||||||
|
{
|
||||||
|
// Error Checks
|
||||||
|
if (method.DeclaringType != target.GetType())
|
||||||
|
throw new ArgumentException("[CallbackAction] Attempted register an action using an incompatible target object and method.");
|
||||||
|
|
||||||
|
// No errors, assign
|
||||||
|
TargetObject = target;
|
||||||
|
targetMethod = method;
|
||||||
|
|
||||||
|
// Create storage for parameters for calling
|
||||||
|
parameters = new Object[1];
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs a Callback action based on an action.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="action"></param>
|
||||||
|
public CallbackAction(Action<T1, T2, T3> action)
|
||||||
|
{
|
||||||
|
targetAction = action;
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Usage Functions ---------------------------------------------------------
|
||||||
|
/// <summary>
|
||||||
|
/// Invokes the CallbackAction's stored method/action with the specified parameters.
|
||||||
|
/// </summary>
|
||||||
|
public void Invoke(T1 t1, T2 t2, T3 t3)
|
||||||
|
{
|
||||||
|
if (targetAction != null)
|
||||||
|
{
|
||||||
|
targetAction.Invoke(t1, t2, t3);
|
||||||
|
}
|
||||||
|
else if (TargetObject != null && targetMethod != null)
|
||||||
|
{
|
||||||
|
parameters[0] = t1;
|
||||||
|
parameters[1] = t2;
|
||||||
|
parameters[2] = t3;
|
||||||
|
_ = targetMethod.Invoke(TargetObject, parameters);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a function call that can be serialised and put togetheer with scripts.
|
||||||
|
/// This variant accepts functions with 4 parameters.
|
||||||
|
/// </summary>
|
||||||
|
public class CallbackAction<T1, T2, T3, T4> : ICallbackAction
|
||||||
|
{
|
||||||
|
#region Properties ------------------------------------------------------------
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public Object TargetObject { get; private set; }
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public string TargetMethodName => targetMethod == null ? "" : targetMethod.Name;
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public bool IsRuntimeAction => targetAction != null;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Fields ------------------------------------------------------------------
|
||||||
|
private MethodInfo targetMethod;
|
||||||
|
private Action<T1, T2, T3, T4> targetAction;
|
||||||
|
private Object[] parameters;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Constructors ------------------------------------------------------------
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs an empty Callback action.
|
||||||
|
/// </summary>
|
||||||
|
public CallbackAction() {}
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs a CallbackAction that represents a call to the specified method on the
|
||||||
|
/// specified target.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="target">Object to call the method on.</param>
|
||||||
|
/// <param name="method">Method to call.</param>
|
||||||
|
/// <exception cref="ArgumentException">
|
||||||
|
/// Thrown if a method that is not compatible with the target is specified. The method's
|
||||||
|
/// source type must match the target's type.
|
||||||
|
/// </exception>
|
||||||
|
public CallbackAction(Object target, MethodInfo method)
|
||||||
|
{
|
||||||
|
// Error Checks
|
||||||
|
if (method.DeclaringType != target.GetType())
|
||||||
|
throw new ArgumentException("[CallbackAction] Attempted register an action using an incompatible target object and method.");
|
||||||
|
|
||||||
|
// No errors, assign
|
||||||
|
TargetObject = target;
|
||||||
|
targetMethod = method;
|
||||||
|
|
||||||
|
// Create storage for parameters for calling
|
||||||
|
parameters = new Object[1];
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs a Callback action based on an action.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="action"></param>
|
||||||
|
public CallbackAction(Action<T1, T2, T3, T4> action)
|
||||||
|
{
|
||||||
|
targetAction = action;
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Usage Functions ---------------------------------------------------------
|
||||||
|
/// <summary>
|
||||||
|
/// Invokes the CallbackAction's stored method/action with the specified parameters.
|
||||||
|
/// </summary>
|
||||||
|
public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4)
|
||||||
|
{
|
||||||
|
if (targetAction != null)
|
||||||
|
{
|
||||||
|
targetAction.Invoke(t1, t2, t3, t4);
|
||||||
|
}
|
||||||
|
else if (TargetObject != null && targetMethod != null)
|
||||||
|
{
|
||||||
|
parameters[0] = t1;
|
||||||
|
parameters[1] = t2;
|
||||||
|
parameters[2] = t3;
|
||||||
|
parameters[3] = t4;
|
||||||
|
_ = targetMethod.Invoke(TargetObject, parameters);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a function call that can be serialised and put togetheer with scripts.
|
||||||
|
/// This variant accepts functions with 5 parameters.
|
||||||
|
/// </summary>
|
||||||
|
public class CallbackAction<T1, T2, T3, T4, T5> : ICallbackAction
|
||||||
|
{
|
||||||
|
#region Properties ------------------------------------------------------------
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public Object TargetObject { get; private set; }
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public string TargetMethodName => targetMethod == null ? "" : targetMethod.Name;
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public bool IsRuntimeAction => targetAction != null;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Fields ------------------------------------------------------------------
|
||||||
|
private MethodInfo targetMethod;
|
||||||
|
private Action<T1, T2, T3, T4, T5> targetAction;
|
||||||
|
private Object[] parameters;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Constructors ------------------------------------------------------------
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs an empty Callback action.
|
||||||
|
/// </summary>
|
||||||
|
public CallbackAction() {}
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs a CallbackAction that represents a call to the specified method on the
|
||||||
|
/// specified target.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="target">Object to call the method on.</param>
|
||||||
|
/// <param name="method">Method to call.</param>
|
||||||
|
/// <exception cref="ArgumentException">
|
||||||
|
/// Thrown if a method that is not compatible with the target is specified. The method's
|
||||||
|
/// source type must match the target's type.
|
||||||
|
/// </exception>
|
||||||
|
public CallbackAction(Object target, MethodInfo method)
|
||||||
|
{
|
||||||
|
// Error Checks
|
||||||
|
if (method.DeclaringType != target.GetType())
|
||||||
|
throw new ArgumentException("[CallbackAction] Attempted register an action using an incompatible target object and method.");
|
||||||
|
|
||||||
|
// No errors, assign
|
||||||
|
TargetObject = target;
|
||||||
|
targetMethod = method;
|
||||||
|
|
||||||
|
// Create storage for parameters for calling
|
||||||
|
parameters = new Object[1];
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs a Callback action based on an action.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="action"></param>
|
||||||
|
public CallbackAction(Action<T1, T2, T3, T4, T5> action)
|
||||||
|
{
|
||||||
|
targetAction = action;
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Usage Functions ---------------------------------------------------------
|
||||||
|
/// <summary>
|
||||||
|
/// Invokes the CallbackAction's stored method/action with the specified parameters.
|
||||||
|
/// </summary>
|
||||||
|
public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5)
|
||||||
|
{
|
||||||
|
if (targetAction != null)
|
||||||
|
{
|
||||||
|
targetAction.Invoke(t1, t2, t3, t4, t5);
|
||||||
|
}
|
||||||
|
else if (TargetObject != null && targetMethod != null)
|
||||||
|
{
|
||||||
|
parameters[0] = t1;
|
||||||
|
parameters[1] = t2;
|
||||||
|
parameters[2] = t3;
|
||||||
|
parameters[3] = t4;
|
||||||
|
parameters[4] = t5;
|
||||||
|
_ = targetMethod.Invoke(TargetObject, parameters);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a function call that can be serialised and put togetheer with scripts.
|
||||||
|
/// This variant accepts functions with 6 parameters.
|
||||||
|
/// </summary>
|
||||||
|
public class CallbackAction<T1, T2, T3, T4, T5, T6> : ICallbackAction
|
||||||
|
{
|
||||||
|
#region Properties ------------------------------------------------------------
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public Object TargetObject { get; private set; }
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public string TargetMethodName => targetMethod == null ? "" : targetMethod.Name;
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public bool IsRuntimeAction => targetAction != null;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Fields ------------------------------------------------------------------
|
||||||
|
private MethodInfo targetMethod;
|
||||||
|
private Action<T1, T2, T3, T4, T5, T6> targetAction;
|
||||||
|
private Object[] parameters;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Constructors ------------------------------------------------------------
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs an empty Callback action.
|
||||||
|
/// </summary>
|
||||||
|
public CallbackAction() {}
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs a CallbackAction that represents a call to the specified method on the
|
||||||
|
/// specified target.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="target">Object to call the method on.</param>
|
||||||
|
/// <param name="method">Method to call.</param>
|
||||||
|
/// <exception cref="ArgumentException">
|
||||||
|
/// Thrown if a method that is not compatible with the target is specified. The method's
|
||||||
|
/// source type must match the target's type.
|
||||||
|
/// </exception>
|
||||||
|
public CallbackAction(Object target, MethodInfo method)
|
||||||
|
{
|
||||||
|
// Error Checks
|
||||||
|
if (method.DeclaringType != target.GetType())
|
||||||
|
throw new ArgumentException("[CallbackAction] Attempted register an action using an incompatible target object and method.");
|
||||||
|
|
||||||
|
// No errors, assign
|
||||||
|
TargetObject = target;
|
||||||
|
targetMethod = method;
|
||||||
|
|
||||||
|
// Create storage for parameters for calling
|
||||||
|
parameters = new Object[1];
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs a Callback action based on an action.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="action"></param>
|
||||||
|
public CallbackAction(Action<T1, T2, T3, T4, T5, T6> action)
|
||||||
|
{
|
||||||
|
targetAction = action;
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Usage Functions ---------------------------------------------------------
|
||||||
|
/// <summary>
|
||||||
|
/// Invokes the CallbackAction's stored method/action with the specified parameters.
|
||||||
|
/// </summary>
|
||||||
|
public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6)
|
||||||
|
{
|
||||||
|
if (targetAction != null)
|
||||||
|
{
|
||||||
|
targetAction.Invoke(t1, t2, t3, t4, t5, t6);
|
||||||
|
}
|
||||||
|
else if (TargetObject != null && targetMethod != null)
|
||||||
|
{
|
||||||
|
parameters[0] = t1;
|
||||||
|
parameters[1] = t2;
|
||||||
|
parameters[2] = t3;
|
||||||
|
parameters[3] = t4;
|
||||||
|
parameters[4] = t5;
|
||||||
|
parameters[5] = t6;
|
||||||
|
_ = targetMethod.Invoke(TargetObject, parameters);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a function call that can be serialised and put togetheer with scripts.
|
||||||
|
/// This variant accepts functions with 7 parameters.
|
||||||
|
/// </summary>
|
||||||
|
public class CallbackAction<T1, T2, T3, T4, T5, T6, T7> : ICallbackAction
|
||||||
|
{
|
||||||
|
#region Properties ------------------------------------------------------------
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public Object TargetObject { get; private set; }
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public string TargetMethodName => targetMethod == null ? "" : targetMethod.Name;
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public bool IsRuntimeAction => targetAction != null;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Fields ------------------------------------------------------------------
|
||||||
|
private MethodInfo targetMethod;
|
||||||
|
private Action<T1, T2, T3, T4, T5, T6, T7> targetAction;
|
||||||
|
private Object[] parameters;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Constructors ------------------------------------------------------------
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs an empty Callback action.
|
||||||
|
/// </summary>
|
||||||
|
public CallbackAction() {}
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs a CallbackAction that represents a call to the specified method on the
|
||||||
|
/// specified target.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="target">Object to call the method on.</param>
|
||||||
|
/// <param name="method">Method to call.</param>
|
||||||
|
/// <exception cref="ArgumentException">
|
||||||
|
/// Thrown if a method that is not compatible with the target is specified. The method's
|
||||||
|
/// source type must match the target's type.
|
||||||
|
/// </exception>
|
||||||
|
public CallbackAction(Object target, MethodInfo method)
|
||||||
|
{
|
||||||
|
// Error Checks
|
||||||
|
if (method.DeclaringType != target.GetType())
|
||||||
|
throw new ArgumentException("[CallbackAction] Attempted register an action using an incompatible target object and method.");
|
||||||
|
|
||||||
|
// No errors, assign
|
||||||
|
TargetObject = target;
|
||||||
|
targetMethod = method;
|
||||||
|
|
||||||
|
// Create storage for parameters for calling
|
||||||
|
parameters = new Object[1];
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs a Callback action based on an action.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="action"></param>
|
||||||
|
public CallbackAction(Action<T1, T2, T3, T4, T5, T6, T7> action)
|
||||||
|
{
|
||||||
|
targetAction = action;
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Usage Functions ---------------------------------------------------------
|
||||||
|
/// <summary>
|
||||||
|
/// Invokes the CallbackAction's stored method/action with the specified parameters.
|
||||||
|
/// </summary>
|
||||||
|
public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6, T7 t7)
|
||||||
|
{
|
||||||
|
if (targetAction != null)
|
||||||
|
{
|
||||||
|
targetAction.Invoke(t1, t2, t3, t4, t5, t6, t7);
|
||||||
|
}
|
||||||
|
else if (TargetObject != null && targetMethod != null)
|
||||||
|
{
|
||||||
|
parameters[0] = t1;
|
||||||
|
parameters[1] = t2;
|
||||||
|
parameters[2] = t3;
|
||||||
|
parameters[3] = t4;
|
||||||
|
parameters[4] = t5;
|
||||||
|
parameters[5] = t6;
|
||||||
|
parameters[6] = t7;
|
||||||
|
_ = targetMethod.Invoke(TargetObject, parameters);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a function call that can be serialised and put togetheer with scripts.
|
||||||
|
/// This variant accepts functions with 8 parameters.
|
||||||
|
/// </summary>
|
||||||
|
public class CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8> : ICallbackAction
|
||||||
|
{
|
||||||
|
#region Properties ------------------------------------------------------------
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public Object TargetObject { get; private set; }
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public string TargetMethodName => targetMethod == null ? "" : targetMethod.Name;
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public bool IsRuntimeAction => targetAction != null;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Fields ------------------------------------------------------------------
|
||||||
|
private MethodInfo targetMethod;
|
||||||
|
private Action<T1, T2, T3, T4, T5, T6, T7, T8> targetAction;
|
||||||
|
private Object[] parameters;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Constructors ------------------------------------------------------------
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs an empty Callback action.
|
||||||
|
/// </summary>
|
||||||
|
public CallbackAction() {}
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs a CallbackAction that represents a call to the specified method on the
|
||||||
|
/// specified target.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="target">Object to call the method on.</param>
|
||||||
|
/// <param name="method">Method to call.</param>
|
||||||
|
/// <exception cref="ArgumentException">
|
||||||
|
/// Thrown if a method that is not compatible with the target is specified. The method's
|
||||||
|
/// source type must match the target's type.
|
||||||
|
/// </exception>
|
||||||
|
public CallbackAction(Object target, MethodInfo method)
|
||||||
|
{
|
||||||
|
// Error Checks
|
||||||
|
if (method.DeclaringType != target.GetType())
|
||||||
|
throw new ArgumentException("[CallbackAction] Attempted register an action using an incompatible target object and method.");
|
||||||
|
|
||||||
|
// No errors, assign
|
||||||
|
TargetObject = target;
|
||||||
|
targetMethod = method;
|
||||||
|
|
||||||
|
// Create storage for parameters for calling
|
||||||
|
parameters = new Object[1];
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs a Callback action based on an action.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="action"></param>
|
||||||
|
public CallbackAction(Action<T1, T2, T3, T4, T5, T6, T7, T8> action)
|
||||||
|
{
|
||||||
|
targetAction = action;
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Usage Functions ---------------------------------------------------------
|
||||||
|
/// <summary>
|
||||||
|
/// Invokes the CallbackAction's stored method/action with the specified parameters.
|
||||||
|
/// </summary>
|
||||||
|
public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6, T7 t7, T8 t8)
|
||||||
|
{
|
||||||
|
if (targetAction != null)
|
||||||
|
{
|
||||||
|
targetAction.Invoke(t1, t2, t3, t4, t5, t6, t7, t8);
|
||||||
|
}
|
||||||
|
else if (TargetObject != null && targetMethod != null)
|
||||||
|
{
|
||||||
|
parameters[0] = t1;
|
||||||
|
parameters[1] = t2;
|
||||||
|
parameters[2] = t3;
|
||||||
|
parameters[3] = t4;
|
||||||
|
parameters[4] = t5;
|
||||||
|
parameters[5] = t6;
|
||||||
|
parameters[6] = t7;
|
||||||
|
parameters[7] = t8;
|
||||||
|
_ = targetMethod.Invoke(TargetObject, parameters);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a function call that can be serialised and put togetheer with scripts.
|
||||||
|
/// This variant accepts functions with 9 parameters.
|
||||||
|
/// </summary>
|
||||||
|
public class CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8, T9> : ICallbackAction
|
||||||
|
{
|
||||||
|
#region Properties ------------------------------------------------------------
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public Object TargetObject { get; private set; }
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public string TargetMethodName => targetMethod == null ? "" : targetMethod.Name;
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public bool IsRuntimeAction => targetAction != null;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Fields ------------------------------------------------------------------
|
||||||
|
private MethodInfo targetMethod;
|
||||||
|
private Action<T1, T2, T3, T4, T5, T6, T7, T8, T9> targetAction;
|
||||||
|
private Object[] parameters;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Constructors ------------------------------------------------------------
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs an empty Callback action.
|
||||||
|
/// </summary>
|
||||||
|
public CallbackAction() {}
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs a CallbackAction that represents a call to the specified method on the
|
||||||
|
/// specified target.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="target">Object to call the method on.</param>
|
||||||
|
/// <param name="method">Method to call.</param>
|
||||||
|
/// <exception cref="ArgumentException">
|
||||||
|
/// Thrown if a method that is not compatible with the target is specified. The method's
|
||||||
|
/// source type must match the target's type.
|
||||||
|
/// </exception>
|
||||||
|
public CallbackAction(Object target, MethodInfo method)
|
||||||
|
{
|
||||||
|
// Error Checks
|
||||||
|
if (method.DeclaringType != target.GetType())
|
||||||
|
throw new ArgumentException("[CallbackAction] Attempted register an action using an incompatible target object and method.");
|
||||||
|
|
||||||
|
// No errors, assign
|
||||||
|
TargetObject = target;
|
||||||
|
targetMethod = method;
|
||||||
|
|
||||||
|
// Create storage for parameters for calling
|
||||||
|
parameters = new Object[1];
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs a Callback action based on an action.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="action"></param>
|
||||||
|
public CallbackAction(Action<T1, T2, T3, T4, T5, T6, T7, T8, T9> action)
|
||||||
|
{
|
||||||
|
targetAction = action;
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Usage Functions ---------------------------------------------------------
|
||||||
|
/// <summary>
|
||||||
|
/// Invokes the CallbackAction's stored method/action with the specified parameters.
|
||||||
|
/// </summary>
|
||||||
|
public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6, T7 t7, T8 t8, T9 t9)
|
||||||
|
{
|
||||||
|
if (targetAction != null)
|
||||||
|
{
|
||||||
|
targetAction.Invoke(t1, t2, t3, t4, t5, t6, t7, t8, t9);
|
||||||
|
}
|
||||||
|
else if (TargetObject != null && targetMethod != null)
|
||||||
|
{
|
||||||
|
parameters[0] = t1;
|
||||||
|
parameters[1] = t2;
|
||||||
|
parameters[2] = t3;
|
||||||
|
parameters[3] = t4;
|
||||||
|
parameters[4] = t5;
|
||||||
|
parameters[5] = t6;
|
||||||
|
parameters[6] = t7;
|
||||||
|
parameters[7] = t8;
|
||||||
|
parameters[8] = t9;
|
||||||
|
_ = targetMethod.Invoke(TargetObject, parameters);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a function call that can be serialised and put togetheer with scripts.
|
||||||
|
/// This variant accepts functions with 10 parameters.
|
||||||
|
/// </summary>
|
||||||
|
public class CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10> : ICallbackAction
|
||||||
|
{
|
||||||
|
#region Properties ------------------------------------------------------------
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public Object TargetObject { get; private set; }
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public string TargetMethodName => targetMethod == null ? "" : targetMethod.Name;
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public bool IsRuntimeAction => targetAction != null;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Fields ------------------------------------------------------------------
|
||||||
|
private MethodInfo targetMethod;
|
||||||
|
private Action<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10> targetAction;
|
||||||
|
private Object[] parameters;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Constructors ------------------------------------------------------------
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs an empty Callback action.
|
||||||
|
/// </summary>
|
||||||
|
public CallbackAction() {}
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs a CallbackAction that represents a call to the specified method on the
|
||||||
|
/// specified target.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="target">Object to call the method on.</param>
|
||||||
|
/// <param name="method">Method to call.</param>
|
||||||
|
/// <exception cref="ArgumentException">
|
||||||
|
/// Thrown if a method that is not compatible with the target is specified. The method's
|
||||||
|
/// source type must match the target's type.
|
||||||
|
/// </exception>
|
||||||
|
public CallbackAction(Object target, MethodInfo method)
|
||||||
|
{
|
||||||
|
// Error Checks
|
||||||
|
if (method.DeclaringType != target.GetType())
|
||||||
|
throw new ArgumentException("[CallbackAction] Attempted register an action using an incompatible target object and method.");
|
||||||
|
|
||||||
|
// No errors, assign
|
||||||
|
TargetObject = target;
|
||||||
|
targetMethod = method;
|
||||||
|
|
||||||
|
// Create storage for parameters for calling
|
||||||
|
parameters = new Object[1];
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs a Callback action based on an action.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="action"></param>
|
||||||
|
public CallbackAction(Action<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10> action)
|
||||||
|
{
|
||||||
|
targetAction = action;
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Usage Functions ---------------------------------------------------------
|
||||||
|
/// <summary>
|
||||||
|
/// Invokes the CallbackAction's stored method/action with the specified parameters.
|
||||||
|
/// </summary>
|
||||||
|
public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6, T7 t7, T8 t8, T9 t9, T10 t10)
|
||||||
|
{
|
||||||
|
if (targetAction != null)
|
||||||
|
{
|
||||||
|
targetAction.Invoke(t1, t2, t3, t4, t5, t6, t7, t8, t9, t10);
|
||||||
|
}
|
||||||
|
else if (TargetObject != null && targetMethod != null)
|
||||||
|
{
|
||||||
|
parameters[0] = t1;
|
||||||
|
parameters[1] = t2;
|
||||||
|
parameters[2] = t3;
|
||||||
|
parameters[3] = t4;
|
||||||
|
parameters[4] = t5;
|
||||||
|
parameters[5] = t6;
|
||||||
|
parameters[6] = t7;
|
||||||
|
parameters[7] = t8;
|
||||||
|
parameters[8] = t9;
|
||||||
|
parameters[9] = t10;
|
||||||
|
_ = targetMethod.Invoke(TargetObject, parameters);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,132 @@
|
||||||
|
<#
|
||||||
|
/************************************************************************************//*!
|
||||||
|
\file CallbackAction.tt
|
||||||
|
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||||
|
\par email: kahwei.tng\@digipen.edu
|
||||||
|
\date Oct 23, 2022
|
||||||
|
\brief Contains the T4 template for the definition of CallbackAction and
|
||||||
|
related classes.
|
||||||
|
|
||||||
|
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||||
|
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||||
|
of DigiPen Institute of Technology is prohibited.
|
||||||
|
*//*************************************************************************************/#>
|
||||||
|
<#@ template hostspecific="false" language="C#" #>
|
||||||
|
<#@ output extension=".cs" #>
|
||||||
|
<# var max = 10; #>
|
||||||
|
/************************************************************************************//*!
|
||||||
|
\file CallbackAction.cs
|
||||||
|
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||||
|
\par email: kahwei.tng\@digipen.edu
|
||||||
|
\date Oct 23, 2022
|
||||||
|
\brief Contains the definition of CallbackAction and related classes.
|
||||||
|
|
||||||
|
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||||
|
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||||
|
of DigiPen Institute of Technology is prohibited.
|
||||||
|
*//*************************************************************************************/
|
||||||
|
using System;
|
||||||
|
using System.Reflection;
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Interface for a CallbackAction that all variants inherit from.
|
||||||
|
/// </summary>
|
||||||
|
public interface ICallbackAction
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Whether or not this CallbackAction is runtime assigned. If it is, then the
|
||||||
|
/// TargetMethodName and TargetObject properties are invalid.
|
||||||
|
/// </summary>
|
||||||
|
bool IsRuntimeAction { get; }
|
||||||
|
/// <summary>
|
||||||
|
/// Name of the method that this CallbackAction is using.
|
||||||
|
/// </summary>
|
||||||
|
string TargetMethodName { get; }
|
||||||
|
/// <summary>
|
||||||
|
/// Object which the specified target method is called on.
|
||||||
|
/// </summary>
|
||||||
|
Object TargetObject { get; }
|
||||||
|
}
|
||||||
|
|
||||||
|
<# for (int i = 1; i <= max; ++i) { #>
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a function call that can be serialised and put togetheer with scripts.
|
||||||
|
/// This variant accepts functions with <#=i#> parameter<# if (i > 1) {#>s<#} #>.
|
||||||
|
/// </summary>
|
||||||
|
public class CallbackAction<<# for (int t = 1; t < i + 1; ++t) { #>T<#=t#><# if (t != i) { #>, <# } #><# } #>> : ICallbackAction
|
||||||
|
{
|
||||||
|
#region Properties ------------------------------------------------------------
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public Object TargetObject { get; private set; }
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public string TargetMethodName => targetMethod == null ? "" : targetMethod.Name;
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public bool IsRuntimeAction => targetAction != null;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Fields ------------------------------------------------------------------
|
||||||
|
private MethodInfo targetMethod;
|
||||||
|
private Action<<# for (int t = 1; t < i + 1; ++t) { #>T<#=t#><# if (t != i) { #>, <# } #><# } #>> targetAction;
|
||||||
|
private Object[] parameters;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Constructors ------------------------------------------------------------
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs an empty Callback action.
|
||||||
|
/// </summary>
|
||||||
|
public CallbackAction() {}
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs a CallbackAction that represents a call to the specified method on the
|
||||||
|
/// specified target.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="target">Object to call the method on.</param>
|
||||||
|
/// <param name="method">Method to call.</param>
|
||||||
|
/// <exception cref="ArgumentException">
|
||||||
|
/// Thrown if a method that is not compatible with the target is specified. The method's
|
||||||
|
/// source type must match the target's type.
|
||||||
|
/// </exception>
|
||||||
|
public CallbackAction(Object target, MethodInfo method)
|
||||||
|
{
|
||||||
|
// Error Checks
|
||||||
|
if (method.DeclaringType != target.GetType())
|
||||||
|
throw new ArgumentException("[CallbackAction] Attempted register an action using an incompatible target object and method.");
|
||||||
|
|
||||||
|
// No errors, assign
|
||||||
|
TargetObject = target;
|
||||||
|
targetMethod = method;
|
||||||
|
|
||||||
|
// Create storage for parameters for calling
|
||||||
|
parameters = new Object[1];
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs a Callback action based on an action.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="action"></param>
|
||||||
|
public CallbackAction(Action<<# for (int t = 1; t < i + 1; ++t) { #>T<#=t#><# if (t != i) { #>, <# } #><# } #>> action)
|
||||||
|
{
|
||||||
|
targetAction = action;
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Usage Functions ---------------------------------------------------------
|
||||||
|
/// <summary>
|
||||||
|
/// Invokes the CallbackAction's stored method/action with the specified parameters.
|
||||||
|
/// </summary>
|
||||||
|
public void Invoke(<# for (int t = 1; t < i + 1; ++t) { #>T<#=t#> t<#=t#><# if (t != i) { #>, <# } #><# } #>)
|
||||||
|
{
|
||||||
|
if (targetAction != null)
|
||||||
|
{
|
||||||
|
targetAction.Invoke(<# for (int t = 1; t < i + 1; ++t) { #>t<#=t#><# if (t != i) { #>, <# } #><# } #>);
|
||||||
|
}
|
||||||
|
else if (TargetObject != null && targetMethod != null)
|
||||||
|
{
|
||||||
|
<# for (int t = 0; t < i; ++t) {#>parameters[<#=t#>] = t<#=t+1#>;
|
||||||
|
<# } #>_ = targetMethod.Invoke(TargetObject, parameters);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
<# } #>
|
||||||
|
}
|
|
@ -0,0 +1,908 @@
|
||||||
|
/************************************************************************************//*!
|
||||||
|
\file CallbackEvent.cs
|
||||||
|
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||||
|
\par email: kahwei.tng\@digipen.edu
|
||||||
|
\date Oct 23, 2022
|
||||||
|
\brief Contains the definition of CallbackEvent and related classes.
|
||||||
|
|
||||||
|
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||||
|
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||||
|
of DigiPen Institute of Technology is prohibited.
|
||||||
|
*//*************************************************************************************/
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Reflection.Metadata.Ecma335;
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Interface for a CallbackEvent that all variants inherit from.
|
||||||
|
/// </summary>
|
||||||
|
public interface ICallbackEvent
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Registers an empty ICallbackAction.
|
||||||
|
/// </summary>
|
||||||
|
void RegisterAction();
|
||||||
|
/// <summary>
|
||||||
|
/// Registers an ICallbackAction with the event such that it will be called in
|
||||||
|
/// future
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="action">ICallbackAction to register with.</param>
|
||||||
|
void RegisterAction(ICallbackAction action);
|
||||||
|
/// <summary>
|
||||||
|
/// Deregisters an ICallbackAction that was previously added. This should
|
||||||
|
/// only emit a warning if an action that was not previous added was
|
||||||
|
/// provided.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="action">ICallbackAction to remove.</param>
|
||||||
|
void DeregisterAction(ICallbackAction action);
|
||||||
|
/// <summary>
|
||||||
|
/// Iterable set of ICallbackActions that were registered to this event.
|
||||||
|
/// </summary>
|
||||||
|
IEnumerable<ICallbackAction> Actions { get; }
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A container of CallbackActions that is correlated to a specific scenario as
|
||||||
|
/// specified by the user of this class.
|
||||||
|
/// This variant accepts CallbackEvents with 1 generic parameter.
|
||||||
|
/// </summary>
|
||||||
|
public class CallbackEvent<T1> : ICallbackEvent
|
||||||
|
{
|
||||||
|
#region Properties --------------------------------------------------------------
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public IEnumerable<ICallbackAction> Actions => actions;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Fields ------------------------------------------------------------------
|
||||||
|
private List<ICallbackAction> actions = new List<ICallbackAction>();
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Usage Functions ---------------------------------------------------------
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public void RegisterAction()
|
||||||
|
{
|
||||||
|
actions.Add(new CallbackAction<T1>());
|
||||||
|
}
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public void RegisterAction(ICallbackAction action)
|
||||||
|
{
|
||||||
|
// Check if valid action
|
||||||
|
if (action.GetType() != typeof(CallbackAction<T1>))
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Attempted to register an invalid CallbackAction type. Ignoring.", this);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
actions.Add(action);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Adds a CallbackAction into the event.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="action">CallbackAction to add.</param>
|
||||||
|
public void RegisterAction(CallbackAction<T1> action)
|
||||||
|
{
|
||||||
|
actions.Add(action);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs and adds a CallbackACtion into the event.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="action">System.Action to add as a CallbackAction.</param>
|
||||||
|
public void RegisterAction(Action<T1> action)
|
||||||
|
{
|
||||||
|
actions.Add(new CallbackAction<T1>(action));
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs and adds a CallbackACtion into the event.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="target">Object to call the method on.</param>
|
||||||
|
/// <param name="method">Method to call.</param>
|
||||||
|
public void RegisterAction(Object target, MethodInfo method)
|
||||||
|
{
|
||||||
|
actions.Add(new CallbackAction<T1>(target, method));
|
||||||
|
}
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public void DeregisterAction(ICallbackAction action)
|
||||||
|
{
|
||||||
|
if (!actions.Remove(action))
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Attempted to deregister invalid action. Ignored.", this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Invokes all stored CallbackActions with the specified parameters.
|
||||||
|
/// </summary>
|
||||||
|
public void Invoke(T1 t1)
|
||||||
|
{
|
||||||
|
foreach (CallbackAction<T1> action in actions)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
action.Invoke(t1);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Debug.LogException(e, this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// A container of CallbackActions that is correlated to a specific scenario as
|
||||||
|
/// specified by the user of this class.
|
||||||
|
/// This variant accepts CallbackEvents with 1 generic parameter.
|
||||||
|
/// </summary>
|
||||||
|
public class CallbackEvent<T1, T2> : ICallbackEvent
|
||||||
|
{
|
||||||
|
#region Properties --------------------------------------------------------------
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public IEnumerable<ICallbackAction> Actions => actions;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Fields ------------------------------------------------------------------
|
||||||
|
private List<ICallbackAction> actions = new List<ICallbackAction>();
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Usage Functions ---------------------------------------------------------
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public void RegisterAction()
|
||||||
|
{
|
||||||
|
actions.Add(new CallbackAction<T1, T2>());
|
||||||
|
}
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public void RegisterAction(ICallbackAction action)
|
||||||
|
{
|
||||||
|
// Check if valid action
|
||||||
|
if (action.GetType() != typeof(CallbackAction<T1, T2>))
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Attempted to register an invalid CallbackAction type. Ignoring.", this);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
actions.Add(action);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Adds a CallbackAction into the event.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="action">CallbackAction to add.</param>
|
||||||
|
public void RegisterAction(CallbackAction<T1, T2> action)
|
||||||
|
{
|
||||||
|
actions.Add(action);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs and adds a CallbackACtion into the event.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="action">System.Action to add as a CallbackAction.</param>
|
||||||
|
public void RegisterAction(Action<T1, T2> action)
|
||||||
|
{
|
||||||
|
actions.Add(new CallbackAction<T1, T2>(action));
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs and adds a CallbackACtion into the event.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="target">Object to call the method on.</param>
|
||||||
|
/// <param name="method">Method to call.</param>
|
||||||
|
public void RegisterAction(Object target, MethodInfo method)
|
||||||
|
{
|
||||||
|
actions.Add(new CallbackAction<T1, T2>(target, method));
|
||||||
|
}
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public void DeregisterAction(ICallbackAction action)
|
||||||
|
{
|
||||||
|
if (!actions.Remove(action))
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Attempted to deregister invalid action. Ignored.", this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Invokes all stored CallbackActions with the specified parameters.
|
||||||
|
/// </summary>
|
||||||
|
public void Invoke(T1 t1, T2 t2)
|
||||||
|
{
|
||||||
|
foreach (CallbackAction<T1, T2> action in actions)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
action.Invoke(t1, t2);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Debug.LogException(e, this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// A container of CallbackActions that is correlated to a specific scenario as
|
||||||
|
/// specified by the user of this class.
|
||||||
|
/// This variant accepts CallbackEvents with 1 generic parameter.
|
||||||
|
/// </summary>
|
||||||
|
public class CallbackEvent<T1, T2, T3> : ICallbackEvent
|
||||||
|
{
|
||||||
|
#region Properties --------------------------------------------------------------
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public IEnumerable<ICallbackAction> Actions => actions;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Fields ------------------------------------------------------------------
|
||||||
|
private List<ICallbackAction> actions = new List<ICallbackAction>();
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Usage Functions ---------------------------------------------------------
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public void RegisterAction()
|
||||||
|
{
|
||||||
|
actions.Add(new CallbackAction<T1, T2, T3>());
|
||||||
|
}
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public void RegisterAction(ICallbackAction action)
|
||||||
|
{
|
||||||
|
// Check if valid action
|
||||||
|
if (action.GetType() != typeof(CallbackAction<T1, T2, T3>))
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Attempted to register an invalid CallbackAction type. Ignoring.", this);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
actions.Add(action);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Adds a CallbackAction into the event.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="action">CallbackAction to add.</param>
|
||||||
|
public void RegisterAction(CallbackAction<T1, T2, T3> action)
|
||||||
|
{
|
||||||
|
actions.Add(action);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs and adds a CallbackACtion into the event.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="action">System.Action to add as a CallbackAction.</param>
|
||||||
|
public void RegisterAction(Action<T1, T2, T3> action)
|
||||||
|
{
|
||||||
|
actions.Add(new CallbackAction<T1, T2, T3>(action));
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs and adds a CallbackACtion into the event.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="target">Object to call the method on.</param>
|
||||||
|
/// <param name="method">Method to call.</param>
|
||||||
|
public void RegisterAction(Object target, MethodInfo method)
|
||||||
|
{
|
||||||
|
actions.Add(new CallbackAction<T1, T2, T3>(target, method));
|
||||||
|
}
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public void DeregisterAction(ICallbackAction action)
|
||||||
|
{
|
||||||
|
if (!actions.Remove(action))
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Attempted to deregister invalid action. Ignored.", this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Invokes all stored CallbackActions with the specified parameters.
|
||||||
|
/// </summary>
|
||||||
|
public void Invoke(T1 t1, T2 t2, T3 t3)
|
||||||
|
{
|
||||||
|
foreach (CallbackAction<T1, T2, T3> action in actions)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
action.Invoke(t1, t2, t3);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Debug.LogException(e, this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// A container of CallbackActions that is correlated to a specific scenario as
|
||||||
|
/// specified by the user of this class.
|
||||||
|
/// This variant accepts CallbackEvents with 1 generic parameter.
|
||||||
|
/// </summary>
|
||||||
|
public class CallbackEvent<T1, T2, T3, T4> : ICallbackEvent
|
||||||
|
{
|
||||||
|
#region Properties --------------------------------------------------------------
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public IEnumerable<ICallbackAction> Actions => actions;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Fields ------------------------------------------------------------------
|
||||||
|
private List<ICallbackAction> actions = new List<ICallbackAction>();
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Usage Functions ---------------------------------------------------------
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public void RegisterAction()
|
||||||
|
{
|
||||||
|
actions.Add(new CallbackAction<T1, T2, T3, T4>());
|
||||||
|
}
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public void RegisterAction(ICallbackAction action)
|
||||||
|
{
|
||||||
|
// Check if valid action
|
||||||
|
if (action.GetType() != typeof(CallbackAction<T1, T2, T3, T4>))
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Attempted to register an invalid CallbackAction type. Ignoring.", this);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
actions.Add(action);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Adds a CallbackAction into the event.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="action">CallbackAction to add.</param>
|
||||||
|
public void RegisterAction(CallbackAction<T1, T2, T3, T4> action)
|
||||||
|
{
|
||||||
|
actions.Add(action);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs and adds a CallbackACtion into the event.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="action">System.Action to add as a CallbackAction.</param>
|
||||||
|
public void RegisterAction(Action<T1, T2, T3, T4> action)
|
||||||
|
{
|
||||||
|
actions.Add(new CallbackAction<T1, T2, T3, T4>(action));
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs and adds a CallbackACtion into the event.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="target">Object to call the method on.</param>
|
||||||
|
/// <param name="method">Method to call.</param>
|
||||||
|
public void RegisterAction(Object target, MethodInfo method)
|
||||||
|
{
|
||||||
|
actions.Add(new CallbackAction<T1, T2, T3, T4>(target, method));
|
||||||
|
}
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public void DeregisterAction(ICallbackAction action)
|
||||||
|
{
|
||||||
|
if (!actions.Remove(action))
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Attempted to deregister invalid action. Ignored.", this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Invokes all stored CallbackActions with the specified parameters.
|
||||||
|
/// </summary>
|
||||||
|
public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4)
|
||||||
|
{
|
||||||
|
foreach (CallbackAction<T1, T2, T3, T4> action in actions)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
action.Invoke(t1, t2, t3, t4);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Debug.LogException(e, this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// A container of CallbackActions that is correlated to a specific scenario as
|
||||||
|
/// specified by the user of this class.
|
||||||
|
/// This variant accepts CallbackEvents with 1 generic parameter.
|
||||||
|
/// </summary>
|
||||||
|
public class CallbackEvent<T1, T2, T3, T4, T5> : ICallbackEvent
|
||||||
|
{
|
||||||
|
#region Properties --------------------------------------------------------------
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public IEnumerable<ICallbackAction> Actions => actions;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Fields ------------------------------------------------------------------
|
||||||
|
private List<ICallbackAction> actions = new List<ICallbackAction>();
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Usage Functions ---------------------------------------------------------
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public void RegisterAction()
|
||||||
|
{
|
||||||
|
actions.Add(new CallbackAction<T1, T2, T3, T4, T5>());
|
||||||
|
}
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public void RegisterAction(ICallbackAction action)
|
||||||
|
{
|
||||||
|
// Check if valid action
|
||||||
|
if (action.GetType() != typeof(CallbackAction<T1, T2, T3, T4, T5>))
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Attempted to register an invalid CallbackAction type. Ignoring.", this);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
actions.Add(action);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Adds a CallbackAction into the event.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="action">CallbackAction to add.</param>
|
||||||
|
public void RegisterAction(CallbackAction<T1, T2, T3, T4, T5> action)
|
||||||
|
{
|
||||||
|
actions.Add(action);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs and adds a CallbackACtion into the event.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="action">System.Action to add as a CallbackAction.</param>
|
||||||
|
public void RegisterAction(Action<T1, T2, T3, T4, T5> action)
|
||||||
|
{
|
||||||
|
actions.Add(new CallbackAction<T1, T2, T3, T4, T5>(action));
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs and adds a CallbackACtion into the event.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="target">Object to call the method on.</param>
|
||||||
|
/// <param name="method">Method to call.</param>
|
||||||
|
public void RegisterAction(Object target, MethodInfo method)
|
||||||
|
{
|
||||||
|
actions.Add(new CallbackAction<T1, T2, T3, T4, T5>(target, method));
|
||||||
|
}
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public void DeregisterAction(ICallbackAction action)
|
||||||
|
{
|
||||||
|
if (!actions.Remove(action))
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Attempted to deregister invalid action. Ignored.", this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Invokes all stored CallbackActions with the specified parameters.
|
||||||
|
/// </summary>
|
||||||
|
public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5)
|
||||||
|
{
|
||||||
|
foreach (CallbackAction<T1, T2, T3, T4, T5> action in actions)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
action.Invoke(t1, t2, t3, t4, t5);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Debug.LogException(e, this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// A container of CallbackActions that is correlated to a specific scenario as
|
||||||
|
/// specified by the user of this class.
|
||||||
|
/// This variant accepts CallbackEvents with 1 generic parameter.
|
||||||
|
/// </summary>
|
||||||
|
public class CallbackEvent<T1, T2, T3, T4, T5, T6> : ICallbackEvent
|
||||||
|
{
|
||||||
|
#region Properties --------------------------------------------------------------
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public IEnumerable<ICallbackAction> Actions => actions;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Fields ------------------------------------------------------------------
|
||||||
|
private List<ICallbackAction> actions = new List<ICallbackAction>();
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Usage Functions ---------------------------------------------------------
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public void RegisterAction()
|
||||||
|
{
|
||||||
|
actions.Add(new CallbackAction<T1, T2, T3, T4, T5, T6>());
|
||||||
|
}
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public void RegisterAction(ICallbackAction action)
|
||||||
|
{
|
||||||
|
// Check if valid action
|
||||||
|
if (action.GetType() != typeof(CallbackAction<T1, T2, T3, T4, T5, T6>))
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Attempted to register an invalid CallbackAction type. Ignoring.", this);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
actions.Add(action);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Adds a CallbackAction into the event.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="action">CallbackAction to add.</param>
|
||||||
|
public void RegisterAction(CallbackAction<T1, T2, T3, T4, T5, T6> action)
|
||||||
|
{
|
||||||
|
actions.Add(action);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs and adds a CallbackACtion into the event.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="action">System.Action to add as a CallbackAction.</param>
|
||||||
|
public void RegisterAction(Action<T1, T2, T3, T4, T5, T6> action)
|
||||||
|
{
|
||||||
|
actions.Add(new CallbackAction<T1, T2, T3, T4, T5, T6>(action));
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs and adds a CallbackACtion into the event.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="target">Object to call the method on.</param>
|
||||||
|
/// <param name="method">Method to call.</param>
|
||||||
|
public void RegisterAction(Object target, MethodInfo method)
|
||||||
|
{
|
||||||
|
actions.Add(new CallbackAction<T1, T2, T3, T4, T5, T6>(target, method));
|
||||||
|
}
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public void DeregisterAction(ICallbackAction action)
|
||||||
|
{
|
||||||
|
if (!actions.Remove(action))
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Attempted to deregister invalid action. Ignored.", this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Invokes all stored CallbackActions with the specified parameters.
|
||||||
|
/// </summary>
|
||||||
|
public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6)
|
||||||
|
{
|
||||||
|
foreach (CallbackAction<T1, T2, T3, T4, T5, T6> action in actions)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
action.Invoke(t1, t2, t3, t4, t5, t6);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Debug.LogException(e, this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// A container of CallbackActions that is correlated to a specific scenario as
|
||||||
|
/// specified by the user of this class.
|
||||||
|
/// This variant accepts CallbackEvents with 1 generic parameter.
|
||||||
|
/// </summary>
|
||||||
|
public class CallbackEvent<T1, T2, T3, T4, T5, T6, T7> : ICallbackEvent
|
||||||
|
{
|
||||||
|
#region Properties --------------------------------------------------------------
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public IEnumerable<ICallbackAction> Actions => actions;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Fields ------------------------------------------------------------------
|
||||||
|
private List<ICallbackAction> actions = new List<ICallbackAction>();
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Usage Functions ---------------------------------------------------------
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public void RegisterAction()
|
||||||
|
{
|
||||||
|
actions.Add(new CallbackAction<T1, T2, T3, T4, T5, T6, T7>());
|
||||||
|
}
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public void RegisterAction(ICallbackAction action)
|
||||||
|
{
|
||||||
|
// Check if valid action
|
||||||
|
if (action.GetType() != typeof(CallbackAction<T1, T2, T3, T4, T5, T6, T7>))
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Attempted to register an invalid CallbackAction type. Ignoring.", this);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
actions.Add(action);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Adds a CallbackAction into the event.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="action">CallbackAction to add.</param>
|
||||||
|
public void RegisterAction(CallbackAction<T1, T2, T3, T4, T5, T6, T7> action)
|
||||||
|
{
|
||||||
|
actions.Add(action);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs and adds a CallbackACtion into the event.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="action">System.Action to add as a CallbackAction.</param>
|
||||||
|
public void RegisterAction(Action<T1, T2, T3, T4, T5, T6, T7> action)
|
||||||
|
{
|
||||||
|
actions.Add(new CallbackAction<T1, T2, T3, T4, T5, T6, T7>(action));
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs and adds a CallbackACtion into the event.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="target">Object to call the method on.</param>
|
||||||
|
/// <param name="method">Method to call.</param>
|
||||||
|
public void RegisterAction(Object target, MethodInfo method)
|
||||||
|
{
|
||||||
|
actions.Add(new CallbackAction<T1, T2, T3, T4, T5, T6, T7>(target, method));
|
||||||
|
}
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public void DeregisterAction(ICallbackAction action)
|
||||||
|
{
|
||||||
|
if (!actions.Remove(action))
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Attempted to deregister invalid action. Ignored.", this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Invokes all stored CallbackActions with the specified parameters.
|
||||||
|
/// </summary>
|
||||||
|
public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6, T7 t7)
|
||||||
|
{
|
||||||
|
foreach (CallbackAction<T1, T2, T3, T4, T5, T6, T7> action in actions)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
action.Invoke(t1, t2, t3, t4, t5, t6, t7);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Debug.LogException(e, this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// A container of CallbackActions that is correlated to a specific scenario as
|
||||||
|
/// specified by the user of this class.
|
||||||
|
/// This variant accepts CallbackEvents with 1 generic parameter.
|
||||||
|
/// </summary>
|
||||||
|
public class CallbackEvent<T1, T2, T3, T4, T5, T6, T7, T8> : ICallbackEvent
|
||||||
|
{
|
||||||
|
#region Properties --------------------------------------------------------------
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public IEnumerable<ICallbackAction> Actions => actions;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Fields ------------------------------------------------------------------
|
||||||
|
private List<ICallbackAction> actions = new List<ICallbackAction>();
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Usage Functions ---------------------------------------------------------
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public void RegisterAction()
|
||||||
|
{
|
||||||
|
actions.Add(new CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8>());
|
||||||
|
}
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public void RegisterAction(ICallbackAction action)
|
||||||
|
{
|
||||||
|
// Check if valid action
|
||||||
|
if (action.GetType() != typeof(CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8>))
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Attempted to register an invalid CallbackAction type. Ignoring.", this);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
actions.Add(action);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Adds a CallbackAction into the event.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="action">CallbackAction to add.</param>
|
||||||
|
public void RegisterAction(CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8> action)
|
||||||
|
{
|
||||||
|
actions.Add(action);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs and adds a CallbackACtion into the event.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="action">System.Action to add as a CallbackAction.</param>
|
||||||
|
public void RegisterAction(Action<T1, T2, T3, T4, T5, T6, T7, T8> action)
|
||||||
|
{
|
||||||
|
actions.Add(new CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8>(action));
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs and adds a CallbackACtion into the event.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="target">Object to call the method on.</param>
|
||||||
|
/// <param name="method">Method to call.</param>
|
||||||
|
public void RegisterAction(Object target, MethodInfo method)
|
||||||
|
{
|
||||||
|
actions.Add(new CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8>(target, method));
|
||||||
|
}
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public void DeregisterAction(ICallbackAction action)
|
||||||
|
{
|
||||||
|
if (!actions.Remove(action))
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Attempted to deregister invalid action. Ignored.", this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Invokes all stored CallbackActions with the specified parameters.
|
||||||
|
/// </summary>
|
||||||
|
public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6, T7 t7, T8 t8)
|
||||||
|
{
|
||||||
|
foreach (CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8> action in actions)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
action.Invoke(t1, t2, t3, t4, t5, t6, t7, t8);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Debug.LogException(e, this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// A container of CallbackActions that is correlated to a specific scenario as
|
||||||
|
/// specified by the user of this class.
|
||||||
|
/// This variant accepts CallbackEvents with 1 generic parameter.
|
||||||
|
/// </summary>
|
||||||
|
public class CallbackEvent<T1, T2, T3, T4, T5, T6, T7, T8, T9> : ICallbackEvent
|
||||||
|
{
|
||||||
|
#region Properties --------------------------------------------------------------
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public IEnumerable<ICallbackAction> Actions => actions;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Fields ------------------------------------------------------------------
|
||||||
|
private List<ICallbackAction> actions = new List<ICallbackAction>();
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Usage Functions ---------------------------------------------------------
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public void RegisterAction()
|
||||||
|
{
|
||||||
|
actions.Add(new CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8, T9>());
|
||||||
|
}
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public void RegisterAction(ICallbackAction action)
|
||||||
|
{
|
||||||
|
// Check if valid action
|
||||||
|
if (action.GetType() != typeof(CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8, T9>))
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Attempted to register an invalid CallbackAction type. Ignoring.", this);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
actions.Add(action);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Adds a CallbackAction into the event.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="action">CallbackAction to add.</param>
|
||||||
|
public void RegisterAction(CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8, T9> action)
|
||||||
|
{
|
||||||
|
actions.Add(action);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs and adds a CallbackACtion into the event.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="action">System.Action to add as a CallbackAction.</param>
|
||||||
|
public void RegisterAction(Action<T1, T2, T3, T4, T5, T6, T7, T8, T9> action)
|
||||||
|
{
|
||||||
|
actions.Add(new CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8, T9>(action));
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs and adds a CallbackACtion into the event.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="target">Object to call the method on.</param>
|
||||||
|
/// <param name="method">Method to call.</param>
|
||||||
|
public void RegisterAction(Object target, MethodInfo method)
|
||||||
|
{
|
||||||
|
actions.Add(new CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8, T9>(target, method));
|
||||||
|
}
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public void DeregisterAction(ICallbackAction action)
|
||||||
|
{
|
||||||
|
if (!actions.Remove(action))
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Attempted to deregister invalid action. Ignored.", this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Invokes all stored CallbackActions with the specified parameters.
|
||||||
|
/// </summary>
|
||||||
|
public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6, T7 t7, T8 t8, T9 t9)
|
||||||
|
{
|
||||||
|
foreach (CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8, T9> action in actions)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
action.Invoke(t1, t2, t3, t4, t5, t6, t7, t8, t9);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Debug.LogException(e, this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// A container of CallbackActions that is correlated to a specific scenario as
|
||||||
|
/// specified by the user of this class.
|
||||||
|
/// This variant accepts CallbackEvents with 1 generic parameter.
|
||||||
|
/// </summary>
|
||||||
|
public class CallbackEvent<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10> : ICallbackEvent
|
||||||
|
{
|
||||||
|
#region Properties --------------------------------------------------------------
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public IEnumerable<ICallbackAction> Actions => actions;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Fields ------------------------------------------------------------------
|
||||||
|
private List<ICallbackAction> actions = new List<ICallbackAction>();
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Usage Functions ---------------------------------------------------------
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public void RegisterAction()
|
||||||
|
{
|
||||||
|
actions.Add(new CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>());
|
||||||
|
}
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public void RegisterAction(ICallbackAction action)
|
||||||
|
{
|
||||||
|
// Check if valid action
|
||||||
|
if (action.GetType() != typeof(CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>))
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Attempted to register an invalid CallbackAction type. Ignoring.", this);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
actions.Add(action);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Adds a CallbackAction into the event.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="action">CallbackAction to add.</param>
|
||||||
|
public void RegisterAction(CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10> action)
|
||||||
|
{
|
||||||
|
actions.Add(action);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs and adds a CallbackACtion into the event.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="action">System.Action to add as a CallbackAction.</param>
|
||||||
|
public void RegisterAction(Action<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10> action)
|
||||||
|
{
|
||||||
|
actions.Add(new CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>(action));
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs and adds a CallbackACtion into the event.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="target">Object to call the method on.</param>
|
||||||
|
/// <param name="method">Method to call.</param>
|
||||||
|
public void RegisterAction(Object target, MethodInfo method)
|
||||||
|
{
|
||||||
|
actions.Add(new CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>(target, method));
|
||||||
|
}
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public void DeregisterAction(ICallbackAction action)
|
||||||
|
{
|
||||||
|
if (!actions.Remove(action))
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Attempted to deregister invalid action. Ignored.", this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Invokes all stored CallbackActions with the specified parameters.
|
||||||
|
/// </summary>
|
||||||
|
public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6, T7 t7, T8 t8, T9 t9, T10 t10)
|
||||||
|
{
|
||||||
|
foreach (CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10> action in actions)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
action.Invoke(t1, t2, t3, t4, t5, t6, t7, t8, t9, t10);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Debug.LogException(e, this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,152 @@
|
||||||
|
<#
|
||||||
|
/************************************************************************************//*!
|
||||||
|
\file CallbackEvent.tt
|
||||||
|
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||||
|
\par email: kahwei.tng\@digipen.edu
|
||||||
|
\date Oct 23, 2022
|
||||||
|
\brief Contains the T4 template for the definition of CallbackEvent and
|
||||||
|
related classes.
|
||||||
|
|
||||||
|
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||||
|
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||||
|
of DigiPen Institute of Technology is prohibited.
|
||||||
|
*//*************************************************************************************/#>
|
||||||
|
<#@ template hostspecific="false" language="C#" #>
|
||||||
|
<#@ output extension=".cs" #>
|
||||||
|
<# var max = 10; #>
|
||||||
|
/************************************************************************************//*!
|
||||||
|
\file CallbackEvent.cs
|
||||||
|
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||||
|
\par email: kahwei.tng\@digipen.edu
|
||||||
|
\date Oct 23, 2022
|
||||||
|
\brief Contains the definition of CallbackEvent and related classes.
|
||||||
|
|
||||||
|
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||||
|
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||||
|
of DigiPen Institute of Technology is prohibited.
|
||||||
|
*//*************************************************************************************/
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Reflection.Metadata.Ecma335;
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Interface for a CallbackEvent that all variants inherit from.
|
||||||
|
/// </summary>
|
||||||
|
public interface ICallbackEvent
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Registers an empty ICallbackAction.
|
||||||
|
/// </summary>
|
||||||
|
void RegisterAction();
|
||||||
|
/// <summary>
|
||||||
|
/// Registers an ICallbackAction with the event such that it will be called in
|
||||||
|
/// future
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="action">ICallbackAction to register with.</param>
|
||||||
|
void RegisterAction(ICallbackAction action);
|
||||||
|
/// <summary>
|
||||||
|
/// Deregisters an ICallbackAction that was previously added. This should
|
||||||
|
/// only emit a warning if an action that was not previous added was
|
||||||
|
/// provided.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="action">ICallbackAction to remove.</param>
|
||||||
|
void DeregisterAction(ICallbackAction action);
|
||||||
|
/// <summary>
|
||||||
|
/// Iterable set of ICallbackActions that were registered to this event.
|
||||||
|
/// </summary>
|
||||||
|
IEnumerable<ICallbackAction> Actions { get; }
|
||||||
|
}
|
||||||
|
|
||||||
|
<# for (int i = 1; i <= max; ++i) { #>
|
||||||
|
/// <summary>
|
||||||
|
/// A container of CallbackActions that is correlated to a specific scenario as
|
||||||
|
/// specified by the user of this class.
|
||||||
|
/// This variant accepts CallbackEvents with 1 generic parameter.
|
||||||
|
/// </summary>
|
||||||
|
public class CallbackEvent<<# for (int t = 1; t < i + 1; ++t) { #>T<#=t#><# if (t != i) { #>, <# } #><# } #>> : ICallbackEvent
|
||||||
|
{
|
||||||
|
#region Properties --------------------------------------------------------------
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public IEnumerable<ICallbackAction> Actions => actions;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Fields ------------------------------------------------------------------
|
||||||
|
private List<ICallbackAction> actions = new List<ICallbackAction>();
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Usage Functions ---------------------------------------------------------
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public void RegisterAction()
|
||||||
|
{
|
||||||
|
actions.Add(new CallbackAction<<# for (int t = 1; t < i + 1; ++t) { #>T<#=t#><# if (t != i) { #>, <# } #><# } #>>());
|
||||||
|
}
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public void RegisterAction(ICallbackAction action)
|
||||||
|
{
|
||||||
|
// Check if valid action
|
||||||
|
if (action.GetType() != typeof(CallbackAction<<# for (int t = 1; t < i + 1; ++t) { #>T<#=t#><# if (t != i) { #>, <# } #><# } #>>))
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Attempted to register an invalid CallbackAction type. Ignoring.", this);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
actions.Add(action);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Adds a CallbackAction into the event.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="action">CallbackAction to add.</param>
|
||||||
|
public void RegisterAction(CallbackAction<<# for (int t = 1; t < i + 1; ++t) { #>T<#=t#><# if (t != i) { #>, <# } #><# } #>> action)
|
||||||
|
{
|
||||||
|
actions.Add(action);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs and adds a CallbackACtion into the event.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="action">System.Action to add as a CallbackAction.</param>
|
||||||
|
public void RegisterAction(Action<<# for (int t = 1; t < i + 1; ++t) { #>T<#=t#><# if (t != i) { #>, <# } #><# } #>> action)
|
||||||
|
{
|
||||||
|
actions.Add(new CallbackAction<<# for (int t = 1; t < i + 1; ++t) { #>T<#=t#><# if (t != i) { #>, <# } #><# } #>>(action));
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs and adds a CallbackACtion into the event.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="target">Object to call the method on.</param>
|
||||||
|
/// <param name="method">Method to call.</param>
|
||||||
|
public void RegisterAction(Object target, MethodInfo method)
|
||||||
|
{
|
||||||
|
actions.Add(new CallbackAction<<# for (int t = 1; t < i + 1; ++t) { #>T<#=t#><# if (t != i) { #>, <# } #><# } #>>(target, method));
|
||||||
|
}
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public void DeregisterAction(ICallbackAction action)
|
||||||
|
{
|
||||||
|
if (!actions.Remove(action))
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Attempted to deregister invalid action. Ignored.", this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Invokes all stored CallbackActions with the specified parameters.
|
||||||
|
/// </summary>
|
||||||
|
public void Invoke(<# for (int t = 1; t < i + 1; ++t) { #>T<#=t#> t<#=t#><# if (t != i) { #>, <# } #><# } #>)
|
||||||
|
{
|
||||||
|
foreach (CallbackAction<<# for (int t = 1; t < i + 1; ++t) { #>T<#=t#><# if (t != i) { #>, <# } #><# } #>> action in actions)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
action.Invoke(<# for (int t = 1; t < i + 1; ++t) { #>t<#=t#><# if (t != i) { #>, <# } #><# } #>);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Debug.LogException(e, this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
<# } #>
|
||||||
|
}
|
|
@ -0,0 +1,37 @@
|
||||||
|
using System;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
internal static class Debug
|
||||||
|
{
|
||||||
|
[DllImport("SHADE_Engine.dll", EntryPoint = "SHLog_Info")]
|
||||||
|
public static extern void LogInfo([MarshalAs(UnmanagedType.LPStr)] string str);
|
||||||
|
[DllImport("SHADE_Engine.dll", EntryPoint = "SHLog_Warning")]
|
||||||
|
public static extern void LogWarning([MarshalAs(UnmanagedType.LPStr)] string str);
|
||||||
|
[DllImport("SHADE_Engine.dll", EntryPoint = "SHLog_Error")]
|
||||||
|
public static extern void LogError([MarshalAs(UnmanagedType.LPStr)] string str);
|
||||||
|
[DllImport("SHADE_Engine.dll", EntryPoint = "SHLog_Critical")]
|
||||||
|
public static extern void LogCritical([MarshalAs(UnmanagedType.LPStr)] string str);
|
||||||
|
public static void LogInfo(string msg, Object thrower)
|
||||||
|
{
|
||||||
|
LogInfo($"[{thrower.GetType().Name}] {msg}");
|
||||||
|
}
|
||||||
|
public static void LogWarning(string msg, Object thrower)
|
||||||
|
{
|
||||||
|
LogWarning($"[{thrower.GetType().Name}] {msg}");
|
||||||
|
}
|
||||||
|
public static void LogError(string msg, Object thrower)
|
||||||
|
{
|
||||||
|
LogError($"[{thrower.GetType().Name}] {msg}");
|
||||||
|
}
|
||||||
|
public static void LogCritical(string msg, Object thrower)
|
||||||
|
{
|
||||||
|
LogCritical($"[{thrower.GetType().Name}] {msg}");
|
||||||
|
}
|
||||||
|
public static void LogException(Exception exception, Object thrower)
|
||||||
|
{
|
||||||
|
LogError($"[{ thrower.GetType().Name }] Unhandled exception: { exception.ToString() }");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,61 @@
|
||||||
|
/*************************************************************************//**
|
||||||
|
* \file SHShaderAsset.cpp
|
||||||
|
* \author Brandon Mak
|
||||||
|
* \date 24 October 2022
|
||||||
|
* \brief
|
||||||
|
*
|
||||||
|
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||||
|
* disclosure of this file or its contents without the prior written consent
|
||||||
|
* of DigiPen Institute of Technology is prohibited.
|
||||||
|
*****************************************************************************/
|
||||||
|
|
||||||
|
#include "SHpch.h"
|
||||||
|
#include "SHShaderAsset.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
SHShaderAsset::SHShaderAsset() noexcept
|
||||||
|
: spirvBinary{},
|
||||||
|
shaderType{SH_SHADER_TYPE::VERTEX},
|
||||||
|
name{}
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
SHShaderAsset::SHShaderAsset(SHShaderAsset const& rhs) noexcept
|
||||||
|
: spirvBinary{rhs.spirvBinary},
|
||||||
|
shaderType{ rhs.shaderType },
|
||||||
|
name{rhs.name}
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
SHShaderAsset::SHShaderAsset(SHShaderAsset&& rhs) noexcept
|
||||||
|
: spirvBinary{ std::move(rhs.spirvBinary) },
|
||||||
|
shaderType{ std::move(rhs.shaderType) },
|
||||||
|
name{ std::move(rhs.name) }
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
SHShaderAsset& SHShaderAsset::operator=(SHShaderAsset&& rhs) noexcept
|
||||||
|
{
|
||||||
|
if (this == &rhs)
|
||||||
|
{
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
spirvBinary = std::move(rhs.spirvBinary);
|
||||||
|
shaderType = std::move(rhs.shaderType);
|
||||||
|
name = std::move(rhs.name);
|
||||||
|
}
|
||||||
|
|
||||||
|
SHShaderAsset& SHShaderAsset::operator=(SHShaderAsset const& rhs) noexcept
|
||||||
|
{
|
||||||
|
if (this == &rhs)
|
||||||
|
{
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
spirvBinary = rhs.spirvBinary;
|
||||||
|
shaderType = rhs.shaderType;
|
||||||
|
name = rhs.name;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,48 @@
|
||||||
|
/*************************************************************************//**
|
||||||
|
* \file SHShaderAsset.h
|
||||||
|
* \author Brandon Mak
|
||||||
|
* \date 24 October 2022
|
||||||
|
* \brief
|
||||||
|
*
|
||||||
|
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||||
|
* disclosure of this file or its contents without the prior written consent
|
||||||
|
* of DigiPen Institute of Technology is prohibited.
|
||||||
|
*****************************************************************************/
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "SHAssetData.h"
|
||||||
|
#include "SH_API.h"
|
||||||
|
#include <vector>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
enum class SH_SHADER_TYPE : uint8_t
|
||||||
|
{
|
||||||
|
VERTEX,
|
||||||
|
FRAGMENT,
|
||||||
|
COMPUTE,
|
||||||
|
INAVLID_TYPE
|
||||||
|
};
|
||||||
|
|
||||||
|
struct SH_API SHShaderAsset : SHAssetData
|
||||||
|
{
|
||||||
|
/*-----------------------------------------------------------------------*/
|
||||||
|
/* MEMBER VARIABLES */
|
||||||
|
/*-----------------------------------------------------------------------*/
|
||||||
|
//! container storing the spirv binary
|
||||||
|
std::vector<uint32_t> spirvBinary;
|
||||||
|
|
||||||
|
//! For the compilation of the shader. Vulkan backend will use it too
|
||||||
|
SH_SHADER_TYPE shaderType;
|
||||||
|
|
||||||
|
//! Name of the shader file (without parent path)
|
||||||
|
std::string name;
|
||||||
|
|
||||||
|
SHShaderAsset() noexcept;
|
||||||
|
SHShaderAsset(SHShaderAsset const& rhs) noexcept;
|
||||||
|
SHShaderAsset(SHShaderAsset&& rhs) noexcept;
|
||||||
|
SHShaderAsset& operator= (SHShaderAsset&& rhs) noexcept;
|
||||||
|
SHShaderAsset& operator= (SHShaderAsset const& rhs) noexcept;
|
||||||
|
};
|
||||||
|
}
|
|
@ -1,24 +1,30 @@
|
||||||
/*************************************************************************//**
|
/*************************************************************************//**
|
||||||
* \file SHAssimpLibrary.cpp
|
* \file SHMeshCompiler.cpp
|
||||||
* \author Loh Xiao Qi
|
* \author Loh Xiao Qi
|
||||||
* \date October 2022
|
* \date 30 September 2022
|
||||||
* \brief
|
* \brief Library to write data in SHMeshAsset into binary file for faster
|
||||||
|
* loading in the future
|
||||||
|
*
|
||||||
*
|
*
|
||||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||||
* disclosure of this file or its contents without the prior written consent
|
* disclosure of this file or its contents without the prior written consent
|
||||||
* of DigiPen Institute of Technology is prohibited.
|
* of DigiPen Institute of Technology is prohibited.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
#include "SHpch.h"
|
#include "SHpch.h"
|
||||||
#include "SHAssimpLibrary.h"
|
#include "SHMeshCompiler.h"
|
||||||
|
#include "Graphics/MiddleEnd/Meshes/SHMeshData.h"
|
||||||
#include <assimp/postprocess.h>
|
#include <assimp/postprocess.h>
|
||||||
|
|
||||||
|
#include <fstream>
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
Assimp::Importer SHAssimpLibrary::aiImporter;
|
|
||||||
|
|
||||||
void SHAssimpLibrary::ProcessNode(aiNode const& node, aiScene const& scene, MeshVectorRef meshes) noexcept
|
Assimp::Importer SHMeshCompiler::aiImporter;
|
||||||
{
|
|
||||||
for (size_t i {0}; i < node.mNumMeshes; ++i)
|
void SHMeshCompiler::ProcessNode(aiNode const& node, aiScene const& scene, MeshVectorRef meshes) noexcept
|
||||||
|
{
|
||||||
|
for (size_t i{ 0 }; i < node.mNumMeshes; ++i)
|
||||||
{
|
{
|
||||||
aiMesh* mesh = scene.mMeshes[node.mMeshes[i]];
|
aiMesh* mesh = scene.mMeshes[node.mMeshes[i]];
|
||||||
meshes.push_back(ProcessMesh(*mesh));
|
meshes.push_back(ProcessMesh(*mesh));
|
||||||
|
@ -28,16 +34,16 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
ProcessNode(*node.mChildren[i], scene, meshes);
|
ProcessNode(*node.mChildren[i], scene, meshes);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHAssimpLibrary::ExtractAnimations(aiScene const& scene, AnimVectorRef anims) noexcept
|
void SHMeshCompiler::ExtractAnimations(aiScene const& scene, AnimVectorRef anims) noexcept
|
||||||
{
|
{
|
||||||
if (scene.HasAnimations())
|
if (scene.HasAnimations())
|
||||||
{
|
{
|
||||||
std::vector<SHAnimationAsset> anims(scene.mNumAnimations);
|
std::vector<SHAnimationAsset> anims(scene.mNumAnimations);
|
||||||
for (auto i{0}; i < scene.mNumAnimations; ++i)
|
for (auto i{ 0 }; i < scene.mNumAnimations; ++i)
|
||||||
{
|
{
|
||||||
auto const& anim {*scene.mAnimations[i]};
|
auto const& anim{ *scene.mAnimations[i] };
|
||||||
|
|
||||||
anims[i].name = anim.mName.C_Str();
|
anims[i].name = anim.mName.C_Str();
|
||||||
|
|
||||||
|
@ -47,17 +53,17 @@ namespace SHADE
|
||||||
std::copy_n(anim.mChannels, anim.mNumChannels, anims[i].nodeChannels.data());
|
std::copy_n(anim.mChannels, anim.mNumChannels, anims[i].nodeChannels.data());
|
||||||
std::copy_n(anim.mMeshChannels, anim.mNumMeshChannels, anims[i].meshChannels.data());
|
std::copy_n(anim.mMeshChannels, anim.mNumMeshChannels, anims[i].meshChannels.data());
|
||||||
std::copy_n(anim.mMorphMeshChannels, anim.mNumMorphMeshChannels, anims[i].morphMeshChannels.data());
|
std::copy_n(anim.mMorphMeshChannels, anim.mNumMorphMeshChannels, anims[i].morphMeshChannels.data());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
SHMeshAsset* SHAssimpLibrary::ProcessMesh(aiMesh const& mesh) noexcept
|
SHMeshAsset* SHMeshCompiler::ProcessMesh(aiMesh const& mesh) noexcept
|
||||||
{
|
{
|
||||||
SHMeshAsset* result = new SHMeshAsset();
|
SHMeshAsset* result = new SHMeshAsset();
|
||||||
result->compiled = false;
|
result->compiled = false;
|
||||||
result->changed = false;
|
result->changed = false;
|
||||||
|
|
||||||
for (size_t i{0}; i < mesh.mNumVertices; ++i)
|
for (size_t i{ 0 }; i < mesh.mNumVertices; ++i)
|
||||||
{
|
{
|
||||||
// Vertex position
|
// Vertex position
|
||||||
SHVec3 vertex;
|
SHVec3 vertex;
|
||||||
|
@ -67,7 +73,7 @@ namespace SHADE
|
||||||
result->vertexPosition.push_back(vertex);
|
result->vertexPosition.push_back(vertex);
|
||||||
|
|
||||||
// Tex coords
|
// Tex coords
|
||||||
SHVec2 texCoord{0.f, 0.f};
|
SHVec2 texCoord{ 0.f, 0.f };
|
||||||
if (mesh.mTextureCoords[0])
|
if (mesh.mTextureCoords[0])
|
||||||
{
|
{
|
||||||
texCoord.x = mesh.mTextureCoords[0][i].x;
|
texCoord.x = mesh.mTextureCoords[0][i].x;
|
||||||
|
@ -76,7 +82,7 @@ namespace SHADE
|
||||||
result->texCoords.push_back(texCoord);
|
result->texCoords.push_back(texCoord);
|
||||||
|
|
||||||
// Normals
|
// Normals
|
||||||
SHVec3 normal{0.f, 0.f, 0.f};
|
SHVec3 normal{ 0.f, 0.f, 0.f };
|
||||||
if (mesh.mNormals)
|
if (mesh.mNormals)
|
||||||
{
|
{
|
||||||
normal.x = mesh.mNormals[i].x;
|
normal.x = mesh.mNormals[i].x;
|
||||||
|
@ -86,7 +92,7 @@ namespace SHADE
|
||||||
result->vertexNormal.push_back(normal);
|
result->vertexNormal.push_back(normal);
|
||||||
|
|
||||||
// Tangent
|
// Tangent
|
||||||
SHVec3 tangent{0.f, 0.f, 0.f};
|
SHVec3 tangent{ 0.f, 0.f, 0.f };
|
||||||
if (mesh.mTangents)
|
if (mesh.mTangents)
|
||||||
{
|
{
|
||||||
tangent.x = mesh.mTangents[i].x;
|
tangent.x = mesh.mTangents[i].x;
|
||||||
|
@ -96,10 +102,10 @@ namespace SHADE
|
||||||
result->vertexTangent.push_back(tangent);
|
result->vertexTangent.push_back(tangent);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (size_t i {0}; i < mesh.mNumFaces; ++i)
|
for (size_t i{ 0 }; i < mesh.mNumFaces; ++i)
|
||||||
{
|
{
|
||||||
aiFace face = mesh.mFaces[i];
|
aiFace face = mesh.mFaces[i];
|
||||||
for (size_t j{0}; j < face.mNumIndices; ++j)
|
for (size_t j{ 0 }; j < face.mNumIndices; ++j)
|
||||||
{
|
{
|
||||||
result->indices.push_back(face.mIndices[j]);
|
result->indices.push_back(face.mIndices[j]);
|
||||||
}
|
}
|
||||||
|
@ -110,10 +116,10 @@ namespace SHADE
|
||||||
result->header.name = mesh.mName.C_Str();
|
result->header.name = mesh.mName.C_Str();
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHAssimpLibrary::LoadFromFile(AssetPath path, MeshVectorRef meshes, AnimVectorRef anims) noexcept
|
void SHMeshCompiler::LoadFromFile(AssetPath path, MeshVectorRef meshes, AnimVectorRef anims) noexcept
|
||||||
{
|
{
|
||||||
const aiScene* scene = aiImporter.ReadFile(path.string().c_str(),
|
const aiScene* scene = aiImporter.ReadFile(path.string().c_str(),
|
||||||
aiProcess_Triangulate // Make sure we get triangles rather than nvert polygons
|
aiProcess_Triangulate // Make sure we get triangles rather than nvert polygons
|
||||||
| aiProcess_GenUVCoords // Convert any type of mapping to uv mapping
|
| aiProcess_GenUVCoords // Convert any type of mapping to uv mapping
|
||||||
|
@ -132,10 +138,64 @@ namespace SHADE
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
ExtractAnimations(*scene, anims);
|
//ExtractAnimations(*scene, anims);
|
||||||
|
|
||||||
ProcessNode(*scene->mRootNode, *scene, meshes);
|
ProcessNode(*scene->mRootNode, *scene, meshes);
|
||||||
|
|
||||||
aiImporter.FreeScene();
|
aiImporter.FreeScene();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::optional<AssetPath> SHMeshCompiler::CompileMeshBinary(SHMeshAsset const& asset, AssetPath path) noexcept
|
||||||
|
{
|
||||||
|
std::string newPath{ path.parent_path().string() + '/' };
|
||||||
|
newPath += asset.header.name + MESH_EXTENSION.data();
|
||||||
|
|
||||||
|
std::ofstream file{ newPath, std::ios::out | std::ios::binary | std::ios::trunc };
|
||||||
|
if (!file.is_open())
|
||||||
|
{
|
||||||
|
SHLOG_ERROR("Unable to open file for writing mesh file: {}", path.string());
|
||||||
|
}
|
||||||
|
|
||||||
|
file.write(
|
||||||
|
reinterpret_cast<char const*>(&(asset.header.vertexCount)),
|
||||||
|
sizeof(uint32_t)
|
||||||
|
);
|
||||||
|
|
||||||
|
file.write(
|
||||||
|
reinterpret_cast<const char*>(&(asset.header.indexCount)),
|
||||||
|
sizeof(uint32_t)
|
||||||
|
);
|
||||||
|
|
||||||
|
auto const vertexVec3Byte{ sizeof(SHVec3) * asset.header.vertexCount };
|
||||||
|
auto const vertexVec2Byte{ sizeof(SHVec2) * asset.header.vertexCount };
|
||||||
|
|
||||||
|
file.write(
|
||||||
|
reinterpret_cast<char const*>(asset.vertexPosition.data()),
|
||||||
|
vertexVec3Byte
|
||||||
|
);
|
||||||
|
|
||||||
|
file.write(
|
||||||
|
reinterpret_cast<char const*>(asset.vertexTangent.data()),
|
||||||
|
vertexVec3Byte
|
||||||
|
);
|
||||||
|
|
||||||
|
file.write(
|
||||||
|
reinterpret_cast<char const*>(asset.vertexNormal.data()),
|
||||||
|
vertexVec3Byte
|
||||||
|
);
|
||||||
|
|
||||||
|
file.write(
|
||||||
|
reinterpret_cast<char const*>(asset.texCoords.data()),
|
||||||
|
vertexVec2Byte
|
||||||
|
);
|
||||||
|
|
||||||
|
file.write(
|
||||||
|
reinterpret_cast<char const*>(asset.indices.data()),
|
||||||
|
sizeof(uint32_t) * asset.header.indexCount
|
||||||
|
);
|
||||||
|
|
||||||
|
file.close();
|
||||||
|
|
||||||
|
return newPath;
|
||||||
|
}
|
||||||
}
|
}
|
|
@ -0,0 +1,40 @@
|
||||||
|
/*************************************************************************//**
|
||||||
|
* \file SHMeshCompiler.h
|
||||||
|
* \author Loh Xiao Qi
|
||||||
|
* \date 30 September 2022
|
||||||
|
* \brief Library to write data in SHMeshAsset into binary file for faster
|
||||||
|
* loading in the future
|
||||||
|
*
|
||||||
|
*
|
||||||
|
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||||
|
* disclosure of this file or its contents without the prior written consent
|
||||||
|
* of DigiPen Institute of Technology is prohibited.
|
||||||
|
*****************************************************************************/
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <assimp/Importer.hpp>
|
||||||
|
#include <assimp/scene.h>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include "Assets/Asset Types/SHAnimationAsset.h"
|
||||||
|
#include "Assets/Asset Types/SHMeshAsset.h"
|
||||||
|
#include "Assets/SHAssetMacros.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
class SHMeshCompiler
|
||||||
|
{
|
||||||
|
|
||||||
|
using MeshVectorRef = std::vector<SHMeshAsset*>&;
|
||||||
|
using AnimVectorRef = std::vector<SHAnimationAsset*>&;
|
||||||
|
|
||||||
|
static Assimp::Importer aiImporter;
|
||||||
|
static void ProcessNode(aiNode const& node, aiScene const& scene, MeshVectorRef meshes) noexcept;
|
||||||
|
static void ExtractAnimations(aiScene const& scene, AnimVectorRef anims) noexcept;
|
||||||
|
static SHMeshAsset* ProcessMesh(aiMesh const& mesh) noexcept;
|
||||||
|
|
||||||
|
public:
|
||||||
|
static void LoadFromFile(AssetPath path, MeshVectorRef meshes, AnimVectorRef anims) noexcept;
|
||||||
|
static std::optional<AssetPath> CompileMeshBinary(SHMeshAsset const& asset, AssetPath path) noexcept;
|
||||||
|
};
|
||||||
|
}
|
|
@ -0,0 +1,162 @@
|
||||||
|
/*************************************************************************//**
|
||||||
|
* \file SHShaderSourceCompiler.cpp
|
||||||
|
* \author Loh Xiao Qi
|
||||||
|
* \date 23 10 2022
|
||||||
|
* \brief
|
||||||
|
*
|
||||||
|
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||||
|
* disclosure of this file or its contents without the prior written consent
|
||||||
|
* of DigiPen Institute of Technology is prohibited.
|
||||||
|
*****************************************************************************/
|
||||||
|
#include "SHpch.h"
|
||||||
|
#include "SHShaderSourceCompiler.h"
|
||||||
|
#include "shaderc/shaderc.hpp"
|
||||||
|
|
||||||
|
#include <fstream>
|
||||||
|
#include <sstream>
|
||||||
|
#include <string>
|
||||||
|
#include <algorithm>
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
std::string SHShaderSourceCompiler::CompileShaderSourceToBinary(AssetPath path, SHShaderAsset const& data) noexcept
|
||||||
|
{
|
||||||
|
std::string newPath{ path.string() };
|
||||||
|
newPath = newPath.substr(0, newPath.find_last_of('.'));
|
||||||
|
newPath += SHADER_BUILT_IN_EXTENSION.data();
|
||||||
|
|
||||||
|
std::ofstream file{ newPath, std::ios::binary | std::ios::out | std::ios::trunc };
|
||||||
|
|
||||||
|
file.write(
|
||||||
|
reinterpret_cast<char const*>(& data.shaderType), sizeof(uint8_t)
|
||||||
|
);
|
||||||
|
|
||||||
|
size_t const byteCount = sizeof(uint32_t) * data.spirvBinary.size();
|
||||||
|
|
||||||
|
file.write(
|
||||||
|
reinterpret_cast<char const*>(&byteCount), sizeof(size_t)
|
||||||
|
);
|
||||||
|
|
||||||
|
file.write(
|
||||||
|
reinterpret_cast<char const*>(data.spirvBinary.data()), byteCount
|
||||||
|
);
|
||||||
|
|
||||||
|
file.close();
|
||||||
|
|
||||||
|
return newPath;
|
||||||
|
}
|
||||||
|
|
||||||
|
SHShaderAsset const* SHShaderSourceCompiler::CompileShaderSourceToMemory(std::string const& data, std::string const& name, SH_SHADER_TYPE type) noexcept
|
||||||
|
{
|
||||||
|
// shaderc compiler
|
||||||
|
shaderc::Compiler compiler;
|
||||||
|
shaderc::CompileOptions options;
|
||||||
|
|
||||||
|
options.AddMacroDefinition("MY_DEFINE", "1");
|
||||||
|
|
||||||
|
//TODO: Check if we need optimisation levels when compiling into spirv
|
||||||
|
// Set optimization levels
|
||||||
|
//if (opLevel != shaderc_optimization_level_zero)
|
||||||
|
// options.SetOptimizationLevel(opLevel);
|
||||||
|
|
||||||
|
// Attempt to get the shaderc equivalent shader stage
|
||||||
|
shaderc_shader_kind shaderKind;
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case SH_SHADER_TYPE::VERTEX:
|
||||||
|
shaderKind = shaderc_shader_kind::shaderc_glsl_vertex_shader;
|
||||||
|
break;
|
||||||
|
case SH_SHADER_TYPE::FRAGMENT:
|
||||||
|
shaderKind = shaderc_shader_kind::shaderc_glsl_fragment_shader;
|
||||||
|
break;
|
||||||
|
case SH_SHADER_TYPE::COMPUTE:
|
||||||
|
shaderKind = shaderc_shader_kind::shaderc_glsl_compute_shader;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
shaderKind = shaderc_shader_kind::shaderc_glsl_vertex_shader;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Compile the shader and get the result
|
||||||
|
shaderc::SpvCompilationResult compileResult = compiler.CompileGlslToSpv(data, shaderKind, name.c_str(), options);
|
||||||
|
|
||||||
|
if (compileResult.GetCompilationStatus() != shaderc_compilation_status_success)
|
||||||
|
{
|
||||||
|
SHLOG_ERROR("Shaderc failed to compile GLSL shader to binary | " + compileResult.GetErrorMessage());
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto result = new SHShaderAsset();
|
||||||
|
result->spirvBinary.resize(compileResult.end() - compileResult.begin());
|
||||||
|
|
||||||
|
std::ranges::copy(compileResult.begin(), compileResult.end(), result->spirvBinary.data());
|
||||||
|
|
||||||
|
result->name = name;
|
||||||
|
result->shaderType = type;
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
SH_SHADER_TYPE SHShaderSourceCompiler::GetShaderTypeFromFilename(std::string name) noexcept
|
||||||
|
{
|
||||||
|
for (auto i { 0}; i < SHADER_TYPE_MAX_COUNT; ++i)
|
||||||
|
{
|
||||||
|
if (name.find(SHADER_IDENTIFIERS[i].data()) != std::string::npos)
|
||||||
|
{
|
||||||
|
return static_cast<SH_SHADER_TYPE>(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return SH_SHADER_TYPE::INAVLID_TYPE;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::optional<AssetPath> SHShaderSourceCompiler::LoadAndCompileShader(AssetPath path) noexcept
|
||||||
|
{
|
||||||
|
auto type = GetShaderTypeFromFilename(path.filename().string());
|
||||||
|
|
||||||
|
if (type == SH_SHADER_TYPE::INAVLID_TYPE)
|
||||||
|
{
|
||||||
|
SHLOG_ERROR("Invalid filename for shaders, follow suffix in SHAssetMacros.h: {}", path.string());
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
|
path.make_preferred();
|
||||||
|
|
||||||
|
std::ifstream file{ path.string(), std::ios::in };
|
||||||
|
|
||||||
|
if (file.is_open())
|
||||||
|
{
|
||||||
|
std::stringstream stream;
|
||||||
|
|
||||||
|
stream << file.rdbuf();
|
||||||
|
|
||||||
|
std::string const content = stream.str();
|
||||||
|
|
||||||
|
auto data = CompileShaderSourceToMemory(content, path.filename().string(), type);
|
||||||
|
|
||||||
|
if (data == nullptr)
|
||||||
|
{
|
||||||
|
return{};
|
||||||
|
}
|
||||||
|
|
||||||
|
return CompileShaderSourceToBinary(path, *data);
|
||||||
|
}
|
||||||
|
|
||||||
|
SHLOG_ERROR("Unable to open shader file: {}", path.string());
|
||||||
|
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
|
std::optional<AssetPath> SHShaderSourceCompiler::CompileShaderFromString
|
||||||
|
(std::string const& string, AssetPath path, SH_SHADER_TYPE type) noexcept
|
||||||
|
{
|
||||||
|
auto const data = CompileShaderSourceToMemory(string, path.filename().string(), type);
|
||||||
|
|
||||||
|
if (data == nullptr)
|
||||||
|
{
|
||||||
|
return{};
|
||||||
|
}
|
||||||
|
|
||||||
|
return CompileShaderSourceToBinary(path, *data);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,31 @@
|
||||||
|
/*************************************************************************//**
|
||||||
|
* \file SHShaderSourceCompiler.h
|
||||||
|
* \author Loh Xiao Qi
|
||||||
|
* \date 23 10 2022
|
||||||
|
* \brief
|
||||||
|
*
|
||||||
|
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||||
|
* disclosure of this file or its contents without the prior written consent
|
||||||
|
* of DigiPen Institute of Technology is prohibited.
|
||||||
|
*****************************************************************************/
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "Assets/SHAssetMacros.h"
|
||||||
|
#include "Assets/Asset Types/SHShaderAsset.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
class SHShaderSourceCompiler
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
static std::string CompileShaderSourceToBinary(AssetPath path, SHShaderAsset const& data) noexcept;
|
||||||
|
static SHShaderAsset const* CompileShaderSourceToMemory(std::string const& data, std::string const& name, SH_SHADER_TYPE type) noexcept;
|
||||||
|
|
||||||
|
static SH_SHADER_TYPE GetShaderTypeFromFilename(std::string name) noexcept;
|
||||||
|
|
||||||
|
public:
|
||||||
|
static std::optional<AssetPath> LoadAndCompileShader(AssetPath path) noexcept;
|
||||||
|
static std::optional<AssetPath> CompileShaderFromString
|
||||||
|
(std::string const& string, AssetPath path, SH_SHADER_TYPE type) noexcept;
|
||||||
|
};
|
||||||
|
}
|
|
@ -0,0 +1,171 @@
|
||||||
|
/*************************************************************************//**
|
||||||
|
* \file SHTextureCompiler.cpp
|
||||||
|
* \author Loh Xiao Qi
|
||||||
|
* \date 30 September 2022
|
||||||
|
* \brief Library to write data in SHTextureAsset into binary file for
|
||||||
|
* faster loading in the future
|
||||||
|
*
|
||||||
|
*
|
||||||
|
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||||
|
* disclosure of this file or its contents without the prior written consent
|
||||||
|
* of DigiPen Institute of Technology is prohibited.
|
||||||
|
*****************************************************************************/
|
||||||
|
#include "SHpch.h"
|
||||||
|
#include "SHTextureCompiler.h"
|
||||||
|
|
||||||
|
#include <fstream>
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
|
||||||
|
std::string SHTextureCompiler::TinyDDSResultToString(tinyddsloader::Result value)
|
||||||
|
{
|
||||||
|
switch (value)
|
||||||
|
{
|
||||||
|
case tinyddsloader::Result::ErrorFileOpen:
|
||||||
|
return "File open err";
|
||||||
|
case tinyddsloader::Result::ErrorRead:
|
||||||
|
return "File read err";
|
||||||
|
case tinyddsloader::Result::ErrorMagicWord:
|
||||||
|
return "File header magic word err";
|
||||||
|
case tinyddsloader::Result::ErrorSize:
|
||||||
|
return "File size err";
|
||||||
|
case tinyddsloader::Result::ErrorVerify:
|
||||||
|
return "Pixel format err";
|
||||||
|
case tinyddsloader::Result::ErrorNotSupported:
|
||||||
|
return "Unsupported format";
|
||||||
|
case tinyddsloader::Result::ErrorInvalidData:
|
||||||
|
return "Invalid data";
|
||||||
|
default:
|
||||||
|
return "Unknown";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
vk::Format SHTextureCompiler::ddsLoaderToVkFormat(tinyddsloader::DDSFile::DXGIFormat format, bool isLinear)
|
||||||
|
{
|
||||||
|
switch (format)
|
||||||
|
{
|
||||||
|
case tinyddsloader::DDSFile::DXGIFormat::BC1_UNorm:
|
||||||
|
case tinyddsloader::DDSFile::DXGIFormat::BC1_UNorm_SRGB:
|
||||||
|
return isLinear ? vk::Format::eBc1RgbaUnormBlock : vk::Format::eBc1RgbaSrgbBlock;
|
||||||
|
case tinyddsloader::DDSFile::DXGIFormat::BC2_UNorm:
|
||||||
|
case tinyddsloader::DDSFile::DXGIFormat::BC2_UNorm_SRGB:
|
||||||
|
return isLinear ? vk::Format::eBc2UnormBlock : vk::Format::eBc2SrgbBlock;
|
||||||
|
case tinyddsloader::DDSFile::DXGIFormat::BC3_UNorm:
|
||||||
|
case tinyddsloader::DDSFile::DXGIFormat::BC3_UNorm_SRGB:
|
||||||
|
return isLinear ? vk::Format::eBc3UnormBlock : vk::Format::eBc3SrgbBlock;
|
||||||
|
case tinyddsloader::DDSFile::DXGIFormat::BC5_UNorm:
|
||||||
|
case tinyddsloader::DDSFile::DXGIFormat::BC5_SNorm:
|
||||||
|
return isLinear ? vk::Format::eBc5UnormBlock : vk::Format::eBc5SnormBlock;
|
||||||
|
case tinyddsloader::DDSFile::DXGIFormat::R8G8B8A8_UNorm:
|
||||||
|
case tinyddsloader::DDSFile::DXGIFormat::R8G8B8A8_UNorm_SRGB:
|
||||||
|
return isLinear ? vk::Format::eR8G8B8A8Unorm : vk::Format::eR8G8B8A8Srgb;
|
||||||
|
case tinyddsloader::DDSFile::DXGIFormat::R8G8B8A8_SNorm:
|
||||||
|
return vk::Format::eR8G8B8A8Snorm;
|
||||||
|
case tinyddsloader::DDSFile::DXGIFormat::B8G8R8A8_UNorm:
|
||||||
|
case tinyddsloader::DDSFile::DXGIFormat::B8G8R8A8_UNorm_SRGB:
|
||||||
|
return isLinear ? vk::Format::eB8G8R8A8Unorm : vk::Format::eB8G8R8A8Srgb;
|
||||||
|
case tinyddsloader::DDSFile::DXGIFormat::B8G8R8X8_UNorm:
|
||||||
|
case tinyddsloader::DDSFile::DXGIFormat::B8G8R8X8_UNorm_SRGB:
|
||||||
|
return isLinear ? vk::Format::eB8G8R8A8Unorm : vk::Format::eB8G8R8Srgb;
|
||||||
|
default:
|
||||||
|
throw std::runtime_error("Unsupported DDS format.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHTextureCompiler::LoadTinyDDS(AssetPath path, SHTextureAsset& asset) noexcept
|
||||||
|
{
|
||||||
|
tinyddsloader::Result loadResult = tinyddsloader::Result::Success;
|
||||||
|
tinyddsloader::DDSFile file;
|
||||||
|
loadResult = file.Load(path.string().c_str());
|
||||||
|
if (loadResult != tinyddsloader::Result::Success)
|
||||||
|
{
|
||||||
|
SHLOG_ERROR("Unable to load Texture file: {} at {}", TinyDDSResultToString(loadResult), path.string());
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t totalBytes{ 0 };
|
||||||
|
|
||||||
|
std::vector<uint32_t> mipOff(file.GetMipCount());
|
||||||
|
|
||||||
|
for (size_t i{ 0 }; i < file.GetMipCount(); ++i)
|
||||||
|
{
|
||||||
|
mipOff[i] = static_cast<uint32_t>(totalBytes);
|
||||||
|
totalBytes += file.GetImageData(static_cast<uint32_t>(i), 0)->m_memSlicePitch;
|
||||||
|
}
|
||||||
|
|
||||||
|
SHTexture::PixelChannel* pixel = new SHTexture::PixelChannel[totalBytes];
|
||||||
|
std::memcpy(pixel, file.GetImageData()->m_mem, totalBytes);
|
||||||
|
//pixel = std::move(reinterpret_cast<SHTexture::PixelChannel const*>(file.GetDDSData()));
|
||||||
|
|
||||||
|
asset.name = path.stem().string();
|
||||||
|
asset.compiled = false;
|
||||||
|
asset.numBytes = static_cast<uint32_t>(totalBytes);
|
||||||
|
asset.width = file.GetWidth();
|
||||||
|
asset.height = file.GetHeight();
|
||||||
|
asset.format = ddsLoaderToVkFormat(file.GetFormat(), true);
|
||||||
|
asset.mipOffsets = std::move(mipOff);
|
||||||
|
asset.pixelData = std::move(pixel);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string SHTextureCompiler::WriteToFile(SHTextureAsset const& asset, AssetPath path) noexcept
|
||||||
|
{
|
||||||
|
std::string newPath{ path.string() };
|
||||||
|
newPath = newPath.substr(0, newPath.find_last_of('.'));
|
||||||
|
newPath += TEXTURE_EXTENSION;
|
||||||
|
|
||||||
|
std::ofstream file{ newPath, std::ios::out | std::ios::binary };
|
||||||
|
if (!file.is_open())
|
||||||
|
{
|
||||||
|
SHLOG_ERROR("Unable to open file for writing texture file: {}", path.string());
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr auto intBytes{ sizeof(uint32_t) };
|
||||||
|
|
||||||
|
uint32_t const mipOffsetCount{ static_cast<uint32_t>(asset.mipOffsets.size()) };
|
||||||
|
|
||||||
|
file.write(
|
||||||
|
reinterpret_cast<char const*>(&asset.numBytes),
|
||||||
|
intBytes
|
||||||
|
);
|
||||||
|
|
||||||
|
file.write(
|
||||||
|
reinterpret_cast<char const*>(&asset.width),
|
||||||
|
intBytes
|
||||||
|
);
|
||||||
|
|
||||||
|
file.write(
|
||||||
|
reinterpret_cast<char const*>(&asset.height),
|
||||||
|
intBytes
|
||||||
|
);
|
||||||
|
|
||||||
|
file.write(
|
||||||
|
reinterpret_cast<char const*>(&asset.format),
|
||||||
|
sizeof(SHTexture::TextureFormat)
|
||||||
|
);
|
||||||
|
|
||||||
|
file.write(
|
||||||
|
reinterpret_cast<char const*>(&mipOffsetCount),
|
||||||
|
intBytes
|
||||||
|
);
|
||||||
|
|
||||||
|
file.write(
|
||||||
|
reinterpret_cast<char const*>(asset.mipOffsets.data()),
|
||||||
|
intBytes * asset.mipOffsets.size()
|
||||||
|
);
|
||||||
|
|
||||||
|
file.write(
|
||||||
|
reinterpret_cast<char const*>(asset.pixelData),
|
||||||
|
asset.numBytes
|
||||||
|
);
|
||||||
|
|
||||||
|
file.close();
|
||||||
|
return newPath;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::optional<AssetPath> SHTextureCompiler::CompileTextureAsset(AssetPath path)
|
||||||
|
{
|
||||||
|
auto data = new SHTextureAsset();
|
||||||
|
LoadTinyDDS(path, *data);
|
||||||
|
return WriteToFile(*data, path);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,33 @@
|
||||||
|
/*************************************************************************//**
|
||||||
|
* \file SHTextureCompiler.h
|
||||||
|
* \author Loh Xiao Qi
|
||||||
|
* \date 30 September 2022
|
||||||
|
* \brief Library to write data in SHTextureAsset into binary file for
|
||||||
|
* faster loading in the future
|
||||||
|
*
|
||||||
|
*
|
||||||
|
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||||
|
* disclosure of this file or its contents without the prior written consent
|
||||||
|
* of DigiPen Institute of Technology is prohibited.
|
||||||
|
*****************************************************************************/
|
||||||
|
#pragma once
|
||||||
|
#define TINYDDSLOADER_IMPLEMENTATION
|
||||||
|
|
||||||
|
#include "Assets/Asset Types/SHTextureAsset.h"
|
||||||
|
#include "Assets/SHAssetMacros.h"
|
||||||
|
#include "tinyddsloader.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
class SHTextureCompiler
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
static std::string TinyDDSResultToString(tinyddsloader::Result value);
|
||||||
|
static vk::Format ddsLoaderToVkFormat(tinyddsloader::DDSFile::DXGIFormat format, bool isLinear);
|
||||||
|
static void LoadTinyDDS(AssetPath path, SHTextureAsset& asset) noexcept;
|
||||||
|
|
||||||
|
static std::string WriteToFile(SHTextureAsset const& asset, AssetPath path) noexcept;
|
||||||
|
public:
|
||||||
|
static std::optional<AssetPath> CompileTextureAsset(AssetPath path);
|
||||||
|
};
|
||||||
|
}
|
|
@ -10,6 +10,7 @@
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include "Assets/SHAssetMacros.h"
|
||||||
#include "Assets/Asset Types/SHAssetData.h"
|
#include "Assets/Asset Types/SHAssetData.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
|
@ -10,13 +10,13 @@
|
||||||
* of DigiPen Institute of Technology is prohibited.
|
* of DigiPen Institute of Technology is prohibited.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "../SHAssetMacros.h"
|
#include "Assets/SHAssetMacros.h"
|
||||||
#include "../Asset Types/SHMeshAsset.h"
|
#include "Assets/Asset Types/SHMeshAsset.h"
|
||||||
#include "SHAssetLoader.h"
|
#include "SHAssetLoader.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
struct SHMeshLoader : public SHAssetLoader
|
struct SHMeshLoader : SHAssetLoader
|
||||||
{
|
{
|
||||||
void LoadSHMesh(AssetPath path, SHMeshAsset& meshes) noexcept;
|
void LoadSHMesh(AssetPath path, SHMeshAsset& meshes) noexcept;
|
||||||
SHAssetData* Load(AssetPath path) override;
|
SHAssetData* Load(AssetPath path) override;
|
|
@ -0,0 +1,46 @@
|
||||||
|
/*************************************************************************//**
|
||||||
|
* \file SHShaderSourceLoader.cpp
|
||||||
|
* \author Loh Xiao Qi
|
||||||
|
* \date 23 10 2022
|
||||||
|
* \brief
|
||||||
|
*
|
||||||
|
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||||
|
* disclosure of this file or its contents without the prior written consent
|
||||||
|
* of DigiPen Institute of Technology is prohibited.
|
||||||
|
*****************************************************************************/
|
||||||
|
|
||||||
|
#include "SHpch.h"
|
||||||
|
#include "SHShaderSourceLoader.h"
|
||||||
|
#include "Assets/Asset Types/SHShaderAsset.h"
|
||||||
|
|
||||||
|
#include <fstream>
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
SHAssetData* SHShaderSourceLoader::Load(AssetPath path)
|
||||||
|
{
|
||||||
|
auto result = new SHShaderAsset();
|
||||||
|
|
||||||
|
result->name = path.stem().stem().string();
|
||||||
|
|
||||||
|
std::ifstream file{ path.string(), std::ios::in | std::ios::binary };
|
||||||
|
if (!file.is_open())
|
||||||
|
{
|
||||||
|
SHLOG_ERROR("Unable to open compiled shader file: {}", path.string());
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t byteCount = 0;
|
||||||
|
|
||||||
|
file.read(reinterpret_cast<char*>(&result->shaderType), sizeof(uint8_t));
|
||||||
|
file.read(reinterpret_cast<char*>(&byteCount), sizeof(size_t));
|
||||||
|
|
||||||
|
result->spirvBinary.resize(byteCount / sizeof(uint32_t));
|
||||||
|
|
||||||
|
file.read(reinterpret_cast<char*>(result->spirvBinary.data()), byteCount);
|
||||||
|
|
||||||
|
file.close();
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,7 +1,7 @@
|
||||||
/*************************************************************************//**
|
/*************************************************************************//**
|
||||||
* \file SHAnimationAsset.h
|
* \file SHShaderSourceLoader.h
|
||||||
* \author Loh Xiao Qi
|
* \author Loh Xiao Qi
|
||||||
* \date October 2022
|
* \date 23 10 2022
|
||||||
* \brief
|
* \brief
|
||||||
*
|
*
|
||||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||||
|
@ -10,21 +10,13 @@
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <vector>
|
#include "Assets/Libraries/Loaders/SHAssetLoader.h"
|
||||||
#include <assimp/anim.h>
|
#include "Assets/SHAssetMacros.h"
|
||||||
#include "SH_API.power h"
|
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
struct SH_API SHAnimationAsset
|
struct SHShaderSourceLoader : SHAssetLoader
|
||||||
{
|
{
|
||||||
std::string name;
|
SHAssetData* Load(AssetPath path) override;
|
||||||
|
|
||||||
std::vector<aiNodeAnim*> nodeChannels;
|
|
||||||
std::vector<aiMeshAnim*> meshChannels;
|
|
||||||
std::vector<aiMeshMorphAnim*> morphMeshChannels;
|
|
||||||
|
|
||||||
double duration;
|
|
||||||
double ticksPerSecond;
|
|
||||||
};
|
};
|
||||||
}
|
}
|
|
@ -0,0 +1,58 @@
|
||||||
|
/*************************************************************************//**
|
||||||
|
* \file SHTextureLoader.cpp
|
||||||
|
* \author Loh Xiao Qi
|
||||||
|
* \date 30 September 2022
|
||||||
|
* \brief Library to load dds textures and custom binary format
|
||||||
|
*
|
||||||
|
*
|
||||||
|
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||||
|
* disclosure of this file or its contents without the prior written consent
|
||||||
|
* of DigiPen Institute of Technology is prohibited.
|
||||||
|
*****************************************************************************/
|
||||||
|
#include "SHpch.h"
|
||||||
|
#include "SHTextureLoader.h"
|
||||||
|
|
||||||
|
#include <fstream>
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
|
||||||
|
void SHTextureLoader::LoadSHTexture(AssetPath path, SHTextureAsset& asset) noexcept
|
||||||
|
{
|
||||||
|
std::ifstream file{ path.string(), std::ios::in | std::ios::binary };
|
||||||
|
if (!file.is_open())
|
||||||
|
{
|
||||||
|
SHLOG_ERROR("Error opening SHTexture file: {}", path.string());
|
||||||
|
}
|
||||||
|
|
||||||
|
auto const intBytes{ sizeof(uint32_t) };
|
||||||
|
uint32_t mipCount;
|
||||||
|
|
||||||
|
file.read(reinterpret_cast<char*>(&asset.numBytes), intBytes);
|
||||||
|
file.read(reinterpret_cast<char*>(&asset.width), intBytes);
|
||||||
|
file.read(reinterpret_cast<char*>(&asset.height), intBytes);
|
||||||
|
file.read(reinterpret_cast<char*>(&asset.format), sizeof(SHTexture::TextureFormat));
|
||||||
|
|
||||||
|
file.read(reinterpret_cast<char*>(&mipCount), intBytes);
|
||||||
|
std::vector<uint32_t> mips(mipCount);
|
||||||
|
file.read(reinterpret_cast<char*>(mips.data()), intBytes * mipCount);
|
||||||
|
|
||||||
|
auto pixel = new SHTexture::PixelChannel[asset.numBytes];
|
||||||
|
file.read(reinterpret_cast<char*>(pixel), asset.numBytes);
|
||||||
|
|
||||||
|
asset.mipOffsets = std::move(mips);
|
||||||
|
asset.pixelData = std::move(pixel);
|
||||||
|
|
||||||
|
asset.compiled = true;
|
||||||
|
file.close();
|
||||||
|
}
|
||||||
|
|
||||||
|
SHAssetData* SHTextureLoader::Load(AssetPath path)
|
||||||
|
{
|
||||||
|
auto result = new SHTextureAsset();
|
||||||
|
|
||||||
|
LoadSHTexture(path, *result);
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,9 +1,8 @@
|
||||||
/*************************************************************************//**
|
/*************************************************************************//**
|
||||||
* \file SHTextureCompiler.h
|
* \file SHTextureLoader.h
|
||||||
* \author Loh Xiao Qi
|
* \author Loh Xiao Qi
|
||||||
* \date 30 September 2022
|
* \date 30 September 2022
|
||||||
* \brief Library to write data in SHTextureAsset into binary file for
|
* \brief Library to load dds textures and custom binary format
|
||||||
* faster loading in the future
|
|
||||||
*
|
*
|
||||||
*
|
*
|
||||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||||
|
@ -12,13 +11,15 @@
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "Assets/Asset Types/SHTextureAsset.h"
|
|
||||||
#include "Assets/SHAssetMacros.h"
|
#include "Assets/SHAssetMacros.h"
|
||||||
|
#include "Assets/Asset Types/SHTextureAsset.h"
|
||||||
|
#include "SHAssetLoader.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
struct SHTextureCompiler
|
class SHTextureLoader : public SHAssetLoader
|
||||||
{
|
{
|
||||||
static std::string CompileTextureBinary(SHTextureAsset const& asset, AssetPath path);
|
void LoadSHTexture(AssetPath path, SHTextureAsset& asset) noexcept;
|
||||||
|
SHAssetData* Load(AssetPath path) override;
|
||||||
};
|
};
|
||||||
}
|
}
|
|
@ -1,36 +0,0 @@
|
||||||
/*************************************************************************//**
|
|
||||||
* \file SHAssimpLibrary.h
|
|
||||||
* \author Loh Xiao Qi
|
|
||||||
* \date October 2022
|
|
||||||
* \brief
|
|
||||||
*
|
|
||||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
|
||||||
* disclosure of this file or its contents without the prior written consent
|
|
||||||
* of DigiPen Institute of Technology is prohibited.
|
|
||||||
*****************************************************************************/
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
#include <assimp/Importer.hpp>
|
|
||||||
#include <assimp/scene.h>
|
|
||||||
#include <vector>
|
|
||||||
#include "../SHAssetMacros.h"
|
|
||||||
#include "../Asset Types/SHMeshAsset.h"
|
|
||||||
#include "../Asset Types/SHAnimationAsset.h"
|
|
||||||
|
|
||||||
namespace SHADE
|
|
||||||
{
|
|
||||||
class SHAssimpLibrary
|
|
||||||
{
|
|
||||||
private:
|
|
||||||
using MeshVectorRef = std::vector<SHMeshAsset*>&;
|
|
||||||
using AnimVectorRef = std::vector<SHAnimationAsset*>&;
|
|
||||||
|
|
||||||
static Assimp::Importer aiImporter;
|
|
||||||
static void ProcessNode(aiNode const& node, aiScene const& scene,MeshVectorRef meshes) noexcept;
|
|
||||||
static void ExtractAnimations(aiScene const& scene, AnimVectorRef anims) noexcept;
|
|
||||||
static SHMeshAsset* ProcessMesh(aiMesh const& mesh) noexcept;
|
|
||||||
|
|
||||||
public:
|
|
||||||
static void LoadFromFile(AssetPath path, MeshVectorRef meshes, AnimVectorRef anims) noexcept;
|
|
||||||
};
|
|
||||||
}
|
|
|
@ -1,72 +0,0 @@
|
||||||
/*************************************************************************//**
|
|
||||||
* \file SHMeshCompiler.cpp
|
|
||||||
* \author Loh Xiao Qi
|
|
||||||
* \date 30 September 2022
|
|
||||||
* \brief Library to write data in SHMeshAsset into binary file for faster
|
|
||||||
* loading in the future
|
|
||||||
*
|
|
||||||
*
|
|
||||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
|
||||||
* disclosure of this file or its contents without the prior written consent
|
|
||||||
* of DigiPen Institute of Technology is prohibited.
|
|
||||||
*****************************************************************************/
|
|
||||||
#include "SHpch.h"
|
|
||||||
#include "SHMeshCompiler.h"
|
|
||||||
#include "Graphics/MiddleEnd/Meshes/SHMeshData.h"
|
|
||||||
|
|
||||||
#include <fstream>
|
|
||||||
|
|
||||||
std::string SHADE::SHMeshCompiler::CompileMeshBinary(SHMeshAsset const& asset, AssetPath path) noexcept
|
|
||||||
{
|
|
||||||
std::string newPath{ path.string() };
|
|
||||||
newPath = newPath.substr(0, newPath.find_last_of('/') + 1);
|
|
||||||
newPath += asset.header.name + MESH_EXTENSION.data();
|
|
||||||
|
|
||||||
std::ofstream file{ newPath, std::ios::out | std::ios::binary | std::ios::trunc };
|
|
||||||
if (!file.is_open())
|
|
||||||
{
|
|
||||||
SHLOG_ERROR("Unable to open file for writing mesh file: {}", path.string());
|
|
||||||
}
|
|
||||||
|
|
||||||
file.write(
|
|
||||||
reinterpret_cast<char const*>(&(asset.header.vertexCount)),
|
|
||||||
sizeof(uint32_t)
|
|
||||||
);
|
|
||||||
|
|
||||||
file.write(
|
|
||||||
reinterpret_cast<const char*>(&(asset.header.indexCount)),
|
|
||||||
sizeof(uint32_t)
|
|
||||||
);
|
|
||||||
|
|
||||||
auto const vertexVec3Byte {sizeof(SHVec3) * asset.header.vertexCount};
|
|
||||||
auto const vertexVec2Byte {sizeof(SHVec2) * asset.header.vertexCount};
|
|
||||||
|
|
||||||
file.write(
|
|
||||||
reinterpret_cast<char const*>(asset.vertexPosition.data()),
|
|
||||||
vertexVec3Byte
|
|
||||||
);
|
|
||||||
|
|
||||||
file.write(
|
|
||||||
reinterpret_cast<char const*>(asset.vertexTangent.data()),
|
|
||||||
vertexVec3Byte
|
|
||||||
);
|
|
||||||
|
|
||||||
file.write(
|
|
||||||
reinterpret_cast<char const*>(asset.vertexNormal.data()),
|
|
||||||
vertexVec3Byte
|
|
||||||
);
|
|
||||||
|
|
||||||
file.write(
|
|
||||||
reinterpret_cast<char const*>(asset.texCoords.data()),
|
|
||||||
vertexVec2Byte
|
|
||||||
);
|
|
||||||
|
|
||||||
file.write(
|
|
||||||
reinterpret_cast<char const*>(asset.indices.data()),
|
|
||||||
sizeof(uint32_t) * asset.header.indexCount
|
|
||||||
);
|
|
||||||
|
|
||||||
file.close();
|
|
||||||
|
|
||||||
return newPath;
|
|
||||||
}
|
|
|
@ -1,26 +0,0 @@
|
||||||
/*************************************************************************//**
|
|
||||||
* \file SHMeshCompiler.h
|
|
||||||
* \author Loh Xiao Qi
|
|
||||||
* \date 30 September 2022
|
|
||||||
* \brief Library to write data in SHMeshAsset into binary file for faster
|
|
||||||
* loading in the future
|
|
||||||
*
|
|
||||||
*
|
|
||||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
|
||||||
* disclosure of this file or its contents without the prior written consent
|
|
||||||
* of DigiPen Institute of Technology is prohibited.
|
|
||||||
*****************************************************************************/
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include "../Asset Types/SHMeshAsset.h"
|
|
||||||
#include "../SHAssetMacros.h"
|
|
||||||
|
|
||||||
namespace SHADE
|
|
||||||
{
|
|
||||||
class SHMeshCompiler
|
|
||||||
{
|
|
||||||
private:
|
|
||||||
public:
|
|
||||||
static std::string CompileMeshBinary(SHMeshAsset const& asset, AssetPath path) noexcept;
|
|
||||||
};
|
|
||||||
}
|
|
|
@ -1,75 +0,0 @@
|
||||||
/*************************************************************************//**
|
|
||||||
* \file SHTextureCompiler.cpp
|
|
||||||
* \author Loh Xiao Qi
|
|
||||||
* \date 30 September 2022
|
|
||||||
* \brief Library to write data in SHTextureAsset into binary file for
|
|
||||||
* faster loading in the future
|
|
||||||
*
|
|
||||||
*
|
|
||||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
|
||||||
* disclosure of this file or its contents without the prior written consent
|
|
||||||
* of DigiPen Institute of Technology is prohibited.
|
|
||||||
*****************************************************************************/
|
|
||||||
#include "SHpch.h"
|
|
||||||
#include "SHTextureCompiler.h"
|
|
||||||
|
|
||||||
#include <fstream>
|
|
||||||
|
|
||||||
namespace SHADE
|
|
||||||
{
|
|
||||||
std::string SHTextureCompiler::CompileTextureBinary(SHTextureAsset const& asset, AssetPath path)
|
|
||||||
{
|
|
||||||
std::string newPath{ path.string() };
|
|
||||||
newPath = newPath.substr(0, newPath.find_last_of('.'));
|
|
||||||
newPath += TEXTURE_EXTENSION;
|
|
||||||
|
|
||||||
std::ofstream file{ newPath, std::ios::out | std::ios::binary };
|
|
||||||
if (!file.is_open())
|
|
||||||
{
|
|
||||||
SHLOG_ERROR("Unable to open file for writing texture file: {}", path.string());
|
|
||||||
}
|
|
||||||
|
|
||||||
auto const intBytes{sizeof(uint32_t)};
|
|
||||||
|
|
||||||
uint32_t mipOffsetCount{ static_cast<uint32_t>(asset.mipOffsets.size()) };
|
|
||||||
|
|
||||||
file.write(
|
|
||||||
reinterpret_cast<char const*>(&asset.numBytes),
|
|
||||||
intBytes
|
|
||||||
);
|
|
||||||
|
|
||||||
file.write(
|
|
||||||
reinterpret_cast<char const*>(&asset.width),
|
|
||||||
intBytes
|
|
||||||
);
|
|
||||||
|
|
||||||
file.write(
|
|
||||||
reinterpret_cast<char const*>(&asset.height),
|
|
||||||
intBytes
|
|
||||||
);
|
|
||||||
|
|
||||||
file.write(
|
|
||||||
reinterpret_cast<char const*>(&asset.format),
|
|
||||||
sizeof(SHTexture::TextureFormat)
|
|
||||||
);
|
|
||||||
|
|
||||||
file.write(
|
|
||||||
reinterpret_cast<char const*>(&mipOffsetCount),
|
|
||||||
intBytes
|
|
||||||
);
|
|
||||||
|
|
||||||
file.write(
|
|
||||||
reinterpret_cast<char const*>(asset.mipOffsets.data()),
|
|
||||||
intBytes * asset.mipOffsets.size()
|
|
||||||
);
|
|
||||||
|
|
||||||
file.write(
|
|
||||||
reinterpret_cast<char const*>(asset.pixelData),
|
|
||||||
asset.numBytes
|
|
||||||
);
|
|
||||||
|
|
||||||
file.close();
|
|
||||||
|
|
||||||
return newPath;
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,156 +0,0 @@
|
||||||
/*************************************************************************//**
|
|
||||||
* \file SHTextureLoader.cpp
|
|
||||||
* \author Loh Xiao Qi
|
|
||||||
* \date 30 September 2022
|
|
||||||
* \brief Library to load dds textures and custom binary format
|
|
||||||
*
|
|
||||||
*
|
|
||||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
|
||||||
* disclosure of this file or its contents without the prior written consent
|
|
||||||
* of DigiPen Institute of Technology is prohibited.
|
|
||||||
*****************************************************************************/
|
|
||||||
#include "SHpch.h"
|
|
||||||
#include "SHTextureLoader.h"
|
|
||||||
|
|
||||||
namespace SHADE
|
|
||||||
{
|
|
||||||
std::string SHTextureLoader::TinyDDSResultToString(tinyddsloader::Result value)
|
|
||||||
{
|
|
||||||
switch (value)
|
|
||||||
{
|
|
||||||
case tinyddsloader::Result::ErrorFileOpen:
|
|
||||||
return "File open err";
|
|
||||||
case tinyddsloader::Result::ErrorRead:
|
|
||||||
return "File read err";
|
|
||||||
case tinyddsloader::Result::ErrorMagicWord:
|
|
||||||
return "File header magic word err";
|
|
||||||
case tinyddsloader::Result::ErrorSize:
|
|
||||||
return "File size err";
|
|
||||||
case tinyddsloader::Result::ErrorVerify:
|
|
||||||
return "Pixel format err";
|
|
||||||
case tinyddsloader::Result::ErrorNotSupported:
|
|
||||||
return "Unsupported format";
|
|
||||||
case tinyddsloader::Result::ErrorInvalidData:
|
|
||||||
return "Invalid data";
|
|
||||||
default:
|
|
||||||
return "Unknown";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
vk::Format SHTextureLoader::ddsLoaderToVkFormat(tinyddsloader::DDSFile::DXGIFormat format, bool isLinear)
|
|
||||||
{
|
|
||||||
switch (format)
|
|
||||||
{
|
|
||||||
case tinyddsloader::DDSFile::DXGIFormat::BC1_UNorm:
|
|
||||||
case tinyddsloader::DDSFile::DXGIFormat::BC1_UNorm_SRGB:
|
|
||||||
return isLinear ? vk::Format::eBc1RgbaUnormBlock : vk::Format::eBc1RgbaSrgbBlock;
|
|
||||||
case tinyddsloader::DDSFile::DXGIFormat::BC2_UNorm:
|
|
||||||
case tinyddsloader::DDSFile::DXGIFormat::BC2_UNorm_SRGB:
|
|
||||||
return isLinear ? vk::Format::eBc2UnormBlock : vk::Format::eBc2SrgbBlock;
|
|
||||||
case tinyddsloader::DDSFile::DXGIFormat::BC3_UNorm:
|
|
||||||
case tinyddsloader::DDSFile::DXGIFormat::BC3_UNorm_SRGB:
|
|
||||||
return isLinear ? vk::Format::eBc3UnormBlock : vk::Format::eBc3SrgbBlock;
|
|
||||||
case tinyddsloader::DDSFile::DXGIFormat::BC5_UNorm:
|
|
||||||
case tinyddsloader::DDSFile::DXGIFormat::BC5_SNorm:
|
|
||||||
return isLinear ? vk::Format::eBc5UnormBlock : vk::Format::eBc5SnormBlock;
|
|
||||||
case tinyddsloader::DDSFile::DXGIFormat::R8G8B8A8_UNorm:
|
|
||||||
case tinyddsloader::DDSFile::DXGIFormat::R8G8B8A8_UNorm_SRGB:
|
|
||||||
return isLinear ? vk::Format::eR8G8B8A8Unorm : vk::Format::eR8G8B8A8Srgb;
|
|
||||||
case tinyddsloader::DDSFile::DXGIFormat::R8G8B8A8_SNorm:
|
|
||||||
return vk::Format::eR8G8B8A8Snorm;
|
|
||||||
case tinyddsloader::DDSFile::DXGIFormat::B8G8R8A8_UNorm:
|
|
||||||
case tinyddsloader::DDSFile::DXGIFormat::B8G8R8A8_UNorm_SRGB:
|
|
||||||
return isLinear ? vk::Format::eB8G8R8A8Unorm : vk::Format::eB8G8R8A8Srgb;
|
|
||||||
case tinyddsloader::DDSFile::DXGIFormat::B8G8R8X8_UNorm:
|
|
||||||
case tinyddsloader::DDSFile::DXGIFormat::B8G8R8X8_UNorm_SRGB:
|
|
||||||
return isLinear ? vk::Format::eB8G8R8A8Unorm : vk::Format::eB8G8R8Srgb;
|
|
||||||
default:
|
|
||||||
throw std::runtime_error("Unsupported DDS format.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHTextureLoader::LoadTinyDDS(AssetPath path, SHTextureAsset& asset) noexcept
|
|
||||||
{
|
|
||||||
tinyddsloader::Result loadResult = tinyddsloader::Result::Success;
|
|
||||||
tinyddsloader::DDSFile file;
|
|
||||||
loadResult = file.Load(path.string().c_str());
|
|
||||||
if (loadResult != tinyddsloader::Result::Success)
|
|
||||||
{
|
|
||||||
SHLOG_ERROR("Unable to load Texture file: {} at {}", TinyDDSResultToString(loadResult), path.string());
|
|
||||||
}
|
|
||||||
|
|
||||||
size_t totalBytes{ 0 };
|
|
||||||
|
|
||||||
std::vector<uint32_t> mipOff(file.GetMipCount());
|
|
||||||
|
|
||||||
for (size_t i{0}; i < file.GetMipCount(); ++i)
|
|
||||||
{
|
|
||||||
mipOff[i] = static_cast<uint32_t>(totalBytes);
|
|
||||||
totalBytes += file.GetImageData(static_cast<uint32_t>(i), 0)->m_memSlicePitch;
|
|
||||||
}
|
|
||||||
|
|
||||||
SHTexture::PixelChannel* pixel = new SHTexture::PixelChannel[totalBytes];
|
|
||||||
std::memcpy(pixel, file.GetImageData()->m_mem, totalBytes);
|
|
||||||
//pixel = std::move(reinterpret_cast<SHTexture::PixelChannel const*>(file.GetDDSData()));
|
|
||||||
|
|
||||||
asset.name = path.stem().string();
|
|
||||||
asset.compiled = false;
|
|
||||||
asset.numBytes = static_cast<uint32_t>(totalBytes);
|
|
||||||
asset.width = file.GetWidth();
|
|
||||||
asset.height = file.GetHeight();
|
|
||||||
asset.format = ddsLoaderToVkFormat(file.GetFormat(), true);
|
|
||||||
asset.mipOffsets = std::move(mipOff);
|
|
||||||
asset.pixelData = std::move(pixel);
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHTextureLoader::LoadSHTexture(AssetPath path, SHTextureAsset& asset) noexcept
|
|
||||||
{
|
|
||||||
std::ifstream file{path.string(), std::ios::in | std::ios::binary};
|
|
||||||
if (!file.is_open())
|
|
||||||
{
|
|
||||||
SHLOG_ERROR("Error opening SHTexture file: {}", path.string());
|
|
||||||
}
|
|
||||||
|
|
||||||
auto const intBytes{ sizeof(uint32_t) };
|
|
||||||
uint32_t mipCount;
|
|
||||||
|
|
||||||
file.read(reinterpret_cast<char*>(&asset.numBytes), intBytes);
|
|
||||||
file.read(reinterpret_cast<char*>(&asset.width), intBytes);
|
|
||||||
file.read(reinterpret_cast<char*>(&asset.height), intBytes);
|
|
||||||
file.read(reinterpret_cast<char*>(&asset.format), sizeof(SHTexture::TextureFormat));
|
|
||||||
|
|
||||||
file.read(reinterpret_cast<char*>(&mipCount), intBytes);
|
|
||||||
std::vector<uint32_t> mips(mipCount);
|
|
||||||
file.read(reinterpret_cast<char*>(mips.data()), intBytes * mipCount);
|
|
||||||
|
|
||||||
auto pixel = new SHTexture::PixelChannel[asset.numBytes];
|
|
||||||
file.read(reinterpret_cast<char*>(pixel), asset.numBytes);
|
|
||||||
|
|
||||||
asset.mipOffsets = std::move(mips);
|
|
||||||
asset.pixelData = std::move( pixel );
|
|
||||||
|
|
||||||
asset.compiled = true;
|
|
||||||
file.close();
|
|
||||||
}
|
|
||||||
|
|
||||||
SHAssetData* SHTextureLoader::Load(AssetPath path)
|
|
||||||
{
|
|
||||||
auto result = new SHTextureAsset();
|
|
||||||
|
|
||||||
LoadImageAsset(path, *result);
|
|
||||||
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHTextureLoader::LoadImageAsset(AssetPath path, SHTextureAsset& asset)
|
|
||||||
{
|
|
||||||
if (path.extension().string() == DDS_EXTENSION)
|
|
||||||
{
|
|
||||||
LoadTinyDDS(path, asset);
|
|
||||||
}
|
|
||||||
else if (path.extension().string() == TEXTURE_EXTENSION)
|
|
||||||
{
|
|
||||||
LoadSHTexture(path, asset);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,34 +0,0 @@
|
||||||
/*************************************************************************//**
|
|
||||||
* \file SHTextureLoader.h
|
|
||||||
* \author Loh Xiao Qi
|
|
||||||
* \date 30 September 2022
|
|
||||||
* \brief Library to load dds textures and custom binary format
|
|
||||||
*
|
|
||||||
*
|
|
||||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
|
||||||
* disclosure of this file or its contents without the prior written consent
|
|
||||||
* of DigiPen Institute of Technology is prohibited.
|
|
||||||
*****************************************************************************/
|
|
||||||
#pragma once
|
|
||||||
#define TINYDDSLOADER_IMPLEMENTATION
|
|
||||||
|
|
||||||
#include "../SHAssetMacros.h"
|
|
||||||
#include "../Asset Types/SHTextureAsset.h"
|
|
||||||
#include "tinyddsloader.h"
|
|
||||||
#include "SHAssetLoader.h"
|
|
||||||
|
|
||||||
namespace SHADE
|
|
||||||
{
|
|
||||||
class SHTextureLoader : public SHAssetLoader
|
|
||||||
{
|
|
||||||
private:
|
|
||||||
std::string TinyDDSResultToString(tinyddsloader::Result value);
|
|
||||||
vk::Format ddsLoaderToVkFormat(tinyddsloader::DDSFile::DXGIFormat format, bool isLinear);
|
|
||||||
|
|
||||||
void LoadTinyDDS(AssetPath path, SHTextureAsset& asset) noexcept;
|
|
||||||
public:
|
|
||||||
void LoadImageAsset(AssetPath paths, SHTextureAsset& image);
|
|
||||||
void LoadSHTexture(AssetPath path, SHTextureAsset& asset) noexcept;
|
|
||||||
SHAssetData* Load(AssetPath path) override;
|
|
||||||
};
|
|
||||||
}
|
|
|
@ -42,20 +42,14 @@ constexpr std::string_view ASSET_META_VER { "1.0" };
|
||||||
// Asset type enum
|
// Asset type enum
|
||||||
enum class AssetType : AssetTypeMeta
|
enum class AssetType : AssetTypeMeta
|
||||||
{
|
{
|
||||||
INVALID = 0,
|
INVALID,
|
||||||
AUDIO = 1,
|
|
||||||
SHADER,
|
SHADER,
|
||||||
MATERIAL,
|
SHADER_BUILT_IN,
|
||||||
IMAGE,
|
TEXTURE,
|
||||||
TEXTURE,
|
MESH,
|
||||||
MESH,
|
|
||||||
SCRIPT,
|
|
||||||
SCENE,
|
|
||||||
PREFAB,
|
|
||||||
AUDIO_WAV,
|
|
||||||
DDS,
|
|
||||||
MAX_COUNT
|
MAX_COUNT
|
||||||
};
|
};
|
||||||
|
constexpr size_t TYPE_COUNT{ static_cast<size_t>(AssetType::MAX_COUNT) };
|
||||||
|
|
||||||
//Directory
|
//Directory
|
||||||
#ifdef _PUBLISH
|
#ifdef _PUBLISH
|
||||||
|
@ -67,37 +61,55 @@ constexpr std::string_view ASSET_ROOT {"../../Assets"};
|
||||||
|
|
||||||
// ASSET EXTENSIONS
|
// ASSET EXTENSIONS
|
||||||
constexpr std::string_view META_EXTENSION {".shmeta"};
|
constexpr std::string_view META_EXTENSION {".shmeta"};
|
||||||
constexpr std::string_view IMAGE_EXTENSION {".png"};
|
|
||||||
constexpr std::string_view AUDIO_EXTENSION {".ogg"};
|
constexpr std::string_view AUDIO_EXTENSION {".ogg"};
|
||||||
constexpr std::string_view AUDIO_WAV_EXTENSION {".wav"};
|
constexpr std::string_view AUDIO_WAV_EXTENSION {".wav"};
|
||||||
constexpr std::string_view SHADER_EXTENSION {".glsl"};
|
constexpr std::string_view SHADER_EXTENSION{ ".shshader" };
|
||||||
|
constexpr std::string_view SHADER_BUILT_IN_EXTENSION{".shshaderb"};
|
||||||
constexpr std::string_view SCRIPT_EXTENSION {".cs"};
|
constexpr std::string_view SCRIPT_EXTENSION {".cs"};
|
||||||
constexpr std::string_view SCENE_EXTENSION {".SHADE"};
|
constexpr std::string_view SCENE_EXTENSION {".shade"};
|
||||||
constexpr std::string_view PREFAB_EXTENSION {".SHPrefab"};
|
constexpr std::string_view PREFAB_EXTENSION {".shprefab"};
|
||||||
constexpr std::string_view MATERIAL_EXTENSION {".SHMat"};
|
constexpr std::string_view MATERIAL_EXTENSION {".shmat"};
|
||||||
constexpr std::string_view TEXTURE_EXTENSION {".shtex"};
|
constexpr std::string_view TEXTURE_EXTENSION {".shtex"};
|
||||||
constexpr std::string_view DDS_EXTENSION {".dds"};
|
|
||||||
constexpr std::string_view FBX_EXTENSION {".fbx"};
|
|
||||||
constexpr std::string_view GLTF_EXTENSION {".gltf"};
|
|
||||||
constexpr std::string_view MESH_EXTENSION {".shmesh"};
|
constexpr std::string_view MESH_EXTENSION {".shmesh"};
|
||||||
|
|
||||||
constexpr std::string_view EXTENSIONS[] = {
|
constexpr std::string_view EXTENSIONS[] = {
|
||||||
AUDIO_EXTENSION,
|
AUDIO_EXTENSION,
|
||||||
SHADER_EXTENSION,
|
SHADER_EXTENSION,
|
||||||
|
SHADER_BUILT_IN_EXTENSION,
|
||||||
MATERIAL_EXTENSION,
|
MATERIAL_EXTENSION,
|
||||||
IMAGE_EXTENSION,
|
|
||||||
TEXTURE_EXTENSION,
|
TEXTURE_EXTENSION,
|
||||||
DDS_EXTENSION,
|
|
||||||
MESH_EXTENSION,
|
MESH_EXTENSION,
|
||||||
SCRIPT_EXTENSION,
|
SCRIPT_EXTENSION,
|
||||||
SCENE_EXTENSION,
|
SCENE_EXTENSION,
|
||||||
PREFAB_EXTENSION,
|
PREFAB_EXTENSION,
|
||||||
AUDIO_WAV_EXTENSION,
|
AUDIO_WAV_EXTENSION,
|
||||||
|
};
|
||||||
|
|
||||||
|
// EXTERNAL EXTENSIONS
|
||||||
|
constexpr std::string_view GLSL_EXTENSION{ ".glsl" };
|
||||||
|
constexpr std::string_view DDS_EXTENSION{ ".dds" };
|
||||||
|
constexpr std::string_view FBX_EXTENSION{ ".fbx" };
|
||||||
|
constexpr std::string_view GLTF_EXTENSION{ ".gltf" };
|
||||||
|
|
||||||
|
constexpr std::string_view EXTERNALS[] = {
|
||||||
|
GLSL_EXTENSION,
|
||||||
|
DDS_EXTENSION,
|
||||||
FBX_EXTENSION,
|
FBX_EXTENSION,
|
||||||
GLTF_EXTENSION
|
GLTF_EXTENSION
|
||||||
};
|
};
|
||||||
|
|
||||||
constexpr size_t TYPE_COUNT {static_cast<size_t>(AssetType::MAX_COUNT) };
|
// SHADER IDENTIFIERS
|
||||||
|
constexpr std::string_view VERTEX_SHADER{ "_VS" };
|
||||||
|
constexpr std::string_view FRAGMENT_SHADER{ "_FS" };
|
||||||
|
constexpr std::string_view COMPUTER_SHADER{ "_CS" };
|
||||||
|
|
||||||
|
constexpr std::string_view SHADER_IDENTIFIERS[] = {
|
||||||
|
VERTEX_SHADER,
|
||||||
|
FRAGMENT_SHADER,
|
||||||
|
COMPUTER_SHADER
|
||||||
|
};
|
||||||
|
|
||||||
|
constexpr size_t SHADER_TYPE_MAX_COUNT{ 3 };
|
||||||
|
|
||||||
// Error flags
|
// Error flags
|
||||||
constexpr std::string_view FILE_NOT_FOUND_ERR {"FILE NOT FOUND"};
|
constexpr std::string_view FILE_NOT_FOUND_ERR {"FILE NOT FOUND"};
|
||||||
|
|
|
@ -14,12 +14,13 @@
|
||||||
#include "SHAssetMetaHandler.h"
|
#include "SHAssetMetaHandler.h"
|
||||||
#include "Filesystem/SHFileSystem.h"
|
#include "Filesystem/SHFileSystem.h"
|
||||||
|
|
||||||
#include "Libraries/SHAssimpLibrary.h"
|
#include "Libraries/Loaders/SHMeshLoader.h"
|
||||||
#include "Libraries/SHMeshLoader.h"
|
#include "Libraries/Loaders/SHTextureLoader.h"
|
||||||
#include "Libraries/SHTextureLoader.h"
|
#include "Libraries/Loaders/SHShaderSourceLoader.h"
|
||||||
|
|
||||||
#include "Libraries/SHMeshCompiler.h"
|
#include "Libraries/Compilers/SHMeshCompiler.h"
|
||||||
#include "Libraries/SHTextureCompiler.h"
|
#include "Libraries/Compilers/SHTextureCompiler.h"
|
||||||
|
#include "Libraries/Compilers/SHShaderSourceCompiler.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -44,7 +45,13 @@ namespace SHADE
|
||||||
|
|
||||||
result |= unique;
|
result |= unique;
|
||||||
|
|
||||||
while (result == 0)
|
while (result == 0 ||
|
||||||
|
std::ranges::any_of(
|
||||||
|
assetCollection.begin(),
|
||||||
|
assetCollection.end(),
|
||||||
|
[result](SHAsset const& asset) { return asset.id == result; }
|
||||||
|
)
|
||||||
|
)
|
||||||
{
|
{
|
||||||
result = GenerateAssetID(type);
|
result = GenerateAssetID(type);
|
||||||
}
|
}
|
||||||
|
@ -64,7 +71,20 @@ namespace SHADE
|
||||||
// TODO
|
// TODO
|
||||||
}
|
}
|
||||||
|
|
||||||
AssetPath SHAssetManager::GenerateLocalPath(AssetPath path) noexcept
|
void SHAssetManager::Exit() noexcept
|
||||||
|
{
|
||||||
|
for (auto const& loader : loaders)
|
||||||
|
{
|
||||||
|
delete loader;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (auto const& data : assetData)
|
||||||
|
{
|
||||||
|
delete data.second;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
AssetPath SHAssetManager::GenerateLocalPath(AssetPath path) noexcept
|
||||||
{
|
{
|
||||||
if (!IsRecognised(path.extension().string().c_str()))
|
if (!IsRecognised(path.extension().string().c_str()))
|
||||||
{
|
{
|
||||||
|
@ -91,17 +111,10 @@ namespace SHADE
|
||||||
|
|
||||||
switch(type)
|
switch(type)
|
||||||
{
|
{
|
||||||
case AssetType::SCENE:
|
case AssetType::SHADER:
|
||||||
folder = "scenes/";
|
case AssetType::SHADER_BUILT_IN:
|
||||||
break;
|
folder = "Shaders/";
|
||||||
|
break;
|
||||||
case AssetType::PREFAB:
|
|
||||||
folder = "prefabs/";
|
|
||||||
break;
|
|
||||||
|
|
||||||
case AssetType::MATERIAL:
|
|
||||||
folder = "materials/";
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
default:
|
||||||
folder = "/";
|
folder = "/";
|
||||||
|
@ -206,7 +219,56 @@ namespace SHADE
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool SHAssetManager::IsRecognised(char const* ext) noexcept
|
std::vector<SHAssetData const*> SHAssetManager::GetAllDataOfType(AssetType type) noexcept
|
||||||
|
{
|
||||||
|
auto const toRetrieve = GetAllRecordOfType(type);
|
||||||
|
std::vector<SHAssetData const*> result;
|
||||||
|
result.reserve(toRetrieve.size());
|
||||||
|
for (auto const& get : toRetrieve)
|
||||||
|
{
|
||||||
|
result.push_back(LoadData(get));
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<SHAsset> SHAssetManager::GetAllRecordOfType(AssetType type) noexcept
|
||||||
|
{
|
||||||
|
std::vector<SHAsset> result;
|
||||||
|
for (auto const& asset : assetCollection)
|
||||||
|
{
|
||||||
|
if (asset.type == type)
|
||||||
|
{
|
||||||
|
result.push_back(asset);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
AssetID SHAssetManager::CompileAsset(AssetPath path) noexcept
|
||||||
|
{
|
||||||
|
SHAsset newAsset
|
||||||
|
{
|
||||||
|
.name = path.stem().string(),
|
||||||
|
.location = 0
|
||||||
|
};
|
||||||
|
|
||||||
|
auto const ext{ path.extension().string() };
|
||||||
|
if (ext == GLSL_EXTENSION.data())
|
||||||
|
{
|
||||||
|
newAsset.path = SHShaderSourceCompiler::LoadAndCompileShader(path).value();
|
||||||
|
newAsset.id = GenerateAssetID(AssetType::SHADER_BUILT_IN);
|
||||||
|
newAsset.type = AssetType::SHADER_BUILT_IN;
|
||||||
|
}
|
||||||
|
|
||||||
|
assetCollection.push_back(newAsset);
|
||||||
|
SHAssetMetaHandler::WriteMetaData(newAsset);
|
||||||
|
|
||||||
|
return newAsset.id;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool SHAssetManager::IsRecognised(char const* ext) noexcept
|
||||||
{
|
{
|
||||||
for (auto const& e : EXTENSIONS)
|
for (auto const& e : EXTENSIONS)
|
||||||
{
|
{
|
||||||
|
@ -227,23 +289,82 @@ namespace SHADE
|
||||||
result.type = SHAssetMetaHandler::GetTypeFromExtension(path.extension().string());
|
result.type = SHAssetMetaHandler::GetTypeFromExtension(path.extension().string());
|
||||||
result.id = GenerateAssetID(result.type);
|
result.id = GenerateAssetID(result.type);
|
||||||
result.path = path;
|
result.path = path;
|
||||||
|
result.location = 0;
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHAssetManager::InitLoaders() noexcept
|
void SHAssetManager::CompileAll() noexcept
|
||||||
|
{
|
||||||
|
std::vector<AssetPath> paths;
|
||||||
|
|
||||||
|
for (auto const& dir : std::filesystem::recursive_directory_iterator{ ASSET_ROOT })
|
||||||
|
{
|
||||||
|
if (dir.is_regular_file())
|
||||||
|
{
|
||||||
|
for (auto const& ext : EXTERNALS)
|
||||||
|
{
|
||||||
|
if (dir.path().extension().string() == ext.data())
|
||||||
|
{
|
||||||
|
paths.push_back(dir.path());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (auto const& path : paths)
|
||||||
|
{
|
||||||
|
SHAsset newAsset
|
||||||
|
{
|
||||||
|
.name = path.stem().string(),
|
||||||
|
.location = 0
|
||||||
|
};
|
||||||
|
|
||||||
|
auto const ext{ path.extension().string() };
|
||||||
|
if (ext == GLSL_EXTENSION.data())
|
||||||
|
{
|
||||||
|
newAsset.path = SHShaderSourceCompiler::LoadAndCompileShader(path).value();
|
||||||
|
newAsset.id = GenerateAssetID(AssetType::SHADER_BUILT_IN);
|
||||||
|
newAsset.type = AssetType::SHADER_BUILT_IN;
|
||||||
|
}
|
||||||
|
else if (ext == DDS_EXTENSION.data())
|
||||||
|
{
|
||||||
|
newAsset.path = SHTextureCompiler::CompileTextureAsset(path).value();
|
||||||
|
newAsset.id = GenerateAssetID(AssetType::TEXTURE);
|
||||||
|
newAsset.type = AssetType::TEXTURE;
|
||||||
|
}
|
||||||
|
else if (ext == GLTF_EXTENSION.data() || ext == FBX_EXTENSION.data())
|
||||||
|
{
|
||||||
|
std::vector<SHMeshAsset*> meshes;
|
||||||
|
std::vector<SHAnimationAsset*> anims;
|
||||||
|
SHMeshCompiler::LoadFromFile(path, meshes, anims);
|
||||||
|
|
||||||
|
for (auto const& mesh : meshes)
|
||||||
|
{
|
||||||
|
SHAsset meshAsset{
|
||||||
|
.name = mesh->header.name,
|
||||||
|
.location = 0
|
||||||
|
};
|
||||||
|
meshAsset.path = SHMeshCompiler::CompileMeshBinary(*mesh, path).value();
|
||||||
|
meshAsset.id = GenerateAssetID(AssetType::MESH);
|
||||||
|
meshAsset.type = AssetType::MESH;
|
||||||
|
assetCollection.push_back(meshAsset);
|
||||||
|
SHAssetMetaHandler::WriteMetaData(meshAsset);
|
||||||
|
}
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
assetCollection.push_back(newAsset);
|
||||||
|
SHAssetMetaHandler::WriteMetaData(newAsset);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHAssetManager::InitLoaders() noexcept
|
||||||
{
|
{
|
||||||
loaders[static_cast<size_t>(AssetType::AUDIO)] = nullptr;
|
loaders[static_cast<size_t>(AssetType::SHADER)] = dynamic_cast<SHAssetLoader*>(new SHShaderSourceLoader());
|
||||||
loaders[static_cast<size_t>(AssetType::SHADER)] = nullptr;
|
loaders[static_cast<size_t>(AssetType::SHADER_BUILT_IN)] = loaders[static_cast<size_t>(AssetType::SHADER)];
|
||||||
loaders[static_cast<size_t>(AssetType::MATERIAL)] = nullptr;
|
loaders[static_cast<size_t>(AssetType::TEXTURE)] = dynamic_cast<SHAssetLoader*>(new SHTextureLoader());
|
||||||
loaders[static_cast<size_t>(AssetType::IMAGE)] = dynamic_cast<SHAssetLoader*>(new SHTextureLoader());
|
loaders[static_cast<size_t>(AssetType::MESH)] = dynamic_cast<SHAssetLoader*>(new SHMeshLoader());
|
||||||
loaders[static_cast<size_t>(AssetType::TEXTURE)] = nullptr;
|
|
||||||
loaders[static_cast<size_t>(AssetType::MESH)] = dynamic_cast<SHAssetLoader*>(new SHMeshLoader());
|
|
||||||
loaders[static_cast<size_t>(AssetType::SCRIPT)] = nullptr;
|
|
||||||
loaders[static_cast<size_t>(AssetType::SCENE)] = nullptr;
|
|
||||||
loaders[static_cast<size_t>(AssetType::PREFAB)] = nullptr;
|
|
||||||
loaders[static_cast<size_t>(AssetType::AUDIO_WAV)] = nullptr;
|
|
||||||
loaders[static_cast<size_t>(AssetType::DDS)] = nullptr;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/****************************************************************************
|
/****************************************************************************
|
||||||
|
@ -251,6 +372,7 @@ namespace SHADE
|
||||||
****************************************************************************/
|
****************************************************************************/
|
||||||
void SHAssetManager::Load() noexcept
|
void SHAssetManager::Load() noexcept
|
||||||
{
|
{
|
||||||
|
//CompileAll();
|
||||||
InitLoaders();
|
InitLoaders();
|
||||||
BuildAssetCollection();
|
BuildAssetCollection();
|
||||||
//LoadAllData();
|
//LoadAllData();
|
||||||
|
|
|
@ -12,7 +12,7 @@
|
||||||
#include "tinyddsloader.h"
|
#include "tinyddsloader.h"
|
||||||
#include "SHAsset.h"
|
#include "SHAsset.h"
|
||||||
#include "Asset Types/SHAssetData.h"
|
#include "Asset Types/SHAssetData.h"
|
||||||
#include "Libraries/SHAssetLoader.h"
|
#include "Assets/Libraries/Loaders/SHAssetLoader.h"
|
||||||
#include <memory>
|
#include <memory>
|
||||||
|
|
||||||
#include "SH_API.h"
|
#include "SH_API.h"
|
||||||
|
@ -37,6 +37,8 @@ namespace SHADE
|
||||||
static void Unload() noexcept;
|
static void Unload() noexcept;
|
||||||
static void Unload(AssetID assetId) noexcept;
|
static void Unload(AssetID assetId) noexcept;
|
||||||
|
|
||||||
|
static void Exit() noexcept;
|
||||||
|
|
||||||
/****************************************************************************
|
/****************************************************************************
|
||||||
* \brief Load all resources that are in the folder
|
* \brief Load all resources that are in the folder
|
||||||
****************************************************************************/
|
****************************************************************************/
|
||||||
|
@ -77,21 +79,24 @@ namespace SHADE
|
||||||
|
|
||||||
template<typename T>
|
template<typename T>
|
||||||
static std::enable_if_t<std::is_base_of_v<SHAssetData, T>, T const* const> GetData(AssetID id) noexcept;
|
static std::enable_if_t<std::is_base_of_v<SHAssetData, T>, T const* const> GetData(AssetID id) noexcept;
|
||||||
|
|
||||||
|
static std::vector<SHAssetData const*> GetAllDataOfType(AssetType type) noexcept;
|
||||||
|
static std::vector<SHAsset> GetAllRecordOfType(AssetType type) noexcept;
|
||||||
|
|
||||||
|
static AssetID CompileAsset(AssetPath path) noexcept;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/****************************************************************************
|
|
||||||
* \brief Load resource data into memory
|
static void InitLoaders() noexcept;
|
||||||
****************************************************************************/
|
|
||||||
static void LoadAllData() noexcept;
|
static void LoadAllData() noexcept;
|
||||||
|
|
||||||
static SHAssetData* LoadData(SHAsset const& asset) noexcept;
|
static SHAssetData* LoadData(SHAsset const& asset) noexcept;
|
||||||
|
|
||||||
inline static void BuildAssetCollection() noexcept;
|
inline static void BuildAssetCollection() noexcept;
|
||||||
|
|
||||||
static bool IsRecognised(char const*) noexcept;
|
static bool IsRecognised(char const*) noexcept;
|
||||||
|
|
||||||
static SHAsset CreateAssetFromPath(AssetPath path) noexcept;
|
static SHAsset CreateAssetFromPath(AssetPath path) noexcept;
|
||||||
|
|
||||||
static void InitLoaders() noexcept;
|
static void CompileAll() noexcept;
|
||||||
|
|
||||||
static FMOD::System* audioSystem;
|
static FMOD::System* audioSystem;
|
||||||
static std::unordered_map<AssetID,SHSound>* audioSoundList;
|
static std::unordered_map<AssetID,SHSound>* audioSoundList;
|
||||||
|
|
|
@ -4,6 +4,7 @@
|
||||||
#include "SHCameraSystem.h"
|
#include "SHCameraSystem.h"
|
||||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||||
#include "Math/Transform/SHTransformComponent.h"
|
#include "Math/Transform/SHTransformComponent.h"
|
||||||
|
#include "Math/SHMath.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -28,7 +29,7 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(GetEID());
|
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(GetEID());
|
||||||
SHVec3 rotation = transform->GetWorldRotation();
|
SHVec3 rotation = transform->GetWorldRotation();
|
||||||
transform->SetWorldRotation(SHVec3{rotation.x,yaw, rotation.z});
|
transform->SetWorldRotation(SHVec3{rotation.x,SHMath::DegreesToRadians(yaw), rotation.z});
|
||||||
}
|
}
|
||||||
dirtyView = true;
|
dirtyView = true;
|
||||||
}
|
}
|
||||||
|
@ -40,7 +41,7 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(GetEID());
|
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(GetEID());
|
||||||
SHVec3 rotation = transform->GetWorldRotation();
|
SHVec3 rotation = transform->GetWorldRotation();
|
||||||
transform->SetWorldRotation(SHVec3{ pitch,rotation.y, rotation.z });
|
transform->SetWorldRotation(SHVec3{ SHMath::DegreesToRadians(pitch),rotation.y, rotation.z });
|
||||||
}
|
}
|
||||||
dirtyView = true;
|
dirtyView = true;
|
||||||
}
|
}
|
||||||
|
@ -52,7 +53,7 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(GetEID());
|
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(GetEID());
|
||||||
SHVec3 rotation = transform->GetWorldRotation();
|
SHVec3 rotation = transform->GetWorldRotation();
|
||||||
transform->SetWorldRotation(SHVec3{ rotation.x,rotation.y, roll});
|
transform->SetWorldRotation(SHVec3{ rotation.x,rotation.y, SHMath::DegreesToRadians(roll)});
|
||||||
}
|
}
|
||||||
dirtyView = true;
|
dirtyView = true;
|
||||||
}
|
}
|
||||||
|
@ -102,7 +103,7 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
dirtyView = true;
|
dirtyView = true;
|
||||||
}
|
}
|
||||||
void SHCameraComponent::SetPosition(SHVec3& pos) noexcept
|
void SHCameraComponent::SetPosition(SHVec3 pos) noexcept
|
||||||
{
|
{
|
||||||
this->position = pos;
|
this->position = pos;
|
||||||
if (SHComponentManager::HasComponent<SHTransformComponent>(GetEID()))
|
if (SHComponentManager::HasComponent<SHTransformComponent>(GetEID()))
|
||||||
|
@ -145,6 +146,17 @@ namespace SHADE
|
||||||
dirtyProj = true;
|
dirtyProj = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SHCameraComponent::SetIsPerspective(bool persp) noexcept
|
||||||
|
{
|
||||||
|
this->perspProj = persp;
|
||||||
|
dirtyProj = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
SHVec3 SHCameraComponent::GetPosition() const noexcept
|
||||||
|
{
|
||||||
|
return position;
|
||||||
|
}
|
||||||
|
|
||||||
float SHCameraComponent::GetYaw() const noexcept
|
float SHCameraComponent::GetYaw() const noexcept
|
||||||
{
|
{
|
||||||
return yaw;
|
return yaw;
|
||||||
|
@ -158,6 +170,27 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
return roll;
|
return roll;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float SHCameraComponent::GetWidth() const noexcept
|
||||||
|
{
|
||||||
|
return width;
|
||||||
|
}
|
||||||
|
|
||||||
|
float SHCameraComponent::GetHeight() const noexcept
|
||||||
|
{
|
||||||
|
return height;
|
||||||
|
}
|
||||||
|
|
||||||
|
float SHCameraComponent::GetNear() const noexcept
|
||||||
|
{
|
||||||
|
return zNear;
|
||||||
|
}
|
||||||
|
|
||||||
|
float SHCameraComponent::GetFar() const noexcept
|
||||||
|
{
|
||||||
|
return zFar;
|
||||||
|
}
|
||||||
|
|
||||||
float SHCameraComponent::GetAspectRatio() const noexcept
|
float SHCameraComponent::GetAspectRatio() const noexcept
|
||||||
{
|
{
|
||||||
return width/height;
|
return width/height;
|
||||||
|
@ -168,6 +201,11 @@ namespace SHADE
|
||||||
return fov;
|
return fov;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool SHCameraComponent::GetIsPerspective() const noexcept
|
||||||
|
{
|
||||||
|
return perspProj;
|
||||||
|
}
|
||||||
|
|
||||||
const SHMatrix& SHCameraComponent::GetViewMatrix() const noexcept
|
const SHMatrix& SHCameraComponent::GetViewMatrix() const noexcept
|
||||||
{
|
{
|
||||||
return viewMatrix;
|
return viewMatrix;
|
||||||
|
@ -178,12 +216,32 @@ namespace SHADE
|
||||||
return projMatrix;
|
return projMatrix;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHCameraComponent::SetMainCamera(size_t directorCameraIndex) noexcept
|
//void SHCameraComponent::SetMainCamera(size_t directorCameraIndex) noexcept
|
||||||
{
|
//{
|
||||||
auto system = SHSystemManager::GetSystem<SHCameraSystem>();
|
// auto system = SHSystemManager::GetSystem<SHCameraSystem>();
|
||||||
system->GetDirector(directorCameraIndex)->SetMainCamera(*this);
|
// system->GetDirector(directorCameraIndex)->SetMainCamera(*this);
|
||||||
}
|
//}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}//namespace SHADE
|
||||||
|
|
||||||
|
|
||||||
|
RTTR_REGISTRATION
|
||||||
|
{
|
||||||
|
using namespace SHADE;
|
||||||
|
using namespace rttr;
|
||||||
|
|
||||||
|
registration::class_<SHCameraComponent>("Camera Component")
|
||||||
|
.property("Position", &SHCameraComponent::GetPosition, select_overload<void(SHVec3)>(&SHCameraComponent::SetPosition))
|
||||||
|
.property("Pitch", &SHCameraComponent::GetPitch, &SHCameraComponent::SetPitch)
|
||||||
|
.property("Yaw", &SHCameraComponent::GetYaw, &SHCameraComponent::SetYaw)
|
||||||
|
.property("Roll", &SHCameraComponent::GetRoll, &SHCameraComponent::SetRoll)
|
||||||
|
.property("Width", &SHCameraComponent::GetWidth, &SHCameraComponent::SetWidth)
|
||||||
|
.property("Height", &SHCameraComponent::GetHeight, &SHCameraComponent::SetHeight)
|
||||||
|
.property("Near", &SHCameraComponent::GetNear, &SHCameraComponent::SetNear)
|
||||||
|
.property("Far", &SHCameraComponent::GetFar, &SHCameraComponent::SetFar)
|
||||||
|
.property("Perspective", &SHCameraComponent::GetIsPerspective, &SHCameraComponent::SetIsPerspective);
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,5 +1,7 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <rttr/registration>
|
||||||
|
|
||||||
#include "ECS_Base/Components/SHComponent.h"
|
#include "ECS_Base/Components/SHComponent.h"
|
||||||
#include "Math/Vector/SHVec3.h"
|
#include "Math/Vector/SHVec3.h"
|
||||||
#include "Math/SHMatrix.h"
|
#include "Math/SHMatrix.h"
|
||||||
|
@ -50,32 +52,39 @@ namespace SHADE
|
||||||
void SetPositionY(float y) noexcept;
|
void SetPositionY(float y) noexcept;
|
||||||
void SetPositionZ(float z) noexcept;
|
void SetPositionZ(float z) noexcept;
|
||||||
void SetPosition(float x, float y, float z) noexcept;
|
void SetPosition(float x, float y, float z) noexcept;
|
||||||
void SetPosition(SHVec3& pos) noexcept;
|
void SetPosition(SHVec3 pos) noexcept;
|
||||||
|
|
||||||
void SetWidth(float width) noexcept;
|
void SetWidth(float width) noexcept;
|
||||||
void SetHeight(float height) noexcept;
|
void SetHeight(float height) noexcept;
|
||||||
void SetNear(float znear) noexcept;
|
void SetNear(float znear) noexcept;
|
||||||
void SetFar(float zfar) noexcept;
|
void SetFar(float zfar) noexcept;
|
||||||
void SetFOV(float fov) noexcept;
|
void SetFOV(float fov) noexcept;
|
||||||
|
void SetIsPerspective(bool persp) noexcept;
|
||||||
|
|
||||||
|
|
||||||
|
SHVec3 GetPosition() const noexcept;
|
||||||
float GetYaw() const noexcept;
|
float GetYaw() const noexcept;
|
||||||
float GetPitch() const noexcept;
|
float GetPitch() const noexcept;
|
||||||
float GetRoll() const noexcept;
|
float GetRoll() const noexcept;
|
||||||
|
|
||||||
|
float GetWidth() const noexcept;
|
||||||
|
float GetHeight() const noexcept;
|
||||||
|
float GetNear() const noexcept;
|
||||||
|
float GetFar() const noexcept;
|
||||||
|
|
||||||
float GetAspectRatio() const noexcept;
|
float GetAspectRatio() const noexcept;
|
||||||
float GetFOV() const noexcept;
|
float GetFOV() const noexcept;
|
||||||
|
bool GetIsPerspective() const noexcept;
|
||||||
|
|
||||||
const SHMatrix& GetViewMatrix() const noexcept;
|
const SHMatrix& GetViewMatrix() const noexcept;
|
||||||
const SHMatrix& GetProjMatrix() const noexcept;
|
const SHMatrix& GetProjMatrix() const noexcept;
|
||||||
|
|
||||||
void SetMainCamera(size_t cameraDirectorIndex = 0) noexcept;
|
//void SetMainCamera(size_t cameraDirectorIndex = 0) noexcept;
|
||||||
|
|
||||||
|
|
||||||
float movementSpeed;
|
float movementSpeed;
|
||||||
SHVec3 turnSpeed;
|
SHVec3 turnSpeed;
|
||||||
|
RTTR_ENABLE()
|
||||||
protected:
|
protected:
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -154,7 +154,7 @@ namespace SHADE
|
||||||
SHVec3 view, right, UP;
|
SHVec3 view, right, UP;
|
||||||
|
|
||||||
|
|
||||||
//ClampCameraRotation(camera);
|
ClampCameraRotation(camera);
|
||||||
|
|
||||||
GetCameraAxis(camera, view, right, UP);
|
GetCameraAxis(camera, view, right, UP);
|
||||||
|
|
||||||
|
@ -221,8 +221,8 @@ namespace SHADE
|
||||||
SHVec3 up = { 0.0f,1.0f,0.0f };
|
SHVec3 up = { 0.0f,1.0f,0.0f };
|
||||||
|
|
||||||
|
|
||||||
|
target = SHVec3::RotateX(target, SHMath::DegreesToRadians(camera.pitch));
|
||||||
target = SHVec3::RotateY(target, SHMath::DegreesToRadians(camera.yaw));
|
target = SHVec3::RotateY(target, SHMath::DegreesToRadians(camera.yaw));
|
||||||
target =SHVec3::RotateX(target, SHMath::DegreesToRadians(camera.pitch));
|
|
||||||
target += camera.position;
|
target += camera.position;
|
||||||
////SHVec3::RotateZ(target, SHMath::DegreesToRadians(camera.roll));
|
////SHVec3::RotateZ(target, SHMath::DegreesToRadians(camera.roll));
|
||||||
|
|
||||||
|
|
|
@ -221,6 +221,10 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
if (!component)
|
if (!component)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
// Get transform component for extrapolating relative sizes
|
||||||
|
auto* transformComponent = SHComponentManager::GetComponent<SHTransformComponent>(component->GetEID());
|
||||||
|
|
||||||
const auto componentType = rttr::type::get(*component);
|
const auto componentType = rttr::type::get(*component);
|
||||||
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; });
|
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; });
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
|
@ -235,28 +239,41 @@ namespace SHADE
|
||||||
for (int i{}; i < size; ++i)
|
for (int i{}; i < size; ++i)
|
||||||
{
|
{
|
||||||
ImGui::PushID(i);
|
ImGui::PushID(i);
|
||||||
SHCollider& collider = component->GetCollider(i);
|
SHCollider* collider = &component->GetCollider(i);
|
||||||
auto cursorPos = ImGui::GetCursorPos();
|
auto cursorPos = ImGui::GetCursorPos();
|
||||||
|
|
||||||
if (collider.GetType() == SHCollider::Type::BOX)
|
if (collider->GetType() == SHCollider::Type::BOX)
|
||||||
{
|
{
|
||||||
SHEditorWidgets::BeginPanel( std::format("{} Box Collider #{}", ICON_FA_CUBE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
|
SHEditorWidgets::BeginPanel( std::format("{} Box Collider #{}", ICON_FA_CUBE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
|
||||||
auto box = reinterpret_cast<SHBoundingBox*>(collider.GetShape());
|
auto box = reinterpret_cast<SHBoundingBox*>(collider->GetShape());
|
||||||
SHEditorWidgets::DragVec3("Half Extents", { "X", "Y", "Z" }, [box] {return box->GetHalfExtents(); }, [box](SHVec3 const& vec) {box->SetHalfExtents(vec);});
|
SHEditorWidgets::DragVec3
|
||||||
|
(
|
||||||
|
"Half Extents", { "X", "Y", "Z" },
|
||||||
|
[box, transformComponent] { return (transformComponent->GetWorldScale() * 2.0f) * box->GetHalfExtents(); },
|
||||||
|
[collider](SHVec3 const& vec) { collider->SetBoundingBox(vec); });
|
||||||
}
|
}
|
||||||
else if (collider.GetType() == SHCollider::Type::SPHERE)
|
else if (collider->GetType() == SHCollider::Type::SPHERE)
|
||||||
{
|
{
|
||||||
SHEditorWidgets::BeginPanel(std::format("{} Sphere Collider #{}", ICON_MD_CIRCLE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
|
SHEditorWidgets::BeginPanel(std::format("{} Sphere Collider #{}", ICON_MD_CIRCLE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
|
||||||
auto sphere = reinterpret_cast<SHBoundingSphere*>(collider.GetShape());
|
auto sphere = reinterpret_cast<SHBoundingSphere*>(collider->GetShape());
|
||||||
SHEditorWidgets::DragFloat("Radius", [sphere] {return sphere->GetRadius(); }, [sphere](float const& value) {sphere->SetRadius(value);});
|
SHEditorWidgets::DragFloat
|
||||||
|
(
|
||||||
|
"Radius",
|
||||||
|
[sphere, transformComponent]
|
||||||
|
{
|
||||||
|
const SHVec3& TF_WORLD_SCALE = transformComponent->GetWorldScale();
|
||||||
|
const float MAX_SCALE = SHMath::Max({ TF_WORLD_SCALE.x, TF_WORLD_SCALE.y, TF_WORLD_SCALE.z });
|
||||||
|
return sphere->GetRadius() / MAX_SCALE;
|
||||||
|
},
|
||||||
|
[collider](float const& value) { collider->SetBoundingSphere(value);});
|
||||||
}
|
}
|
||||||
else if (collider.GetType() == SHCollider::Type::CAPSULE)
|
else if (collider->GetType() == SHCollider::Type::CAPSULE)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
SHEditorWidgets::BeginPanel("Offset", { ImGui::GetContentRegionAvail().x, 30.0f });
|
SHEditorWidgets::BeginPanel("Offset", { ImGui::GetContentRegionAvail().x, 30.0f });
|
||||||
SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [&collider] {return collider.GetPositionOffset(); }, [&collider](SHVec3 const& vec) {collider.SetPositionOffset(vec); });
|
SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [&collider] {return collider->GetPositionOffset(); }, [&collider](SHVec3 const& vec) {collider->SetPositionOffset(vec); });
|
||||||
SHEditorWidgets::EndPanel();
|
SHEditorWidgets::EndPanel();
|
||||||
}
|
}
|
||||||
if(ImGui::Button(std::format("{} Remove Collider #{}", ICON_MD_REMOVE, i).data()))
|
if(ImGui::Button(std::format("{} Remove Collider #{}", ICON_MD_REMOVE, i).data()))
|
||||||
|
|
|
@ -20,6 +20,7 @@
|
||||||
#include "AudioSystem/SHAudioSystem.h"
|
#include "AudioSystem/SHAudioSystem.h"
|
||||||
#include "Physics/Components/SHRigidBodyComponent.h"
|
#include "Physics/Components/SHRigidBodyComponent.h"
|
||||||
#include "Physics/Components/SHColliderComponent.h"
|
#include "Physics/Components/SHColliderComponent.h"
|
||||||
|
#include "Camera/SHCameraComponent.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -35,6 +36,23 @@ namespace SHADE
|
||||||
return selected;
|
return selected;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
template <typename ComponentType, typename EnforcedComponent, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true, std::enable_if_t<std::is_base_of_v<SHComponent, EnforcedComponent>, bool> = true>
|
||||||
|
bool DrawAddComponentWithEnforcedComponentButton(EntityID const& eid)
|
||||||
|
{
|
||||||
|
bool selected = false;
|
||||||
|
if (!SHComponentManager::HasComponent<ComponentType>(eid))
|
||||||
|
{
|
||||||
|
if(selected = ImGui::Selectable(std::format("Add {}", rttr::type::get<ComponentType>().get_name().data()).data()); selected)
|
||||||
|
{
|
||||||
|
if(SHComponentManager::GetComponent_s<EnforcedComponent>(eid) == nullptr)
|
||||||
|
SHComponentManager::AddComponent<EnforcedComponent>(eid);
|
||||||
|
|
||||||
|
SHComponentManager::AddComponent<ComponentType>(eid);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return selected;
|
||||||
|
}
|
||||||
|
|
||||||
SHEditorInspector::SHEditorInspector()
|
SHEditorInspector::SHEditorInspector()
|
||||||
:SHEditorWindow("Inspector", ImGuiWindowFlags_MenuBar)
|
:SHEditorWindow("Inspector", ImGuiWindowFlags_MenuBar)
|
||||||
{
|
{
|
||||||
|
@ -86,6 +104,10 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
DrawComponent(lightComponent);
|
DrawComponent(lightComponent);
|
||||||
}
|
}
|
||||||
|
if (auto cameraComponent = SHComponentManager::GetComponent_s<SHCameraComponent>(eid))
|
||||||
|
{
|
||||||
|
DrawComponent(cameraComponent);
|
||||||
|
}
|
||||||
ImGui::Separator();
|
ImGui::Separator();
|
||||||
// Render Scripts
|
// Render Scripts
|
||||||
SHScriptEngine* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
|
SHScriptEngine* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
|
||||||
|
@ -94,16 +116,15 @@ namespace SHADE
|
||||||
if(ImGui::BeginMenu(std::format("{} Add Component", ICON_MD_LIBRARY_ADD).data()))
|
if(ImGui::BeginMenu(std::format("{} Add Component", ICON_MD_LIBRARY_ADD).data()))
|
||||||
{
|
{
|
||||||
DrawAddComponentButton<SHTransformComponent>(eid);
|
DrawAddComponentButton<SHTransformComponent>(eid);
|
||||||
DrawAddComponentButton<SHRenderable>(eid);
|
DrawAddComponentButton<SHCameraComponent>(eid);
|
||||||
DrawAddComponentButton<SHColliderComponent>(eid);
|
|
||||||
DrawAddComponentButton<SHLightComponent>(eid);
|
// Components that require Transforms
|
||||||
if(DrawAddComponentButton<SHRigidBodyComponent>(eid))
|
|
||||||
{
|
DrawAddComponentWithEnforcedComponentButton<SHRenderable, SHTransformComponent>(eid);
|
||||||
if(SHComponentManager::GetComponent_s<SHTransformComponent>(eid) == nullptr)
|
DrawAddComponentWithEnforcedComponentButton<SHRigidBodyComponent, SHTransformComponent>(eid);
|
||||||
{
|
DrawAddComponentWithEnforcedComponentButton<SHColliderComponent, SHTransformComponent>(eid);
|
||||||
SHComponentManager::AddComponent<SHTransformComponent>(eid);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ImGui::EndMenu();
|
ImGui::EndMenu();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -54,7 +54,7 @@ namespace SHADE
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
bool SHEditorUI::CollapsingHeader(const std::string& title)
|
bool SHEditorUI::CollapsingHeader(const std::string& title)
|
||||||
{
|
{
|
||||||
return ImGui::CollapsingHeader(title.c_str());
|
return ImGui::CollapsingHeader(title.c_str(), ImGuiTreeNodeFlags_DefaultOpen);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHEditorUI::SameLine()
|
void SHEditorUI::SameLine()
|
||||||
|
|
|
@ -11,3 +11,6 @@ constexpr SHEventIdentifier SH_ENTITY_CREATION_EVENT { 2 };
|
||||||
constexpr SHEventIdentifier SH_COMPONENT_ADDED_EVENT { 3 };
|
constexpr SHEventIdentifier SH_COMPONENT_ADDED_EVENT { 3 };
|
||||||
constexpr SHEventIdentifier SH_COMPONENT_REMOVED_EVENT { 4 };
|
constexpr SHEventIdentifier SH_COMPONENT_REMOVED_EVENT { 4 };
|
||||||
constexpr SHEventIdentifier SH_SCENEGRAPH_CHANGE_PARENT_EVENT { 5 };
|
constexpr SHEventIdentifier SH_SCENEGRAPH_CHANGE_PARENT_EVENT { 5 };
|
||||||
|
constexpr SHEventIdentifier SH_PHYSICS_COLLIDER_ADDED_EVENT { 6 };
|
||||||
|
constexpr SHEventIdentifier SH_PHYSICS_COLLIDER_REMOVED_EVENT { 7 };
|
||||||
|
|
||||||
|
|
|
@ -12,6 +12,7 @@
|
||||||
#include "SHpch.h"
|
#include "SHpch.h"
|
||||||
#include "SHEvent.h"
|
#include "SHEvent.h"
|
||||||
#include "SHEventReceiver.h"
|
#include "SHEventReceiver.h"
|
||||||
|
#include "SH_API.h"
|
||||||
|
|
||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
INSTRUCTIONS FOR USE:
|
INSTRUCTIONS FOR USE:
|
||||||
|
@ -67,7 +68,7 @@ namespace SHADE
|
||||||
using EventManagerListener = std::function<void(SHEvent)>;
|
using EventManagerListener = std::function<void(SHEvent)>;
|
||||||
|
|
||||||
|
|
||||||
class SHEventManager
|
class SH_API SHEventManager
|
||||||
{
|
{
|
||||||
private:
|
private:
|
||||||
|
|
||||||
|
|
|
@ -45,16 +45,20 @@ namespace SHADE
|
||||||
|
|
||||||
void SHBatch::Add(const SHRenderable* renderable)
|
void SHBatch::Add(const SHRenderable* renderable)
|
||||||
{
|
{
|
||||||
|
// Ignore if null
|
||||||
|
if (!renderable->GetMesh())
|
||||||
|
return;
|
||||||
|
|
||||||
// Check if we have a SubBatch with the same mesh yet
|
// Check if we have a SubBatch with the same mesh yet
|
||||||
auto subBatch = std::find_if(subBatches.begin(), subBatches.end(), [&](const SHSubBatch& batch)
|
auto subBatch = std::find_if(subBatches.begin(), subBatches.end(), [&](const SHSubBatch& batch)
|
||||||
{
|
{
|
||||||
return batch.Mesh == renderable->Mesh;
|
return batch.Mesh == renderable->GetMesh();
|
||||||
});
|
});
|
||||||
|
|
||||||
// Create one if not found
|
// Create one if not found
|
||||||
if (subBatch == subBatches.end())
|
if (subBatch == subBatches.end())
|
||||||
{
|
{
|
||||||
subBatches.emplace_back(renderable->Mesh);
|
subBatches.emplace_back(renderable->GetMesh());
|
||||||
subBatch = subBatches.end() - 1;
|
subBatch = subBatches.end() - 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -73,7 +77,7 @@ namespace SHADE
|
||||||
// Check if we have a SubBatch with the same mesh yet
|
// Check if we have a SubBatch with the same mesh yet
|
||||||
auto subBatch = std::find_if(subBatches.begin(), subBatches.end(), [&](const SHSubBatch& batch)
|
auto subBatch = std::find_if(subBatches.begin(), subBatches.end(), [&](const SHSubBatch& batch)
|
||||||
{
|
{
|
||||||
return batch.Mesh == renderable->Mesh;
|
return batch.Mesh == renderable->GetMesh();
|
||||||
});
|
});
|
||||||
|
|
||||||
// Attempt to remove if it exists
|
// Attempt to remove if it exists
|
||||||
|
@ -84,13 +88,18 @@ namespace SHADE
|
||||||
|
|
||||||
// Check if other renderables in subBatches contain the same material instance
|
// Check if other renderables in subBatches contain the same material instance
|
||||||
bool matUnused = true;
|
bool matUnused = true;
|
||||||
|
|
||||||
|
Handle<SHMaterialInstance> matToCheck = renderable->HasMaterialChanged() ? renderable->GetPrevMaterial() : renderable->GetMaterial();
|
||||||
|
|
||||||
for (const auto& sb : subBatches)
|
for (const auto& sb : subBatches)
|
||||||
|
{
|
||||||
|
// Check material usage
|
||||||
for (const auto& rendId : sb.Renderables)
|
for (const auto& rendId : sb.Renderables)
|
||||||
{
|
{
|
||||||
auto rend = SHComponentManager::GetComponent<SHRenderable>(rendId);
|
auto rend = SHComponentManager::GetComponent<SHRenderable>(rendId);
|
||||||
if (rend)
|
if (rend)
|
||||||
{
|
{
|
||||||
if (rend->GetMaterial() == renderable->GetMaterial())
|
if (rend->GetMaterial() == matToCheck)
|
||||||
{
|
{
|
||||||
matUnused = false;
|
matUnused = false;
|
||||||
break;
|
break;
|
||||||
|
@ -101,10 +110,15 @@ namespace SHADE
|
||||||
SHLOG_WARNING("[SHBatch] Entity with a missing SHRenderable found!");
|
SHLOG_WARNING("[SHBatch] Entity with a missing SHRenderable found!");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Material is no longer in this library, so we remove it
|
// Material is no longer in this library, so we remove it
|
||||||
if (matUnused)
|
if (matUnused)
|
||||||
referencedMatInstances.erase(renderable->WasMaterialChanged() ? renderable->GetPrevMaterial() : renderable->GetMaterial());
|
referencedMatInstances.erase(renderable->HasChanged() ? renderable->GetPrevMaterial() : renderable->GetMaterial());
|
||||||
|
|
||||||
|
// Mesh is no longer in this batch, so we remove the associated sub batch
|
||||||
|
if (subBatch->Renderables.empty())
|
||||||
|
subBatches.erase(subBatch);
|
||||||
|
|
||||||
// Mark all as dirty
|
// Mark all as dirty
|
||||||
setAllDirtyFlags();
|
setAllDirtyFlags();
|
||||||
|
|
|
@ -110,29 +110,8 @@ namespace SHADE
|
||||||
graphicsTexCmdBuffer = graphicsCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
|
graphicsTexCmdBuffer = graphicsCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
|
||||||
|
|
||||||
|
|
||||||
// TODO: This is VERY temporarily here until a more solid resource management system is implemented
|
shaderModuleLibrary.ImportAllShaderSource(device);
|
||||||
shaderSourceLibrary.Init("../../TempShaderFolder/");
|
shaderModuleLibrary.ReflectAllShaderModules();
|
||||||
|
|
||||||
shaderSourceLibrary.LoadShader(0, "TestCubeVs.glsl", SH_SHADER_TYPE::VERTEX, true);
|
|
||||||
shaderSourceLibrary.LoadShader(1, "TestCubeFs.glsl", SH_SHADER_TYPE::FRAGMENT, true);
|
|
||||||
|
|
||||||
shaderSourceLibrary.LoadShader(2, "KirschCs.glsl", SH_SHADER_TYPE::COMPUTE, true);
|
|
||||||
shaderSourceLibrary.LoadShader(3, "PureCopyCs.glsl", SH_SHADER_TYPE::COMPUTE, true);
|
|
||||||
|
|
||||||
shaderSourceLibrary.LoadShader(4, "DeferredCompositeCs.glsl", SH_SHADER_TYPE::COMPUTE, true);
|
|
||||||
|
|
||||||
|
|
||||||
shaderModuleLibrary.ImportFromSourceLibrary(device, shaderSourceLibrary);
|
|
||||||
auto cubeVS = shaderModuleLibrary.GetShaderModule("TestCubeVs.glsl");
|
|
||||||
auto cubeFS = shaderModuleLibrary.GetShaderModule("TestCubeFs.glsl");
|
|
||||||
auto greyscale = shaderModuleLibrary.GetShaderModule("KirschCs.glsl");
|
|
||||||
auto pureCopy = shaderModuleLibrary.GetShaderModule("PureCopyCs.glsl");
|
|
||||||
auto deferredComposite = shaderModuleLibrary.GetShaderModule("DeferredCompositeCs.glsl");
|
|
||||||
cubeVS->Reflect();
|
|
||||||
cubeFS->Reflect();
|
|
||||||
greyscale->Reflect();
|
|
||||||
pureCopy->Reflect();
|
|
||||||
deferredComposite->Reflect();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHGraphicsSystem::InitSceneRenderGraph(void) noexcept
|
void SHGraphicsSystem::InitSceneRenderGraph(void) noexcept
|
||||||
|
@ -210,7 +189,7 @@ namespace SHADE
|
||||||
//gBufferNode->AddNodeCompute(pureCopyShader, { "Position", "Scene" });
|
//gBufferNode->AddNodeCompute(pureCopyShader, { "Position", "Scene" });
|
||||||
|
|
||||||
// deferred composite
|
// deferred composite
|
||||||
auto deferredCompositeShader = shaderModuleLibrary.GetShaderModule("DeferredCompositeCs.glsl");
|
auto deferredCompositeShader = shaderModuleLibrary.GetBuiltInShaderModule("DeferredComposite_CS");
|
||||||
gBufferNode->AddNodeCompute(deferredCompositeShader, { "Position", "Normals", "Albedo", "Light Layer Indices", "Scene" });
|
gBufferNode->AddNodeCompute(deferredCompositeShader, { "Position", "Normals", "Albedo", "Light Layer Indices", "Scene" });
|
||||||
|
|
||||||
|
|
||||||
|
@ -228,11 +207,10 @@ namespace SHADE
|
||||||
|
|
||||||
worldRenderer->SetCameraDirector(cameraSystem->CreateDirector());
|
worldRenderer->SetCameraDirector(cameraSystem->CreateDirector());
|
||||||
|
|
||||||
auto cubeVS = shaderModuleLibrary.GetShaderModule("TestCubeVs.glsl");
|
auto cubeVS = shaderModuleLibrary.GetBuiltInShaderModule("TestCube_VS");
|
||||||
auto cubeFS = shaderModuleLibrary.GetShaderModule("TestCubeFs.glsl");
|
auto cubeFS = shaderModuleLibrary.GetBuiltInShaderModule("TestCube_FS");
|
||||||
|
|
||||||
defaultMaterial = AddMaterial(cubeVS, cubeFS, gBufferSubpass);
|
defaultMaterial = AddMaterial(cubeVS, cubeFS, gBufferSubpass);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHGraphicsSystem::InitMiddleEnd(void) noexcept
|
void SHGraphicsSystem::InitMiddleEnd(void) noexcept
|
||||||
|
@ -737,7 +715,7 @@ namespace SHADE
|
||||||
auto& renderables = SHComponentManager::GetDense<SHRenderable>();
|
auto& renderables = SHComponentManager::GetDense<SHRenderable>();
|
||||||
for (auto& renderable : renderables)
|
for (auto& renderable : renderables)
|
||||||
{
|
{
|
||||||
if (!renderable.WasMaterialChanged())
|
if (!renderable.HasChanged())
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
// Remove from old material's SuperBatch
|
// Remove from old material's SuperBatch
|
||||||
|
@ -825,5 +803,10 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Handle<SHRenderGraphNode> SHGraphicsSystem::GetPrimaryRenderpass() const noexcept
|
||||||
|
{
|
||||||
|
return worldRenderGraph->GetNode(G_BUFFER_RENDER_GRAPH_NODE_NAME.data());
|
||||||
|
}
|
||||||
|
|
||||||
#pragma endregion MISC
|
#pragma endregion MISC
|
||||||
}
|
}
|
||||||
|
|
|
@ -25,7 +25,6 @@ of DigiPen Institute of Technology is prohibited.
|
||||||
#include "ECS_Base/System/SHSystemRoutine.h"
|
#include "ECS_Base/System/SHSystemRoutine.h"
|
||||||
#include "Graphics/Descriptors/SHVkDescriptorPool.h"
|
#include "Graphics/Descriptors/SHVkDescriptorPool.h"
|
||||||
#include "Graphics/RenderGraph/SHRenderGraph.h"
|
#include "Graphics/RenderGraph/SHRenderGraph.h"
|
||||||
#include "Graphics/MiddleEnd/Shaders/SHShaderSourceLibrary.h"
|
|
||||||
#include "Graphics/MiddleEnd/Shaders/SHShaderModuleLibrary.h"
|
#include "Graphics/MiddleEnd/Shaders/SHShaderModuleLibrary.h"
|
||||||
#include "SHMeshLibrary.h"
|
#include "SHMeshLibrary.h"
|
||||||
#include "Graphics/MiddleEnd/Materials/SHMaterialInstanceCache.h"
|
#include "Graphics/MiddleEnd/Materials/SHMaterialInstanceCache.h"
|
||||||
|
@ -136,7 +135,7 @@ namespace SHADE
|
||||||
void RemoveViewport(Handle<SHViewport> viewport);
|
void RemoveViewport(Handle<SHViewport> viewport);
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Material Creation Functions */
|
/* Material Functions */
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
Handle<SHMaterial> AddMaterial(Handle<SHVkShaderModule> vertShader, Handle<SHVkShaderModule> fragShader, Handle<SHSubpass> subpass);
|
Handle<SHMaterial> AddMaterial(Handle<SHVkShaderModule> vertShader, Handle<SHVkShaderModule> fragShader, Handle<SHSubpass> subpass);
|
||||||
void RemoveMaterial(Handle<SHMaterial> material);
|
void RemoveMaterial(Handle<SHMaterial> material);
|
||||||
|
@ -144,6 +143,8 @@ namespace SHADE
|
||||||
Handle<SHMaterialInstance> AddOrGetBaseMaterialInstance(Handle<SHMaterial> material);
|
Handle<SHMaterialInstance> AddOrGetBaseMaterialInstance(Handle<SHMaterial> material);
|
||||||
Handle<SHMaterialInstance> AddMaterialInstanceCopy(Handle<SHMaterialInstance> materialInst);
|
Handle<SHMaterialInstance> AddMaterialInstanceCopy(Handle<SHMaterialInstance> materialInst);
|
||||||
void RemoveMaterialInstance(Handle<SHMaterialInstance> materialInstance);
|
void RemoveMaterialInstance(Handle<SHMaterialInstance> materialInstance);
|
||||||
|
Handle<SHMaterial> GetDefaultMaterial() { return defaultMaterial; }
|
||||||
|
Handle<SHMaterialInstance> GetDefaultMaterialInstance() { return AddOrGetBaseMaterialInstance(defaultMaterial); }
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Mesh Registration Functions */
|
/* Mesh Registration Functions */
|
||||||
|
@ -287,12 +288,17 @@ namespace SHADE
|
||||||
#endif
|
#endif
|
||||||
Handle<SHMousePickSystem> GetMousePickSystem(void) const noexcept {return mousePickSystem;};
|
Handle<SHMousePickSystem> GetMousePickSystem(void) const noexcept {return mousePickSystem;};
|
||||||
Handle<SHPostOffscreenRenderSystem> GetPostOffscreenRenderSystem(void) const noexcept {return postOffscreenRender;};
|
Handle<SHPostOffscreenRenderSystem> GetPostOffscreenRenderSystem(void) const noexcept {return postOffscreenRender;};
|
||||||
|
Handle<SHRenderGraphNode> GetPrimaryRenderpass() const noexcept;
|
||||||
//SHRenderGraph const& GetRenderGraph(void) const noexcept;
|
//SHRenderGraph const& GetRenderGraph(void) const noexcept;
|
||||||
|
|
||||||
//Handle<SHVkRenderpass> GetRenderPass() const { return renderPass; }
|
//Handle<SHVkRenderpass> GetRenderPass() const { return renderPass; }
|
||||||
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/* Constants */
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
static constexpr std::string_view G_BUFFER_RENDER_GRAPH_NODE_NAME = "G-Buffer";
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Data Members */
|
/* Data Members */
|
||||||
|
@ -340,8 +346,6 @@ namespace SHADE
|
||||||
Handle<SHCamera> worldCamera;
|
Handle<SHCamera> worldCamera;
|
||||||
Handle<SHCamera> screenCamera;
|
Handle<SHCamera> screenCamera;
|
||||||
|
|
||||||
// TODO: Temporary only until resource library from Xiao Qi is implemented
|
|
||||||
SHShaderSourceLibrary shaderSourceLibrary;
|
|
||||||
SHShaderModuleLibrary shaderModuleLibrary;
|
SHShaderModuleLibrary shaderModuleLibrary;
|
||||||
|
|
||||||
// Temp Materials
|
// Temp Materials
|
||||||
|
|
|
@ -4,6 +4,8 @@
|
||||||
#include "Graphics/Pipeline/SHVkPipeline.h"
|
#include "Graphics/Pipeline/SHVkPipeline.h"
|
||||||
#include "SHGraphicsConstants.h"
|
#include "SHGraphicsConstants.h"
|
||||||
#include "Graphics/Shaders/BlockInterface/SHShaderBlockInterface.h"
|
#include "Graphics/Shaders/BlockInterface/SHShaderBlockInterface.h"
|
||||||
|
#include "Math/Vector/SHVec3.h"
|
||||||
|
#include "Math/Vector/SHVec4.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -23,7 +25,7 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
|
|
||||||
// Allocate memory for properties
|
// Allocate memory for properties
|
||||||
const Handle<SHShaderBlockInterface> SHADER_INFO = getShaderBlockInterface();
|
const Handle<SHShaderBlockInterface> SHADER_INFO = GetShaderBlockInterface();
|
||||||
propMemorySize = SHADER_INFO ? SHADER_INFO->GetBytesRequired() : 0;
|
propMemorySize = SHADER_INFO ? SHADER_INFO->GetBytesRequired() : 0;
|
||||||
if (propMemorySize <= 0)
|
if (propMemorySize <= 0)
|
||||||
{
|
{
|
||||||
|
@ -49,6 +51,22 @@ namespace SHADE
|
||||||
// Reset all the properties to default values
|
// Reset all the properties to default values
|
||||||
if (propMemory)
|
if (propMemory)
|
||||||
memset(propMemory.get(), 0, propMemorySize);
|
memset(propMemory.get(), 0, propMemorySize);
|
||||||
|
|
||||||
|
// Initialize Vectors to all 1.0 by default
|
||||||
|
const Handle<SHShaderBlockInterface> SHADER_INFO = GetShaderBlockInterface();
|
||||||
|
for (int i = 0; i < SHADER_INFO->GetVariableCount(); ++i)
|
||||||
|
{
|
||||||
|
const auto& VAR = SHADER_INFO->GetVariable(i);
|
||||||
|
switch (VAR->type)
|
||||||
|
{
|
||||||
|
case SHShaderBlockInterface::Variable::Type::VECTOR3:
|
||||||
|
setPropertyUnsafe(VAR->offset, SHVec3::One);
|
||||||
|
break;
|
||||||
|
case SHShaderBlockInterface::Variable::Type::VECTOR4:
|
||||||
|
setPropertyUnsafe(VAR->offset, SHVec4::One);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHMaterial::ExportProperties(void* dest) const noexcept
|
void SHMaterial::ExportProperties(void* dest) const noexcept
|
||||||
|
@ -59,14 +77,14 @@ namespace SHADE
|
||||||
|
|
||||||
size_t SHMaterial::GetPropertiesMemorySize() const noexcept
|
size_t SHMaterial::GetPropertiesMemorySize() const noexcept
|
||||||
{
|
{
|
||||||
const Handle<SHShaderBlockInterface> SHADER_INFO = getShaderBlockInterface();
|
const Handle<SHShaderBlockInterface> SHADER_INFO = GetShaderBlockInterface();
|
||||||
return SHADER_INFO ? SHADER_INFO->GetBytesRequired() : 0;
|
return SHADER_INFO ? SHADER_INFO->GetBytesRequired() : 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Helper Functions */
|
/* Helper Functions */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
Handle<SHShaderBlockInterface> SHMaterial::getShaderBlockInterface() const noexcept
|
Handle<SHShaderBlockInterface> SHMaterial::GetShaderBlockInterface() const noexcept
|
||||||
{
|
{
|
||||||
return pipeline->GetPipelineLayout()->GetShaderBlockInterface
|
return pipeline->GetPipelineLayout()->GetShaderBlockInterface
|
||||||
(
|
(
|
||||||
|
|
|
@ -50,13 +50,24 @@ namespace SHADE
|
||||||
template<typename T>
|
template<typename T>
|
||||||
void SetProperty(const std::string& key, const T& value);
|
void SetProperty(const std::string& key, const T& value);
|
||||||
template<typename T>
|
template<typename T>
|
||||||
|
void SetProperty(uint32_t memOffset, const T& value);
|
||||||
|
template<typename T>
|
||||||
T& GetProperty(const std::string& key);
|
T& GetProperty(const std::string& key);
|
||||||
template<typename T>
|
template<typename T>
|
||||||
const T& GetProperty(const std::string& key) const;
|
const T& GetProperty(const std::string& key) const;
|
||||||
|
template<typename T>
|
||||||
|
T& GetProperty(uint32_t memOffset);
|
||||||
|
template<typename T>
|
||||||
|
const T& GetProperty(uint32_t memOffset) const;
|
||||||
void ResetProperties();
|
void ResetProperties();
|
||||||
void ExportProperties(void* dest) const noexcept;
|
void ExportProperties(void* dest) const noexcept;
|
||||||
Byte GetPropertiesMemorySize() const noexcept;
|
Byte GetPropertiesMemorySize() const noexcept;
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/* Query Functions */
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
Handle<SHShaderBlockInterface> GetShaderBlockInterface() const noexcept;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Data Members */
|
/* Data Members */
|
||||||
|
@ -68,7 +79,8 @@ namespace SHADE
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Helper Functions */
|
/* Helper Functions */
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
Handle<SHShaderBlockInterface> getShaderBlockInterface() const noexcept;
|
template<typename T>
|
||||||
|
inline void setPropertyUnsafe(uint32_t memOffset, const T& value); // SetProperty() but without checks
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -25,7 +25,7 @@ namespace SHADE
|
||||||
template<typename T>
|
template<typename T>
|
||||||
void SHMaterial::SetProperty(const std::string& key, const T& value)
|
void SHMaterial::SetProperty(const std::string& key, const T& value)
|
||||||
{
|
{
|
||||||
const auto SHADER_INFO = getShaderBlockInterface();
|
const auto SHADER_INFO = GetShaderBlockInterface();
|
||||||
const auto PROP_INFO = SHADER_INFO->GetVariable(key);
|
const auto PROP_INFO = SHADER_INFO->GetVariable(key);
|
||||||
if (PROP_INFO == nullptr)
|
if (PROP_INFO == nullptr)
|
||||||
{
|
{
|
||||||
|
@ -33,21 +33,32 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
|
|
||||||
// Get offset and modify the memory directly
|
// Get offset and modify the memory directly
|
||||||
T* dataPtr = propMemory.get() + PROP_INFO->offset;
|
T* dataPtr = reinterpret_cast<T*>(propMemory.get() + PROP_INFO->offset);
|
||||||
*dataPtr = value;
|
*dataPtr = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
void SHMaterial::SetProperty(uint32_t memOffset, const T& value)
|
||||||
|
{
|
||||||
|
// Check if out of bounds
|
||||||
|
if (memOffset + sizeof(T) > propMemorySize)
|
||||||
|
throw std::invalid_argument("Attempted to set an invalid property!");
|
||||||
|
// Set
|
||||||
|
setPropertyUnsafe(memOffset, value);
|
||||||
|
}
|
||||||
|
|
||||||
template<typename T>
|
template<typename T>
|
||||||
T& SHMaterial::GetProperty(const std::string& key)
|
T& SHMaterial::GetProperty(const std::string& key)
|
||||||
{
|
{
|
||||||
const auto SHADER_INFO = getShaderBlockInterface();
|
const auto SHADER_INFO = GetShaderBlockInterface();
|
||||||
const auto PROP_INFO = SHADER_INFO->GetVariable(key);
|
const auto PROP_INFO = SHADER_INFO->GetVariable(key);
|
||||||
if (PROP_INFO == nullptr)
|
if (PROP_INFO == nullptr)
|
||||||
{
|
{
|
||||||
throw std::invalid_argument("Attempted to set an invalid property!");
|
throw std::invalid_argument("Attempted to retrieve an invalid property!");
|
||||||
}
|
}
|
||||||
|
|
||||||
// Get offset and return the memory directly
|
// Get offset and return the memory directly
|
||||||
T* dataPtr = propMemory.get() + PROP_INFO->offset;
|
T* dataPtr = reinterpret_cast<T*>(propMemory.get() + PROP_INFO->offset);
|
||||||
return *dataPtr;
|
return *dataPtr;
|
||||||
}
|
}
|
||||||
template<typename T>
|
template<typename T>
|
||||||
|
@ -56,4 +67,24 @@ namespace SHADE
|
||||||
return const_cast<const T&>(const_cast<SHMaterial*>(this)->GetProperty(key));
|
return const_cast<const T&>(const_cast<SHMaterial*>(this)->GetProperty(key));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
const T& SHMaterial::GetProperty(uint32_t memOffset) const
|
||||||
|
{
|
||||||
|
// Check if out of bounds
|
||||||
|
if (memOffset + sizeof(T) > propMemorySize)
|
||||||
|
throw std::invalid_argument("Attempted to retrieve an invalid property!");
|
||||||
|
return *(reinterpret_cast<T*>(propMemory.get() + memOffset));
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
T& SHMaterial::GetProperty(uint32_t memOffset)
|
||||||
|
{
|
||||||
|
return const_cast<const T&>(const_cast<SHMaterial*>(this)->GetProperty(memOffset));
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
void SHMaterial::setPropertyUnsafe(uint32_t memOffset, const T& value)
|
||||||
|
{
|
||||||
|
(*reinterpret_cast<T*>(propMemory.get() + memOffset)) = value;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -69,15 +69,15 @@ namespace SHADE
|
||||||
|
|
||||||
// Search Override Data for the property
|
// Search Override Data for the property
|
||||||
uint32_t PROP_IDX = SHADER_INFO->GetVariableIndex(key);
|
uint32_t PROP_IDX = SHADER_INFO->GetVariableIndex(key);
|
||||||
auto prop = std::find(overrideData.begin(), overrideData.end(), [&](const OverrideData& data)
|
auto prop = std::find_if(overrideData.begin(), overrideData.end(), [&](const OverrideData& data)
|
||||||
{
|
{
|
||||||
return PROP_IDX == data.Index;
|
return PROP_IDX == data.Index;
|
||||||
});
|
});
|
||||||
if (prop == overrideData.end())
|
if (prop == overrideData.end())
|
||||||
throw std::invalid_argument("Attempted to get an property that was not set previously!");
|
throw std::invalid_argument("Attempted to get an property that was not set previously!");
|
||||||
|
|
||||||
// Get offset and return the memory directly
|
// Get offset and return the memory directly
|
||||||
T* dataPtr = dataStore.get() + prop->StoredDataOffset;
|
T* dataPtr = reinterpret_cast<T*>(dataStore.get() + prop->StoredDataOffset);
|
||||||
return *dataPtr;
|
return *dataPtr;
|
||||||
}
|
}
|
||||||
template<typename T>
|
template<typename T>
|
||||||
|
|
|
@ -17,7 +17,8 @@ of DigiPen Institute of Technology is prohibited.
|
||||||
// Project Includes
|
// Project Includes
|
||||||
#include "Resource/SHHandle.h"
|
#include "Resource/SHHandle.h"
|
||||||
#include "Resource/SHResourceLibrary.h"
|
#include "Resource/SHResourceLibrary.h"
|
||||||
#include "Math/SHMath.h"
|
#include "Math/Vector/SHVec2.h"
|
||||||
|
#include "Math/Vector/SHVec3.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
|
|
@ -23,7 +23,7 @@ namespace SHADE
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
void SHRenderable::OnCreate()
|
void SHRenderable::OnCreate()
|
||||||
{
|
{
|
||||||
materialChanged = true;
|
matChanged = true;
|
||||||
sharedMaterial = {};
|
sharedMaterial = {};
|
||||||
material = {};
|
material = {};
|
||||||
oldMaterial = {};
|
oldMaterial = {};
|
||||||
|
@ -55,7 +55,7 @@ namespace SHADE
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// Flag that material was changed
|
// Flag that material was changed
|
||||||
materialChanged = true;
|
matChanged = true;
|
||||||
|
|
||||||
// Free copies of materials if any
|
// Free copies of materials if any
|
||||||
if (material)
|
if (material)
|
||||||
|
@ -93,14 +93,40 @@ namespace SHADE
|
||||||
return material;
|
return material;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Mesh Functions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
void SHRenderable::SetMesh(Handle<SHMesh> newMesh)
|
||||||
|
{
|
||||||
|
oldMesh = mesh;
|
||||||
|
mesh = newMesh;
|
||||||
|
meshChanged = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Light Functions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
uint8_t SHRenderable::GetLightLayer(void) const noexcept
|
uint8_t SHRenderable::GetLightLayer(void) const noexcept
|
||||||
{
|
{
|
||||||
return lightLayer;
|
return lightLayer;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Batcher Dispatcher Functions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
void SHRenderable::ResetChangedFlag()
|
void SHRenderable::ResetChangedFlag()
|
||||||
{
|
{
|
||||||
materialChanged = false;
|
matChanged = false;
|
||||||
oldMaterial = {};
|
meshChanged = false;
|
||||||
|
oldMaterial = {};
|
||||||
|
oldMesh = {};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
RTTR_REGISTRATION
|
||||||
|
{
|
||||||
|
using namespace SHADE;
|
||||||
|
using namespace rttr;
|
||||||
|
|
||||||
|
registration::class_<SHRenderable>("Renderable Component");
|
||||||
|
}
|
|
@ -11,9 +11,10 @@ of DigiPen Institute of Technology is prohibited.
|
||||||
*//*************************************************************************************/
|
*//*************************************************************************************/
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
// External Dependencies
|
||||||
|
#include <rttr/registration>
|
||||||
// Project Includes
|
// Project Includes
|
||||||
#include "Resource/SHHandle.h"
|
#include "Resource/SHHandle.h"
|
||||||
//#include "SHTransform.h"
|
|
||||||
#include "ECS_Base/Components/SHComponent.h"
|
#include "ECS_Base/Components/SHComponent.h"
|
||||||
#include "Math/SHMatrix.h"
|
#include "Math/SHMatrix.h"
|
||||||
#include "SH_API.h"
|
#include "SH_API.h"
|
||||||
|
@ -50,33 +51,42 @@ namespace SHADE
|
||||||
void SetMaterial(Handle<SHMaterialInstance> materialInstance);
|
void SetMaterial(Handle<SHMaterialInstance> materialInstance);
|
||||||
Handle<SHMaterialInstance> GetMaterial() const;
|
Handle<SHMaterialInstance> GetMaterial() const;
|
||||||
Handle<SHMaterialInstance> GetModifiableMaterial();
|
Handle<SHMaterialInstance> GetModifiableMaterial();
|
||||||
|
Handle<SHMaterialInstance> GetPrevMaterial() const noexcept { return oldMaterial; }
|
||||||
|
bool HasMaterialChanged() const noexcept { return matChanged; }
|
||||||
|
|
||||||
/*-------------------------------------------------------------------------------*/
|
/*-------------------------------------------------------------------------------*/
|
||||||
/* Getter Functions */
|
/* Mesh Functions */
|
||||||
|
/*-------------------------------------------------------------------------------*/
|
||||||
|
void SetMesh(Handle<SHMesh> newMesh);
|
||||||
|
Handle<SHMesh> GetMesh() const noexcept { return mesh; }
|
||||||
|
Handle<SHMesh> GetPrevMesh() const noexcept { return oldMesh; }
|
||||||
|
bool HasMeshChanged() const noexcept { return meshChanged; }
|
||||||
|
|
||||||
|
/*-------------------------------------------------------------------------------*/
|
||||||
|
/* Light Functions */
|
||||||
/*-------------------------------------------------------------------------------*/
|
/*-------------------------------------------------------------------------------*/
|
||||||
bool WasMaterialChanged() const noexcept { return materialChanged; }
|
|
||||||
Handle<SHMaterialInstance> GetPrevMaterial() const noexcept { return oldMaterial; }
|
|
||||||
uint8_t GetLightLayer (void) const noexcept;
|
uint8_t GetLightLayer (void) const noexcept;
|
||||||
|
|
||||||
/*-------------------------------------------------------------------------------*/
|
/*-------------------------------------------------------------------------------*/
|
||||||
/* Batcher Dispatcher Functions */
|
/* Batcher Dispatcher Functions */
|
||||||
/*-------------------------------------------------------------------------------*/
|
/*-------------------------------------------------------------------------------*/
|
||||||
|
bool HasChanged() const noexcept { return matChanged || meshChanged; } // Whether or not the mesh or material has changed
|
||||||
void ResetChangedFlag(); // TODO: Lock it so that only SHBatcherDispatcher can access this
|
void ResetChangedFlag(); // TODO: Lock it so that only SHBatcherDispatcher can access this
|
||||||
|
|
||||||
/*-------------------------------------------------------------------------------*/
|
|
||||||
/* Data Members */
|
|
||||||
/*-------------------------------------------------------------------------------*/
|
|
||||||
Handle<SHMesh> Mesh;
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/*-------------------------------------------------------------------------------*/
|
/*-------------------------------------------------------------------------------*/
|
||||||
/* Data Members */
|
/* Data Members */
|
||||||
/*-------------------------------------------------------------------------------*/
|
/*-------------------------------------------------------------------------------*/
|
||||||
|
Handle<SHMesh> mesh;
|
||||||
|
Handle<SHMesh> oldMesh;
|
||||||
|
bool meshChanged = true;
|
||||||
Handle<SHMaterialInstance> sharedMaterial;
|
Handle<SHMaterialInstance> sharedMaterial;
|
||||||
Handle<SHMaterialInstance> material;
|
Handle<SHMaterialInstance> material;
|
||||||
bool materialChanged = true;
|
bool matChanged = true;
|
||||||
Handle<SHMaterialInstance> oldMaterial;
|
Handle<SHMaterialInstance> oldMaterial;
|
||||||
uint8_t lightLayer;
|
uint8_t lightLayer;
|
||||||
|
|
||||||
|
RTTR_ENABLE()
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
#include "SHPch.h"
|
#include "SHPch.h"
|
||||||
#include "SHShaderModuleLibrary.h"
|
#include "SHShaderModuleLibrary.h"
|
||||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||||
|
#include "Assets/SHAssetManager.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -18,33 +19,33 @@ namespace SHADE
|
||||||
|
|
||||||
*/
|
*/
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
void SHShaderModuleLibrary::ImportFromSourceLibrary(Handle<SHVkLogicalDevice>& logicalDeviceHdl, SHShaderSourceLibrary const& sourceLib) noexcept
|
//void SHShaderModuleLibrary::ImportFromSourceLibrary(Handle<SHVkLogicalDevice>& logicalDeviceHdl, SHShaderSourceLibrary const& sourceLib) noexcept
|
||||||
{
|
//{
|
||||||
auto const& sources = sourceLib.GetSourceLibrary();
|
// auto const& sources = sourceLib.GetSourceLibrary();
|
||||||
for (auto const& source : sources)
|
// for (auto const& source : sources)
|
||||||
{
|
// {
|
||||||
vk::ShaderStageFlagBits shaderType{};
|
// vk::ShaderStageFlagBits shaderType{};
|
||||||
switch (source.shaderType)
|
// switch (source.shaderType)
|
||||||
{
|
// {
|
||||||
case SH_SHADER_TYPE::VERTEX:
|
// case SH_SHADER_TYPE::VERTEX:
|
||||||
shaderType = vk::ShaderStageFlagBits::eVertex;
|
// shaderType = vk::ShaderStageFlagBits::eVertex;
|
||||||
break;
|
// break;
|
||||||
case SH_SHADER_TYPE::FRAGMENT:
|
// case SH_SHADER_TYPE::FRAGMENT:
|
||||||
shaderType = vk::ShaderStageFlagBits::eFragment;
|
// shaderType = vk::ShaderStageFlagBits::eFragment;
|
||||||
break;
|
// break;
|
||||||
case SH_SHADER_TYPE::COMPUTE:
|
// case SH_SHADER_TYPE::COMPUTE:
|
||||||
shaderType = vk::ShaderStageFlagBits::eCompute;
|
// shaderType = vk::ShaderStageFlagBits::eCompute;
|
||||||
break;
|
// break;
|
||||||
default:
|
// default:
|
||||||
shaderType = vk::ShaderStageFlagBits::eVertex;
|
// shaderType = vk::ShaderStageFlagBits::eVertex;
|
||||||
break;
|
// break;
|
||||||
}
|
// }
|
||||||
|
|
||||||
Handle<SHVkShaderModule> newShaderModule = logicalDeviceHdl->CreateShaderModule(source.spirvBinary, "main", shaderType, source.name);
|
// Handle<SHVkShaderModule> newShaderModule = logicalDeviceHdl->CreateShaderModule(source.spirvBinary, "main", shaderType, source.name);
|
||||||
shaderModules.emplace(source.id, newShaderModule);
|
// shaderModules.emplace(source.id, newShaderModule);
|
||||||
stringToID.emplace(source.name, source.id);
|
// stringToID.emplace(source.name, source.id);
|
||||||
}
|
// }
|
||||||
}
|
//}
|
||||||
|
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
/*!
|
/*!
|
||||||
|
@ -58,12 +59,81 @@ namespace SHADE
|
||||||
|
|
||||||
*/
|
*/
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
Handle<SHVkShaderModule> SHShaderModuleLibrary::GetShaderModule(std::string shaderName) const noexcept
|
//Handle<SHVkShaderModule> SHShaderModuleLibrary::GetShaderModule(std::string shaderName) const noexcept
|
||||||
|
//{
|
||||||
|
// if (stringToID.contains(shaderName))
|
||||||
|
// return shaderModules.at(stringToID.at(shaderName));
|
||||||
|
// else
|
||||||
|
// return {};
|
||||||
|
//}
|
||||||
|
|
||||||
|
vk::ShaderStageFlagBits SHShaderModuleLibrary::GetVkShaderFlag(SH_SHADER_TYPE type) noexcept
|
||||||
{
|
{
|
||||||
if (stringToID.contains(shaderName))
|
vk::ShaderStageFlagBits shaderType{};
|
||||||
return shaderModules.at(stringToID.at(shaderName));
|
switch (type)
|
||||||
else
|
{
|
||||||
return {};
|
case SH_SHADER_TYPE::VERTEX:
|
||||||
|
shaderType = vk::ShaderStageFlagBits::eVertex;
|
||||||
|
break;
|
||||||
|
case SH_SHADER_TYPE::FRAGMENT:
|
||||||
|
shaderType = vk::ShaderStageFlagBits::eFragment;
|
||||||
|
break;
|
||||||
|
case SH_SHADER_TYPE::COMPUTE:
|
||||||
|
shaderType = vk::ShaderStageFlagBits::eCompute;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
shaderType = vk::ShaderStageFlagBits::eVertex;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return shaderType;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Handle<SHVkShaderModule> SHShaderModuleLibrary::GetBuiltInShaderModule(std::string shaderName) const noexcept
|
||||||
|
{
|
||||||
|
if (builtInShaderModules.contains(shaderName))
|
||||||
|
return builtInShaderModules.at(shaderName);
|
||||||
|
else
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHShaderModuleLibrary::ImportAllShaderSource(Handle<SHVkLogicalDevice>& logicalDeviceHdl) noexcept
|
||||||
|
{
|
||||||
|
uint32_t idCounter{ 0 };
|
||||||
|
|
||||||
|
auto const data = SHAssetManager::GetAllDataOfType(AssetType::SHADER);
|
||||||
|
for (auto const& dataPtr : data)
|
||||||
|
{
|
||||||
|
auto const shader = dynamic_cast<SHShaderAsset const*>(dataPtr);
|
||||||
|
|
||||||
|
Handle<SHVkShaderModule> newShaderModule =
|
||||||
|
logicalDeviceHdl->CreateShaderModule(shader->spirvBinary, "main", GetVkShaderFlag(shader->shaderType), shader->name);
|
||||||
|
|
||||||
|
shaderModules.emplace(idCounter++, newShaderModule);
|
||||||
|
}
|
||||||
|
|
||||||
|
auto const builtIn = SHAssetManager::GetAllDataOfType(AssetType::SHADER_BUILT_IN);
|
||||||
|
for (auto const& dataPtr : builtIn)
|
||||||
|
{
|
||||||
|
auto const shader = dynamic_cast<SHShaderAsset const*>(dataPtr);
|
||||||
|
|
||||||
|
Handle<SHVkShaderModule> newShaderModule =
|
||||||
|
logicalDeviceHdl->CreateShaderModule(shader->spirvBinary, "main", GetVkShaderFlag(shader->shaderType), shader->name);
|
||||||
|
|
||||||
|
builtInShaderModules.emplace(shader->name, newShaderModule);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHShaderModuleLibrary::ReflectAllShaderModules() noexcept
|
||||||
|
{
|
||||||
|
for (auto& module : shaderModules)
|
||||||
|
{
|
||||||
|
module.second->Reflect();
|
||||||
|
}
|
||||||
|
|
||||||
|
for (auto& module : builtInShaderModules)
|
||||||
|
{
|
||||||
|
module.second->Reflect();
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
|
@ -2,8 +2,7 @@
|
||||||
#define SH_SHADER_MODULE_LIBRARY_H
|
#define SH_SHADER_MODULE_LIBRARY_H
|
||||||
|
|
||||||
#include "Graphics/Shaders/SHVkShaderModule.h"
|
#include "Graphics/Shaders/SHVkShaderModule.h"
|
||||||
#include "SHShaderSourceLibrary.h"
|
#include "Assets/Asset Types/SHShaderAsset.h"
|
||||||
#include <map>
|
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -22,20 +21,23 @@ namespace SHADE
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
//! Stored shader modules
|
//! Stored shader modules
|
||||||
std::unordered_map<uint32_t, Handle<SHVkShaderModule>> shaderModules;
|
std::unordered_map<uint32_t, Handle<SHVkShaderModule>> shaderModules;
|
||||||
|
std::unordered_map<std::string, Handle<SHVkShaderModule>> builtInShaderModules;
|
||||||
|
|
||||||
//! We want some sort of interface with strings, instead of ints
|
inline vk::ShaderStageFlagBits GetVkShaderFlag(SH_SHADER_TYPE type) noexcept;
|
||||||
std::map<std::string, uint32_t> stringToID;
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
/* PUBLIC MEMBER FUNCTIONS */
|
/* PUBLIC MEMBER FUNCTIONS */
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
void ImportFromSourceLibrary(Handle<SHVkLogicalDevice>& logicalDeviceHdl, SHShaderSourceLibrary const& sourceLib) noexcept;
|
//void ImportFromSourceLibrary(Handle<SHVkLogicalDevice>& logicalDeviceHdl, SHShaderSourceLibrary const& sourceLib) noexcept;
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
/* SETTERS AND GETTERS */
|
/* SETTERS AND GETTERS */
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
Handle<SHVkShaderModule> GetShaderModule(std::string shaderName) const noexcept;
|
Handle<SHVkShaderModule> GetBuiltInShaderModule(std::string shaderName) const noexcept;
|
||||||
|
|
||||||
|
void ImportAllShaderSource(Handle<SHVkLogicalDevice>& logicalDeviceHdl) noexcept;
|
||||||
|
void ReflectAllShaderModules() noexcept;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,308 +0,0 @@
|
||||||
#include "SHPch.h"
|
|
||||||
#include <filesystem>
|
|
||||||
#include <fstream>
|
|
||||||
#include "SHShaderSourceLibrary.h"
|
|
||||||
#include "Tools/SHLogger.h"
|
|
||||||
|
|
||||||
namespace SHADE
|
|
||||||
{
|
|
||||||
/***************************************************************************/
|
|
||||||
/*!
|
|
||||||
|
|
||||||
\brief
|
|
||||||
Initializes the directory to take assets from. TODO: Only temporary until
|
|
||||||
the resource manager is implemented.
|
|
||||||
|
|
||||||
\param directory
|
|
||||||
|
|
||||||
\return
|
|
||||||
|
|
||||||
*/
|
|
||||||
/***************************************************************************/
|
|
||||||
void SHShaderSourceLibrary::Init (std::string directory) noexcept
|
|
||||||
{
|
|
||||||
shaderDirectory = directory;
|
|
||||||
if (shaderDirectory.back() != '/')
|
|
||||||
{
|
|
||||||
shaderDirectory += '/';
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/***************************************************************************/
|
|
||||||
/*!
|
|
||||||
|
|
||||||
\brief
|
|
||||||
Private member function to compile a shader STRING source to binary and
|
|
||||||
returns a vector of 4 bytes.
|
|
||||||
|
|
||||||
\param glslSource
|
|
||||||
The GLSL string source.
|
|
||||||
|
|
||||||
\param type
|
|
||||||
Type of the shader: vertex, fragment, compute, etc.
|
|
||||||
|
|
||||||
\param opLevel
|
|
||||||
Optimization level.
|
|
||||||
|
|
||||||
\return
|
|
||||||
Returns a vector of the binary data.
|
|
||||||
|
|
||||||
*/
|
|
||||||
/***************************************************************************/
|
|
||||||
std::vector<uint32_t> SHShaderSourceLibrary::CompileToBinary(std::string const& glslSource, char const* const spirvFilename, SH_SHADER_TYPE type, shaderc_optimization_level opLevel /*= shaderc_optimization_level_zero*/)
|
|
||||||
{
|
|
||||||
// shaderc compiler
|
|
||||||
shaderc::Compiler compiler;
|
|
||||||
shaderc::CompileOptions options;
|
|
||||||
|
|
||||||
options.AddMacroDefinition("MY_DEFINE", "1");
|
|
||||||
|
|
||||||
// Set optimization levels
|
|
||||||
if (opLevel != shaderc_optimization_level_zero)
|
|
||||||
options.SetOptimizationLevel(opLevel);
|
|
||||||
|
|
||||||
// Attempt to get the shaderc equivalent shader stage
|
|
||||||
shaderc_shader_kind shaderKind;
|
|
||||||
switch (type)
|
|
||||||
{
|
|
||||||
case SH_SHADER_TYPE::VERTEX:
|
|
||||||
shaderKind = shaderc_shader_kind::shaderc_glsl_vertex_shader;
|
|
||||||
break;
|
|
||||||
case SH_SHADER_TYPE::FRAGMENT:
|
|
||||||
shaderKind = shaderc_shader_kind::shaderc_glsl_fragment_shader;
|
|
||||||
break;
|
|
||||||
case SH_SHADER_TYPE::COMPUTE:
|
|
||||||
shaderKind = shaderc_shader_kind::shaderc_glsl_compute_shader;
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
shaderKind = shaderc_shader_kind::shaderc_glsl_vertex_shader;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Compile the shader and get the result
|
|
||||||
shaderc::SpvCompilationResult compileResult = compiler.CompileGlslToSpv(glslSource, shaderKind, spirvFilename, options);
|
|
||||||
|
|
||||||
if (compileResult.GetCompilationStatus() != shaderc_compilation_status_success)
|
|
||||||
{
|
|
||||||
SHLOG_ERROR("Shaderc failed to compile GLSL shader to binary | " + compileResult.GetErrorMessage());
|
|
||||||
}
|
|
||||||
|
|
||||||
return { compileResult.begin(), compileResult.end() };
|
|
||||||
}
|
|
||||||
|
|
||||||
/***************************************************************************/
|
|
||||||
/*!
|
|
||||||
|
|
||||||
\brief
|
|
||||||
TODO: Delete after file IO is implemented. Loads a shader from disk.
|
|
||||||
|
|
||||||
\param filePath
|
|
||||||
file path to the shader in the asset directory.
|
|
||||||
|
|
||||||
\return
|
|
||||||
Returns the data in the file in string form.
|
|
||||||
|
|
||||||
*/
|
|
||||||
/***************************************************************************/
|
|
||||||
std::string SHShaderSourceLibrary::GetStringFromFile(char const* filePath) noexcept
|
|
||||||
{
|
|
||||||
// Retrieve contents from filePath
|
|
||||||
// Ensure ifstream objects can throw exceptions
|
|
||||||
std::ifstream iFile;
|
|
||||||
iFile.exceptions(std::ifstream::failbit | std::ifstream::badbit);
|
|
||||||
std::string fileContent = "";
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
// Open file
|
|
||||||
// Read file's buffer contents into streams
|
|
||||||
iFile.open(filePath);
|
|
||||||
std::stringstream fileStream;
|
|
||||||
fileStream << iFile.rdbuf();
|
|
||||||
|
|
||||||
fileContent = fileStream.str();
|
|
||||||
|
|
||||||
// Close file handler
|
|
||||||
iFile.close();
|
|
||||||
}
|
|
||||||
catch (std::ifstream::failure e)
|
|
||||||
{
|
|
||||||
std::cerr << "File was not successfully read" << filePath << std::endl;
|
|
||||||
}
|
|
||||||
|
|
||||||
return fileContent;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/***************************************************************************/
|
|
||||||
/*!
|
|
||||||
|
|
||||||
\brief
|
|
||||||
Load a shader into the library.
|
|
||||||
|
|
||||||
\param filePath
|
|
||||||
file path to the shader in the asset directory.
|
|
||||||
|
|
||||||
*/
|
|
||||||
/***************************************************************************/
|
|
||||||
bool SHShaderSourceLibrary::LoadShader (uint32_t id, std::string glslFile, SH_SHADER_TYPE type, bool checkSpirvOutdated/* = true*/, bool recompileAnyway /*= false*/) noexcept
|
|
||||||
{
|
|
||||||
//if (sourceLibrary.contains(id))
|
|
||||||
//{
|
|
||||||
// SHLOG_ERROR("Shader with ID passed in already exists. Use a different ID");
|
|
||||||
// return false;
|
|
||||||
//}
|
|
||||||
|
|
||||||
std::string fullGLSLPath = shaderDirectory + glslFile;
|
|
||||||
auto path = std::filesystem::path(fullGLSLPath);
|
|
||||||
|
|
||||||
if (path.extension() != ".glsl")
|
|
||||||
{
|
|
||||||
SHLOG_ERROR("Shader is not GLSL file, failed to load shader. ");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string spirvFilepath = path.replace_extension("spv").string();
|
|
||||||
|
|
||||||
SHShaderData newShaderData{};
|
|
||||||
newShaderData.shaderType = type;
|
|
||||||
|
|
||||||
// spirv file
|
|
||||||
std::ifstream spirvFile(spirvFilepath, std::ios::ate | std::ios::binary);
|
|
||||||
|
|
||||||
// If we disable spirv validation, file is not checked
|
|
||||||
if (!recompileAnyway &&
|
|
||||||
spirvFile.is_open() &&
|
|
||||||
(checkSpirvOutdated ? (std::filesystem::last_write_time(spirvFilepath) > std::filesystem::last_write_time(fullGLSLPath)) : true))
|
|
||||||
{
|
|
||||||
// Get file size of binary
|
|
||||||
uint32_t fileSize = static_cast<uint32_t>(spirvFile.tellg());
|
|
||||||
|
|
||||||
// resize container to store binary
|
|
||||||
newShaderData.spirvBinary.resize(fileSize / sizeof(uint32_t));
|
|
||||||
|
|
||||||
// Read data from binary file to container
|
|
||||||
spirvFile.seekg(0);
|
|
||||||
spirvFile.read(reinterpret_cast<char*>(newShaderData.spirvBinary.data()), fileSize);
|
|
||||||
|
|
||||||
// close file
|
|
||||||
spirvFile.close();
|
|
||||||
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// Use glslc to generate spirv file
|
|
||||||
newShaderData.spirvBinary = CompileToBinary(GetStringFromFile(fullGLSLPath.c_str()), spirvFilepath.c_str(), type);
|
|
||||||
|
|
||||||
std::ofstream binaryFile(spirvFilepath, std::ios::binary);
|
|
||||||
|
|
||||||
if (binaryFile.is_open())
|
|
||||||
{
|
|
||||||
// write all data to binary file
|
|
||||||
binaryFile.write(reinterpret_cast<const char*>(newShaderData.spirvBinary.data()), newShaderData.spirvBinary.size() * sizeof(uint32_t));
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
SHLOG_ERROR("Failed to modify spirv file. ");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
newShaderData.name = glslFile;
|
|
||||||
newShaderData.id = id;
|
|
||||||
|
|
||||||
sourceLibrary.emplace_back(std::move (newShaderData));
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/***************************************************************************/
|
|
||||||
/*!
|
|
||||||
|
|
||||||
\brief
|
|
||||||
Gets the entire source library.
|
|
||||||
|
|
||||||
\return
|
|
||||||
The container of binary data.
|
|
||||||
|
|
||||||
*/
|
|
||||||
/***************************************************************************/
|
|
||||||
std::vector<SHShaderData> const& SHShaderSourceLibrary::GetSourceLibrary(void) const noexcept
|
|
||||||
{
|
|
||||||
return sourceLibrary;
|
|
||||||
}
|
|
||||||
|
|
||||||
/***************************************************************************/
|
|
||||||
/*!
|
|
||||||
|
|
||||||
\brief
|
|
||||||
Move ctor for shader data.
|
|
||||||
|
|
||||||
\param rhs
|
|
||||||
The other shader data
|
|
||||||
|
|
||||||
*/
|
|
||||||
/***************************************************************************/
|
|
||||||
SHShaderData::SHShaderData(SHShaderData&& rhs) noexcept
|
|
||||||
: spirvBinary{ std::move (rhs.spirvBinary)}
|
|
||||||
, shaderType{std::move (rhs.shaderType)}
|
|
||||||
, name{ std::move (rhs.name)}
|
|
||||||
, id {std::move (rhs.id)}
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/***************************************************************************/
|
|
||||||
/*!
|
|
||||||
|
|
||||||
\brief
|
|
||||||
Default ctor for shader data. Does nothing.
|
|
||||||
|
|
||||||
*/
|
|
||||||
/***************************************************************************/
|
|
||||||
SHShaderData::SHShaderData(void) noexcept
|
|
||||||
: spirvBinary{}
|
|
||||||
, shaderType{SH_SHADER_TYPE::VERTEX}
|
|
||||||
, name{ }
|
|
||||||
, id{ }
|
|
||||||
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
SHShaderData::SHShaderData(SHShaderData const& rhs) noexcept
|
|
||||||
: spirvBinary{rhs.spirvBinary}
|
|
||||||
, shaderType{ rhs.shaderType}
|
|
||||||
, name{rhs.name }
|
|
||||||
, id{rhs.id }
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
SHShaderData& SHShaderData::operator=(SHShaderData const& rhs) noexcept
|
|
||||||
{
|
|
||||||
if (this == &rhs)
|
|
||||||
return *this;
|
|
||||||
|
|
||||||
spirvBinary = rhs.spirvBinary;
|
|
||||||
shaderType = rhs.shaderType;
|
|
||||||
name = rhs.name;
|
|
||||||
id = rhs.id;
|
|
||||||
|
|
||||||
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
SHShaderData& SHShaderData::operator=(SHShaderData&& rhs) noexcept
|
|
||||||
{
|
|
||||||
if (this == &rhs)
|
|
||||||
return *this;
|
|
||||||
|
|
||||||
spirvBinary = std::move(rhs.spirvBinary);
|
|
||||||
shaderType = std::move (rhs.shaderType);
|
|
||||||
name = std::move (rhs.name);
|
|
||||||
id = std::move (rhs.id);
|
|
||||||
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
|
@ -1,70 +0,0 @@
|
||||||
#ifndef SH_SHADER_SOURCE_LIBRARY_H
|
|
||||||
#define SH_SHADER_SOURCE_LIBRARY_H
|
|
||||||
|
|
||||||
#include <map>
|
|
||||||
#include "SHShaderType.h"
|
|
||||||
#include "shaderc/shaderc.hpp"
|
|
||||||
|
|
||||||
namespace SHADE
|
|
||||||
{
|
|
||||||
struct SHShaderData
|
|
||||||
{
|
|
||||||
/*-----------------------------------------------------------------------*/
|
|
||||||
/* MEMBER VARIABLES */
|
|
||||||
/*-----------------------------------------------------------------------*/
|
|
||||||
//! container storing the spirv binary
|
|
||||||
std::vector<uint32_t> spirvBinary;
|
|
||||||
|
|
||||||
//! For the compilation of the shader. Vulkan backend will use it too
|
|
||||||
SH_SHADER_TYPE shaderType;
|
|
||||||
|
|
||||||
//! Name of the shader file (without parent path)
|
|
||||||
std::string name;
|
|
||||||
|
|
||||||
//! id of the shader
|
|
||||||
uint32_t id;
|
|
||||||
|
|
||||||
SHShaderData(void) noexcept;
|
|
||||||
SHShaderData(SHShaderData const& rhs) noexcept;
|
|
||||||
SHShaderData(SHShaderData&& rhs) noexcept;
|
|
||||||
SHShaderData& operator= (SHShaderData&& rhs) noexcept;
|
|
||||||
SHShaderData& operator= (SHShaderData const& rhs) noexcept;
|
|
||||||
};
|
|
||||||
|
|
||||||
// TODO: This class is purely temporary and will be converted/changed when XQ implements his resource manager
|
|
||||||
class SHShaderSourceLibrary
|
|
||||||
{
|
|
||||||
private:
|
|
||||||
/*-----------------------------------------------------------------------*/
|
|
||||||
/* PRIVATE MEMBER VARIABLES */
|
|
||||||
/*-----------------------------------------------------------------------*/
|
|
||||||
//! Stores all the source data. Take note that the source here is GLSL source and NOT binary data.
|
|
||||||
//! Binary data gets passed to the backend to convert to spirv.
|
|
||||||
std::vector<SHShaderData> sourceLibrary;
|
|
||||||
|
|
||||||
//! The directory where the shaders are located.
|
|
||||||
std::string shaderDirectory;
|
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------*/
|
|
||||||
/* PRIVATE MEMBER FUNCTIONS */
|
|
||||||
/*-----------------------------------------------------------------------*/
|
|
||||||
std::vector<uint32_t> CompileToBinary(std::string const& glslSource, char const* const spirvFilename, SH_SHADER_TYPE type, shaderc_optimization_level opLevel = shaderc_optimization_level_zero);
|
|
||||||
|
|
||||||
// TODO: Delete after file IO is implemented
|
|
||||||
std::string GetStringFromFile(char const* filePath) noexcept;
|
|
||||||
|
|
||||||
public:
|
|
||||||
/*-----------------------------------------------------------------------*/
|
|
||||||
/* PUBLIC MEMBER FUNCTIONS */
|
|
||||||
/*-----------------------------------------------------------------------*/
|
|
||||||
void Init (std::string directory) noexcept;
|
|
||||||
bool LoadShader (uint32_t id, std::string glslFile, SH_SHADER_TYPE type, bool checkSpirvOutdated = true, bool recompileAnyway = false) noexcept;
|
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------*/
|
|
||||||
/* SETTERS AND GETTERS */
|
|
||||||
/*-----------------------------------------------------------------------*/
|
|
||||||
std::vector<SHShaderData> const& GetSourceLibrary(void) const noexcept;
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
|
@ -1,14 +0,0 @@
|
||||||
#ifndef SH_SHADER_TYPE_H
|
|
||||||
#define SH_SHADER_TYPE_H
|
|
||||||
|
|
||||||
namespace SHADE
|
|
||||||
{
|
|
||||||
enum class SH_SHADER_TYPE
|
|
||||||
{
|
|
||||||
VERTEX,
|
|
||||||
FRAGMENT,
|
|
||||||
COMPUTE
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
|
@ -214,66 +214,4 @@ namespace SHADE
|
||||||
SHLOG_ERROR("Image layouts are invalid. ");
|
SHLOG_ERROR("Image layouts are invalid. ");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
vk::Format SHTextureLibrary::ddsLoaderToVkFormat(tinyddsloader::DDSFile::DXGIFormat format, bool isLinear)
|
|
||||||
{
|
|
||||||
switch (format)
|
|
||||||
{
|
|
||||||
case tinyddsloader::DDSFile::DXGIFormat::BC1_UNorm:
|
|
||||||
return vk::Format::eBc1RgbaUnormBlock;
|
|
||||||
case tinyddsloader::DDSFile::DXGIFormat::BC1_UNorm_SRGB:
|
|
||||||
return vk::Format::eBc1RgbaSrgbBlock;
|
|
||||||
case tinyddsloader::DDSFile::DXGIFormat::BC2_UNorm:
|
|
||||||
case tinyddsloader::DDSFile::DXGIFormat::BC2_UNorm_SRGB:
|
|
||||||
return isLinear ? vk::Format::eBc2UnormBlock : vk::Format::eBc2SrgbBlock;
|
|
||||||
case tinyddsloader::DDSFile::DXGIFormat::BC3_UNorm:
|
|
||||||
case tinyddsloader::DDSFile::DXGIFormat::BC3_UNorm_SRGB:
|
|
||||||
return isLinear ? vk::Format::eBc3UnormBlock : vk::Format::eBc3SrgbBlock;
|
|
||||||
case tinyddsloader::DDSFile::DXGIFormat::BC5_UNorm:
|
|
||||||
case tinyddsloader::DDSFile::DXGIFormat::BC5_SNorm:
|
|
||||||
return isLinear ? vk::Format::eBc5UnormBlock : vk::Format::eBc5SnormBlock;
|
|
||||||
case tinyddsloader::DDSFile::DXGIFormat::R8G8B8A8_UNorm:
|
|
||||||
case tinyddsloader::DDSFile::DXGIFormat::R8G8B8A8_UNorm_SRGB:
|
|
||||||
return isLinear ? vk::Format::eR8G8B8A8Unorm : vk::Format::eR8G8B8A8Srgb;
|
|
||||||
case tinyddsloader::DDSFile::DXGIFormat::R8G8B8A8_SNorm:
|
|
||||||
return vk::Format::eR8G8B8A8Snorm;
|
|
||||||
case tinyddsloader::DDSFile::DXGIFormat::B8G8R8A8_UNorm:
|
|
||||||
case tinyddsloader::DDSFile::DXGIFormat::B8G8R8A8_UNorm_SRGB:
|
|
||||||
return isLinear ? vk::Format::eB8G8R8A8Unorm : vk::Format::eB8G8R8A8Srgb;
|
|
||||||
case tinyddsloader::DDSFile::DXGIFormat::B8G8R8X8_UNorm:
|
|
||||||
case tinyddsloader::DDSFile::DXGIFormat::B8G8R8X8_UNorm_SRGB:
|
|
||||||
return isLinear ? vk::Format::eB8G8R8A8Unorm : vk::Format::eB8G8R8Srgb;
|
|
||||||
default:
|
|
||||||
throw std::runtime_error("Unsupported DDS format.");
|
|
||||||
}
|
|
||||||
|
|
||||||
//switch (format)
|
|
||||||
//{
|
|
||||||
//case tinyddsloader::DDSFile::DXGIFormat::R8G8B8A8_UNorm:
|
|
||||||
//case tinyddsloader::DDSFile::DXGIFormat::R8G8B8A8_UNorm_SRGB:
|
|
||||||
// return (isLinear) ? vk::Format::eR8G8B8A8Unorm : vk::Format::eR8G8B8A8Srgb;
|
|
||||||
//
|
|
||||||
|
|
||||||
//case tinyddsloader::DDSFile::DXGIFormat::B8G8R8A8_UNorm:
|
|
||||||
//case tinyddsloader::DDSFile::DXGIFormat::B8G8R8A8_UNorm_SRGB:
|
|
||||||
// return (isLinear) ? vk::Format::eB8G8R8A8Unorm : vk::Format::eB8G8R8A8Srgb;
|
|
||||||
//
|
|
||||||
|
|
||||||
//case tinyddsloader::DDSFile::DXGIFormat::BC1_UNorm:
|
|
||||||
//case tinyddsloader::DDSFile::DXGIFormat::BC1_UNorm_SRGB:
|
|
||||||
// return (isLinear) ? vk::Format::eBc1RgbaUnormBlock : vk::Format::eBc1RgbaSrgbBlock;
|
|
||||||
|
|
||||||
//case tinyddsloader::DDSFile::DXGIFormat::BC2_UNorm:
|
|
||||||
//case tinyddsloader::DDSFile::DXGIFormat::BC2_UNorm_SRGB:
|
|
||||||
// return (isLinear) ? vk::Format::eBc2UnormBlock : vk::Format::eBc2SrgbBlock;
|
|
||||||
|
|
||||||
//case tinyddsloader::DDSFile::DXGIFormat::BC3_UNorm:
|
|
||||||
//case tinyddsloader::DDSFile::DXGIFormat::BC3_UNorm_SRGB:
|
|
||||||
// return (isLinear) ? vk::Format::eBc3UnormBlock : vk::Format::eBc3SrgbBlock;
|
|
||||||
|
|
||||||
//case tinyddsloader::DDSFile::DXGIFormat::BC5_UNorm:
|
|
||||||
// return (isLinear) ? vk::Format::eBc5UnormBlock : vk::Format::eBc5SnormBlock;
|
|
||||||
//
|
|
||||||
//}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -14,8 +14,6 @@ of DigiPen Institute of Technology is prohibited.
|
||||||
|
|
||||||
// STL Includes
|
// STL Includes
|
||||||
#include <vector>
|
#include <vector>
|
||||||
// External Dependencies
|
|
||||||
#include "tinyddsloader.h"
|
|
||||||
// Project Includes
|
// Project Includes
|
||||||
#include "Resource/SHHandle.h"
|
#include "Resource/SHHandle.h"
|
||||||
#include "Resource/SHResourceLibrary.h"
|
#include "Resource/SHResourceLibrary.h"
|
||||||
|
@ -169,6 +167,5 @@ namespace SHADE
|
||||||
/* Helper Functions */
|
/* Helper Functions */
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
void preparePipelineBarriers(vk::ImageLayout oldLayout, vk::ImageLayout newLayout, vk::PipelineStageFlagBits& srcStage, vk::PipelineStageFlagBits& dstStage, std::vector<vk::ImageMemoryBarrier>& barriers);
|
void preparePipelineBarriers(vk::ImageLayout oldLayout, vk::ImageLayout newLayout, vk::PipelineStageFlagBits& srcStage, vk::PipelineStageFlagBits& dstStage, std::vector<vk::ImageMemoryBarrier>& barriers);
|
||||||
vk::Format ddsLoaderToVkFormat(tinyddsloader::DDSFile::DXGIFormat format, bool isLinear);
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
|
@ -244,7 +244,15 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
|
|
||||||
// Add subpass to container and create mapping for it
|
// Add subpass to container and create mapping for it
|
||||||
subpasses.emplace_back(graphStorage->resourceManager->Create<SHSubpass>(graphStorage, GetHandle(), static_cast<uint32_t>(subpasses.size()), &resourceAttachmentMapping));
|
subpasses.emplace_back
|
||||||
|
(
|
||||||
|
graphStorage->resourceManager->Create<SHSubpass>
|
||||||
|
(
|
||||||
|
subpassName,
|
||||||
|
graphStorage, GetHandle(), static_cast<uint32_t>(subpasses.size()),
|
||||||
|
&resourceAttachmentMapping
|
||||||
|
)
|
||||||
|
);
|
||||||
subpassIndexing.try_emplace(subpassName, static_cast<uint32_t>(subpasses.size()) - 1u);
|
subpassIndexing.try_emplace(subpassName, static_cast<uint32_t>(subpasses.size()) - 1u);
|
||||||
Handle<SHSubpass> subpass = subpasses.back();
|
Handle<SHSubpass> subpass = subpasses.back();
|
||||||
subpass->Init(*graphStorage->resourceManager);
|
subpass->Init(*graphStorage->resourceManager);
|
||||||
|
|
|
@ -30,7 +30,7 @@ namespace SHADE
|
||||||
|
|
||||||
*/
|
*/
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
SHSubpass::SHSubpass(Handle<SHRenderGraphStorage> renderGraphStorage, Handle<SHRenderGraphNode> const& parent, uint32_t index, std::unordered_map<uint64_t, uint32_t> const* mapping) noexcept
|
SHSubpass::SHSubpass(const std::string& name, Handle<SHRenderGraphStorage> renderGraphStorage, Handle<SHRenderGraphNode> const& parent, uint32_t index, std::unordered_map<uint64_t, uint32_t> const* mapping) noexcept
|
||||||
: resourceAttachmentMapping{ mapping }
|
: resourceAttachmentMapping{ mapping }
|
||||||
, parentNode{ parent }
|
, parentNode{ parent }
|
||||||
, subpassIndex{ index }
|
, subpassIndex{ index }
|
||||||
|
@ -38,6 +38,7 @@ namespace SHADE
|
||||||
, colorReferences{}
|
, colorReferences{}
|
||||||
, depthReferences{}
|
, depthReferences{}
|
||||||
, inputReferences{}
|
, inputReferences{}
|
||||||
|
, name { name }
|
||||||
, graphStorage{ renderGraphStorage }
|
, graphStorage{ renderGraphStorage }
|
||||||
, inputImageDescriptors {SHGraphicsConstants::NUM_FRAME_BUFFERS}
|
, inputImageDescriptors {SHGraphicsConstants::NUM_FRAME_BUFFERS}
|
||||||
{
|
{
|
||||||
|
@ -411,4 +412,8 @@ namespace SHADE
|
||||||
return parentNode->GetResource(attachmentReference)->GetResourceFormat();
|
return parentNode->GetResource(attachmentReference)->GetResourceFormat();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const std::string& SHSubpass::GetName() const
|
||||||
|
{
|
||||||
|
return name;
|
||||||
|
}
|
||||||
}
|
}
|
|
@ -77,13 +77,15 @@ namespace SHADE
|
||||||
//! are always the last things drawn, so DO NOT USE THIS FUNCTIONALITY FOR ANYTHING
|
//! are always the last things drawn, so DO NOT USE THIS FUNCTIONALITY FOR ANYTHING
|
||||||
//! COMPLEX.
|
//! COMPLEX.
|
||||||
std::vector<std::function<void(Handle<SHVkCommandBuffer>&)>> exteriorDrawCalls;
|
std::vector<std::function<void(Handle<SHVkCommandBuffer>&)>> exteriorDrawCalls;
|
||||||
|
/// For identifying subpasses
|
||||||
|
std::string name;
|
||||||
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
/* CTORS AND DTORS */
|
/* CTORS AND DTORS */
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
SHSubpass(Handle<SHRenderGraphStorage> renderGraphStorage, Handle<SHRenderGraphNode> const& parent, uint32_t index, std::unordered_map<uint64_t, uint32_t> const* mapping) noexcept;
|
SHSubpass(const std::string& name, Handle<SHRenderGraphStorage> renderGraphStorage, Handle<SHRenderGraphNode> const& parent, uint32_t index, std::unordered_map<uint64_t, uint32_t> const* mapping) noexcept;
|
||||||
SHSubpass(SHSubpass&& rhs) noexcept;
|
SHSubpass(SHSubpass&& rhs) noexcept;
|
||||||
SHSubpass& operator=(SHSubpass&& rhs) noexcept;
|
SHSubpass& operator=(SHSubpass&& rhs) noexcept;
|
||||||
|
|
||||||
|
@ -117,6 +119,7 @@ namespace SHADE
|
||||||
Handle<SHSuperBatch> GetSuperBatch(void) const noexcept;
|
Handle<SHSuperBatch> GetSuperBatch(void) const noexcept;
|
||||||
std::vector<vk::AttachmentReference> const& GetColorAttachmentReferences (void) const noexcept;
|
std::vector<vk::AttachmentReference> const& GetColorAttachmentReferences (void) const noexcept;
|
||||||
vk::Format GetFormatFromAttachmentReference (uint32_t attachmentReference) const noexcept;
|
vk::Format GetFormatFromAttachmentReference (uint32_t attachmentReference) const noexcept;
|
||||||
|
const std::string& GetName() const;
|
||||||
|
|
||||||
friend class SHRenderGraphNode;
|
friend class SHRenderGraphNode;
|
||||||
friend class SHRenderGraph;
|
friend class SHRenderGraph;
|
||||||
|
|
|
@ -14,6 +14,7 @@ namespace SHADE
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
variables.emplace_back(std::move(newVariable));
|
variables.emplace_back(std::move(newVariable));
|
||||||
|
variableNames.emplace_back(name);
|
||||||
variableIndexing.try_emplace(std::move(name), static_cast<uint32_t>(variables.size() - 1));
|
variableIndexing.try_emplace(std::move(name), static_cast<uint32_t>(variables.size() - 1));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -41,6 +42,19 @@ namespace SHADE
|
||||||
return variableIndexing.at(variableName);
|
return variableIndexing.at(variableName);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const std::string& SHShaderBlockInterface::GetVariableName(uint32_t index) const noexcept
|
||||||
|
{
|
||||||
|
if (index < variableNames.size())
|
||||||
|
return variableNames.at(index);
|
||||||
|
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t SHShaderBlockInterface::GetVariableCount() const noexcept
|
||||||
|
{
|
||||||
|
return variables.size();
|
||||||
|
}
|
||||||
|
|
||||||
SHShaderBlockInterface::SHShaderBlockInterface(void) noexcept
|
SHShaderBlockInterface::SHShaderBlockInterface(void) noexcept
|
||||||
: bytesRequired{ 0 }
|
: bytesRequired{ 0 }
|
||||||
{}
|
{}
|
||||||
|
|
|
@ -12,13 +12,24 @@ namespace SHADE
|
||||||
public:
|
public:
|
||||||
struct Variable
|
struct Variable
|
||||||
{
|
{
|
||||||
|
enum class Type
|
||||||
|
{
|
||||||
|
OTHER,
|
||||||
|
FLOAT,
|
||||||
|
INT,
|
||||||
|
VECTOR2,
|
||||||
|
VECTOR3,
|
||||||
|
VECTOR4
|
||||||
|
};
|
||||||
//! Offset of the variable in the block
|
//! Offset of the variable in the block
|
||||||
uint32_t offset;
|
uint32_t offset;
|
||||||
|
Type type;
|
||||||
};
|
};
|
||||||
private:
|
private:
|
||||||
|
|
||||||
//! containers of variable information
|
//! containers of variable information
|
||||||
std::vector<Variable> variables;
|
std::vector<Variable> variables;
|
||||||
|
std::vector<std::string> variableNames;
|
||||||
std::unordered_map<std::string, uint32_t> variableIndexing;
|
std::unordered_map<std::string, uint32_t> variableIndexing;
|
||||||
|
|
||||||
//! bytes required by the block (includes padding). This variable is required
|
//! bytes required by the block (includes padding). This variable is required
|
||||||
|
@ -29,6 +40,8 @@ namespace SHADE
|
||||||
Variable const* const GetVariable (std::string const& variableName) const noexcept;
|
Variable const* const GetVariable (std::string const& variableName) const noexcept;
|
||||||
Variable const* const GetVariable(uint32_t index) const noexcept;
|
Variable const* const GetVariable(uint32_t index) const noexcept;
|
||||||
uint32_t GetVariableIndex(std::string const& variableName) const;
|
uint32_t GetVariableIndex(std::string const& variableName) const;
|
||||||
|
const std::string& GetVariableName(uint32_t index) const noexcept;
|
||||||
|
size_t GetVariableCount() const noexcept;
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
/* CTORS AND DTORS */
|
/* CTORS AND DTORS */
|
||||||
|
|
|
@ -97,17 +97,45 @@ namespace SHADE
|
||||||
switch (member.type_description->op)
|
switch (member.type_description->op)
|
||||||
{
|
{
|
||||||
case SpvOp::SpvOpTypeFloat:
|
case SpvOp::SpvOpTypeFloat:
|
||||||
interfaceHdl->AddVariable(parentVarName + std::string(member.name), SHShaderBlockInterface::Variable(parentOffset + member.offset));
|
interfaceHdl->AddVariable
|
||||||
|
(
|
||||||
|
parentVarName + std::string(member.name),
|
||||||
|
SHShaderBlockInterface::Variable
|
||||||
|
(
|
||||||
|
parentOffset + member.offset,
|
||||||
|
SHShaderBlockInterface::Variable::Type::FLOAT
|
||||||
|
)
|
||||||
|
);
|
||||||
biggestAlignment = std::max (biggestAlignment, 4u);
|
biggestAlignment = std::max (biggestAlignment, 4u);
|
||||||
break;
|
break;
|
||||||
case SpvOp::SpvOpTypeVector:
|
case SpvOp::SpvOpTypeVector:
|
||||||
interfaceHdl->AddVariable(parentVarName + std::string(member.name), SHShaderBlockInterface::Variable(parentOffset + member.offset));
|
SHShaderBlockInterface::Variable::Type varType;
|
||||||
|
switch (dim)
|
||||||
|
{
|
||||||
|
case 2: varType = SHShaderBlockInterface::Variable::Type::VECTOR2; break;
|
||||||
|
case 3: varType = SHShaderBlockInterface::Variable::Type::VECTOR3; break;
|
||||||
|
case 4: varType = SHShaderBlockInterface::Variable::Type::VECTOR4; break;
|
||||||
|
default: varType = SHShaderBlockInterface::Variable::Type::OTHER; break;
|
||||||
|
}
|
||||||
|
interfaceHdl->AddVariable
|
||||||
|
(
|
||||||
|
parentVarName + std::string(member.name),
|
||||||
|
SHShaderBlockInterface::Variable(parentOffset + member.offset, varType)
|
||||||
|
);
|
||||||
if (dim == 3)
|
if (dim == 3)
|
||||||
dim = 4;
|
dim = 4;
|
||||||
biggestAlignment = std::max (biggestAlignment, dim * member.type_description->traits.numeric.scalar.width / 8);
|
biggestAlignment = std::max (biggestAlignment, dim * member.type_description->traits.numeric.scalar.width / 8);
|
||||||
break;
|
break;
|
||||||
case SpvOp::SpvOpTypeInt:
|
case SpvOp::SpvOpTypeInt:
|
||||||
interfaceHdl->AddVariable(parentVarName + std::string(member.name), SHShaderBlockInterface::Variable(parentOffset + member.offset));
|
interfaceHdl->AddVariable
|
||||||
|
(
|
||||||
|
parentVarName + std::string(member.name),
|
||||||
|
SHShaderBlockInterface::Variable
|
||||||
|
(
|
||||||
|
parentOffset + member.offset,
|
||||||
|
SHShaderBlockInterface::Variable::Type::INT
|
||||||
|
)
|
||||||
|
);
|
||||||
biggestAlignment = std::max(biggestAlignment, 4u);
|
biggestAlignment = std::max(biggestAlignment, 4u);
|
||||||
break;
|
break;
|
||||||
case SpvOp::SpvOpTypeStruct:
|
case SpvOp::SpvOpTypeStruct:
|
||||||
|
|
|
@ -27,10 +27,9 @@ namespace SHADE
|
||||||
/* Getter Function Definitions */
|
/* Getter Function Definitions */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
SHShape::Type SHShape::GetType() const
|
SHShape::Type SHShape::GetType() const noexcept
|
||||||
{
|
{
|
||||||
return type;
|
return type;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
} // namespace SHADE
|
} // namespace SHADE
|
|
@ -63,7 +63,7 @@ namespace SHADE
|
||||||
/* Getter Functions */
|
/* Getter Functions */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
[[nodiscard]] Type GetType() const;
|
[[nodiscard]] Type GetType () const noexcept;
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Function Members */
|
/* Function Members */
|
||||||
|
@ -77,6 +77,6 @@ namespace SHADE
|
||||||
/* Data Members */
|
/* Data Members */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
Type type;
|
Type type;
|
||||||
};
|
};
|
||||||
} // namespace SHADE
|
} // namespace SHADE
|
|
@ -61,9 +61,9 @@ namespace SHADE
|
||||||
|
|
||||||
void SHTransformSystem::Init()
|
void SHTransformSystem::Init()
|
||||||
{
|
{
|
||||||
std::shared_ptr thisReceiver { std::make_shared<SHEventReceiverSpec<SHTransformSystem>>(this, &SHTransformSystem::ChangeParent) };
|
const std::shared_ptr CHANGE_PARENT_RECEIVER { std::make_shared<SHEventReceiverSpec<SHTransformSystem>>(this, &SHTransformSystem::ChangeParent) };
|
||||||
ReceiverPtr receiver = std::dynamic_pointer_cast<SHEventReceiver>(thisReceiver);
|
const ReceiverPtr CHANGE_PARENT_RECEIVER_PTR = std::dynamic_pointer_cast<SHEventReceiver>(CHANGE_PARENT_RECEIVER);
|
||||||
SHEventManager::SubscribeTo(SH_SCENEGRAPH_CHANGE_PARENT_EVENT, receiver);
|
SHEventManager::SubscribeTo(SH_SCENEGRAPH_CHANGE_PARENT_EVENT, CHANGE_PARENT_RECEIVER_PTR);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHTransformSystem::Exit()
|
void SHTransformSystem::Exit()
|
||||||
|
@ -75,50 +75,6 @@ namespace SHADE
|
||||||
/* Private Function Member Definitions */
|
/* Private Function Member Definitions */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
SHEventHandle SHTransformSystem::ChangeParent(SHEventPtr changeParentEvent)
|
|
||||||
{
|
|
||||||
const auto& eventData = reinterpret_cast<const SHEventSpec<SHSceneGraphChangeParentEvent>*>(changeParentEvent.get());
|
|
||||||
|
|
||||||
auto* node = eventData->data->node;
|
|
||||||
auto* tf = SHComponentManager::GetComponent_s<SHTransformComponent>(node->GetEntityID());
|
|
||||||
|
|
||||||
// Recompute local transform and store localToWorld Matrix
|
|
||||||
SHMatrix localToWorld = SHMatrix::Identity;
|
|
||||||
SHMatrix worldToLocal = SHMatrix::Identity;
|
|
||||||
|
|
||||||
auto* newParent = eventData->data->newParent;
|
|
||||||
const auto* PARENT_TF = SHComponentManager::GetComponent_s<SHTransformComponent>(newParent->GetEntityID());
|
|
||||||
if (PARENT_TF != nullptr) // Not the root
|
|
||||||
{
|
|
||||||
localToWorld = PARENT_TF->GetTRS();
|
|
||||||
worldToLocal = SHMatrix::Inverse(localToWorld);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Maintain World Transform and recompute Local Transform
|
|
||||||
|
|
||||||
// Compute Local Position
|
|
||||||
tf->local.position = SHVec3::Transform(tf->world.position, worldToLocal);
|
|
||||||
|
|
||||||
|
|
||||||
tf->localRotation = tf->worldRotation;
|
|
||||||
tf->local.scale = tf->world.scale;
|
|
||||||
|
|
||||||
if (PARENT_TF != nullptr)
|
|
||||||
{
|
|
||||||
// Compute Local Rotation
|
|
||||||
tf->localRotation -= PARENT_TF->GetLocalRotation();
|
|
||||||
|
|
||||||
// Compute Local Scale
|
|
||||||
tf->local.scale /= PARENT_TF->GetLocalScale();
|
|
||||||
}
|
|
||||||
|
|
||||||
tf->local.trs = localToWorld;
|
|
||||||
|
|
||||||
// Propagate maintaining world transform down the branch
|
|
||||||
UpdateChildrenLocalTransforms(node);
|
|
||||||
return eventData->handle;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHTransformSystem::UpdateChildrenLocalTransforms(SHSceneNode* node)
|
void SHTransformSystem::UpdateChildrenLocalTransforms(SHSceneNode* node)
|
||||||
{
|
{
|
||||||
// Structure is similar to update entity, albeit without a queue to do being a forced update
|
// Structure is similar to update entity, albeit without a queue to do being a forced update
|
||||||
|
@ -300,4 +256,49 @@ namespace SHADE
|
||||||
tf.world.ComputeTRS();
|
tf.world.ComputeTRS();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SHEventHandle SHTransformSystem::ChangeParent(SHEventPtr changeParentEvent)
|
||||||
|
{
|
||||||
|
const auto& EVENT_DATA = reinterpret_cast<const SHEventSpec<SHSceneGraphChangeParentEvent>*>(changeParentEvent.get());
|
||||||
|
|
||||||
|
auto* node = EVENT_DATA->data->node;
|
||||||
|
auto* tf = SHComponentManager::GetComponent_s<SHTransformComponent>(node->GetEntityID());
|
||||||
|
|
||||||
|
// Recompute local transform and store localToWorld Matrix
|
||||||
|
SHMatrix localToWorld = SHMatrix::Identity;
|
||||||
|
SHMatrix worldToLocal = SHMatrix::Identity;
|
||||||
|
|
||||||
|
auto* newParent = EVENT_DATA->data->newParent;
|
||||||
|
const auto* PARENT_TF = SHComponentManager::GetComponent_s<SHTransformComponent>(newParent->GetEntityID());
|
||||||
|
if (PARENT_TF != nullptr) // Not the root
|
||||||
|
{
|
||||||
|
localToWorld = PARENT_TF->GetTRS();
|
||||||
|
worldToLocal = SHMatrix::Inverse(localToWorld);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Maintain World Transform and recompute Local Transform
|
||||||
|
|
||||||
|
// Compute Local Position
|
||||||
|
tf->local.position = SHVec3::Transform(tf->world.position, worldToLocal);
|
||||||
|
|
||||||
|
|
||||||
|
tf->localRotation = tf->worldRotation;
|
||||||
|
tf->local.scale = tf->world.scale;
|
||||||
|
|
||||||
|
if (PARENT_TF != nullptr)
|
||||||
|
{
|
||||||
|
// Compute Local Rotation
|
||||||
|
tf->localRotation -= PARENT_TF->GetLocalRotation();
|
||||||
|
|
||||||
|
// Compute Local Scale
|
||||||
|
tf->local.scale /= PARENT_TF->GetLocalScale();
|
||||||
|
}
|
||||||
|
|
||||||
|
tf->local.trs = localToWorld;
|
||||||
|
|
||||||
|
// Propagate maintaining world transform down the branch
|
||||||
|
UpdateChildrenLocalTransforms(node);
|
||||||
|
|
||||||
|
return EVENT_DATA->handle;
|
||||||
|
}
|
||||||
|
|
||||||
} // namespace SHADE
|
} // namespace SHADE
|
|
@ -11,9 +11,9 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
// Project Headers
|
// Project Headers
|
||||||
#include "SHTransformComponent.h"
|
|
||||||
#include "Scene/SHSceneGraph.h"
|
|
||||||
#include "ECS_Base/System/SHSystemRoutine.h"
|
#include "ECS_Base/System/SHSystemRoutine.h"
|
||||||
|
#include "Scene/SHSceneGraph.h"
|
||||||
|
#include "SHTransformComponent.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -53,17 +53,6 @@ namespace SHADE
|
||||||
/*-------------------------------------------------------------------------------*/
|
/*-------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
TransformPostLogicUpdate ();
|
TransformPostLogicUpdate ();
|
||||||
~TransformPostLogicUpdate () = default;
|
|
||||||
|
|
||||||
TransformPostLogicUpdate (const TransformPostLogicUpdate&) = delete;
|
|
||||||
TransformPostLogicUpdate (TransformPostLogicUpdate&&) = delete;
|
|
||||||
|
|
||||||
/*-------------------------------------------------------------------------------*/
|
|
||||||
/* Operator Overloads */
|
|
||||||
/*-------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
TransformPostLogicUpdate& operator= (const TransformPostLogicUpdate&) = delete;
|
|
||||||
TransformPostLogicUpdate& operator= (TransformPostLogicUpdate&&) = delete;
|
|
||||||
|
|
||||||
/*-------------------------------------------------------------------------------*/
|
/*-------------------------------------------------------------------------------*/
|
||||||
/* Function Members */
|
/* Function Members */
|
||||||
|
@ -80,17 +69,6 @@ namespace SHADE
|
||||||
/*-------------------------------------------------------------------------------*/
|
/*-------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
TransformPostPhysicsUpdate ();
|
TransformPostPhysicsUpdate ();
|
||||||
~TransformPostPhysicsUpdate () = default;
|
|
||||||
|
|
||||||
TransformPostPhysicsUpdate (const TransformPostPhysicsUpdate&) = delete;
|
|
||||||
TransformPostPhysicsUpdate (TransformPostPhysicsUpdate&&) = delete;
|
|
||||||
|
|
||||||
/*-------------------------------------------------------------------------------*/
|
|
||||||
/* Operator Overloads */
|
|
||||||
/*-------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
TransformPostPhysicsUpdate& operator= (const TransformPostPhysicsUpdate&) = delete;
|
|
||||||
TransformPostPhysicsUpdate& operator= (TransformPostPhysicsUpdate&&) = delete;
|
|
||||||
|
|
||||||
/*-------------------------------------------------------------------------------*/
|
/*-------------------------------------------------------------------------------*/
|
||||||
/* Function Members */
|
/* Function Members */
|
||||||
|
@ -111,11 +89,14 @@ namespace SHADE
|
||||||
/* Function Members */
|
/* Function Members */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
SHEventHandle ChangeParent (SHEventPtr changeParentEvent);
|
|
||||||
static void UpdateChildrenLocalTransforms (SHSceneNode* node);
|
static void UpdateChildrenLocalTransforms (SHSceneNode* node);
|
||||||
|
|
||||||
static void UpdateEntity (const SHSceneNode* node, bool clearDirtyFlag);
|
static void UpdateEntity (const SHSceneNode* node, bool clearDirtyFlag);
|
||||||
static void UpdateTransform (SHTransformComponent& tf, const SHTransformComponent* parent = nullptr);
|
static void UpdateTransform (SHTransformComponent& tf, const SHTransformComponent* parent = nullptr);
|
||||||
|
|
||||||
|
// Event Handlers
|
||||||
|
|
||||||
|
SHEventHandle ChangeParent (SHEventPtr changeParentEvent);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -26,7 +26,6 @@ namespace SHADE
|
||||||
|
|
||||||
SHColliderComponent::SHColliderComponent() noexcept
|
SHColliderComponent::SHColliderComponent() noexcept
|
||||||
: system { nullptr }
|
: system { nullptr }
|
||||||
, colliders {}
|
|
||||||
{}
|
{}
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
@ -59,7 +58,7 @@ namespace SHADE
|
||||||
if (index < 0 || static_cast<size_t>(index) >= colliders.size())
|
if (index < 0 || static_cast<size_t>(index) >= colliders.size())
|
||||||
throw std::invalid_argument("Out-of-range access!");
|
throw std::invalid_argument("Out-of-range access!");
|
||||||
|
|
||||||
return colliders[index].first;
|
return colliders[index];
|
||||||
}
|
}
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
@ -69,44 +68,29 @@ namespace SHADE
|
||||||
void SHColliderComponent::OnCreate()
|
void SHColliderComponent::OnCreate()
|
||||||
{
|
{
|
||||||
system = SHSystemManager::GetSystem<SHPhysicsSystem>();
|
system = SHSystemManager::GetSystem<SHPhysicsSystem>();
|
||||||
if (!system)
|
|
||||||
{
|
|
||||||
SHLOG_ERROR("Physics system does not exist, Collider Component not added!")
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
system->AddCollider(GetEID());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHColliderComponent::OnDestroy()
|
void SHColliderComponent::OnDestroy()
|
||||||
{
|
{
|
||||||
if (!system)
|
|
||||||
{
|
|
||||||
SHLOG_ERROR("Physics system does not exist, unable to remove Collider component!")
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
system->RemoveCollider(GetEID());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
SHBoundingBox* SHColliderComponent::AddBoundingBox(const SHVec3& halfExtents, const SHVec3& posOffset) noexcept
|
SHBoundingBox* SHColliderComponent::AddBoundingBox(const SHVec3& halfExtents, const SHVec3& posOffset) noexcept
|
||||||
{
|
{
|
||||||
const auto TYPE = SHCollider::Type::BOX;
|
|
||||||
|
|
||||||
auto boxPair = std::make_pair(SHCollider{TYPE}, true);
|
|
||||||
auto& collider = colliders.emplace_back(boxPair).first;
|
|
||||||
|
|
||||||
const auto* tf = SHComponentManager::GetComponent<SHTransformComponent>(GetEID());
|
|
||||||
|
|
||||||
collider.SetPositionOffset(posOffset);
|
|
||||||
collider.SetAsBoundingBox(tf->GetWorldScale() * halfExtents);
|
|
||||||
|
|
||||||
if (!system)
|
if (!system)
|
||||||
{
|
{
|
||||||
SHLOG_ERROR("Physics system does not exist, unable to add Box Collider!")
|
SHLOG_ERROR("Physics system does not exist, unable to add Box Collider!")
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static constexpr auto TYPE = SHCollider::Type::BOX;
|
||||||
|
|
||||||
|
auto& collider = colliders.emplace_back(SHCollider{ GetEID(), TYPE });
|
||||||
|
|
||||||
|
collider.entityID = GetEID();
|
||||||
|
collider.SetPositionOffset(posOffset);
|
||||||
|
collider.SetBoundingBox(halfExtents);
|
||||||
|
|
||||||
// Notify Physics System
|
// Notify Physics System
|
||||||
system->AddCollisionShape(GetEID(), &collider);
|
system->AddCollisionShape(GetEID(), &collider);
|
||||||
|
|
||||||
|
@ -115,25 +99,20 @@ namespace SHADE
|
||||||
|
|
||||||
SHBoundingSphere* SHColliderComponent::AddBoundingSphere(float radius, const SHVec3& posOffset) noexcept
|
SHBoundingSphere* SHColliderComponent::AddBoundingSphere(float radius, const SHVec3& posOffset) noexcept
|
||||||
{
|
{
|
||||||
const auto TYPE = SHCollider::Type::SPHERE;
|
|
||||||
|
|
||||||
auto spherePair = std::make_pair(SHCollider{ TYPE }, true);
|
|
||||||
auto& collider = colliders.emplace_back(spherePair).first;
|
|
||||||
|
|
||||||
const auto* tf = SHComponentManager::GetComponent<SHTransformComponent>(GetEID());
|
|
||||||
|
|
||||||
collider.SetPositionOffset(posOffset);
|
|
||||||
|
|
||||||
const SHVec3 TF_WORLD_SCALE = tf->GetWorldScale();
|
|
||||||
const float MAX_SCALE = SHMath::Max({ TF_WORLD_SCALE.x, TF_WORLD_SCALE.y, TF_WORLD_SCALE.z });
|
|
||||||
collider.SetAsBoundingSphere(MAX_SCALE * 0.5f);
|
|
||||||
|
|
||||||
if (!system)
|
if (!system)
|
||||||
{
|
{
|
||||||
SHLOG_ERROR("Physics system does not exist, unable to add Sphere Collider!")
|
SHLOG_ERROR("Physics system does not exist, unable to add Sphere Collider!")
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static constexpr auto TYPE = SHCollider::Type::SPHERE;
|
||||||
|
|
||||||
|
auto& collider = colliders.emplace_back(SHCollider{ GetEID(), TYPE });
|
||||||
|
|
||||||
|
collider.entityID = GetEID();
|
||||||
|
collider.SetPositionOffset(posOffset);
|
||||||
|
collider.SetBoundingSphere(radius);
|
||||||
|
|
||||||
// Notify Physics System
|
// Notify Physics System
|
||||||
system->AddCollisionShape(GetEID(), &collider);
|
system->AddCollisionShape(GetEID(), &collider);
|
||||||
|
|
||||||
|
|
|
@ -43,8 +43,7 @@ namespace SHADE
|
||||||
/* Type Definitions */
|
/* Type Definitions */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
using ColliderDirtyPair = std::pair<SHCollider, bool>;
|
using Colliders = std::vector<SHCollider>;
|
||||||
using Colliders = std::vector<ColliderDirtyPair>;
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
|
@ -81,10 +80,10 @@ namespace SHADE
|
||||||
/* Function Members */
|
/* Function Members */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
void OnCreate () override;
|
void OnCreate () override;
|
||||||
void OnDestroy () override;
|
void OnDestroy () override;
|
||||||
|
|
||||||
void RemoveCollider (int index);
|
void RemoveCollider (int index);
|
||||||
|
|
||||||
SHBoundingBox* AddBoundingBox (const SHVec3& halfExtents = SHVec3::One, const SHVec3& posOffset = SHVec3::Zero) noexcept;
|
SHBoundingBox* AddBoundingBox (const SHVec3& halfExtents = SHVec3::One, const SHVec3& posOffset = SHVec3::Zero) noexcept;
|
||||||
SHBoundingSphere* AddBoundingSphere (float radius = 1.0f, const SHVec3& posOffset = SHVec3::Zero) noexcept;
|
SHBoundingSphere* AddBoundingSphere (float radius = 1.0f, const SHVec3& posOffset = SHVec3::Zero) noexcept;
|
||||||
|
|
|
@ -10,6 +10,9 @@
|
||||||
|
|
||||||
#include <SHpch.h>
|
#include <SHpch.h>
|
||||||
|
|
||||||
|
// External Dependencies
|
||||||
|
#include <reactphysics3d/reactphysics3d.h>
|
||||||
|
|
||||||
// Primary Header
|
// Primary Header
|
||||||
#include "SHRigidBodyComponent.h"
|
#include "SHRigidBodyComponent.h"
|
||||||
|
|
||||||
|
@ -28,11 +31,10 @@ namespace SHADE
|
||||||
, flags { 0 }
|
, flags { 0 }
|
||||||
, dirtyFlags { 0 }
|
, dirtyFlags { 0 }
|
||||||
, interpolate { true }
|
, interpolate { true }
|
||||||
, system { nullptr }
|
, rp3dBody { nullptr }
|
||||||
, mass { 1.0f }
|
, mass { 1.0f }
|
||||||
, drag { 0.01f }
|
, drag { 0.01f }
|
||||||
, angularDrag { 0.01f }
|
, angularDrag { 0.01f }
|
||||||
|
|
||||||
{
|
{
|
||||||
// Set default flags: Gravity & Sleeping enabled
|
// Set default flags: Gravity & Sleeping enabled
|
||||||
flags |= 1U << 0;
|
flags |= 1U << 0;
|
||||||
|
@ -161,7 +163,13 @@ namespace SHADE
|
||||||
|
|
||||||
void SHRigidBodyComponent::SetGravityEnabled(bool enableGravity) noexcept
|
void SHRigidBodyComponent::SetGravityEnabled(bool enableGravity) noexcept
|
||||||
{
|
{
|
||||||
constexpr int FLAG_POS = 0;
|
static constexpr int FLAG_POS = 0;
|
||||||
|
|
||||||
|
if (type != Type::DYNAMIC)
|
||||||
|
{
|
||||||
|
SHLOG_WARNING("Cannot enable gravity of a non-dynamic object {}", GetEID())
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
dirtyFlags |= 1U << FLAG_POS;
|
dirtyFlags |= 1U << FLAG_POS;
|
||||||
enableGravity ? flags |= (1U << FLAG_POS) : flags &= ~(1U << FLAG_POS);
|
enableGravity ? flags |= (1U << FLAG_POS) : flags &= ~(1U << FLAG_POS);
|
||||||
|
@ -169,7 +177,13 @@ namespace SHADE
|
||||||
|
|
||||||
void SHRigidBodyComponent::SetIsAllowedToSleep(bool isAllowedToSleep) noexcept
|
void SHRigidBodyComponent::SetIsAllowedToSleep(bool isAllowedToSleep) noexcept
|
||||||
{
|
{
|
||||||
constexpr int FLAG_POS = 1;
|
static constexpr int FLAG_POS = 1;
|
||||||
|
|
||||||
|
if (type != Type::DYNAMIC)
|
||||||
|
{
|
||||||
|
SHLOG_WARNING("Cannot enable sleeping of a non-dynamic object {}", GetEID())
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
dirtyFlags |= 1U << 1;
|
dirtyFlags |= 1U << 1;
|
||||||
isAllowedToSleep ? flags |= (1U << FLAG_POS) : flags &= ~(1U << FLAG_POS);
|
isAllowedToSleep ? flags |= (1U << FLAG_POS) : flags &= ~(1U << FLAG_POS);
|
||||||
|
@ -177,7 +191,13 @@ namespace SHADE
|
||||||
|
|
||||||
void SHRigidBodyComponent::SetFreezePositionX(bool freezePositionX) noexcept
|
void SHRigidBodyComponent::SetFreezePositionX(bool freezePositionX) noexcept
|
||||||
{
|
{
|
||||||
constexpr int FLAG_POS = 2;
|
static constexpr int FLAG_POS = 2;
|
||||||
|
|
||||||
|
if (type == Type::STATIC)
|
||||||
|
{
|
||||||
|
SHLOG_WARNING("Cannot set linear constraints of a static object {}", GetEID())
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
dirtyFlags |= 1U << 2;
|
dirtyFlags |= 1U << 2;
|
||||||
freezePositionX ? flags |= (1U << FLAG_POS) : flags &= ~(1U << FLAG_POS);
|
freezePositionX ? flags |= (1U << FLAG_POS) : flags &= ~(1U << FLAG_POS);
|
||||||
|
@ -185,7 +205,13 @@ namespace SHADE
|
||||||
|
|
||||||
void SHRigidBodyComponent::SetFreezePositionY(bool freezePositionY) noexcept
|
void SHRigidBodyComponent::SetFreezePositionY(bool freezePositionY) noexcept
|
||||||
{
|
{
|
||||||
constexpr int FLAG_POS = 3;
|
static constexpr int FLAG_POS = 3;
|
||||||
|
|
||||||
|
if (type == Type::STATIC)
|
||||||
|
{
|
||||||
|
SHLOG_WARNING("Cannot set linear constraints of a static object {}", GetEID())
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
dirtyFlags |= 1U << 2;
|
dirtyFlags |= 1U << 2;
|
||||||
freezePositionY ? flags |= (1U << FLAG_POS) : flags &= ~(1U << FLAG_POS);
|
freezePositionY ? flags |= (1U << FLAG_POS) : flags &= ~(1U << FLAG_POS);
|
||||||
|
@ -193,7 +219,13 @@ namespace SHADE
|
||||||
|
|
||||||
void SHRigidBodyComponent::SetFreezePositionZ(bool freezePositionZ) noexcept
|
void SHRigidBodyComponent::SetFreezePositionZ(bool freezePositionZ) noexcept
|
||||||
{
|
{
|
||||||
constexpr int FLAG_POS = 4;
|
static constexpr int FLAG_POS = 4;
|
||||||
|
|
||||||
|
if (type == Type::STATIC)
|
||||||
|
{
|
||||||
|
SHLOG_WARNING("Cannot set linear constraints of a static object {}", GetEID())
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
dirtyFlags |= 1U << 2;
|
dirtyFlags |= 1U << 2;
|
||||||
freezePositionZ ? flags |= (1U << FLAG_POS) : flags &= ~(1U << FLAG_POS);
|
freezePositionZ ? flags |= (1U << FLAG_POS) : flags &= ~(1U << FLAG_POS);
|
||||||
|
@ -201,7 +233,13 @@ namespace SHADE
|
||||||
|
|
||||||
void SHRigidBodyComponent::SetFreezeRotationX(bool freezeRotationX) noexcept
|
void SHRigidBodyComponent::SetFreezeRotationX(bool freezeRotationX) noexcept
|
||||||
{
|
{
|
||||||
constexpr int FLAG_POS = 5;
|
static constexpr int FLAG_POS = 5;
|
||||||
|
|
||||||
|
if (type == Type::STATIC)
|
||||||
|
{
|
||||||
|
SHLOG_WARNING("Cannot set angular constraints of a static object {}", GetEID())
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
dirtyFlags |= 1U << 3;
|
dirtyFlags |= 1U << 3;
|
||||||
freezeRotationX ? flags |= (1U << FLAG_POS) : flags &= ~(1U << FLAG_POS);
|
freezeRotationX ? flags |= (1U << FLAG_POS) : flags &= ~(1U << FLAG_POS);
|
||||||
|
@ -209,7 +247,13 @@ namespace SHADE
|
||||||
|
|
||||||
void SHRigidBodyComponent::SetFreezeRotationY(bool freezeRotationY) noexcept
|
void SHRigidBodyComponent::SetFreezeRotationY(bool freezeRotationY) noexcept
|
||||||
{
|
{
|
||||||
constexpr int FLAG_POS = 6;
|
static constexpr int FLAG_POS = 6;
|
||||||
|
|
||||||
|
if (type == Type::STATIC)
|
||||||
|
{
|
||||||
|
SHLOG_WARNING("Cannot set angular constraints of a static object {}", GetEID())
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
dirtyFlags |= 1U << 3;
|
dirtyFlags |= 1U << 3;
|
||||||
freezeRotationY ? flags |= (1U << FLAG_POS) : flags &= ~(1U << FLAG_POS);
|
freezeRotationY ? flags |= (1U << FLAG_POS) : flags &= ~(1U << FLAG_POS);
|
||||||
|
@ -217,7 +261,13 @@ namespace SHADE
|
||||||
|
|
||||||
void SHRigidBodyComponent::SetFreezeRotationZ(bool freezeRotationZ) noexcept
|
void SHRigidBodyComponent::SetFreezeRotationZ(bool freezeRotationZ) noexcept
|
||||||
{
|
{
|
||||||
constexpr int FLAG_POS = 7;
|
static constexpr int FLAG_POS = 7;
|
||||||
|
|
||||||
|
if (type == Type::STATIC)
|
||||||
|
{
|
||||||
|
SHLOG_WARNING("Cannot set angular constraints of a static object {}", GetEID())
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
dirtyFlags |= 1U << 3;
|
dirtyFlags |= 1U << 3;
|
||||||
freezeRotationZ ? flags |= (1U << FLAG_POS) : flags &= ~(1U << FLAG_POS);
|
freezeRotationZ ? flags |= (1U << FLAG_POS) : flags &= ~(1U << FLAG_POS);
|
||||||
|
@ -230,30 +280,60 @@ namespace SHADE
|
||||||
|
|
||||||
void SHRigidBodyComponent::SetMass(float newMass) noexcept
|
void SHRigidBodyComponent::SetMass(float newMass) noexcept
|
||||||
{
|
{
|
||||||
|
if (type != Type::DYNAMIC)
|
||||||
|
{
|
||||||
|
SHLOG_WARNING("Cannot set mass of a non-dynamic object {}", GetEID())
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
dirtyFlags |= 1U << 5;
|
dirtyFlags |= 1U << 5;
|
||||||
mass = newMass;
|
mass = newMass;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHRigidBodyComponent::SetDrag(float newDrag) noexcept
|
void SHRigidBodyComponent::SetDrag(float newDrag) noexcept
|
||||||
{
|
{
|
||||||
|
if (type != Type::DYNAMIC)
|
||||||
|
{
|
||||||
|
SHLOG_WARNING("Cannot set drag of a non-dynamic object {}", GetEID())
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
dirtyFlags |= 1U << 6;
|
dirtyFlags |= 1U << 6;
|
||||||
drag = newDrag;
|
drag = newDrag;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHRigidBodyComponent::SetAngularDrag(float newAngularDrag) noexcept
|
void SHRigidBodyComponent::SetAngularDrag(float newAngularDrag) noexcept
|
||||||
{
|
{
|
||||||
|
if (type != Type::DYNAMIC)
|
||||||
|
{
|
||||||
|
SHLOG_WARNING("Cannot set angular drag of a non-dynamic object {}", GetEID())
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
dirtyFlags |= 1U << 7;
|
dirtyFlags |= 1U << 7;
|
||||||
angularDrag = newAngularDrag;
|
angularDrag = newAngularDrag;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHRigidBodyComponent::SetLinearVelocity(const SHVec3& newLinearVelocity) noexcept
|
void SHRigidBodyComponent::SetLinearVelocity(const SHVec3& newLinearVelocity) noexcept
|
||||||
{
|
{
|
||||||
|
if (type == Type::STATIC)
|
||||||
|
{
|
||||||
|
SHLOG_WARNING("Cannot set linear velocity of a static object {}", GetEID())
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
dirtyFlags |= 1U << 8;
|
dirtyFlags |= 1U << 8;
|
||||||
linearVelocity = newLinearVelocity;
|
linearVelocity = newLinearVelocity;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHRigidBodyComponent::SetAngularVelocity(const SHVec3& newAngularVelocity) noexcept
|
void SHRigidBodyComponent::SetAngularVelocity(const SHVec3& newAngularVelocity) noexcept
|
||||||
{
|
{
|
||||||
|
if (type == Type::STATIC)
|
||||||
|
{
|
||||||
|
SHLOG_WARNING("Cannot set angular velocity of a static object {}", GetEID())
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
dirtyFlags |= 1U << 9;
|
dirtyFlags |= 1U << 9;
|
||||||
angularVelocity = newAngularVelocity;
|
angularVelocity = newAngularVelocity;
|
||||||
}
|
}
|
||||||
|
@ -262,125 +342,92 @@ namespace SHADE
|
||||||
/* Public Function Member Definitions */
|
/* Public Function Member Definitions */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
void SHRigidBodyComponent::OnCreate()
|
|
||||||
{
|
|
||||||
system = SHSystemManager::GetSystem<SHPhysicsSystem>();
|
|
||||||
if (!system)
|
|
||||||
{
|
|
||||||
SHLOG_ERROR("Physics system does not exist, Rigid Body Component not added!")
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Notify Physics System
|
|
||||||
system->AddRigidBody(GetEID());
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHRigidBodyComponent::OnDestroy()
|
|
||||||
{
|
|
||||||
// Notify Physics System
|
|
||||||
if (!system)
|
|
||||||
{
|
|
||||||
SHLOG_ERROR("Physics system does not exist, unable to remove Rigid Body Component!")
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
system->RemoveRigidBody(GetEID());
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHRigidBodyComponent::AddForce(const SHVec3& force) const noexcept
|
void SHRigidBodyComponent::AddForce(const SHVec3& force) const noexcept
|
||||||
{
|
{
|
||||||
if (!system)
|
if (rp3dBody == nullptr)
|
||||||
{
|
{
|
||||||
SHLOG_ERROR("Physics system does not exist, unable to Add Force to a body!")
|
SHLOGV_ERROR("Entity {} is missing an rp3dBody!", GetEID())
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Notify Physics Systems
|
rp3dBody->applyWorldForceAtCenterOfMass(force);
|
||||||
system->AddForce(GetEID(), force);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHRigidBodyComponent::AddForceAtLocalPos(const SHVec3& force, const SHVec3& localPos) const noexcept
|
void SHRigidBodyComponent::AddForceAtLocalPos(const SHVec3& force, const SHVec3& localPos) const noexcept
|
||||||
{
|
{
|
||||||
if (!system)
|
if (rp3dBody == nullptr)
|
||||||
{
|
{
|
||||||
SHLOG_ERROR("Physics system does not exist, unable to Add Force to a body!")
|
SHLOGV_ERROR("Entity {} is missing an rp3dBody!", GetEID())
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Notify Physics Systems
|
rp3dBody->applyWorldForceAtLocalPosition(force, localPos);
|
||||||
system->AddForceAtLocalPos(GetEID(), force, localPos);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHRigidBodyComponent::AddForceAtWorldPos(const SHVec3& force, const SHVec3& worldPos) const noexcept
|
void SHRigidBodyComponent::AddForceAtWorldPos(const SHVec3& force, const SHVec3& worldPos) const noexcept
|
||||||
{
|
{
|
||||||
if (!system)
|
if (rp3dBody == nullptr)
|
||||||
{
|
{
|
||||||
SHLOG_ERROR("Physics system does not exist, unable to Add Force to a body!")
|
SHLOGV_ERROR("Entity {} is missing an rp3dBody!", GetEID())
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Notify Physics Systems
|
rp3dBody->applyWorldForceAtWorldPosition(force, worldPos);
|
||||||
system->AddForceAtWorldPos(GetEID(), force, worldPos);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHRigidBodyComponent::AddRelativeForce(const SHVec3& relativeForce) const noexcept
|
void SHRigidBodyComponent::AddRelativeForce(const SHVec3& relativeForce) const noexcept
|
||||||
{
|
{
|
||||||
if (!system)
|
if (rp3dBody == nullptr)
|
||||||
{
|
{
|
||||||
SHLOG_ERROR("Physics system does not exist, unable to Add Force to a body!")
|
SHLOGV_ERROR("Entity {} is missing an rp3dBody!", GetEID())
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Notify Physics Systems
|
rp3dBody->applyLocalForceAtCenterOfMass(relativeForce);
|
||||||
system->AddRelativeForce(GetEID(), force);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHRigidBodyComponent::AddRelativeForceAtLocalPos(const SHVec3& relativeForce, const SHVec3& localPos) const noexcept
|
void SHRigidBodyComponent::AddRelativeForceAtLocalPos(const SHVec3& relativeForce, const SHVec3& localPos) const noexcept
|
||||||
{
|
{
|
||||||
if (!system)
|
if (rp3dBody == nullptr)
|
||||||
{
|
{
|
||||||
SHLOG_ERROR("Physics system does not exist, unable to Add Force to a body!")
|
SHLOGV_ERROR("Entity {} is missing an rp3dBody!", GetEID())
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Notify Physics Systems
|
rp3dBody->applyLocalForceAtLocalPosition(relativeForce, localPos);
|
||||||
system->AddRelativeForceAtLocalPos(GetEID(), force, localPos);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHRigidBodyComponent::AddRelativeForceAtWorldPos(const SHVec3& relativeForce, const SHVec3& worldPos) const noexcept
|
void SHRigidBodyComponent::AddRelativeForceAtWorldPos(const SHVec3& relativeForce, const SHVec3& worldPos) const noexcept
|
||||||
{
|
{
|
||||||
if (!system)
|
if (rp3dBody == nullptr)
|
||||||
{
|
{
|
||||||
SHLOG_ERROR("Physics system does not exist, unable to Add Force to a body!")
|
SHLOGV_ERROR("Entity {} is missing an rp3dBody!", GetEID())
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Notify Physics Systems
|
rp3dBody->applyLocalForceAtWorldPosition(relativeForce, worldPos);
|
||||||
system->AddRelativeForceAtWorldPos(GetEID(), force, worldPos);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHRigidBodyComponent::AddTorque(const SHVec3& torque) const noexcept
|
void SHRigidBodyComponent::AddTorque(const SHVec3& torque) const noexcept
|
||||||
{
|
{
|
||||||
if (!system)
|
if (rp3dBody == nullptr)
|
||||||
{
|
{
|
||||||
SHLOG_ERROR("Physics system does not exist, unable to Add Force to a body!")
|
SHLOGV_ERROR("Entity {} is missing an rp3dBody!", GetEID())
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Notify Physics Systems
|
rp3dBody->applyWorldTorque(torque);
|
||||||
system->AddTorque(GetEID(), torque);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHRigidBodyComponent::AddRelativeTorque(const SHVec3& relativeTorque) const noexcept
|
void SHRigidBodyComponent::AddRelativeTorque(const SHVec3& relativeTorque) const noexcept
|
||||||
{
|
{
|
||||||
if (!system)
|
if (rp3dBody == nullptr)
|
||||||
{
|
{
|
||||||
SHLOG_ERROR("Physics system does not exist, unable to Add Force to a body!")
|
SHLOGV_ERROR("Entity {} is missing an rp3dBody!", GetEID())
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Notify Physics Systems
|
rp3dBody->applyLocalTorque(relativeTorque);
|
||||||
system->AddRelativeTorque(GetEID(), relativeTorque);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace SHADE
|
} // namespace SHADE
|
||||||
|
|
|
@ -22,6 +22,11 @@
|
||||||
// class SHPhysicsSystem;
|
// class SHPhysicsSystem;
|
||||||
//}
|
//}
|
||||||
|
|
||||||
|
namespace reactphysics3d
|
||||||
|
{
|
||||||
|
class RigidBody;
|
||||||
|
}
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
@ -125,9 +130,6 @@ namespace SHADE
|
||||||
/* Function Members */
|
/* Function Members */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
void OnCreate () override;
|
|
||||||
void OnDestroy () override;
|
|
||||||
|
|
||||||
void AddForce (const SHVec3& force) const noexcept;
|
void AddForce (const SHVec3& force) const noexcept;
|
||||||
void AddForceAtLocalPos (const SHVec3& force, const SHVec3& localPos) const noexcept;
|
void AddForceAtLocalPos (const SHVec3& force, const SHVec3& localPos) const noexcept;
|
||||||
void AddForceAtWorldPos (const SHVec3& force, const SHVec3& worldPos) const noexcept;
|
void AddForceAtWorldPos (const SHVec3& force, const SHVec3& worldPos) const noexcept;
|
||||||
|
@ -155,7 +157,7 @@ namespace SHADE
|
||||||
uint16_t dirtyFlags;
|
uint16_t dirtyFlags;
|
||||||
bool interpolate;
|
bool interpolate;
|
||||||
|
|
||||||
SHPhysicsSystem* system;
|
reactphysics3d::RigidBody* rp3dBody;
|
||||||
|
|
||||||
float mass;
|
float mass;
|
||||||
float drag;
|
float drag;
|
||||||
|
@ -167,8 +169,6 @@ namespace SHADE
|
||||||
SHVec3 torque;
|
SHVec3 torque;
|
||||||
SHVec3 angularVelocity;
|
SHVec3 angularVelocity;
|
||||||
|
|
||||||
// TODO(Diren): Once quaternions have replaced euler angles in transforms, store it for the rigidbody.
|
|
||||||
|
|
||||||
SHVec3 position;
|
SHVec3 position;
|
||||||
SHQuaternion orientation;
|
SHQuaternion orientation;
|
||||||
|
|
||||||
|
|
|
@ -15,6 +15,8 @@
|
||||||
// Project Headers
|
// Project Headers
|
||||||
#include "Math/Geometry/SHBoundingBox.h"
|
#include "Math/Geometry/SHBoundingBox.h"
|
||||||
#include "Math/Geometry/SHBoundingSphere.h"
|
#include "Math/Geometry/SHBoundingSphere.h"
|
||||||
|
#include "Math/Transform/SHTransformComponent.h"
|
||||||
|
#include "Math/SHMathHelpers.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -22,22 +24,24 @@ namespace SHADE
|
||||||
/* Constructors & Destructor Definitions */
|
/* Constructors & Destructor Definitions */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
SHCollider::SHCollider(Type colliderType)
|
SHCollider::SHCollider(EntityID eid, Type colliderType, const SHPhysicsMaterial& physicsMaterial)
|
||||||
: type { colliderType }
|
: type { colliderType }
|
||||||
|
, entityID { eid }
|
||||||
, isTrigger { false }
|
, isTrigger { false }
|
||||||
, dirty { true }
|
, dirty { true }
|
||||||
, shape { nullptr }
|
, shape { nullptr }
|
||||||
|
, material { physicsMaterial }
|
||||||
{
|
{
|
||||||
switch (type)
|
switch (type)
|
||||||
{
|
{
|
||||||
case Type::BOX:
|
case Type::BOX:
|
||||||
{
|
{
|
||||||
SetAsBoundingBox(SHVec3::One);
|
shape = new SHBoundingBox{ SHVec3::Zero, SHVec3::One };
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case Type::SPHERE:
|
case Type::SPHERE:
|
||||||
{
|
{
|
||||||
SetAsBoundingSphere(1.0f);
|
shape = new SHBoundingSphere{ SHVec3::Zero, 0.5f };
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
default: break;
|
default: break;
|
||||||
|
@ -46,19 +50,27 @@ namespace SHADE
|
||||||
|
|
||||||
SHCollider::SHCollider(const SHCollider& rhs) noexcept
|
SHCollider::SHCollider(const SHCollider& rhs) noexcept
|
||||||
: type { rhs.type}
|
: type { rhs.type}
|
||||||
|
, entityID { rhs.entityID }
|
||||||
, isTrigger { rhs.isTrigger }
|
, isTrigger { rhs.isTrigger }
|
||||||
, dirty { true }
|
, dirty { true }
|
||||||
, shape { rhs.shape }
|
, shape { nullptr }
|
||||||
|
, material { rhs.material }
|
||||||
, positionOffset { rhs.positionOffset }
|
, positionOffset { rhs.positionOffset }
|
||||||
{}
|
{
|
||||||
|
CopyShape(rhs.shape);
|
||||||
|
}
|
||||||
|
|
||||||
SHCollider::SHCollider(SHCollider&& rhs) noexcept
|
SHCollider::SHCollider(SHCollider&& rhs) noexcept
|
||||||
: type { rhs.type}
|
: type { rhs.type}
|
||||||
|
, entityID { rhs.entityID }
|
||||||
, isTrigger { rhs.isTrigger }
|
, isTrigger { rhs.isTrigger }
|
||||||
, dirty { true }
|
, dirty { true }
|
||||||
, shape { rhs.shape }
|
, shape { nullptr }
|
||||||
|
, material { rhs.material }
|
||||||
, positionOffset { rhs.positionOffset }
|
, positionOffset { rhs.positionOffset }
|
||||||
{}
|
{
|
||||||
|
CopyShape(rhs.shape);
|
||||||
|
}
|
||||||
|
|
||||||
SHCollider::~SHCollider() noexcept
|
SHCollider::~SHCollider() noexcept
|
||||||
{
|
{
|
||||||
|
@ -75,22 +87,30 @@ namespace SHADE
|
||||||
return *this;
|
return *this;
|
||||||
|
|
||||||
type = rhs.type;
|
type = rhs.type;
|
||||||
|
entityID = rhs.entityID;
|
||||||
isTrigger = rhs.isTrigger;
|
isTrigger = rhs.isTrigger;
|
||||||
dirty = true;
|
dirty = true;
|
||||||
shape = rhs.shape;
|
material = rhs.material;
|
||||||
positionOffset = rhs.positionOffset;
|
positionOffset = rhs.positionOffset;
|
||||||
|
|
||||||
|
delete shape;
|
||||||
|
CopyShape(rhs.shape);
|
||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
SHCollider& SHCollider::operator=(SHCollider&& rhs) noexcept
|
SHCollider& SHCollider::operator=(SHCollider&& rhs) noexcept
|
||||||
{
|
{
|
||||||
type = rhs.type;
|
type = rhs.type;
|
||||||
|
entityID = rhs.entityID;
|
||||||
isTrigger = rhs.isTrigger;
|
isTrigger = rhs.isTrigger;
|
||||||
dirty = true;
|
dirty = true;
|
||||||
shape = rhs.shape;
|
material = rhs.material;
|
||||||
positionOffset = rhs.positionOffset;
|
positionOffset = rhs.positionOffset;
|
||||||
|
|
||||||
|
delete shape;
|
||||||
|
CopyShape(rhs.shape);
|
||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -115,19 +135,22 @@ namespace SHADE
|
||||||
|
|
||||||
float SHCollider::GetFriction() const noexcept
|
float SHCollider::GetFriction() const noexcept
|
||||||
{
|
{
|
||||||
// TODO(Diren): Fix after implementing materials
|
return material.GetFriction();
|
||||||
return 0.0f;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
float SHCollider::GetBounciness() const noexcept
|
float SHCollider::GetBounciness() const noexcept
|
||||||
{
|
{
|
||||||
// TODO(Diren): Fix after implementing materials
|
return material.GetBounciness();
|
||||||
return 0.0f;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
float SHCollider::GetDensity() const noexcept
|
float SHCollider::GetDensity() const noexcept
|
||||||
{
|
{
|
||||||
// TODO(Diren): Fix after implementing materials
|
return material.GetDensity();
|
||||||
return 0.0f;
|
}
|
||||||
|
|
||||||
|
const SHPhysicsMaterial& SHCollider::GetMaterial() const noexcept
|
||||||
|
{
|
||||||
|
return material;
|
||||||
}
|
}
|
||||||
|
|
||||||
const SHVec3& SHCollider::GetPositionOffset() const noexcept
|
const SHVec3& SHCollider::GetPositionOffset() const noexcept
|
||||||
|
@ -145,22 +168,60 @@ namespace SHADE
|
||||||
/* Setter Function Definitions */
|
/* Setter Function Definitions */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
void SHCollider::SetAsBoundingBox(const SHVec3& halfExtents)
|
void SHCollider::SetBoundingBox(const SHVec3& halfExtents)
|
||||||
{
|
{
|
||||||
dirty = true;
|
dirty = true;
|
||||||
type = Type::BOX;
|
|
||||||
|
|
||||||
delete shape;
|
// Set the half extents relative to transform
|
||||||
shape = new SHBoundingBox{ positionOffset, halfExtents };
|
SHVec3 worldHalfExtents = halfExtents;
|
||||||
|
|
||||||
|
const auto* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(entityID);
|
||||||
|
if (transformComponent != nullptr)
|
||||||
|
worldHalfExtents *= (transformComponent->GetWorldScale() * 0.5f);
|
||||||
|
|
||||||
|
if (type == Type::BOX)
|
||||||
|
{
|
||||||
|
auto* box = reinterpret_cast<SHBoundingBox*>(shape);
|
||||||
|
box->SetHalfExtents(worldHalfExtents);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
type = Type::BOX;
|
||||||
|
|
||||||
|
delete shape;
|
||||||
|
shape = new SHBoundingBox{ positionOffset, worldHalfExtents };
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHCollider::SetAsBoundingSphere(float radius)
|
void SHCollider::SetBoundingSphere(float radius)
|
||||||
{
|
{
|
||||||
dirty = true;
|
dirty = true;
|
||||||
type = Type::SPHERE;
|
|
||||||
|
|
||||||
delete shape;
|
// Set the radius relative to transform
|
||||||
shape = new SHBoundingSphere{ positionOffset, radius };
|
float worldRadius = radius;
|
||||||
|
|
||||||
|
const auto* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(entityID);
|
||||||
|
if (transformComponent != nullptr)
|
||||||
|
{
|
||||||
|
const SHVec3 TF_WORLD_SCALE = transformComponent->GetWorldScale();
|
||||||
|
const float MAX_SCALE = SHMath::Max({ TF_WORLD_SCALE.x, TF_WORLD_SCALE.y, TF_WORLD_SCALE.z });
|
||||||
|
|
||||||
|
worldRadius *= MAX_SCALE;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (type == Type::SPHERE)
|
||||||
|
{
|
||||||
|
auto* sphere = reinterpret_cast<SHBoundingSphere*>(shape);
|
||||||
|
sphere->SetRadius(worldRadius);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
type = Type::SPHERE;
|
||||||
|
|
||||||
|
delete shape;
|
||||||
|
shape = new SHBoundingSphere{ positionOffset, worldRadius };
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHCollider::SetIsTrigger(bool trigger) noexcept
|
void SHCollider::SetIsTrigger(bool trigger) noexcept
|
||||||
|
@ -172,23 +233,74 @@ namespace SHADE
|
||||||
void SHCollider::SetFriction(float friction) noexcept
|
void SHCollider::SetFriction(float friction) noexcept
|
||||||
{
|
{
|
||||||
dirty = true;
|
dirty = true;
|
||||||
|
material.SetFriction(friction);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHCollider::SetBounciness(float bounciness) noexcept
|
void SHCollider::SetBounciness(float bounciness) noexcept
|
||||||
{
|
{
|
||||||
dirty = true;
|
dirty = true;
|
||||||
|
material.SetBounciness(bounciness);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHCollider::SetDensity(float density) noexcept
|
void SHCollider::SetDensity(float density) noexcept
|
||||||
{
|
{
|
||||||
dirty = true;
|
dirty = true;
|
||||||
|
material.SetDensity(density);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHCollider::SetMaterial(const SHPhysicsMaterial& newMaterial) noexcept
|
||||||
|
{
|
||||||
|
dirty = true;
|
||||||
|
material = newMaterial;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHCollider::SetPositionOffset(const SHVec3& posOffset) noexcept
|
void SHCollider::SetPositionOffset(const SHVec3& posOffset) noexcept
|
||||||
{
|
{
|
||||||
dirty = true;
|
dirty = true;
|
||||||
positionOffset = posOffset;
|
positionOffset = posOffset;
|
||||||
|
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case Type::BOX:
|
||||||
|
{
|
||||||
|
reinterpret_cast<SHBoundingBox*>(shape)->SetCenter(positionOffset);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case Type::SPHERE:
|
||||||
|
{
|
||||||
|
reinterpret_cast<SHBoundingSphere*>(shape)->SetCenter(positionOffset);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
default: break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Private Function Member Definitions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
void SHCollider::CopyShape(const SHShape* rhs)
|
||||||
|
{
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case Type::BOX:
|
||||||
|
{
|
||||||
|
const auto* RHS_BOX = reinterpret_cast<const SHBoundingBox*>(rhs);
|
||||||
|
|
||||||
|
shape = new SHBoundingBox{ positionOffset, RHS_BOX->GetHalfExtents() };
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case Type::SPHERE:
|
||||||
|
{
|
||||||
|
const auto* RHS_SPHERE = reinterpret_cast<const SHBoundingSphere*>(rhs);
|
||||||
|
|
||||||
|
shape = new SHBoundingSphere{ positionOffset, RHS_SPHERE->GetRadius() };
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
default: break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
} // namespace SHADE
|
} // namespace SHADE
|
||||||
|
|
||||||
RTTR_REGISTRATION
|
RTTR_REGISTRATION
|
||||||
|
@ -205,5 +317,4 @@ RTTR_REGISTRATION
|
||||||
|
|
||||||
registration::class_<SHCollider>("Collider")
|
registration::class_<SHCollider>("Collider")
|
||||||
.property("Position Offset", &SHCollider::GetPositionOffset, &SHCollider::SetPositionOffset);
|
.property("Position Offset", &SHCollider::GetPositionOffset, &SHCollider::SetPositionOffset);
|
||||||
// TODO(Diren): Add Physics Materials
|
|
||||||
}
|
}
|
|
@ -13,8 +13,10 @@
|
||||||
#include <rttr/registration>
|
#include <rttr/registration>
|
||||||
|
|
||||||
// Project Headers
|
// Project Headers
|
||||||
|
#include "ECS_Base/Entity/SHEntity.h"
|
||||||
#include "Math/Geometry/SHShape.h"
|
#include "Math/Geometry/SHShape.h"
|
||||||
#include "Math/SHQuaternion.h"
|
#include "Math/SHQuaternion.h"
|
||||||
|
#include "SHPhysicsMaterial.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -24,6 +26,15 @@ namespace SHADE
|
||||||
|
|
||||||
class SH_API SHCollider
|
class SH_API SHCollider
|
||||||
{
|
{
|
||||||
|
private:
|
||||||
|
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Friends */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
friend class SHColliderComponent;
|
||||||
|
friend class SHPhysicsObject;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Type Definitions */
|
/* Type Definitions */
|
||||||
|
@ -40,7 +51,7 @@ namespace SHADE
|
||||||
/* Constructors & Destructor */
|
/* Constructors & Destructor */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
SHCollider (Type colliderType = Type::BOX);
|
SHCollider (EntityID eid, Type colliderType = Type::BOX, const SHPhysicsMaterial& physicsMaterial = SHPhysicsMaterial::DEFAULT);
|
||||||
|
|
||||||
SHCollider (const SHCollider& rhs) noexcept;
|
SHCollider (const SHCollider& rhs) noexcept;
|
||||||
SHCollider (SHCollider&& rhs) noexcept;
|
SHCollider (SHCollider&& rhs) noexcept;
|
||||||
|
@ -57,31 +68,33 @@ namespace SHADE
|
||||||
/* Getter Functions */
|
/* Getter Functions */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
[[nodiscard]] bool HasChanged () const noexcept;
|
[[nodiscard]] bool HasChanged () const noexcept;
|
||||||
|
|
||||||
[[nodiscard]] bool IsTrigger () const noexcept;
|
[[nodiscard]] bool IsTrigger () const noexcept;
|
||||||
|
|
||||||
[[nodiscard]] Type GetType () const noexcept;
|
[[nodiscard]] Type GetType () const noexcept;
|
||||||
|
|
||||||
[[nodiscard]] float GetFriction () const noexcept;
|
[[nodiscard]] float GetFriction () const noexcept;
|
||||||
[[nodiscard]] float GetBounciness () const noexcept;
|
[[nodiscard]] float GetBounciness () const noexcept;
|
||||||
[[nodiscard]] float GetDensity () const noexcept;
|
[[nodiscard]] float GetDensity () const noexcept;
|
||||||
|
[[nodiscard]] const SHPhysicsMaterial& GetMaterial () const noexcept;
|
||||||
|
|
||||||
[[nodiscard]] const SHVec3& GetPositionOffset () const noexcept;
|
[[nodiscard]] const SHVec3& GetPositionOffset () const noexcept;
|
||||||
|
|
||||||
[[nodiscard]] SHShape* GetShape () noexcept;
|
[[nodiscard]] SHShape* GetShape () noexcept;
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Setter Functions */
|
/* Setter Functions */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
void SetAsBoundingBox (const SHVec3& halfExtents);
|
void SetBoundingBox (const SHVec3& halfExtents);
|
||||||
void SetAsBoundingSphere (float radius);
|
void SetBoundingSphere (float radius);
|
||||||
|
|
||||||
void SetIsTrigger (bool isTrigger) noexcept;
|
void SetIsTrigger (bool isTrigger) noexcept;
|
||||||
void SetFriction (float friction) noexcept;
|
void SetFriction (float friction) noexcept;
|
||||||
void SetBounciness (float bounciness) noexcept;
|
void SetBounciness (float bounciness) noexcept;
|
||||||
void SetDensity (float density) noexcept;
|
void SetDensity (float density) noexcept;
|
||||||
|
void SetMaterial (const SHPhysicsMaterial& newMaterial) noexcept;
|
||||||
|
|
||||||
void SetPositionOffset (const SHVec3& positionOffset) noexcept;
|
void SetPositionOffset (const SHVec3& positionOffset) noexcept;
|
||||||
|
|
||||||
|
@ -90,11 +103,19 @@ namespace SHADE
|
||||||
/* Data Members */
|
/* Data Members */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
Type type;
|
Type type;
|
||||||
bool isTrigger;
|
EntityID entityID; // The entity this collider belongs to
|
||||||
bool dirty;
|
bool isTrigger;
|
||||||
SHShape* shape;
|
bool dirty;
|
||||||
SHVec3 positionOffset;
|
SHShape* shape;
|
||||||
|
SHPhysicsMaterial material;
|
||||||
|
SHVec3 positionOffset;
|
||||||
|
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Function Members */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
void CopyShape(const SHShape* rhs);
|
||||||
|
|
||||||
RTTR_ENABLE()
|
RTTR_ENABLE()
|
||||||
};
|
};
|
||||||
|
|
|
@ -0,0 +1,104 @@
|
||||||
|
/****************************************************************************************
|
||||||
|
* \file SHPhysicsMaterial.cpp
|
||||||
|
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||||
|
* \brief Implementation for a Physics Material.
|
||||||
|
*
|
||||||
|
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||||
|
* disclosure of this file or its contents without the prior written consent
|
||||||
|
* of DigiPen Institute of Technology is prohibited.
|
||||||
|
****************************************************************************************/
|
||||||
|
|
||||||
|
#include <SHpch.h>
|
||||||
|
|
||||||
|
// Primary Header
|
||||||
|
#include "SHPhysicsMaterial.h"
|
||||||
|
// Project Headers
|
||||||
|
#include "Math/SHMathHelpers.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Static Data Member Definitions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
const SHPhysicsMaterial SHPhysicsMaterial::DEFAULT { 0.4f, 0.0f, 1.0f };
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Constructors & Destructor Definitions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
SHPhysicsMaterial::SHPhysicsMaterial(float _friction, float _bounciness, float _density) noexcept
|
||||||
|
: friction { std::clamp(_friction, 0.0f, 1.0f) }
|
||||||
|
, bounciness{ std::clamp(_bounciness, 0.0f, 1.0f) }
|
||||||
|
, density { std::fabs(_density) }
|
||||||
|
{}
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Operator Overload Definitions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
bool SHPhysicsMaterial::operator==(const SHPhysicsMaterial& rhs) const noexcept
|
||||||
|
{
|
||||||
|
return SHMath::CompareFloat(friction, rhs.friction)
|
||||||
|
&& SHMath::CompareFloat(bounciness, rhs.bounciness)
|
||||||
|
&& SHMath::CompareFloat(density, rhs.density);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool SHPhysicsMaterial::operator!=(const SHPhysicsMaterial& rhs) const noexcept
|
||||||
|
{
|
||||||
|
return !SHMath::CompareFloat(friction, rhs.friction)
|
||||||
|
|| !SHMath::CompareFloat(bounciness, rhs.bounciness)
|
||||||
|
|| !SHMath::CompareFloat(density, rhs.density);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Getter Function Definitions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
float SHPhysicsMaterial::GetFriction() const noexcept
|
||||||
|
{
|
||||||
|
return friction;
|
||||||
|
}
|
||||||
|
|
||||||
|
float SHPhysicsMaterial::GetBounciness() const noexcept
|
||||||
|
{
|
||||||
|
return bounciness;
|
||||||
|
}
|
||||||
|
|
||||||
|
float SHPhysicsMaterial::GetDensity() const noexcept
|
||||||
|
{
|
||||||
|
return density;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Setter Function Definitions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
void SHPhysicsMaterial::SetFriction(float newFriction) noexcept
|
||||||
|
{
|
||||||
|
if (newFriction < 0.0f || newFriction > 1.0f)
|
||||||
|
{
|
||||||
|
SHLOG_WARNING("Clamping friction of Physics Material between [0,1].")
|
||||||
|
}
|
||||||
|
friction = std::clamp(newFriction, 0.0f, 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHPhysicsMaterial::SetBounciness(float newBounciness) noexcept
|
||||||
|
{
|
||||||
|
if (newBounciness < 0.0f || newBounciness > 1.0f)
|
||||||
|
{
|
||||||
|
SHLOG_WARNING("Clamping bounciness of Physics Material between [0,1].")
|
||||||
|
}
|
||||||
|
bounciness = std::clamp(newBounciness, 0.0f, 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHPhysicsMaterial::SetDensity(float newDensity) noexcept
|
||||||
|
{
|
||||||
|
if (newDensity < 0.0f)
|
||||||
|
{
|
||||||
|
SHLOG_WARNING("Setting negative density of Physics Material to positive.")
|
||||||
|
}
|
||||||
|
density = std::fabs(newDensity);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace SHADE
|
|
@ -0,0 +1,113 @@
|
||||||
|
/****************************************************************************************
|
||||||
|
* \file SHPhysicsMaterial.h
|
||||||
|
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||||
|
* \brief Interface for a Physics Material.
|
||||||
|
*
|
||||||
|
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||||
|
* disclosure of this file or its contents without the prior written consent
|
||||||
|
* of DigiPen Institute of Technology is prohibited.
|
||||||
|
****************************************************************************************/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
// Project Headers
|
||||||
|
#include "SH_API.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Type Definitions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
class SH_API SHPhysicsMaterial
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Static Data Members */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
static const SHPhysicsMaterial DEFAULT;
|
||||||
|
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Constructors & Destructor */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
SHPhysicsMaterial (const SHPhysicsMaterial&) noexcept = default;
|
||||||
|
SHPhysicsMaterial (SHPhysicsMaterial&&) noexcept = default;
|
||||||
|
~SHPhysicsMaterial() = default;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Default constructor for a physics material.
|
||||||
|
* @param friction The friction of the material. Clamped between [0,1]. Defaults to 0.4.
|
||||||
|
* @param bounciness The bounciness of the material. Clamped between [0,1].
|
||||||
|
* @param density The mass density of the material. Always made positive.
|
||||||
|
*/
|
||||||
|
SHPhysicsMaterial (float friction = 0.4f, float bounciness = 0.0f, float density = 1.0f) noexcept;
|
||||||
|
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Operator Overloads */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
SHPhysicsMaterial& operator= (const SHPhysicsMaterial&) noexcept = default;
|
||||||
|
SHPhysicsMaterial& operator= (SHPhysicsMaterial&&) noexcept = default;
|
||||||
|
|
||||||
|
bool operator==(const SHPhysicsMaterial& rhs) const noexcept;
|
||||||
|
bool operator!=(const SHPhysicsMaterial& rhs) const noexcept;
|
||||||
|
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Getter Functions */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
[[nodiscard]] float GetFriction () const noexcept;
|
||||||
|
[[nodiscard]] float GetBounciness () const noexcept;
|
||||||
|
[[nodiscard]] float GetDensity () const noexcept;
|
||||||
|
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Setter Functions */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Sets the friction coefficient of the physics material.
|
||||||
|
* @param newFriction The friction value to set. Clamped between [0,1].
|
||||||
|
*/
|
||||||
|
void SetFriction (float newFriction) noexcept;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Sets the bounciness factor of the physics material.
|
||||||
|
* @param newBounciness The bounciness value to set. Clamped between [0,1].
|
||||||
|
*/
|
||||||
|
void SetBounciness (float newBounciness) noexcept;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Sets the mass density of the physics material.
|
||||||
|
* @param newDensity The density value to set. Always made positive.
|
||||||
|
*/
|
||||||
|
void SetDensity (float newDensity) noexcept;
|
||||||
|
|
||||||
|
private:
|
||||||
|
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Data Members */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief The friction coefficient of the physics object., clamped between [0,1].<br/>
|
||||||
|
* 0 means the object will never experience friction.
|
||||||
|
* 1 means the friction force against the object is equal to the applied force.
|
||||||
|
*/
|
||||||
|
float friction;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief The bounciness factor of the physics object., clamped between [0,1].<br/>
|
||||||
|
* 0 means the object will never bounce.
|
||||||
|
* 1 means the object never loses energy on a bounce.
|
||||||
|
*/
|
||||||
|
float bounciness;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief The density of the collider that determines the mass of the collision shape
|
||||||
|
* if it is automatically computed. Must be a positive number.
|
||||||
|
*/
|
||||||
|
float density;
|
||||||
|
};
|
||||||
|
}
|
|
@ -26,8 +26,6 @@ namespace SHADE
|
||||||
|
|
||||||
SHPhysicsObject::SHPhysicsObject(EntityID eid, rp3d::PhysicsCommon* physicsFactory, rp3d::PhysicsWorld* physicsWorld) noexcept
|
SHPhysicsObject::SHPhysicsObject(EntityID eid, rp3d::PhysicsCommon* physicsFactory, rp3d::PhysicsWorld* physicsWorld) noexcept
|
||||||
: entityID { eid }
|
: entityID { eid }
|
||||||
, isRigidBody { false }
|
|
||||||
, hasColliders{ false }
|
|
||||||
, factory { physicsFactory }
|
, factory { physicsFactory }
|
||||||
, world { physicsWorld }
|
, world { physicsWorld }
|
||||||
, rp3dBody { nullptr }
|
, rp3dBody { nullptr }
|
||||||
|
@ -130,42 +128,6 @@ namespace SHADE
|
||||||
/* Public Function Member Definitions */
|
/* Public Function Member Definitions */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
void SHPhysicsObject::CreateRigidBody(const SHTransformComponent* tf, SHRigidBodyComponent* rb, SHColliderComponent* c)
|
|
||||||
{
|
|
||||||
// If collider already exists, recreate the collision body as a rigid body
|
|
||||||
if (hasColliders)
|
|
||||||
world->destroyCollisionBody(rp3dBody);
|
|
||||||
|
|
||||||
rp3dBody = world->createRigidBody(rp3d::Transform{ tf->GetWorldPosition(), tf->GetWorldRotation() });
|
|
||||||
isRigidBody = true;
|
|
||||||
|
|
||||||
rb->position = tf->GetWorldPosition();
|
|
||||||
rb->orientation = SHQuaternion::FromEuler(tf->GetWorldRotation());
|
|
||||||
|
|
||||||
if (hasColliders)
|
|
||||||
{
|
|
||||||
c->position = tf->GetWorldPosition();
|
|
||||||
c->orientation = SHQuaternion::FromEuler(tf->GetWorldRotation());
|
|
||||||
// Get array of colliders and add them back into the rigidbody
|
|
||||||
for (auto& collider : c->colliders | std::views::keys)
|
|
||||||
AddCollider(&collider);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHPhysicsObject::CreateCollisionBody(const SHTransformComponent* tf, SHColliderComponent* c)
|
|
||||||
{
|
|
||||||
if (rp3dBody == nullptr)
|
|
||||||
rp3dBody = world->createCollisionBody(rp3d::Transform{ tf->GetWorldPosition(), tf->GetWorldRotation() });
|
|
||||||
|
|
||||||
hasColliders = true;
|
|
||||||
|
|
||||||
c->position = tf->GetWorldPosition();
|
|
||||||
c->orientation = SHQuaternion::FromEuler(tf->GetWorldRotation());
|
|
||||||
|
|
||||||
for (auto& collider : c->colliders | std::views::keys)
|
|
||||||
AddCollider(&collider);
|
|
||||||
}
|
|
||||||
|
|
||||||
int SHPhysicsObject::AddCollider(SHCollider* collider)
|
int SHPhysicsObject::AddCollider(SHCollider* collider)
|
||||||
{
|
{
|
||||||
switch (collider->GetType())
|
switch (collider->GetType())
|
||||||
|
@ -193,31 +155,6 @@ namespace SHADE
|
||||||
return static_cast<int>(rp3dBody->getNbColliders()) - 1;
|
return static_cast<int>(rp3dBody->getNbColliders()) - 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHPhysicsObject::DestroyRigidBody(SHColliderComponent* c) noexcept
|
|
||||||
{
|
|
||||||
world->destroyRigidBody(reinterpret_cast<rp3d::RigidBody*>(rp3dBody));
|
|
||||||
|
|
||||||
if (hasColliders)
|
|
||||||
{
|
|
||||||
// Preserve colliders as a collision body
|
|
||||||
rp3dBody = world->createCollisionBody(rp3d::Transform{ c->position, c->orientation });
|
|
||||||
for (auto& collider : c->colliders | std::views::keys)
|
|
||||||
AddCollider(&collider);
|
|
||||||
}
|
|
||||||
|
|
||||||
isRigidBody = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHPhysicsObject::DestroyCollisionBody() noexcept
|
|
||||||
{
|
|
||||||
// Remove all colliders
|
|
||||||
for (uint32_t i = 0; i < rp3dBody->getNbColliders(); ++i)
|
|
||||||
{
|
|
||||||
auto* collider = rp3dBody->getCollider(i);
|
|
||||||
rp3dBody->removeCollider(collider);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHPhysicsObject::RemoveCollider(int index)
|
void SHPhysicsObject::RemoveCollider(int index)
|
||||||
{
|
{
|
||||||
const int NUM_COLLIDERS = static_cast<int>(rp3dBody->getNbColliders());
|
const int NUM_COLLIDERS = static_cast<int>(rp3dBody->getNbColliders());
|
||||||
|
@ -324,9 +261,9 @@ namespace SHADE
|
||||||
void SHPhysicsObject::SyncColliders(SHColliderComponent* c) const noexcept
|
void SHPhysicsObject::SyncColliders(SHColliderComponent* c) const noexcept
|
||||||
{
|
{
|
||||||
int index = 0;
|
int index = 0;
|
||||||
for (auto& [collider, dirty] : c->colliders)
|
for (auto& collider : c->colliders)
|
||||||
{
|
{
|
||||||
if (!dirty)
|
if (!collider.dirty)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
// Update offsets
|
// Update offsets
|
||||||
|
@ -356,7 +293,7 @@ namespace SHADE
|
||||||
default: break;
|
default: break;
|
||||||
}
|
}
|
||||||
|
|
||||||
dirty = false;
|
collider.dirty = false;
|
||||||
++index;
|
++index;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -69,13 +69,8 @@ namespace SHADE
|
||||||
/* Function Members */
|
/* Function Members */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
void CreateRigidBody (const SHTransformComponent* tf, SHRigidBodyComponent* rb, SHColliderComponent* c);
|
|
||||||
void CreateCollisionBody (const SHTransformComponent* tf, SHColliderComponent* c);
|
|
||||||
int AddCollider (SHCollider* collider);
|
int AddCollider (SHCollider* collider);
|
||||||
|
|
||||||
void DestroyRigidBody (SHColliderComponent* c) noexcept;
|
|
||||||
void RemoveCollider (int index);
|
void RemoveCollider (int index);
|
||||||
void DestroyCollisionBody () noexcept;
|
|
||||||
|
|
||||||
void SyncRigidBody (SHRigidBodyComponent* rb) const noexcept;
|
void SyncRigidBody (SHRigidBodyComponent* rb) const noexcept;
|
||||||
void SyncColliders (SHColliderComponent* c) const noexcept;
|
void SyncColliders (SHColliderComponent* c) const noexcept;
|
||||||
|
@ -86,8 +81,6 @@ namespace SHADE
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
EntityID entityID;
|
EntityID entityID;
|
||||||
bool isRigidBody;
|
|
||||||
bool hasColliders;
|
|
||||||
|
|
||||||
rp3d::PhysicsCommon* factory;
|
rp3d::PhysicsCommon* factory;
|
||||||
rp3d::PhysicsWorld* world;
|
rp3d::PhysicsWorld* world;
|
||||||
|
|
|
@ -16,6 +16,8 @@
|
||||||
// Project Headers
|
// Project Headers
|
||||||
#include "ECS_Base/Managers/SHComponentManager.h"
|
#include "ECS_Base/Managers/SHComponentManager.h"
|
||||||
#include "ECS_Base/Managers/SHEntityManager.h"
|
#include "ECS_Base/Managers/SHEntityManager.h"
|
||||||
|
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||||
|
#include "Editor/SHEditor.hpp"
|
||||||
#include "Math/SHMathHelpers.h"
|
#include "Math/SHMathHelpers.h"
|
||||||
#include "Scene/SHSceneManager.h"
|
#include "Scene/SHSceneManager.h"
|
||||||
#include "Math/Transform/SHTransformComponent.h"
|
#include "Math/Transform/SHTransformComponent.h"
|
||||||
|
@ -175,11 +177,9 @@ namespace SHADE
|
||||||
|
|
||||||
void SHPhysicsSystem::Init()
|
void SHPhysicsSystem::Init()
|
||||||
{
|
{
|
||||||
using namespace rp3d;
|
|
||||||
|
|
||||||
// Create a physics world with the default settings
|
// Create a physics world with the default settings
|
||||||
PhysicsWorld::WorldSettings settings;
|
rp3d::PhysicsWorld::WorldSettings settings;
|
||||||
settings.gravity = Vector3{ 0.0f, -9.81f, 0.0f };
|
settings.gravity = SHVec3{ 0.0f, -9.81f, 0.0f };
|
||||||
settings.isSleepingEnabled = true;
|
settings.isSleepingEnabled = true;
|
||||||
settings.defaultVelocitySolverNbIterations = 8;
|
settings.defaultVelocitySolverNbIterations = 8;
|
||||||
settings.defaultPositionSolverNbIterations = 3;
|
settings.defaultPositionSolverNbIterations = 3;
|
||||||
|
@ -190,6 +190,16 @@ namespace SHADE
|
||||||
|
|
||||||
// Set up solvers
|
// Set up solvers
|
||||||
world->setContactsPositionCorrectionTechnique(rp3d::ContactsPositionCorrectionTechnique::SPLIT_IMPULSES);
|
world->setContactsPositionCorrectionTechnique(rp3d::ContactsPositionCorrectionTechnique::SPLIT_IMPULSES);
|
||||||
|
|
||||||
|
// Subscribe to component events
|
||||||
|
|
||||||
|
const std::shared_ptr ADD_COMPONENT_RECEIVER { std::make_shared<SHEventReceiverSpec<SHPhysicsSystem>>(this, &SHPhysicsSystem::AddPhysicsComponent) };
|
||||||
|
const ReceiverPtr ADD_COMPONENT_RECEIVER_PTR = std::dynamic_pointer_cast<SHEventReceiver>(ADD_COMPONENT_RECEIVER);
|
||||||
|
SHEventManager::SubscribeTo(SH_COMPONENT_ADDED_EVENT, ADD_COMPONENT_RECEIVER_PTR);
|
||||||
|
|
||||||
|
const std::shared_ptr REMOVE_COMPONENT_RECEIVER { std::make_shared<SHEventReceiverSpec<SHPhysicsSystem>>(this, &SHPhysicsSystem::RemovePhysicsComponent) };
|
||||||
|
const ReceiverPtr REMOVE_COMPONENT_RECEIVER_PTR = std::dynamic_pointer_cast<SHEventReceiver>(REMOVE_COMPONENT_RECEIVER);
|
||||||
|
SHEventManager::SubscribeTo(SH_COMPONENT_REMOVED_EVENT, REMOVE_COMPONENT_RECEIVER_PTR);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHPhysicsSystem::Exit()
|
void SHPhysicsSystem::Exit()
|
||||||
|
@ -197,128 +207,83 @@ namespace SHADE
|
||||||
factory.destroyPhysicsWorld(world);
|
factory.destroyPhysicsWorld(world);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHPhysicsSystem::AddRigidBody(EntityID entityID) noexcept
|
|
||||||
{
|
|
||||||
//#ifdef _DEBUG
|
|
||||||
// SHLOG_INFO("Adding a Rigidbody to the Physics World.")
|
|
||||||
//#endif
|
|
||||||
|
|
||||||
auto* physicsObject = CreatePhysicsObject(entityID);
|
|
||||||
|
|
||||||
physicsObject->CreateRigidBody
|
|
||||||
(
|
|
||||||
EnsureTransform(entityID),
|
|
||||||
SHComponentManager::GetComponent<SHRigidBodyComponent>(entityID),
|
|
||||||
SHComponentManager::GetComponent_s<SHColliderComponent>(entityID)
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHPhysicsSystem::AddCollider(EntityID entityID) noexcept
|
|
||||||
{
|
|
||||||
//#ifdef _DEBUG
|
|
||||||
// SHLOG_INFO("Adding a Collider to the Physics World.")
|
|
||||||
//#endif
|
|
||||||
|
|
||||||
auto* physicsObject = CreatePhysicsObject(entityID);
|
|
||||||
|
|
||||||
physicsObject->CreateCollisionBody
|
|
||||||
(
|
|
||||||
EnsureTransform(entityID),
|
|
||||||
SHComponentManager::GetComponent<SHColliderComponent>(entityID)
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHPhysicsSystem::RemoveRigidBody(EntityID entityID) noexcept
|
|
||||||
{
|
|
||||||
#ifdef _DEBUG
|
|
||||||
SHLOG_INFO("Removing a Rigidbody from the Physics World.")
|
|
||||||
#endif
|
|
||||||
|
|
||||||
auto* physicsObject = GetPhysicsObject(entityID);
|
|
||||||
SHASSERT(physicsObject != nullptr, "Physics object has been lost from the world!")
|
|
||||||
|
|
||||||
physicsObject->DestroyRigidBody(SHComponentManager::GetComponent_s<SHColliderComponent>(entityID));
|
|
||||||
|
|
||||||
if (physicsObject->rp3dBody == nullptr)
|
|
||||||
DestroyPhysicsObject(entityID);
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHPhysicsSystem::RemoveCollider(EntityID entityID) noexcept
|
|
||||||
{
|
|
||||||
#ifdef _DEBUG
|
|
||||||
SHLOG_INFO("Removing a Collider from the Physics World.")
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHPhysicsSystem::AddForce(EntityID entityID, const SHVec3& force) const noexcept
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHPhysicsSystem::AddForceAtLocalPos(EntityID entityID, const SHVec3& force, const SHVec3& localPos) const noexcept
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHPhysicsSystem::AddForceAtWorldPos(EntityID entityID, const SHVec3& force, const SHVec3& worldPos) const noexcept
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHPhysicsSystem::AddRelativeForce(EntityID entityID, const SHVec3& relativeForce) const noexcept
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHPhysicsSystem::AddRelativeForceAtLocalPos(EntityID entityID, const SHVec3& relativeForce, const SHVec3& localPos) const noexcept
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHPhysicsSystem::AddRelativeForceAtWorldPos(EntityID entityID, const SHVec3& relativeForce, const SHVec3& worldPos) const noexcept
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHPhysicsSystem::AddTorque(EntityID entityID, const SHVec3& torque) const noexcept
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHPhysicsSystem::AddRelativeTorque(EntityID entityID, const SHVec3& relativeTorque) const noexcept
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHPhysicsSystem::AddCollisionShape(EntityID entityID, SHCollider* collider)
|
void SHPhysicsSystem::AddCollisionShape(EntityID entityID, SHCollider* collider)
|
||||||
{
|
{
|
||||||
auto* physicsObject = GetPhysicsObject(entityID);
|
auto* physicsObject = GetPhysicsObject(entityID);
|
||||||
physicsObject->AddCollider(collider);
|
|
||||||
|
const SHPhysicsColliderAddedEvent COLLIDER_ADDED_EVENT_DATA
|
||||||
|
{
|
||||||
|
.entityID = entityID
|
||||||
|
, .colliderType = collider->GetType()
|
||||||
|
, .colliderIndex = physicsObject->AddCollider(collider)
|
||||||
|
};
|
||||||
|
|
||||||
|
SHEventManager::BroadcastEvent<SHPhysicsColliderAddedEvent>(COLLIDER_ADDED_EVENT_DATA, SH_PHYSICS_COLLIDER_ADDED_EVENT);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHPhysicsSystem::RemoveCollisionShape(EntityID entityID, int index)
|
void SHPhysicsSystem::RemoveCollisionShape(EntityID entityID, int index)
|
||||||
{
|
{
|
||||||
|
auto* physicsObject = GetPhysicsObject(entityID);
|
||||||
|
physicsObject->RemoveCollider(index);
|
||||||
|
|
||||||
|
const SHPhysicsColliderRemovedEvent COLLIDER_REMOVED_EVENT_DATA
|
||||||
|
{
|
||||||
|
.entityID = entityID
|
||||||
|
, .colliderIndex = index
|
||||||
|
};
|
||||||
|
|
||||||
|
SHEventManager::BroadcastEvent<SHPhysicsColliderRemovedEvent>(COLLIDER_REMOVED_EVENT_DATA, SH_PHYSICS_COLLIDER_REMOVED_EVENT);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHPhysicsSystem::PhysicsPreUpdate::Execute(double) noexcept
|
void SHPhysicsSystem::PhysicsPreUpdate::Execute(double) noexcept
|
||||||
{
|
{
|
||||||
auto* system = reinterpret_cast<SHPhysicsSystem*>(GetSystem());
|
auto* system = reinterpret_cast<SHPhysicsSystem*>(GetSystem());
|
||||||
|
|
||||||
|
// Sync transforms
|
||||||
|
for (auto& [entityID, physicsObject] : system->map)
|
||||||
|
{
|
||||||
|
// Ensure a valid physics Object
|
||||||
|
if (physicsObject.rp3dBody == nullptr)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
const auto* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(entityID);
|
||||||
|
if (transformComponent && transformComponent->HasChanged())
|
||||||
|
{
|
||||||
|
const auto WORLD_POS = transformComponent->GetWorldPosition();
|
||||||
|
const auto WORLD_ROT = transformComponent->GetWorldOrientation();
|
||||||
|
|
||||||
|
physicsObject.SetPosition(WORLD_POS);
|
||||||
|
physicsObject.SetOrientation(WORLD_ROT);
|
||||||
|
|
||||||
|
auto* rigidBodyComponent = SHComponentManager::GetComponent_s<SHRigidBodyComponent>(entityID);
|
||||||
|
if (rigidBodyComponent)
|
||||||
|
{
|
||||||
|
rigidBodyComponent->position = WORLD_POS;
|
||||||
|
rigidBodyComponent->orientation = WORLD_ROT;
|
||||||
|
|
||||||
|
// Clear all forces and velocities if editor is stopped
|
||||||
|
if (SHSystemManager::GetSystem<SHEditor>()->editorState == SHEditor::State::STOP)
|
||||||
|
{
|
||||||
|
auto* rp3dRigidBody = reinterpret_cast<rp3d::RigidBody*>(physicsObject.rp3dBody);
|
||||||
|
rp3dRigidBody->resetForce();
|
||||||
|
rp3dRigidBody->resetTorque();
|
||||||
|
rp3dRigidBody->setLinearVelocity(SHVec3::Zero);
|
||||||
|
rp3dRigidBody->setAngularVelocity(SHVec3::Zero);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
auto* colliderComponent = SHComponentManager::GetComponent_s<SHColliderComponent>(entityID);
|
||||||
|
if (colliderComponent)
|
||||||
|
{
|
||||||
|
colliderComponent->position = WORLD_POS;
|
||||||
|
colliderComponent->orientation = WORLD_ROT;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Update bodies and colliders if component is dirty
|
// Update bodies and colliders if component is dirty
|
||||||
system->SyncRigidBodyComponents(SHComponentManager::GetDense<SHRigidBodyComponent>());
|
system->SyncRigidBodyComponents(SHComponentManager::GetDense<SHRigidBodyComponent>());
|
||||||
system->SyncColliderComponents(SHComponentManager::GetDense<SHColliderComponent>());
|
system->SyncColliderComponents(SHComponentManager::GetDense<SHColliderComponent>());
|
||||||
|
|
||||||
// Sync transforms
|
|
||||||
for (auto& physicsObject : system->map | std::views::values)
|
|
||||||
{
|
|
||||||
const auto* TF = SHComponentManager::GetComponent<SHTransformComponent>(physicsObject.entityID);
|
|
||||||
if (TF->HasChanged())
|
|
||||||
{
|
|
||||||
physicsObject.SetPosition(TF->GetWorldPosition());
|
|
||||||
physicsObject.SetOrientation(TF->GetWorldOrientation());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHPhysicsSystem::PhysicsFixedUpdate::Execute(double dt) noexcept
|
void SHPhysicsSystem::PhysicsFixedUpdate::Execute(double dt) noexcept
|
||||||
|
@ -359,7 +324,7 @@ namespace SHADE
|
||||||
/* Private Function Member Definitions */
|
/* Private Function Member Definitions */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
SHPhysicsObject* SHPhysicsSystem::CreatePhysicsObject(EntityID entityID) noexcept
|
SHPhysicsObject* SHPhysicsSystem::EnsurePhysicsObject(EntityID entityID) noexcept
|
||||||
{
|
{
|
||||||
const auto it = map.find(entityID);
|
const auto it = map.find(entityID);
|
||||||
if (it == map.end())
|
if (it == map.end())
|
||||||
|
@ -451,15 +416,18 @@ namespace SHADE
|
||||||
|
|
||||||
const rp3d::Transform CURRENT_TF = physicsObject.rp3dBody->getTransform();
|
const rp3d::Transform CURRENT_TF = physicsObject.rp3dBody->getTransform();
|
||||||
|
|
||||||
|
auto* rigidBodyComponent = SHComponentManager::GetComponent_s<SHRigidBodyComponent>(entityID);
|
||||||
|
auto* colliderComponent = SHComponentManager::GetComponent_s<SHColliderComponent>(entityID);
|
||||||
|
|
||||||
// Check if transform should be interpolated
|
// Check if transform should be interpolated
|
||||||
|
|
||||||
if (physicsObject.isRigidBody)
|
if (rigidBodyComponent != nullptr)
|
||||||
{
|
{
|
||||||
auto* rbComponent = SHComponentManager::GetComponent<SHRigidBodyComponent>(entityID);
|
|
||||||
if (rbComponent->GetType() == SHRigidBodyComponent::Type::STATIC)
|
if (rigidBodyComponent->GetType() == SHRigidBodyComponent::Type::STATIC)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if (rbComponent->IsInterpolating())
|
if (rigidBodyComponent->IsInterpolating())
|
||||||
{
|
{
|
||||||
const rp3d::Transform PREV_TF = physicsObject.prevTransform;
|
const rp3d::Transform PREV_TF = physicsObject.prevTransform;
|
||||||
const rp3d::Transform INTERPOLATED_TF = rp3d::Transform::interpolateTransforms(PREV_TF, CURRENT_TF, static_cast<rp3d::decimal>(interpolationFactor));
|
const rp3d::Transform INTERPOLATED_TF = rp3d::Transform::interpolateTransforms(PREV_TF, CURRENT_TF, static_cast<rp3d::decimal>(interpolationFactor));
|
||||||
|
@ -474,12 +442,12 @@ namespace SHADE
|
||||||
rp3dRot = CURRENT_TF.getOrientation();
|
rp3dRot = CURRENT_TF.getOrientation();
|
||||||
}
|
}
|
||||||
|
|
||||||
rbComponent->position = CURRENT_TF.getPosition();
|
rigidBodyComponent->position = CURRENT_TF.getPosition();
|
||||||
rbComponent->orientation = CURRENT_TF.getOrientation();
|
rigidBodyComponent->orientation = CURRENT_TF.getOrientation();
|
||||||
|
|
||||||
if (physicsObject.hasColliders)
|
if (colliderComponent != nullptr)
|
||||||
{
|
{
|
||||||
auto* colliderComponent = SHComponentManager::GetComponent<SHColliderComponent>(entityID);
|
|
||||||
colliderComponent->position = CURRENT_TF.getPosition();
|
colliderComponent->position = CURRENT_TF.getPosition();
|
||||||
colliderComponent->orientation = CURRENT_TF.getOrientation();
|
colliderComponent->orientation = CURRENT_TF.getOrientation();
|
||||||
}
|
}
|
||||||
|
@ -491,28 +459,148 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
|
|
||||||
// Convert RP3D Transform to SHADE
|
// Convert RP3D Transform to SHADE
|
||||||
auto* tfComponent = SHComponentManager::GetComponent<SHTransformComponent>(entityID);
|
auto* transformComponent = SHComponentManager::GetComponent<SHTransformComponent>(entityID);
|
||||||
tfComponent->SetWorldPosition(rp3dPos);
|
transformComponent->SetWorldPosition(rp3dPos);
|
||||||
tfComponent->SetWorldOrientation(SHQuaternion{ rp3dRot });
|
transformComponent->SetWorldOrientation(rp3dRot);
|
||||||
|
|
||||||
// Cache transforms
|
// Cache transforms
|
||||||
physicsObject.prevTransform = CURRENT_TF;
|
physicsObject.prevTransform = CURRENT_TF;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
SHTransformComponent* SHPhysicsSystem::EnsureTransform(EntityID entityID)
|
SHEventHandle SHPhysicsSystem::AddPhysicsComponent(SHEventPtr addComponentEvent)
|
||||||
{
|
{
|
||||||
auto* tf = SHComponentManager::GetComponent_s<SHTransformComponent>(entityID);
|
const auto& EVENT_DATA = reinterpret_cast<const SHEventSpec<SHComponentAddedEvent>*>(addComponentEvent.get());
|
||||||
|
|
||||||
// Possibly redundant
|
static const auto RIGID_BODY_ID = ComponentFamily::GetID<SHRigidBodyComponent>();
|
||||||
if (!tf)
|
static const auto COLLIDER_ID = ComponentFamily::GetID<SHColliderComponent>();
|
||||||
|
|
||||||
|
const auto ADDED_ID = EVENT_DATA->data->addedComponentType;
|
||||||
|
const bool IS_PHYSICS_COMPONENT = ADDED_ID == RIGID_BODY_ID || ADDED_ID == COLLIDER_ID;
|
||||||
|
if (IS_PHYSICS_COMPONENT)
|
||||||
{
|
{
|
||||||
SHComponentManager::AddComponent<SHTransformComponent>(entityID);
|
const EntityID ENTITY_ID = EVENT_DATA->data->eid;
|
||||||
tf = SHComponentManager::GetComponent<SHTransformComponent>(entityID);
|
auto* physicsObject = EnsurePhysicsObject(ENTITY_ID);
|
||||||
|
|
||||||
|
auto* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(ENTITY_ID);
|
||||||
|
if (transformComponent == nullptr)
|
||||||
|
{
|
||||||
|
SHLOG_ERROR("Entity {} cannot add a Physics Component without a Transform! Component not created!", ENTITY_ID)
|
||||||
|
return EVENT_DATA->handle;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto* rigidBodyComponent = SHComponentManager::GetComponent_s<SHRigidBodyComponent>(ENTITY_ID);
|
||||||
|
auto* colliderComponent = SHComponentManager::GetComponent_s<SHColliderComponent>(ENTITY_ID);
|
||||||
|
|
||||||
|
if (ADDED_ID == RIGID_BODY_ID)
|
||||||
|
{
|
||||||
|
if (colliderComponent != nullptr)
|
||||||
|
{
|
||||||
|
world->destroyCollisionBody(physicsObject->rp3dBody);
|
||||||
|
physicsObject->rp3dBody = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
rigidBodyComponent->position = transformComponent->GetWorldPosition();
|
||||||
|
rigidBodyComponent->orientation = transformComponent->GetWorldOrientation();
|
||||||
|
|
||||||
|
physicsObject->rp3dBody = world->createRigidBody
|
||||||
|
(
|
||||||
|
rp3d::Transform{ rigidBodyComponent->position, rigidBodyComponent->orientation }
|
||||||
|
);
|
||||||
|
|
||||||
|
rigidBodyComponent->rp3dBody = reinterpret_cast<rp3d::RigidBody*>(physicsObject->rp3dBody);
|
||||||
|
|
||||||
|
// Add collision shapes back into the body
|
||||||
|
if (colliderComponent != nullptr)
|
||||||
|
{
|
||||||
|
for (auto& collider : colliderComponent->colliders)
|
||||||
|
physicsObject->AddCollider(&collider);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ADDED_ID == COLLIDER_ID)
|
||||||
|
{
|
||||||
|
SHASSERT(colliderComponent != nullptr, "Collider Component was not added to Entity " + std::to_string(ENTITY_ID) + "!");
|
||||||
|
|
||||||
|
colliderComponent->position = transformComponent->GetWorldPosition();
|
||||||
|
colliderComponent->orientation = transformComponent->GetWorldOrientation();
|
||||||
|
|
||||||
|
if (physicsObject->rp3dBody == nullptr)
|
||||||
|
{
|
||||||
|
physicsObject->rp3dBody = world->createCollisionBody
|
||||||
|
(
|
||||||
|
rp3d::Transform{ colliderComponent->position, colliderComponent->orientation }
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add Collision Shapes
|
||||||
|
for (auto& collider : colliderComponent->colliders)
|
||||||
|
physicsObject->AddCollider(&collider);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return tf;
|
return EVENT_DATA->handle;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SHEventHandle SHPhysicsSystem::RemovePhysicsComponent(SHEventPtr removeComponentEvent)
|
||||||
|
{
|
||||||
|
const auto& EVENT_DATA = reinterpret_cast<const SHEventSpec<SHComponentRemovedEvent>*>(removeComponentEvent.get());
|
||||||
|
|
||||||
|
static const auto RIGID_BODY_ID = ComponentFamily::GetID<SHRigidBodyComponent>();
|
||||||
|
static const auto COLLIDER_ID = ComponentFamily::GetID<SHColliderComponent>();
|
||||||
|
|
||||||
|
const auto REMOVED_ID = EVENT_DATA->data->removedComponentType;
|
||||||
|
const bool IS_PHYSICS_COMPONENT = REMOVED_ID == RIGID_BODY_ID || REMOVED_ID == COLLIDER_ID;
|
||||||
|
if (IS_PHYSICS_COMPONENT)
|
||||||
|
{
|
||||||
|
const EntityID ENTITY_ID = EVENT_DATA->data->eid;
|
||||||
|
auto* physicsObject = GetPhysicsObject(ENTITY_ID);
|
||||||
|
|
||||||
|
SHASSERT(physicsObject != nullptr, "Physics object has been lost from the world!")
|
||||||
|
|
||||||
|
if (REMOVED_ID == RIGID_BODY_ID)
|
||||||
|
{
|
||||||
|
world->destroyRigidBody(reinterpret_cast<rp3d::RigidBody*>(physicsObject->rp3dBody));
|
||||||
|
physicsObject->rp3dBody = nullptr;
|
||||||
|
|
||||||
|
auto* colliderComponent = SHComponentManager::GetComponent_s<SHColliderComponent>(ENTITY_ID);
|
||||||
|
if (colliderComponent != nullptr)
|
||||||
|
{
|
||||||
|
// Preserve colliders as a collision body
|
||||||
|
physicsObject->rp3dBody = world->createCollisionBody
|
||||||
|
(
|
||||||
|
rp3d::Transform{ colliderComponent->position, colliderComponent->orientation }
|
||||||
|
);
|
||||||
|
|
||||||
|
for (auto& collider : colliderComponent->colliders)
|
||||||
|
physicsObject->AddCollider(&collider);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Wake up all physics objects
|
||||||
|
for (auto& [entityID, object] : map)
|
||||||
|
{
|
||||||
|
if (SHComponentManager::HasComponent<SHRigidBodyComponent>(entityID))
|
||||||
|
reinterpret_cast<rp3d::RigidBody*>(object.rp3dBody)->setIsSleeping(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (REMOVED_ID == COLLIDER_ID)
|
||||||
|
{
|
||||||
|
// Remove all colliders
|
||||||
|
const int NUM_COLLIDERS = static_cast<int>(physicsObject->rp3dBody->getNbColliders());
|
||||||
|
|
||||||
|
for (int i = NUM_COLLIDERS - 1; i >= 0; --i)
|
||||||
|
{
|
||||||
|
auto* collider = physicsObject->rp3dBody->getCollider(i);
|
||||||
|
physicsObject->rp3dBody->removeCollider(collider);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (physicsObject->rp3dBody == nullptr)
|
||||||
|
DestroyPhysicsObject(ENTITY_ID);
|
||||||
|
}
|
||||||
|
|
||||||
|
return EVENT_DATA->handle;
|
||||||
|
}
|
||||||
|
|
||||||
} // namespace SHADE
|
} // namespace SHADE
|
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Reference in New Issue