separated ortho and proj matrix in camera comp

This commit is contained in:
maverickdgg 2022-11-17 05:29:11 +08:00
parent 6b80a4baa9
commit 7d71390d43
5 changed files with 93 additions and 54 deletions

View File

@ -12,7 +12,7 @@ namespace SHADE
:yaw(0.0f), pitch(0.0f), roll(0.0f) :yaw(0.0f), pitch(0.0f), roll(0.0f)
, width(1920.0f), height(1080.0f), zNear(0.01f), zFar(10000.0f), fov(90.0f), movementSpeed(1.0f), turnSpeed(0.5f) , width(1920.0f), height(1080.0f), zNear(0.01f), zFar(10000.0f), fov(90.0f), movementSpeed(1.0f), turnSpeed(0.5f)
, perspProj(true), dirtyView(true), dirtyProj(true) , perspProj(true), dirtyView(true), dirtyProj(true)
, viewMatrix(), projMatrix() , viewMatrix(), perspProjMatrix(), orthoProjMatrix()
, position(), offset() , position(), offset()
{ {
ComponentFamily::GetID<SHCameraComponent>(); ComponentFamily::GetID<SHCameraComponent>();
@ -213,9 +213,22 @@ namespace SHADE
const SHMatrix& SHCameraComponent::GetProjMatrix() const noexcept const SHMatrix& SHCameraComponent::GetProjMatrix() const noexcept
{ {
return projMatrix; if (perspProj)
return perspProjMatrix;
else
return orthoProjMatrix;
} }
const SHMatrix& SHCameraComponent::GetOrthoMatrix() const noexcept
{
return orthoProjMatrix;
}
const SHMatrix& SHCameraComponent::GetPerspectiveMatrix() const noexcept
{
return orthoProjMatrix;
}
//void SHCameraComponent::SetMainCamera(size_t directorCameraIndex) noexcept //void SHCameraComponent::SetMainCamera(size_t directorCameraIndex) noexcept
//{ //{
// auto system = SHSystemManager::GetSystem<SHCameraSystem>(); // auto system = SHSystemManager::GetSystem<SHCameraSystem>();

View File

@ -29,7 +29,8 @@ namespace SHADE
SHMatrix viewMatrix; SHMatrix viewMatrix;
SHMatrix projMatrix; SHMatrix perspProjMatrix;
SHMatrix orthoProjMatrix;
SHVec3 position; SHVec3 position;
bool perspProj; bool perspProj;
@ -37,6 +38,7 @@ namespace SHADE
public: public:
friend class SHCameraSystem; friend class SHCameraSystem;
@ -78,6 +80,8 @@ namespace SHADE
const SHMatrix& GetViewMatrix() const noexcept; const SHMatrix& GetViewMatrix() const noexcept;
const SHMatrix& GetProjMatrix() const noexcept; const SHMatrix& GetProjMatrix() const noexcept;
const SHMatrix& GetOrthoMatrix() const noexcept;
const SHMatrix& GetPerspectiveMatrix() const noexcept;
//void SetMainCamera(size_t cameraDirectorIndex = 0) noexcept; //void SetMainCamera(size_t cameraDirectorIndex = 0) noexcept;

View File

@ -15,36 +15,42 @@ namespace SHADE
} }
SHMatrix SHCameraDirector::GetViewMatrix() const noexcept SHMatrix const& SHCameraDirector::GetViewMatrix() const noexcept
{ {
return viewMatrix; return viewMatrix;
} }
SHMatrix SHCameraDirector::GetProjMatrix() const noexcept SHMatrix const& SHCameraDirector::GetProjMatrix() const noexcept
{ {
return projMatrix; return projMatrix;
} }
SHMatrix SHCameraDirector::GetVPMatrix() const noexcept SHMatrix const& SHCameraDirector::GetVPMatrix() const noexcept
{ {
return projMatrix * viewMatrix; return projMatrix * viewMatrix;
} }
SHCameraComponent* SHCameraDirector::GetMainCameraComponent() noexcept
{
if (mainCameraEID == MAX_EID)
{
auto& dense = SHComponentManager::GetDense<SHCameraComponent>();
if (dense.size() == 0)
{
return nullptr;
}
mainCameraEID = dense[0].GetEID();
}
SHCameraComponent* camComponent = SHComponentManager::GetComponent_s<SHCameraComponent>(mainCameraEID);
if (!camComponent)
{
SHLOG_WARNING("Camera Director warning: Entity does not have a camera");
}
}
void SHCameraDirector::UpdateMatrix() noexcept void SHCameraDirector::UpdateMatrix() noexcept
{ {
if (mainCameraEID == MAX_EID) SHCameraComponent* camComponent = GetMainCameraComponent();
{ if(camComponent)
auto& dense = SHComponentManager::GetDense<SHCameraComponent>();
if (dense.size() == 0)
{
return;
}
mainCameraEID = dense[0].GetEID();
}
SHCameraComponent* camComponent = SHComponentManager::GetComponent_s<SHCameraComponent>(mainCameraEID);
if (!camComponent)
{
SHLOG_WARNING("Camera Director warning: Entity does not have a camera");
}
else
{ {
viewMatrix = camComponent->GetViewMatrix(); viewMatrix = camComponent->GetViewMatrix();
projMatrix = camComponent->GetProjMatrix(); projMatrix = camComponent->GetProjMatrix();
@ -62,6 +68,24 @@ namespace SHADE
mainCameraEID = camera.GetEID(); mainCameraEID = camera.GetEID();
} }
SHMatrix const& SHCameraDirector::GetOrthoMatrix() noexcept
{
SHCameraComponent* camComponent = GetMainCameraComponent();
if (camComponent)
return camComponent->GetOrthoMatrix();
else
return SHMatrix::Identity;
}
SHMatrix const& SHCameraDirector::GetPerspectiveMatrix() noexcept
{
SHCameraComponent* camComponent = GetMainCameraComponent();
if (camComponent)
return camComponent->GetPerspectiveMatrix();
else
return SHMatrix::Identity;
}
} }

View File

@ -23,19 +23,19 @@ namespace SHADE
EntityID transitionCameraEID; EntityID transitionCameraEID;
SHMatrix GetViewMatrix() const noexcept; SHMatrix const& GetViewMatrix() const noexcept;
SHMatrix GetProjMatrix() const noexcept; SHMatrix const& GetProjMatrix() const noexcept;
SHMatrix GetVPMatrix() const noexcept; SHMatrix const& GetVPMatrix() const noexcept;
void UpdateMatrix() noexcept; void UpdateMatrix() noexcept;
void SetMainCamera(SHCameraComponent& cam) noexcept; void SetMainCamera(SHCameraComponent& cam) noexcept;
SHMatrix const& GetOrthoMatrix() noexcept;
SHMatrix const& GetPerspectiveMatrix() noexcept;
private: private:
SHMatrix viewMatrix;
SHMatrix projMatrix;
SHCameraComponent* GetMainCameraComponent() noexcept;
protected:
SHMatrix viewMatrix;
SHMatrix projMatrix;
}; };

View File

@ -214,24 +214,22 @@ namespace SHADE
} }
if (camera.dirtyProj == true) if (camera.dirtyProj == true)
{ {
if (camera.perspProj == true) //Perspective projection matrix.
{
const float ASPECT_RATIO = (camera.GetAspectRatio()); const float ASPECT_RATIO = (camera.GetAspectRatio());
const float TAN_HALF_FOV = tan(SHMath::DegreesToRadians(camera.fov) * 0.5f); const float TAN_HALF_FOV = tan(SHMath::DegreesToRadians(camera.fov) * 0.5f);
camera.projMatrix = SHMatrix::Identity; camera.perspProjMatrix = SHMatrix::Identity;
camera.projMatrix(0, 0) = 1.0f / (ASPECT_RATIO * TAN_HALF_FOV); camera.perspProjMatrix(0, 0) = 1.0f / (ASPECT_RATIO * TAN_HALF_FOV);
camera.projMatrix(1, 1) = 1.0f / TAN_HALF_FOV; camera.perspProjMatrix(1, 1) = 1.0f / TAN_HALF_FOV;
camera.projMatrix(2, 2) = camera.zFar / (camera.zFar - camera.zNear); camera.perspProjMatrix(2, 2) = camera.zFar / (camera.zFar - camera.zNear);
camera.projMatrix(3, 3) = 0.0f; camera.perspProjMatrix(3, 3) = 0.0f;
camera.projMatrix(3, 2) = 1.0f; camera.perspProjMatrix(3, 2) = 1.0f;
camera.projMatrix(2, 3) = -(camera.zFar * camera.zNear) / (camera.zFar - camera.zNear); camera.perspProjMatrix(2, 3) = -(camera.zFar * camera.zNear) / (camera.zFar - camera.zNear);
camera.dirtyProj = false;
} //Orthographic projection matrix
else
{
const float right = camera.GetWidth() * 0.5f; const float right = camera.GetWidth() * 0.5f;
const float left = -right; const float left = -right;
const float top = camera.GetHeight() * 0.5f; const float top = camera.GetHeight() * 0.5f;
@ -239,20 +237,20 @@ namespace SHADE
const float n = camera.GetNear(); const float n = camera.GetNear();
const float f = camera.GetFar(); const float f = camera.GetFar();
camera.projMatrix = SHMatrix::Identity; camera.orthoProjMatrix = SHMatrix::Identity;
camera.projMatrix(0, 0) = 2.0f / (right - left); camera.orthoProjMatrix(0, 0) = 2.0f / (right - left);
camera.projMatrix(1, 1) = 2.0f / (btm - top); camera.orthoProjMatrix(1, 1) = 2.0f / (btm - top);
camera.projMatrix(2, 2) = 1.0f / (f-n); camera.orthoProjMatrix(2, 2) = 1.0f / (f-n);
camera.projMatrix(0, 3) = -(right + left) / (right - left); camera.orthoProjMatrix(0, 3) = -(right + left) / (right - left);
camera.projMatrix(1, 3) = -(btm + top) / (btm - top); camera.orthoProjMatrix(1, 3) = -(btm + top) / (btm - top);
camera.projMatrix(2, 3) = -n / (f-n); camera.orthoProjMatrix(2, 3) = -n / (f-n);
camera.projMatrix(3, 3) = 1.0f; camera.orthoProjMatrix(3, 3) = 1.0f;
camera.projMatrix = SHMatrix::OrthographicRH(camera.GetWidth(), camera.GetHeight(), camera.GetNear(), camera.GetFar()); camera.orthoProjMatrix = SHMatrix::OrthographicRH(camera.GetWidth(), camera.GetHeight(), camera.GetNear(), camera.GetFar());
//camera.projMatrix.Transpose(); //camera.projMatrix.Transpose();
camera.dirtyProj = false; camera.dirtyProj = false;
}
} }
} }