Updated Descriptor sets

Descriptor set layouts now have set index stored in them
It should be noted that when passed into a pipeline layout as global descriptor sets, these don't matter since the pipeline layout will use these in the order that they are passed in.
This commit is contained in:
Brandon Mak 2022-09-22 12:12:44 +08:00
parent ba181eb9c9
commit 7ddf665460
22 changed files with 163 additions and 75 deletions

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@ -20,23 +20,6 @@ namespace SHADE
}
/***************************************************************************/
/*!
\brief
Links the write infos to the vulkan write descriptor sets.
*/
/***************************************************************************/
void SHDescriptorSetUpdater::LinkInfoToWriteDescSet(void) noexcept
{
for (uint32_t i = 0; i < writeInfos.size(); ++i)
{
writeDescSets[i].pImageInfo = writeInfos[i].descImageInfos.data();
writeDescSets[i].pBufferInfo = writeInfos[i].descBufferInfos.data();
writeDescSets[i].pTexelBufferView = writeInfos[i].descTexelBufferInfos.data();
}
}
SHDescriptorWriteInfo& SHDescriptorWriteInfo::operator=(SHDescriptorWriteInfo&& rhs) noexcept
{
@ -65,11 +48,6 @@ namespace SHADE
}
std::vector<vk::WriteDescriptorSet> const& SHDescriptorSetUpdater::GetWriteDescriptorSets(void) const noexcept
{
return writeDescSets;
}
SHDescriptorSetUpdater& SHDescriptorSetUpdater::operator=(SHDescriptorSetUpdater&& rhs) noexcept
{
if (&rhs == this)

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@ -41,10 +41,6 @@ namespace SHADE
//! When we want to update a write, we need to use this to identify the index of the write.
std::unordered_map<BindingAndSetHash, uint32_t> writeHashMap;
//! We keep this here because we want this to be immediately passable to vkUpdateDescriptorSets
std::vector<vk::WriteDescriptorSet> writeDescSets;
void LinkInfoToWriteDescSet(void) noexcept;
public:
SHDescriptorSetUpdater (void) noexcept;
@ -52,8 +48,6 @@ namespace SHADE
SHDescriptorSetUpdater& operator= (SHDescriptorSetUpdater&& rhs) noexcept;
public:
std::vector<vk::WriteDescriptorSet> const& GetWriteDescriptorSets (void) const noexcept;
friend class SHVkDescriptorSetGroup;
};
}

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@ -7,6 +7,11 @@
#include "Graphics/Devices/SHVkLogicalDevice.h"
#include "Graphics/Descriptors/SHVkDescriptorSetLayout.h"
#include "Tools/SHLogger.h"
#include "Graphics/Images/SHVkImage.h"
#include "Graphics/Images/SHVkImageView.h"
#include "Graphics/Images/SHVkSampler.h"
#include "Graphics/Buffers/SHVkBuffer.h"
#include "Graphics/SHVkUtil.h"
namespace SHADE
{
@ -39,6 +44,7 @@ namespace SHADE
: device{deviceHdl}
, descPool {pool}
, descSets{}
, layoutsUsed {layouts}
{
// Create the layout for each concurrent frame
std::vector<vk::DescriptorSetLayout> vkLayouts{ layouts.size() };
@ -47,6 +53,7 @@ namespace SHADE
for (uint32_t i = 0; i < layouts.size(); ++i)
{
vkLayouts[i] = layouts[i]->GetVkHandle();
setIndexing.emplace(layouts[i]->GetSetIndex(), i);
}
// Check for variable descriptor count
@ -73,34 +80,22 @@ namespace SHADE
// allocate descriptor sets
descSets = device->GetVkLogicalDevice().allocateDescriptorSets(DESC_SET_LAYOUT_CREATE_INFO);
// Now we want to prepare the write descriptor sets for writing later.
// Now we want to prepare the write descriptor sets info for writing later.
for (uint32_t i = 0; i < layouts.size(); ++i)
{
auto const& bindings = layouts[i]->GetBindings();
for (auto& binding : bindings)
{
BindingAndSetHash writeHash = binding.BindPoint;
writeHash |= static_cast<uint64_t>(i) << 32;
writeHash |= static_cast<uint64_t>(layouts[i]->GetSetIndex()) << 32;
// new write for the binding
updater.writeInfos.emplace_back();
updater.writeHashMap.try_emplace(writeHash, updater.writeInfos.size() - 1);
auto& writeInfo = updater.writeInfos.back();
updater.writeDescSets.emplace_back();
auto& writeDescSet = updater.writeDescSets.back();
// Initialize info for write
writeDescSet.descriptorType = binding.Type;
writeDescSet.dstArrayElement = 0;
writeDescSet.dstSet = descSets[i];
writeDescSet.dstBinding = binding.BindPoint;
// Descriptor count for the write descriptor set. Usually this is set to 1, but if binding is variable sized, set to info passed in
uint32_t descriptorCount = (binding.flags & vk::DescriptorBindingFlagBits::eVariableDescriptorCount) ? variableDescCounts[i] : 1;
writeDescSet.descriptorCount = descriptorCount;
switch (binding.Type)
{
@ -114,8 +109,10 @@ namespace SHADE
case vk::DescriptorType::eUniformTexelBuffer:
case vk::DescriptorType::eStorageTexelBuffer:
case vk::DescriptorType::eUniformBuffer:
case vk::DescriptorType::eUniformBufferDynamic:
case vk::DescriptorType::eStorageBuffer:
writeInfo.descImageInfos.resize (descriptorCount);
case vk::DescriptorType::eStorageBufferDynamic:
writeInfo.descBufferInfos.resize (descriptorCount);
break;
//case vk::DescriptorType::eUniformBufferDynamic:
// break;
@ -130,8 +127,6 @@ namespace SHADE
}
}
}
// Link all the writeDescSet data for vkUpdateDescriptorSets to write to the linked descriptors
updater.LinkInfoToWriteDescSet();
}
/***************************************************************************/
@ -160,7 +155,7 @@ namespace SHADE
*/
/***************************************************************************/
void SHVkDescriptorSetGroup::ModifyWriteDescImage(uint32_t set, uint32_t binding, std::vector<std::pair<vk::ImageView, vk::Sampler>> const& imageViewsAndSamplers) noexcept
void SHVkDescriptorSetGroup::ModifyWriteDescImage(uint32_t set, uint32_t binding, std::span<std::pair<Handle<SHVkImageView>, Handle<SHVkSampler>>> const& imageViewsAndSamplers) noexcept
{
// Find the target writeDescSet
BindingAndSetHash writeHash = binding;
@ -176,32 +171,81 @@ namespace SHADE
{
// write sampler and image view
auto& ivs = imageViewsAndSamplers[i];
writeInfo.descImageInfos[i].imageView = ivs.first;
writeInfo.descImageInfos[i].sampler = ivs.second;
writeInfo.descImageInfos[i].imageView = ivs.first->GetImageView();
writeInfo.descImageInfos[i].sampler = ivs.second->GetVkSampler();
}
}
void SHVkDescriptorSetGroup::UpdateDescriptorSet(void) noexcept
void SHVkDescriptorSetGroup::ModifyWriteDescBuffer(uint32_t set, uint32_t binding, std::span<Handle<SHVkBuffer>> const& buffers) noexcept
{
device->UpdateDescriptorSets(updater.GetWriteDescriptorSets());
// Find the target writeDescSet
BindingAndSetHash writeHash = binding;
writeHash |= static_cast<uint64_t>(set) << 32;
auto& writeInfo = updater.writeInfos[updater.writeHashMap.at(writeHash)];
if (buffers.size() > writeInfo.descBufferInfos.size())
{
SHLOG_ERROR("Attempting write too many descriptors into descriptor set. Failed to write to vk::WriteDescriptorSet. ");
}
for (uint32_t i = 0; i < buffers.size(); ++i)
{
// write sampler and image view
auto& buffer = buffers[i];
writeInfo.descBufferInfos[i].buffer = buffer->GetVkBuffer();
}
void SHVkDescriptorSetGroup::UpdateSingleDescriptorSetImages(uint32_t set, uint32_t binding) noexcept
}
void SHVkDescriptorSetGroup::UpdateDescriptorSetImages(uint32_t set, uint32_t binding) noexcept
{
vk::WriteDescriptorSet writeDescSet{};
// Get binding + set hash
BindingAndSetHash bsHash = SHVkUtil::GenBindingSetHash(set, binding);
// to index a set
uint32_t setIndex = setIndexing[bsHash];
// to index a write for a binding
uint32_t writeInfoIndex = updater.writeHashMap[bsHash];
// Initialize info for write
writeDescSet.descriptorType = vk::DescriptorType::eCombinedImageSampler;
writeDescSet.descriptorType = layoutsUsed[setIndex]->GetBindings()[binding].Type;
writeDescSet.dstArrayElement = 0;
writeDescSet.dstSet = descSets[set];
writeDescSet.dstSet = descSets[setIndex];
writeDescSet.dstBinding = binding;
writeDescSet.pImageInfo = updater.writeInfos[set].descImageInfos.data();
writeDescSet.descriptorCount = static_cast<uint32_t>(updater.writeInfos[set].descImageInfos.size());
writeDescSet.pImageInfo = updater.writeInfos[writeInfoIndex].descImageInfos.data();
writeDescSet.descriptorCount = static_cast<uint32_t>(updater.writeInfos[writeInfoIndex].descImageInfos.size());
device->UpdateDescriptorSet(writeDescSet);
}
void SHVkDescriptorSetGroup::UpdateDescriptorSetBuffer(uint32_t set, uint32_t binding) noexcept
{
vk::WriteDescriptorSet writeDescSet{};
// Get binding + set hash
BindingAndSetHash bsHash = SHVkUtil::GenBindingSetHash(set, binding);
// to index a set
uint32_t setIndex = setIndexing[bsHash];
// to index a write for a binding
uint32_t writeInfoIndex = updater.writeHashMap[bsHash];
// Initialize info for write
writeDescSet.descriptorType = layoutsUsed[setIndex]->GetBindings()[binding].Type;
writeDescSet.dstArrayElement = 0;
writeDescSet.dstSet = descSets[setIndex];
writeDescSet.dstBinding = binding;
writeDescSet.pBufferInfo = updater.writeInfos[writeInfoIndex].descBufferInfos.data();
writeDescSet.descriptorCount = static_cast<uint32_t>(updater.writeInfos[writeInfoIndex].descBufferInfos.size());
device->UpdateDescriptorSet(writeDescSet);
}
}

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@ -14,6 +14,10 @@ namespace SHADE
class SHVkLogicalDevice;
class SHVkDescriptorPool;
class SHVkDescriptorSetLayout;
class SHVkSampler;
class SHVkImage;
class SHVkImageView;
class SHVkBuffer;
/*---------------------------------------------------------------------------------*/
@ -54,12 +58,14 @@ namespace SHADE
SHVkDescriptorSetGroup& operator=(SHVkDescriptorSetGroup&& rhs) noexcept = default;
/*-----------------------------------------------------------------------------*/
/* Descriptor set writing */
/* Public member functions */
/*-----------------------------------------------------------------------------*/
void ModifyWriteDescImage(uint32_t set, uint32_t binding, std::vector<std::pair<vk::ImageView, vk::Sampler>> const& imageViewsAndSamplers) noexcept;
void UpdateDescriptorSet(void) noexcept;
void UpdateDescriptorSetImages(uint32_t set, uint32_t binding) noexcept;
void UpdateDescriptorSetBuffer(uint32_t set, uint32_t binding) noexcept;
void ModifyWriteDescImage(uint32_t set, uint32_t binding, std::span<std::pair<Handle<SHVkImageView>, Handle<SHVkSampler>>> const& imageViewsAndSamplers) noexcept;
void ModifyWriteDescBuffer (uint32_t set, uint32_t binding, std::span<Handle<SHVkBuffer>> const& buffers) noexcept;
void UpdateSingleDescriptorSetImages(uint32_t set, uint32_t binding) noexcept;
/*-----------------------------------------------------------------------------*/
/* Getter Functions */
@ -81,9 +87,17 @@ namespace SHADE
//! Descriptor pool to allocate descriptor sets
Handle<SHVkDescriptorPool> descPool;
//! Sometimes when we pass in a layout, the set of the layout used in the
//! shader cannot be used to index into descSets. This is to mitigate that issue
//! when we update descriptor sets.
std::unordered_map<SetIndex, uint32_t> setIndexing;
//! Descriptor sets
std::vector<vk::DescriptorSet> descSets;
//! Layouts used to create this descriptor set group
std::vector<Handle<SHVkDescriptorSetLayout>> layoutsUsed;
//! for updating descriptor sets. We want to cache this so that we don't create the
//! write structs at runtime.
SHDescriptorSetUpdater updater;

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@ -7,9 +7,10 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/
/* Constructor/Destructor */
/*---------------------------------------------------------------------------------*/
SHVkDescriptorSetLayout::SHVkDescriptorSetLayout(Handle<SHVkLogicalDevice> device, const std::vector<Binding>& bindings)
SHVkDescriptorSetLayout::SHVkDescriptorSetLayout(Handle<SHVkLogicalDevice> device, SetIndex set, const std::vector<Binding>& bindings)
: device { device }
, layoutDesc { bindings }
, setIndex {set}
{
// Check if auto-binding point calculation configuration is valid
bool autoCalc = false;
@ -74,6 +75,7 @@ namespace SHADE
: device {rhs.device}
, setLayout {rhs.setLayout}
, layoutDesc{std::move (rhs.layoutDesc)}
, setIndex {rhs.setIndex}
{
rhs.setLayout = VK_NULL_HANDLE;
}
@ -90,6 +92,11 @@ namespace SHADE
return layoutDesc;
}
SetIndex SHVkDescriptorSetLayout::GetSetIndex(void) const noexcept
{
return setIndex;
}
SHVkDescriptorSetLayout& SHVkDescriptorSetLayout::operator=(SHVkDescriptorSetLayout&& rhs) noexcept
{
if (&rhs == this)
@ -98,6 +105,7 @@ namespace SHADE
device = rhs.device;
setLayout = rhs.setLayout;
layoutDesc = std::move(rhs.layoutDesc);
setIndex = rhs.setIndex;
rhs.setLayout = VK_NULL_HANDLE;

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@ -74,7 +74,7 @@ namespace SHADE
/// </summary>
/// <param name="device"></param>
/// <param name="bindings"></param>
SHVkDescriptorSetLayout(Handle<SHVkLogicalDevice> device, const std::vector<Binding>& bindings);
SHVkDescriptorSetLayout(Handle<SHVkLogicalDevice> device, SetIndex setIndex, const std::vector<Binding>& bindings);
SHVkDescriptorSetLayout(const SHVkDescriptorSetLayout&) = delete;
SHVkDescriptorSetLayout(SHVkDescriptorSetLayout&& rhs) noexcept;
/// <summary>
@ -97,6 +97,7 @@ namespace SHADE
/// <returns>Handle to the Vulkan Descriptor Set Layout handle.</returns>
inline const vk::DescriptorSetLayout& GetVkHandle() const { return setLayout; }
std::vector<Binding> const& GetBindings (void) const noexcept;
SetIndex GetSetIndex (void) const noexcept;
private:
/*-----------------------------------------------------------------------------*/
@ -105,5 +106,6 @@ namespace SHADE
Handle<SHVkLogicalDevice> device;
vk::DescriptorSetLayout setLayout;
std::vector<Binding> layoutDesc; // Stores description of the layout
SetIndex setIndex; // Index of the set
};
}

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@ -510,9 +510,9 @@ namespace SHADE
}
Handle<SHVkDescriptorSetLayout> SHVkLogicalDevice::CreateDescriptorSetLayout(std::vector<SHVkDescriptorSetLayout::Binding> const& bindings) noexcept
Handle<SHVkDescriptorSetLayout> SHVkLogicalDevice::CreateDescriptorSetLayout(SetIndex setIndex, std::vector<SHVkDescriptorSetLayout::Binding> const& bindings) noexcept
{
return SHVkInstance::GetResourceManager().Create <SHVkDescriptorSetLayout>(GetHandle(), bindings);
return SHVkInstance::GetResourceManager().Create <SHVkDescriptorSetLayout>(GetHandle(), setIndex, bindings);
}

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@ -182,7 +182,7 @@ namespace SHADE
Handle<SHVkRenderpass> CreateRenderpass (std::span<vk::AttachmentDescription> const vkDescriptions, std::vector<SHVkSubpassParams> const& subpasses) noexcept;
Handle<SHVkRenderpass> CreateRenderpass (std::span<vk::AttachmentDescription> const vkDescriptions, std::span<vk::SubpassDescription> const spDescs, std::span<vk::SubpassDependency> const spDeps) noexcept;
Handle<SHVkFramebuffer> CreateFramebuffer (Handle<SHVkRenderpass> const& renderpassHdl, std::vector<Handle<SHVkImageView>> const& attachments, uint32_t inWidth, uint32_t inHeight) noexcept;
Handle<SHVkDescriptorSetLayout> CreateDescriptorSetLayout (std::vector<SHVkDescriptorSetLayout::Binding> const& bindings) noexcept;
Handle<SHVkDescriptorSetLayout> CreateDescriptorSetLayout (SetIndex setIndex, std::vector<SHVkDescriptorSetLayout::Binding> const& bindings) noexcept;
Handle<SHVkDescriptorPool> CreateDescriptorPools (const SHVkDescriptorPool::Config& config = {}) noexcept;
Handle<SHVkDescriptorSetGroup> CreateDescriptorSetGroup(Handle<SHVkDescriptorPool> pool,
std::vector<Handle<SHVkDescriptorSetLayout>> const& layouts,

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@ -4,4 +4,9 @@
namespace SHADE
{
vk::Sampler SHVkSampler::GetVkSampler(void) const noexcept
{
return vkSampler;
}
}

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@ -22,6 +22,7 @@ namespace SHADE
SHVkSampler (SHVkSampler&& rhs) noexcept;
SHVkSampler&& operator=(SHVkSampler&& rhs) noexcept;
vk::Sampler GetVkSampler (void) const noexcept;
};
}

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@ -27,7 +27,7 @@ namespace SHADE
};
// For global data (generic data and textures)
Handle<SHVkDescriptorSetLayout> staticGlobalLayout = logicalDevice->CreateDescriptorSetLayout({ genericDataBinding, texturesBinding });
Handle<SHVkDescriptorSetLayout> staticGlobalLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::STATIC_GLOBALS,{ genericDataBinding, texturesBinding });
SHVkDescriptorSetLayout::Binding lightBinding
{
@ -38,7 +38,7 @@ namespace SHADE
};
// For Dynamic global data (lights)
Handle<SHVkDescriptorSetLayout> dynamicGlobalLayout = logicalDevice->CreateDescriptorSetLayout({ lightBinding });
Handle<SHVkDescriptorSetLayout> dynamicGlobalLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::DYNAMIC_GLOBALS, { lightBinding });
SHVkDescriptorSetLayout::Binding cameraDataBinding
{
@ -49,7 +49,7 @@ namespace SHADE
};
// For High frequency global data (camera)
Handle<SHVkDescriptorSetLayout> cameraDataGlobalLayout = logicalDevice->CreateDescriptorSetLayout({ cameraDataBinding });
Handle<SHVkDescriptorSetLayout> cameraDataGlobalLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS, { cameraDataBinding });
SHVkDescriptorSetLayout::Binding materialDataBinding
{
@ -60,7 +60,7 @@ namespace SHADE
};
// For High frequency global data (camera)
Handle<SHVkDescriptorSetLayout> materialDataPerInstanceLayout = logicalDevice->CreateDescriptorSetLayout({ materialDataBinding });
Handle<SHVkDescriptorSetLayout> materialDataPerInstanceLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE, { materialDataBinding });
globalDescSetLayouts.push_back(staticGlobalLayout);
globalDescSetLayouts.push_back(dynamicGlobalLayout);

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@ -204,6 +204,7 @@ namespace SHADE
{
// Frame data for the current frame
auto const& frameData = renderContext.GetCurrentFrameData();
uint32_t frameIndex = renderContext.GetCurrentFrame();
// semaphore index. This is for render graphs to have semaphores to signal that the next render graph will use to wait on.
bool semIndex = 0;
@ -233,7 +234,7 @@ namespace SHADE
/* Renderer start */
/*-----------------------------------------------------------------------*/
// get command buffer of the renderer in the current frame
auto currentCmdBuffer = renderers[renIndex]->GetCommandBuffer(renderContext.GetCurrentFrame());
auto currentCmdBuffer = renderers[renIndex]->GetCommandBuffer(frameIndex);
// Begin recording the command buffer
currentCmdBuffer->BeginRecording();
@ -247,8 +248,11 @@ namespace SHADE
currentCmdBuffer->BindIndexBuffer(buffer, 0);
}
// bind camera data
renderers[renIndex]->BindDescriptorSet(currentCmdBuffer, frameIndex);
// Draw first
renderers[renIndex]->Draw(renderContext.GetCurrentFrame());
renderers[renIndex]->Draw(frameIndex);
// End the command buffer recording
currentCmdBuffer->EndRecording();

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@ -42,6 +42,12 @@ namespace SHADE
cameraDataAlignedSize = logicalDevice->PadUBOSize(sizeof(SHShaderCameraData));
cameraBuffer = logicalDevice->CreateBuffer(cameraDataAlignedSize * numFrames, nullptr, cameraDataAlignedSize * numFrames, vk::BufferUsageFlagBits::eUniformBuffer, VMA_MEMORY_USAGE_AUTO, VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT);
std::array cameraBufferArray{cameraBuffer};
cameraDescriptorSet->ModifyWriteDescBuffer(SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS, SHGraphicsConstants::DescriptorSetBindings::CAMERA_DATA, std::span<Handle<SHVkBuffer>>{ cameraBufferArray.data(), cameraBufferArray.size()});
cameraDescriptorSet->UpdateDescriptorSetBuffer(SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS, SHGraphicsConstants::DescriptorSetBindings::CAMERA_DATA);
}
/*-----------------------------------------------------------------------------------*/

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@ -198,7 +198,7 @@ namespace SHADE
// 1 descriptor set layout for every descriptor set detected.
for (auto const& set : setsWithBindings)
{
auto newDescriptorSetLayout = logicalDeviceHdl->CreateDescriptorSetLayout(set.second);
auto newDescriptorSetLayout = logicalDeviceHdl->CreateDescriptorSetLayout(set.first, set.second);
descriptorSetLayoutsAllocate.push_back(newDescriptorSetLayout);
}

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@ -71,4 +71,14 @@ namespace SHADE
);
}
}
BindingAndSetHash SHVkUtil::GenBindingSetHash(uint32_t set, uint32_t binding) noexcept
{
// Find the target writeDescSet
BindingAndSetHash writeHash = binding;
writeHash |= static_cast<uint64_t>(set) << 32;
return writeHash;
}
}

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@ -76,6 +76,8 @@ namespace SHADE
*/
/***********************************************************************************/
static void EnsureBufferAndCopyHostVisibleData(Handle<SHVkLogicalDevice> device, Handle<SHVkBuffer>& bufferHandle, void* src, uint32_t size, vk::BufferUsageFlagBits usage);
static BindingAndSetHash GenBindingSetHash (uint32_t set, uint32_t binding) noexcept;
};
}

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@ -6,6 +6,8 @@
namespace SHADE
{
using SHQueueFamilyIndex = uint32_t;
using BindingAndSetHash = uint64_t;
using SetIndex = uint32_t;
}

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@ -6,5 +6,6 @@
#define VULKAN_HPP_DISPATCH_LOADER_DYNAMIC 1
#define VULKAN_HPP_NO_NODISCARD_WARNINGS
#include <vulkan/vulkan.hpp>
#include "Graphics/SHVulkanDefines.h"
#endif

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@ -9,8 +9,6 @@
namespace SHADE
{
using BindingAndSetHash = uint64_t;
struct SHShaderDescriptorBindingInfo
{
private:

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@ -0,0 +1,11 @@
#define SET_STATIC_GLOBALS 0
#define SET_DYNAMIC_GLOBALS 1
#define SET_HIGH_FREQUENCY_GLOBALS 2
#define BINDING_GENERIC_DATA 0
#define BINDING_IMAGE_AND_SAMPLERS_DATA 1
#define BINDING_LIGHTS_DATA 0
#define BINDING_CAMERA_DATA 0
#define BINDING_BATCHED_PER_INST_DATA 0

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@ -1,6 +1,8 @@
#version 450
#extension GL_KHR_vulkan_glsl : enable
//#include "ShaderDescriptorDefinitions.glsl"
layout(location = 0) in vec3 aVertexPos;
layout(location = 1) in vec2 aUV;
layout(location = 2) in vec3 aNormal;
@ -28,6 +30,12 @@ layout(location = 0) out struct
} Out;
layout(set = 2, binding = 0) uniform CameraData
{
vec4 position;
mat4 vpMat;
} cameraData;
void main()
{
//const float gamma = testPushConstant.eyePosition.w;

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