Merge pull request #179 from SHADE-DP/FixesForMs2Submission
small fixes for ms2 submission - delete this branch
This commit is contained in:
commit
7e1a909709
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@ -50,7 +50,7 @@
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Colliders:
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- Is Trigger: false
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Type: Box
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Half Extents: {x: 0.00427246094, y: 0.000122070312, z: 0.00427246094}
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Half Extents: {x: 24.7399445, y: 0.25, z: 8.75}
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Friction: 0.400000006
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Bounciness: 0
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Density: 1
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@ -85,12 +85,28 @@
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Colliders:
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- Is Trigger: false
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Type: Box
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Half Extents: {x: 0.000244140625, y: 0.000244140625, z: 0.000244140625}
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Half Extents: {x: 1, y: 1, z: 1}
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Friction: 0.400000006
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Bounciness: 0
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Density: 1
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Position Offset: {x: 0, y: 0.5, z: 0}
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Scripts: ~
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Scripts:
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- Type: PlayerController
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drag: 2
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currentState: 0
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maxMoveVel: 2
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moveForce: 50
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sprintMultiplier: 2
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rotationFactorPerFrame: 1
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maxJumpHeight: 4
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maxJumpTime: 0.75
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fallMultipler: 2
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lightMultiper: 0.75
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mediumMultiper: 0.5
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heavyMultiper: 0.25
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- Type: PickAndThrow
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throwForce: [200, 300, 200]
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item: 5
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- EID: 3
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Name: Default
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IsActive: true
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@ -110,7 +126,12 @@
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Translate: {x: 0, y: 0, z: 0}
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 1, y: 1, z: 1}
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Scripts: ~
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Scripts:
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- Type: SHADE_Scripting.ThirdPersonCamera
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armLength: 2
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turnSpeedPitch: 0.300000012
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turnSpeedYaw: 0.5
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pitchClamp: 45
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- EID: 9
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Name: Default
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IsActive: true
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@ -135,7 +156,7 @@
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Scale: {x: 2, y: 2, z: 2}
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Renderable Component:
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Mesh: 144838771
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Material: 126974645
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Material: 123745521
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RigidBody Component:
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Type: Dynamic
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Mass: 1
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@ -153,19 +174,21 @@
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Colliders:
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- Is Trigger: false
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Type: Box
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Half Extents: {x: 0.000244140625, y: 0.000244140625, z: 0.000244140625}
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Half Extents: {x: 1, y: 1, z: 1}
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Friction: 0.400000006
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Bounciness: 0
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Density: 1
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Position Offset: {x: 0, y: 0.5, z: 0}
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- Is Trigger: true
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Type: Box
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Half Extents: {x: 0.00048828125, y: 0.00048828125, z: 0.00048828125}
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Half Extents: {x: 2, y: 2, z: 2}
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Friction: 0.400000006
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Bounciness: 0
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Density: 1
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Position Offset: {x: 0, y: 0.5, z: 0}
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Scripts: ~
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Scripts:
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- Type: Item
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currCategory: 0
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- EID: 6
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Name: AI
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IsActive: true
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@ -174,7 +197,7 @@
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Transform Component:
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Translate: {x: -8, y: -2, z: 2.5}
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 2, y: 2, z: 2}
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Scale: {x: 1, y: 1, z: 1}
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Renderable Component:
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Mesh: 149697411
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Material: 126974645
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@ -195,21 +218,28 @@
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Colliders:
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- Is Trigger: false
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Type: Box
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Half Extents: {x: 0.000244140625, y: 0.000244140625, z: 0.000244140625}
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Half Extents: {x: 0.5, y: 0.5, z: 0.5}
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Friction: 0.400000006
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Bounciness: 0
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Density: 1
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Position Offset: {x: 0, y: 0.5, z: 0}
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Scripts: ~
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Scripts:
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- Type: AIPrototype
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movementForceMultiplier: 100
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patrolSpeed: 0.400000006
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chaseSpeed: 0.800000012
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distanceToCapture: 1.20000005
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distanceToStartChase: 2
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distanceToEndChase: 2.5
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- EID: 7
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Name: Default
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IsActive: true
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: 3, y: -1, z: -1}
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 5, y: 5, z: 5}
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Translate: {x: 0, y: -16.8647861, z: -14.039052}
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Rotate: {x: -0, y: 0, z: -0}
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Scale: {x: 28.1434975, y: 28.1434975, z: 28.1434975}
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Renderable Component:
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Mesh: 149697411
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Material: 126974645
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@ -168,7 +168,7 @@ namespace YAML
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case SHCollider::Type::BOX:
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{
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if (node[HalfExtents].IsDefined())
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rhs.SetBoundingBox(node[HalfExtents].as<SHVec3>());
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rhs.SetBoundingBox(node[HalfExtents].as<SHVec3>() * 2.0f);
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}
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break;
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case SHCollider::Type::SPHERE:
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