Added ListElementChangeCommand
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@ -117,4 +117,53 @@ namespace SHADE
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return false;
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}
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generic<typename T>
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ListElementChangeCommand<T>::ListElementChangeCommand(System::Collections::Generic::List<T>^ list, int index, T newData, T oldData)
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: list { list }
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, index { index }
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, newData { newData }
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, oldData { oldData }
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{}
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generic<typename T>
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bool ListElementChangeCommand<T>::Execute()
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{
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if (list && index < System::Linq::Enumerable::Count(list))
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{
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list[index] = newData;
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return true;
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}
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return false;
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}
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generic<typename T>
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bool ListElementChangeCommand<T>::Unexceute()
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{
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if (list && index < System::Linq::Enumerable::Count(list))
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{
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list[index] = oldData;
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return true;
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}
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return false;
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}
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generic<typename T>
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bool ListElementChangeCommand<T>::Merge(ICommand^ command)
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{
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ListElementChangeCommand<T>^ otherCommand = safe_cast<ListElementChangeCommand<T>^>(command);
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if (otherCommand == nullptr)
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{
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Debug::LogWarning("[Field Change Command] Attempted to merge two incompatible commands!");
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return false;
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}
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if (command && list == otherCommand->list && index == otherCommand->index)
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{
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newData = otherCommand->newData;
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return true;
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}
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}
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}
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@ -55,6 +55,23 @@ namespace SHADE
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System::Object^ oldData;
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};
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generic<typename T>
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private ref class ListElementChangeCommand sealed : public ICommand
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{
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public:
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ListElementChangeCommand(System::Collections::Generic::List<T>^ list, int index, T newData, T oldData);
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bool Execute() override;
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bool Unexceute() override;
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bool Merge(ICommand^ command) override;
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private:
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System::Collections::Generic::List<T>^ list;
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int index;
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T newData;
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T oldData;
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};
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/// <summary>
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/// Class that is able to store a stack of actions that can be done and redone.
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/// </summary>
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