diff --git a/Assets/Scripts/Gameplay/Player/SC_PlayerController.cs b/Assets/Scripts/Gameplay/Player/SC_PlayerController.cs index d3cc3f66..2c728052 100644 --- a/Assets/Scripts/Gameplay/Player/SC_PlayerController.cs +++ b/Assets/Scripts/Gameplay/Player/SC_PlayerController.cs @@ -22,7 +22,7 @@ public class PlayerController : Script public Camera cam { get; set; } public CameraArm camArm { get; set; } private PickAndThrow pat; - public StateMachine stateMachine; + public StateMachine stateMachine { get; set; } public bool holdItem { get; set; } public bool isAiming { get; set; } @@ -78,9 +78,9 @@ public class PlayerController : Script //silhouette===================================================================== public GameObject silhouettePlayer; - public Renderable silhouettePlayerRend; + private Renderable silhouettePlayerRend; public GameObject silhouetteBag; - public Renderable silhouetteBagRend; + private Renderable silhouetteBagRend; protected override void awake() { diff --git a/Assets/Scripts/Gameplay/SC_PreviewLevel.cs b/Assets/Scripts/Gameplay/SC_PreviewLevel.cs index 7efee8c9..5821842a 100644 --- a/Assets/Scripts/Gameplay/SC_PreviewLevel.cs +++ b/Assets/Scripts/Gameplay/SC_PreviewLevel.cs @@ -56,7 +56,7 @@ namespace SHADE_Scripting.UI return; } - if (Input.GetKeyUp(Input.KeyCode.Space)) + if (Input.GetKeyUp(Input.KeyCode.Space) && !point3Done) { skip = true; point1Done = true;