Merge pull request #175 from SHADE-DP/SP3-4-Editor
Asset browser now recurses down subassets
This commit is contained in:
commit
841a73b712
|
@ -0,0 +1,8 @@
|
|||
- VertexShader: 39210065
|
||||
FragmentShader: 46377769
|
||||
SubPass: G-Buffer Write
|
||||
Properties:
|
||||
data.color: {x: 1, y: 1, z: 1, w: 1}
|
||||
data.textureIndex: 58303057
|
||||
data.alpha: 0
|
||||
data.beta: {x: 1, y: 1, z: 1}
|
|
@ -0,0 +1,3 @@
|
|||
Name: BagMaterial
|
||||
ID: 123745521
|
||||
Type: 7
|
|
@ -50,7 +50,7 @@
|
|||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 0.0170898438, y: 0.00048828125, z: 0.0170898438}
|
||||
Half Extents: {x: 0.00427246094, y: 0.000122070312, z: 0.00427246094}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
|
@ -59,7 +59,7 @@
|
|||
- EID: 2
|
||||
Name: Player
|
||||
IsActive: true
|
||||
NumberOfChildren: 2
|
||||
NumberOfChildren: 3
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -3.06177855, y: -2, z: -5}
|
||||
|
@ -85,7 +85,7 @@
|
|||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 0.0009765625, y: 0.0009765625, z: 0.0009765625}
|
||||
Half Extents: {x: 0.000244140625, y: 0.000244140625, z: 0.000244140625}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
|
@ -111,6 +111,19 @@
|
|||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
Scripts: ~
|
||||
- EID: 9
|
||||
Name: Default
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
Renderable Component:
|
||||
Mesh: 144838771
|
||||
Material: 123745521
|
||||
Scripts: ~
|
||||
- EID: 5
|
||||
Name: item
|
||||
IsActive: true
|
||||
|
@ -121,7 +134,7 @@
|
|||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 2, y: 2, z: 2}
|
||||
Renderable Component:
|
||||
Mesh: 149697411
|
||||
Mesh: 144838771
|
||||
Material: 126974645
|
||||
RigidBody Component:
|
||||
Type: Dynamic
|
||||
|
@ -140,14 +153,14 @@
|
|||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 0.0009765625, y: 0.0009765625, z: 0.0009765625}
|
||||
Half Extents: {x: 0.000244140625, y: 0.000244140625, z: 0.000244140625}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0.5, z: 0}
|
||||
- Is Trigger: true
|
||||
Type: Box
|
||||
Half Extents: {x: 0.001953125, y: 0.001953125, z: 0.001953125}
|
||||
Half Extents: {x: 0.00048828125, y: 0.00048828125, z: 0.00048828125}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
|
@ -182,7 +195,7 @@
|
|||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 0.0009765625, y: 0.0009765625, z: 0.0009765625}
|
||||
Half Extents: {x: 0.000244140625, y: 0.000244140625, z: 0.000244140625}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
|
|
|
@ -0,0 +1,72 @@
|
|||
- EID: 0
|
||||
Name: Default
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0.304069757, z: 1.73034382}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
Camera Component:
|
||||
Position: {x: 0, y: 0.304069757, z: 1.73034382}
|
||||
Pitch: 0
|
||||
Yaw: 0
|
||||
Roll: 0
|
||||
Width: 1200
|
||||
Height: 1080
|
||||
Near: 0.00999999978
|
||||
Far: 10000
|
||||
Perspective: true
|
||||
Scripts: ~
|
||||
- EID: 1
|
||||
Name: Raccoon
|
||||
IsActive: true
|
||||
NumberOfChildren: 1
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
Renderable Component:
|
||||
Mesh: 149697411
|
||||
Material: 126974645
|
||||
Scripts: ~
|
||||
- EID: 3
|
||||
Name: Bag
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0.006237939, y: -0.000393368304, z: 0}
|
||||
Rotate: {x: -0, y: 2.79945588, z: 0}
|
||||
Scale: {x: 1.0000881, y: 1, z: 1.0000881}
|
||||
Renderable Component:
|
||||
Mesh: 144838771
|
||||
Material: 123745521
|
||||
Scripts: ~
|
||||
- EID: 2
|
||||
Name: DirectionalLight
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Light Component:
|
||||
Position: {x: 0, y: 0, z: 0}
|
||||
Type: Directional
|
||||
Direction: {x: 0, y: 0, z: 1}
|
||||
Color: {x: 1, y: 1, z: 1, w: 1}
|
||||
Layer: 4294967295
|
||||
Strength: 0
|
||||
Scripts: ~
|
||||
- EID: 4
|
||||
Name: AmbientLight
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Light Component:
|
||||
Position: {x: 0, y: 0, z: 0}
|
||||
Type: Ambient
|
||||
Direction: {x: 0, y: 0, z: 1}
|
||||
Color: {x: 1, y: 1, z: 1, w: 1}
|
||||
Layer: 4294967295
|
||||
Strength: 0.600000024
|
||||
Scripts: ~
|
|
@ -0,0 +1,3 @@
|
|||
Name: Scene2
|
||||
ID: 87285316
|
||||
Type: 5
|
|
@ -102,8 +102,10 @@ namespace SHADE
|
|||
}
|
||||
for (auto const& file : files)
|
||||
{
|
||||
if(file.assetMeta == nullptr)
|
||||
continue;
|
||||
const float horizontalLineSize = 25.0f;
|
||||
const ImRect childRect = DrawFile(file);
|
||||
const ImRect childRect = DrawFile(file.assetMeta);
|
||||
const float midPoint = (childRect.Min.y + childRect.Max.y) * 0.5f;
|
||||
drawList->AddLine(ImVec2(vertLineStart.x, midPoint), ImVec2(vertLineStart.x + horizontalLineSize, midPoint), treeLineColor, 1);
|
||||
vertLineEnd.y = midPoint;
|
||||
|
@ -146,47 +148,48 @@ namespace SHADE
|
|||
//}
|
||||
}
|
||||
|
||||
ImRect SHAssetBrowser::DrawFile(SHFile const& file) noexcept
|
||||
ImRect SHAssetBrowser::DrawFile(SHAsset const* const asset) noexcept
|
||||
{
|
||||
if (file.assetMeta == nullptr)
|
||||
if (asset == nullptr)
|
||||
return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
||||
const bool isSelected = std::ranges::find(selectedAssets, file.assetMeta->id) != selectedAssets.end();
|
||||
ImGuiTreeNodeFlags flags = ImGuiTreeNodeFlags_Leaf;
|
||||
const bool isSelected = std::ranges::find(selectedAssets, asset->id) != selectedAssets.end();
|
||||
ImGuiTreeNodeFlags flags = (!asset->subAssets.empty()) ? ImGuiTreeNodeFlags_OpenOnArrow : ImGuiTreeNodeFlags_Leaf;
|
||||
if (isSelected)
|
||||
flags |= ImGuiTreeNodeFlags_Selected;
|
||||
std::string icon{};
|
||||
|
||||
switch (file.assetMeta->type)
|
||||
switch (asset->type)
|
||||
{
|
||||
case AssetType::INVALID: break;
|
||||
case AssetType::SHADER: icon = ICON_FA_FILE_CODE; break;
|
||||
case AssetType::SHADER_BUILT_IN: icon = ICON_FA_FILE_CODE; break;
|
||||
case AssetType::TEXTURE: icon = ICON_FA_IMAGES; break;
|
||||
case AssetType::MESH: icon = ICON_FA_CUBES; break;
|
||||
case AssetType::MODEL: icon = ICON_FA_CUBES_STACKED; break;
|
||||
case AssetType::SCENE: icon = ICON_MD_IMAGE; break;
|
||||
case AssetType::PREFAB: icon = ICON_FA_BOX_OPEN; break;
|
||||
case AssetType::MATERIAL: break;
|
||||
case AssetType::MESH: icon = ICON_FA_CUBES; break;
|
||||
case AssetType::MAX_COUNT: break;
|
||||
default:;
|
||||
}
|
||||
|
||||
ImGui::TreeNodeEx(file.assetMeta, flags, "%s %s", icon.data(), file.assetMeta->name.data());
|
||||
bool const isOpen = ImGui::TreeNodeEx(asset, flags, "%s %s", icon.data(), asset->name.data());
|
||||
const ImRect nodeRect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
||||
if (SHDragDrop::BeginSource())
|
||||
{
|
||||
auto id = file.assetMeta->id;
|
||||
ImGui::Text("Moving Asset: %s [%zu]", file.name.data(), file.assetMeta->id);
|
||||
auto id = asset->id;
|
||||
ImGui::Text("Moving Asset: %s [%zu]", asset->name.data(), asset->id);
|
||||
SHDragDrop::SetPayload<AssetID>(SHDragDrop::DRAG_RESOURCE, &id);
|
||||
SHDragDrop::EndSource();
|
||||
}
|
||||
if (ImGui::IsItemClicked())
|
||||
{
|
||||
selectedAssets.clear();
|
||||
selectedAssets.push_back(file.assetMeta->id);
|
||||
selectedAssets.push_back(asset->id);
|
||||
}
|
||||
if (ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
|
||||
{
|
||||
switch (file.assetMeta->type)
|
||||
switch (asset->type)
|
||||
{
|
||||
case AssetType::INVALID: break;
|
||||
case AssetType::SHADER: break;
|
||||
|
@ -196,14 +199,14 @@ namespace SHADE
|
|||
case AssetType::SCENE:
|
||||
if(auto editor = SHSystemManager::GetSystem<SHEditor>())
|
||||
{
|
||||
editor->LoadScene(file.assetMeta->id);
|
||||
editor->LoadScene(asset->id);
|
||||
}
|
||||
break;
|
||||
case AssetType::PREFAB: break;
|
||||
case AssetType::MATERIAL:
|
||||
if (auto matInspector = SHEditorWindowManager::GetEditorWindow<SHMaterialInspector>())
|
||||
{
|
||||
matInspector->OpenMaterial(file.assetMeta->id);
|
||||
matInspector->OpenMaterial(asset->id);
|
||||
}
|
||||
break;
|
||||
case AssetType::MAX_COUNT: break;
|
||||
|
@ -211,7 +214,27 @@ namespace SHADE
|
|||
}
|
||||
|
||||
}
|
||||
|
||||
//TODO: Combine Draw asset and Draw Folder recursive drawing
|
||||
const ImColor treeLineColor = ImGui::GetColorU32(ImGuiCol_CheckMark);
|
||||
const float horizontalOffset = 0.0f;
|
||||
ImDrawList* drawList = ImGui::GetWindowDrawList();
|
||||
ImVec2 vertLineStart = ImGui::GetCursorScreenPos();
|
||||
vertLineStart.x += horizontalOffset;
|
||||
ImVec2 vertLineEnd = vertLineStart;
|
||||
if(isOpen)
|
||||
{
|
||||
for(auto const& subAsset : asset->subAssets)
|
||||
{
|
||||
const float horizontalLineSize = 25.0f;
|
||||
const ImRect childRect = DrawFile(subAsset);
|
||||
const float midPoint = (childRect.Min.y + childRect.Max.y) * 0.5f;
|
||||
drawList->AddLine(ImVec2(vertLineStart.x, midPoint), ImVec2(vertLineStart.x + horizontalLineSize, midPoint), treeLineColor, 1);
|
||||
vertLineEnd.y = midPoint;
|
||||
}
|
||||
drawList->AddLine(vertLineStart, vertLineEnd, treeLineColor, 1);
|
||||
ImGui::TreePop();
|
||||
}
|
||||
return nodeRect;
|
||||
}
|
||||
|
||||
|
@ -222,7 +245,7 @@ namespace SHADE
|
|||
auto& path = std::get<0>(assetBeingCreated.value());
|
||||
auto& type = std::get<1>(assetBeingCreated.value());
|
||||
auto& assetName = std::get<2>(assetBeingCreated.value());
|
||||
if (ImGui::InputText("##newAssetname", &assetName, ImGuiInputTextFlags_EnterReturnsTrue))
|
||||
if (ImGui::InputText("##newAssetName", &assetName, ImGuiInputTextFlags_EnterReturnsTrue))
|
||||
{
|
||||
AssetID assetId = SHAssetManager::CreateNewAsset(type, assetName);
|
||||
if (auto matInspector = SHEditorWindowManager::GetEditorWindow<SHMaterialInspector>())
|
||||
|
|
|
@ -21,7 +21,7 @@ namespace SHADE
|
|||
void DrawMenuBar();
|
||||
ImRect RecursivelyDrawTree(FolderPointer folder);
|
||||
void DrawCurrentFolder();
|
||||
ImRect DrawFile(SHFile const& file) noexcept;
|
||||
ImRect DrawFile(SHAsset const* const asset) noexcept;
|
||||
void DrawAssetBeingCreated() noexcept;
|
||||
|
||||
FolderPointer rootFolder, prevFolder, currentFolder;
|
||||
|
|
Loading…
Reference in New Issue