Serialize/Deserialize SHCollider & SHColliderComponent

This commit is contained in:
Sri Sham Haran 2022-10-25 15:09:45 +08:00
parent f64f13521b
commit 8466309e2f
4 changed files with 221 additions and 27 deletions

View File

@ -48,15 +48,28 @@ namespace SHADE
if (Begin())
{
if(skipFrame)
{
ImGui::End();
skipFrame = false;
return;
}
DrawMenuBar();
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
if (const auto root = sceneGraph.GetRoot())
{
auto const& children = root->GetChildren();
for (const auto child : children)
{
if(child)
RecursivelyDrawEntityNode(child);
if(skipFrame)
{
ImGui::End();
return;
}
}
}
else
@ -120,8 +133,10 @@ namespace SHADE
}
}
ImRect SHHierarchyPanel::RecursivelyDrawEntityNode(SHSceneNode* currentNode)
ImRect SHHierarchyPanel::RecursivelyDrawEntityNode(SHSceneNode* const currentNode)
{
if(currentNode == nullptr)
return {};
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
//Get node data (Children, eid, selected)
@ -193,10 +208,16 @@ namespace SHADE
if(ImGui::Selectable("Paste"))
{
SetScrollTo(SHSerialization::DeserializeEntitiesFromString(SHClipboardUtilities::GetDataFromClipboard()));
skipFrame = true;
ImGui::EndPopup();
if(isNodeOpen)
ImGui::TreePop();
return nodeRect;
}
if(ImGui::Selectable("Paste as Child"))
{
SetScrollTo(SHSerialization::DeserializeEntitiesFromString(SHClipboardUtilities::GetDataFromClipboard(), eid));
skipFrame = true;
}
if(ImGui::Selectable(std::format("{} Delete", ICON_MD_DELETE).data()))
{

View File

@ -26,10 +26,12 @@ namespace SHADE
void SetScrollTo(EntityID eid);
private:
void DrawMenuBar() const noexcept;
ImRect RecursivelyDrawEntityNode(SHSceneNode*);
ImRect RecursivelyDrawEntityNode(SHSceneNode* const);
void CreateChildEntity(EntityID parentEID) const noexcept;
void ParentSelectedEntities(EntityID parentEID) const noexcept;
void SelectRangeOfEntities(EntityID beginEID, EntityID EndEID);
bool skipFrame = false;
std::string filter;
bool isAnyNodeSelected = false;
EntityID scrollTo = MAX_EID;

View File

@ -85,6 +85,8 @@ namespace SHADE
// Deserialise scripts
if (node[ScriptsNode])
SHSystemManager::GetSystem<SHScriptEngine>()->DeserialiseScripts(eid, node[ScriptsNode]);
return eid;
}
void SHSerialization::DeserializeSceneFromFile(std::filesystem::path const& path)
@ -192,9 +194,9 @@ namespace SHADE
{
components[rttr::type::get<SHRigidBodyComponent>().get_name().data()] = SHSerializationHelper::SerializeComponentToNode(rigidbody);
}
if (const auto collisionComp = SHComponentManager::GetComponent_s<SHColliderComponent>(eid))
if (auto collisionComp = SHComponentManager::GetComponent_s<SHColliderComponent>(eid))
{
components[rttr::type::get<SHColliderComponent>().get_name().data()] = SHSerializationHelper::SerializeComponentToNode(collisionComp);
components[rttr::type::get<SHColliderComponent>().get_name().data()] = YAML::convert<SHColliderComponent>::encode(*collisionComp);
}
node[ComponentsNode] = components;
@ -254,6 +256,10 @@ namespace SHADE
if (id.has_value())
componentIDList.push_back(id.value());
id = GetComponentID<SHColliderComponent>(componentsNode);
if(id.has_value())
componentIDList.push_back(id.value());
return componentIDList;
}
@ -263,5 +269,7 @@ namespace SHADE
if (!componentsNode)
return;
SHSerializationHelper::InitializeComponentFromNode<SHTransformComponent>(componentsNode, eid);
SHSerializationHelper::InitializeComponentFromNode<SHRigidBodyComponent>(componentsNode, eid);
SHSerializationHelper::InitializeComponentFromNodeData<SHColliderComponent>(componentsNode, eid);
}
}

View File

@ -98,6 +98,155 @@ namespace YAML
return true;
}
};
template<>
struct convert<SHCollider>
{
static constexpr const char* IsTrigger = "Is Trigger";
static constexpr const char* Type = "Type";
static constexpr const char* HalfExtents = "Half Extents";
static constexpr const char* Radius = "Radius";
static constexpr const char* Friction = "Friction";
static constexpr const char* Bounciness = "Bounciness";
static constexpr const char* Density = "Density";
static constexpr const char* PositionOffset = "Position Offset";
static Node encode(SHCollider& rhs)
{
Node node;
node[IsTrigger] = rhs.IsTrigger();
rttr::type const shapeRttrType = rttr::type::get<SHCollider::Type>();
rttr::enumeration const enumAlign = shapeRttrType.get_enumeration();
SHCollider::Type colliderType = rhs.GetType();
node[Type] = enumAlign.value_to_name(colliderType).data();
switch (colliderType)
{
case SHCollider::Type::BOX:
{
auto const bb = reinterpret_cast<SHBoundingBox*>(rhs.GetShape());
node[HalfExtents] = bb->GetHalfExtents();
}
break;
case SHCollider::Type::SPHERE:
{
auto const bs = reinterpret_cast<SHBoundingSphere*>(rhs.GetShape());
node[Radius] = bs->GetRadius();
}
break;
case SHCollider::Type::CAPSULE: break;
default:;
}
node[Friction] = rhs.GetFriction();
node[Bounciness] = rhs.GetBounciness();
node[Density] = rhs.GetDensity();
node[PositionOffset] = rhs.GetPositionOffset();
return node;
}
static bool decode(Node const& node, SHCollider& rhs)
{
if (node[IsTrigger])
rhs.SetIsTrigger(node[IsTrigger].as<bool>());
if (!node[Type])
return false;
rttr::type const shapeRttrType = rttr::type::get<SHCollider::Type>();
rttr::enumeration const enumAlign = shapeRttrType.get_enumeration();
bool ok;
const SHCollider::Type colliderType = enumAlign.name_to_value(node[Type].as<std::string>()).convert<SHCollider::Type>(&ok);
if (!ok)
return false;
switch (colliderType)
{
case SHCollider::Type::BOX:
{
if(auto const bb = dynamic_cast<SHBoundingBox*>(rhs.GetShape()); bb)
{
if (node[HalfExtents])
{
bb->SetHalfExtents(node[HalfExtents].as<SHVec3>());
}
}
}
break;
case SHCollider::Type::SPHERE:
{
if(auto const bs = dynamic_cast<SHBoundingSphere*>(rhs.GetShape()); bs)
{
if (node[Radius])
{
bs->SetRadius(node[Radius].as<float>());
}
}
}
break;
case SHCollider::Type::CAPSULE: break;
default:;
}
if (node[Friction])
rhs.SetFriction(node[Friction].as<float>());
if (node[Bounciness])
rhs.SetBounciness(rhs.GetBounciness());
if (node[Density])
rhs.SetDensity(node[Density].as<float>());
if (node[PositionOffset])
rhs.SetPositionOffset(node[PositionOffset].as<SHVec3>());
return true;
}
};
template<>
struct convert<SHColliderComponent>
{
static constexpr const char* Colliders = "Colliders";
static Node encode(SHColliderComponent& rhs)
{
Node node, collidersNode;
auto const& colliders = rhs.GetColliders();
int const numColliders = static_cast<int>(colliders.size());
for (int i = 0; i < numColliders; ++i)
{
auto& collider = rhs.GetCollider(i);
Node colliderNode = convert<SHCollider>::encode(collider);
if (colliderNode.IsDefined())
collidersNode[i] = colliderNode;
}
node[Colliders] = collidersNode;
return node;
}
static bool decode(Node const& node, SHColliderComponent& rhs)
{
if(node.IsNull())
return false;
if (node[Colliders])
{
int numColliders{};
for (auto const& colliderNode : node[Colliders])
{
rttr::type const shapeRttrType = rttr::type::get<SHCollider::Type>();
rttr::enumeration const enumAlign = shapeRttrType.get_enumeration();
bool ok;
const SHCollider::Type colliderType = enumAlign.name_to_value(colliderNode[convert<SHCollider>::Type].as<std::string>()).convert<SHCollider::Type>(&ok);
if (!ok)
return false;
switch (colliderType)
{
case SHCollider::Type::BOX: rhs.AddBoundingBox(); break;
case SHCollider::Type::SPHERE: rhs.AddBoundingSphere(); break;
case SHCollider::Type::CAPSULE: break;
default:;
}
rhs.GetCollider(numColliders++) = colliderNode.as<SHCollider>();
}
}
}
};
}
namespace SHADE
@ -178,7 +327,7 @@ namespace SHADE
else
{
auto properties = var.get_type().get_properties();
for (auto property : properties)
for (auto const& property : properties)
{
node[property.get_name().data()] = RTTRToNode(property.get_value(var));
}
@ -216,17 +365,17 @@ namespace SHADE
auto propType = prop.get_type();
if (propType == rttr::type::get<SHVec4>())
{
SHVec4 vec{ propertyNode["X"].as<float>(), propertyNode["Y"].as<float>(), propertyNode["Z"].as<float>(), propertyNode["W"].as<float>() };
SHVec4 vec = propertyNode.as<SHVec4>();
prop.set_value(component, vec);
}
else if (propType == rttr::type::get<SHVec3>())
{
SHVec3 vec{ propertyNode["X"].as<float>(), propertyNode["Y"].as<float>(), propertyNode["Z"].as<float>() };
SHVec3 vec = propertyNode.as<SHVec3>();
prop.set_value(component, vec);
}
else if (propType == rttr::type::get<SHVec2>())
{
SHVec2 vec{ propertyNode["X"].as<float>(), propertyNode["Y"].as<float>() };
SHVec2 vec = propertyNode.as<SHVec2>();
prop.set_value(component, vec);
}
else if (propType.is_arithmetic())
@ -263,7 +412,7 @@ namespace SHADE
else
{
auto properties = propType.get_properties();
for (auto property : properties)
for (auto const& property : properties)
{
InitializeProperty(component, property, propertyNode[property.get_name().data()]);
}
@ -273,7 +422,7 @@ namespace SHADE
template <typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
static void InitializeComponentFromNode(YAML::Node const& componentsNode, EntityID const& eid)
{
auto component = SHComponentManager::GetComponent_s<ComponentType>(eid);
ComponentType* component = SHComponentManager::GetComponent_s<ComponentType>(eid);
if (componentsNode.IsNull() && !component)
return;
auto rttrType = rttr::type::get<ComponentType>();
@ -283,12 +432,26 @@ namespace SHADE
auto properties = rttrType.get_properties();
for (auto const& prop : properties)
{
if (componentNode[prop.get_name().data()])
if (componentNode[prop.get_name().data()].IsDefined())
{
InitializeProperty<ComponentType>(component, prop, componentNode[prop.get_name().data()]);
}
}
}
template <typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
static void InitializeComponentFromNodeData(YAML::Node const& componentsNode, EntityID const& eid)
{
ComponentType* component = SHComponentManager::GetComponent_s<ComponentType>(eid);
if (componentsNode.IsNull() && !component)
return;
auto rttrType = rttr::type::get<ComponentType>();
auto componentNode = componentsNode[rttrType.get_name().data()];
if (componentsNode.IsNull())
return;
YAML::convert<ComponentType>::decode(componentNode, *component);
}
};
}