diff --git a/Assets/Scenes/MainGame.shade b/Assets/Scenes/MainGame.shade index c69e8764..b6c64ef4 100644 --- a/Assets/Scenes/MainGame.shade +++ b/Assets/Scenes/MainGame.shade @@ -8598,6 +8598,7 @@ Arm Yaw: 0 Arm Length: 1 Look At Camera Origin: true + Target Offset: {x: 0, y: 0, z: 0} IsActive: true Scripts: - Type: SHADE_Scripting.ThirdPersonCamera diff --git a/Assets/Scripts/Gameplay/Player/SC_PlayerController.cs b/Assets/Scripts/Gameplay/Player/SC_PlayerController.cs index b2a0909a..af8d8d74 100644 --- a/Assets/Scripts/Gameplay/Player/SC_PlayerController.cs +++ b/Assets/Scripts/Gameplay/Player/SC_PlayerController.cs @@ -45,11 +45,11 @@ public class PlayerController : Script //Movement variables============================================================ [Tooltip("Max vel for walking")] - public float maxMoveVel = 2.0f; + public float maxMoveVel = 3.0f; [Tooltip("how much force is apply for walking")] - public float moveForce = 2.0f; + public float moveForce = 50.0f; [Tooltip("increase the moveForce and maxMoveVel by its amt")] - public float sprintMultiplier = 2.0f; + public float sprintMultiplier = 1.5f; private float oldForce; private float maxOldVel; @@ -60,15 +60,15 @@ public class PlayerController : Script public bool isMoveKeyPress { get; set; } [Tooltip("How fast player will turn")] - public float rotationFactorPerFrame = 1.0f; + public float rotationFactorPerFrame = 5.0f; //Jumping vars================================================================== [Tooltip("max height of the jump")] - public float maxJumpHeight = 4.0f; + public float maxJumpHeight = 1.0f; [Tooltip("max amt of time it will take for the jump")] - public float maxJumpTime = 0.75f; + public float maxJumpTime = 0.5f; [Tooltip("increase gravity when falling")] - public float fallMultipler = 2.0f; + public float fallMultipler = 3.0f; private float initialJumpVel; private bool isGrounded = true; private float gravity = -9.8f;