Merge pull request #163 from SHADE-DP/SP3-2-Physics
SP3-2 Integrated some Debug Draw, Added Trigger checkbox NEW Debug Draw can be toggled for colliders. Hardcoded to space for now in Application until I have a menu to toggle it. (Feel free to change or remove it). Trigger Checkbox added to Collider Inspector View
This commit is contained in:
commit
8495175bd8
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@ -94,6 +94,7 @@ namespace Sandbox
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SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsPreUpdate>();
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SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsFixedUpdate>();
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SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsPostUpdate>();
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SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsDebugDraw>();
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SHSystemManager::RegisterRoutine<SHTransformSystem, SHTransformSystem::TransformPostPhysicsUpdate>();
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SHSystemManager::RegisterRoutine<SHDebugDrawSystem, SHDebugDrawSystem::ProcessPointsRoutine>();
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@ -148,6 +149,13 @@ namespace Sandbox
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#endif
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SHSystemManager::RunRoutines(editor->editorState != SHEditor::State::PLAY, 0.016f);
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editor->PollPicking();
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static bool drawColliders = false;
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if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::SPACE))
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{
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drawColliders = !drawColliders;
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SHSystemManager::GetSystem<SHPhysicsSystem>()->SetDrawColliders(drawColliders);
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}
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}
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// Finish all graphics jobs first
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graphicsSystem->AwaitGraphicsExecution();
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@ -265,7 +265,7 @@ namespace SHADE
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{
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const SHVec3& TF_WORLD_SCALE = transformComponent->GetWorldScale();
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const float MAX_SCALE = SHMath::Max({ TF_WORLD_SCALE.x, TF_WORLD_SCALE.y, TF_WORLD_SCALE.z });
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return sphere->GetRadius() / MAX_SCALE;
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return (sphere->GetRadius() / MAX_SCALE) * 2.0f;
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},
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[collider](float const& value) { collider->SetBoundingSphere(value); });
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}
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@ -273,6 +273,7 @@ namespace SHADE
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{
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}
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{
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SHEditorWidgets::BeginPanel("Offsets",{ ImGui::GetContentRegionAvail().x, 30.0f });
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SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [&collider] {return collider->GetPositionOffset(); }, [&collider](SHVec3 const& vec) {collider->SetPositionOffset(vec); });
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@ -297,6 +298,9 @@ namespace SHADE
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});
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SHEditorWidgets::EndPanel();
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}
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SHEditorWidgets::CheckBox("Is Trigger", [collider] { return collider->IsTrigger(); }, [collider](bool value) { collider->SetIsTrigger(value); });
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if (ImGui::Button(std::format("{} Remove Collider #{}", ICON_MD_REMOVE, i).data()))
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{
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colliderToDelete = i;
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@ -118,6 +118,17 @@ namespace SHADE
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}
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{}
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SHColour::SHColour(uint32_t rgba) noexcept
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: XMFLOAT4 { 0.0f, 0.0f, 0.0f, 1.0f }
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{
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const SHColour32 TMP { ._32bitValue = rgba };
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x = static_cast<float>(TMP._8bitValues[0]) / 255.0f;
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y = static_cast<float>(TMP._8bitValues[1]) / 255.0f;
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z = static_cast<float>(TMP._8bitValues[2]) / 255.0f;
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w = static_cast<float>(TMP._8bitValues[3]) / 255.0f;
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}
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SHColour::SHColour(const SHVec3& rgb) noexcept
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: XMFLOAT4 { rgb.x, rgb.y, rgb.z, 1.0f }
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{}
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@ -34,6 +34,12 @@ namespace SHADE
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float v = 0.0f;
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};
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union SH_API SHColour32
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{
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uint32_t _32bitValue;
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uint8_t _8bitValues[4];
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};
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class SH_API SHColour : public DirectX::XMFLOAT4
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{
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public:
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@ -46,6 +52,7 @@ namespace SHADE
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SHColour (float r, float g, float b, float a) noexcept;
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SHColour (uint8_t r, uint8_t g, uint8_t b) noexcept;
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SHColour (uint8_t r, uint8_t g, uint8_t b, uint8_t a) noexcept;
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SHColour (uint32_t rgba) noexcept;
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SHColour (const SHVec3& rgb) noexcept;
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SHColour (const SHVec4& rgba) noexcept;
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@ -212,7 +212,7 @@ namespace SHADE
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const SHVec3 TF_WORLD_SCALE = transformComponent->GetWorldScale();
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const float MAX_SCALE = SHMath::Max({ TF_WORLD_SCALE.x, TF_WORLD_SCALE.y, TF_WORLD_SCALE.z });
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worldRadius *= MAX_SCALE;
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worldRadius *= MAX_SCALE * 0.5f;
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}
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if (type == Type::SPHERE)
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@ -17,10 +17,12 @@
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#include "ECS_Base/Managers/SHComponentManager.h"
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#include "ECS_Base/Managers/SHEntityManager.h"
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#include "ECS_Base/Managers/SHSystemManager.h"
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#include "Graphics/MiddleEnd/Interface/SHDebugDrawSystem.h"
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#include "Math/SHMathHelpers.h"
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#include "Math/Transform/SHTransformComponent.h"
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#include "Scene/SHSceneManager.h"
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#include "Scripting/SHScriptEngine.h"
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#include "Tools/SHUtilities.h"
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namespace SHADE
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{
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@ -30,6 +32,7 @@ namespace SHADE
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SHPhysicsSystem::SHPhysicsSystem()
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: worldUpdated { false }
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, debugDrawFlags { 0 }
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, interpolationFactor { 0.0 }
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, fixedDT { 60.0 }
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, world { nullptr }
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@ -47,6 +50,11 @@ namespace SHADE
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: SHSystemRoutine { "Physics PostUpdate", false }
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{}
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SHPhysicsSystem::PhysicsDebugDraw::PhysicsDebugDraw()
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: SHSystemRoutine { "Physics DebugDraw", true }
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{}
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/*-----------------------------------------------------------------------------------*/
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/* Getter Function Definitions */
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/*-----------------------------------------------------------------------------------*/
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@ -99,6 +107,31 @@ namespace SHADE
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return 0;
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}
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bool SHPhysicsSystem::GetDrawColliders() const noexcept
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{
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return debugDrawFlags & SHUtilities::ConvertEnum(DebugDrawFlags::COLLIDER);
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}
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bool SHPhysicsSystem::GetDrawColliderAABBs() const noexcept
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{
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return debugDrawFlags & SHUtilities::ConvertEnum(DebugDrawFlags::COLLIDER_AABB);
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}
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bool SHPhysicsSystem::GetDrawBroadPhase() const noexcept
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{
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return debugDrawFlags & SHUtilities::ConvertEnum(DebugDrawFlags::BROAD_PHASE_AABB);
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}
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bool SHPhysicsSystem::GetDrawContactPoints() const noexcept
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{
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return debugDrawFlags & SHUtilities::ConvertEnum(DebugDrawFlags::CONTACT_POINTS);
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}
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bool SHPhysicsSystem::GetDrawContactNormals() const noexcept
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{
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return debugDrawFlags & SHUtilities::ConvertEnum(DebugDrawFlags::CONTACT_NORMALS);
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}
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const SHPhysicsSystem::CollisionEvents& SHPhysicsSystem::GetCollisionInfo() const noexcept
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{
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return collisionInfo;
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@ -181,6 +214,96 @@ namespace SHADE
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}
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}
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void SHPhysicsSystem::SetDrawColliders(bool shouldDraw) noexcept
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{
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static constexpr auto FLAG_VALUE = SHUtilities::ConvertEnum(DebugDrawFlags::COLLIDER);
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shouldDraw ? debugDrawFlags |= FLAG_VALUE : debugDrawFlags &= ~(FLAG_VALUE);
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if (world == nullptr)
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{
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SHLOGV_WARNING("No physics world has been initialised!")
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return;
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}
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world->getDebugRenderer().setIsDebugItemDisplayed
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(
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rp3d::DebugRenderer::DebugItem::COLLISION_SHAPE,
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shouldDraw
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);
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}
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void SHPhysicsSystem::SetDrawColliderAABBs(bool shouldDraw) noexcept
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{
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static constexpr auto FLAG_VALUE = SHUtilities::ConvertEnum(DebugDrawFlags::COLLIDER_AABB);
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shouldDraw ? debugDrawFlags |= FLAG_VALUE : debugDrawFlags &= ~(FLAG_VALUE);
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if (world == nullptr)
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{
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SHLOGV_WARNING("No physics world has been initialised!")
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return;
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}
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world->getDebugRenderer().setIsDebugItemDisplayed
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(
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rp3d::DebugRenderer::DebugItem::COLLIDER_AABB,
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shouldDraw
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);
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}
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void SHPhysicsSystem::SetDrawBroadPhase(bool shouldDraw) noexcept
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{
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static constexpr auto FLAG_VALUE = SHUtilities::ConvertEnum(DebugDrawFlags::BROAD_PHASE_AABB);
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shouldDraw ? debugDrawFlags |= FLAG_VALUE : debugDrawFlags &= ~(FLAG_VALUE);
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if (world == nullptr)
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{
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SHLOGV_WARNING("No physics world has been initialised!")
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return;
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}
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world->getDebugRenderer().setIsDebugItemDisplayed
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(
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rp3d::DebugRenderer::DebugItem::COLLIDER_BROADPHASE_AABB,
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shouldDraw
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);
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}
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void SHPhysicsSystem::SetDrawContactPoints(bool shouldDraw) noexcept
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{
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static constexpr auto FLAG_VALUE = SHUtilities::ConvertEnum(DebugDrawFlags::CONTACT_POINTS);
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shouldDraw ? debugDrawFlags |= FLAG_VALUE : debugDrawFlags &= ~(FLAG_VALUE);
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if (world == nullptr)
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{
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SHLOGV_WARNING("No physics world has been initialised!")
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return;
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}
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world->getDebugRenderer().setIsDebugItemDisplayed
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(
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rp3d::DebugRenderer::DebugItem::CONTACT_POINT,
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shouldDraw
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);
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}
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void SHPhysicsSystem::SetDrawContactNormals(bool shouldDraw) noexcept
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{
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static constexpr auto FLAG_VALUE = SHUtilities::ConvertEnum(DebugDrawFlags::CONTACT_NORMALS);
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shouldDraw ? debugDrawFlags |= FLAG_VALUE : debugDrawFlags &= ~(FLAG_VALUE);
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if (world == nullptr)
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{
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SHLOGV_WARNING("No physics world has been initialised!")
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return;
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}
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world->getDebugRenderer().setIsDebugItemDisplayed
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(
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rp3d::DebugRenderer::DebugItem::CONTACT_NORMAL,
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shouldDraw
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);
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}
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/*-----------------------------------------------------------------------------------*/
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/* Public Function Member Definitions */
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/*-----------------------------------------------------------------------------------*/
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@ -198,6 +321,7 @@ namespace SHADE
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world = factory.createPhysicsWorld(settings);
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world->setEventListener(this);
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world->setIsDebugRenderingEnabled(true);
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// Set up solvers
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world->setContactsPositionCorrectionTechnique(rp3d::ContactsPositionCorrectionTechnique::SPLIT_IMPULSES);
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@ -323,7 +447,7 @@ namespace SHADE
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auto* scriptingSystem = SHSystemManager::GetSystem<SHScriptEngine>();
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if (scriptingSystem == nullptr)
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{
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SHLOGV_WARNING("Unable to invoke FixedUpdate() on scripts due to missing SHScriptEngine!");
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SHLOGV_ERROR("Unable to invoke FixedUpdate() on scripts due to missing SHScriptEngine!");
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}
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fixedTimeStep = 1.0 / physicsSystem->fixedDT;
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@ -353,7 +477,7 @@ namespace SHADE
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auto* scriptingSystem = SHSystemManager::GetSystem<SHScriptEngine>();
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if (scriptingSystem == nullptr)
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{
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SHLOGV_WARNING("Unable to invoke collision and trigger script events due to missing SHScriptEngine!");
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SHLOGV_ERROR("Unable to invoke collision and trigger script events due to missing SHScriptEngine!");
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}
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// Interpolate transforms for rendering
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@ -369,6 +493,40 @@ namespace SHADE
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}
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}
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void SHPhysicsSystem::PhysicsDebugDraw::Execute(double) noexcept
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{
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const auto* PHYSICS_SYSTEM = reinterpret_cast<SHPhysicsSystem*>(GetSystem());
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if (PHYSICS_SYSTEM->debugDrawFlags == 0)
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return;
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auto* debugDrawSystem = SHSystemManager::GetSystem<SHDebugDrawSystem>();
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if (debugDrawSystem == nullptr)
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{
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SHLOGV_ERROR("Unable to debug draw physics objects due to missing SHDebugDrawSystem!");
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return;
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}
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const auto& RP3D_DEBUG_RENDERER = PHYSICS_SYSTEM->world->getDebugRenderer();
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const auto& LINES = RP3D_DEBUG_RENDERER.getLines();
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const auto& TRIANGLES = RP3D_DEBUG_RENDERER.getTriangles();
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// Draw all lines
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for (uint32_t i = 0; i < RP3D_DEBUG_RENDERER.getNbLines(); ++i)
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{
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const auto& LINE = LINES[i];
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debugDrawSystem->DrawLine(SHColour{ LINE.color1 }, LINE.point1, LINE.point2);
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}
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for (uint32_t i = 0; i < RP3D_DEBUG_RENDERER.getNbTriangles(); ++i)
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{
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const auto& TRIANGLE = TRIANGLES[i];
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SHColour triColour{ TRIANGLE.color1 };
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triColour.a() = 1.0f;
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debugDrawSystem->DrawTri(triColour, TRIANGLE.point1, TRIANGLE.point2, TRIANGLE.point3);
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}
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}
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void SHPhysicsSystem::onContact(const CallbackData& callbackData)
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{
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for (uint32_t i = 0; i < callbackData.getNbContactPairs(); ++i)
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@ -51,6 +51,15 @@ namespace SHADE
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using CollisionEvents = std::vector<SHCollisionEvent>;
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enum class DebugDrawFlags : uint8_t
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{
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COLLIDER = 1
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, COLLIDER_AABB = 2
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, BROAD_PHASE_AABB = 4
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, CONTACT_POINTS = 8
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, CONTACT_NORMALS = 16
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};
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/*---------------------------------------------------------------------------------*/
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/* Constructors & Destructor */
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/*---------------------------------------------------------------------------------*/
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@ -69,6 +78,12 @@ namespace SHADE
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[[nodiscard]] uint16_t GetNumberVelocityIterations () const noexcept;
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[[nodiscard]] uint16_t GetNumberPositionIterations () const noexcept;
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[[nodiscard]] bool GetDrawColliders () const noexcept;
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[[nodiscard]] bool GetDrawColliderAABBs () const noexcept;
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[[nodiscard]] bool GetDrawBroadPhase () const noexcept;
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[[nodiscard]] bool GetDrawContactPoints () const noexcept;
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[[nodiscard]] bool GetDrawContactNormals () const noexcept;
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[[nodiscard]] const CollisionEvents& GetCollisionInfo () const noexcept;
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[[nodiscard]] const CollisionEvents& GetTriggerInfo () const noexcept;
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@ -85,6 +100,13 @@ namespace SHADE
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void SetWorldSettings (const WorldSettings& settings) const noexcept;
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// TODO(Diren): Can the debug draw flags be done through an enum?
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void SetDrawColliders (bool shouldDraw) noexcept;
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void SetDrawColliderAABBs (bool shouldDraw) noexcept;
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void SetDrawBroadPhase (bool shouldDraw) noexcept;
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void SetDrawContactPoints (bool shouldDraw) noexcept;
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void SetDrawContactNormals (bool shouldDraw) noexcept;
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/*---------------------------------------------------------------------------------*/
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/* Function Members */
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/*---------------------------------------------------------------------------------*/
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@ -105,48 +127,31 @@ namespace SHADE
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class SH_API PhysicsPreUpdate final : public SHSystemRoutine
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{
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public:
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/*-------------------------------------------------------------------------------*/
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/* Constructors & Destructor */
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/*-------------------------------------------------------------------------------*/
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PhysicsPreUpdate();
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/*-------------------------------------------------------------------------------*/
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/* Function Members */
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/*-------------------------------------------------------------------------------*/
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void Execute(double dt) noexcept override;
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};
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class SH_API PhysicsFixedUpdate final : public SHFixedSystemRoutine
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{
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public:
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/*-------------------------------------------------------------------------------*/
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/* Constructors & Destructor */
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/*-------------------------------------------------------------------------------*/
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PhysicsFixedUpdate();
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/*-------------------------------------------------------------------------------*/
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/* Function Members */
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/*-------------------------------------------------------------------------------*/
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void Execute (double dt) noexcept override;
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};
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class SH_API PhysicsPostUpdate final : public SHSystemRoutine
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{
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public:
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/*-------------------------------------------------------------------------------*/
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/* Constructors & Destructor */
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/*-------------------------------------------------------------------------------*/
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PhysicsPostUpdate();
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void Execute(double dt) noexcept override;
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};
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/*-------------------------------------------------------------------------------*/
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/* Function Members */
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/*-------------------------------------------------------------------------------*/
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class SH_API PhysicsDebugDraw final : public SHSystemRoutine
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{
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public:
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PhysicsDebugDraw();
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void Execute(double dt) noexcept override;
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};
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|
@ -162,6 +167,7 @@ namespace SHADE
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/*---------------------------------------------------------------------------------*/
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bool worldUpdated;
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uint8_t debugDrawFlags;
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double interpolationFactor;
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double fixedDT;
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@ -39,7 +39,7 @@ namespace SHADE
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* @param[in] enumClassMember A member of the specified enum class.
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* @returns The value of the enum class member in the output type.
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*/
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template <IsEnum InputType, IsIntegral OutputType = int>
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template <IsEnum InputType, IsIntegral OutputType = std::underlying_type_t<InputType>>
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static constexpr OutputType ConvertEnum(InputType enumClassMember) noexcept;
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/**
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