check on sprinting
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parent
35b60a24e4
commit
8755f1753d
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@ -1,4 +1,4 @@
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7
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10
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Controller Look Horizontal
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Controller Look Horizontal
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0
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0
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0
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0
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@ -23,6 +23,32 @@ Controller Look Vertical
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1
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1
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19
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19
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0
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0
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Drop
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0
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0
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1000
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0.2
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1000
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0
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1
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2
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0
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1
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13
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0
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GrabThrow
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0
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0
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1000
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0.2
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1000
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0
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1
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1
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0
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1
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11
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0
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Horizontal
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Horizontal
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0
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0
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0
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0
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@ -76,6 +102,19 @@ Mouse Look Vertical
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0
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0
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0
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0
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0
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0
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Sprint
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0
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0
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1000
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0.2
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1000
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0
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1
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160
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0
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1
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6
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0
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Vertical
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Vertical
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0
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0
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0
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0
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@ -297,6 +297,7 @@
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Color: {x: 1, y: 1, z: 1, w: 1}
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Color: {x: 1, y: 1, z: 1, w: 1}
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Layer: 4294967295
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Layer: 4294967295
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Strength: 0
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Strength: 0
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Casting Shadows: false
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IsActive: true
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IsActive: true
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Scripts: ~
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Scripts: ~
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- EID: 3
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- EID: 3
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@ -79,7 +79,7 @@ public class PickAndThrow : Script
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itemRidigBody.LinearVelocity = Vector3.Zero;
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itemRidigBody.LinearVelocity = Vector3.Zero;
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itemRidigBody.AngularVelocity = Vector3.Zero;
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itemRidigBody.AngularVelocity = Vector3.Zero;
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if (Input.GetMouseButtonDown(Input.MouseCode.LeftButton))
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if (Input.GetMouseButtonDown(Input.MouseCode.LeftButton) || Input.GetBindingPositiveButtonDown("GrabThrow"))
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{
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{
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pc.isAiming = true;
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pc.isAiming = true;
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pc.camArm.ArmLength = aimingLength;
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pc.camArm.ArmLength = aimingLength;
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@ -88,7 +88,7 @@ public class PickAndThrow : Script
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pc.cam.FOV = aimingFOV;
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pc.cam.FOV = aimingFOV;
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}
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}
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if (Input.GetMouseButtonUp(Input.MouseCode.LeftButton) && pc.isAiming)
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if ((Input.GetMouseButtonUp(Input.MouseCode.LeftButton) || Input.GetBindingPositiveButtonUp("GrabThrow")) && pc.isAiming)
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{
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{
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AudioHandler.audioClipHandlers["SFXThrow"].Play();
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AudioHandler.audioClipHandlers["SFXThrow"].Play();
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itemRidigBody.IsGravityEnabled = true;
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itemRidigBody.IsGravityEnabled = true;
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@ -104,7 +104,7 @@ public class PickAndThrow : Script
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timer = 0.0f;
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timer = 0.0f;
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}
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}
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if (Input.GetMouseButtonDown(Input.MouseCode.RightButton) && !pc.isAiming)
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if ((Input.GetMouseButtonDown(Input.MouseCode.RightButton) || Input.GetBindingPositiveButtonDown("Drop")) && !pc.isAiming)
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{
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{
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pc.holdItem = false;
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pc.holdItem = false;
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inRange = false;
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inRange = false;
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@ -113,7 +113,7 @@ public class PickAndThrow : Script
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ResetItemObject();
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ResetItemObject();
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}
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}
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if (Input.GetMouseButtonDown(Input.MouseCode.RightButton) && pc.isAiming)
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if ((Input.GetMouseButtonDown(Input.MouseCode.RightButton) || Input.GetBindingPositiveButtonDown("Drop")) && pc.isAiming)
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{
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{
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pc.isAiming = false;
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pc.isAiming = false;
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pc.cam.FOV = defaultFOV;
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pc.cam.FOV = defaultFOV;
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@ -130,7 +130,7 @@ public class PickAndThrow : Script
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}
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}
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}
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}
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if (timer > delayTimer && pc && !pc.holdItem && inRange && Input.GetMouseButtonDown(Input.MouseCode.LeftButton))
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if (timer > delayTimer && pc && !pc.holdItem && inRange && (Input.GetMouseButtonDown(Input.MouseCode.LeftButton) || Input.GetBindingPositiveButtonDown("GrabThrow")))
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{
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{
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if (pc.currentState == RaccoonStates.WALKING || pc.currentState == RaccoonStates.IDLE)
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if (pc.currentState == RaccoonStates.WALKING || pc.currentState == RaccoonStates.IDLE)
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{
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{
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@ -202,42 +202,54 @@ public class PlayerController : Script
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private void MoveKey()
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private void MoveKey()
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{
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{
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axisMove = Vector2.Zero;
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axisMove = Vector2.Zero;
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if (Input.GetKey(Input.KeyCode.W))
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if (Input.GetKey(Input.KeyCode.W) || Input.GetBindingAxisRaw("Vertical") > 0.0f)
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{
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{
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Vector3 camerAixs = cam.GetForward();
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Vector3 camerAixs = cam.GetForward();
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camerAixs.y = 0;
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camerAixs.y = 0;
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camerAixs.Normalise();
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camerAixs.Normalise();
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axisMove += new Vector2(camerAixs.x, camerAixs.z);
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Vector2 forwardMove = new Vector2(camerAixs.x, camerAixs.z);
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forwardMove *= Input.GetBindingAxis("Vertical");
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//axisMove += new Vector2(camerAixs.x, camerAixs.z);
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axisMove += forwardMove;
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}
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}
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if (Input.GetKey(Input.KeyCode.S))
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if (Input.GetKey(Input.KeyCode.S) || Input.GetBindingAxisRaw("Vertical") < 0.0f)
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{
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{
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Vector3 camerAixs = cam.GetForward();
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Vector3 camerAixs = cam.GetForward();
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camerAixs.y = 0;
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camerAixs.y = 0;
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camerAixs.Normalise();
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camerAixs.Normalise();
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axisMove -= new Vector2(camerAixs.x, camerAixs.z);
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Vector2 forwardMove = new Vector2(camerAixs.x, camerAixs.z);
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forwardMove *= Input.GetBindingAxis("Vertical");
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//axisMove -= new Vector2(camerAixs.x, camerAixs.z);
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axisMove += forwardMove;
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}
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}
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if (Input.GetKey(Input.KeyCode.A))
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if (Input.GetKey(Input.KeyCode.A) || Input.GetBindingAxisRaw("Horizontal") < 0.0f)
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{
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{
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Vector3 camerAixs = cam.GetRight();
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Vector3 camerAixs = cam.GetRight();
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camerAixs.y = 0;
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camerAixs.y = 0;
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camerAixs.Normalise();
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camerAixs.Normalise();
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axisMove -= new Vector2(camerAixs.x, camerAixs.z);
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Vector2 sideMove = new Vector2(camerAixs.x, camerAixs.z);
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sideMove *= Input.GetBindingAxis("Horizontal");
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//axisMove -= new Vector2(camerAixs.x, camerAixs.z);
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axisMove += sideMove;
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}
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}
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if (Input.GetKey(Input.KeyCode.D))
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if (Input.GetKey(Input.KeyCode.D) || Input.GetBindingAxisRaw("Horizontal") > 0.0f)
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{
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{
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Vector3 camerAixs = cam.GetRight();
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Vector3 camerAixs = cam.GetRight();
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camerAixs.y = 0;
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camerAixs.y = 0;
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camerAixs.Normalise();
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camerAixs.Normalise();
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axisMove += new Vector2(camerAixs.x, camerAixs.z);
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Vector2 sideMove = new Vector2(camerAixs.x, camerAixs.z);
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sideMove *= Input.GetBindingAxis("Horizontal");
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//axisMove += new Vector2(camerAixs.x, camerAixs.z);
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axisMove += sideMove;
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}
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}
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axisMove.Normalise();
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//axisMove.Normalise();
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isMoveKeyPress = axisMove.x != 0 || axisMove.y != 0;
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isMoveKeyPress = axisMove.x != 0 || axisMove.y != 0;
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if (isMoveKeyPress && isGrounded && !Input.GetKey(Input.KeyCode.LeftShift))
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if (isMoveKeyPress && isGrounded && !Input.GetKey(Input.KeyCode.LeftShift) && Input.GetBindingAxisRaw("Sprint") == 0.0f)
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{
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{
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currentState = RaccoonStates.WALKING;
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currentState = RaccoonStates.WALKING;
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@ -276,7 +288,7 @@ public class PlayerController : Script
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private void Sprint()
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private void Sprint()
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{
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{
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if (Input.GetKey(Input.KeyCode.LeftShift) && isMoveKeyPress && isGrounded)
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if (Input.GetKey(Input.KeyCode.LeftShift) && isMoveKeyPress && isGrounded && Input.GetBindingAxisRaw("Sprint") > 0.0f)
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{
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{
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currentState = RaccoonStates.RUNNING;
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currentState = RaccoonStates.RUNNING;
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if (stateMachine && !stateMachine.IsState(typeof(PlayerRunState)))
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if (stateMachine && !stateMachine.IsState(typeof(PlayerRunState)))
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@ -294,7 +306,7 @@ public class PlayerController : Script
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}
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}
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}
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}
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if (Input.GetKeyUp(Input.KeyCode.LeftShift))
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if (Input.GetKeyUp(Input.KeyCode.LeftShift) || Input.GetBindingPositiveButtonUp("Sprint"))
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{
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{
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if (isMoveKeyPress)
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if (isMoveKeyPress)
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{
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{
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@ -312,7 +324,7 @@ public class PlayerController : Script
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{
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{
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if (currentState == RaccoonStates.WALKING || currentState == RaccoonStates.RUNNING || currentState == RaccoonStates.IDLE)
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if (currentState == RaccoonStates.WALKING || currentState == RaccoonStates.RUNNING || currentState == RaccoonStates.IDLE)
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{
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{
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if ( (Input.GetKeyDown(Input.KeyCode.Space) || landedOnJumpPad ) && isGrounded && rb != null)
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if ( (Input.GetKeyDown(Input.KeyCode.Space) || landedOnJumpPad || Input.GetBindingPositiveButtonDown("Jump")) && isGrounded && rb != null)
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{
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{
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currentState = RaccoonStates.JUMP;
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currentState = RaccoonStates.JUMP;
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Vector3 v = rb.LinearVelocity;
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Vector3 v = rb.LinearVelocity;
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@ -337,7 +349,7 @@ public class PlayerController : Script
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}
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}
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}
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}
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if(!isGrounded && rb != null && (rb.LinearVelocity.y < 0.0f || Input.GetKeyUp(Input.KeyCode.Space)))
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if(!isGrounded && rb != null && (rb.LinearVelocity.y < 0.0f || Input.GetKeyUp(Input.KeyCode.Space) || Input.GetBindingPositiveButtonUp("Jump")))
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currentState = RaccoonStates.FALLING;
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currentState = RaccoonStates.FALLING;
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}
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}
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@ -49,7 +49,15 @@ namespace SHADE_Scripting
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CameraArm arm = GetComponent<CameraArm>();
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CameraArm arm = GetComponent<CameraArm>();
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if (arm)
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if (arm)
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{
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{
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Vector2 vel = Input.GetMouseVelocity();
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Vector2 vel = new Vector2();
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if (!Input.ControllerInUse)
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vel = Input.GetMouseVelocity();
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else
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{
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//TODO REPLACE HARDCODED MULTIPLIER
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vel.x = (float)Input.GetBindingAxis("Controller Look Horizontal") * 300.0f;
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vel.y = (float)Input.GetBindingAxis("Controller Look Vertical") * 300.0f;
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}
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if(inverseYControls)
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if(inverseYControls)
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arm.Pitch -= vel.y * turnSpeedPitch * Time.DeltaTimeF;
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arm.Pitch -= vel.y * turnSpeedPitch * Time.DeltaTimeF;
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else
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else
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@ -12,6 +12,9 @@ public class MainMenu : Script
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protected override void awake()
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protected override void awake()
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{
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{
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//Load the bindings
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Input.LoadBindings();
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AudioHandler.audioClipHandlers["BGMMainMenu"] = Audio.CreateAudioClip("event:/Music/main_menu");
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AudioHandler.audioClipHandlers["BGMMainMenu"] = Audio.CreateAudioClip("event:/Music/main_menu");
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AudioHandler.audioClipHandlers["SFXMouseDownElement"] = Audio.CreateAudioClip("event:/UI/mouse_down_element");
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AudioHandler.audioClipHandlers["SFXMouseDownElement"] = Audio.CreateAudioClip("event:/UI/mouse_down_element");
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AudioHandler.audioClipHandlers["SFXUISuccess"] = Audio.CreateAudioClip("event:/UI/success");
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AudioHandler.audioClipHandlers["SFXUISuccess"] = Audio.CreateAudioClip("event:/UI/success");
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