check on sprinting
This commit is contained in:
parent
35b60a24e4
commit
8755f1753d
|
@ -1,4 +1,4 @@
|
|||
7
|
||||
10
|
||||
Controller Look Horizontal
|
||||
0
|
||||
0
|
||||
|
@ -23,6 +23,32 @@ Controller Look Vertical
|
|||
1
|
||||
19
|
||||
0
|
||||
Drop
|
||||
0
|
||||
0
|
||||
1000
|
||||
0.2
|
||||
1000
|
||||
0
|
||||
1
|
||||
2
|
||||
0
|
||||
1
|
||||
13
|
||||
0
|
||||
GrabThrow
|
||||
0
|
||||
0
|
||||
1000
|
||||
0.2
|
||||
1000
|
||||
0
|
||||
1
|
||||
1
|
||||
0
|
||||
1
|
||||
11
|
||||
0
|
||||
Horizontal
|
||||
0
|
||||
0
|
||||
|
@ -76,6 +102,19 @@ Mouse Look Vertical
|
|||
0
|
||||
0
|
||||
0
|
||||
Sprint
|
||||
0
|
||||
0
|
||||
1000
|
||||
0.2
|
||||
1000
|
||||
0
|
||||
1
|
||||
160
|
||||
0
|
||||
1
|
||||
6
|
||||
0
|
||||
Vertical
|
||||
0
|
||||
0
|
||||
|
|
|
@ -297,6 +297,7 @@
|
|||
Color: {x: 1, y: 1, z: 1, w: 1}
|
||||
Layer: 4294967295
|
||||
Strength: 0
|
||||
Casting Shadows: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 3
|
||||
|
|
|
@ -79,7 +79,7 @@ public class PickAndThrow : Script
|
|||
itemRidigBody.LinearVelocity = Vector3.Zero;
|
||||
itemRidigBody.AngularVelocity = Vector3.Zero;
|
||||
|
||||
if (Input.GetMouseButtonDown(Input.MouseCode.LeftButton))
|
||||
if (Input.GetMouseButtonDown(Input.MouseCode.LeftButton) || Input.GetBindingPositiveButtonDown("GrabThrow"))
|
||||
{
|
||||
pc.isAiming = true;
|
||||
pc.camArm.ArmLength = aimingLength;
|
||||
|
@ -88,7 +88,7 @@ public class PickAndThrow : Script
|
|||
pc.cam.FOV = aimingFOV;
|
||||
}
|
||||
|
||||
if (Input.GetMouseButtonUp(Input.MouseCode.LeftButton) && pc.isAiming)
|
||||
if ((Input.GetMouseButtonUp(Input.MouseCode.LeftButton) || Input.GetBindingPositiveButtonUp("GrabThrow")) && pc.isAiming)
|
||||
{
|
||||
AudioHandler.audioClipHandlers["SFXThrow"].Play();
|
||||
itemRidigBody.IsGravityEnabled = true;
|
||||
|
@ -104,7 +104,7 @@ public class PickAndThrow : Script
|
|||
timer = 0.0f;
|
||||
}
|
||||
|
||||
if (Input.GetMouseButtonDown(Input.MouseCode.RightButton) && !pc.isAiming)
|
||||
if ((Input.GetMouseButtonDown(Input.MouseCode.RightButton) || Input.GetBindingPositiveButtonDown("Drop")) && !pc.isAiming)
|
||||
{
|
||||
pc.holdItem = false;
|
||||
inRange = false;
|
||||
|
@ -113,7 +113,7 @@ public class PickAndThrow : Script
|
|||
ResetItemObject();
|
||||
}
|
||||
|
||||
if (Input.GetMouseButtonDown(Input.MouseCode.RightButton) && pc.isAiming)
|
||||
if ((Input.GetMouseButtonDown(Input.MouseCode.RightButton) || Input.GetBindingPositiveButtonDown("Drop")) && pc.isAiming)
|
||||
{
|
||||
pc.isAiming = false;
|
||||
pc.cam.FOV = defaultFOV;
|
||||
|
@ -130,7 +130,7 @@ public class PickAndThrow : Script
|
|||
}
|
||||
}
|
||||
|
||||
if (timer > delayTimer && pc && !pc.holdItem && inRange && Input.GetMouseButtonDown(Input.MouseCode.LeftButton))
|
||||
if (timer > delayTimer && pc && !pc.holdItem && inRange && (Input.GetMouseButtonDown(Input.MouseCode.LeftButton) || Input.GetBindingPositiveButtonDown("GrabThrow")))
|
||||
{
|
||||
if (pc.currentState == RaccoonStates.WALKING || pc.currentState == RaccoonStates.IDLE)
|
||||
{
|
||||
|
|
|
@ -202,42 +202,54 @@ public class PlayerController : Script
|
|||
private void MoveKey()
|
||||
{
|
||||
axisMove = Vector2.Zero;
|
||||
if (Input.GetKey(Input.KeyCode.W))
|
||||
if (Input.GetKey(Input.KeyCode.W) || Input.GetBindingAxisRaw("Vertical") > 0.0f)
|
||||
{
|
||||
Vector3 camerAixs = cam.GetForward();
|
||||
camerAixs.y = 0;
|
||||
camerAixs.Normalise();
|
||||
axisMove += new Vector2(camerAixs.x, camerAixs.z);
|
||||
Vector2 forwardMove = new Vector2(camerAixs.x, camerAixs.z);
|
||||
forwardMove *= Input.GetBindingAxis("Vertical");
|
||||
//axisMove += new Vector2(camerAixs.x, camerAixs.z);
|
||||
axisMove += forwardMove;
|
||||
}
|
||||
|
||||
if (Input.GetKey(Input.KeyCode.S))
|
||||
if (Input.GetKey(Input.KeyCode.S) || Input.GetBindingAxisRaw("Vertical") < 0.0f)
|
||||
{
|
||||
Vector3 camerAixs = cam.GetForward();
|
||||
camerAixs.y = 0;
|
||||
camerAixs.Normalise();
|
||||
axisMove -= new Vector2(camerAixs.x, camerAixs.z);
|
||||
Vector2 forwardMove = new Vector2(camerAixs.x, camerAixs.z);
|
||||
forwardMove *= Input.GetBindingAxis("Vertical");
|
||||
//axisMove -= new Vector2(camerAixs.x, camerAixs.z);
|
||||
axisMove += forwardMove;
|
||||
}
|
||||
|
||||
if (Input.GetKey(Input.KeyCode.A))
|
||||
if (Input.GetKey(Input.KeyCode.A) || Input.GetBindingAxisRaw("Horizontal") < 0.0f)
|
||||
{
|
||||
Vector3 camerAixs = cam.GetRight();
|
||||
camerAixs.y = 0;
|
||||
camerAixs.Normalise();
|
||||
axisMove -= new Vector2(camerAixs.x, camerAixs.z);
|
||||
Vector2 sideMove = new Vector2(camerAixs.x, camerAixs.z);
|
||||
sideMove *= Input.GetBindingAxis("Horizontal");
|
||||
//axisMove -= new Vector2(camerAixs.x, camerAixs.z);
|
||||
axisMove += sideMove;
|
||||
}
|
||||
|
||||
if (Input.GetKey(Input.KeyCode.D))
|
||||
if (Input.GetKey(Input.KeyCode.D) || Input.GetBindingAxisRaw("Horizontal") > 0.0f)
|
||||
{
|
||||
Vector3 camerAixs = cam.GetRight();
|
||||
camerAixs.y = 0;
|
||||
camerAixs.Normalise();
|
||||
axisMove += new Vector2(camerAixs.x, camerAixs.z);
|
||||
Vector2 sideMove = new Vector2(camerAixs.x, camerAixs.z);
|
||||
sideMove *= Input.GetBindingAxis("Horizontal");
|
||||
//axisMove += new Vector2(camerAixs.x, camerAixs.z);
|
||||
axisMove += sideMove;
|
||||
}
|
||||
|
||||
axisMove.Normalise();
|
||||
//axisMove.Normalise();
|
||||
isMoveKeyPress = axisMove.x != 0 || axisMove.y != 0;
|
||||
|
||||
if (isMoveKeyPress && isGrounded && !Input.GetKey(Input.KeyCode.LeftShift))
|
||||
if (isMoveKeyPress && isGrounded && !Input.GetKey(Input.KeyCode.LeftShift) && Input.GetBindingAxisRaw("Sprint") == 0.0f)
|
||||
{
|
||||
currentState = RaccoonStates.WALKING;
|
||||
|
||||
|
@ -276,7 +288,7 @@ public class PlayerController : Script
|
|||
|
||||
private void Sprint()
|
||||
{
|
||||
if (Input.GetKey(Input.KeyCode.LeftShift) && isMoveKeyPress && isGrounded)
|
||||
if (Input.GetKey(Input.KeyCode.LeftShift) && isMoveKeyPress && isGrounded && Input.GetBindingAxisRaw("Sprint") > 0.0f)
|
||||
{
|
||||
currentState = RaccoonStates.RUNNING;
|
||||
if (stateMachine && !stateMachine.IsState(typeof(PlayerRunState)))
|
||||
|
@ -294,7 +306,7 @@ public class PlayerController : Script
|
|||
}
|
||||
}
|
||||
|
||||
if (Input.GetKeyUp(Input.KeyCode.LeftShift))
|
||||
if (Input.GetKeyUp(Input.KeyCode.LeftShift) || Input.GetBindingPositiveButtonUp("Sprint"))
|
||||
{
|
||||
if (isMoveKeyPress)
|
||||
{
|
||||
|
@ -312,7 +324,7 @@ public class PlayerController : Script
|
|||
{
|
||||
if (currentState == RaccoonStates.WALKING || currentState == RaccoonStates.RUNNING || currentState == RaccoonStates.IDLE)
|
||||
{
|
||||
if ( (Input.GetKeyDown(Input.KeyCode.Space) || landedOnJumpPad ) && isGrounded && rb != null)
|
||||
if ( (Input.GetKeyDown(Input.KeyCode.Space) || landedOnJumpPad || Input.GetBindingPositiveButtonDown("Jump")) && isGrounded && rb != null)
|
||||
{
|
||||
currentState = RaccoonStates.JUMP;
|
||||
Vector3 v = rb.LinearVelocity;
|
||||
|
@ -337,7 +349,7 @@ public class PlayerController : Script
|
|||
}
|
||||
}
|
||||
|
||||
if(!isGrounded && rb != null && (rb.LinearVelocity.y < 0.0f || Input.GetKeyUp(Input.KeyCode.Space)))
|
||||
if(!isGrounded && rb != null && (rb.LinearVelocity.y < 0.0f || Input.GetKeyUp(Input.KeyCode.Space) || Input.GetBindingPositiveButtonUp("Jump")))
|
||||
currentState = RaccoonStates.FALLING;
|
||||
|
||||
}
|
||||
|
|
|
@ -49,7 +49,15 @@ namespace SHADE_Scripting
|
|||
CameraArm arm = GetComponent<CameraArm>();
|
||||
if (arm)
|
||||
{
|
||||
Vector2 vel = Input.GetMouseVelocity();
|
||||
Vector2 vel = new Vector2();
|
||||
if (!Input.ControllerInUse)
|
||||
vel = Input.GetMouseVelocity();
|
||||
else
|
||||
{
|
||||
//TODO REPLACE HARDCODED MULTIPLIER
|
||||
vel.x = (float)Input.GetBindingAxis("Controller Look Horizontal") * 300.0f;
|
||||
vel.y = (float)Input.GetBindingAxis("Controller Look Vertical") * 300.0f;
|
||||
}
|
||||
if(inverseYControls)
|
||||
arm.Pitch -= vel.y * turnSpeedPitch * Time.DeltaTimeF;
|
||||
else
|
||||
|
|
|
@ -12,6 +12,9 @@ public class MainMenu : Script
|
|||
|
||||
protected override void awake()
|
||||
{
|
||||
//Load the bindings
|
||||
Input.LoadBindings();
|
||||
|
||||
AudioHandler.audioClipHandlers["BGMMainMenu"] = Audio.CreateAudioClip("event:/Music/main_menu");
|
||||
AudioHandler.audioClipHandlers["SFXMouseDownElement"] = Audio.CreateAudioClip("event:/UI/mouse_down_element");
|
||||
AudioHandler.audioClipHandlers["SFXUISuccess"] = Audio.CreateAudioClip("event:/UI/success");
|
||||
|
|
Loading…
Reference in New Issue