Added physics settings menu for easily toggling debug draw states
This commit is contained in:
parent
22c0a14081
commit
89f1f60064
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@ -4,7 +4,7 @@
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NumberOfChildren: 0
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NumberOfChildren: 0
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Components:
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Components:
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Transform Component:
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Transform Component:
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Translate: {x: 0, y: 3, z: 0}
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Translate: {x: 0.0700113177, y: 2.5, z: 0}
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Rotate: {x: -0, y: 0, z: -0}
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Rotate: {x: -0, y: 0, z: -0}
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Scale: {x: 1, y: 1, z: 1}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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IsActive: true
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@ -19,14 +19,14 @@
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Interpolate: true
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Interpolate: true
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Sleeping Enabled: true
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Sleeping Enabled: true
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Freeze Position X: false
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Freeze Position X: false
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Freeze Position Y: true
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Freeze Position Y: false
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Freeze Position Z: false
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Freeze Position Z: false
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Freeze Rotation X: false
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Freeze Rotation X: false
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Freeze Rotation Y: false
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Freeze Rotation Y: false
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Freeze Rotation Z: false
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Freeze Rotation Z: false
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IsActive: true
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IsActive: true
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Collider Component:
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Collider Component:
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DrawColliders: true
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DrawColliders: false
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Colliders:
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Colliders:
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- Is Trigger: false
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- Is Trigger: false
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Type: Sphere
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Type: Sphere
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@ -65,8 +65,8 @@
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NumberOfChildren: 0
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NumberOfChildren: 0
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Components:
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Components:
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Transform Component:
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Transform Component:
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Translate: {x: 0, y: -2.5, z: 0}
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Translate: {x: 0, y: 0, z: 0}
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Rotate: {x: 0, y: 0, z: 0}
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Rotate: {x: -0, y: 0, z: -0}
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Scale: {x: 1, y: 1, z: 1}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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IsActive: true
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RigidBody Component:
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RigidBody Component:
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@ -87,11 +87,11 @@
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Freeze Rotation Z: false
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Freeze Rotation Z: false
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IsActive: true
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IsActive: true
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Collider Component:
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Collider Component:
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DrawColliders: true
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DrawColliders: false
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Colliders:
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Colliders:
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- Is Trigger: false
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- Is Trigger: false
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Type: Sphere
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Type: Sphere
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Radius: 5
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Radius: 2.5
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Friction: 0.400000006
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Friction: 0.400000006
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Bounciness: 0
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Bounciness: 0
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Density: 1
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Density: 1
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@ -127,7 +127,7 @@
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Freeze Rotation Z: false
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Freeze Rotation Z: false
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IsActive: true
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IsActive: true
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Collider Component:
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Collider Component:
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DrawColliders: true
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DrawColliders: false
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Colliders:
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Colliders:
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- Is Trigger: false
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- Is Trigger: false
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Type: Sphere
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Type: Sphere
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@ -185,12 +185,6 @@ namespace Sandbox
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#endif
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#endif
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SHSceneManager::SceneUpdate(0.016f);
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SHSceneManager::SceneUpdate(0.016f);
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#ifdef SHEDITOR
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#ifdef SHEDITOR
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static bool drawBP = false;
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if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::RIGHT_CTRL))
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{
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drawBP = !drawBP;
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SHSystemManager::GetSystem<SHPhysicsDebugDrawSystem>()->SetFlagState(SHPhysicsDebugDrawSystem::DebugDrawFlags::BROADPHASE, drawBP);
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}
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SHSystemManager::RunRoutines(editor->editorState != SHEditor::State::PLAY, SHFrameRateController::GetRawDeltaTime());
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SHSystemManager::RunRoutines(editor->editorState != SHEditor::State::PLAY, SHFrameRateController::GetRawDeltaTime());
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editor->PollPicking();
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editor->PollPicking();
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@ -25,6 +25,7 @@
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#include "Serialization/SHSerialization.h"
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#include "Serialization/SHSerialization.h"
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#include "Serialization/Configurations/SHConfigurationManager.h"
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#include "Serialization/Configurations/SHConfigurationManager.h"
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#include "Editor/EditorWindow/SHEditorWindowManager.h"
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#include "Editor/EditorWindow/SHEditorWindowManager.h"
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#include "Physics/System/SHPhysicsDebugDrawSystem.h"
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const std::string LAYOUT_FOLDER_PATH{ std::string(ASSET_ROOT) + "/Editor/Layouts" };
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const std::string LAYOUT_FOLDER_PATH{ std::string(ASSET_ROOT) + "/Editor/Layouts" };
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@ -202,6 +203,26 @@ namespace SHADE
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ImGui::EndMenu();
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ImGui::EndMenu();
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}
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}
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if (ImGui::BeginMenu("Physics Settings"))
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{
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if (auto* physicsDebugDraw = SHSystemManager::GetSystem<SHPhysicsDebugDrawSystem>())
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{
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bool drawColliders = physicsDebugDraw->GetFlagState(SHPhysicsDebugDrawSystem::DebugDrawFlags::COLLIDERS);
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if (ImGui::Checkbox("Draw Colliders", &drawColliders))
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physicsDebugDraw->SetFlagState(SHPhysicsDebugDrawSystem::DebugDrawFlags::COLLIDERS, drawColliders);
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bool drawContactPoints = physicsDebugDraw->GetFlagState(SHPhysicsDebugDrawSystem::DebugDrawFlags::CONTACTS);
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if (ImGui::Checkbox("Draw Contact Points", &drawContactPoints))
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physicsDebugDraw->SetFlagState(SHPhysicsDebugDrawSystem::DebugDrawFlags::CONTACTS, drawContactPoints);
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bool drawBroadphase = physicsDebugDraw->GetFlagState(SHPhysicsDebugDrawSystem::DebugDrawFlags::BROADPHASE);
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if (ImGui::Checkbox("Draw Broadphase", &drawBroadphase))
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physicsDebugDraw->SetFlagState(SHPhysicsDebugDrawSystem::DebugDrawFlags::BROADPHASE, drawBroadphase);
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}
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ImGui::EndMenu();
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}
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ImGui::EndMainMenuBar();
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ImGui::EndMainMenuBar();
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}
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}
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@ -35,6 +35,11 @@ namespace SHADE
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/* Getter Functions Definitions */
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/* Getter Functions Definitions */
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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const SHContactManager::ContactPoints& SHPhysicsWorld::GetContactPoints() const noexcept
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{
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return contactManager.GetContactPoints();
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}
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const SHContactManager::TriggerEvents& SHPhysicsWorld::GetTriggerEvents() const noexcept
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const SHContactManager::TriggerEvents& SHPhysicsWorld::GetTriggerEvents() const noexcept
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{
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{
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return contactManager.GetTriggerEvents();
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return contactManager.GetTriggerEvents();
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@ -72,6 +72,7 @@ namespace SHADE
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/* Getter Functions */
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/* Getter Functions */
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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const SHContactManager::ContactPoints& GetContactPoints () const noexcept;
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const SHContactManager::TriggerEvents& GetTriggerEvents () const noexcept;
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const SHContactManager::TriggerEvents& GetTriggerEvents () const noexcept;
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const SHContactManager::CollisionEvents& GetCollisionEvents () const noexcept;
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const SHContactManager::CollisionEvents& GetCollisionEvents () const noexcept;
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@ -38,7 +38,7 @@ namespace SHADE
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{
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{
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auto* physicsDebugDrawSystem = reinterpret_cast<SHPhysicsDebugDrawSystem*>(GetSystem());
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auto* physicsDebugDrawSystem = reinterpret_cast<SHPhysicsDebugDrawSystem*>(GetSystem());
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if (!physicsDebugDrawSystem->GetFlagState(DebugDrawFlags::ACTIVE))
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if (!physicsDebugDrawSystem->IsDebugDrawActive())
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return;
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return;
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auto* debugDrawSystem = SHSystemManager::GetSystem<SHDebugDrawSystem>();
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auto* debugDrawSystem = SHSystemManager::GetSystem<SHDebugDrawSystem>();
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@ -74,7 +74,14 @@ namespace SHADE
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if (DRAW_CONTACTS)
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if (DRAW_CONTACTS)
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{
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{
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// TODO
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const SHColour& CONTACT_COLOUR = physicsDebugDrawSystem->DEBUG_DRAW_COLOURS[SHUtilities::ConvertEnum(Colours::CONTACT)];
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const auto& CONTACT_POINTS = physicsSystem->physicsWorld->GetContactPoints();
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for (auto& contactPoint : CONTACT_POINTS)
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{
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const SHMatrix TRS = SHMatrix::Transform(contactPoint, SHQuaternion::Identity, SHVec3{ 0.1f });
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debugDrawSystem->DrawCube(TRS, CONTACT_COLOUR);
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}
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}
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}
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if (DRAW_RAYCASTS)
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if (DRAW_RAYCASTS)
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/* Getter Function Definitions */
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/* Getter Function Definitions */
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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bool SHPhysicsDebugDrawSystem::IsDebugDrawActive() const noexcept
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{
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return flags & ACTIVE_FLAG;
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}
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bool SHPhysicsDebugDrawSystem::GetFlagState(DebugDrawFlags flag) const noexcept
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bool SHPhysicsDebugDrawSystem::GetFlagState(DebugDrawFlags flag) const noexcept
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{
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{
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const uint8_t ENUM_VALUE = SHUtilities::ConvertEnum(flag);
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const uint8_t ENUM_VALUE = SHUtilities::ConvertEnum(flag);
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{
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{
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const uint8_t ENUM_VALUE = SHUtilities::ConvertEnum(flag);
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const uint8_t ENUM_VALUE = SHUtilities::ConvertEnum(flag);
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state ? flags |= ENUM_VALUE : flags &= ~ENUM_VALUE;
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state ? flags |= ENUM_VALUE : flags &= ~ENUM_VALUE;
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// If no other debug drawing state is active, turn active off. Otherwise, we maintain
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// the active state.
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flags == ACTIVE_FLAG ? flags = 0 : flags |= ACTIVE_FLAG;
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}
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}
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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@ -97,7 +106,7 @@ namespace SHADE
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if (EVENT_DATA->debugDrawState)
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if (EVENT_DATA->debugDrawState)
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{
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{
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if (collidersToDraw.empty())
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if (collidersToDraw.empty())
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SetFlagState(DebugDrawFlags::ACTIVE, true);
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flags |= ACTIVE_FLAG;
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collidersToDraw.emplace(EVENT_DATA->entityID);
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collidersToDraw.emplace(EVENT_DATA->entityID);
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}
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}
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{
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{
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collidersToDraw.erase(EVENT_DATA->entityID);
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collidersToDraw.erase(EVENT_DATA->entityID);
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if (collidersToDraw.empty())
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// if no colliders queued for drawing and no other debug drawing is enabled, disable debug drawing
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SetFlagState(DebugDrawFlags::ACTIVE, false);
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if (collidersToDraw.empty() && flags == ACTIVE_FLAG)
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flags = 0;
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}
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}
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return onColliderDrawEvent.get()->handle;
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return onColliderDrawEvent.get()->handle;
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@ -35,11 +35,10 @@ namespace SHADE
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enum class DebugDrawFlags : uint8_t
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enum class DebugDrawFlags : uint8_t
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{
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{
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ACTIVE = 0x0001
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COLLIDERS = 0x02
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, COLLIDERS = 0x0002
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, CONTACTS = 0x04
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, CONTACTS = 0x0004
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, RAYCASTS = 0x08
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, RAYCASTS = 0x0008
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, BROADPHASE = 0x10
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, BROADPHASE = 0x0010
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};
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};
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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/* Getter Functions */
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/* Getter Functions */
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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[[nodiscard]] bool GetFlagState (DebugDrawFlags flag) const noexcept;
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[[nodiscard]] bool IsDebugDrawActive () const noexcept;
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[[nodiscard]] bool GetFlagState (DebugDrawFlags flag) const noexcept;
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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/* Setter Functions */
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/* Setter Functions */
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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/* Member Functions */
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/* Member Functions */
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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void Init () override;
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void Init () override;
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void Exit () override;
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void Exit () override;
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void AddRaycast (const SHRay& ray, const SHPhysicsRaycastResult& result) noexcept;
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void AddRaycast (const SHRay& ray, const SHPhysicsRaycastResult& result) noexcept;
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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/* System Routines */
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/* System Routines */
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/* Data Members */
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/* Data Members */
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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static constexpr uint8_t ACTIVE_FLAG = 0x01;
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static const SHColour DEBUG_DRAW_COLOURS[static_cast<int>(Colours::COUNT)];
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static const SHColour DEBUG_DRAW_COLOURS[static_cast<int>(Colours::COUNT)];
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// 0 0 0 drawBroadphase drawRaycasts drawContacts drawAllColliders debugDrawActive
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// 0 0 0 drawBroadphase drawRaycasts drawContacts drawAllColliders debugDrawActive
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@ -52,8 +52,11 @@ namespace SHADE
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/* Getter Functions */
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/* Getter Functions */
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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[[nodiscard]] double GetFixedUpdateRate() const noexcept;
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[[nodiscard]] double GetFixedUpdateRate() const noexcept;
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[[nodiscard]] double GetFixedDT () const noexcept;
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[[nodiscard]] double GetFixedDT () const noexcept;
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[[nodiscard]] const std::vector<SHTriggerEvent>& GetTriggerInfo () const noexcept;
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[[nodiscard]] const std::vector<SHCollisionEvent>& GetCollisionInfo () const noexcept;
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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/* Setter Functions */
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/* Setter Functions */
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void SetFixedUpdateRate(double fixedUpdateRate) noexcept;
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void SetFixedUpdateRate(double fixedUpdateRate) noexcept;
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void SetFixedDT(double fixedDt) noexcept;
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void SetFixedDT(double fixedDt) noexcept;
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const std::vector<SHTriggerEvent>& GetTriggerInfo () const noexcept;
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const std::vector<SHCollisionEvent>& GetCollisionInfo () const noexcept;
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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/* Member Functions */
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/* Member Functions */
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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