fix audiosystem warnings
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parent
48413bdc1f
commit
8a3a08986b
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@ -90,7 +90,7 @@ namespace SHADE
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//PlayEventOnce("event:/SFX/Dawn/Dawn_Attack");
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//PlayEventOnce("event:/SFX/Dawn/Dawn_Attack");
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}
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}
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void SHADE::SHAudioSystem::Run(float dt)
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void SHADE::SHAudioSystem::Run(double dt)
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{
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{
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static_cast<void>(dt);
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static_cast<void>(dt);
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//if (GetKeyState(VK_SPACE) & 0x8000)
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//if (GetKeyState(VK_SPACE) & 0x8000)
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@ -417,7 +417,7 @@ namespace SHADE
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int instanceCount = 0;
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int instanceCount = 0;
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event.second->getInstanceCount(&instanceCount);
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event.second->getInstanceCount(&instanceCount);
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std::vector<FMOD::Studio::EventInstance*> instances(instanceCount);
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std::vector<FMOD::Studio::EventInstance*> instances(instanceCount);
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event.second->getInstanceList(instances.data(), instances.size(), &instanceCount);
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event.second->getInstanceList(instances.data(), static_cast<int>(instances.size()), &instanceCount);
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for (auto const& instance : instances)
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for (auto const& instance : instances)
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{
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{
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instance->setPaused(pause);
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instance->setPaused(pause);
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@ -50,7 +50,7 @@ namespace SHADE
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~SHAudioSystem();
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~SHAudioSystem();
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void Init();
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void Init();
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void Run(float dt);
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void Run(double dt);
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class SH_API AudioRoutine final : public SHSystemRoutine
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class SH_API AudioRoutine final : public SHSystemRoutine
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{
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{
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public:
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public:
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