Added const to some functions
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9c5a705bef
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@ -28,7 +28,7 @@ namespace SHADE
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//SHEntityManager::RemoveEntity(this->entityID);
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}
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EntityID SHEntity::GetEID() noexcept
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EntityID SHEntity::GetEID()const noexcept
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{
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return this->entityID;
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}
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@ -39,6 +39,10 @@ namespace SHADE
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SHComponentManager::SetActive(entityID, active);
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}
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bool SHEntity::GetActive(void) const noexcept
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{
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return isActive;
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}
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void SHEntity::SetParent(SHEntity* newParent) noexcept
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@ -53,20 +57,20 @@ namespace SHADE
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//TODO
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}
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SHEntity* SHEntity::GetParent() noexcept
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SHEntity* SHEntity::GetParent()const noexcept
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{
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//TODO
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return nullptr;
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}
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std::vector<SHEntity*>const& SHEntity::GetChildren() noexcept
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std::vector<SHEntity*>const& SHEntity::GetChildren()const noexcept
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{
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//TODO
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return std::vector<SHEntity*>{};
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}
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std::vector<EntityID>const& SHEntity::GetChildrenID() noexcept
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std::vector<EntityID>const& SHEntity::GetChildrenID()const noexcept
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{
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return std::vector<EntityID>{};
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}
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@ -63,7 +63,7 @@ namespace SHADE
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* Returns nullptr if the entity does not have such Component.
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***************************************************************************/
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template<typename T>
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std::enable_if_t<std::is_base_of_v<SHComponent, T>, T*> GetComponent() noexcept
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std::enable_if_t<std::is_base_of_v<SHComponent, T>, T*> GetComponent()const noexcept
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{
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return SHComponentManager::GetComponent_s<T>(entityID);
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@ -77,7 +77,7 @@ namespace SHADE
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* \return uint32_t
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* The entityID of this Entity object.
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***************************************************************************/
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EntityID GetEID() noexcept;
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EntityID GetEID()const noexcept;
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/*!*************************************************************************
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* \brief Set the Active object
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@ -91,6 +91,7 @@ namespace SHADE
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***************************************************************************/
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virtual void SetActive(bool active) noexcept;
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bool GetActive(void)const noexcept;
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/**************************************************************************
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@ -124,7 +125,7 @@ namespace SHADE
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* Returns a pointer to the parent entity.
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* Returns a nullptr if the parent node is the root node.
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***************************************************************************/
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SHEntity* GetParent() noexcept;
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SHEntity* GetParent()const noexcept;
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/**************************************************************************
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@ -133,7 +134,7 @@ namespace SHADE
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* \return
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* Return a vector of SHEntity pointers of the children belonging to this entity.
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***************************************************************************/
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std::vector<SHEntity*>const& GetChildren() noexcept;
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std::vector<SHEntity*>const& GetChildren()const noexcept;
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/**************************************************************************
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* \brief
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@ -141,11 +142,13 @@ namespace SHADE
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* \return
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* return a vector of EntityID of the children belonging to this entity.
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***************************************************************************/
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std::vector<EntityID>const& GetChildrenID() noexcept;
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std::vector<EntityID>const& GetChildrenID()const noexcept;
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//Name of the entity. This name is non-unique and only used for the editor.
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std::string name;
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bool isActive;
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private:
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@ -156,6 +159,11 @@ namespace SHADE
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EntityID entityID;
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//Entity active state. This should only be set using the SetActive function which will
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//set the active state of all components of this entity.
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bool isActive;
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};
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}
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