Merge pull request #160 from SHADE-DP/SP3-1-DebugDraw2
Added Debug Draw System
This commit is contained in:
commit
8c666ef236
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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#extension GL_EXT_nonuniform_qualifier : require
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layout(location = 0) in struct
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{
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vec4 vertColor;
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} In;
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layout(location = 0) out vec4 outColor;
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void main()
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{
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outColor = In.vertColor;
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}
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Name: DebugDraw_FS
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ID: 36671027
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Type: 2
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@ -0,0 +1,24 @@
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#version 450
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#extension GL_KHR_vulkan_glsl : enable
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layout(location = 0) in vec4 aVertexPos;
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layout(location = 1) in vec4 aVertColor;
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layout(location = 0) out struct
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{
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vec4 vertColor; // location 0
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} Out;
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layout(set = 2, binding = 0) uniform CameraData
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{
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vec4 position;
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mat4 vpMat;
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} cameraData;
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void main()
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{
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gl_Position = cameraData.vpMat * vec4 (aVertexPos.xyz, 1.0f);
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Out.vertColor = aVertColor;
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}
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Name: DebugDraw_VS
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ID: 48002439
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Type: 2
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@ -31,6 +31,7 @@
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#include "FRC/SHFramerateController.h"
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#include "AudioSystem/SHAudioSystem.h"
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#include "Camera/SHCameraSystem.h"
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#include "Graphics/MiddleEnd/Interface/SHDebugDrawSystem.h"
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// Components
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#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
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@ -42,6 +43,7 @@
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#include "Assets/SHAssetManager.h"
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#include "Tools/SHLogger.h"
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#include "Tools/SHDebugDraw.h"
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using namespace SHADE;
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@ -69,6 +71,7 @@ namespace Sandbox
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SHGraphicsSystem* graphicsSystem = static_cast<SHGraphicsSystem*>(SHSystemManager::GetSystem<SHGraphicsSystem>());
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SHSystemManager::CreateSystem<SHAudioSystem>();
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SHSystemManager::CreateSystem<SHCameraSystem>();
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SHSystemManager::CreateSystem<SHDebugDrawSystem>();
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#ifdef SHEDITOR
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SDL_Init(SDL_INIT_VIDEO);
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@ -90,6 +93,7 @@ namespace Sandbox
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SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsPostUpdate>();
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SHSystemManager::RegisterRoutine<SHTransformSystem, SHTransformSystem::TransformPostPhysicsUpdate>();
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SHSystemManager::RegisterRoutine<SHDebugDrawSystem, SHDebugDrawSystem::ProcessPointsRoutine>();
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SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BatcherDispatcherRoutine>();
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SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BeginRoutine>();
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@ -123,6 +127,9 @@ namespace Sandbox
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SHSceneManager::InitSceneManager<SBTestScene>("TestScene");
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SHFrameRateController::UpdateFRC();
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// Link up SHDebugDraw
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SHDebugDraw::Init(SHSystemManager::GetSystem<SHDebugDrawSystem>());
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}
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void SBApplication::Update(void)
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@ -18,6 +18,8 @@
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#include "Camera/SHCameraComponent.h"
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#include "Math/SHColour.h"
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#include "Resource/SHResourceManager.h"
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#include "Graphics/MiddleEnd/Interface/SHDebugDrawSystem.h"
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#include "Tools/SHDebugDraw.h"
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using namespace SHADE;
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@ -187,6 +189,8 @@ namespace Sandbox
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SHADE::SHScriptEngine* scriptEngine = static_cast<SHADE::SHScriptEngine*>(SHADE::SHSystemManager::GetSystem<SHADE::SHScriptEngine>());
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scriptEngine->RemoveAllScripts(testObj);
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}
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SHDebugDraw::Cube(SHColour::CRIMSON, SHVec3(1.0f, 0.0f, 0.0f), SHVec3(1.0f, 1.0f, 1.0f));
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}
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void SBTestScene::Render()
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@ -282,6 +282,11 @@ namespace SHADE
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}
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void SHVkCommandBuffer::SetLineWidth(float lineWidth) noexcept
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{
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vkCommandBuffer.setLineWidth(lineWidth);
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}
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/***************************************************************************/
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/*!
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@ -115,6 +115,7 @@ namespace SHADE
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// Dynamic State
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void SetViewportScissor (float vpWidth, float vpHeight, uint32_t sWidth, uint32_t sHeight, float vpX = 0.0f, float vpY = 0.0f, int32_t sX = 0.0f, int32_t sY = 0.0f, float vpMinDepth = 0.0f, float vpMaxDepth = 1.0f) noexcept;
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void SetLineWidth (float lineWidth) noexcept;
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// Binding Commands
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void BindPipeline (Handle<SHVkPipeline> const& pipelineHdl) noexcept;
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/************************************************************************************//*!
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\file SHDebugDrawSystem.cpp
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\author Tng Kah Wei, kahwei.tng, 390009620
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\par email: kahwei.tng\@digipen.edu
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\date Oct 16, 2022
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\brief Contains the definition of functions of the SHDebugDrawSystem class.
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Copyright (C) 2022 DigiPen Institute of Technology.
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Reproduction or disclosure of this file or its contents without the prior written consent
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of DigiPen Institute of Technology is prohibited.
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*//*************************************************************************************/
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#include "SHpch.h"
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#include "SHDebugDrawSystem.h"
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// STL Includes
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#include <algorithm>
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// Project Includes
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#include "../Meshes/SHMeshData.h"
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#include "../Meshes/SHPrimitiveGenerator.h"
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#include "ECS_Base/Managers/SHSystemManager.h"
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#include "SHGraphicsSystem.h"
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#include "Graphics/Devices/SHVkLogicalDevice.h"
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#include "../../SHVkUtil.h"
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#include "Graphics/MiddleEnd/Interface/SHViewport.h"
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#include "Graphics/MiddleEnd/Interface/SHRenderer.h"
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namespace SHADE
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{
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/*---------------------------------------------------------------------------------*/
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/* DrawRoutine */
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/*---------------------------------------------------------------------------------*/
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SHDebugDrawSystem::ProcessPointsRoutine::ProcessPointsRoutine()
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: SHSystemRoutine("Debug Draw", true)
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{
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SystemFamily::GetID<SHDebugDrawSystem>();
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}
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void SHDebugDrawSystem::ProcessPointsRoutine::Execute(double dt) noexcept
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{
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auto gfxSys = SHSystemManager::GetSystem<SHGraphicsSystem>();
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if (!gfxSys)
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{
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SHLOG_WARNING("[DebugDraw] Attempted to do debug draw without a graphics system.");
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return;
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}
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// Get current frame index
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const uint32_t FRAME_IDX = gfxSys->GetCurrentFrameIndex();
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// Create the buffer if it doesn't exist or just update it
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SHDebugDrawSystem* system = static_cast<SHDebugDrawSystem*>(GetSystem());
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system->numPoints[FRAME_IDX] = system->points.size();
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const uint32_t DATA_SIZE = sizeof(PointVertex) * system->points.size();
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if (DATA_SIZE > 0)
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{
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system->vertexBuffers[FRAME_IDX]->WriteToMemory(system->points.data(), DATA_SIZE, 0, 0);
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}
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// Reset for next frame
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system->points.clear();
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}
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/*---------------------------------------------------------------------------------*/
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/* SHSystem overrides */
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/*---------------------------------------------------------------------------------*/
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void SHDebugDrawSystem::Init()
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{
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// Register function for subpass
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const auto* GFX_SYSTEM = SHSystemManager::GetSystem<SHGraphicsSystem>();
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auto const& RENDERERS = GFX_SYSTEM->GetDefaultViewport()->GetRenderers();
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auto renderGraph = RENDERERS[SHGraphicsConstants::RenderGraphIndices::WORLD]->GetRenderGraph();
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auto subPass = renderGraph->GetNode("Debug Draw")->GetSubpass("Debug Draw");
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subPass->AddExteriorDrawCalls([this, GFX_SYSTEM](Handle<SHVkCommandBuffer>& cmdBuffer)
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{
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// Get Current frame index
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const uint32_t FRAME_IDX = GFX_SYSTEM->GetCurrentFrameIndex();
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// Don't draw if no points
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if (numPoints[FRAME_IDX] <= 0)
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return;
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cmdBuffer->BindPipeline(GFX_SYSTEM->GetDebugDrawPipeline());
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cmdBuffer->SetLineWidth(LineWidth);
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cmdBuffer->BindVertexBuffer(0, vertexBuffers[FRAME_IDX], 0);
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cmdBuffer->DrawArrays(numPoints[FRAME_IDX], 1, 0, 0);
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});
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// Reset trackers
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std::fill_n(numPoints.begin(), numPoints.size(), 0);
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// Allocate buffers
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static constexpr uint32_t BUFFER_SIZE = MAX_POINTS * sizeof(PointVertex);
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for (Handle<SHVkBuffer>& bufHandle : vertexBuffers)
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{
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bufHandle = GFX_SYSTEM->GetDevice()->CreateBuffer
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(
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BUFFER_SIZE,
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nullptr,
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0,
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vk::BufferUsageFlagBits::eVertexBuffer,
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VmaMemoryUsage::VMA_MEMORY_USAGE_AUTO,
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VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_MAPPED_BIT
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);
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}
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}
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void SHDebugDrawSystem::Exit()
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{
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for (auto vertexBuffer : vertexBuffers)
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{
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if (vertexBuffer)
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vertexBuffer.Free();
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}
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}
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/*---------------------------------------------------------------------------------*/
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/* Draw Functions */
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/*---------------------------------------------------------------------------------*/
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void SHDebugDrawSystem::DrawLine(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt)
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{
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if (points.size() > MAX_POINTS)
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{
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SHLOG_WARNING("[DebugDraw] Exceeded maximum size of drawable debug elements.");
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return;
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}
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points.emplace_back(PointVertex{ startPt, color });
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points.emplace_back(PointVertex{ endPt, color });
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}
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void SHDebugDrawSystem::DrawTri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3)
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{
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DrawPoly(color, { pt1, pt2, pt3 });
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}
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void SHDebugDrawSystem::DrawQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4)
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{
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DrawPoly(color, { pt1, pt2, pt3, pt4 });
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}
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void SHDebugDrawSystem::DrawPoly(const SHVec4& color, std::initializer_list<SHVec3> pointList)
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{
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DrawPoly(color, pointList.begin(), pointList.end());
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}
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void SHDebugDrawSystem::DrawCube(const SHVec4& color, const SHVec3& pos, const SHVec3& size)
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{
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static const SHVec3 EXTENTS = SHVec3 { 0.5f, 0.5f, 0.5f };
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static const SHVec3 UNIT_BOT_LEFT_FRONT = SHVec3 { pos - EXTENTS };
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static const SHVec3 UNIT_BOT_RIGHT_FRONT = SHVec3 { pos + SHVec3 { EXTENTS.x, -EXTENTS.y, -EXTENTS.z } };
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static const SHVec3 UNIT_BOT_RIGHT_BACK = SHVec3 { pos + SHVec3 { EXTENTS.x, -EXTENTS.y, EXTENTS.z } };
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static const SHVec3 UNIT_BOT_LEFT_BACK = SHVec3 { pos + SHVec3 { -EXTENTS.x, -EXTENTS.y, EXTENTS.z } };
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static const SHVec3 UNIT_TOP_LEFT_BACK = SHVec3 { pos + SHVec3 { -EXTENTS.x, EXTENTS.y, EXTENTS.z } };
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static const SHVec3 UNIT_TOP_RIGHT_FRONT = SHVec3 { pos + SHVec3 { EXTENTS.x, EXTENTS.y, -EXTENTS.z } };
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static const SHVec3 UNIT_TOP_LEFT_FRONT = SHVec3 { pos + SHVec3 { -EXTENTS.x, EXTENTS.y, -EXTENTS.z } };
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static const SHVec3 UNIT_TOP_RIGHT_BACK = SHVec3 { pos + EXTENTS };
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const SHVec3 BOT_LEFT_BACK = UNIT_BOT_LEFT_BACK * size;
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const SHVec3 BOT_RIGHT_BACK = UNIT_BOT_RIGHT_BACK * size;
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const SHVec3 BOT_LEFT_FRONT = UNIT_BOT_LEFT_FRONT * size;
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const SHVec3 BOT_RIGHT_FRONT = UNIT_BOT_RIGHT_FRONT * size;
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const SHVec3 TOP_LEFT_BACK = UNIT_TOP_LEFT_BACK * size;
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const SHVec3 TOP_RIGHT_BACK = UNIT_TOP_RIGHT_BACK * size;
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const SHVec3 TOP_LEFT_FRONT = UNIT_TOP_LEFT_FRONT * size;
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const SHVec3 TOP_RIGHT_FRONT = UNIT_TOP_RIGHT_FRONT * size;
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DrawPoly
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(
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color,
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{
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// Bottom Square
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BOT_LEFT_BACK , BOT_RIGHT_BACK,
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BOT_RIGHT_BACK , BOT_RIGHT_FRONT,
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BOT_RIGHT_FRONT, BOT_LEFT_FRONT,
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BOT_LEFT_FRONT , BOT_LEFT_BACK,
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// Top Square
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TOP_LEFT_BACK , TOP_RIGHT_BACK,
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TOP_RIGHT_BACK , TOP_RIGHT_FRONT,
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TOP_RIGHT_FRONT, TOP_LEFT_FRONT,
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TOP_LEFT_FRONT , TOP_LEFT_BACK,
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// Middle Lines
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TOP_LEFT_BACK , BOT_LEFT_BACK,
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TOP_RIGHT_BACK , BOT_RIGHT_BACK,
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TOP_RIGHT_FRONT, BOT_RIGHT_FRONT,
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TOP_LEFT_FRONT , BOT_LEFT_FRONT
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}
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);
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}
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void SHDebugDrawSystem::DrawSphere(const SHVec4& color, const SHVec3& pos, double radius)
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{
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if (spherePoints.empty())
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{
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// Generate
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static const SHMeshData SPHERE = SHPrimitiveGenerator::Sphere();
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for (const auto& idx : SPHERE.Indices)
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{
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spherePoints.emplace_back(SPHERE.VertexPositions[idx]);
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}
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}
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DrawPoly(color, spherePoints.begin(), spherePoints.end());
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}
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}
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/************************************************************************************//*!
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\file SHDebugDrawSystem.h
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\author Tng Kah Wei, kahwei.tng, 390009620
|
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\par email: kahwei.tng\@digipen.edu
|
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\date Oct 16, 2022
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\brief Contains the definition of the SHDebugDrawSystem class.
|
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|
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Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
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#pragma once
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// STL Includes
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#include <vector>
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// Project Includes
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#include "SH_API.h"
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#include "Math/Vector/SHVec2.h"
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#include "Math/Vector/SHVec3.h"
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#include "Math/Vector/SHVec4.h"
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#include "ECS_Base/System/SHSystem.h"
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#include "ECS_Base/System/SHSystemRoutine.h"
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#include "Resource/SHHandle.h"
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#include "Graphics/Buffers/SHVkBuffer.h"
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#include "SHGraphicsConstants.h"
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#include "Math/SHColour.h"
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namespace SHADE
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{
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/*-----------------------------------------------------------------------------------*/
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/* Forward Declarations */
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/*-----------------------------------------------------------------------------------*/
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class SHVkBuffer;
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/*-----------------------------------------------------------------------------------*/
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/* Type Definitions */
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/*-----------------------------------------------------------------------------------*/
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/// <summary>
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/// Manages the Debug Draw system.
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/// </summary>
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class SH_API SHDebugDrawSystem final : public SHSystem
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{
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public:
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/*---------------------------------------------------------------------------------*/
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/* System Routines */
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/*---------------------------------------------------------------------------------*/
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class SH_API ProcessPointsRoutine final : public SHSystemRoutine
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{
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public:
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ProcessPointsRoutine();
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virtual void Execute(double dt) noexcept override final;
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};
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/*---------------------------------------------------------------------------------*/
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/* SHSystem overrides */
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/*---------------------------------------------------------------------------------*/
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virtual void Init() override final;
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virtual void Exit() override final;
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/*---------------------------------------------------------------------------------*/
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/* Configuration Functions */
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/*---------------------------------------------------------------------------------*/
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/// <summary>
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/// Configures the line width used to draw all lines in the Debug Draw system.
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/// </summary>
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float LineWidth = 1.0f;
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/*---------------------------------------------------------------------------------*/
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/* Draw Functions */
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/*---------------------------------------------------------------------------------*/
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/// <summary>
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/// Renders a line between two points in world space.
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/// </summary>
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/// <param name="color">Colour of the line.</param>
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/// <param name="startPt">First point of the line.</param>
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/// <param name="endPt">Second point of the line.</param>
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void DrawLine(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt);
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/// <summary>
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/// Renders a triangle indicated by three points in world space.
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/// </summary>
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/// <param name="color">Colour of the triangle.</param>
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/// <param name="pt1">First point of the triangle.</param>
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/// <param name="pt2">Second point of the triangle.</param>
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/// <param name="pt3">Third point of the triangle.</param>
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void DrawTri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3);
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/// <summary>
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/// Renders a quadrilateral indicated by four points in world space.
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/// </summary>
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/// <param name="color">Colour of the quadrilateral.</param>
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/// <param name="pt1">First point of the triangle.</param>
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/// <param name="pt2">Second point of the quadrilateral.</param>
|
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/// <param name="pt3">Third point of the quadrilateral.</param>
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/// <param name="pt4">Third point of the quadrilateral.</param>
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void DrawQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4);
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/// <summary>
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||||
/// Renders a polygon indicated by the specified set of points in world space.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the polygon.</param>
|
||||
/// <param name="pointList">List of points for the polygon.</param>
|
||||
void DrawPoly(const SHVec4& color, std::initializer_list<SHVec3> pointList);
|
||||
/// <summary>
|
||||
/// Renders a polygon indicated by the specified set of points in world space.
|
||||
/// </summary>
|
||||
/// <typeparam name="IterType">Iterator for a STL-like container.</typeparam>
|
||||
/// <param name="color">Colour of the polygon.</param>
|
||||
/// <param name="pointListBegin">
|
||||
/// Iterator to the first point of the point container.
|
||||
/// </param>
|
||||
/// <param name="pointListEnd">
|
||||
/// One past last iterator of the point container.
|
||||
/// </param>
|
||||
template<typename IterType>
|
||||
void DrawPoly(const SHVec4& color, IterType pointListBegin, IterType pointListEnd);
|
||||
/// <summary>
|
||||
/// Renders a wireframe cube centered around the position specified in world space.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the cube.</param>
|
||||
/// <param name="pos">Position where the cube wil be centered at.</param>
|
||||
/// <param name="size">Size of the rendered cube.</param>
|
||||
void DrawCube(const SHVec4& color, const SHVec3& pos, const SHVec3& size);
|
||||
/// <summary>
|
||||
/// Renders a wireframe sphere centered around the position specified in world space.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the sphere.</param>
|
||||
/// <param name="pos">Position where the sphere wil be centered at.</param>
|
||||
/// <param name="size">Size of the rendered sphere.</param>
|
||||
void DrawSphere(const SHVec4& color, const SHVec3& pos, double radius);
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
struct SH_API PointVertex
|
||||
{
|
||||
SHVec4 Position;
|
||||
SHVec4 Color;
|
||||
};
|
||||
using TripleBuffer = std::array<Handle<SHVkBuffer>, SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
||||
using TripleUInt = std::array<uint32_t, SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constants */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
static constexpr uint32_t MAX_POINTS = 100'000;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
// CPU Buffers
|
||||
std::vector<PointVertex> points;
|
||||
// GPU Buffers
|
||||
TripleBuffer vertexBuffers;
|
||||
TripleUInt numPoints;
|
||||
// Cached Points for polygon drawing
|
||||
std::vector<SHVec3> spherePoints;
|
||||
};
|
||||
}
|
||||
|
||||
#include "SHDebugDrawSystem.hpp"
|
|
@ -0,0 +1,48 @@
|
|||
/************************************************************************************//*!
|
||||
\file SHDebugDrawSystem.hpp
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Oct 16, 2022
|
||||
\brief Contains the definition of template functions the SHDebugDrawSystem
|
||||
class.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
#include "SHDebugDrawSystem.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Draw Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
template<typename IterType>
|
||||
void SHDebugDrawSystem::DrawPoly(const SHVec4& color, IterType pointListBegin, IterType pointListEnd)
|
||||
{
|
||||
// Ensure dereferenced type is SHVec3
|
||||
static_assert(std::is_same_v<SHVec3, std::remove_cvref_t<decltype(*pointListBegin)>>, "Parameters to DrawPoly must be SHVec3.");
|
||||
|
||||
// Check if points exceeded max
|
||||
if (points.size() > MAX_POINTS)
|
||||
{
|
||||
SHLOG_WARNING("[DebugDraw] Exceeded maximum size of drawable debug elements.");
|
||||
return;
|
||||
}
|
||||
|
||||
const size_t POINTS_COUNT = pointListEnd - pointListBegin;
|
||||
// Invalid polygon
|
||||
if (POINTS_COUNT < 2)
|
||||
{
|
||||
SHLOG_WARNING("[SHDebugDraw] Invalid polygon provided to DrawPoly().");
|
||||
return;
|
||||
}
|
||||
|
||||
const size_t POINTS_ROUNDED_COUNT = POINTS_COUNT / 2 * 2;
|
||||
for (auto pointIter = pointListBegin; pointIter != (pointListBegin + POINTS_ROUNDED_COUNT); ++pointIter)
|
||||
{
|
||||
points.emplace_back(PointVertex{ *pointIter, color });
|
||||
}
|
||||
}
|
||||
}
|
|
@ -39,6 +39,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Graphics/MiddleEnd/Lights/SHLightingSubSystem.h"
|
||||
#include "Assets/SHAssetManager.h"
|
||||
#include "Resource/SHResourceManager.h"
|
||||
#include "Graphics/SHVkUtil.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -111,6 +112,8 @@ namespace SHADE
|
|||
// Load Built In Shaders
|
||||
static constexpr AssetID VS_DEFAULT = 39210065; defaultVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEFAULT);
|
||||
static constexpr AssetID FS_DEFAULT = 46377769; defaultFragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(FS_DEFAULT);
|
||||
static constexpr AssetID VS_DEBUG = 48002439; debugVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEBUG);
|
||||
static constexpr AssetID FS_DEBUG = 36671027; debugFragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(FS_DEBUG);
|
||||
static constexpr AssetID CS_COMPOSITE = 45072428; deferredCompositeShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(CS_COMPOSITE);
|
||||
}
|
||||
|
||||
|
@ -183,12 +186,16 @@ namespace SHADE
|
|||
// deferred composite
|
||||
gBufferNode->AddNodeCompute(deferredCompositeShader, { "Position", "Normals", "Albedo", "Light Layer Indices", "Scene" });
|
||||
|
||||
// Set up Debug Draw Pass
|
||||
auto debugDrawNode = worldRenderGraph->AddNode("Debug Draw", { "Scene" }, {"G-Buffer"});
|
||||
auto debugDrawSubpass = debugDrawNode->AddSubpass("Debug Draw");
|
||||
debugDrawSubpass->AddColorOutput("Scene");
|
||||
|
||||
auto dummyNode = worldRenderGraph->AddNode("Dummy Pass", { "Scene" }, {"G-Buffer"}); // no predecessors
|
||||
// Dummy Node
|
||||
auto dummyNode = worldRenderGraph->AddNode("Dummy Pass", { "Scene" }, { "Debug Draw" }); // no predecessors
|
||||
auto dummySubpass = dummyNode->AddSubpass("Dummy Subpass");
|
||||
dummySubpass->AddInput("Scene");
|
||||
|
||||
|
||||
// Generate world render graph
|
||||
worldRenderGraph->Generate();
|
||||
|
||||
|
@ -198,7 +205,57 @@ namespace SHADE
|
|||
|
||||
worldRenderer->SetCameraDirector(cameraSystem->CreateDirector());
|
||||
|
||||
// Create default materials
|
||||
defaultMaterial = AddMaterial(defaultVertShader, defaultFragShader, gBufferSubpass);
|
||||
|
||||
// Create debug draw pipeline
|
||||
auto debugDrawPipelineLayout = resourceManager.Create<SHVkPipelineLayout>
|
||||
(
|
||||
device, SHPipelineLayoutParams
|
||||
{
|
||||
.shaderModules = { debugVertShader, debugFragShader },
|
||||
.globalDescSetLayouts = SHGraphicsGlobalData::GetDescSetLayouts()
|
||||
}
|
||||
);
|
||||
debugDrawPipeline = resourceManager.Create<SHVkPipeline>(device, debugDrawPipelineLayout, nullptr, debugDrawNode->GetRenderpass(), debugDrawSubpass);
|
||||
debugDrawPipeline->GetPipelineState().SetRasterizationState(SHRasterizationState
|
||||
{
|
||||
.polygonMode = vk::PolygonMode::eLine,
|
||||
.cull_mode = vk::CullModeFlagBits::eNone
|
||||
});
|
||||
debugDrawPipeline->GetPipelineState().SetInputAssemblyState(SHInputAssemblyState
|
||||
{
|
||||
.topology = vk::PrimitiveTopology::eLineList
|
||||
});
|
||||
|
||||
SHVertexInputState debugDrawVertexInputState;
|
||||
debugDrawVertexInputState.AddBinding(false, true, { SHVertexAttribute(SHAttribFormat::FLOAT_4D), SHVertexAttribute(SHAttribFormat::FLOAT_4D) });
|
||||
debugDrawPipeline->GetPipelineState().SetVertexInputState(debugDrawVertexInputState);
|
||||
SHColorBlendState colorBlendState{};
|
||||
colorBlendState.logic_op_enable = VK_FALSE;
|
||||
colorBlendState.logic_op = vk::LogicOp::eCopy;
|
||||
|
||||
auto const& subpassColorReferences = debugDrawSubpass->GetColorAttachmentReferences();
|
||||
colorBlendState.attachments.reserve(subpassColorReferences.size());
|
||||
|
||||
for (auto& att : subpassColorReferences)
|
||||
{
|
||||
colorBlendState.attachments.push_back(vk::PipelineColorBlendAttachmentState
|
||||
{
|
||||
.blendEnable = SHVkUtil::IsBlendCompatible(debugDrawSubpass->GetFormatFromAttachmentReference(att.attachment)),
|
||||
.srcColorBlendFactor = vk::BlendFactor::eSrcAlpha,
|
||||
.dstColorBlendFactor = vk::BlendFactor::eOneMinusSrcAlpha,
|
||||
.colorBlendOp = vk::BlendOp::eAdd,
|
||||
.srcAlphaBlendFactor = vk::BlendFactor::eOne,
|
||||
.dstAlphaBlendFactor = vk::BlendFactor::eZero,
|
||||
.alphaBlendOp = vk::BlendOp::eAdd,
|
||||
.colorWriteMask = vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
debugDrawPipeline->GetPipelineState().SetColorBlenState(colorBlendState);
|
||||
debugDrawPipeline->ConstructPipeline();
|
||||
}
|
||||
|
||||
void SHGraphicsSystem::InitMiddleEnd(void) noexcept
|
||||
|
|
|
@ -288,9 +288,8 @@ namespace SHADE
|
|||
Handle<SHMousePickSystem> GetMousePickSystem(void) const noexcept {return mousePickSystem;};
|
||||
Handle<SHPostOffscreenRenderSystem> GetPostOffscreenRenderSystem(void) const noexcept {return postOffscreenRender;};
|
||||
Handle<SHRenderGraphNode> GetPrimaryRenderpass() const noexcept;
|
||||
//SHRenderGraph const& GetRenderGraph(void) const noexcept;
|
||||
|
||||
//Handle<SHVkRenderpass> GetRenderPass() const { return renderPass; }
|
||||
Handle<SHVkPipeline> GetDebugDrawPipeline(void) const noexcept { return debugDrawPipeline; }
|
||||
uint32_t GetCurrentFrameIndex(void) const noexcept { return renderContext.GetCurrentFrame(); }
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Getters */
|
||||
|
@ -339,10 +338,6 @@ namespace SHADE
|
|||
Handle<SHViewport> worldViewport; // Whole screen
|
||||
std::vector<Handle<SHViewport>> viewports; // Additional viewports
|
||||
|
||||
// Debug Renderers
|
||||
Handle<SHRenderer> debugWorldRenderer;
|
||||
Handle<SHRenderer> debugScreenRenderer;
|
||||
|
||||
// Temp renderers
|
||||
Handle<SHRenderer> worldRenderer;
|
||||
|
||||
|
@ -353,10 +348,13 @@ namespace SHADE
|
|||
// Built-In Shaders
|
||||
Handle<SHVkShaderModule> defaultVertShader;
|
||||
Handle<SHVkShaderModule> defaultFragShader;
|
||||
Handle<SHVkShaderModule> debugVertShader;
|
||||
Handle<SHVkShaderModule> debugFragShader;
|
||||
Handle<SHVkShaderModule> deferredCompositeShader;
|
||||
|
||||
// Built-In Materials
|
||||
Handle<SHMaterial> defaultMaterial;
|
||||
Handle<SHVkPipeline> debugDrawPipeline;
|
||||
|
||||
Handle<SHRenderGraph> worldRenderGraph;
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Aug 30, 2022
|
||||
\brief Contains definitions for all of the functions of the classes that deal
|
||||
\brief Contains definitions for all of the functions of the classes that deal
|
||||
with storage and management of vertex and index buffers of meshes.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
|
@ -18,50 +18,59 @@ of DigiPen Institute of Technology is prohibited.
|
|||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Static Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHMeshData SHPrimitiveGenerator::cubeMesh;
|
||||
SHMeshData SHPrimitiveGenerator::sphereMesh;
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Primitive Generation Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHMeshData SHPrimitiveGenerator::Cube() noexcept
|
||||
{
|
||||
SHMeshData mesh;
|
||||
|
||||
mesh.VertexPositions =
|
||||
mesh.VertexPositions =
|
||||
{
|
||||
// front
|
||||
SHVec3(-0.5f, -0.5f, 0.5f),
|
||||
SHVec3( 0.5f, -0.5f, 0.5f),
|
||||
SHVec3( 0.5f, 0.5f, 0.5f),
|
||||
SHVec3(-0.5f, 0.5f, 0.5f),
|
||||
SHVec3(-0.5f, -0.5f, 0.5f),
|
||||
SHVec3(0.5f, -0.5f, 0.5f),
|
||||
SHVec3(0.5f, 0.5f, 0.5f),
|
||||
SHVec3(-0.5f, 0.5f, 0.5f),
|
||||
|
||||
// back
|
||||
SHVec3(-0.5f, -0.5f, -0.5f),
|
||||
SHVec3(-0.5f, 0.5f, -0.5f),
|
||||
SHVec3( 0.5f, 0.5f, -0.5f),
|
||||
SHVec3( 0.5f, -0.5f, -0.5f),
|
||||
SHVec3(-0.5f, -0.5f, -0.5f),
|
||||
SHVec3(-0.5f, 0.5f, -0.5f),
|
||||
SHVec3(0.5f, 0.5f, -0.5f),
|
||||
SHVec3(0.5f, -0.5f, -0.5f),
|
||||
|
||||
// top
|
||||
// top
|
||||
SHVec3(-0.5f, 0.5f, -0.5f),
|
||||
SHVec3(-0.5f, 0.5f, 0.5f),
|
||||
SHVec3( 0.5f, 0.5f, 0.5f),
|
||||
SHVec3( 0.5f, 0.5f, -0.5f),
|
||||
|
||||
SHVec3(0.5f, 0.5f, 0.5f),
|
||||
SHVec3(0.5f, 0.5f, -0.5f),
|
||||
|
||||
// bottom
|
||||
SHVec3(-0.5f, -0.5f, -0.5f),
|
||||
SHVec3( 0.5f, -0.5f, -0.5f),
|
||||
SHVec3( 0.5f, -0.5f, 0.5f),
|
||||
SHVec3(-0.5f, -0.5f, 0.5f),
|
||||
|
||||
SHVec3(-0.5f, -0.5f, -0.5f),
|
||||
SHVec3(0.5f, -0.5f, -0.5f),
|
||||
SHVec3(0.5f, -0.5f, 0.5f),
|
||||
SHVec3(-0.5f, -0.5f, 0.5f),
|
||||
|
||||
// right
|
||||
SHVec3(0.5f, -0.5f, -0.5f),
|
||||
SHVec3(0.5f, 0.5f, -0.5f),
|
||||
SHVec3(0.5f, 0.5f, 0.5f),
|
||||
SHVec3(0.5f, -0.5f, 0.5f),
|
||||
|
||||
SHVec3(0.5f, -0.5f, -0.5f),
|
||||
SHVec3(0.5f, 0.5f, -0.5f),
|
||||
SHVec3(0.5f, 0.5f, 0.5f),
|
||||
SHVec3(0.5f, -0.5f, 0.5f),
|
||||
|
||||
// left
|
||||
SHVec3(-0.5f, -0.5f, -0.5f),
|
||||
SHVec3(-0.5f, -0.5f, 0.5f),
|
||||
SHVec3(-0.5f, 0.5f, 0.5f),
|
||||
SHVec3(-0.5f, 0.5f, -0.5f)
|
||||
SHVec3(-0.5f, -0.5f, -0.5f),
|
||||
SHVec3(-0.5f, -0.5f, 0.5f),
|
||||
SHVec3(-0.5f, 0.5f, 0.5f),
|
||||
SHVec3(-0.5f, 0.5f, -0.5f)
|
||||
};
|
||||
|
||||
mesh.VertexTexCoords =
|
||||
mesh.VertexTexCoords =
|
||||
{
|
||||
SHVec2(0.0f, 1.0f),
|
||||
SHVec2(1.0f, 1.0f),
|
||||
|
@ -99,7 +108,7 @@ namespace SHADE
|
|||
SHVec2(0.0f, 0.0f)
|
||||
};
|
||||
|
||||
mesh.VertexTangents =
|
||||
mesh.VertexTangents =
|
||||
{
|
||||
// front
|
||||
SHVec3(1.0f, 0.0f, 0.0f),
|
||||
|
@ -118,7 +127,7 @@ namespace SHADE
|
|||
SHVec3(1.0f, 0.0f, 0.0f),
|
||||
SHVec3(1.0f, 0.0f, 0.0f),
|
||||
SHVec3(1.0f, 0.0f, 0.0f),
|
||||
|
||||
|
||||
// bottom
|
||||
SHVec3(1.0f, 0.0f, 0.0f),
|
||||
SHVec3(1.0f, 0.0f, 0.0f),
|
||||
|
@ -193,10 +202,93 @@ namespace SHADE
|
|||
|
||||
Handle<SHMesh> SHPrimitiveGenerator::Cube(SHMeshLibrary& meshLibrary) noexcept
|
||||
{
|
||||
static SHMeshData meshData = Cube();
|
||||
if (cubeMesh.VertexPositions.empty())
|
||||
cubeMesh = Cube();
|
||||
return addMeshDataTo(cubeMesh, meshLibrary);
|
||||
}
|
||||
|
||||
Handle<SHADE::SHMesh> SHPrimitiveGenerator::Cube(SHGraphicsSystem& gfxSystem) noexcept
|
||||
{
|
||||
if (cubeMesh.VertexPositions.empty())
|
||||
cubeMesh = Cube();
|
||||
return addMeshDataTo(cubeMesh, gfxSystem);
|
||||
}
|
||||
|
||||
SHADE::SHMeshData SHPrimitiveGenerator::Sphere() noexcept
|
||||
{
|
||||
SHMeshData meshData;
|
||||
|
||||
const int LAT_SLICES = 12;
|
||||
const int LONG_SLICES = 12;
|
||||
float radius = 1;
|
||||
for (int latNum = 0; latNum <= LAT_SLICES; ++latNum)
|
||||
{
|
||||
float theta = static_cast<float>(latNum * std::numbers::pi / LAT_SLICES);
|
||||
float sinTheta = sin(theta);
|
||||
float cosTheta = cos(theta);
|
||||
|
||||
for (int longNum = 0; longNum <= LONG_SLICES; ++longNum)
|
||||
{
|
||||
float phi = static_cast<float>(longNum * 2 * std::numbers::pi / LONG_SLICES);
|
||||
float sinPhi = sin(phi);
|
||||
float cosPhi = cos(phi);
|
||||
|
||||
const SHVec3 NORMAL = SHVec3(cosPhi * sinTheta, cosTheta, sinPhi * sinTheta);
|
||||
meshData.VertexNormals.emplace_back(NORMAL);
|
||||
meshData.VertexTangents.emplace_back(/* TODO */);
|
||||
meshData.VertexTexCoords.emplace_back
|
||||
(
|
||||
1.0f - (longNum / static_cast<float>(LONG_SLICES)),
|
||||
1.0f - (latNum / static_cast<float>(LAT_SLICES))
|
||||
);
|
||||
meshData.VertexPositions.emplace_back(radius * NORMAL.x, radius * NORMAL.y, radius * NORMAL.z);
|
||||
}
|
||||
}
|
||||
|
||||
for (int latNumber{}; latNumber < LAT_SLICES; latNumber++)
|
||||
{
|
||||
for (int longNumber{}; longNumber < LONG_SLICES; longNumber++)
|
||||
{
|
||||
const auto FIRST = (latNumber * (LONG_SLICES + 1)) + longNumber;
|
||||
const auto SECOND = (FIRST + LONG_SLICES + 1);
|
||||
|
||||
meshData.Indices.emplace_back(FIRST);
|
||||
meshData.Indices.emplace_back(SECOND);
|
||||
meshData.Indices.emplace_back(FIRST + 1);
|
||||
|
||||
meshData.Indices.emplace_back(SECOND);
|
||||
meshData.Indices.emplace_back(SECOND + 1);
|
||||
meshData.Indices.emplace_back(FIRST + 1);
|
||||
}
|
||||
}
|
||||
|
||||
return meshData;
|
||||
}
|
||||
|
||||
SHADE::Handle<SHADE::SHMesh> SHPrimitiveGenerator::Sphere(SHMeshLibrary& meshLibrary) noexcept
|
||||
{
|
||||
if (sphereMesh.VertexPositions.empty())
|
||||
sphereMesh = Sphere();
|
||||
|
||||
return addMeshDataTo(sphereMesh, meshLibrary);
|
||||
}
|
||||
|
||||
SHADE::Handle<SHADE::SHMesh> SHPrimitiveGenerator::Sphere(SHGraphicsSystem& gfxSystem) noexcept
|
||||
{
|
||||
if (sphereMesh.VertexPositions.empty())
|
||||
sphereMesh = Sphere();
|
||||
|
||||
return addMeshDataTo(sphereMesh, gfxSystem);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHADE::Handle<SHADE::SHMesh> SHPrimitiveGenerator::addMeshDataTo(const SHMeshData& meshData, SHMeshLibrary& meshLibrary) noexcept
|
||||
{
|
||||
return meshLibrary.AddMesh
|
||||
(
|
||||
static_cast<uint32_t>(meshData.VertexPositions.size()),
|
||||
static_cast<uint32_t>(meshData.VertexPositions.size()),
|
||||
meshData.VertexPositions.data(),
|
||||
meshData.VertexTexCoords.data(),
|
||||
meshData.VertexTangents.data(),
|
||||
|
@ -206,17 +298,16 @@ namespace SHADE
|
|||
);
|
||||
}
|
||||
|
||||
Handle<SHADE::SHMesh> SHPrimitiveGenerator::Cube(SHGraphicsSystem& gfxSystem) noexcept
|
||||
SHADE::Handle<SHADE::SHMesh> SHPrimitiveGenerator::addMeshDataTo(const SHMeshData& meshData, SHGraphicsSystem& gfxSystem) noexcept
|
||||
{
|
||||
static SHMeshData meshData = Cube();
|
||||
return gfxSystem.AddMesh
|
||||
(
|
||||
static_cast<uint32_t>(meshData.VertexPositions.size()),
|
||||
static_cast<uint32_t>(meshData.VertexPositions.size()),
|
||||
meshData.VertexPositions.data(),
|
||||
meshData.VertexTexCoords.data(),
|
||||
meshData.VertexTangents.data(),
|
||||
meshData.VertexNormals.data(),
|
||||
static_cast<uint32_t>(meshData.Indices.size()),
|
||||
static_cast<uint32_t>(meshData.Indices.size()),
|
||||
meshData.Indices.data()
|
||||
);
|
||||
}
|
||||
|
|
|
@ -4,9 +4,9 @@
|
|||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Sep 18, 2022
|
||||
\brief Contains the static class definition of SHPrimitiveGenerator.
|
||||
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
|
@ -29,12 +29,12 @@ namespace SHADE
|
|||
/*************************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Static class that contains functions for generating 3D primitives.
|
||||
Static class that contains functions for generating 3D primitives.
|
||||
*/
|
||||
/*************************************************************************************/
|
||||
class SH_API SHPrimitiveGenerator
|
||||
{
|
||||
public:
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
@ -42,7 +42,7 @@ namespace SHADE
|
|||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Primitive Generation Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
|
@ -52,20 +52,20 @@ namespace SHADE
|
|||
SHMeshData object containing vertex data for the cube.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
[[nodiscard]] static SHMeshData Cube() noexcept;
|
||||
[[nodiscard]] static SHMeshData Cube() noexcept;
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Produces a cube and constructs a SHMesh using the SHMeshLibrary provided.
|
||||
|
||||
\param meshLibrary
|
||||
Reference to the SHMeshLibrary to procude and store a cube mesh in.
|
||||
Reference to the SHMeshLibrary to produce and store a cube mesh in.
|
||||
|
||||
\return
|
||||
SHMesh object that points to the generated cube mesh in the SHMeshLibrary.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
[[nodiscard]] static Handle<SHMesh> Cube(SHMeshLibrary& meshLibrary) noexcept;
|
||||
[[nodiscard]] static Handle<SHMesh> Cube(SHMeshLibrary& meshLibrary) noexcept;
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
|
@ -78,12 +78,55 @@ namespace SHADE
|
|||
SHMesh object that points to the generated cube mesh in the SHGraphicsSystem.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
[[nodiscard]] static Handle<SHMesh> Cube(SHGraphicsSystem& gfxSystem) noexcept;
|
||||
[[nodiscard]] static Handle<SHMesh> Cube(SHGraphicsSystem& gfxSystem) noexcept;
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Produces a sphere and stores the data in a SHMeshData object.
|
||||
|
||||
private:
|
||||
\return
|
||||
SHMeshData object containing vertex data for the sphere.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
[[nodiscard]] static SHMeshData Sphere() noexcept;
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Produces a sphere and constructs a SHMesh using the SHMeshLibrary provided.
|
||||
|
||||
\param meshLibrary
|
||||
Reference to the SHMeshLibrary to produce and store a sphere mesh in.
|
||||
|
||||
\return
|
||||
SHMesh object that points to the generated sphere mesh in the SHMeshLibrary.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
[[nodiscard]] static Handle<SHMesh> Sphere(SHMeshLibrary& meshLibrary) noexcept;
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Produces a sphere and constructs a SHMesh using the SHGraphicsSystem provided.
|
||||
|
||||
\param gfxSystem
|
||||
Reference to the SHGraphicsSystem to produce and store a sphere mesh in.
|
||||
|
||||
\return
|
||||
SHMesh object that points to the generated sphere mesh in the SHGraphicsSystem.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
[[nodiscard]] static Handle<SHMesh> Sphere(SHGraphicsSystem& gfxSystem) noexcept;
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
[[nodiscard]] static SHMeshData genCubeData() noexcept;
|
||||
static Handle<SHMesh> addMeshDataTo(const SHMeshData& meshData, SHMeshLibrary& meshLibrary) noexcept;
|
||||
static Handle<SHMesh> addMeshDataTo(const SHMeshData& meshData, SHGraphicsSystem& gfxSystem) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
static SHMeshData cubeMesh;
|
||||
static SHMeshData sphereMesh;
|
||||
};
|
||||
}
|
|
@ -47,12 +47,13 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* CTORS AND DTORS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
//! For constructing a graphics pipeline
|
||||
SHVkPipeline (Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl,
|
||||
Handle<SHVkPipelineLayout> const& inPipelineLayout,
|
||||
SHVkPipelineState const* const state,
|
||||
Handle<SHVkRenderpass> const& renderpassHdl,
|
||||
Handle<SHSubpass> subpass) noexcept;
|
||||
|
||||
//! For constructing a compute pipeline
|
||||
SHVkPipeline(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl,
|
||||
Handle<SHVkPipelineLayout> const& inPipelineLayout) noexcept;
|
||||
|
||||
|
|
|
@ -0,0 +1,73 @@
|
|||
/************************************************************************************//*!
|
||||
\file SHDebugDrawSystem.cpp
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Nov 2, 2022
|
||||
\brief Contains the definition of functions of the SHDebugDrawSystem class.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
// Precompiled Header
|
||||
#include "SHpch.h"
|
||||
// Primary Include
|
||||
#include "SHDebugDraw.h"
|
||||
// Project Includes
|
||||
#include "Math/Vector/SHVec4.h"
|
||||
#include "Math/SHColour.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHDebugDrawSystem.h"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Static Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHDebugDrawSystem* SHDebugDraw::dbgDrawSys = nullptr;
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Lifecycle Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
void SHDebugDraw::Init(SHDebugDrawSystem* sys)
|
||||
{
|
||||
dbgDrawSys = sys;
|
||||
if (dbgDrawSys == nullptr)
|
||||
{
|
||||
SHLOG_ERROR("[SHDebugDraw] Invalid SHDebugDrawSystem provided for initialization!");
|
||||
}
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Draw Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
void SHDebugDraw::Line(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt)
|
||||
{
|
||||
dbgDrawSys->DrawLine(color, startPt, endPt);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Tri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3)
|
||||
{
|
||||
dbgDrawSys->DrawTri(color, pt1, pt2, pt3);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Quad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4)
|
||||
{
|
||||
dbgDrawSys->DrawQuad(color, pt1, pt2, pt3, pt4);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Poly(const SHVec4& color, std::initializer_list<SHVec3> pointList)
|
||||
{
|
||||
dbgDrawSys->DrawPoly(color, pointList);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Cube(const SHVec4& color, const SHVec3& pos, const SHVec3& size)
|
||||
{
|
||||
dbgDrawSys->DrawCube(color, pos, size);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Sphere(const SHVec4& color, const SHVec3& pos, double radius)
|
||||
{
|
||||
dbgDrawSys->DrawSphere(color, pos, radius);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,101 @@
|
|||
/************************************************************************************//*!
|
||||
\file SHDebugDraw.h
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Nov 2, 2022
|
||||
\brief Contains the definition of the SHDebugDraw static class.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
|
||||
// Project Includes
|
||||
#include "SH_API.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Forward Declarations */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
class SHDebugDrawSystem;
|
||||
class SHVec4;
|
||||
class SHVec3;
|
||||
class SHColour;
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Static helper class to make it easier to do debug drawing and enable support for
|
||||
/// managed code to execute it withot dependency hell due to graphics system
|
||||
/// dependencies.
|
||||
/// </summary>
|
||||
class SH_API SHDebugDraw final
|
||||
{
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Lifecycle Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Sets up the link with the SHDebugDrawSystem. Must be called after the
|
||||
/// SHDebugDrawSystem is spawned.
|
||||
/// </summary>
|
||||
static void Init(SHDebugDrawSystem* sys);
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Draw Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Renders a line between two points in world space.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the line.</param>
|
||||
/// <param name="startPt">First point of the line.</param>
|
||||
/// <param name="endPt">Second point of the line.</param>
|
||||
static void Line(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt);
|
||||
/// <summary>
|
||||
/// Renders a triangle indicated by three points in world space.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the triangle.</param>
|
||||
/// <param name="pt1">First point of the triangle.</param>
|
||||
/// <param name="pt2">Second point of the triangle.</param>
|
||||
/// <param name="pt3">Third point of the triangle.</param>
|
||||
static void Tri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3);
|
||||
/// <summary>
|
||||
/// Renders a quadrilateral indicated by four points in world space.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the quadrilateral.</param>
|
||||
/// <param name="pt1">First point of the triangle.</param>
|
||||
/// <param name="pt2">Second point of the quadrilateral.</param>
|
||||
/// <param name="pt3">Third point of the quadrilateral.</param>
|
||||
/// <param name="pt4">Third point of the quadrilateral.</param>
|
||||
static void Quad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4);
|
||||
/// <summary>
|
||||
/// Renders a polygon indicated by the specified set of points in world space.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the polygon.</param>
|
||||
/// <param name="pointList">List of points for the polygon.</param>
|
||||
static void Poly(const SHVec4& color, std::initializer_list<SHVec3> pointList);
|
||||
/// <summary>
|
||||
/// Renders a wireframe cube centered around the position specified in world space.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the cube.</param>
|
||||
/// <param name="pos">Position where the cube wil be centered at.</param>
|
||||
/// <param name="size">Size of the rendered cube.</param>
|
||||
static void Cube(const SHVec4& color, const SHVec3& pos, const SHVec3& size);
|
||||
/// <summary>
|
||||
/// Renders a wireframe sphere centered around the position specified in world space.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the sphere.</param>
|
||||
/// <param name="pos">Position where the sphere wil be centered at.</param>
|
||||
/// <param name="size">Size of the rendered sphere.</param>
|
||||
static void Sphere(const SHVec4& color, const SHVec3& pos, double radius);
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Static Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
static SHDebugDrawSystem* dbgDrawSys;
|
||||
};
|
||||
}
|
|
@ -1,83 +0,0 @@
|
|||
#version 450
|
||||
|
||||
struct DirectionalLightStruct
|
||||
{
|
||||
vec3 direction;
|
||||
uint isActive;
|
||||
uint cullingMask;
|
||||
vec4 diffuseColor;
|
||||
};
|
||||
|
||||
struct AmbientLightStruct
|
||||
{
|
||||
vec4 ambientColor;
|
||||
float strength;
|
||||
uint isActive;
|
||||
uint cullingMask;
|
||||
};
|
||||
|
||||
layout(local_size_x = 16, local_size_y = 16) in;
|
||||
layout(set = 4, binding = 0, rgba32f) uniform image2D positions;
|
||||
layout(set = 4, binding = 1, rgba32f) uniform image2D normals;
|
||||
layout(set = 4, binding = 2, rgba8) uniform image2D albedo;
|
||||
layout(set = 4, binding = 3, r32ui) uniform uimage2D lightLayerData;
|
||||
layout(set = 4, binding = 4, rgba8) uniform image2D targetImage;
|
||||
|
||||
layout(set = 1, binding = 0) uniform LightCounts
|
||||
{
|
||||
uint directionalLights;
|
||||
uint pointLights;
|
||||
uint spotLights;
|
||||
uint ambientLights;
|
||||
|
||||
} lightCounts;
|
||||
|
||||
layout(std430, set = 1, binding = 1) buffer DirectionalLightData
|
||||
{
|
||||
DirectionalLightStruct dLightData[];
|
||||
} DirLightData;
|
||||
|
||||
layout(std430, set = 1, binding = 4) buffer AmbientLightData
|
||||
{
|
||||
AmbientLightStruct aLightData[];
|
||||
} AmbLightData;
|
||||
|
||||
void main()
|
||||
{
|
||||
// convenient variables
|
||||
ivec2 globalThread = ivec2(gl_GlobalInvocationID);
|
||||
|
||||
// Get the diffuse color of the pixel
|
||||
vec3 pixelDiffuse = imageLoad (albedo, globalThread).rgb;
|
||||
|
||||
// Get position of fragment in world space
|
||||
vec3 positionWorld = imageLoad (positions, globalThread).rgb;
|
||||
|
||||
// normal of fragment
|
||||
vec3 normalWorld = imageLoad(normals, globalThread).rgb;
|
||||
|
||||
vec3 fragColor = vec3 (0.0f);
|
||||
|
||||
for (int i = 0; i < lightCounts.directionalLights; ++i)
|
||||
{
|
||||
// get normalized direction of light
|
||||
vec3 dLightNormalized = normalize (DirLightData.dLightData[i].direction);
|
||||
|
||||
// Get diffuse strength
|
||||
float diffuseStrength = max (0, dot (dLightNormalized, normalWorld));
|
||||
|
||||
// Calculate the fragment color
|
||||
fragColor += DirLightData.dLightData[i].diffuseColor.rgb * diffuseStrength.rrr * pixelDiffuse;
|
||||
}
|
||||
|
||||
for (int i = 0; i < lightCounts.ambientLights; ++i)
|
||||
{
|
||||
// Just do some add
|
||||
//fragColor += pixelDiffuse.rgb * AmbLightData.aLightData[i].ambientColor.rgb * vec3 (0.5f);
|
||||
fragColor += pixelDiffuse.rgb * AmbLightData.aLightData[i].ambientColor.rgb * vec3 (AmbLightData.aLightData[i].strength);
|
||||
}
|
||||
|
||||
// store result into result image
|
||||
imageStore(targetImage, ivec2(gl_GlobalInvocationID.xy), vec4(fragColor, 1.0f));
|
||||
|
||||
}
|
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Reference in New Issue