Added Math helper functions & wrappers for Vectors, Matrix and Quaternion.
This commit is contained in:
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280ef33587
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8cdd8b4a25
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@ -116,6 +116,14 @@
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<ClInclude Include="src\Engine\ECS_Base\System\SHSystem.h" />
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<ClInclude Include="src\Engine\ECS_Base\System\SHSystemManager.h" />
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<ClInclude Include="src\Engine\SHEngine.h" />
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<ClInclude Include="src\Math\SHMath.h" />
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<ClInclude Include="src\Math\SHMathHelpers.h" />
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<ClInclude Include="src\Math\SHMathHelpers.hpp" />
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<ClInclude Include="src\Math\SHMatrix.h" />
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<ClInclude Include="src\Math\SHQuaternion.h" />
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<ClInclude Include="src\Math\Vector\SHVec2.h" />
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<ClInclude Include="src\Math\Vector\SHVec3.h" />
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<ClInclude Include="src\Math\Vector\SHVec4.h" />
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<ClInclude Include="src\Meta\SHIsDetected.h" />
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<ClInclude Include="src\SHpch.h" />
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<ClInclude Include="src\Scene\SHScene.h" />
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@ -123,6 +131,8 @@
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<ClInclude Include="src\Tools\SHException.h" />
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<ClInclude Include="src\Tools\SHExceptionHandler.h" />
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<ClInclude Include="src\Tools\SHLogger.h" />
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<ClInclude Include="src\Tools\SHUtilities.h" />
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<ClInclude Include="src\Tools\SHUtilities.hpp" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="src\Engine\ECS_Base\Components\SHComponent.cpp" />
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@ -132,6 +142,12 @@
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<ClCompile Include="src\Engine\ECS_Base\System\SHEntityManager.cpp" />
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<ClCompile Include="src\Engine\ECS_Base\System\SHSystemManager.cpp" />
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<ClCompile Include="src\Engine\SHEngine.cpp" />
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<ClCompile Include="src\Math\SHMathHelpers.cpp" />
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<ClCompile Include="src\Math\SHMatrix.cpp" />
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<ClCompile Include="src\Math\SHQuaternion.cpp" />
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<ClCompile Include="src\Math\Vector\SHVec2.cpp" />
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<ClCompile Include="src\Math\Vector\SHVec3.cpp" />
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<ClCompile Include="src\Math\Vector\SHVec4.cpp" />
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<ClCompile Include="src\SHpch.cpp">
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<PrecompiledHeader>Create</PrecompiledHeader>
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</ClCompile>
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@ -163,4 +179,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@ -91,6 +91,16 @@
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<ClInclude Include="src\Tools\SHLogger.h">
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<Filter>Tools</Filter>
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</ClInclude>
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<ClInclude Include="src\Tools\SHUtilities.h" />
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<ClInclude Include="src\Tools\SHUtilities.hpp" />
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<ClInclude Include="src\Math\SHMath.h" />
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<ClInclude Include="src\Math\SHMathHelpers.h" />
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<ClInclude Include="src\Math\SHMathHelpers.hpp" />
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<ClInclude Include="src\Math\SHMatrix.h" />
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<ClInclude Include="src\Math\SHQuaternion.h" />
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<ClInclude Include="src\Math\Vector\SHVec2.h" />
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<ClInclude Include="src\Math\Vector\SHVec3.h" />
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<ClInclude Include="src\Math\Vector\SHVec4.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="src\Engine\ECS_Base\Components\SHComponent.cpp">
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@ -127,5 +137,11 @@
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<ClCompile Include="src\Tools\SHLogger.cpp">
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<Filter>Tools</Filter>
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</ClCompile>
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<ClCompile Include="src\Math\SHMathHelpers.cpp" />
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<ClCompile Include="src\Math\SHMatrix.cpp" />
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<ClCompile Include="src\Math\SHQuaternion.cpp" />
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<ClCompile Include="src\Math\Vector\SHVec2.cpp" />
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<ClCompile Include="src\Math\Vector\SHVec3.cpp" />
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<ClCompile Include="src\Math\Vector\SHVec4.cpp" />
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</ItemGroup>
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</Project>
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@ -0,0 +1,9 @@
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#pragma once
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#include "SHMathHelpers.h"
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#include "Vector/SHVec2.h"
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#include "Vector/SHVec3.h"
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#include "Vector/SHVec4.h"
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#include "SHMatrix.h"
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@ -0,0 +1,34 @@
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/****************************************************************************************
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* \file SHMathHelpers.cpp
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* \author Diren D Bharwani, diren.dbharwani, 390002520
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* \brief Implementation for various mathematical helper functions.
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*
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* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
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* disclosure of this file or its contents without the prior written consent
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* of DigiPen Institute of Technology is prohibited.
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****************************************************************************************/
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#include <SHpch.h>
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#include <chrono>
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// Primary Header
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#include "SHMathHelpers.h"
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namespace SHADE
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{
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/*-----------------------------------------------------------------------------------*/
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/* Static Data Member Definitions */
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/*-----------------------------------------------------------------------------------*/
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std::default_random_engine SHMath::rng;
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/*-----------------------------------------------------------------------------------*/
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/* Static Function Member Definitions */
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/*-----------------------------------------------------------------------------------*/
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void SHMath::Initialise()
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{
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const unsigned SEED = static_cast<unsigned>(std::chrono::system_clock::now().time_since_epoch().count());
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rng.seed(SEED);
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}
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}
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@ -0,0 +1,100 @@
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/****************************************************************************************
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* \file SHMathHelpers.h
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* \author Diren D Bharwani, diren.dbharwani, 390002520
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* \brief Interface for various mathematical helper functions.
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*
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* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
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* disclosure of this file or its contents without the prior written consent
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* of DigiPen Institute of Technology is prohibited.
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****************************************************************************************/
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#pragma once
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#include <type_traits>
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#include <numeric>
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#include <numbers>
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#include <random>
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namespace SHADE
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{
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/*-----------------------------------------------------------------------------------*/
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/* Concepts */
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/*-----------------------------------------------------------------------------------*/
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template <typename T>
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concept IsArithmetic = std::is_arithmetic_v<T>;
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template <typename T>
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concept IsIntegral = std::is_integral_v<T>;
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template <typename T>
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concept IsFloatingPoint = std::is_floating_point_v<T>;
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/*-----------------------------------------------------------------------------------*/
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/* Type Definitions */
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/*-----------------------------------------------------------------------------------*/
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class SHMath
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{
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public:
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/*---------------------------------------------------------------------------------*/
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/* Static Data Members */
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/*---------------------------------------------------------------------------------*/
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/** Standard Epsilon value for comparing Single-Precision Floating-Point values. */
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static constexpr float EPSILON = 0.001f;
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/** Single-Precision Floating-Point value of infinity */
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static constexpr float INF = std::numeric_limits<float>::infinity();
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static constexpr float PI = std::numbers::pi_v<float>;
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static constexpr float HALF_PI = PI * 0.5f;
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static constexpr float TWO_PI = 2.0f * PI;
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/*---------------------------------------------------------------------------------*/
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/* Static Function Members */
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/*---------------------------------------------------------------------------------*/
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static void Initialise ();
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template <IsArithmetic T>
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[[nodiscard]] static constexpr T DegreesToRadians (T angleInDeg);
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template <IsArithmetic T>
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[[nodiscard]] static constexpr T RadiansToDegrees (T angleInRad);
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template <IsArithmetic T>
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[[nodiscard]] static T Lerp (T a, T b, T alpha);
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template <IsArithmetic T>
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[[nodiscard]] static T ClampedLerp (T a, T b, T alpha, T alphaMin, T alphaMax);
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template <IsArithmetic T>
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[[nodiscard]] static T Wrap (T value, T min, T max);
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template <IsArithmetic T = float>
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[[nodiscard]] static T GenerateRandomNumber (T lowerBound = 0, T upperBound = 1);
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/**
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* @brief Compares two floating-point values for equality within given tolerances.
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* @tparam T A floating-point type
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* @param lhs A floating-point value.
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* @param rhs A floating-point value.
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* @param absTolerance The absolute tolerance to compare the values for equality.
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* @param relTolerance The relative tolerance for comparing large values for equality.
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* @returns True if the values are equal within the specified tolerances.
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*/
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template <IsFloatingPoint T = float>
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[[nodiscard]] static bool CompareFloat (T lhs, T rhs, T absTolerance = EPSILON, T relTolerance = EPSILON);
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private:
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/*---------------------------------------------------------------------------------*/
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/* Static Data Members */
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/*---------------------------------------------------------------------------------*/
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static std::default_random_engine rng;
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};
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} // namespace SHADE
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#include "SHMathHelpers.hpp"
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@ -0,0 +1,90 @@
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/****************************************************************************************
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* \file SHMathHelpers.hpp
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* \author Diren D Bharwani, diren.dbharwani, 390002520
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* \brief Implementation for various templated mathematical helper functions.
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*
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* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
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* disclosure of this file or its contents without the prior written consent
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* of DigiPen Institute of Technology is prohibited.
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****************************************************************************************/
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#pragma once
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// Primary Header
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#include "SHMathHelpers.h"
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#include <cmath>
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#include <algorithm>
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// TODOs (Diren): Include pch?
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namespace SHADE
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{
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/*-----------------------------------------------------------------------------------*/
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/* Static Function Members Definitions */
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/*-----------------------------------------------------------------------------------*/
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template <IsArithmetic T>
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constexpr T SHMath::DegreesToRadians(T angleInDeg)
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{
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return angleInDeg * static_cast<T>(PI / 180.0f);
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}
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template <IsArithmetic T>
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constexpr T SHMath::RadiansToDegrees(T angleInRad)
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{
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return angleInRad * static_cast<T>(180.0f / PI);
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}
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template <IsArithmetic T>
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T SHMath::Lerp(T a, T b, T alpha)
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{
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return a + alpha * (b - a);
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}
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template <IsArithmetic T>
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T SHMath::ClampedLerp(T a, T b, T alpha, T alphaMin, T alphaMax)
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{
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const T T_ACTUAL = std::clamp(alpha, alphaMin, alphaMax);
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return a + T_ACTUAL * (b - a);
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}
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template <IsArithmetic T>
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T SHMath::Wrap(T value, T min, T max)
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{
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while (value < min)
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{
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value = max - (min - value);
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}
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while (value > max)
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{
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value = min + (value - max);
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}
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return value;
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}
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template <IsArithmetic T>
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T SHMath::GenerateRandomNumber(T lowerBound, T upperBound)
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{
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if constexpr (IsIntegral<T>)
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{
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std::uniform_int_distribution<T> distribution(lowerBound, upperBound);
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return distribution(rng);
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}
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if constexpr (IsFloatingPoint<T>)
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{
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std::uniform_real_distribution<T> distribution(lowerBound, upperBound);
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return distribution(rng);
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}
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}
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template <IsFloatingPoint T>
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bool CompareFloat(T lhs, T rhs, T absTolerance, T relTolerance)
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{
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return std::fabs(lhs - rhs) <= std::max(absTolerance, relTolerance * std::max(abs(lhs), abs(rhs)));
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}
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} // namespace SHADE
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@ -0,0 +1,601 @@
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/****************************************************************************************
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* \file SHMatrix.hpp
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* \author Diren D Bharwani, diren.dbharwani, 390002520
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* \brief Implementation for a Matrix.
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*
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* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
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* disclosure of this file or its contents without the prior written consent
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* of DigiPen Institute of Technology is prohibited.
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****************************************************************************************/
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#include <SHpch.h>
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// Primary Header
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#include "SHMatrix.h"
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#include "Vector/SHVec2.h"
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#include "Vector/SHVec3.h"
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#include "Vector/SHVec4.h"
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#include "SHQuaternion.h"
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using namespace DirectX;
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namespace SHADE
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{
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/*-----------------------------------------------------------------------------------*/
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/* Static Data Member Definitions */
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/*-----------------------------------------------------------------------------------*/
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const SHMatrix SHMatrix::Identity
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{
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1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f
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};
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/*-----------------------------------------------------------------------------------*/
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/* Constructors & Destructor Definitions */
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/*-----------------------------------------------------------------------------------*/
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SHMatrix::SHMatrix() noexcept
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: XMFLOAT4X4
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(
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1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f
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)
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{}
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SHMatrix::SHMatrix
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(
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const SHVec4& r0, const SHVec4& r1,
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const SHVec4& r2, const SHVec4& r3
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) noexcept
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: XMFLOAT4X4
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(
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r0.x, r0.y, r0.z, r0.w,
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r1.x, r1.y, r1.z, r1.w,
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r2.x, r2.y, r2.z, r2.w,
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r3.x, r3.y, r3.z, r3.w
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)
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{}
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SHMatrix::SHMatrix
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(
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float m00, float m01, float m02, float m03,
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float m10, float m11, float m12, float m13,
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float m20, float m21, float m22, float m23,
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float m30, float m31, float m32, float m33
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) noexcept
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: XMFLOAT4X4
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(
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m00, m01, m02, m03,
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m10, m11, m12, m13,
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m20, m21, m22, m23,
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m30, m31, m32, m33
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)
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{}
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/*-----------------------------------------------------------------------------------*/
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/* Operator Overload Definitions */
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/*-----------------------------------------------------------------------------------*/
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SHMatrix& SHMatrix::operator+=(const SHMatrix& rhs) noexcept
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{
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return *this = *this + rhs;
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}
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SHMatrix& SHMatrix::operator-=(const SHMatrix& rhs) noexcept
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{
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return *this = *this - rhs;
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}
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SHMatrix& SHMatrix::operator*=(const SHMatrix& rhs) noexcept
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{
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return *this = *this * rhs;
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}
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SHMatrix& SHMatrix::operator*=(float rhs) noexcept
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{
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return *this = *this * rhs;
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}
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SHMatrix& SHMatrix::operator/=(const SHMatrix& rhs) noexcept
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{
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return *this = *this / rhs;
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}
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SHMatrix& SHMatrix::operator/=(float rhs) noexcept
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{
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return *this = *this / rhs;
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}
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SHMatrix SHMatrix::operator+(const SHMatrix& rhs) const noexcept
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{
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SHMatrix result;
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const XMVECTOR L1 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&_11));
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const XMVECTOR L2 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&_21));
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const XMVECTOR L3 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&_31));
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const XMVECTOR L4 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&_41));
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const XMVECTOR R1 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&rhs._11));
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const XMVECTOR R2 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&rhs._21));
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const XMVECTOR R3 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&rhs._31));
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const XMVECTOR R4 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&rhs._41));
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XMStoreFloat4(reinterpret_cast<XMFLOAT4*>(&result._11), XMVectorAdd(L1, R1));
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XMStoreFloat4(reinterpret_cast<XMFLOAT4*>(&result._21), XMVectorAdd(L2, R2));
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XMStoreFloat4(reinterpret_cast<XMFLOAT4*>(&result._31), XMVectorAdd(L3, R3));
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XMStoreFloat4(reinterpret_cast<XMFLOAT4*>(&result._41), XMVectorAdd(L4, R4));
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return result;
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}
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SHMatrix SHMatrix::operator-(const SHMatrix& rhs) const noexcept
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{
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SHMatrix result;
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const XMVECTOR L1 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&_11));
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const XMVECTOR L2 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&_21));
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const XMVECTOR L3 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&_31));
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const XMVECTOR L4 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&_41));
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const XMVECTOR R1 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&rhs._11));
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const XMVECTOR R2 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&rhs._21));
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const XMVECTOR R3 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&rhs._31));
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const XMVECTOR R4 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&rhs._41));
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XMStoreFloat4(reinterpret_cast<XMFLOAT4*>(&result._11), XMVectorSubtract(L1, R1));
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XMStoreFloat4(reinterpret_cast<XMFLOAT4*>(&result._21), XMVectorSubtract(L2, R2));
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XMStoreFloat4(reinterpret_cast<XMFLOAT4*>(&result._31), XMVectorSubtract(L3, R3));
|
||||
XMStoreFloat4(reinterpret_cast<XMFLOAT4*>(&result._41), XMVectorSubtract(L4, R4));
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
SHMatrix SHMatrix::operator-() const noexcept
|
||||
{
|
||||
SHMatrix result;
|
||||
|
||||
const XMVECTOR L1 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&_11));
|
||||
const XMVECTOR L2 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&_21));
|
||||
const XMVECTOR L3 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&_31));
|
||||
const XMVECTOR L4 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&_41));
|
||||
|
||||
XMStoreFloat4(reinterpret_cast<XMFLOAT4*>(&result._11), XMVectorNegate(L1));
|
||||
XMStoreFloat4(reinterpret_cast<XMFLOAT4*>(&result._21), XMVectorNegate(L2));
|
||||
XMStoreFloat4(reinterpret_cast<XMFLOAT4*>(&result._31), XMVectorNegate(L3));
|
||||
XMStoreFloat4(reinterpret_cast<XMFLOAT4*>(&result._41), XMVectorNegate(L4));
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
SHMatrix SHMatrix::operator*(const SHMatrix& rhs) const noexcept
|
||||
{
|
||||
SHMatrix result;
|
||||
|
||||
const XMMATRIX M1 = XMLoadFloat4x4(this);
|
||||
const XMMATRIX M2 = XMLoadFloat4x4(&rhs);
|
||||
|
||||
XMStoreFloat4x4(&result, XMMatrixMultiply(M1, M2));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec3 SHMatrix::operator*(const SHVec3& rhs) const noexcept
|
||||
{
|
||||
return SHVec3::Transform(rhs, *this);
|
||||
}
|
||||
|
||||
SHVec4 SHMatrix::operator*(const SHVec4& rhs) const noexcept
|
||||
{
|
||||
return SHVec4::Transform3D(rhs, *this);
|
||||
}
|
||||
|
||||
SHMatrix SHMatrix::operator*(float rhs) const noexcept
|
||||
{
|
||||
SHMatrix result;
|
||||
|
||||
const XMVECTOR L1 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&_11));
|
||||
const XMVECTOR L2 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&_21));
|
||||
const XMVECTOR L3 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&_31));
|
||||
const XMVECTOR L4 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&_41));
|
||||
|
||||
XMStoreFloat4(reinterpret_cast<XMFLOAT4*>(&result._11), XMVectorScale(L1, rhs));
|
||||
XMStoreFloat4(reinterpret_cast<XMFLOAT4*>(&result._21), XMVectorScale(L2, rhs));
|
||||
XMStoreFloat4(reinterpret_cast<XMFLOAT4*>(&result._31), XMVectorScale(L3, rhs));
|
||||
XMStoreFloat4(reinterpret_cast<XMFLOAT4*>(&result._41), XMVectorScale(L4, rhs));
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
SHMatrix SHMatrix::operator/(const SHMatrix& rhs) const noexcept
|
||||
{
|
||||
SHMatrix result;
|
||||
|
||||
const XMVECTOR L1 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&_11));
|
||||
const XMVECTOR L2 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&_21));
|
||||
const XMVECTOR L3 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&_31));
|
||||
const XMVECTOR L4 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&_41));
|
||||
|
||||
const XMVECTOR R1 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&rhs._11));
|
||||
const XMVECTOR R2 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&rhs._21));
|
||||
const XMVECTOR R3 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&rhs._31));
|
||||
const XMVECTOR R4 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&rhs._41));
|
||||
|
||||
XMStoreFloat4(reinterpret_cast<XMFLOAT4*>(&result._11), XMVectorDivide(L1, R1));
|
||||
XMStoreFloat4(reinterpret_cast<XMFLOAT4*>(&result._21), XMVectorDivide(L2, R2));
|
||||
XMStoreFloat4(reinterpret_cast<XMFLOAT4*>(&result._31), XMVectorDivide(L3, R3));
|
||||
XMStoreFloat4(reinterpret_cast<XMFLOAT4*>(&result._41), XMVectorDivide(L4, R4));
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
SHMatrix SHMatrix::operator/(float rhs) const noexcept
|
||||
{
|
||||
SHMatrix result;
|
||||
|
||||
const XMVECTOR L1 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&_11));
|
||||
const XMVECTOR L2 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&_21));
|
||||
const XMVECTOR L3 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&_31));
|
||||
const XMVECTOR L4 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&_41));
|
||||
|
||||
const float INV_RHS = 1.0f / rhs;
|
||||
|
||||
XMStoreFloat4(reinterpret_cast<XMFLOAT4*>(&result._11), XMVectorScale(L1, INV_RHS));
|
||||
XMStoreFloat4(reinterpret_cast<XMFLOAT4*>(&result._21), XMVectorScale(L2, INV_RHS));
|
||||
XMStoreFloat4(reinterpret_cast<XMFLOAT4*>(&result._31), XMVectorScale(L3, INV_RHS));
|
||||
XMStoreFloat4(reinterpret_cast<XMFLOAT4*>(&result._41), XMVectorScale(L4, INV_RHS));
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
bool SHMatrix::operator==(const SHMatrix& rhs) const noexcept
|
||||
{
|
||||
const XMVECTOR L1 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&_11));
|
||||
const XMVECTOR L2 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&_21));
|
||||
const XMVECTOR L3 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&_31));
|
||||
const XMVECTOR L4 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&_41));
|
||||
|
||||
const XMVECTOR R1 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&rhs._11));
|
||||
const XMVECTOR R2 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&rhs._21));
|
||||
const XMVECTOR R3 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&rhs._31));
|
||||
const XMVECTOR R4 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&rhs._41));
|
||||
|
||||
return
|
||||
(
|
||||
XMVector4Equal(L1, R1)
|
||||
&& XMVector4Equal(L2, R2)
|
||||
&& XMVector4Equal(L3, R4)
|
||||
&& XMVector4Equal(L4, R4)
|
||||
) != 0;
|
||||
}
|
||||
|
||||
|
||||
bool SHMatrix::operator!=(const SHMatrix& rhs) const noexcept
|
||||
{
|
||||
const XMVECTOR L1 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&_11));
|
||||
const XMVECTOR L2 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&_21));
|
||||
const XMVECTOR L3 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&_31));
|
||||
const XMVECTOR L4 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&_41));
|
||||
|
||||
const XMVECTOR R1 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&rhs._11));
|
||||
const XMVECTOR R2 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&rhs._21));
|
||||
const XMVECTOR R3 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&rhs._31));
|
||||
const XMVECTOR R4 = XMLoadFloat4(reinterpret_cast<const XMFLOAT4*>(&rhs._41));
|
||||
|
||||
return
|
||||
(
|
||||
XMVector4NotEqual(L1, R1)
|
||||
|| XMVector4NotEqual(L2, R2)
|
||||
|| XMVector4NotEqual(L3, R4)
|
||||
|| XMVector4NotEqual(L4, R4)
|
||||
) != 0;
|
||||
}
|
||||
|
||||
SHMatrix operator*(float lhs, const SHMatrix& rhs) noexcept
|
||||
{
|
||||
return rhs * lhs;
|
||||
}
|
||||
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Function Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SHMatrix::Transpose() noexcept
|
||||
{
|
||||
const XMMATRIX M = XMLoadFloat4x4(this);
|
||||
XMStoreFloat4x4(this, XMMatrixTranspose(M));
|
||||
}
|
||||
|
||||
void SHMatrix::Invert() noexcept
|
||||
{
|
||||
const XMMATRIX M = XMLoadFloat4x4(this);
|
||||
XMStoreFloat4x4(this, XMMatrixInverse(nullptr, M));
|
||||
}
|
||||
|
||||
float SHMatrix::Determinant() const noexcept
|
||||
{
|
||||
const XMMATRIX M = XMLoadFloat4x4(this);
|
||||
return XMVectorGetX(XMMatrixDeterminant(M));
|
||||
}
|
||||
|
||||
std::string SHMatrix::ToString() const noexcept
|
||||
{
|
||||
std::stringstream ss;
|
||||
ss << std::fixed << std::setprecision(3);
|
||||
ss << "| " << _11 << ", " << _12 << ", " << _13 << ", " << _14 << " |\n";
|
||||
ss << "| " << _21 << ", " << _22 << ", " << _23 << ", " << _24 << " |\n";
|
||||
ss << "| " << _31 << ", " << _32 << ", " << _33 << ", " << _34 << " |\n";
|
||||
ss << "| " << _41 << ", " << _42 << ", " << _43 << ", " << _44 << " |";
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Static Function Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHMatrix SHMatrix::Transpose(const SHMatrix& matrix) noexcept
|
||||
{
|
||||
SHMatrix result;
|
||||
|
||||
const XMMATRIX M = XMLoadFloat4x4(&matrix);
|
||||
XMStoreFloat4x4(&result, XMMatrixTranspose(M));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHMatrix SHMatrix::Inverse(const SHMatrix& matrix) noexcept
|
||||
{
|
||||
SHMatrix result;
|
||||
|
||||
const XMMATRIX M = XMLoadFloat4x4(&matrix);
|
||||
XMStoreFloat4x4(&result, XMMatrixInverse(nullptr, M));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHMatrix SHMatrix::Translate(float x, float y, float z) noexcept
|
||||
{
|
||||
SHMatrix result;
|
||||
XMStoreFloat4x4(&result, XMMatrixTranslation(x, y, z));
|
||||
|
||||
result.Transpose();
|
||||
return result;
|
||||
}
|
||||
|
||||
SHMatrix SHMatrix::Translate(const SHVec3& pos) noexcept
|
||||
{
|
||||
SHMatrix result;
|
||||
XMStoreFloat4x4(&result, XMMatrixTranslation(pos.x, pos.y, pos.z));
|
||||
|
||||
result.Transpose();
|
||||
return result;
|
||||
}
|
||||
|
||||
SHMatrix SHMatrix::Rotate(const SHVec3& axis, float angleInRad) noexcept
|
||||
{
|
||||
SHMatrix result;
|
||||
|
||||
const XMVECTOR A = XMLoadFloat3(&axis);
|
||||
XMStoreFloat4x4(&result, XMMatrixRotationAxis(A, angleInRad));
|
||||
|
||||
result.Transpose();
|
||||
return result;
|
||||
}
|
||||
|
||||
SHMatrix SHMatrix::Rotate(float yaw, float pitch, float roll) noexcept
|
||||
{
|
||||
SHMatrix result;
|
||||
XMStoreFloat4x4(&result, XMMatrixRotationRollPitchYaw(pitch, yaw, roll));
|
||||
|
||||
result.Transpose();
|
||||
return result;
|
||||
}
|
||||
|
||||
SHMatrix SHMatrix::Rotate(const SHVec3& eulerAngles) noexcept
|
||||
{
|
||||
SHMatrix result;
|
||||
XMStoreFloat4x4(&result, XMMatrixRotationRollPitchYaw(eulerAngles.x, eulerAngles.y, eulerAngles.z));
|
||||
|
||||
result.Transpose();
|
||||
return result;
|
||||
}
|
||||
|
||||
SHMatrix SHMatrix::Rotate(const SHQuaternion& q) noexcept
|
||||
{
|
||||
SHMatrix result;
|
||||
|
||||
const XMVECTOR Q = XMLoadFloat4(&q);
|
||||
XMStoreFloat4x4(&result, XMMatrixRotationQuaternion(Q));
|
||||
|
||||
result.Transpose();
|
||||
return result;
|
||||
}
|
||||
|
||||
SHMatrix SHMatrix::RotateX(float angleInRad) noexcept
|
||||
{
|
||||
SHMatrix result;
|
||||
XMStoreFloat4x4(&result, XMMatrixRotationX(angleInRad));
|
||||
|
||||
result.Transpose();
|
||||
return result;
|
||||
}
|
||||
|
||||
SHMatrix SHMatrix::RotateY(float angleInRad) noexcept
|
||||
{
|
||||
SHMatrix result;
|
||||
XMStoreFloat4x4(&result, XMMatrixRotationY(angleInRad));
|
||||
|
||||
result.Transpose();
|
||||
return result;
|
||||
}
|
||||
|
||||
SHMatrix SHMatrix::RotateZ(float angleInRad) noexcept
|
||||
{
|
||||
SHMatrix result;
|
||||
XMStoreFloat4x4(&result, XMMatrixRotationZ(angleInRad));
|
||||
|
||||
result.Transpose();
|
||||
return result;
|
||||
}
|
||||
|
||||
SHMatrix SHMatrix::Scale(float uniformScaleFactor) noexcept
|
||||
{
|
||||
SHMatrix result;
|
||||
XMStoreFloat4x4(&result, XMMatrixScaling(uniformScaleFactor, uniformScaleFactor, uniformScaleFactor));
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
SHMatrix SHMatrix::Scale(float x, float y, float z) noexcept
|
||||
{
|
||||
SHMatrix result;
|
||||
XMStoreFloat4x4(&result, XMMatrixScaling(x, y, z));
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
SHMatrix SHMatrix::Scale(const SHVec3& scale) noexcept
|
||||
{
|
||||
SHMatrix result;
|
||||
XMStoreFloat4x4(&result, XMMatrixScaling(scale.x, scale.y, scale.z));
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
SHMatrix SHMatrix::LookAtRH(const SHVec3& eye, const SHVec3& target, const SHVec3& up) noexcept
|
||||
{
|
||||
SHMatrix result;
|
||||
|
||||
const XMVECTOR EYE = XMLoadFloat3(&eye);
|
||||
const XMVECTOR TGT = XMLoadFloat3(&target);
|
||||
const XMVECTOR UP = XMLoadFloat3(&up);
|
||||
|
||||
XMStoreFloat4x4(&result, XMMatrixLookAtRH(EYE, TGT, UP));
|
||||
|
||||
result.Transpose();
|
||||
return result;
|
||||
}
|
||||
|
||||
SHMatrix SHMatrix::LookAtLH(const SHVec3& eye, const SHVec3& target, const SHVec3& up) noexcept
|
||||
{
|
||||
SHMatrix result;
|
||||
|
||||
const XMVECTOR EYE = XMLoadFloat3(&eye);
|
||||
const XMVECTOR TGT = XMLoadFloat3(&target);
|
||||
const XMVECTOR UP = XMLoadFloat3(&up);
|
||||
|
||||
XMStoreFloat4x4(&result, XMMatrixLookAtLH(EYE, TGT, UP));
|
||||
|
||||
result.Transpose();
|
||||
return result;
|
||||
}
|
||||
|
||||
SHMatrix SHMatrix::CamToWorldRH(const SHVec3& pos, const SHVec3& forward, const SHVec3& up) noexcept
|
||||
{
|
||||
SHMatrix result;
|
||||
|
||||
const SHVec3 FWD_HAT = SHVec3::Normalise(-forward);
|
||||
|
||||
const XMVECTOR Z_HAT = XMVector3Normalize(XMLoadFloat3(&FWD_HAT));
|
||||
const XMVECTOR X_HAT = XMVector3Normalize(XMVector3Cross(XMLoadFloat3(&up), Z_HAT));
|
||||
const XMVECTOR Y_HAT = XMVector3Cross(Z_HAT, X_HAT);
|
||||
|
||||
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&result._11), X_HAT);
|
||||
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&result._21), Y_HAT);
|
||||
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&result._31), Z_HAT);
|
||||
|
||||
result._41 = pos.x;
|
||||
result._42 = pos.y;
|
||||
result._43 = pos.z;
|
||||
|
||||
result.Transpose();
|
||||
return result;
|
||||
}
|
||||
|
||||
SHMatrix SHMatrix::CamToWorldLH(const SHVec3& pos, const SHVec3& forward, const SHVec3& up) noexcept
|
||||
{
|
||||
SHMatrix result;
|
||||
|
||||
const SHVec3 FWD_HAT = SHVec3::Normalise(forward);
|
||||
|
||||
const XMVECTOR Z_HAT = XMVector3Normalize(XMLoadFloat3(&FWD_HAT));
|
||||
const XMVECTOR X_HAT = XMVector3Normalize(XMVector3Cross(XMLoadFloat3(&up), Z_HAT));
|
||||
const XMVECTOR Y_HAT = XMVector3Cross(Z_HAT, X_HAT);
|
||||
|
||||
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&result._11), X_HAT);
|
||||
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&result._21), Y_HAT);
|
||||
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&result._31), Z_HAT);
|
||||
|
||||
result._41 = pos.x;
|
||||
result._42 = pos.x;
|
||||
result._43 = pos.x;
|
||||
|
||||
result.Transpose();
|
||||
return result;
|
||||
}
|
||||
|
||||
SHMatrix SHMatrix::PerspectiveFovRH(float fov, float aspectRatio, float nearPlane, float farPlane) noexcept
|
||||
{
|
||||
SHMatrix result;
|
||||
|
||||
XMStoreFloat4x4(&result, XMMatrixPerspectiveFovRH(fov, aspectRatio, nearPlane, farPlane));
|
||||
|
||||
result.Transpose();
|
||||
return result;
|
||||
}
|
||||
|
||||
SHMatrix SHMatrix::PerspectiveFovLH(float fov, float aspectRatio, float nearPlane, float farPlane) noexcept
|
||||
{
|
||||
SHMatrix result;
|
||||
|
||||
XMStoreFloat4x4(&result, XMMatrixPerspectiveFovLH(fov, aspectRatio, nearPlane, farPlane));
|
||||
|
||||
result.Transpose();
|
||||
return result;
|
||||
}
|
||||
|
||||
SHMatrix SHMatrix::PerspectiveRH(float width, float height, float nearPlane, float farPlane) noexcept
|
||||
{
|
||||
SHMatrix result;
|
||||
|
||||
XMStoreFloat4x4(&result, XMMatrixPerspectiveRH(width, height, nearPlane, farPlane));
|
||||
|
||||
result.Transpose();
|
||||
return result;
|
||||
}
|
||||
|
||||
SHMatrix SHMatrix::PerspectiveLH(float width, float height, float nearPlane, float farPlane) noexcept
|
||||
{
|
||||
SHMatrix result;
|
||||
|
||||
XMStoreFloat4x4(&result, XMMatrixPerspectiveLH(width, height, nearPlane, farPlane));
|
||||
|
||||
result.Transpose();
|
||||
return result;
|
||||
}
|
||||
|
||||
SHMatrix SHMatrix::OrthographicRH(float width, float height, float nearPlane, float farPlane) noexcept
|
||||
{
|
||||
SHMatrix result;
|
||||
|
||||
XMStoreFloat4x4(&result, XMMatrixOrthographicRH(width, height, nearPlane, farPlane));
|
||||
|
||||
result.Transpose();
|
||||
return result;
|
||||
}
|
||||
|
||||
SHMatrix SHMatrix::OrthographicLH(float width, float height, float nearPlane, float farPlane) noexcept
|
||||
{
|
||||
SHMatrix result;
|
||||
|
||||
XMStoreFloat4x4(&result, XMMatrixOrthographicLH(width, height, nearPlane, farPlane));
|
||||
|
||||
result.Transpose();
|
||||
return result;
|
||||
}
|
||||
|
||||
} // namespace SHADE
|
|
@ -0,0 +1,144 @@
|
|||
/****************************************************************************************
|
||||
* \file SHMatrix.h
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Interface for a Matrix.
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
****************************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <DirectXMath.h>
|
||||
#include <string>
|
||||
|
||||
#include "Vector/SHVec4.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Forward Declarations */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
class SHVec2;
|
||||
class SHVec3;
|
||||
class SHVec4;
|
||||
class SHQuaternion;
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
/**
|
||||
* @brief Interface for a Column-Major Row Vector 4x4 Matrix.
|
||||
*/
|
||||
class SHMatrix : public DirectX::XMFLOAT4X4
|
||||
{
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Static Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
static constexpr size_t SIZE = 16U;
|
||||
static constexpr size_t NUM_ROWS = 4U;
|
||||
static constexpr size_t NUM_COLS = 4U;
|
||||
|
||||
static const SHMatrix Identity;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHMatrix (const SHMatrix& rhs) = default;
|
||||
SHMatrix (SHMatrix&& rhs) = default;
|
||||
~SHMatrix () = default;
|
||||
|
||||
SHMatrix () noexcept;
|
||||
SHMatrix ( const SHVec4& r0,
|
||||
const SHVec4& r1,
|
||||
const SHVec4& r2,
|
||||
const SHVec4& r3 = SHVec4::UnitW
|
||||
) noexcept;
|
||||
SHMatrix (
|
||||
float m00, float m01, float m02, float m03,
|
||||
float m10, float m11, float m12, float m13,
|
||||
float m20, float m21, float m22, float m23,
|
||||
float m30 = 0.0f, float m31 = 0.0f, float m32 = 0.0f, float m33 = 1.0f
|
||||
) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Operator Overloads */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHMatrix& operator= (const SHMatrix& rhs) = default;
|
||||
SHMatrix& operator= (SHMatrix&& rhs) = default;
|
||||
|
||||
SHMatrix& operator+= (const SHMatrix& rhs) noexcept;
|
||||
SHMatrix& operator-= (const SHMatrix& rhs) noexcept;
|
||||
SHMatrix& operator*= (const SHMatrix& rhs) noexcept;
|
||||
SHMatrix& operator*= (float rhs) noexcept;
|
||||
SHMatrix& operator/= (const SHMatrix& rhs) noexcept;
|
||||
SHMatrix& operator/= (float rhs) noexcept;
|
||||
|
||||
SHMatrix operator+ (const SHMatrix& rhs) const noexcept;
|
||||
SHMatrix operator- (const SHMatrix& rhs) const noexcept;
|
||||
SHMatrix operator- () const noexcept;
|
||||
SHMatrix operator* (const SHMatrix& rhs) const noexcept;
|
||||
SHVec3 operator* (const SHVec3& rhs) const noexcept;
|
||||
SHVec4 operator* (const SHVec4& rhs) const noexcept;
|
||||
SHMatrix operator* (float rhs) const noexcept;
|
||||
SHMatrix operator/ (const SHMatrix& rhs) const noexcept;
|
||||
SHMatrix operator/ (float rhs) const noexcept;
|
||||
|
||||
bool operator== (const SHMatrix& rhs) const noexcept;
|
||||
bool operator!= (const SHMatrix& rhs) const noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
void Transpose () noexcept;
|
||||
void Invert () noexcept;
|
||||
|
||||
[[nodiscard]] float Determinant () const noexcept;
|
||||
[[nodiscard]] std::string ToString () const noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Static Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] static SHMatrix Transpose (const SHMatrix& matrix) noexcept;
|
||||
[[nodiscard]] static SHMatrix Inverse (const SHMatrix& matrix) noexcept;
|
||||
|
||||
[[nodiscard]] static SHMatrix Translate (float x, float y, float z) noexcept;
|
||||
[[nodiscard]] static SHMatrix Translate (const SHVec3& pos) noexcept;
|
||||
|
||||
[[nodiscard]] static SHMatrix Rotate (const SHVec3& axis, float angleInRad) noexcept;
|
||||
[[nodiscard]] static SHMatrix Rotate (float yaw, float pitch, float roll) noexcept;
|
||||
[[nodiscard]] static SHMatrix Rotate (const SHVec3& eulerAngles) noexcept;
|
||||
[[nodiscard]] static SHMatrix Rotate (const SHQuaternion& q) noexcept;
|
||||
[[nodiscard]] static SHMatrix RotateX (float angleInRad) noexcept;
|
||||
[[nodiscard]] static SHMatrix RotateY (float angleInRad) noexcept;
|
||||
[[nodiscard]] static SHMatrix RotateZ (float angleInRad) noexcept;
|
||||
|
||||
[[nodiscard]] static SHMatrix Scale (float uniformScaleFactor) noexcept;
|
||||
[[nodiscard]] static SHMatrix Scale (float x, float y, float z) noexcept;
|
||||
[[nodiscard]] static SHMatrix Scale (const SHVec3& scale) noexcept;
|
||||
|
||||
[[nodiscard]] static SHMatrix LookAtRH (const SHVec3& eye, const SHVec3& target, const SHVec3& up) noexcept;
|
||||
[[nodiscard]] static SHMatrix LookAtLH (const SHVec3& eye, const SHVec3& target, const SHVec3& up) noexcept;
|
||||
[[nodiscard]] static SHMatrix CamToWorldRH (const SHVec3& pos, const SHVec3& forward, const SHVec3& up) noexcept;
|
||||
[[nodiscard]] static SHMatrix CamToWorldLH (const SHVec3& pos, const SHVec3& forward, const SHVec3& up) noexcept;
|
||||
[[nodiscard]] static SHMatrix PerspectiveFovRH (float fov, float aspectRatio, float nearPlane, float farPlane) noexcept;
|
||||
[[nodiscard]] static SHMatrix PerspectiveFovLH (float fov, float aspectRatio, float nearPlane, float farPlane) noexcept;
|
||||
[[nodiscard]] static SHMatrix PerspectiveRH (float width, float height, float nearPlane, float farPlane) noexcept;
|
||||
[[nodiscard]] static SHMatrix PerspectiveLH (float width, float height, float nearPlane, float farPlane) noexcept;
|
||||
[[nodiscard]] static SHMatrix OrthographicRH (float width, float height, float nearPlane, float farPlane) noexcept;
|
||||
[[nodiscard]] static SHMatrix OrthographicLH (float width, float height, float nearPlane, float farPlane) noexcept;
|
||||
|
||||
// TODO(Diren): Billboard, Shadow, Projection & Reflection
|
||||
};
|
||||
|
||||
SHMatrix operator*(float lhs, const SHMatrix& rhs) noexcept;
|
||||
|
||||
} // namespace SHADE
|
|
@ -0,0 +1,240 @@
|
|||
/****************************************************************************************
|
||||
* \file SHQuaternion.cpp
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Implementation for a Quaternion.
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
****************************************************************************************/
|
||||
|
||||
#include <SHpch.h>
|
||||
|
||||
// Primary Header
|
||||
#include "SHQuaternion.h"
|
||||
// Project Headers
|
||||
#include "Vector/SHVec3.h"
|
||||
#include "SHMatrix.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
|
||||
using namespace DirectX;
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Static Data Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
const SHQuaternion SHQuaternion::Identity{ 0.0f, 0.0f, 0.0f, 1.0f };
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHQuaternion::SHQuaternion() noexcept
|
||||
: XMFLOAT4( 0.0f, 0.0f, 0.0f, 1.0f )
|
||||
{}
|
||||
|
||||
SHQuaternion::SHQuaternion(float _x, float _y, float _z, float _w) noexcept
|
||||
: XMFLOAT4( _x, _y, _z, _w )
|
||||
{}
|
||||
|
||||
SHQuaternion::SHQuaternion(float yaw, float pitch, float roll) noexcept
|
||||
: XMFLOAT4( 0.0f, 0.0f, 0.0f, 1.0f )
|
||||
{
|
||||
XMStoreFloat4(this, XMQuaternionRotationRollPitchYaw(pitch, yaw, roll));
|
||||
}
|
||||
|
||||
SHQuaternion::SHQuaternion(const SHVec3& eulerAngles) noexcept
|
||||
: XMFLOAT4( 0.0f, 0.0f, 0.0f, 1.0f )
|
||||
{
|
||||
const XMVECTOR V = XMLoadFloat3(&eulerAngles);
|
||||
XMStoreFloat4(this, XMQuaternionRotationRollPitchYawFromVector(V));
|
||||
}
|
||||
|
||||
SHQuaternion::SHQuaternion(const SHVec3& axis, float angleInRad) noexcept
|
||||
: XMFLOAT4( 0.0f, 0.0f, 0.0f, 1.0f )
|
||||
{
|
||||
const XMVECTOR AXIS = XMLoadFloat3(&axis);
|
||||
XMStoreFloat4(this, XMQuaternionRotationAxis(AXIS, angleInRad));
|
||||
}
|
||||
|
||||
SHQuaternion::SHQuaternion(const SHMatrix& rotationMatrix) noexcept
|
||||
: XMFLOAT4( 0.0f, 0.0f, 0.0f, 1.0f )
|
||||
{
|
||||
const XMMATRIX M = XMLoadFloat4x4(&rotationMatrix);
|
||||
XMStoreFloat4(this, XMQuaternionRotationMatrix(M));
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Operator Overload Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHQuaternion& SHQuaternion::operator+=(const SHQuaternion& rhs) noexcept
|
||||
{
|
||||
return *this = *this + rhs;
|
||||
}
|
||||
|
||||
SHQuaternion& SHQuaternion::operator-=(const SHQuaternion& rhs) noexcept
|
||||
{
|
||||
return *this = *this - rhs;
|
||||
}
|
||||
|
||||
SHQuaternion& SHQuaternion::operator*=(const SHQuaternion& rhs) noexcept
|
||||
{
|
||||
return *this = *this * rhs;
|
||||
}
|
||||
|
||||
SHQuaternion& SHQuaternion::operator*=(float rhs) noexcept
|
||||
{
|
||||
return *this = *this * rhs;
|
||||
}
|
||||
|
||||
SHQuaternion& SHQuaternion::operator/=(const SHQuaternion& rhs) noexcept
|
||||
{
|
||||
return *this = *this / rhs;
|
||||
}
|
||||
|
||||
SHQuaternion SHQuaternion::operator+(const SHQuaternion& rhs) const noexcept
|
||||
{
|
||||
SHQuaternion result;
|
||||
|
||||
const XMVECTOR Q1 = XMLoadFloat4(this);
|
||||
const XMVECTOR Q2 = XMLoadFloat4(&rhs);
|
||||
|
||||
XMStoreFloat4(&result, XMVectorAdd(Q1, Q2));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHQuaternion SHQuaternion::operator-(const SHQuaternion& rhs) const noexcept
|
||||
{
|
||||
SHQuaternion result;
|
||||
|
||||
const XMVECTOR Q1 = XMLoadFloat4(this);
|
||||
const XMVECTOR Q2 = XMLoadFloat4(&rhs);
|
||||
|
||||
XMStoreFloat4(&result, XMVectorSubtract(Q1, Q2));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHQuaternion SHQuaternion::operator-() const noexcept
|
||||
{
|
||||
SHQuaternion result;
|
||||
|
||||
const XMVECTOR Q = XMLoadFloat4(this);
|
||||
|
||||
XMStoreFloat4(&result, XMVectorNegate(Q));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHQuaternion SHQuaternion::operator*(const SHQuaternion& rhs) const noexcept
|
||||
{
|
||||
SHQuaternion result;
|
||||
|
||||
const XMVECTOR Q1 = XMLoadFloat4(this);
|
||||
const XMVECTOR Q2 = XMLoadFloat4(&rhs);
|
||||
|
||||
XMStoreFloat4(&result, XMQuaternionMultiply(Q1, Q2));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHQuaternion SHQuaternion::operator*(float rhs) const noexcept
|
||||
{
|
||||
SHQuaternion result;
|
||||
|
||||
const XMVECTOR Q = XMLoadFloat4(this);
|
||||
|
||||
XMStoreFloat4(&result, XMVectorScale(Q, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHQuaternion SHQuaternion::operator/(const SHQuaternion& rhs) const noexcept
|
||||
{
|
||||
SHQuaternion result;
|
||||
|
||||
const XMVECTOR Q1 = XMLoadFloat4(this);
|
||||
const XMVECTOR Q2 = XMQuaternionInverse(XMLoadFloat4(&rhs));
|
||||
|
||||
XMStoreFloat4(&result, XMQuaternionMultiply(Q1, Q2));
|
||||
return result;
|
||||
}
|
||||
|
||||
bool SHQuaternion::operator==(const SHQuaternion& rhs) const noexcept
|
||||
{
|
||||
const XMVECTOR Q1 = XMLoadFloat4(this);
|
||||
const XMVECTOR Q2 = XMLoadFloat4(&rhs);
|
||||
|
||||
return XMQuaternionEqual(Q1, Q2);
|
||||
}
|
||||
|
||||
bool SHQuaternion::operator!=(const SHQuaternion& rhs) const noexcept
|
||||
{
|
||||
const XMVECTOR Q1 = XMLoadFloat4(this);
|
||||
const XMVECTOR Q2 = XMLoadFloat4(&rhs);
|
||||
|
||||
return XMQuaternionNotEqual(Q1, Q2);
|
||||
}
|
||||
|
||||
SHQuaternion operator*(float lhs, const SHQuaternion& rhs) noexcept
|
||||
{
|
||||
return rhs * lhs;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Function Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SHQuaternion::Invert() noexcept
|
||||
{
|
||||
const XMVECTOR Q = XMLoadFloat4(this);
|
||||
XMStoreFloat4(this, XMQuaternionInverse(Q));
|
||||
}
|
||||
|
||||
float SHQuaternion::Length() const noexcept
|
||||
{
|
||||
const XMVECTOR Q = XMLoadFloat4(this);
|
||||
return XMVectorGetX(XMQuaternionLength(Q));
|
||||
}
|
||||
|
||||
float SHQuaternion::LengthSquared() const noexcept
|
||||
{
|
||||
const XMVECTOR Q = XMLoadFloat4(this);
|
||||
return XMVectorGetX(XMQuaternionLengthSq(Q));
|
||||
}
|
||||
|
||||
float SHQuaternion::Dot(const SHQuaternion& rhs) const noexcept
|
||||
{
|
||||
const XMVECTOR Q1 = XMLoadFloat4(this);
|
||||
const XMVECTOR Q2 = XMLoadFloat4(&rhs);
|
||||
|
||||
return XMVectorGetX(XMQuaternionDot(Q1, Q2));
|
||||
}
|
||||
|
||||
SHQuaternion SHQuaternion::RotateTowards(const SHQuaternion&, float) const noexcept
|
||||
{
|
||||
// TODO(Diren): Figure this out.
|
||||
|
||||
return Identity;
|
||||
}
|
||||
|
||||
SHVec3 SHQuaternion::ToEuler() const noexcept
|
||||
{
|
||||
// TODO(Diren): Figure this out.
|
||||
|
||||
return SHVec3::Zero;
|
||||
}
|
||||
|
||||
std::string SHQuaternion::ToString() const noexcept
|
||||
{
|
||||
std::stringstream ss;
|
||||
ss << std::fixed << std::setprecision(3);
|
||||
ss << "<" << x << ", " << y << ", " << z << ", " << w <<">";
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Static Function Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
|
||||
} // namespace SHADE
|
|
@ -0,0 +1,106 @@
|
|||
/****************************************************************************************
|
||||
* \file SHQuaternion.h
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Interface for a Quaternion.
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
****************************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <DirectXMath.h>
|
||||
#include <string>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Forward Declarations */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
class SHVec3;
|
||||
class SHMatrix;
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
class SHQuaternion : public DirectX::XMFLOAT4
|
||||
{
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Static Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
static const SHQuaternion Identity;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHQuaternion (const SHQuaternion& rhs) = default;
|
||||
SHQuaternion (SHQuaternion&& rhs) = default;
|
||||
|
||||
SHQuaternion () noexcept;
|
||||
SHQuaternion (float x, float y, float z, float w) noexcept;
|
||||
SHQuaternion (float yaw, float pitch, float roll) noexcept;
|
||||
SHQuaternion (const SHVec3& eulerAngles) noexcept;
|
||||
SHQuaternion (const SHVec3& axis, float angleInRad) noexcept;
|
||||
SHQuaternion (const SHMatrix& rotationMatrix) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Operator Overloads */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] SHQuaternion& operator= (const SHQuaternion& rhs) = default;
|
||||
[[nodiscard]] SHQuaternion& operator= (SHQuaternion&& rhs) = default;
|
||||
|
||||
[[nodiscard]] SHQuaternion& operator+= (const SHQuaternion& rhs) noexcept;
|
||||
[[nodiscard]] SHQuaternion& operator-= (const SHQuaternion& rhs) noexcept;
|
||||
[[nodiscard]] SHQuaternion& operator*= (const SHQuaternion& rhs) noexcept;
|
||||
[[nodiscard]] SHQuaternion& operator*= (float rhs) noexcept;
|
||||
[[nodiscard]] SHQuaternion& operator/= (const SHQuaternion& rhs) noexcept;
|
||||
|
||||
[[nodiscard]] SHQuaternion operator+ (const SHQuaternion& rhs) const noexcept;
|
||||
[[nodiscard]] SHQuaternion operator- (const SHQuaternion& rhs) const noexcept;
|
||||
[[nodiscard]] SHQuaternion operator- () const noexcept;
|
||||
[[nodiscard]] SHQuaternion operator* (const SHQuaternion& rhs) const noexcept;
|
||||
[[nodiscard]] SHQuaternion operator* (float rhs) const noexcept;
|
||||
[[nodiscard]] SHQuaternion operator/ (const SHQuaternion& rhs) const noexcept;
|
||||
|
||||
[[nodiscard]] bool operator== (const SHQuaternion& rhs) const noexcept;
|
||||
[[nodiscard]] bool operator!= (const SHQuaternion& rhs) const noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
void Invert () noexcept;
|
||||
|
||||
[[nodiscard]] float Length () const noexcept;
|
||||
[[nodiscard]] float LengthSquared () const noexcept;
|
||||
[[nodiscard]] float Dot (const SHQuaternion& rhs) const noexcept;
|
||||
[[nodiscard]] SHQuaternion RotateTowards (const SHQuaternion& target, float maxAngleInRad) const noexcept;
|
||||
|
||||
[[nodiscard]] SHVec3 ToEuler () const noexcept;
|
||||
[[nodiscard]] std::string ToString () const noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Static Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] static SHQuaternion Normalise (const SHQuaternion& q) noexcept;
|
||||
[[nodiscard]] static SHQuaternion Conjugate (const SHQuaternion& q) noexcept;
|
||||
[[nodiscard]] static SHQuaternion Angle (const SHQuaternion& q1, const SHQuaternion& q2) noexcept;
|
||||
|
||||
[[nodiscard]] static SHQuaternion Lerp (const SHQuaternion& q1, const SHQuaternion& q2, float t) noexcept;
|
||||
[[nodiscard]] static SHQuaternion Slerp (const SHQuaternion& q1, const SHQuaternion& q2, float t) noexcept;
|
||||
|
||||
[[nodiscard]] static SHQuaternion Concat (const SHQuaternion& q1, const SHQuaternion& q2) noexcept;
|
||||
[[nodiscard]] static SHQuaternion Rotate (const SHVec3& from, const SHVec3& to) noexcept;
|
||||
};
|
||||
|
||||
SHQuaternion operator*(float lhs, const SHQuaternion& rhs) noexcept;
|
||||
|
||||
} // namespace SHADE
|
|
@ -0,0 +1,460 @@
|
|||
/****************************************************************************************
|
||||
* \file SHVec2.cpp
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Implementation for 2D Vector.
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
****************************************************************************************/
|
||||
|
||||
#include <SHpch.h>
|
||||
|
||||
// Primary Header
|
||||
#include "SHVec2.h"
|
||||
// Project Headers
|
||||
#include "Math/SHMatrix.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
|
||||
using namespace DirectX;
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Static Data Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHVec2 const SHVec2::Zero { 0.0f, 0.0f };
|
||||
SHVec2 const SHVec2::One { 1.0f, 1.0f };
|
||||
SHVec2 const SHVec2::Left { -1.0f, 0.0f };
|
||||
SHVec2 const SHVec2::Right { 1.0f, 0.0f };
|
||||
SHVec2 const SHVec2::Up { 0.0f, 1.0f };
|
||||
SHVec2 const SHVec2::Down { 0.0f, -1.0f };
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHVec2::SHVec2() noexcept
|
||||
: XMFLOAT2( 0.0f, 0.0f )
|
||||
{}
|
||||
|
||||
SHVec2::SHVec2(float _x, float _y) noexcept
|
||||
: XMFLOAT2( _x, _y )
|
||||
{}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Operator Overload Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHVec2& SHVec2::operator+=(const SHVec2& rhs) noexcept
|
||||
{
|
||||
return *this = *this + rhs;
|
||||
}
|
||||
|
||||
SHVec2& SHVec2::operator-=(const SHVec2& rhs) noexcept
|
||||
{
|
||||
return *this = *this - rhs;
|
||||
}
|
||||
|
||||
SHVec2& SHVec2::operator*=(const SHVec2& rhs) noexcept
|
||||
{
|
||||
return *this = *this * rhs;
|
||||
}
|
||||
|
||||
SHVec2& SHVec2::operator*=(float rhs) noexcept
|
||||
{
|
||||
return *this = *this * rhs;
|
||||
}
|
||||
|
||||
SHVec2& SHVec2::operator/=(const SHVec2& rhs) noexcept
|
||||
{
|
||||
return *this = *this / rhs;
|
||||
}
|
||||
|
||||
SHVec2& SHVec2::operator/=(float rhs) noexcept
|
||||
{
|
||||
return *this = *this / rhs;
|
||||
}
|
||||
|
||||
SHVec2 SHVec2::operator+(const SHVec2& rhs) const noexcept
|
||||
{
|
||||
SHVec2 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat2(this);
|
||||
const XMVECTOR V2 = XMLoadFloat2(&rhs);
|
||||
|
||||
XMStoreFloat2(&result, XMVectorAdd(V1, V2));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec2 SHVec2::operator-(const SHVec2& rhs) const noexcept
|
||||
{
|
||||
SHVec2 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat2(this);
|
||||
const XMVECTOR V2 = XMLoadFloat2(&rhs);
|
||||
|
||||
XMStoreFloat2(&result, XMVectorSubtract(V1, V2));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec2 SHVec2::operator-() const noexcept
|
||||
{
|
||||
return SHVec2{ -x, -y };
|
||||
}
|
||||
|
||||
SHVec2 SHVec2::operator*(const SHVec2& rhs) const noexcept
|
||||
{
|
||||
SHVec2 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat2(this);
|
||||
const XMVECTOR V2 = XMLoadFloat2(&rhs);
|
||||
|
||||
XMStoreFloat2(&result, XMVectorMultiply(V1, V2));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec2 SHVec2::operator*(float rhs) const noexcept
|
||||
{
|
||||
SHVec2 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat2(this);
|
||||
|
||||
XMStoreFloat2(&result, XMVectorScale(V, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec2 SHVec2::operator/(const SHVec2& rhs) const noexcept
|
||||
{
|
||||
SHVec2 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat2(this);
|
||||
const XMVECTOR V2 = XMLoadFloat2(&rhs);
|
||||
|
||||
XMStoreFloat2(&result, XMVectorDivide(V1, V2));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec2 SHVec2::operator/(float rhs) const noexcept
|
||||
{
|
||||
SHVec2 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat2(this);
|
||||
|
||||
XMStoreFloat2(&result, XMVectorScale(V, 1.0f / rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
bool SHVec2::operator==(const SHVec2& rhs) const noexcept
|
||||
{
|
||||
const XMVECTOR V1 = XMLoadFloat2(this);
|
||||
const XMVECTOR V2 = XMLoadFloat2(&rhs);
|
||||
|
||||
return XMVector2Equal(V1, V2);
|
||||
}
|
||||
|
||||
bool SHVec2::operator!=(const SHVec2& rhs) const noexcept
|
||||
{
|
||||
const XMVECTOR V1 = XMLoadFloat2(this);
|
||||
const XMVECTOR V2 = XMLoadFloat2(&rhs);
|
||||
|
||||
return XMVector2NotEqual(V1, V2);
|
||||
}
|
||||
|
||||
float SHVec2::operator[](int index)
|
||||
{
|
||||
if (index >= SIZE || index < 0)
|
||||
throw std::invalid_argument("Index out of range!");
|
||||
|
||||
switch (index)
|
||||
{
|
||||
case 0: return x;
|
||||
case 1: return y;
|
||||
default: return 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
float SHVec2::operator[](size_t index)
|
||||
{
|
||||
if (index >= SIZE)
|
||||
throw std::invalid_argument("Index out of range!");
|
||||
|
||||
switch (index)
|
||||
{
|
||||
case 0: return x;
|
||||
case 1: return y;
|
||||
default: return 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
float SHVec2::operator[](int index) const
|
||||
{
|
||||
if (index >= SIZE || index < 0)
|
||||
throw std::invalid_argument("Index out of range!");
|
||||
|
||||
switch (index)
|
||||
{
|
||||
case 0: return x;
|
||||
case 1: return y;
|
||||
default: return 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
float SHVec2::operator[](size_t index) const
|
||||
{
|
||||
if (index >= SIZE)
|
||||
throw std::invalid_argument("Index out of range!");
|
||||
|
||||
switch (index)
|
||||
{
|
||||
case 0: return x;
|
||||
case 1: return y;
|
||||
default: return 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
SHVec2 operator* (float lhs, const SHVec2& rhs) noexcept
|
||||
{
|
||||
SHVec2 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat2(&rhs);
|
||||
|
||||
XMStoreFloat2(&result, XMVectorScale(V, lhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Function Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
float SHVec2::Length() const noexcept
|
||||
{
|
||||
const XMVECTOR V = XMLoadFloat2(this);
|
||||
|
||||
return XMVectorGetX(XMVector2Length(V));
|
||||
}
|
||||
|
||||
float SHVec2::LengthSquared() const noexcept
|
||||
{
|
||||
const XMVECTOR V = XMLoadFloat2(this);
|
||||
|
||||
return XMVectorGetX(XMVector2LengthSq(V));
|
||||
}
|
||||
|
||||
std::string SHVec2::ToString() const noexcept
|
||||
{
|
||||
std::stringstream ss;
|
||||
ss << std::fixed << std::setprecision(3);
|
||||
ss << "<" << x << ", " << y << ">";
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
float SHVec2::Dot(const SHVec2& rhs) const noexcept
|
||||
{
|
||||
const XMVECTOR V1 = XMLoadFloat2(this);
|
||||
const XMVECTOR V2 = XMLoadFloat2(&rhs);
|
||||
|
||||
return XMVectorGetX(XMVector2Dot(V1, V2));
|
||||
}
|
||||
|
||||
SHVec2 SHVec2::Cross(const SHVec2& rhs) const noexcept
|
||||
{
|
||||
SHVec2 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat2(this);
|
||||
const XMVECTOR V2 = XMLoadFloat2(&rhs);
|
||||
|
||||
XMStoreFloat2(&result, XMVector2Cross(V1, V2));
|
||||
return result;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Static Function Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHVec2 SHVec2::Normalise(const SHVec2& vec2) noexcept
|
||||
{
|
||||
SHVec2 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat2(&vec2);
|
||||
|
||||
XMStoreFloat2(&result, XMVector2Normalize(V));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec2 SHVec2::Abs(const SHVec2& vec2) noexcept
|
||||
{
|
||||
return SHVec2{ std::fabs(vec2.x), std::fabs(vec2.y) };
|
||||
}
|
||||
|
||||
SHVec2 SHVec2::Min(const std::initializer_list<SHVec2>& vec2s) noexcept
|
||||
{
|
||||
if (vec2s.size() == 0)
|
||||
{
|
||||
SHLOG_WARNING("No arguments passed in! Min value is a default SHVec2.")
|
||||
return SHVec2{};
|
||||
}
|
||||
|
||||
SHVec2 result;
|
||||
|
||||
XMVECTOR min = XMLoadFloat2(&(*vec2s.begin()));
|
||||
for (auto it = vec2s.begin() + 1; it != vec2s.end(); ++it)
|
||||
{
|
||||
const XMVECTOR tmp = XMLoadFloat2(&(*it));
|
||||
min = XMVectorMin(min, tmp);
|
||||
}
|
||||
|
||||
XMStoreFloat2(&result, min);
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec2 SHVec2::Max(const std::initializer_list<SHVec2>& vec2s) noexcept
|
||||
{
|
||||
if (vec2s.size() == 0)
|
||||
{
|
||||
SHLOG_WARNING("No arguments passed in! Max value is a default SHVec2.")
|
||||
return SHVec2{};
|
||||
}
|
||||
|
||||
SHVec2 result;
|
||||
|
||||
XMVECTOR max = XMLoadFloat2(&(*vec2s.begin()));
|
||||
for (auto it = vec2s.begin() + 1; it != vec2s.end(); ++it)
|
||||
{
|
||||
const XMVECTOR tmp = XMLoadFloat2(&(*it));
|
||||
max = XMVectorMax(max, tmp);
|
||||
}
|
||||
|
||||
XMStoreFloat2(&result, max);
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec2 SHVec2::Clamp(const SHVec2& v, const SHVec2& vMin, const SHVec2& vMax) noexcept
|
||||
{
|
||||
SHVec2 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat2(&v);
|
||||
const XMVECTOR MIN = XMLoadFloat2(&vMin);
|
||||
const XMVECTOR MAX = XMLoadFloat2(&vMax);
|
||||
|
||||
XMStoreFloat2(&result, XMVectorClamp(V, MIN, MAX));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec2 SHVec2::Lerp(const SHVec2& a, const SHVec2& b, float t) noexcept
|
||||
{
|
||||
SHVec2 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat2(&a);
|
||||
const XMVECTOR V2 = XMLoadFloat2(&b);
|
||||
|
||||
XMStoreFloat2(&result, XMVectorLerp(V1, V2, t));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec2 SHVec2::ClampedLerp(const SHVec2& a, const SHVec2& b, float t, float tMin, float tMax) noexcept
|
||||
{
|
||||
return Lerp(a, b, std::clamp(t, tMin, tMax));
|
||||
}
|
||||
|
||||
float SHVec2::Distance(const SHVec2& lhs, const SHVec2& rhs) noexcept
|
||||
{
|
||||
return (lhs - rhs).Length();
|
||||
}
|
||||
|
||||
float SHVec2::DistanceSquared(const SHVec2& lhs, const SHVec2& rhs) noexcept
|
||||
{
|
||||
return (lhs - rhs).LengthSquared();
|
||||
}
|
||||
|
||||
float SHVec2::Angle(const SHVec2& lhs, const SHVec2& rhs) noexcept
|
||||
{
|
||||
const XMVECTOR V1 = XMLoadFloat2(&lhs);
|
||||
const XMVECTOR V2 = XMLoadFloat2(&rhs);
|
||||
|
||||
return XMVectorGetX(XMVector2AngleBetweenVectors(V1, V2));
|
||||
}
|
||||
|
||||
float SHVec2::Dot(const SHVec2& lhs, const SHVec2& rhs) noexcept
|
||||
{
|
||||
return lhs.Dot(rhs);
|
||||
}
|
||||
|
||||
SHVec2 SHVec2::Project(const SHVec2& v, const SHVec2& u) noexcept
|
||||
{
|
||||
SHVec2 result;
|
||||
|
||||
const XMVECTOR U = XMLoadFloat2(&u);
|
||||
const float V_DOT_U = Dot(v, u);
|
||||
const float U_LENSQ = u.LengthSquared();
|
||||
|
||||
XMStoreFloat2(&result, XMVectorScale(U, V_DOT_U / U_LENSQ));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec2 SHVec2::Reflect(const SHVec2& v, const SHVec2& normal) noexcept
|
||||
{
|
||||
SHVec2 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat2(&v);
|
||||
const XMVECTOR N = XMLoadFloat2(&normal);
|
||||
|
||||
XMStoreFloat2(&result, XMVector2Reflect(V, N));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec2 SHVec2::Rotate(const SHVec2& v, float angleInRad) noexcept
|
||||
{
|
||||
SHVec2 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat2(&v);
|
||||
const XMMATRIX R = XMMatrixRotationZ(angleInRad);
|
||||
|
||||
XMStoreFloat2(&result, XMVector2Transform(V, R));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec2 SHVec2::Transform(const SHVec2& v, const SHMatrix& transformMtx) noexcept
|
||||
{
|
||||
SHVec2 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat2(&v);
|
||||
const XMMATRIX TF = XMLoadFloat4x4(&transformMtx);
|
||||
|
||||
XMStoreFloat2(&result, XMVector2TransformCoord(V, TF));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec2 SHVec2::Cross(float lhs, const SHVec2& rhs) noexcept
|
||||
{
|
||||
SHVec2 result;
|
||||
|
||||
const XMFLOAT3 LHS { 0.0f, 0.0f, lhs };
|
||||
const XMFLOAT3 RHS { rhs.x, rhs.y, 0.0f };
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat3(&LHS);
|
||||
const XMVECTOR V2 = XMLoadFloat3(&RHS);
|
||||
|
||||
XMStoreFloat2(&result, XMVector3Cross(V1, V2));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec2 SHVec2::Cross(const SHVec2& lhs, float rhs) noexcept
|
||||
{
|
||||
SHVec2 result;
|
||||
|
||||
const XMFLOAT3 LHS { lhs.x, lhs.y, 0.0f };
|
||||
const XMFLOAT3 RHS { 0.0f, 0.0f, rhs };
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat3(&LHS);
|
||||
const XMVECTOR V2 = XMLoadFloat3(&RHS);
|
||||
|
||||
XMStoreFloat2(&result, XMVector3Cross(V1, V2));
|
||||
return result;
|
||||
}
|
||||
|
||||
float SHVec2::Cross(const SHVec2& lhs, const SHVec2& rhs) noexcept
|
||||
{
|
||||
return (lhs.x * rhs.y) - (lhs.y * rhs.x);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,122 @@
|
|||
/****************************************************************************************
|
||||
* \file SHVec2.h
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Interface for 2D Vector.
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
****************************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <DirectXMath.h>
|
||||
#include <string>
|
||||
#include <initializer_list>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Forward Declarations */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
class SHMatrix;
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
class SHVec2 : public DirectX::XMFLOAT2
|
||||
{
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Static Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
static constexpr size_t SIZE = 2U;
|
||||
|
||||
static const SHVec2 Zero;
|
||||
static const SHVec2 One;
|
||||
static const SHVec2 Left;
|
||||
static const SHVec2 Right;
|
||||
static const SHVec2 Up;
|
||||
static const SHVec2 Down;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHVec2 (const SHVec2& rhs) = default;
|
||||
SHVec2 (SHVec2&& rhs) = default;
|
||||
~SHVec2 () = default;
|
||||
|
||||
SHVec2 () noexcept;
|
||||
SHVec2 (float x, float y) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Operator Overloads */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] SHVec2& operator= (const SHVec2& rhs) = default;
|
||||
[[nodiscard]] SHVec2& operator= (SHVec2&& rhs) = default;
|
||||
|
||||
[[nodiscard]] SHVec2& operator+= (const SHVec2& rhs) noexcept;
|
||||
[[nodiscard]] SHVec2& operator-= (const SHVec2& rhs) noexcept;
|
||||
[[nodiscard]] SHVec2& operator*= (const SHVec2& rhs) noexcept;
|
||||
[[nodiscard]] SHVec2& operator*= (float rhs) noexcept;
|
||||
[[nodiscard]] SHVec2& operator/= (const SHVec2& rhs) noexcept;
|
||||
[[nodiscard]] SHVec2& operator/= (float rhs) noexcept;
|
||||
|
||||
[[nodiscard]] SHVec2 operator+ (const SHVec2& rhs) const noexcept;
|
||||
[[nodiscard]] SHVec2 operator- (const SHVec2& rhs) const noexcept;
|
||||
[[nodiscard]] SHVec2 operator- () const noexcept;
|
||||
[[nodiscard]] SHVec2 operator* (const SHVec2& rhs) const noexcept;
|
||||
[[nodiscard]] SHVec2 operator* (float rhs) const noexcept;
|
||||
[[nodiscard]] SHVec2 operator/ (const SHVec2& rhs) const noexcept;
|
||||
[[nodiscard]] SHVec2 operator/ (float rhs) const noexcept;
|
||||
|
||||
[[nodiscard]] bool operator== (const SHVec2& rhs) const noexcept;
|
||||
[[nodiscard]] bool operator!= (const SHVec2& rhs) const noexcept;
|
||||
|
||||
[[nodiscard]] float operator[] (int index);
|
||||
[[nodiscard]] float operator[] (size_t index);
|
||||
[[nodiscard]] float operator[] (int index) const;
|
||||
[[nodiscard]] float operator[] (size_t index) const;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] float Length () const noexcept;
|
||||
[[nodiscard]] float LengthSquared () const noexcept;
|
||||
[[nodiscard]] std::string ToString () const noexcept;
|
||||
|
||||
[[nodiscard]] float Dot (const SHVec2& rhs) const noexcept;
|
||||
[[nodiscard]] SHVec2 Cross (const SHVec2& rhs) const noexcept;
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Static Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] static SHVec2 Normalise (const SHVec2& vec2) noexcept;
|
||||
[[nodiscard]] static SHVec2 Abs (const SHVec2& vec2) noexcept;
|
||||
[[nodiscard]] static SHVec2 Min (const std::initializer_list<SHVec2>& vec2s) noexcept;
|
||||
[[nodiscard]] static SHVec2 Max (const std::initializer_list<SHVec2>& vec2s) noexcept;
|
||||
[[nodiscard]] static SHVec2 Clamp (const SHVec2& v, const SHVec2& vMin, const SHVec2& vMax) noexcept;
|
||||
[[nodiscard]] static SHVec2 Lerp (const SHVec2& a, const SHVec2& b, float t) noexcept;
|
||||
[[nodiscard]] static SHVec2 ClampedLerp (const SHVec2& a, const SHVec2& b, float t, float tMin = 0.0f, float tMax = 1.0f) noexcept;
|
||||
|
||||
[[nodiscard]] static float Distance (const SHVec2& lhs, const SHVec2& rhs) noexcept;
|
||||
[[nodiscard]] static float DistanceSquared (const SHVec2& lhs, const SHVec2& rhs) noexcept;
|
||||
[[nodiscard]] static float Angle (const SHVec2& lhs, const SHVec2& rhs) noexcept;
|
||||
[[nodiscard]] static float Dot (const SHVec2& lhs, const SHVec2& rhs) noexcept;
|
||||
[[nodiscard]] static SHVec2 Project (const SHVec2& v, const SHVec2& u) noexcept;
|
||||
[[nodiscard]] static SHVec2 Reflect (const SHVec2& v, const SHVec2& normal) noexcept;
|
||||
[[nodiscard]] static SHVec2 Rotate (const SHVec2& v, float angleInRad) noexcept;
|
||||
[[nodiscard]] static SHVec2 Transform (const SHVec2& v, const SHMatrix& transformMtx) noexcept;
|
||||
[[nodiscard]] static SHVec2 Cross (float lhs, const SHVec2& rhs) noexcept;
|
||||
[[nodiscard]] static SHVec2 Cross (const SHVec2& lhs, float rhs) noexcept;
|
||||
[[nodiscard]] static float Cross (const SHVec2& lhs, const SHVec2& rhs) noexcept;
|
||||
};
|
||||
|
||||
SHVec2 operator* (float lhs, const SHVec2& rhs) noexcept;
|
||||
|
||||
} // namespace SHADE
|
|
@ -0,0 +1,477 @@
|
|||
/****************************************************************************************
|
||||
* \file SHVec3.cpp
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Implementation for 3D Vector.
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
****************************************************************************************/
|
||||
|
||||
#include <SHpch.h>
|
||||
|
||||
// Primary Header
|
||||
#include "SHVec3.h"
|
||||
// Project Headers
|
||||
#include "Math/SHMatrix.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
|
||||
using namespace DirectX;
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Static Data Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHVec3 const SHVec3::Zero { 0.0f, 0.0f, 0.0f };
|
||||
SHVec3 const SHVec3::One { 1.0f, 1.0f, 1.0f };
|
||||
SHVec3 const SHVec3::Left { -1.0f, 0.0f, 0.0f };
|
||||
SHVec3 const SHVec3::Right { 1.0f, 0.0f, 0.0f };
|
||||
SHVec3 const SHVec3::Up { 0.0f, 1.0f, 0.0f };
|
||||
SHVec3 const SHVec3::Down { 0.0f, -1.0f, 0.0f };
|
||||
SHVec3 const SHVec3::Forward { 0.0f, 0.0f, 1.0f };
|
||||
SHVec3 const SHVec3::Back { 0.0f, 0.0f, -1.0f };
|
||||
SHVec3 const SHVec3::UnitX { 1.0f, 0.0f, 0.0f };
|
||||
SHVec3 const SHVec3::UnitY { 0.0f, 1.0f, 0.0f };
|
||||
SHVec3 const SHVec3::UnitZ { 0.0f, 0.0f, 1.0f };
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHVec3::SHVec3() noexcept
|
||||
: XMFLOAT3( 0.0f, 0.0f, 0.0f )
|
||||
{}
|
||||
|
||||
SHVec3::SHVec3(float _x, float _y, float _z) noexcept
|
||||
: XMFLOAT3( _x, _y, _z )
|
||||
{}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Operator Overload Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHVec3& SHVec3::operator+=(const SHVec3& rhs) noexcept
|
||||
{
|
||||
return *this = *this + rhs;
|
||||
}
|
||||
|
||||
SHVec3& SHVec3::operator-=(const SHVec3& rhs) noexcept
|
||||
{
|
||||
return *this = *this - rhs;
|
||||
}
|
||||
|
||||
SHVec3& SHVec3::operator*=(const SHVec3& rhs) noexcept
|
||||
{
|
||||
return *this = *this * rhs;
|
||||
}
|
||||
|
||||
SHVec3& SHVec3::operator*=(float rhs) noexcept
|
||||
{
|
||||
return *this = *this * rhs;
|
||||
}
|
||||
|
||||
SHVec3& SHVec3::operator/=(const SHVec3& rhs) noexcept
|
||||
{
|
||||
return *this = *this / rhs;
|
||||
}
|
||||
|
||||
SHVec3& SHVec3::operator/=(float rhs) noexcept
|
||||
{
|
||||
return *this = *this / rhs;
|
||||
}
|
||||
|
||||
SHVec3 SHVec3::operator+(const SHVec3& rhs) const noexcept
|
||||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat3(this);
|
||||
const XMVECTOR V2 = XMLoadFloat3(&rhs);
|
||||
|
||||
XMStoreFloat3(&result, XMVectorAdd(V1, V2));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec3 SHVec3::operator-(const SHVec3& rhs) const noexcept
|
||||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat3(this);
|
||||
const XMVECTOR V2 = XMLoadFloat3(&rhs);
|
||||
|
||||
XMStoreFloat3(&result, XMVectorSubtract(V1, V2));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec3 SHVec3::operator-() const noexcept
|
||||
{
|
||||
return SHVec3{ -x, -y, -z };
|
||||
}
|
||||
|
||||
|
||||
SHVec3 SHVec3::operator*(const SHVec3& rhs) const noexcept
|
||||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat3(this);
|
||||
const XMVECTOR V2 = XMLoadFloat3(&rhs);
|
||||
|
||||
XMStoreFloat3(&result, XMVectorMultiply(V1, V2));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec3 SHVec3::operator*(float rhs) const noexcept
|
||||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat3(this);
|
||||
|
||||
XMStoreFloat3(&result, XMVectorScale(V, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec3 SHVec3::operator/(const SHVec3& rhs) const noexcept
|
||||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat3(this);
|
||||
const XMVECTOR V2 = XMLoadFloat3(&rhs);
|
||||
|
||||
XMStoreFloat3(&result, XMVectorDivide(V1, V2));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec3 SHVec3::operator/(float rhs) const noexcept
|
||||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat3(this);
|
||||
|
||||
XMStoreFloat3(&result, XMVectorScale(V, 1.0f / rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
bool SHVec3::operator==(const SHVec3& rhs) const noexcept
|
||||
{
|
||||
const XMVECTOR V1 = XMLoadFloat3(this);
|
||||
const XMVECTOR V2 = XMLoadFloat3(&rhs);
|
||||
|
||||
return XMVector3Equal(V1, V2);
|
||||
}
|
||||
|
||||
bool SHVec3::operator!=(const SHVec3& rhs) const noexcept
|
||||
{
|
||||
const XMVECTOR V1 = XMLoadFloat3(this);
|
||||
const XMVECTOR V2 = XMLoadFloat3(&rhs);
|
||||
|
||||
return XMVector3NotEqual(V1, V2);
|
||||
}
|
||||
|
||||
float SHVec3::operator[](int index)
|
||||
{
|
||||
if (index >= SIZE || index < 0)
|
||||
throw std::invalid_argument("Index out of range!");
|
||||
|
||||
switch (index)
|
||||
{
|
||||
case 0: return x;
|
||||
case 1: return y;
|
||||
case 2: return z;
|
||||
default: return 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
float SHVec3::operator[](size_t index)
|
||||
{
|
||||
if (index >= SIZE)
|
||||
throw std::invalid_argument("Index out of range!");
|
||||
|
||||
switch (index)
|
||||
{
|
||||
case 0: return x;
|
||||
case 1: return y;
|
||||
case 2: return z;
|
||||
default: return 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
float SHVec3::operator[](int index) const
|
||||
{
|
||||
if (index >= SIZE || index < 0)
|
||||
throw std::invalid_argument("Index out of range!");
|
||||
|
||||
switch (index)
|
||||
{
|
||||
case 0: return x;
|
||||
case 1: return y;
|
||||
case 2: return z;
|
||||
default: return 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
float SHVec3::operator[](size_t index) const
|
||||
{
|
||||
if (index >= SIZE)
|
||||
throw std::invalid_argument("Index out of range!");
|
||||
|
||||
switch (index)
|
||||
{
|
||||
case 0: return x;
|
||||
case 1: return y;
|
||||
case 2: return z;
|
||||
default: return 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
SHVec3 operator* (float lhs, const SHVec3& rhs) noexcept
|
||||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat3(&rhs);
|
||||
|
||||
XMStoreFloat3(&result, XMVectorScale(V, lhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Function Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
float SHVec3::Length() const noexcept
|
||||
{
|
||||
const XMVECTOR V = XMLoadFloat3(this);
|
||||
|
||||
return XMVectorGetX(XMVector3Length(V));
|
||||
}
|
||||
|
||||
float SHVec3::LengthSquared() const noexcept
|
||||
{
|
||||
const XMVECTOR V = XMLoadFloat3(this);
|
||||
|
||||
return XMVectorGetX(XMVector3LengthSq(V));
|
||||
}
|
||||
|
||||
std::string SHVec3::ToString() const noexcept
|
||||
{
|
||||
std::stringstream ss;
|
||||
ss << std::fixed << std::setprecision(3);
|
||||
ss << "<" << x << ", " << y << ", " << z << ">";
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
float SHVec3::Dot(const SHVec3& rhs) const noexcept
|
||||
{
|
||||
const XMVECTOR V1 = XMLoadFloat3(this);
|
||||
const XMVECTOR V2 = XMLoadFloat3(&rhs);
|
||||
|
||||
return XMVectorGetX(XMVector3Dot(V1, V2));
|
||||
}
|
||||
|
||||
SHVec3 SHVec3::Cross(const SHVec3& rhs) const noexcept
|
||||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat3(this);
|
||||
const XMVECTOR V2 = XMLoadFloat3(&rhs);
|
||||
|
||||
XMStoreFloat3(&result, XMVector3Cross(V1, V2));
|
||||
return result;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Static Function Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHVec3 SHVec3::Normalise(const SHVec3& v) noexcept
|
||||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat3(&v);
|
||||
|
||||
XMStoreFloat3(&result, XMVector3Normalize(V));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec3 SHVec3::Abs(const SHVec3& v) noexcept
|
||||
{
|
||||
return SHVec3{ std::fabs(v.x), std::fabs(v.y), std::fabs(v.z) };
|
||||
}
|
||||
|
||||
SHVec3 SHVec3::Min(const std::initializer_list<SHVec3>& vs) noexcept
|
||||
{
|
||||
if (vs.size() == 0)
|
||||
{
|
||||
SHLOG_WARNING("No arguments passed in! Min value is a default SHVec3.")
|
||||
return SHVec3{};
|
||||
}
|
||||
|
||||
SHVec3 result;
|
||||
|
||||
XMVECTOR min = XMLoadFloat3(&(*vs.begin()));
|
||||
for (auto it = vs.begin() + 1; it != vs.end(); ++it)
|
||||
{
|
||||
const XMVECTOR tmp = XMLoadFloat3(&(*it));
|
||||
min = XMVectorMin(min, tmp);
|
||||
}
|
||||
|
||||
XMStoreFloat3(&result, min);
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec3 SHVec3::Max(const std::initializer_list<SHVec3>& vs) noexcept
|
||||
{
|
||||
if (vs.size() == 0)
|
||||
{
|
||||
SHLOG_WARNING("No arguments passed in! Max value is a default SHVec3.")
|
||||
return SHVec3{};
|
||||
}
|
||||
|
||||
SHVec3 result;
|
||||
|
||||
XMVECTOR max = XMLoadFloat3(&(*vs.begin()));
|
||||
for (auto it = vs.begin() + 1; it != vs.end(); ++it)
|
||||
{
|
||||
const XMVECTOR tmp = XMLoadFloat3(&(*it));
|
||||
max = XMVectorMax(max, tmp);
|
||||
}
|
||||
|
||||
XMStoreFloat3(&result, max);
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec3 SHVec3::Clamp(const SHVec3& v, const SHVec3& vMin, const SHVec3& vMax) noexcept
|
||||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat3(&v);
|
||||
const XMVECTOR MIN = XMLoadFloat3(&vMin);
|
||||
const XMVECTOR MAX = XMLoadFloat3(&vMax);
|
||||
|
||||
XMStoreFloat3(&result, XMVectorClamp(V, MIN, MAX));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec3 SHVec3::Lerp(const SHVec3& a, const SHVec3& b, float t) noexcept
|
||||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat3(&a);
|
||||
const XMVECTOR V2 = XMLoadFloat3(&b);
|
||||
|
||||
XMStoreFloat3(&result, XMVectorLerp(V1, V2, t));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec3 SHVec3::ClampedLerp(const SHVec3& a, const SHVec3& b, float t, float tMin, float tMax) noexcept
|
||||
{
|
||||
return Lerp(a, b, std::clamp(t, tMin, tMax));
|
||||
}
|
||||
|
||||
float SHVec3::Distance(const SHVec3& lhs, const SHVec3& rhs) noexcept
|
||||
{
|
||||
return (lhs - rhs).Length();
|
||||
}
|
||||
|
||||
float SHVec3::DistanceSquared(const SHVec3& lhs, const SHVec3& rhs) noexcept
|
||||
{
|
||||
return (lhs - rhs).LengthSquared();
|
||||
}
|
||||
|
||||
float SHVec3::Angle(const SHVec3& lhs, const SHVec3& rhs) noexcept
|
||||
{
|
||||
const XMVECTOR V1 = XMLoadFloat3(&lhs);
|
||||
const XMVECTOR V2 = XMLoadFloat3(&rhs);
|
||||
|
||||
return XMVectorGetX(XMVector3AngleBetweenVectors(V1, V2));
|
||||
}
|
||||
|
||||
float SHVec3::Dot(const SHVec3& lhs, const SHVec3& rhs) noexcept
|
||||
{
|
||||
return lhs.Dot(rhs);
|
||||
}
|
||||
|
||||
SHVec3 SHVec3::Cross(const SHVec3& lhs, const SHVec3& rhs) noexcept
|
||||
{
|
||||
return lhs.Cross(rhs);
|
||||
}
|
||||
|
||||
SHVec3 SHVec3::Project(const SHVec3& v, const SHVec3& u) noexcept
|
||||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR U = XMLoadFloat3(&u);
|
||||
const float V_DOT_U = Dot(v, u);
|
||||
const float U_LENSQ = u.LengthSquared();
|
||||
|
||||
XMStoreFloat3(&result, XMVectorScale(U, V_DOT_U / U_LENSQ));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec3 SHVec3::Reflect(const SHVec3& v, const SHVec3& normal) noexcept
|
||||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat3(&v);
|
||||
const XMVECTOR N = XMLoadFloat3(&normal);
|
||||
|
||||
XMStoreFloat3(&result, XMVector3Reflect(V, N));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec3 SHVec3::Rotate(const SHVec3& v, const SHVec3& axis, float angleInRad) noexcept
|
||||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat3(&v);
|
||||
|
||||
const XMVECTOR AXIS = XMLoadFloat3(&axis);
|
||||
const XMVECTOR Q = XMQuaternionRotationAxis(AXIS, angleInRad);
|
||||
|
||||
XMStoreFloat3(&result, XMVector3Rotate(V, Q));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec3 SHVec3::RotateX(const SHVec3& v, float angleInRad) noexcept
|
||||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat3(&v);
|
||||
const XMMATRIX R = XMMatrixRotationX(angleInRad);
|
||||
|
||||
XMStoreFloat3(&result, XMVector3TransformCoord(V, R));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec3 SHVec3::RotateY(const SHVec3& v, float angleInRad) noexcept
|
||||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat3(&v);
|
||||
const XMMATRIX R = XMMatrixRotationY(angleInRad);
|
||||
|
||||
XMStoreFloat3(&result, XMVector3TransformCoord(V, R));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec3 SHVec3::RotateZ(const SHVec3& v, float angleInRad) noexcept
|
||||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat3(&v);
|
||||
const XMMATRIX R = XMMatrixRotationZ(angleInRad);
|
||||
|
||||
XMStoreFloat3(&result, XMVector3TransformCoord(V, R));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec3 SHVec3::Transform(const SHVec3& v, const SHMatrix& transformMtx) noexcept
|
||||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat3(&v);
|
||||
const XMMATRIX TF = XMLoadFloat4x4(&transformMtx);
|
||||
|
||||
XMStoreFloat3(&result, XMVector3TransformCoord(V, TF));
|
||||
return result;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,129 @@
|
|||
/****************************************************************************************
|
||||
* \file SHVec3.h
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Interface for 3D Vector.
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
****************************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <DirectXMath.h>
|
||||
#include <string>
|
||||
#include <initializer_list>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Forward Declarations */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
class SHMatrix;
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
class SHVec3 : public DirectX::XMFLOAT3
|
||||
{
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Static Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
static constexpr size_t SIZE = 3U;
|
||||
|
||||
static const SHVec3 Zero;
|
||||
static const SHVec3 One;
|
||||
static const SHVec3 Left;
|
||||
static const SHVec3 Right;
|
||||
static const SHVec3 Up;
|
||||
static const SHVec3 Down;
|
||||
static const SHVec3 Forward;
|
||||
static const SHVec3 Back;
|
||||
static const SHVec3 UnitX;
|
||||
static const SHVec3 UnitY;
|
||||
static const SHVec3 UnitZ;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHVec3 (const SHVec3& rhs) = default;
|
||||
SHVec3 (SHVec3&& rhs) = default;
|
||||
~SHVec3 () = default;
|
||||
|
||||
SHVec3 () noexcept;
|
||||
SHVec3 (float x, float y, float z) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Operator Overloads */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] SHVec3& operator= (const SHVec3& rhs) = default;
|
||||
[[nodiscard]] SHVec3& operator= (SHVec3&& rhs) = default;
|
||||
|
||||
[[nodiscard]] SHVec3& operator+= (const SHVec3& rhs) noexcept;
|
||||
[[nodiscard]] SHVec3& operator-= (const SHVec3& rhs) noexcept;
|
||||
[[nodiscard]] SHVec3& operator*= (const SHVec3& rhs) noexcept;
|
||||
[[nodiscard]] SHVec3& operator*= (float rhs) noexcept;
|
||||
[[nodiscard]] SHVec3& operator/= (const SHVec3& rhs) noexcept;
|
||||
[[nodiscard]] SHVec3& operator/= (float rhs) noexcept;
|
||||
|
||||
[[nodiscard]] SHVec3 operator+ (const SHVec3& rhs) const noexcept;
|
||||
[[nodiscard]] SHVec3 operator- (const SHVec3& rhs) const noexcept;
|
||||
[[nodiscard]] SHVec3 operator- () const noexcept;
|
||||
[[nodiscard]] SHVec3 operator* (const SHVec3& rhs) const noexcept;
|
||||
[[nodiscard]] SHVec3 operator* (float rhs) const noexcept;
|
||||
[[nodiscard]] SHVec3 operator/ (const SHVec3& rhs) const noexcept;
|
||||
[[nodiscard]] SHVec3 operator/ (float rhs) const noexcept;
|
||||
|
||||
[[nodiscard]] bool operator== (const SHVec3& rhs) const noexcept;
|
||||
[[nodiscard]] bool operator!= (const SHVec3& rhs) const noexcept;
|
||||
|
||||
[[nodiscard]] float operator[] (int index);
|
||||
[[nodiscard]] float operator[] (size_t index);
|
||||
[[nodiscard]] float operator[] (int index) const;
|
||||
[[nodiscard]] float operator[] (size_t index) const;
|
||||
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] float Length () const noexcept;
|
||||
[[nodiscard]] float LengthSquared () const noexcept;
|
||||
[[nodiscard]] std::string ToString () const noexcept;
|
||||
|
||||
[[nodiscard]] float Dot (const SHVec3& rhs) const noexcept;
|
||||
[[nodiscard]] SHVec3 Cross (const SHVec3& rhs) const noexcept;
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Static Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] static SHVec3 Normalise (const SHVec3& v) noexcept;
|
||||
[[nodiscard]] static SHVec3 Abs (const SHVec3& v) noexcept;
|
||||
[[nodiscard]] static SHVec3 Min (const std::initializer_list<SHVec3>& vs) noexcept;
|
||||
[[nodiscard]] static SHVec3 Max (const std::initializer_list<SHVec3>& vs) noexcept;
|
||||
[[nodiscard]] static SHVec3 Clamp (const SHVec3& v, const SHVec3& vMin, const SHVec3& vMax) noexcept;
|
||||
[[nodiscard]] static SHVec3 Lerp (const SHVec3& a, const SHVec3& b, float t) noexcept;
|
||||
[[nodiscard]] static SHVec3 ClampedLerp (const SHVec3& a, const SHVec3& b, float t, float tMin = 0.0f, float tMax = 1.0f) noexcept;
|
||||
|
||||
[[nodiscard]] static float Distance (const SHVec3& lhs, const SHVec3& rhs) noexcept;
|
||||
[[nodiscard]] static float DistanceSquared (const SHVec3& lhs, const SHVec3& rhs) noexcept;
|
||||
[[nodiscard]] static float Angle (const SHVec3& lhs, const SHVec3& rhs) noexcept;
|
||||
[[nodiscard]] static float Dot (const SHVec3& lhs, const SHVec3& rhs) noexcept;
|
||||
[[nodiscard]] static SHVec3 Cross (const SHVec3& lhs, const SHVec3& rhs) noexcept;
|
||||
[[nodiscard]] static SHVec3 Project (const SHVec3& v, const SHVec3& u) noexcept;
|
||||
[[nodiscard]] static SHVec3 Reflect (const SHVec3& v, const SHVec3& normal) noexcept;
|
||||
[[nodiscard]] static SHVec3 Rotate (const SHVec3& v, const SHVec3& axis, float angleInRad) noexcept;
|
||||
[[nodiscard]] static SHVec3 RotateX (const SHVec3& v, float angleInRad) noexcept;
|
||||
[[nodiscard]] static SHVec3 RotateY (const SHVec3& v, float angleInRad) noexcept;
|
||||
[[nodiscard]] static SHVec3 RotateZ (const SHVec3& v, float angleInRad) noexcept;
|
||||
[[nodiscard]] static SHVec3 Transform (const SHVec3& v, const SHMatrix& transformMtx) noexcept;
|
||||
};
|
||||
|
||||
SHVec3 operator* (float lhs, const SHVec3& rhs) noexcept;
|
||||
|
||||
} // namespace SHADE
|
|
@ -0,0 +1,529 @@
|
|||
/****************************************************************************************
|
||||
* \file SHVec4.cpp
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Implementation for 4D Vector.
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
****************************************************************************************/
|
||||
|
||||
#include <SHpch.h>
|
||||
|
||||
// Primary Header
|
||||
#include "SHVec4.h"
|
||||
// Project Headers
|
||||
#include "Math/SHMatrix.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
|
||||
using namespace DirectX;
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Static Data Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHVec4 const SHVec4::Zero { 0.0f, 0.0f, 0.0f, 0.0f };
|
||||
SHVec4 const SHVec4::One { 1.0f, 1.0f, 1.0f, 1.0f };
|
||||
SHVec4 const SHVec4::UnitX { 1.0f, 0.0f, 0.0f, 0.0f };
|
||||
SHVec4 const SHVec4::UnitY { 0.0f, 1.0f, 0.0f, 0.0f };
|
||||
SHVec4 const SHVec4::UnitZ { 0.0f, 0.0f, 1.0f, 0.0f };
|
||||
SHVec4 const SHVec4::UnitW { 0.0f, 0.0f, 0.0f, 1.0f };
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHVec4::SHVec4() noexcept
|
||||
: XMFLOAT4( 0.0f, 0.0f, 0.0f, 0.0f )
|
||||
{}
|
||||
|
||||
SHVec4::SHVec4(float _x, float _y, float _z, float _w) noexcept
|
||||
: XMFLOAT4( _x, _y, _z, _w )
|
||||
{}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Operator Overload Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHVec4& SHVec4::operator+=(const SHVec4& rhs) noexcept
|
||||
{
|
||||
return *this = *this + rhs;
|
||||
}
|
||||
|
||||
SHVec4& SHVec4::operator-=(const SHVec4& rhs) noexcept
|
||||
{
|
||||
return *this = *this - rhs;
|
||||
}
|
||||
|
||||
SHVec4& SHVec4::operator*=(const SHVec4& rhs) noexcept
|
||||
{
|
||||
return *this = *this * rhs;
|
||||
}
|
||||
|
||||
SHVec4& SHVec4::operator*=(float rhs) noexcept
|
||||
{
|
||||
return *this = *this * rhs;
|
||||
}
|
||||
|
||||
SHVec4& SHVec4::operator/=(const SHVec4& rhs) noexcept
|
||||
{
|
||||
return *this = *this / rhs;
|
||||
}
|
||||
|
||||
SHVec4& SHVec4::operator/=(float rhs) noexcept
|
||||
{
|
||||
return *this = *this / rhs;
|
||||
}
|
||||
|
||||
SHVec4 SHVec4::operator+(const SHVec4& rhs) const noexcept
|
||||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat4(this);
|
||||
const XMVECTOR V2 = XMLoadFloat4(&rhs);
|
||||
|
||||
XMStoreFloat4(&result, XMVectorAdd(V1, V2));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec4 SHVec4::operator-(const SHVec4& rhs) const noexcept
|
||||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat4(this);
|
||||
const XMVECTOR V2 = XMLoadFloat4(&rhs);
|
||||
|
||||
XMStoreFloat4(&result, XMVectorSubtract(V1, V2));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec4 SHVec4::operator-() const noexcept
|
||||
{
|
||||
return SHVec4{ -x, -y, -z, -w };
|
||||
}
|
||||
|
||||
SHVec4 SHVec4::operator*(const SHVec4& rhs) const noexcept
|
||||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat4(this);
|
||||
const XMVECTOR V2 = XMLoadFloat4(&rhs);
|
||||
|
||||
XMStoreFloat4(&result, XMVectorMultiply(V1, V2));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec4 SHVec4::operator*(float rhs) const noexcept
|
||||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat4(this);
|
||||
|
||||
XMStoreFloat4(&result, XMVectorScale(V, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec4 SHVec4::operator/(const SHVec4& rhs) const noexcept
|
||||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat4(this);
|
||||
const XMVECTOR V2 = XMLoadFloat4(&rhs);
|
||||
|
||||
XMStoreFloat4(&result, XMVectorDivide(V1, V2));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec4 SHVec4::operator/(float rhs) const noexcept
|
||||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat4(this);
|
||||
|
||||
XMStoreFloat4(&result, XMVectorScale(V, 1.0f / rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
bool SHVec4::operator==(const SHVec4& rhs) const noexcept
|
||||
{
|
||||
const XMVECTOR V1 = XMLoadFloat4(this);
|
||||
const XMVECTOR V2 = XMLoadFloat4(&rhs);
|
||||
|
||||
return XMVector4Equal(V1, V2);
|
||||
}
|
||||
|
||||
bool SHVec4::operator!=(const SHVec4& rhs) const noexcept
|
||||
{
|
||||
const XMVECTOR V1 = XMLoadFloat4(this);
|
||||
const XMVECTOR V2 = XMLoadFloat4(&rhs);
|
||||
|
||||
return XMVector4NotEqual(V1, V2);
|
||||
}
|
||||
|
||||
float SHVec4::operator[](int index)
|
||||
{
|
||||
if (index >= SIZE || index < 0)
|
||||
throw std::invalid_argument("Index out of range!");
|
||||
|
||||
switch (index)
|
||||
{
|
||||
case 0: return x;
|
||||
case 1: return y;
|
||||
case 2: return z;
|
||||
case 3: return w;
|
||||
default: return 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
float SHVec4::operator[](size_t index)
|
||||
{
|
||||
if (index >= SIZE)
|
||||
throw std::invalid_argument("Index out of range!");
|
||||
|
||||
switch (index)
|
||||
{
|
||||
case 0: return x;
|
||||
case 1: return y;
|
||||
case 2: return z;
|
||||
case 3: return w;
|
||||
default: return 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
float SHVec4::operator[](int index) const
|
||||
{
|
||||
if (index >= SIZE || index < 0)
|
||||
throw std::invalid_argument("Index out of range!");
|
||||
|
||||
switch (index)
|
||||
{
|
||||
case 0: return x;
|
||||
case 1: return y;
|
||||
case 2: return z;
|
||||
case 3: return w;
|
||||
default: return 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
float SHVec4::operator[](size_t index) const
|
||||
{
|
||||
if (index >= SIZE)
|
||||
throw std::invalid_argument("Index out of range!");
|
||||
|
||||
switch (index)
|
||||
{
|
||||
case 0: return x;
|
||||
case 1: return y;
|
||||
case 2: return z;
|
||||
case 3: return w;
|
||||
default: return 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
SHVec4 operator* (float lhs, const SHVec4& rhs) noexcept
|
||||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat4(&rhs);
|
||||
|
||||
XMStoreFloat4(&result, XMVectorScale(V, lhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Function Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
float SHVec4::Length() const noexcept
|
||||
{
|
||||
const XMVECTOR V = XMLoadFloat4(this);
|
||||
|
||||
return XMVectorGetX(XMVector4Length(V));
|
||||
}
|
||||
|
||||
float SHVec4::Length3D() const noexcept
|
||||
{
|
||||
const XMVECTOR V = XMLoadFloat4(this);
|
||||
|
||||
return XMVectorGetX(XMVector3Length(V));
|
||||
}
|
||||
|
||||
float SHVec4::LengthSquared() const noexcept
|
||||
{
|
||||
const XMVECTOR V = XMLoadFloat4(this);
|
||||
|
||||
return XMVectorGetX(XMVector4LengthSq(V));
|
||||
}
|
||||
|
||||
float SHVec4::LengthSquared3D() const noexcept
|
||||
{
|
||||
const XMVECTOR V = XMLoadFloat4(this);
|
||||
|
||||
return XMVectorGetX(XMVector3LengthSq(V));
|
||||
}
|
||||
|
||||
std::string SHVec4::ToString() const noexcept
|
||||
{
|
||||
std::stringstream ss;
|
||||
ss << std::fixed << std::setprecision(3);
|
||||
ss << "<" << x << ", " << y << ", " << z << ", " << w <<">";
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
float SHVec4::Dot(const SHVec4& rhs) const noexcept
|
||||
{
|
||||
const XMVECTOR V1 = XMLoadFloat4(this);
|
||||
const XMVECTOR V2 = XMLoadFloat4(&rhs);
|
||||
|
||||
return XMVectorGetX(XMVector4Dot(V1, V2));
|
||||
}
|
||||
|
||||
float SHVec4::Dot3D(const SHVec4& rhs) const noexcept
|
||||
{
|
||||
const XMVECTOR V1 = XMLoadFloat4(this);
|
||||
const XMVECTOR V2 = XMLoadFloat4(&rhs);
|
||||
|
||||
return XMVectorGetX(XMVector3Dot(V1, V2));
|
||||
}
|
||||
|
||||
SHVec4 SHVec4::Cross3D(const SHVec4& rhs) const noexcept
|
||||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat4(this);
|
||||
const XMVECTOR V2 = XMLoadFloat4(&rhs);
|
||||
|
||||
XMStoreFloat4(&result, XMVector3Cross(V1, V2));
|
||||
result.w = 1.0f;
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec4 SHVec4::Cross(const SHVec4& v1, const SHVec4& v2) const noexcept
|
||||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V3 = XMLoadFloat4(this);
|
||||
const XMVECTOR V1 = XMLoadFloat4(&v1);
|
||||
const XMVECTOR V2 = XMLoadFloat4(&v2);
|
||||
|
||||
XMStoreFloat4(&result, XMVector4Cross(V3, V1, V2));
|
||||
return result;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Static Function Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHVec4 SHVec4::Normalise(const SHVec4& v) noexcept
|
||||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat4(&v);
|
||||
|
||||
XMStoreFloat4(&result, XMVector4Normalize(V));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec4 SHVec4::Normalise3D(const SHVec4& v) noexcept
|
||||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat4(&v);
|
||||
|
||||
XMStoreFloat4(&result, XMVector3Normalize(V));
|
||||
result.w = 1.0f;
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec4 SHVec4::Abs(const SHVec4& v) noexcept
|
||||
{
|
||||
return SHVec4{ std::fabs(v.x), std::fabs(v.y), std::fabs(v.z), std::fabs(v.w) };
|
||||
}
|
||||
|
||||
SHVec4 SHVec4::Min(const std::initializer_list<SHVec4>& vs) noexcept
|
||||
{
|
||||
if (vs.size() == 0)
|
||||
{
|
||||
SHLOG_WARNING("No arguments passed in! Min value is a default SHVec4.")
|
||||
return SHVec4{};
|
||||
}
|
||||
|
||||
SHVec4 result;
|
||||
|
||||
XMVECTOR min = XMLoadFloat4(&(*vs.begin()));
|
||||
for (auto it = vs.begin() + 1; it != vs.end(); ++it)
|
||||
{
|
||||
const XMVECTOR tmp = XMLoadFloat4(&(*it));
|
||||
min = XMVectorMin(min, tmp);
|
||||
}
|
||||
|
||||
XMStoreFloat4(&result, min);
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec4 SHVec4::Max(const std::initializer_list<SHVec4>& vs) noexcept
|
||||
{
|
||||
if (vs.size() == 0)
|
||||
{
|
||||
SHLOG_WARNING("No arguments passed in! Max value is a default SHVec4.")
|
||||
return SHVec4{};
|
||||
}
|
||||
|
||||
SHVec4 result;
|
||||
|
||||
XMVECTOR max = XMLoadFloat4(&(*vs.begin()));
|
||||
for (auto it = vs.begin() + 1; it != vs.end(); ++it)
|
||||
{
|
||||
const XMVECTOR tmp = XMLoadFloat4(&(*it));
|
||||
max = XMVectorMax(max, tmp);
|
||||
}
|
||||
|
||||
XMStoreFloat4(&result, max);
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec4 SHVec4::Clamp(const SHVec4& v, const SHVec4& vMin, const SHVec4& vMax) noexcept
|
||||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat4(&v);
|
||||
const XMVECTOR MIN = XMLoadFloat4(&vMin);
|
||||
const XMVECTOR MAX = XMLoadFloat4(&vMax);
|
||||
|
||||
XMStoreFloat4(&result, XMVectorClamp(V, MIN, MAX));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec4 SHVec4::Lerp(const SHVec4& a, const SHVec4& b, float t) noexcept
|
||||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat4(&a);
|
||||
const XMVECTOR V2 = XMLoadFloat4(&b);
|
||||
|
||||
XMStoreFloat4(&result, XMVectorLerp(V1, V2, t));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec4 SHVec4::ClampedLerp(const SHVec4& a, const SHVec4& b, float t, float tMin, float tMax) noexcept
|
||||
{
|
||||
return Lerp(a, b, std::clamp(t, tMin, tMax));
|
||||
}
|
||||
|
||||
float SHVec4::Distance(const SHVec4& lhs, const SHVec4& rhs) noexcept
|
||||
{
|
||||
return (lhs - rhs).Length();
|
||||
}
|
||||
|
||||
float SHVec4::Distance3D(const SHVec4& lhs, const SHVec4& rhs) noexcept
|
||||
{
|
||||
return (lhs - rhs).Length3D();
|
||||
}
|
||||
|
||||
float SHVec4::DistanceSquared(const SHVec4& lhs, const SHVec4& rhs) noexcept
|
||||
{
|
||||
return (lhs - rhs).LengthSquared();
|
||||
}
|
||||
|
||||
float SHVec4::DistanceSquared3D(const SHVec4& lhs, const SHVec4& rhs) noexcept
|
||||
{
|
||||
return (lhs - rhs).LengthSquared3D();
|
||||
}
|
||||
|
||||
float SHVec4::Angle(const SHVec4& lhs, const SHVec4& rhs) noexcept
|
||||
{
|
||||
const XMVECTOR V1 = XMLoadFloat4(&lhs);
|
||||
const XMVECTOR V2 = XMLoadFloat4(&rhs);
|
||||
|
||||
return XMVectorGetX(XMVector4AngleBetweenVectors(V1, V2));
|
||||
}
|
||||
|
||||
float SHVec4::Angle3D(const SHVec4& lhs, const SHVec4& rhs) noexcept
|
||||
{
|
||||
const XMVECTOR V1 = XMLoadFloat4(&lhs);
|
||||
const XMVECTOR V2 = XMLoadFloat4(&rhs);
|
||||
|
||||
return XMVectorGetX(XMVector3AngleBetweenVectors(V1, V2));
|
||||
}
|
||||
|
||||
float SHVec4::Dot(const SHVec4& lhs, const SHVec4& rhs) noexcept
|
||||
{
|
||||
return lhs.Dot(rhs);
|
||||
}
|
||||
|
||||
float SHVec4::Dot3D(const SHVec4& lhs, const SHVec4& rhs) noexcept
|
||||
{
|
||||
return lhs.Dot3D(rhs);
|
||||
}
|
||||
|
||||
SHVec4 SHVec4::Cross3D(const SHVec4& lhs, const SHVec4& rhs) noexcept
|
||||
{
|
||||
return lhs.Cross3D(rhs);
|
||||
}
|
||||
|
||||
SHVec4 SHVec4::Cross(const SHVec4& v1, const SHVec4& v2, const SHVec4& v3) noexcept
|
||||
{
|
||||
return v1.Cross(v2, v3);
|
||||
}
|
||||
|
||||
SHVec4 SHVec4::Project(const SHVec4& v, const SHVec4& u) noexcept
|
||||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR U = XMLoadFloat4(&u);
|
||||
const float V_DOT_U = Dot(v, u);
|
||||
const float U_LENSQ = u.LengthSquared();
|
||||
|
||||
XMStoreFloat4(&result, XMVectorScale(U, V_DOT_U / U_LENSQ));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec4 SHVec4::Project3D(const SHVec4& v, const SHVec4& u) noexcept
|
||||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR U = XMLoadFloat4(&u);
|
||||
const float V_DOT_U = Dot3D(v, u);
|
||||
const float U_LENSQ = u.LengthSquared3D();
|
||||
|
||||
XMStoreFloat4(&result, XMVectorScale(U, V_DOT_U / U_LENSQ));
|
||||
result.w = 1.0f;
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec4 SHVec4::Reflect(const SHVec4& v, const SHVec4& normal) noexcept
|
||||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat4(&v);
|
||||
const XMVECTOR N = XMLoadFloat4(&normal);
|
||||
|
||||
XMStoreFloat4(&result, XMVector4Reflect(V, N));
|
||||
result.w = 1.0f;
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec4 SHVec4::Reflect3D(const SHVec4& v, const SHVec4& normal) noexcept
|
||||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat4(&v);
|
||||
const XMVECTOR N = XMLoadFloat4(&normal);
|
||||
|
||||
XMStoreFloat4(&result, XMVector3Reflect(V, N));
|
||||
result.w = 1.0f;
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec4 SHVec4::Transform3D(const SHVec4& v, const SHMatrix& transformMtx) noexcept
|
||||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat4(&v);
|
||||
const XMMATRIX TF = XMLoadFloat4x4(&transformMtx);
|
||||
|
||||
XMStoreFloat4(&result, XMVector3TransformCoord(V, TF));
|
||||
return result;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,133 @@
|
|||
/****************************************************************************************
|
||||
* \file SHVec4.h
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Interface for 4D Vector.
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
****************************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <DirectXMath.h>
|
||||
#include <string>
|
||||
#include <initializer_list>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Forward Declarations */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
class SHMatrix;
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
class SHVec4 : public DirectX::XMFLOAT4
|
||||
{
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Static Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
static constexpr size_t SIZE = 4U;
|
||||
|
||||
static const SHVec4 Zero;
|
||||
static const SHVec4 One;
|
||||
static const SHVec4 UnitX;
|
||||
static const SHVec4 UnitY;
|
||||
static const SHVec4 UnitZ;
|
||||
static const SHVec4 UnitW;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHVec4 (const SHVec4& rhs) = default;
|
||||
SHVec4 (SHVec4&& rhs) = default;
|
||||
~SHVec4 () = default;
|
||||
|
||||
SHVec4 () noexcept;
|
||||
SHVec4 (float x, float y, float z, float w) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Operator Overloads */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] SHVec4& operator= (const SHVec4& rhs) = default;
|
||||
[[nodiscard]] SHVec4& operator= (SHVec4&& rhs) = default;
|
||||
|
||||
[[nodiscard]] SHVec4& operator+= (const SHVec4& rhs) noexcept;
|
||||
[[nodiscard]] SHVec4& operator-= (const SHVec4& rhs) noexcept;
|
||||
[[nodiscard]] SHVec4& operator*= (const SHVec4& rhs) noexcept;
|
||||
[[nodiscard]] SHVec4& operator*= (float rhs) noexcept;
|
||||
[[nodiscard]] SHVec4& operator/= (const SHVec4& rhs) noexcept;
|
||||
[[nodiscard]] SHVec4& operator/= (float rhs) noexcept;
|
||||
|
||||
[[nodiscard]] SHVec4 operator+ (const SHVec4& rhs) const noexcept;
|
||||
[[nodiscard]] SHVec4 operator- (const SHVec4& rhs) const noexcept;
|
||||
[[nodiscard]] SHVec4 operator- () const noexcept;
|
||||
[[nodiscard]] SHVec4 operator* (const SHVec4& rhs) const noexcept;
|
||||
[[nodiscard]] SHVec4 operator* (float rhs) const noexcept;
|
||||
[[nodiscard]] SHVec4 operator/ (const SHVec4& rhs) const noexcept;
|
||||
[[nodiscard]] SHVec4 operator/ (float rhs) const noexcept;
|
||||
|
||||
[[nodiscard]] bool operator== (const SHVec4& rhs) const noexcept;
|
||||
[[nodiscard]] bool operator!= (const SHVec4& rhs) const noexcept;
|
||||
|
||||
[[nodiscard]] float operator[] (int index);
|
||||
[[nodiscard]] float operator[] (size_t index);
|
||||
[[nodiscard]] float operator[] (int index) const;
|
||||
[[nodiscard]] float operator[] (size_t index) const;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] float Length () const noexcept;
|
||||
[[nodiscard]] float Length3D () const noexcept;
|
||||
[[nodiscard]] float LengthSquared () const noexcept;
|
||||
[[nodiscard]] float LengthSquared3D () const noexcept;
|
||||
[[nodiscard]] std::string ToString () const noexcept;
|
||||
|
||||
[[nodiscard]] float Dot (const SHVec4& rhs) const noexcept;
|
||||
[[nodiscard]] float Dot3D (const SHVec4& rhs) const noexcept;
|
||||
[[nodiscard]] SHVec4 Cross3D (const SHVec4& rhs) const noexcept;
|
||||
[[nodiscard]] SHVec4 Cross (const SHVec4& v1, const SHVec4& v2) const noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Static Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] static SHVec4 Normalise (const SHVec4& v) noexcept;
|
||||
[[nodiscard]] static SHVec4 Normalise3D (const SHVec4& v) noexcept;
|
||||
[[nodiscard]] static SHVec4 Abs (const SHVec4& v) noexcept;
|
||||
[[nodiscard]] static SHVec4 Min (const std::initializer_list<SHVec4>& vs) noexcept;
|
||||
[[nodiscard]] static SHVec4 Max (const std::initializer_list<SHVec4>& vs) noexcept;
|
||||
[[nodiscard]] static SHVec4 Clamp (const SHVec4& v, const SHVec4& vMin, const SHVec4& vMax) noexcept;
|
||||
[[nodiscard]] static SHVec4 Lerp (const SHVec4& a, const SHVec4& b, float t) noexcept;
|
||||
[[nodiscard]] static SHVec4 ClampedLerp (const SHVec4& a, const SHVec4& b, float t, float tMin = 0.0f, float tMax = 1.0f) noexcept;
|
||||
|
||||
[[nodiscard]] static float Distance (const SHVec4& lhs, const SHVec4& rhs) noexcept;
|
||||
[[nodiscard]] static float Distance3D (const SHVec4& lhs, const SHVec4& rhs) noexcept;
|
||||
[[nodiscard]] static float DistanceSquared (const SHVec4& lhs, const SHVec4& rhs) noexcept;
|
||||
[[nodiscard]] static float DistanceSquared3D (const SHVec4& lhs, const SHVec4& rhs) noexcept;
|
||||
[[nodiscard]] static float Angle (const SHVec4& lhs, const SHVec4& rhs) noexcept;
|
||||
[[nodiscard]] static float Angle3D (const SHVec4& lhs, const SHVec4& rhs) noexcept;
|
||||
[[nodiscard]] static float Dot (const SHVec4& lhs, const SHVec4& rhs) noexcept;
|
||||
[[nodiscard]] static float Dot3D (const SHVec4& lhs, const SHVec4& rhs) noexcept;
|
||||
[[nodiscard]] static SHVec4 Cross3D (const SHVec4& lhs, const SHVec4& rhs) noexcept;
|
||||
[[nodiscard]] static SHVec4 Cross (const SHVec4& v1, const SHVec4& v2, const SHVec4& v3) noexcept;
|
||||
[[nodiscard]] static SHVec4 Project (const SHVec4& v, const SHVec4& u) noexcept;
|
||||
[[nodiscard]] static SHVec4 Project3D (const SHVec4& v, const SHVec4& u) noexcept;
|
||||
[[nodiscard]] static SHVec4 Reflect (const SHVec4& v, const SHVec4& normal) noexcept;
|
||||
[[nodiscard]] static SHVec4 Reflect3D (const SHVec4& v, const SHVec4& normal) noexcept;
|
||||
[[nodiscard]] static SHVec4 Transform3D (const SHVec4& v, const SHMatrix& transformMtx) noexcept;
|
||||
|
||||
};
|
||||
|
||||
SHVec4 operator* (float lhs, const SHVec4& rhs) noexcept;
|
||||
|
||||
} // namespace SHADE
|
|
@ -9,4 +9,6 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <iostream>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <iomanip>
|
|
@ -0,0 +1,50 @@
|
|||
/****************************************************************************************
|
||||
* \file SHutilities.h
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Interface for various utility functions.
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
****************************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Math/SHMathHelpers.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Concepts */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
template <typename EnumType>
|
||||
concept IsEnum = std::is_enum_v<EnumType>;
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
class SHUtilities
|
||||
{
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Static Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
/**
|
||||
* @brief Converts an enum class member from it's type to any other type.
|
||||
* @tparam InputType Restricted to an enum class
|
||||
* @tparam OutputType The type to convert the enum class member to. Defaults to int.
|
||||
* @param[in] enumClassMember A member of the specified enum class.
|
||||
* @returns The value of the enum class member in the output type.
|
||||
*/
|
||||
template <IsEnum InputType, IsIntegral OutputType = int>
|
||||
static constexpr OutputType ConvertEnum(InputType enumClassMember) noexcept;
|
||||
|
||||
};
|
||||
|
||||
} // namespace SHADE
|
||||
|
||||
#include "SHUtilities.hpp"
|
||||
|
|
@ -0,0 +1,28 @@
|
|||
/****************************************************************************************
|
||||
* \file SHutilities.hpp
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Implementation for various templated utility functions.
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
****************************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
// Primary Header
|
||||
#include "SHUtilities.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Static Function Members Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
template <IsEnum InputType, IsIntegral OutputType>
|
||||
constexpr OutputType SHUtilities::ConvertEnum (InputType enumClassMember) noexcept
|
||||
{
|
||||
return static_cast<OutputType>(enumClassMember);
|
||||
}
|
||||
|
||||
} // namespace SHADE
|
Loading…
Reference in New Issue