Hot fix
Pause menu fix Offing gameplay UI on preview level clipping of mouse change some keydown to keyup
This commit is contained in:
parent
e40346513c
commit
8d6ef16625
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@ -2544,7 +2544,7 @@
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@ -2553,7 +2553,7 @@
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@ -4865,9 +4865,9 @@
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@ -4978,7 +4978,7 @@
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armLength: 3
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turnSpeedPitch: 0.200000003
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turnSpeedPitch: 0.200000003
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turnSpeedYaw: 0.400000006
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pitchLowerClamp: 5
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@ -5097,6 +5097,7 @@
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playerCamera: 65730
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playerCamera: 65730
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gameplayCanvas: 459
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duration: 3
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duration: 3
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- EID: 453
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- EID: 453
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Name: PreviewLevel1
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@ -5193,7 +5194,6 @@
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@ -5227,7 +5227,6 @@
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@ -5261,7 +5260,6 @@
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@ -14082,6 +14082,7 @@
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playerCamera: 4
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gameplayCanvas: 199
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duration: 3
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duration: 3
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- EID: 555
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Name: PreviewLevel1
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Name: PreviewLevel1
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@ -29,7 +29,7 @@
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Name: Enviroment
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@ -5690,6 +5690,98 @@
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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Type: Box
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Half Extents: {x: 6, y: 0.5, z: 0.150000006}
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Type: Box
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Half Extents: {x: 4.01900005, y: 1.10099995, z: 0.147}
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Position Offset: {x: 1.96599996, y: 1.49399996, z: -0.966000021}
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Transform Component:
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Half Extents: {x: 2.20000005, y: 0.5, z: 1.29999995}
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Name: Level2FenceCollider
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NumberOfChildren: 0
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Translate: {x: 4.9960146, y: 2.39508605, z: 2.69112468}
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Scale: {x: 1, y: 1, z: 1}
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Type: Box
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Half Extents: {x: 0.200000003, y: 0.5, z: 2.5}
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Friction: 0.400000006
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@ -6439,6 +6531,7 @@
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endPoint3: [-0.5, 1.5, 3.5]
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endPoint3: [-0.5, 1.5, 3.5]
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playerCamera: 66063
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playerCamera: 66063
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gameplayCanvas: 526
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duration: 3
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duration: 3
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- EID: 555
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- EID: 555
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Name: PreviewLevel1
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Name: PreviewLevel1
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@ -9090,96 +9183,4 @@
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Rotate: {x: 0, y: 0, z: 0}
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 1, y: 1, z: 1}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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IsActive: true
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Scripts: ~
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Name: Level2FenceCollider
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IsActive: true
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: 1.93802273, y: 2.39508605, z: 4.01721716}
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Rotate: {x: -0, y: 0, z: -0}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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Collider Component:
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Colliders:
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- Is Trigger: false
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Collision Tag: 1
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Type: Box
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Half Extents: {x: 6, y: 0.5, z: 0.150000006}
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Friction: 0.400000006
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Bounciness: 0
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Density: 1
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Position Offset: {x: 0, y: 0, z: 0}
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Rotation Offset: {x: 0, y: 0, z: 0}
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IsActive: true
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Scripts: ~
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Name: Level2FenceCollider
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IsActive: true
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: 4.9960146, y: 2.39508605, z: 2.69112468}
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Rotate: {x: -0, y: 0, z: -0}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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Collider Component:
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Colliders:
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Collision Tag: 1
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Type: Box
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Half Extents: {x: 0.200000003, y: 0.5, z: 2.5}
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Friction: 0.400000006
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Bounciness: 0
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Density: 1
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Position Offset: {x: 0, y: 0, z: 0}
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Rotation Offset: {x: 0, y: 0, z: 0}
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IsActive: true
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Scripts: ~
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Name: Level2Table
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IsActive: true
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: 2.11160159, y: 2.4000001, z: 1.2985332}
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Rotate: {x: -0, y: 0, z: -0}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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Collider Component:
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Colliders:
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Collision Tag: 1
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Type: Box
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Half Extents: {x: 2.20000005, y: 0.5, z: 1.29999995}
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Friction: 0.400000006
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Bounciness: 0
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Density: 1
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Position Offset: {x: 0, y: 0, z: 0}
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Rotation Offset: {x: 0, y: 0, z: 0}
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IsActive: true
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Scripts: ~
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Name: KitchenLargeClosedWindowCollider
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IsActive: true
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: 0, y: 0, z: 0}
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Rotate: {x: 0, y: 0, z: 0}
|
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Scale: {x: 1, y: 1, z: 1}
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||||||
IsActive: true
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Collider Component:
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Colliders:
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||||||
- Is Trigger: false
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Collision Tag: 0
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Type: Box
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Half Extents: {x: 4.01900005, y: 1.10099995, z: 0.147}
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Friction: 0.400000006
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Bounciness: 0
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Density: 1
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Position Offset: {x: 1.96599996, y: 1.49399996, z: -0.966000021}
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Rotation Offset: {x: 0, y: 0, z: 0}
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IsActive: true
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Scripts: ~
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Scripts: ~
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@ -107,6 +107,7 @@ public partial class LeafSearch : BehaviourTreeNode
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SetNodeData("isAlert", false);
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SetNodeData("isAlert", false);
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status = BehaviourTreeNodeStatus.FAILURE;
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status = BehaviourTreeNodeStatus.FAILURE;
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onExit(BehaviourTreeNodeStatus.FAILURE);
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onExit(BehaviourTreeNodeStatus.FAILURE);
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screamOnce = false;
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return status;
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return status;
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}
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}
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else
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else
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//handleChaseStop();
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//handleChaseStop();
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status = BehaviourTreeNodeStatus.FAILURE;
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status = BehaviourTreeNodeStatus.FAILURE;
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onExit(BehaviourTreeNodeStatus.FAILURE);
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onExit(BehaviourTreeNodeStatus.FAILURE);
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screamOnce = false;
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return status;
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return status;
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}
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}
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//handleChaseStop();
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//handleChaseStop();
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status = BehaviourTreeNodeStatus.FAILURE;
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status = BehaviourTreeNodeStatus.FAILURE;
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onExit(BehaviourTreeNodeStatus.FAILURE);
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onExit(BehaviourTreeNodeStatus.FAILURE);
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screamOnce = false;
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return status;
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return status;
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}
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}
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//Debug.Log("Failure: Player has no collider");
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//Debug.Log("Failure: Player has no collider");
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status = BehaviourTreeNodeStatus.FAILURE;
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status = BehaviourTreeNodeStatus.FAILURE;
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onExit(BehaviourTreeNodeStatus.FAILURE);
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onExit(BehaviourTreeNodeStatus.FAILURE);
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screamOnce = false;
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return status;
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return status;
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}
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}
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//Ray destination to target the centre of the player's collider instead of transform position
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//Ray destination to target the centre of the player's collider instead of transform position
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@ -176,6 +180,7 @@ public partial class LeafSearch : BehaviourTreeNode
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//handleChaseStop();
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//handleChaseStop();
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status = BehaviourTreeNodeStatus.FAILURE;
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status = BehaviourTreeNodeStatus.FAILURE;
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onExit(BehaviourTreeNodeStatus.FAILURE);
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onExit(BehaviourTreeNodeStatus.FAILURE);
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screamOnce = false;
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return status;
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return status;
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}
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}
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else if (sightRayHit.Hit && sightRayHit.Other == player)
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else if (sightRayHit.Hit && sightRayHit.Other == player)
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@ -222,7 +227,6 @@ public partial class LeafSearch : BehaviourTreeNode
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if (screamOnce)
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if (screamOnce)
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{
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{
|
||||||
screamOnce = false;
|
|
||||||
AudioHandler.audioClipHandlers["SFXDetectAh"].Play();
|
AudioHandler.audioClipHandlers["SFXDetectAh"].Play();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -36,7 +36,6 @@ public class GameManager : Script
|
||||||
public bool itemScored {get;set;}
|
public bool itemScored {get;set;}
|
||||||
public int currMultiplierCombo { get; set;}
|
public int currMultiplierCombo { get; set;}
|
||||||
public float multiplierFont = 60.0f;
|
public float multiplierFont = 60.0f;
|
||||||
private Vector3 fontScalar;
|
|
||||||
|
|
||||||
public static GameManager Instance { get; private set; }
|
public static GameManager Instance { get; private set; }
|
||||||
|
|
||||||
|
@ -63,7 +62,6 @@ public class GameManager : Script
|
||||||
itemScored = false;
|
itemScored = false;
|
||||||
currMultiplierCombo = 1;
|
currMultiplierCombo = 1;
|
||||||
currMultiplierDuration = 0;
|
currMultiplierDuration = 0;
|
||||||
fontScalar = new Vector3(multiplierFont / maxMultiplierDuration, multiplierFont / maxMultiplierDuration , multiplierFont / maxMultiplierDuration);
|
|
||||||
itemShatter = false;
|
itemShatter = false;
|
||||||
GamePause = false;
|
GamePause = false;
|
||||||
stealFoodPopUpDone = false;
|
stealFoodPopUpDone = false;
|
||||||
|
@ -108,6 +106,8 @@ public class GameManager : Script
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Cheat();
|
||||||
|
|
||||||
if (currGameState == GameState.START)
|
if (currGameState == GameState.START)
|
||||||
{
|
{
|
||||||
timer -= Time.DeltaTimeF;
|
timer -= Time.DeltaTimeF;
|
||||||
|
@ -128,12 +128,8 @@ public class GameManager : Script
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
//multiplierText.GetComponent<Transform>().LocalScale = Vector3.Zero;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!goingToLose && ((timer > 0 && totalItemCount <= 0 && !itemShatter) || Input.GetKeyDown(Input.KeyCode.F1)))
|
if (!goingToLose && ((timer > 0 && totalItemCount <= 0 && !itemShatter)))
|
||||||
{
|
{
|
||||||
currGameState = GameState.WIN;
|
currGameState = GameState.WIN;
|
||||||
AudioHandler.StopAllSounds(false);
|
AudioHandler.StopAllSounds(false);
|
||||||
|
@ -142,7 +138,7 @@ public class GameManager : Script
|
||||||
if (SceneFadeInOut.Instance != null)
|
if (SceneFadeInOut.Instance != null)
|
||||||
SceneFadeInOut.Instance.CallFadeIn();
|
SceneFadeInOut.Instance.CallFadeIn();
|
||||||
}
|
}
|
||||||
else if(!goingToWin && (timer < 0 || Input.GetKeyDown(Input.KeyCode.F2)))
|
else if(!goingToWin && (timer < 0))
|
||||||
{
|
{
|
||||||
currGameState = GameState.LOSE;
|
currGameState = GameState.LOSE;
|
||||||
AudioHandler.StopAllSounds(false);
|
AudioHandler.StopAllSounds(false);
|
||||||
|
@ -181,6 +177,27 @@ public class GameManager : Script
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void Cheat()
|
||||||
|
{
|
||||||
|
if (Input.GetKeyUp(Input.KeyCode.F1))
|
||||||
|
{
|
||||||
|
currGameState = GameState.WIN;
|
||||||
|
AudioHandler.StopAllSounds(false);
|
||||||
|
goingToWin = true;
|
||||||
|
if (SceneFadeInOut.Instance != null)
|
||||||
|
SceneFadeInOut.Instance.CallFadeIn();
|
||||||
|
}
|
||||||
|
else if (Input.GetKeyUp(Input.KeyCode.F2))
|
||||||
|
{
|
||||||
|
currGameState = GameState.LOSE;
|
||||||
|
AudioHandler.StopAllSounds(false);
|
||||||
|
goingToLose = true;
|
||||||
|
if (SceneFadeInOut.Instance != null)
|
||||||
|
SceneFadeInOut.Instance.CallFadeIn();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
protected override void onDestroy()
|
protected override void onDestroy()
|
||||||
{
|
{
|
||||||
if (Instance == this)
|
if (Instance == this)
|
||||||
|
|
|
@ -15,6 +15,7 @@ namespace SHADE_Scripting.UI
|
||||||
public Vector3 endPoint3;
|
public Vector3 endPoint3;
|
||||||
|
|
||||||
public GameObject playerCamera;
|
public GameObject playerCamera;
|
||||||
|
public GameObject gameplayCanvas;
|
||||||
public float duration = 3.0f;
|
public float duration = 3.0f;
|
||||||
|
|
||||||
private bool point1Done = false;
|
private bool point1Done = false;
|
||||||
|
@ -48,6 +49,8 @@ namespace SHADE_Scripting.UI
|
||||||
|
|
||||||
protected override void start()
|
protected override void start()
|
||||||
{
|
{
|
||||||
|
if (gameplayCanvas)
|
||||||
|
gameplayCanvas.SetActive(false);
|
||||||
listOfCamera[0].SetMainCamera();
|
listOfCamera[0].SetMainCamera();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -77,6 +80,8 @@ namespace SHADE_Scripting.UI
|
||||||
if (skip && SceneFadeInOut.Instance && SceneFadeInOut.Instance.FadeOutFinished())
|
if (skip && SceneFadeInOut.Instance && SceneFadeInOut.Instance.FadeOutFinished())
|
||||||
{
|
{
|
||||||
GameManager.Instance.PreviewLevelDone = true;
|
GameManager.Instance.PreviewLevelDone = true;
|
||||||
|
if (gameplayCanvas)
|
||||||
|
gameplayCanvas.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -152,6 +157,8 @@ namespace SHADE_Scripting.UI
|
||||||
if (SceneFadeInOut.Instance && SceneFadeInOut.Instance.FadeOutFinished() && point3Done)
|
if (SceneFadeInOut.Instance && SceneFadeInOut.Instance.FadeOutFinished() && point3Done)
|
||||||
{
|
{
|
||||||
GameManager.Instance.PreviewLevelDone = true;
|
GameManager.Instance.PreviewLevelDone = true;
|
||||||
|
if (gameplayCanvas)
|
||||||
|
gameplayCanvas.SetActive(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -65,14 +65,14 @@ public class CutsceneEnd : Script
|
||||||
Canvas4();
|
Canvas4();
|
||||||
Canvas5();
|
Canvas5();
|
||||||
|
|
||||||
if (Input.GetKeyDown(Input.KeyCode.Space) && !skip && (!cutscene4Done || !cutscene5Done))
|
if (Input.GetKeyUp(Input.KeyCode.Space) && !skip && (!cutscene4Done || !cutscene5Done))
|
||||||
{
|
{
|
||||||
skip = true;
|
skip = true;
|
||||||
oldDuration = duration;
|
oldDuration = duration;
|
||||||
duration = skipDuration;
|
duration = skipDuration;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Input.GetKeyDown(Input.KeyCode.Space) && cutscene4Done && canvas4.IsActiveSelf)
|
if (Input.GetKeyUp(Input.KeyCode.Space) && cutscene4Done && canvas4.IsActiveSelf)
|
||||||
{
|
{
|
||||||
canvas4.SetActive(false);
|
canvas4.SetActive(false);
|
||||||
canvas5.SetActive(true);
|
canvas5.SetActive(true);
|
||||||
|
@ -80,7 +80,7 @@ public class CutsceneEnd : Script
|
||||||
skip = false;
|
skip = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Input.GetKeyDown(Input.KeyCode.Space) && cutscene5Done && canvas5.IsActiveSelf)
|
if (Input.GetKeyUp(Input.KeyCode.Space) && cutscene5Done && canvas5.IsActiveSelf)
|
||||||
{
|
{
|
||||||
SceneManager.ChangeScene(nextScene);
|
SceneManager.ChangeScene(nextScene);
|
||||||
}
|
}
|
||||||
|
|
|
@ -95,14 +95,14 @@ public class CutsceneIntro : Script
|
||||||
Canvas2();
|
Canvas2();
|
||||||
Canvas3();
|
Canvas3();
|
||||||
|
|
||||||
if (Input.GetKeyDown(Input.KeyCode.Space) && !skip && (!cutscene1Done || !cutscene2Done || !cutscene3Done))
|
if (Input.GetKeyUp(Input.KeyCode.Space) && !skip && (!cutscene1Done || !cutscene2Done || !cutscene3Done))
|
||||||
{
|
{
|
||||||
skip = true;
|
skip = true;
|
||||||
oldDuration = duration;
|
oldDuration = duration;
|
||||||
duration = skipDuration;
|
duration = skipDuration;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Input.GetKeyDown(Input.KeyCode.Space) && cutscene1Done && canvas1.IsActiveSelf)
|
if (Input.GetKeyUp(Input.KeyCode.Space) && cutscene1Done && canvas1.IsActiveSelf)
|
||||||
{
|
{
|
||||||
canvas1.SetActive(false);
|
canvas1.SetActive(false);
|
||||||
canvas2.SetActive(true);
|
canvas2.SetActive(true);
|
||||||
|
@ -110,7 +110,7 @@ public class CutsceneIntro : Script
|
||||||
skip = false;
|
skip = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Input.GetKeyDown(Input.KeyCode.Space) && cutscene2Done && canvas2.IsActiveSelf)
|
if (Input.GetKeyUp(Input.KeyCode.Space) && cutscene2Done && canvas2.IsActiveSelf)
|
||||||
{
|
{
|
||||||
canvas2.SetActive(false);
|
canvas2.SetActive(false);
|
||||||
canvas3.SetActive(true);
|
canvas3.SetActive(true);
|
||||||
|
@ -118,7 +118,7 @@ public class CutsceneIntro : Script
|
||||||
skip = false;
|
skip = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Input.GetKeyDown(Input.KeyCode.Space) && cutscene3Done && canvas3.IsActiveSelf)
|
if (Input.GetKeyUp(Input.KeyCode.Space) && cutscene3Done && canvas3.IsActiveSelf)
|
||||||
{
|
{
|
||||||
SceneManager.ChangeScene(nextScene);
|
SceneManager.ChangeScene(nextScene);
|
||||||
}
|
}
|
||||||
|
|
|
@ -30,26 +30,6 @@ public class MainMenu : Script
|
||||||
}
|
}
|
||||||
protected override void update()
|
protected override void update()
|
||||||
{
|
{
|
||||||
|
|
||||||
if (Input.GetKeyDown(Input.KeyCode.Space))
|
|
||||||
{
|
|
||||||
//Audio.PlaySFXOnce2D("event:/UI/mouse_down_element");
|
|
||||||
AudioHandler.audioClipHandlers["SFXMouseDownElement"].Play();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Input.GetKeyUp(Input.KeyCode.Space))
|
|
||||||
{
|
|
||||||
//Audio.PlaySFXOnce2D("event:/UI/success");
|
|
||||||
AudioHandler.audioClipHandlers["SFXUISuccess"].Play();
|
|
||||||
SceneManager.ChangeScene(sceneID);
|
|
||||||
Audio.StopAllSounds();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Input.GetKeyDown(Input.KeyCode.Escape))
|
|
||||||
{
|
|
||||||
Audio.StopAllSounds();
|
|
||||||
Application.Quit();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -66,6 +66,9 @@ public class PauseMenu : Script
|
||||||
{
|
{
|
||||||
Audio.StopAllSounds();
|
Audio.StopAllSounds();
|
||||||
SceneManager.RestartScene();
|
SceneManager.RestartScene();
|
||||||
|
GameManager.Instance.GamePause = false;
|
||||||
|
GameManager.Instance.stealFoodPopUpDone = false;
|
||||||
|
GameManager.Instance.PreviewLevelDone = false;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -92,7 +95,7 @@ public class PauseMenu : Script
|
||||||
protected override void update()
|
protected override void update()
|
||||||
{
|
{
|
||||||
|
|
||||||
if (Input.GetKeyDown(Input.KeyCode.Escape) && !GameManager.Instance.GamePause && GameManager.Instance.stealFoodPopUpDone)
|
if (Input.GetKeyUp(Input.KeyCode.Escape) && !GameManager.Instance.GamePause && GameManager.Instance.stealFoodPopUpDone)
|
||||||
{
|
{
|
||||||
GameManager.Instance.GamePause = true;
|
GameManager.Instance.GamePause = true;
|
||||||
Input.SetMouseCentering(false);
|
Input.SetMouseCentering(false);
|
||||||
|
|
|
@ -201,8 +201,6 @@ namespace Sandbox
|
||||||
|
|
||||||
#ifdef SHEDITOR
|
#ifdef SHEDITOR
|
||||||
if(editor->editorState == SHEditor::State::PLAY)
|
if(editor->editorState == SHEditor::State::PLAY)
|
||||||
#else
|
|
||||||
window.ClipMouseCursor();
|
|
||||||
#endif
|
#endif
|
||||||
SHSceneManager::SceneUpdate(0.016f);
|
SHSceneManager::SceneUpdate(0.016f);
|
||||||
#ifdef SHEDITOR
|
#ifdef SHEDITOR
|
||||||
|
|
|
@ -555,6 +555,11 @@ namespace SHADE
|
||||||
// Create buffer for generic data and attach to descriptor set
|
// Create buffer for generic data and attach to descriptor set
|
||||||
graphicsGenericData.Init(device, genericAndTextureDescSet);
|
graphicsGenericData.Init(device, genericAndTextureDescSet);
|
||||||
|
|
||||||
|
auto windowDims = window->GetWindowSize();
|
||||||
|
|
||||||
|
graphicsGenericData.SetViewportWidth(windowDims.first);
|
||||||
|
graphicsGenericData.SetViewportHeight(windowDims.second);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
Loading…
Reference in New Issue