Renamed CollisionShapeFactory to CollisionShapeLibrary
This commit is contained in:
parent
b14ddac1e6
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8ead885d0d
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@ -49,7 +49,7 @@ namespace SHADE
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friend class SHCollider;
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friend class SHCollider;
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friend class SHCollision;
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friend class SHCollision;
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friend class SHCompositeCollider;
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friend class SHCompositeCollider;
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friend class SHCollisionShapeFactory;
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friend class SHCollisionShapeLibrary;
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public:
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public:
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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@ -42,7 +42,7 @@ namespace SHADE
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friend class SHCollider;
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friend class SHCollider;
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friend class SHColliderComponent;
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friend class SHColliderComponent;
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friend class SHCollisionShapeFactory;
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friend class SHCollisionShapeLibrary;
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friend class SHCollisionSpace;
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friend class SHCollisionSpace;
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friend struct SHManifold;
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friend struct SHManifold;
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@ -65,7 +65,7 @@ namespace SHADE
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/* Constructors & Destructor */
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/* Constructors & Destructor */
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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SHCollisionShape (SHCollisionShapeID id, Type colliderType = Type::BOX);
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SHCollisionShape (SHCollisionShapeID id, Type colliderType = Type::SPHERE);
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SHCollisionShape (const SHCollisionShape& rhs) noexcept = default;
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SHCollisionShape (const SHCollisionShape& rhs) noexcept = default;
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SHCollisionShape (SHCollisionShape&& rhs) noexcept = default;
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SHCollisionShape (SHCollisionShape&& rhs) noexcept = default;
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@ -1,5 +1,5 @@
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/****************************************************************************************
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/****************************************************************************************
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* \file SHCollisionShapeFactory.cpp
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* \file SHCollisionShapeLibrary.cpp
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* \author Diren D Bharwani, diren.dbharwani, 390002520
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* \author Diren D Bharwani, diren.dbharwani, 390002520
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* \brief Implementation for a Collison Shape Factory Class.
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* \brief Implementation for a Collison Shape Factory Class.
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*
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*
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@ -11,7 +11,7 @@
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#include <SHpch.h>
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#include <SHpch.h>
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// Primary Header
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// Primary Header
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#include "SHCollisionShapeFactory.h"
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#include "SHCollisionShapeLibrary.h"
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namespace SHADE
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namespace SHADE
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{
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{
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@ -19,7 +19,12 @@ namespace SHADE
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/* Constructors & Destructor Definitions */
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/* Constructors & Destructor Definitions */
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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SHCollisionShapeFactory::~SHCollisionShapeFactory() noexcept
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SHCollisionShapeLibrary::SHCollisionShapeLibrary() noexcept
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{
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createBoxPolyhedron();
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}
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SHCollisionShapeLibrary::~SHCollisionShapeLibrary() noexcept
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{
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{
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// Free all shapes in each container
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// Free all shapes in each container
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for (auto* sphereCollisionShape : spheres | std::views::values)
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for (auto* sphereCollisionShape : spheres | std::views::values)
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@ -34,7 +39,7 @@ namespace SHADE
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/* Public Member Function Definitions */
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/* Public Member Function Definitions */
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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SHSphereCollisionShape* SHCollisionShapeFactory::CreateSphere(SHCollisionShapeID id, const SHSphereCreateInfo& createInfo)
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SHSphereCollisionShape* SHCollisionShapeLibrary::CreateSphere(SHCollisionShapeID id, const SHSphereCreateInfo& createInfo)
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{
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{
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const auto RESULT = spheres.emplace(id, new SHSphereCollisionShape{ id });
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const auto RESULT = spheres.emplace(id, new SHSphereCollisionShape{ id });
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if (RESULT.second)
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if (RESULT.second)
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@ -52,7 +57,7 @@ namespace SHADE
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return spheres.find(id)->second;
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return spheres.find(id)->second;
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}
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}
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SHBoxCollisionShape* SHCollisionShapeFactory::CreateBox(SHCollisionShapeID id, const SHBoxCreateInfo& createInfo)
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SHBoxCollisionShape* SHCollisionShapeLibrary::CreateBox(SHCollisionShapeID id, const SHBoxCreateInfo& createInfo)
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{
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{
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const auto RESULT = boxes.emplace(id, new SHBoxCollisionShape{ id });
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const auto RESULT = boxes.emplace(id, new SHBoxCollisionShape{ id });
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if (RESULT.second)
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if (RESULT.second)
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@ -72,7 +77,7 @@ namespace SHADE
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}
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}
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void SHCollisionShapeFactory::DestroyShape(SHCollisionShape* shape)
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void SHCollisionShapeLibrary::DestroyShape(SHCollisionShape* shape)
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{
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{
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switch (shape->GetType())
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switch (shape->GetType())
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{
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{
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@ -97,4 +102,34 @@ namespace SHADE
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default: break;
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default: break;
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}
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}
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}
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}
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/*-----------------------------------------------------------------------------------*/
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/* Private Member Function Definitions */
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/*-----------------------------------------------------------------------------------*/
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void SHCollisionShapeLibrary::createBoxPolyhedron() noexcept
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{
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/*
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* Vertices (Front/Back Face):
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*
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* 3/7 ---------- 2/6
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* | |
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* | |
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* | |
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* 0/4 ---------- 1/5
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*
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* Faces:
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*
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* Front: 0 (0,1,2,3)
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* Right: 1 (1,5,6,2)
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* Back: 2 (5,4,7,6)
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* Left: 3 (4,0,3,7)
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* Top: 4 (3,2,6,7)
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* Bottom: 5 (4,5,1,0)
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*
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*/
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// Create face data
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}
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} // namespace SHADE
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} // namespace SHADE
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@ -1,7 +1,7 @@
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/****************************************************************************************
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/****************************************************************************************
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* \file SHCollisionShapeFactory.h
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* \file SHCollisionShapeLibrary.h
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* \author Diren D Bharwani, diren.dbharwani, 390002520
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* \author Diren D Bharwani, diren.dbharwani, 390002520
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* \brief Interface for a Collison Shape Factory Class.
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* \brief Interface for a Collison Shape Library.
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*
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*
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* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
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* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
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* disclosure of this file or its contents without the prior written consent
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* disclosure of this file or its contents without the prior written consent
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@ -24,19 +24,18 @@ namespace SHADE
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/**
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/**
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* @brief
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* @brief
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* Encapsulates a class for Creating and Destroying Collision Shapes. <br/>
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* Encapsulates a class for Creating, Storing and Destroying Collision Shapes. <br/>
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* All memory for collision shapes are handled in this factory class. <br/>
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* All memory for collision shapes are stored in this factory class. <br/>
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* TODO: Support instancing of shapes
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*/
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*/
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class SH_API SHCollisionShapeFactory final
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class SH_API SHCollisionShapeLibrary final
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{
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{
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public:
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public:
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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/* Constructors & Destructor */
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/* Constructors & Destructor */
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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SHCollisionShapeFactory () noexcept = default;
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SHCollisionShapeLibrary () noexcept;
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~SHCollisionShapeFactory () noexcept;
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~SHCollisionShapeLibrary () noexcept;
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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/* Function Members */
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/* Function Members */
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@ -93,9 +92,17 @@ namespace SHADE
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/* Data Members */
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/* Data Members */
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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SHConvexPolyhedron boxPolyhedron;
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Spheres spheres;
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Spheres spheres;
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Boxes boxes;
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Boxes boxes;
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// TODO: Add capsules and hulls
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// TODO: Add capsules and hulls
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/*---------------------------------------------------------------------------------*/
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/* Function Members */
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/*---------------------------------------------------------------------------------*/
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void createBoxPolyhedron() noexcept;
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};
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};
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} // namespace SHADE
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} // namespace SHADE
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@ -48,7 +48,7 @@ namespace SHADE
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friend class SHCollider;
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friend class SHCollider;
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friend class SHCollision;
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friend class SHCollision;
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friend class SHCompositeCollider;
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friend class SHCompositeCollider;
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friend class SHCollisionShapeFactory;
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friend class SHCollisionShapeLibrary;
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public:
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public:
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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@ -33,7 +33,7 @@ namespace SHADE
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, debugDraw { false }
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, debugDraw { false }
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, hasMoved { true }
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, hasMoved { true }
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, rigidBody { nullptr }
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, rigidBody { nullptr }
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, shapeFactory { nullptr }
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, shapeLibrary { nullptr }
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, broadphase { nullptr }
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, broadphase { nullptr }
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, transform { worldTransform }
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, transform { worldTransform }
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{}
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{}
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@ -44,11 +44,11 @@ namespace SHADE
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, debugDraw { rhs.debugDraw }
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, debugDraw { rhs.debugDraw }
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, hasMoved { rhs.hasMoved }
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, hasMoved { rhs.hasMoved }
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, rigidBody { rhs.rigidBody }
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, rigidBody { rhs.rigidBody }
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, shapeFactory { rhs.shapeFactory }
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, shapeLibrary { rhs.shapeLibrary }
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, broadphase { rhs.broadphase }
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, broadphase { rhs.broadphase }
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, transform { rhs.transform }
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, transform { rhs.transform }
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{
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{
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if (!shapeFactory)
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if (!shapeLibrary)
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{
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{
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SHLOGV_ERROR("Shape factory is unlinked with Collider {}. Unable to add copy shapes!", entityID)
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SHLOGV_ERROR("Shape factory is unlinked with Collider {}. Unable to add copy shapes!", entityID)
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return;
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return;
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, debugDraw { rhs.debugDraw }
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, debugDraw { rhs.debugDraw }
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, hasMoved { rhs.hasMoved }
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, hasMoved { rhs.hasMoved }
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, rigidBody { rhs.rigidBody }
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, rigidBody { rhs.rigidBody }
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, shapeFactory { rhs.shapeFactory }
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, shapeLibrary { rhs.shapeLibrary }
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, broadphase { rhs.broadphase }
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, broadphase { rhs.broadphase }
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, transform { rhs.transform }
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, transform { rhs.transform }
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{
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{
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if (!shapeFactory)
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if (!shapeLibrary)
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{
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{
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SHLOGV_ERROR("Shape factory is unlinked with Collider {}. Unable to add copy shapes!", entityID)
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SHLOGV_ERROR("Shape factory is unlinked with Collider {}. Unable to add copy shapes!", entityID)
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return;
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return;
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@ -78,14 +78,14 @@ namespace SHADE
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SHCollider::~SHCollider() noexcept
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SHCollider::~SHCollider() noexcept
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{
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{
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if (!shapeFactory)
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if (!shapeLibrary)
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{
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{
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SHLOGV_ERROR("Shape factory is unlinked with Composite Collider {}. Unable to add destroy collider!", entityID)
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SHLOGV_ERROR("Shape factory is unlinked with Composite Collider {}. Unable to add destroy collider!", entityID)
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return;
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return;
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}
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}
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for (auto* shape : shapes)
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for (auto* shape : shapes)
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shapeFactory->DestroyShape(shape);
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shapeLibrary->DestroyShape(shape);
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}
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}
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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@ -97,7 +97,7 @@ namespace SHADE
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if (this == &rhs)
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if (this == &rhs)
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return *this;
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return *this;
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if (!shapeFactory)
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if (!shapeLibrary)
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{
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{
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SHLOGV_ERROR("Shape factory is unlinked with Collider {}. Unable to add copy shapes!", entityID)
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SHLOGV_ERROR("Shape factory is unlinked with Collider {}. Unable to add copy shapes!", entityID)
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return *this;
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return *this;
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@ -108,7 +108,7 @@ namespace SHADE
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debugDraw = rhs.debugDraw;
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debugDraw = rhs.debugDraw;
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hasMoved = rhs.hasMoved;
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hasMoved = rhs.hasMoved;
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rigidBody = rhs.rigidBody;
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rigidBody = rhs.rigidBody;
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shapeFactory = rhs.shapeFactory;
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shapeLibrary = rhs.shapeLibrary;
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broadphase = rhs.broadphase;
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broadphase = rhs.broadphase;
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transform = rhs.transform;
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transform = rhs.transform;
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@ -119,7 +119,7 @@ namespace SHADE
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SHCollider& SHCollider::operator=(SHCollider&& rhs) noexcept
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SHCollider& SHCollider::operator=(SHCollider&& rhs) noexcept
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{
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{
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if (!shapeFactory)
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if (!shapeLibrary)
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{
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{
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SHLOGV_ERROR("Shape factory is unlinked with Collider {}. Unable to add copy shapes!", entityID)
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SHLOGV_ERROR("Shape factory is unlinked with Collider {}. Unable to add copy shapes!", entityID)
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return *this;
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return *this;
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@ -130,7 +130,7 @@ namespace SHADE
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debugDraw = rhs.debugDraw;
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debugDraw = rhs.debugDraw;
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hasMoved = rhs.hasMoved;
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hasMoved = rhs.hasMoved;
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rigidBody = rhs.rigidBody;
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rigidBody = rhs.rigidBody;
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shapeFactory = rhs.shapeFactory;
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shapeLibrary = rhs.shapeLibrary;
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broadphase = rhs.broadphase;
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broadphase = rhs.broadphase;
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transform = rhs.transform;
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transform = rhs.transform;
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transform.scale = newScale;
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transform.scale = newScale;
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}
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}
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void SHCollider::SetFactory(SHCollisionShapeFactory* factory) noexcept
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void SHCollider::SetFactory(SHCollisionShapeLibrary* factory) noexcept
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{
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{
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shapeFactory = factory;
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shapeLibrary = factory;
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}
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}
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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@ -279,7 +279,7 @@ namespace SHADE
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int SHCollider::AddSphereCollisionShape(float relativeRadius, const SHVec3& posOffset, const SHVec3& rotOffset)
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int SHCollider::AddSphereCollisionShape(float relativeRadius, const SHVec3& posOffset, const SHVec3& rotOffset)
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{
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{
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if (!shapeFactory)
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if (!shapeLibrary)
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{
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{
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SHLOGV_ERROR("Shape factory is unlinked with Collider {}. Unable to add new shape!", entityID)
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SHLOGV_ERROR("Shape factory is unlinked with Collider {}. Unable to add new shape!", entityID)
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return -1;
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return -1;
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const uint32_t NEW_INDEX = static_cast<uint32_t>(shapes.size());
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const uint32_t NEW_INDEX = static_cast<uint32_t>(shapes.size());
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const SHCollisionShapeID NEW_SHAPE_ID{ entityID, NEW_INDEX };
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const SHCollisionShapeID NEW_SHAPE_ID{ entityID, NEW_INDEX };
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SHSphereCollisionShape* sphere = shapeFactory->CreateSphere(NEW_SHAPE_ID, SPHERE_CREATE_INFO);
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SHSphereCollisionShape* sphere = shapeLibrary->CreateSphere(NEW_SHAPE_ID, SPHERE_CREATE_INFO);
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// Set offsets
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// Set offsets
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sphere->collider = this;
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sphere->collider = this;
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int SHCollider::AddBoxCollisionShape(const SHVec3& relativeExtents, const SHVec3& posOffset, const SHVec3& rotOffset)
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int SHCollider::AddBoxCollisionShape(const SHVec3& relativeExtents, const SHVec3& posOffset, const SHVec3& rotOffset)
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{
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{
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if (!shapeFactory)
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if (!shapeLibrary)
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{
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{
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SHLOGV_ERROR("Shape factory is unlinked with Collider {}. Unable to add new shape!", entityID)
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SHLOGV_ERROR("Shape factory is unlinked with Collider {}. Unable to add new shape!", entityID)
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return -1;
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return -1;
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const uint32_t NEW_INDEX = static_cast<uint32_t>(shapes.size());
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const uint32_t NEW_INDEX = static_cast<uint32_t>(shapes.size());
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const SHCollisionShapeID NEW_SHAPE_ID{ entityID, NEW_INDEX };
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const SHCollisionShapeID NEW_SHAPE_ID{ entityID, NEW_INDEX };
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SHBoxCollisionShape* box = shapeFactory->CreateBox(NEW_SHAPE_ID, BOX_CREATE_INFO);
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SHBoxCollisionShape* box = shapeLibrary->CreateBox(NEW_SHAPE_ID, BOX_CREATE_INFO);
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// Set offsets
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// Set offsets
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box->collider = this;
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box->collider = this;
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@ -388,7 +388,7 @@ namespace SHADE
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void SHCollider::RemoveCollisionShape(int index)
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void SHCollider::RemoveCollisionShape(int index)
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{
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{
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if (!shapeFactory)
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if (!shapeLibrary)
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{
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{
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SHLOGV_ERROR("Shape factory is unlinked with Collider {}. Unable to add remove shape!", entityID)
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SHLOGV_ERROR("Shape factory is unlinked with Collider {}. Unable to add remove shape!", entityID)
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return;
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return;
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@ -417,7 +417,7 @@ namespace SHADE
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if (broadphase)
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if (broadphase)
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broadphase->Remove((*shape)->id);
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broadphase->Remove((*shape)->id);
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shapeFactory->DestroyShape(*shape);
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shapeLibrary->DestroyShape(*shape);
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*shape = nullptr;
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*shape = nullptr;
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// Remove the shape from the container to prevent accessing a nullptr
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// Remove the shape from the container to prevent accessing a nullptr
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const uint32_t NEW_INDEX = static_cast<uint32_t>(shapes.size());
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const uint32_t NEW_INDEX = static_cast<uint32_t>(shapes.size());
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const SHCollisionShapeID NEW_SHAPE_ID{ entityID, NEW_INDEX };
|
const SHCollisionShapeID NEW_SHAPE_ID{ entityID, NEW_INDEX };
|
||||||
|
|
||||||
SHSphereCollisionShape* sphere = shapeFactory->CreateSphere(NEW_SHAPE_ID, SPHERE_CREATE_INFO);
|
SHSphereCollisionShape* sphere = shapeLibrary->CreateSphere(NEW_SHAPE_ID, SPHERE_CREATE_INFO);
|
||||||
*sphere = *RHS_SPHERE;
|
*sphere = *RHS_SPHERE;
|
||||||
|
|
||||||
shapes.emplace_back(sphere);
|
shapes.emplace_back(sphere);
|
||||||
|
|
|
@ -13,7 +13,7 @@
|
||||||
// Project Headers
|
// Project Headers
|
||||||
#include "ECS_Base/Entity/SHEntity.h"
|
#include "ECS_Base/Entity/SHEntity.h"
|
||||||
#include "Math/Transform/SHTransform.h"
|
#include "Math/Transform/SHTransform.h"
|
||||||
#include "Physics/Collision/CollisionShapes/SHCollisionShapeFactory.h"
|
#include "Physics/Collision/CollisionShapes/SHCollisionShapeLibrary.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -106,7 +106,7 @@ namespace SHADE
|
||||||
void SetOrientation (const SHQuaternion& newOrientation) noexcept;
|
void SetOrientation (const SHQuaternion& newOrientation) noexcept;
|
||||||
void SetScale (const SHVec3& newScale) noexcept;
|
void SetScale (const SHVec3& newScale) noexcept;
|
||||||
|
|
||||||
void SetFactory (SHCollisionShapeFactory* factory) noexcept;
|
void SetFactory (SHCollisionShapeLibrary* factory) noexcept;
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Member Functions */
|
/* Member Functions */
|
||||||
|
@ -181,7 +181,7 @@ namespace SHADE
|
||||||
bool hasMoved;
|
bool hasMoved;
|
||||||
|
|
||||||
SHRigidBody* rigidBody;
|
SHRigidBody* rigidBody;
|
||||||
SHCollisionShapeFactory* shapeFactory;
|
SHCollisionShapeLibrary* shapeLibrary;
|
||||||
SHAABBTree* broadphase;
|
SHAABBTree* broadphase;
|
||||||
|
|
||||||
SHTransform transform;
|
SHTransform transform;
|
||||||
|
|
|
@ -67,15 +67,17 @@ namespace SHADE
|
||||||
auto* rigidBody = physicsObject->CreateRigidBody(RIGID_BODY_TYPE);
|
auto* rigidBody = physicsObject->CreateRigidBody(RIGID_BODY_TYPE);
|
||||||
|
|
||||||
SHVec3 worldPos = SHVec3::Zero;
|
SHVec3 worldPos = SHVec3::Zero;
|
||||||
// TODO: Force orientation
|
SHQuaternion worldRot = SHQuaternion::Identity;
|
||||||
|
|
||||||
if (const auto* TRANSFORM_COMPONENT = SHComponentManager::GetComponent_s<SHTransformComponent>(entityID); TRANSFORM_COMPONENT)
|
if (const auto* TRANSFORM_COMPONENT = SHComponentManager::GetComponent_s<SHTransformComponent>(entityID); TRANSFORM_COMPONENT)
|
||||||
{
|
{
|
||||||
worldPos = TRANSFORM_COMPONENT->GetWorldPosition();
|
worldPos = TRANSFORM_COMPONENT->GetWorldPosition();
|
||||||
|
worldRot = TRANSFORM_COMPONENT->GetWorldOrientation();
|
||||||
}
|
}
|
||||||
|
|
||||||
SHMotionState& motionState = rigidBody->GetMotionState();
|
SHMotionState& motionState = rigidBody->GetMotionState();
|
||||||
motionState.ForcePosition(worldPos);
|
motionState.ForcePosition(worldPos);
|
||||||
|
motionState.ForceOrientation(worldRot);
|
||||||
|
|
||||||
// Link with the component
|
// Link with the component
|
||||||
rigidBodyComponent->SetRigidBody(rigidBody);
|
rigidBodyComponent->SetRigidBody(rigidBody);
|
||||||
|
@ -115,7 +117,7 @@ namespace SHADE
|
||||||
|
|
||||||
// Create a new composite collider in the physics object
|
// Create a new composite collider in the physics object
|
||||||
physicsObject->CreateCollider(worldTransform);
|
physicsObject->CreateCollider(worldTransform);
|
||||||
physicsObject->collider->SetFactory(&shapeFactory);
|
physicsObject->collider->SetFactory(&shapeLibrary);
|
||||||
|
|
||||||
// Link with the component
|
// Link with the component
|
||||||
colliderComponent->SetCollider(physicsObject->collider);
|
colliderComponent->SetCollider(physicsObject->collider);
|
||||||
|
|
|
@ -14,7 +14,7 @@
|
||||||
|
|
||||||
// Project Headers
|
// Project Headers
|
||||||
#include "SHPhysicsObject.h"
|
#include "SHPhysicsObject.h"
|
||||||
#include "Physics/Collision/CollisionShapes/SHCollisionShapeFactory.h"
|
#include "Physics/Collision/CollisionShapes/SHCollisionShapeLibrary.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -100,7 +100,7 @@ namespace SHADE
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
EntityObjectMap physicsObjects;
|
EntityObjectMap physicsObjects;
|
||||||
SHCollisionShapeFactory shapeFactory;
|
SHCollisionShapeLibrary shapeLibrary;
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
/* Member Functions */
|
/* Member Functions */
|
||||||
|
|
Loading…
Reference in New Issue