Merge branch 'main' into SP3-1-DebugDraw2

# Conflicts:
#	SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp
#	SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.h
This commit is contained in:
Kah Wei 2022-11-01 21:00:55 +08:00
commit 904d6be6b0
261 changed files with 27184 additions and 3023 deletions

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@ -1,3 +1,3 @@
Name: Cube.003
ID: 110152941
Type: 6
Name: Cube.003
ID: 71245919
Type: 4

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@ -1,3 +1,3 @@
Name: Cube.012
ID: 107348815
Type: 6
Name: Cube.012
ID: 80365422
Type: 4

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@ -1,62 +0,0 @@
[Window][MainStatusBar]
Pos=0,1060
Size=1920,20
Collapsed=0
[Window][SHEditorMenuBar]
Pos=0,48
Size=1920,1012
Collapsed=0
[Window][Hierarchy Panel]
Pos=0,142
Size=494,690
Collapsed=0
DockId=0x00000007,0
[Window][Debug##Default]
Pos=60,60
Size=400,400
Collapsed=0
[Window][Inspector]
Pos=1649,48
Size=271,1012
Collapsed=0
DockId=0x00000006,0
[Window][Profiler]
Pos=0,48
Size=494,92
Collapsed=0
DockId=0x00000003,0
[Window][Viewport]
Pos=648,48
Size=2519,1319
Collapsed=0
DockId=0x00000002,0
[Window][ Viewport]
Pos=496,48
Size=1151,1012
Collapsed=0
DockId=0x00000002,0
[Window][ Asset Browser]
Pos=0,834
Size=494,226
Collapsed=0
DockId=0x00000008,0
[Docking][Data]
DockSpace ID=0xC5C9B8AB Window=0xBE4044E9 Pos=8,79 Size=1920,1012 Split=X
DockNode ID=0x00000005 Parent=0xC5C9B8AB SizeRef=1992,1036 Split=X
DockNode ID=0x00000001 Parent=0x00000005 SizeRef=494,1036 Split=Y Selected=0x1E6EB881
DockNode ID=0x00000003 Parent=0x00000001 SizeRef=225,94 Selected=0x1E6EB881
DockNode ID=0x00000004 Parent=0x00000001 SizeRef=225,940 Split=Y Selected=0xE096E5AE
DockNode ID=0x00000007 Parent=0x00000004 SizeRef=494,690 Selected=0xE096E5AE
DockNode ID=0x00000008 Parent=0x00000004 SizeRef=494,226 Selected=0xB128252A
DockNode ID=0x00000002 Parent=0x00000005 SizeRef=1151,1036 CentralNode=1 Selected=0xB41284E7
DockNode ID=0x00000006 Parent=0xC5C9B8AB SizeRef=271,1036 Selected=0xE7039252

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@ -0,0 +1,3 @@
Name: RaccoonBag_Color_Ver4
ID: 58303057
Type: 3

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@ -1,3 +1,3 @@
Name: RaccoonPreTexturedVer1_Base9
ID: 91918845
Type: 4
Name: RaccoonPreTexturedVer1_Base9
ID: 64651793
Type: 3

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@ -0,0 +1,3 @@
Name: DebugDraw_FS
ID: 36671027
Type: 2

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@ -0,0 +1,3 @@
Name: DebugDraw_VS
ID: 48002439
Type: 2

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@ -0,0 +1,83 @@
#version 450
struct DirectionalLightStruct
{
vec3 direction;
uint isActive;
uint cullingMask;
vec4 diffuseColor;
};
struct AmbientLightStruct
{
vec4 ambientColor;
float strength;
uint isActive;
uint cullingMask;
};
layout(local_size_x = 16, local_size_y = 16) in;
layout(set = 4, binding = 0, rgba32f) uniform image2D positions;
layout(set = 4, binding = 1, rgba32f) uniform image2D normals;
layout(set = 4, binding = 2, rgba8) uniform image2D albedo;
layout(set = 4, binding = 3, r32ui) uniform uimage2D lightLayerData;
layout(set = 4, binding = 4, rgba8) uniform image2D targetImage;
layout(set = 1, binding = 0) uniform LightCounts
{
uint directionalLights;
uint pointLights;
uint spotLights;
uint ambientLights;
} lightCounts;
layout(std430, set = 1, binding = 1) buffer DirectionalLightData
{
DirectionalLightStruct dLightData[];
} DirLightData;
layout(std430, set = 1, binding = 4) buffer AmbientLightData
{
AmbientLightStruct aLightData[];
} AmbLightData;
void main()
{
// convenient variables
ivec2 globalThread = ivec2(gl_GlobalInvocationID);
// Get the diffuse color of the pixel
vec3 pixelDiffuse = imageLoad (albedo, globalThread).rgb;
// Get position of fragment in world space
vec3 positionWorld = imageLoad (positions, globalThread).rgb;
// normal of fragment
vec3 normalWorld = imageLoad(normals, globalThread).rgb;
vec3 fragColor = vec3 (0.0f);
for (int i = 0; i < lightCounts.directionalLights; ++i)
{
// get normalized direction of light
vec3 dLightNormalized = normalize (DirLightData.dLightData[i].direction);
// Get diffuse strength
float diffuseStrength = max (0, dot (dLightNormalized, normalWorld));
// Calculate the fragment color
fragColor += DirLightData.dLightData[i].diffuseColor.rgb * diffuseStrength.rrr * pixelDiffuse;
}
for (int i = 0; i < lightCounts.ambientLights; ++i)
{
// Just do some add
//fragColor += pixelDiffuse.rgb * AmbLightData.aLightData[i].ambientColor.rgb * vec3 (0.5f);
fragColor += pixelDiffuse.rgb * AmbLightData.aLightData[i].ambientColor.rgb * vec3 (AmbLightData.aLightData[i].strength);
}
// store result into result image
imageStore(targetImage, ivec2(gl_GlobalInvocationID.xy), vec4(fragColor, 1.0f));
}

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@ -0,0 +1,3 @@
Name: DeferredComposite_CS
ID: 45072428
Type: 2

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@ -0,0 +1,3 @@
Name: Kirsch_CS
ID: 39301863
Type: 2

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@ -0,0 +1,3 @@
Name: PureCopy_CS
ID: 34987209
Type: 2

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@ -13,37 +13,38 @@ struct MatPropData
layout(location = 0) in struct
{
vec4 vertColor;
vec2 uv;
vec4 vertPos; // location 0
vec2 uv; // location = 1
vec4 normal; // location = 2
} In;
// material stuff
layout(location = 2) flat in struct
layout(location = 3) flat in struct
{
int materialIndex;
uint eid;
uint lightLayerIndex;
} In2;
//layout (set = 0, binding = )
layout (set = 0, binding = 1) uniform sampler2D textures[]; // for textures (global)
layout (set = 3, binding = 0) buffer MaterialProperties // For materials
layout (std430, set = 3, binding = 0) buffer MaterialProperties // For materials
{
MatPropData data[];
} MatProp;
layout(location = 0) out vec4 outColor;
layout(location = 0) out vec4 position;
layout(location = 1) out uint outEntityID;
layout(location = 2) out uint lightLayerIndices;
layout(location = 3) out vec4 normals;
layout(location = 4) out vec4 albedo;
void main()
{
outColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv) +
MatProp.data[In2.materialIndex].color / MatProp.data[In2.materialIndex].alpha;
position = In.vertPos;
normals = In.normal;
albedo = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv) + MatProp.data[In2.materialIndex].color / MatProp.data[In2.materialIndex].alpha;
outEntityID = In2.eid;
lightLayerIndices = In2.lightLayerIndex;
//outColor = vec4 (1.0f);
}

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@ -0,0 +1,3 @@
Name: TestCube_FS
ID: 46377769
Type: 2

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@ -14,13 +14,14 @@ layout(location = 8) in uvec2 integerData;
layout(location = 0) out struct
{
vec4 vertColor; // location 0
vec4 vertPos; // location 0
vec2 uv; // location = 1
vec4 normal; // location = 2
} Out;
// material stuff
layout(location = 2) out struct
layout(location = 3) out struct
{
int materialIndex;
uint eid;
@ -36,10 +37,14 @@ layout(set = 2, binding = 0) uniform CameraData
void main()
{
Out.uv = aUV;
Out2.materialIndex = gl_InstanceIndex;
Out2.eid = integerData[0];
Out2.lightLayerIndex = integerData[1];
Out.vertPos = worldTransform * vec4(aVertexPos, 1.0f);
Out.uv = aUV;
Out.normal.rgb = mat3(transpose(inverse(worldTransform))) * aNormal.rgb;
Out.normal.rgb = normalize (Out.normal.rgb);
gl_Position = cameraData.vpMat * worldTransform * vec4 (aVertexPos, 1.0f);
Out.vertColor = vec4 (aVertexPos, 1.0f);
}

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@ -0,0 +1,3 @@
Name: TestCube_VS
ID: 39210065
Type: 2

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@ -0,0 +1,3 @@
Name: TD_Checker_Base_Color
ID: 51995224
Type: 3

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@ -4,7 +4,7 @@
//#define SHEDITOR
#ifdef SHEDITOR
#include "Editor/SHEditor.hpp"
#include "Editor/SHEditor.h"
//#include "Scenes/SBEditorScene.h"
#endif // SHEDITOR
@ -97,7 +97,7 @@ namespace Sandbox
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BatcherDispatcherRoutine>();
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BeginRoutine>();
SHSystemManager::RegisterRoutine<SHCameraSystem, SHCameraSystem::EditorCameraUpdate>();
//SHSystemManager::RegisterRoutine<SHCameraSystem, SHCameraSystem::EditorCameraUpdate>();
SHSystemManager::RegisterRoutine<SHCameraSystem, SHCameraSystem::CameraSystemUpdate>();
#ifdef SHEDITOR
@ -111,20 +111,10 @@ namespace Sandbox
SHComponentManager::CreateComponentSparseSet<SHColliderComponent>();
SHComponentManager::CreateComponentSparseSet<SHTransformComponent>();
SHComponentManager::CreateComponentSparseSet<SHRenderable>();
SHComponentManager::CreateComponentSparseSet<SHCameraComponent>();
//SHComponentManager::CreateComponentSparseSet<SHCameraComponent>();
//TODO: REMOVE AFTER PRESENTATION
//SHAssetManager::LoadDataTemp("../../Assets/racoon.gltf");
//SHAssetManager::LoadDataTemp("../../Assets/Cube.012.shmesh");
//SHAssetManager::LoadDataTemp("../../Assets/RaccoonBag_Color_Ver4.dds");
//SHAssetManager::LoadDataTemp("../../Assets/RaccoonPreTexturedVer1_Base9.dds");
//SHAssetManager::LoadDataTemp("../../Assets/RaccoonPreTexturedVer1_Base9.shtex");
//TODO: REMOVE AFTER PRESENTATION
SHAssetManager::Load();
auto id = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>();
auto id2 = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>();
auto id3 = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>();
SHSystemManager::RegisterRoutine<SHAudioSystem, SHAudioSystem::AudioRoutine>();
@ -136,8 +126,6 @@ namespace Sandbox
SHSceneManager::InitSceneManager<SBTestScene>("TestScene");
SHFrameRateController::UpdateFRC();
SHAssetManager::Load();
}
void SBApplication::Update(void)
@ -151,8 +139,9 @@ namespace Sandbox
SHInputManager::UpdateInput(SHFrameRateController::GetRawDeltaTime());
auto debugDraw = SHSystemManager::GetSystem<SHDebugDrawSystem>();
//debugDraw->DrawLine(SHVec4(1.0f, 1.0f, 1.0f, 1.0f), SHVec3(-5.0f, 0.0f, 0.0f), SHVec3(5.0f, 0.0f, 0.0f));
debugDraw->DrawCube(SHVec4(1.0f, 1.0f, 1.0f, 1.0f), {}, SHVec3(1.0f, 1.0f, 1.0f));
debugDraw->DrawLine(SHVec4(1.0f, 1.0f, 1.0f, 1.0f), SHVec3(-5.0f, 0.0f, 0.0f), SHVec3(5.0f, 0.0f, 0.0f));
debugDraw->DrawLine(SHVec4(1.0f, 1.0f, 1.0f, 1.0f), SHVec3(-5.0f, 1.0f, 0.0f), SHVec3(5.0f, 1.0f, 0.0f));
//debugDraw->DrawCube(SHVec4(1.0f, 1.0f, 1.0f, 1.0f), {}, SHVec3(1.0f, 1.0f, 1.0f));
SHSceneManager::UpdateSceneManager();
#ifdef SHEDITOR
if(editor->editorState == SHEditor::State::PLAY)
@ -175,7 +164,7 @@ namespace Sandbox
SHSceneManager::Exit();
SHSystemManager::Exit();
SHAssetManager::Unload();
SHAssetManager::Exit();
}
}

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@ -54,7 +54,8 @@ namespace Sandbox
if (asset.name == "Cube.012")
handles.emplace_back(SHResourceManager::LoadOrGet<SHMesh>(asset.id));
break;
case AssetType::IMAGE:
case AssetType::TEXTURE:
if (asset.name == "RaccoonPreTexturedVer1_Base9")
texHandles.emplace_back(SHResourceManager::LoadOrGet<SHTexture>(asset.id));
break;
}
@ -84,7 +85,7 @@ namespace Sandbox
auto& collider = *SHComponentManager::GetComponent_s<SHColliderComponent>(entity);
//renderable.Mesh = handles.front();
renderable.Mesh = CUBE_MESH;
renderable.SetMesh(CUBE_MESH);
renderable.SetMaterial(customMat);
if (y == 50)
@ -96,11 +97,7 @@ namespace Sandbox
transform.SetWorldRotation(SHMath::GenerateRandomNumber(0.0f, 360.0f), SHMath::GenerateRandomNumber(0.0f, 360.0f), SHMath::GenerateRandomNumber(0.0f, 360.0f));
transform.SetWorldScale(TEST_OBJ_SCALE);
//if (const bool IS_EVEN = (y * NUM_ROWS + x) % 2; IS_EVEN)
collider.AddBoundingBox(SHVec3::One * 0.5f, SHVec3::Zero);
//else
// collider.AddBoundingSphere(0.5f, SHVec3::Zero);
collider.AddBoundingBox(SHVec3::One, SHVec3::Zero);
stressTestObjects.emplace_back(entity);
}
@ -108,7 +105,7 @@ namespace Sandbox
auto& renderable = *SHComponentManager::GetComponent_s<SHRenderable>(raccoonSpin);
auto& transform = *SHComponentManager::GetComponent_s<SHTransformComponent>(raccoonSpin);
renderable.Mesh = handles.front();
renderable.SetMesh(handles.front());
renderable.SetMaterial(customMat);
renderable.GetModifiableMaterial()->SetProperty("data.color", SHVec4(0.0f, 0.0f, 0.0f, 0.0f));
renderable.GetModifiableMaterial()->SetProperty("data.alpha", 1.0f);
@ -123,9 +120,8 @@ namespace Sandbox
auto& floorRigidBody = *SHComponentManager::GetComponent_s<SHRigidBodyComponent>(floor);
auto& floorCollider = *SHComponentManager::GetComponent_s<SHColliderComponent>(floor);
floorRenderable.Mesh = CUBE_MESH;
floorRenderable.SetMaterial(customMat);
floorRenderable.GetModifiableMaterial()->SetProperty("data.color", SHVec4(1.0f, 1.0f, 1.0f, 1.0f));
floorRenderable.SetMesh(CUBE_MESH);
floorRenderable.SetMaterial(graphicsSystem->GetDefaultMaterialInstance());
floorTransform.SetWorldScale({ 7.5f, 0.5f, 7.5 });
floorTransform.SetWorldPosition({ 0.0f, -3.0f, -5.0f });
@ -133,7 +129,6 @@ namespace Sandbox
floorRigidBody.SetType(SHRigidBodyComponent::Type::STATIC);
auto* floorBox = floorCollider.AddBoundingBox();
floorBox->SetHalfExtents(floorTransform.GetWorldScale() * 0.5f);
// Create blank entity with a script
//testObj = SHADE::SHEntityManager::CreateEntity<SHRenderable, SHTransformComponent>();
@ -149,7 +144,7 @@ namespace Sandbox
auto& renderableShowcase = *SHComponentManager::GetComponent_s<SHRenderable>(raccoonShowcase);
auto& transformShowcase = *SHComponentManager::GetComponent_s<SHTransformComponent>(raccoonShowcase);
renderableShowcase.Mesh = handles.front();
renderableShowcase.SetMesh(handles.front());
renderableShowcase.SetMaterial(customMat);
renderableShowcase.GetModifiableMaterial()->SetProperty("data.color", SHVec4(0.0f, 0.0f, 0.0f, 0.0f));
renderableShowcase.GetModifiableMaterial()->SetProperty("data.alpha", 1.0f);
@ -163,12 +158,22 @@ namespace Sandbox
SHComponentManager::AddComponent<SHLightComponent>(0);
SHComponentManager::RemoveComponent <SHRigidBodyComponent>(0);
SHComponentManager::RemoveComponent <SHColliderComponent>(0);
auto ambientLight = SHEntityManager::CreateEntity<SHLightComponent>();
SHComponentManager::GetComponent<SHLightComponent>(ambientLight)->SetColor(SHVec4(1.0f, 1.0f, 1.0f, 1.0f));
SHComponentManager::GetComponent<SHLightComponent>(ambientLight)->SetStrength(0.25f);
SHComponentManager::GetComponent<SHLightComponent>(ambientLight)->SetType(SH_LIGHT_TYPE::AMBIENT);
}
void SBTestScene::Update(float dt)
{
static float rotation = 0.0f;
SHVec3 direction{0.0f, 0.0f, 1.0f};
direction = SHVec3::RotateY(direction, rotation);
auto* lightComp =SHComponentManager::GetComponent<SHLightComponent>(0);
lightComp->SetDirection (direction);
rotation += 0.005f;
//auto& transform = *SHADE::SHComponentManager::GetComponent_s<SHADE::SHTransformComponent>(testObj);
//transform.SetWorldPosition({1.0f, 1.0f, -1.0f});

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SHADE_CSharp/premake5.lua Normal file
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@ -0,0 +1,52 @@
project "SHADE_CSharp"
architecture "x64"
kind "SharedLib"
language "C#"
clr "NetCore"
dotnetframework "net5.0"
namespace ("SHADE")
targetdir (outputdir)
objdir (interdir)
systemversion "latest"
files
{
"%{prj.location}/src/**.cs",
"%{prj.location}/src/**.tt"
}
flags
{
"MultiProcessorCompile"
}
dependson
{
"SHADE_Engine"
}
warnings 'Extra'
filter "configurations:Debug"
symbols "On"
defines {"_DEBUG"}
filter "configurations:Release"
optimize "On"
defines{"_RELEASE"}
filter "configurations:Publish"
optimize "On"
defines{"_RELEASE"}
require "vstudio"
function platformsElement(cfg)
_p(2,'<Platforms>x64</Platforms>')
end
premake.override(premake.vstudio.cs2005.elements, "projectProperties", function (oldfn, cfg)
return table.join(oldfn(cfg), {
platformsElement,
})
end)

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@ -0,0 +1,149 @@
<#
/************************************************************************************//*!
\file CallbackAction.tt
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Oct 23, 2022
\brief Contains the T4 template for the definition of CallbackAction and
related classes.
Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/#>
<#@ template hostspecific="false" language="C#" #>
<#@ output extension=".cs" #>
<# var max = 10; #>
/************************************************************************************//*!
\file CallbackAction.cs
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Oct 23, 2022
\brief Contains the definition of CallbackAction and related classes.
Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
using System;
using System.Reflection;
namespace SHADE
{
/// <summary>
/// Interface for a CallbackAction that all variants inherit from.
/// </summary>
public interface ICallbackAction
{
/// <summary>
/// Whether or not this CallbackAction is runtime assigned. If it is, then the
/// TargetMethodName and TargetObject properties are invalid.
/// </summary>
bool IsRuntimeAction { get; }
/// <summary>
/// Name of the method that this CallbackAction is using.
/// </summary>
string TargetMethodName { get; }
/// <summary>
/// Object which the specified target method is called on.
/// </summary>
Object TargetObject { get; }
}
<# for (int i = 1; i <= max; ++i) { #>
/// <summary>
/// Represents a function call that can be serialised and put togetheer with scripts.
/// This variant accepts functions with <#=i#> parameter<# if (i > 1) {#>s<#} #>.
/// </summary>
public class CallbackAction<<# for (int t = 1; t < i + 1; ++t) { #>T<#=t#><# if (t != i) { #>, <# } #><# } #>> : ICallbackAction
{
#region Properties ------------------------------------------------------------
/// <inheritdoc/>
public Object TargetObject { get; private set; }
/// <inheritdoc/>
public string TargetMethodName => targetMethod == null ? "" : targetMethod.Name;
/// <inheritdoc/>
public bool IsRuntimeAction => targetAction != null;
#endregion
#region Fields ------------------------------------------------------------------
private MethodInfo targetMethod;
private Action<<# for (int t = 1; t < i + 1; ++t) { #>T<#=t#><# if (t != i) { #>, <# } #><# } #>> targetAction;
private Object[] parameters;
#endregion
#region Constructors ------------------------------------------------------------
/// <summary>
/// Constructs an empty Callback action.
/// </summary>
public CallbackAction() {}
/// <summary>
/// Constructs a CallbackAction that represents a call to the specified static
/// method.
/// </summary>
/// <param name="method">Method to call.</param>
/// <exception cref="ArgumentException">
/// Thrown if a method that is not compatible with the target is specified. The method's
/// source type must match the target's type.
/// </exception>
public CallbackAction(MethodInfo method)
{
// No errors, assign
targetMethod = method;
// Create storage for parameters for calling
parameters = new Object[<#=i#>];
}
/// <summary>
/// Constructs a CallbackAction that represents a call to a specified member
/// method on the specified target.
/// </summary>
/// <param name="target">Object to call the method on.</param>
/// <param name="method">Method to call.</param>
/// <exception cref="ArgumentException">
/// Thrown if a method that is not compatible with the target is specified. The method's
/// source type must match the target's type.
/// </exception>
public CallbackAction(Object target, MethodInfo method)
{
// Error Checks
if (method.DeclaringType != target.GetType())
throw new ArgumentException("[CallbackAction] Attempted register an action using an incompatible target object and method.");
// No errors, assign
TargetObject = target;
targetMethod = method;
// Create storage for parameters for calling
parameters = new Object[<#=i#>];
}
/// <summary>
/// Constructs a Callback action based on an action.
/// </summary>
/// <param name="action">Action that wraps a function to be called.</param>
public CallbackAction(Action<<# for (int t = 1; t < i + 1; ++t) { #>T<#=t#><# if (t != i) { #>, <# } #><# } #>> action)
{
targetAction = action;
}
#endregion
#region Usage Functions ---------------------------------------------------------
/// <summary>
/// Invokes the CallbackAction's stored method/action with the specified parameters.
/// </summary>
public void Invoke(<# for (int t = 1; t < i + 1; ++t) { #>T<#=t#> t<#=t#><# if (t != i) { #>, <# } #><# } #>)
{
if (targetAction != null)
{
targetAction.Invoke(<# for (int t = 1; t < i + 1; ++t) { #>t<#=t#><# if (t != i) { #>, <# } #><# } #>);
}
else if (targetMethod != null)
{
<# for (int t = 0; t < i; ++t) {#>parameters[<#=t#>] = t<#=t+1#>;
<# } #>_ = targetMethod.Invoke(TargetObject, parameters);
}
}
#endregion
}
<# } #>
}

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@ -0,0 +1,908 @@
/************************************************************************************//*!
\file CallbackEvent.cs
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Oct 23, 2022
\brief Contains the definition of CallbackEvent and related classes.
Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Metadata.Ecma335;
namespace SHADE
{
/// <summary>
/// Interface for a CallbackEvent that all variants inherit from.
/// </summary>
public interface ICallbackEvent
{
/// <summary>
/// Registers an empty ICallbackAction.
/// </summary>
void RegisterAction();
/// <summary>
/// Registers an ICallbackAction with the event such that it will be called in
/// future
/// </summary>
/// <param name="action">ICallbackAction to register with.</param>
void RegisterAction(ICallbackAction action);
/// <summary>
/// Deregisters an ICallbackAction that was previously added. This should
/// only emit a warning if an action that was not previous added was
/// provided.
/// </summary>
/// <param name="action">ICallbackAction to remove.</param>
void DeregisterAction(ICallbackAction action);
/// <summary>
/// Iterable set of ICallbackActions that were registered to this event.
/// </summary>
IEnumerable<ICallbackAction> Actions { get; }
}
/// <summary>
/// A container of CallbackActions that is correlated to a specific scenario as
/// specified by the user of this class.
/// This variant accepts CallbackEvents with 1 generic parameter.
/// </summary>
public class CallbackEvent<T1> : ICallbackEvent
{
#region Properties --------------------------------------------------------------
/// <inheritdoc/>
public IEnumerable<ICallbackAction> Actions => actions;
#endregion
#region Fields ------------------------------------------------------------------
private List<ICallbackAction> actions = new List<ICallbackAction>();
#endregion
#region Usage Functions ---------------------------------------------------------
/// <inheritdoc/>
public void RegisterAction()
{
actions.Add(new CallbackAction<T1>());
}
/// <inheritdoc/>
public void RegisterAction(ICallbackAction action)
{
// Check if valid action
if (action.GetType() != typeof(CallbackAction<T1>))
{
Debug.LogWarning("Attempted to register an invalid CallbackAction type. Ignoring.", this);
return;
}
actions.Add(action);
}
/// <summary>
/// Adds a CallbackAction into the event.
/// </summary>
/// <param name="action">CallbackAction to add.</param>
public void RegisterAction(CallbackAction<T1> action)
{
actions.Add(action);
}
/// <summary>
/// Constructs and adds a CallbackACtion into the event.
/// </summary>
/// <param name="action">System.Action to add as a CallbackAction.</param>
public void RegisterAction(Action<T1> action)
{
actions.Add(new CallbackAction<T1>(action));
}
/// <summary>
/// Constructs and adds a CallbackACtion into the event.
/// </summary>
/// <param name="target">Object to call the method on.</param>
/// <param name="method">Method to call.</param>
public void RegisterAction(Object target, MethodInfo method)
{
actions.Add(new CallbackAction<T1>(target, method));
}
/// <inheritdoc/>
public void DeregisterAction(ICallbackAction action)
{
if (!actions.Remove(action))
{
Debug.LogWarning("Attempted to deregister invalid action. Ignored.", this);
}
}
/// <summary>
/// Invokes all stored CallbackActions with the specified parameters.
/// </summary>
public void Invoke(T1 t1)
{
foreach (CallbackAction<T1> action in actions)
{
try
{
action.Invoke(t1);
}
catch (Exception e)
{
Debug.LogException(e, this);
}
}
}
#endregion
}
/// <summary>
/// A container of CallbackActions that is correlated to a specific scenario as
/// specified by the user of this class.
/// This variant accepts CallbackEvents with 1 generic parameter.
/// </summary>
public class CallbackEvent<T1, T2> : ICallbackEvent
{
#region Properties --------------------------------------------------------------
/// <inheritdoc/>
public IEnumerable<ICallbackAction> Actions => actions;
#endregion
#region Fields ------------------------------------------------------------------
private List<ICallbackAction> actions = new List<ICallbackAction>();
#endregion
#region Usage Functions ---------------------------------------------------------
/// <inheritdoc/>
public void RegisterAction()
{
actions.Add(new CallbackAction<T1, T2>());
}
/// <inheritdoc/>
public void RegisterAction(ICallbackAction action)
{
// Check if valid action
if (action.GetType() != typeof(CallbackAction<T1, T2>))
{
Debug.LogWarning("Attempted to register an invalid CallbackAction type. Ignoring.", this);
return;
}
actions.Add(action);
}
/// <summary>
/// Adds a CallbackAction into the event.
/// </summary>
/// <param name="action">CallbackAction to add.</param>
public void RegisterAction(CallbackAction<T1, T2> action)
{
actions.Add(action);
}
/// <summary>
/// Constructs and adds a CallbackACtion into the event.
/// </summary>
/// <param name="action">System.Action to add as a CallbackAction.</param>
public void RegisterAction(Action<T1, T2> action)
{
actions.Add(new CallbackAction<T1, T2>(action));
}
/// <summary>
/// Constructs and adds a CallbackACtion into the event.
/// </summary>
/// <param name="target">Object to call the method on.</param>
/// <param name="method">Method to call.</param>
public void RegisterAction(Object target, MethodInfo method)
{
actions.Add(new CallbackAction<T1, T2>(target, method));
}
/// <inheritdoc/>
public void DeregisterAction(ICallbackAction action)
{
if (!actions.Remove(action))
{
Debug.LogWarning("Attempted to deregister invalid action. Ignored.", this);
}
}
/// <summary>
/// Invokes all stored CallbackActions with the specified parameters.
/// </summary>
public void Invoke(T1 t1, T2 t2)
{
foreach (CallbackAction<T1, T2> action in actions)
{
try
{
action.Invoke(t1, t2);
}
catch (Exception e)
{
Debug.LogException(e, this);
}
}
}
#endregion
}
/// <summary>
/// A container of CallbackActions that is correlated to a specific scenario as
/// specified by the user of this class.
/// This variant accepts CallbackEvents with 1 generic parameter.
/// </summary>
public class CallbackEvent<T1, T2, T3> : ICallbackEvent
{
#region Properties --------------------------------------------------------------
/// <inheritdoc/>
public IEnumerable<ICallbackAction> Actions => actions;
#endregion
#region Fields ------------------------------------------------------------------
private List<ICallbackAction> actions = new List<ICallbackAction>();
#endregion
#region Usage Functions ---------------------------------------------------------
/// <inheritdoc/>
public void RegisterAction()
{
actions.Add(new CallbackAction<T1, T2, T3>());
}
/// <inheritdoc/>
public void RegisterAction(ICallbackAction action)
{
// Check if valid action
if (action.GetType() != typeof(CallbackAction<T1, T2, T3>))
{
Debug.LogWarning("Attempted to register an invalid CallbackAction type. Ignoring.", this);
return;
}
actions.Add(action);
}
/// <summary>
/// Adds a CallbackAction into the event.
/// </summary>
/// <param name="action">CallbackAction to add.</param>
public void RegisterAction(CallbackAction<T1, T2, T3> action)
{
actions.Add(action);
}
/// <summary>
/// Constructs and adds a CallbackACtion into the event.
/// </summary>
/// <param name="action">System.Action to add as a CallbackAction.</param>
public void RegisterAction(Action<T1, T2, T3> action)
{
actions.Add(new CallbackAction<T1, T2, T3>(action));
}
/// <summary>
/// Constructs and adds a CallbackACtion into the event.
/// </summary>
/// <param name="target">Object to call the method on.</param>
/// <param name="method">Method to call.</param>
public void RegisterAction(Object target, MethodInfo method)
{
actions.Add(new CallbackAction<T1, T2, T3>(target, method));
}
/// <inheritdoc/>
public void DeregisterAction(ICallbackAction action)
{
if (!actions.Remove(action))
{
Debug.LogWarning("Attempted to deregister invalid action. Ignored.", this);
}
}
/// <summary>
/// Invokes all stored CallbackActions with the specified parameters.
/// </summary>
public void Invoke(T1 t1, T2 t2, T3 t3)
{
foreach (CallbackAction<T1, T2, T3> action in actions)
{
try
{
action.Invoke(t1, t2, t3);
}
catch (Exception e)
{
Debug.LogException(e, this);
}
}
}
#endregion
}
/// <summary>
/// A container of CallbackActions that is correlated to a specific scenario as
/// specified by the user of this class.
/// This variant accepts CallbackEvents with 1 generic parameter.
/// </summary>
public class CallbackEvent<T1, T2, T3, T4> : ICallbackEvent
{
#region Properties --------------------------------------------------------------
/// <inheritdoc/>
public IEnumerable<ICallbackAction> Actions => actions;
#endregion
#region Fields ------------------------------------------------------------------
private List<ICallbackAction> actions = new List<ICallbackAction>();
#endregion
#region Usage Functions ---------------------------------------------------------
/// <inheritdoc/>
public void RegisterAction()
{
actions.Add(new CallbackAction<T1, T2, T3, T4>());
}
/// <inheritdoc/>
public void RegisterAction(ICallbackAction action)
{
// Check if valid action
if (action.GetType() != typeof(CallbackAction<T1, T2, T3, T4>))
{
Debug.LogWarning("Attempted to register an invalid CallbackAction type. Ignoring.", this);
return;
}
actions.Add(action);
}
/// <summary>
/// Adds a CallbackAction into the event.
/// </summary>
/// <param name="action">CallbackAction to add.</param>
public void RegisterAction(CallbackAction<T1, T2, T3, T4> action)
{
actions.Add(action);
}
/// <summary>
/// Constructs and adds a CallbackACtion into the event.
/// </summary>
/// <param name="action">System.Action to add as a CallbackAction.</param>
public void RegisterAction(Action<T1, T2, T3, T4> action)
{
actions.Add(new CallbackAction<T1, T2, T3, T4>(action));
}
/// <summary>
/// Constructs and adds a CallbackACtion into the event.
/// </summary>
/// <param name="target">Object to call the method on.</param>
/// <param name="method">Method to call.</param>
public void RegisterAction(Object target, MethodInfo method)
{
actions.Add(new CallbackAction<T1, T2, T3, T4>(target, method));
}
/// <inheritdoc/>
public void DeregisterAction(ICallbackAction action)
{
if (!actions.Remove(action))
{
Debug.LogWarning("Attempted to deregister invalid action. Ignored.", this);
}
}
/// <summary>
/// Invokes all stored CallbackActions with the specified parameters.
/// </summary>
public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4)
{
foreach (CallbackAction<T1, T2, T3, T4> action in actions)
{
try
{
action.Invoke(t1, t2, t3, t4);
}
catch (Exception e)
{
Debug.LogException(e, this);
}
}
}
#endregion
}
/// <summary>
/// A container of CallbackActions that is correlated to a specific scenario as
/// specified by the user of this class.
/// This variant accepts CallbackEvents with 1 generic parameter.
/// </summary>
public class CallbackEvent<T1, T2, T3, T4, T5> : ICallbackEvent
{
#region Properties --------------------------------------------------------------
/// <inheritdoc/>
public IEnumerable<ICallbackAction> Actions => actions;
#endregion
#region Fields ------------------------------------------------------------------
private List<ICallbackAction> actions = new List<ICallbackAction>();
#endregion
#region Usage Functions ---------------------------------------------------------
/// <inheritdoc/>
public void RegisterAction()
{
actions.Add(new CallbackAction<T1, T2, T3, T4, T5>());
}
/// <inheritdoc/>
public void RegisterAction(ICallbackAction action)
{
// Check if valid action
if (action.GetType() != typeof(CallbackAction<T1, T2, T3, T4, T5>))
{
Debug.LogWarning("Attempted to register an invalid CallbackAction type. Ignoring.", this);
return;
}
actions.Add(action);
}
/// <summary>
/// Adds a CallbackAction into the event.
/// </summary>
/// <param name="action">CallbackAction to add.</param>
public void RegisterAction(CallbackAction<T1, T2, T3, T4, T5> action)
{
actions.Add(action);
}
/// <summary>
/// Constructs and adds a CallbackACtion into the event.
/// </summary>
/// <param name="action">System.Action to add as a CallbackAction.</param>
public void RegisterAction(Action<T1, T2, T3, T4, T5> action)
{
actions.Add(new CallbackAction<T1, T2, T3, T4, T5>(action));
}
/// <summary>
/// Constructs and adds a CallbackACtion into the event.
/// </summary>
/// <param name="target">Object to call the method on.</param>
/// <param name="method">Method to call.</param>
public void RegisterAction(Object target, MethodInfo method)
{
actions.Add(new CallbackAction<T1, T2, T3, T4, T5>(target, method));
}
/// <inheritdoc/>
public void DeregisterAction(ICallbackAction action)
{
if (!actions.Remove(action))
{
Debug.LogWarning("Attempted to deregister invalid action. Ignored.", this);
}
}
/// <summary>
/// Invokes all stored CallbackActions with the specified parameters.
/// </summary>
public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5)
{
foreach (CallbackAction<T1, T2, T3, T4, T5> action in actions)
{
try
{
action.Invoke(t1, t2, t3, t4, t5);
}
catch (Exception e)
{
Debug.LogException(e, this);
}
}
}
#endregion
}
/// <summary>
/// A container of CallbackActions that is correlated to a specific scenario as
/// specified by the user of this class.
/// This variant accepts CallbackEvents with 1 generic parameter.
/// </summary>
public class CallbackEvent<T1, T2, T3, T4, T5, T6> : ICallbackEvent
{
#region Properties --------------------------------------------------------------
/// <inheritdoc/>
public IEnumerable<ICallbackAction> Actions => actions;
#endregion
#region Fields ------------------------------------------------------------------
private List<ICallbackAction> actions = new List<ICallbackAction>();
#endregion
#region Usage Functions ---------------------------------------------------------
/// <inheritdoc/>
public void RegisterAction()
{
actions.Add(new CallbackAction<T1, T2, T3, T4, T5, T6>());
}
/// <inheritdoc/>
public void RegisterAction(ICallbackAction action)
{
// Check if valid action
if (action.GetType() != typeof(CallbackAction<T1, T2, T3, T4, T5, T6>))
{
Debug.LogWarning("Attempted to register an invalid CallbackAction type. Ignoring.", this);
return;
}
actions.Add(action);
}
/// <summary>
/// Adds a CallbackAction into the event.
/// </summary>
/// <param name="action">CallbackAction to add.</param>
public void RegisterAction(CallbackAction<T1, T2, T3, T4, T5, T6> action)
{
actions.Add(action);
}
/// <summary>
/// Constructs and adds a CallbackACtion into the event.
/// </summary>
/// <param name="action">System.Action to add as a CallbackAction.</param>
public void RegisterAction(Action<T1, T2, T3, T4, T5, T6> action)
{
actions.Add(new CallbackAction<T1, T2, T3, T4, T5, T6>(action));
}
/// <summary>
/// Constructs and adds a CallbackACtion into the event.
/// </summary>
/// <param name="target">Object to call the method on.</param>
/// <param name="method">Method to call.</param>
public void RegisterAction(Object target, MethodInfo method)
{
actions.Add(new CallbackAction<T1, T2, T3, T4, T5, T6>(target, method));
}
/// <inheritdoc/>
public void DeregisterAction(ICallbackAction action)
{
if (!actions.Remove(action))
{
Debug.LogWarning("Attempted to deregister invalid action. Ignored.", this);
}
}
/// <summary>
/// Invokes all stored CallbackActions with the specified parameters.
/// </summary>
public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6)
{
foreach (CallbackAction<T1, T2, T3, T4, T5, T6> action in actions)
{
try
{
action.Invoke(t1, t2, t3, t4, t5, t6);
}
catch (Exception e)
{
Debug.LogException(e, this);
}
}
}
#endregion
}
/// <summary>
/// A container of CallbackActions that is correlated to a specific scenario as
/// specified by the user of this class.
/// This variant accepts CallbackEvents with 1 generic parameter.
/// </summary>
public class CallbackEvent<T1, T2, T3, T4, T5, T6, T7> : ICallbackEvent
{
#region Properties --------------------------------------------------------------
/// <inheritdoc/>
public IEnumerable<ICallbackAction> Actions => actions;
#endregion
#region Fields ------------------------------------------------------------------
private List<ICallbackAction> actions = new List<ICallbackAction>();
#endregion
#region Usage Functions ---------------------------------------------------------
/// <inheritdoc/>
public void RegisterAction()
{
actions.Add(new CallbackAction<T1, T2, T3, T4, T5, T6, T7>());
}
/// <inheritdoc/>
public void RegisterAction(ICallbackAction action)
{
// Check if valid action
if (action.GetType() != typeof(CallbackAction<T1, T2, T3, T4, T5, T6, T7>))
{
Debug.LogWarning("Attempted to register an invalid CallbackAction type. Ignoring.", this);
return;
}
actions.Add(action);
}
/// <summary>
/// Adds a CallbackAction into the event.
/// </summary>
/// <param name="action">CallbackAction to add.</param>
public void RegisterAction(CallbackAction<T1, T2, T3, T4, T5, T6, T7> action)
{
actions.Add(action);
}
/// <summary>
/// Constructs and adds a CallbackACtion into the event.
/// </summary>
/// <param name="action">System.Action to add as a CallbackAction.</param>
public void RegisterAction(Action<T1, T2, T3, T4, T5, T6, T7> action)
{
actions.Add(new CallbackAction<T1, T2, T3, T4, T5, T6, T7>(action));
}
/// <summary>
/// Constructs and adds a CallbackACtion into the event.
/// </summary>
/// <param name="target">Object to call the method on.</param>
/// <param name="method">Method to call.</param>
public void RegisterAction(Object target, MethodInfo method)
{
actions.Add(new CallbackAction<T1, T2, T3, T4, T5, T6, T7>(target, method));
}
/// <inheritdoc/>
public void DeregisterAction(ICallbackAction action)
{
if (!actions.Remove(action))
{
Debug.LogWarning("Attempted to deregister invalid action. Ignored.", this);
}
}
/// <summary>
/// Invokes all stored CallbackActions with the specified parameters.
/// </summary>
public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6, T7 t7)
{
foreach (CallbackAction<T1, T2, T3, T4, T5, T6, T7> action in actions)
{
try
{
action.Invoke(t1, t2, t3, t4, t5, t6, t7);
}
catch (Exception e)
{
Debug.LogException(e, this);
}
}
}
#endregion
}
/// <summary>
/// A container of CallbackActions that is correlated to a specific scenario as
/// specified by the user of this class.
/// This variant accepts CallbackEvents with 1 generic parameter.
/// </summary>
public class CallbackEvent<T1, T2, T3, T4, T5, T6, T7, T8> : ICallbackEvent
{
#region Properties --------------------------------------------------------------
/// <inheritdoc/>
public IEnumerable<ICallbackAction> Actions => actions;
#endregion
#region Fields ------------------------------------------------------------------
private List<ICallbackAction> actions = new List<ICallbackAction>();
#endregion
#region Usage Functions ---------------------------------------------------------
/// <inheritdoc/>
public void RegisterAction()
{
actions.Add(new CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8>());
}
/// <inheritdoc/>
public void RegisterAction(ICallbackAction action)
{
// Check if valid action
if (action.GetType() != typeof(CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8>))
{
Debug.LogWarning("Attempted to register an invalid CallbackAction type. Ignoring.", this);
return;
}
actions.Add(action);
}
/// <summary>
/// Adds a CallbackAction into the event.
/// </summary>
/// <param name="action">CallbackAction to add.</param>
public void RegisterAction(CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8> action)
{
actions.Add(action);
}
/// <summary>
/// Constructs and adds a CallbackACtion into the event.
/// </summary>
/// <param name="action">System.Action to add as a CallbackAction.</param>
public void RegisterAction(Action<T1, T2, T3, T4, T5, T6, T7, T8> action)
{
actions.Add(new CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8>(action));
}
/// <summary>
/// Constructs and adds a CallbackACtion into the event.
/// </summary>
/// <param name="target">Object to call the method on.</param>
/// <param name="method">Method to call.</param>
public void RegisterAction(Object target, MethodInfo method)
{
actions.Add(new CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8>(target, method));
}
/// <inheritdoc/>
public void DeregisterAction(ICallbackAction action)
{
if (!actions.Remove(action))
{
Debug.LogWarning("Attempted to deregister invalid action. Ignored.", this);
}
}
/// <summary>
/// Invokes all stored CallbackActions with the specified parameters.
/// </summary>
public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6, T7 t7, T8 t8)
{
foreach (CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8> action in actions)
{
try
{
action.Invoke(t1, t2, t3, t4, t5, t6, t7, t8);
}
catch (Exception e)
{
Debug.LogException(e, this);
}
}
}
#endregion
}
/// <summary>
/// A container of CallbackActions that is correlated to a specific scenario as
/// specified by the user of this class.
/// This variant accepts CallbackEvents with 1 generic parameter.
/// </summary>
public class CallbackEvent<T1, T2, T3, T4, T5, T6, T7, T8, T9> : ICallbackEvent
{
#region Properties --------------------------------------------------------------
/// <inheritdoc/>
public IEnumerable<ICallbackAction> Actions => actions;
#endregion
#region Fields ------------------------------------------------------------------
private List<ICallbackAction> actions = new List<ICallbackAction>();
#endregion
#region Usage Functions ---------------------------------------------------------
/// <inheritdoc/>
public void RegisterAction()
{
actions.Add(new CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8, T9>());
}
/// <inheritdoc/>
public void RegisterAction(ICallbackAction action)
{
// Check if valid action
if (action.GetType() != typeof(CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8, T9>))
{
Debug.LogWarning("Attempted to register an invalid CallbackAction type. Ignoring.", this);
return;
}
actions.Add(action);
}
/// <summary>
/// Adds a CallbackAction into the event.
/// </summary>
/// <param name="action">CallbackAction to add.</param>
public void RegisterAction(CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8, T9> action)
{
actions.Add(action);
}
/// <summary>
/// Constructs and adds a CallbackACtion into the event.
/// </summary>
/// <param name="action">System.Action to add as a CallbackAction.</param>
public void RegisterAction(Action<T1, T2, T3, T4, T5, T6, T7, T8, T9> action)
{
actions.Add(new CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8, T9>(action));
}
/// <summary>
/// Constructs and adds a CallbackACtion into the event.
/// </summary>
/// <param name="target">Object to call the method on.</param>
/// <param name="method">Method to call.</param>
public void RegisterAction(Object target, MethodInfo method)
{
actions.Add(new CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8, T9>(target, method));
}
/// <inheritdoc/>
public void DeregisterAction(ICallbackAction action)
{
if (!actions.Remove(action))
{
Debug.LogWarning("Attempted to deregister invalid action. Ignored.", this);
}
}
/// <summary>
/// Invokes all stored CallbackActions with the specified parameters.
/// </summary>
public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6, T7 t7, T8 t8, T9 t9)
{
foreach (CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8, T9> action in actions)
{
try
{
action.Invoke(t1, t2, t3, t4, t5, t6, t7, t8, t9);
}
catch (Exception e)
{
Debug.LogException(e, this);
}
}
}
#endregion
}
/// <summary>
/// A container of CallbackActions that is correlated to a specific scenario as
/// specified by the user of this class.
/// This variant accepts CallbackEvents with 1 generic parameter.
/// </summary>
public class CallbackEvent<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10> : ICallbackEvent
{
#region Properties --------------------------------------------------------------
/// <inheritdoc/>
public IEnumerable<ICallbackAction> Actions => actions;
#endregion
#region Fields ------------------------------------------------------------------
private List<ICallbackAction> actions = new List<ICallbackAction>();
#endregion
#region Usage Functions ---------------------------------------------------------
/// <inheritdoc/>
public void RegisterAction()
{
actions.Add(new CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>());
}
/// <inheritdoc/>
public void RegisterAction(ICallbackAction action)
{
// Check if valid action
if (action.GetType() != typeof(CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>))
{
Debug.LogWarning("Attempted to register an invalid CallbackAction type. Ignoring.", this);
return;
}
actions.Add(action);
}
/// <summary>
/// Adds a CallbackAction into the event.
/// </summary>
/// <param name="action">CallbackAction to add.</param>
public void RegisterAction(CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10> action)
{
actions.Add(action);
}
/// <summary>
/// Constructs and adds a CallbackACtion into the event.
/// </summary>
/// <param name="action">System.Action to add as a CallbackAction.</param>
public void RegisterAction(Action<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10> action)
{
actions.Add(new CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>(action));
}
/// <summary>
/// Constructs and adds a CallbackACtion into the event.
/// </summary>
/// <param name="target">Object to call the method on.</param>
/// <param name="method">Method to call.</param>
public void RegisterAction(Object target, MethodInfo method)
{
actions.Add(new CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>(target, method));
}
/// <inheritdoc/>
public void DeregisterAction(ICallbackAction action)
{
if (!actions.Remove(action))
{
Debug.LogWarning("Attempted to deregister invalid action. Ignored.", this);
}
}
/// <summary>
/// Invokes all stored CallbackActions with the specified parameters.
/// </summary>
public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6, T7 t7, T8 t8, T9 t9, T10 t10)
{
foreach (CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10> action in actions)
{
try
{
action.Invoke(t1, t2, t3, t4, t5, t6, t7, t8, t9, t10);
}
catch (Exception e)
{
Debug.LogException(e, this);
}
}
}
#endregion
}
}

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@ -0,0 +1,152 @@
<#
/************************************************************************************//*!
\file CallbackEvent.tt
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Oct 23, 2022
\brief Contains the T4 template for the definition of CallbackEvent and
related classes.
Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/#>
<#@ template hostspecific="false" language="C#" #>
<#@ output extension=".cs" #>
<# var max = 10; #>
/************************************************************************************//*!
\file CallbackEvent.cs
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Oct 23, 2022
\brief Contains the definition of CallbackEvent and related classes.
Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Metadata.Ecma335;
namespace SHADE
{
/// <summary>
/// Interface for a CallbackEvent that all variants inherit from.
/// </summary>
public interface ICallbackEvent
{
/// <summary>
/// Registers an empty ICallbackAction.
/// </summary>
void RegisterAction();
/// <summary>
/// Registers an ICallbackAction with the event such that it will be called in
/// future
/// </summary>
/// <param name="action">ICallbackAction to register with.</param>
void RegisterAction(ICallbackAction action);
/// <summary>
/// Deregisters an ICallbackAction that was previously added. This should
/// only emit a warning if an action that was not previous added was
/// provided.
/// </summary>
/// <param name="action">ICallbackAction to remove.</param>
void DeregisterAction(ICallbackAction action);
/// <summary>
/// Iterable set of ICallbackActions that were registered to this event.
/// </summary>
IEnumerable<ICallbackAction> Actions { get; }
}
<# for (int i = 1; i <= max; ++i) { #>
/// <summary>
/// A container of CallbackActions that is correlated to a specific scenario as
/// specified by the user of this class.
/// This variant accepts CallbackEvents with 1 generic parameter.
/// </summary>
public class CallbackEvent<<# for (int t = 1; t < i + 1; ++t) { #>T<#=t#><# if (t != i) { #>, <# } #><# } #>> : ICallbackEvent
{
#region Properties --------------------------------------------------------------
/// <inheritdoc/>
public IEnumerable<ICallbackAction> Actions => actions;
#endregion
#region Fields ------------------------------------------------------------------
private List<ICallbackAction> actions = new List<ICallbackAction>();
#endregion
#region Usage Functions ---------------------------------------------------------
/// <inheritdoc/>
public void RegisterAction()
{
actions.Add(new CallbackAction<<# for (int t = 1; t < i + 1; ++t) { #>T<#=t#><# if (t != i) { #>, <# } #><# } #>>());
}
/// <inheritdoc/>
public void RegisterAction(ICallbackAction action)
{
// Check if valid action
if (action.GetType() != typeof(CallbackAction<<# for (int t = 1; t < i + 1; ++t) { #>T<#=t#><# if (t != i) { #>, <# } #><# } #>>))
{
Debug.LogWarning("Attempted to register an invalid CallbackAction type. Ignoring.", this);
return;
}
actions.Add(action);
}
/// <summary>
/// Adds a CallbackAction into the event.
/// </summary>
/// <param name="action">CallbackAction to add.</param>
public void RegisterAction(CallbackAction<<# for (int t = 1; t < i + 1; ++t) { #>T<#=t#><# if (t != i) { #>, <# } #><# } #>> action)
{
actions.Add(action);
}
/// <summary>
/// Constructs and adds a CallbackACtion into the event.
/// </summary>
/// <param name="action">System.Action to add as a CallbackAction.</param>
public void RegisterAction(Action<<# for (int t = 1; t < i + 1; ++t) { #>T<#=t#><# if (t != i) { #>, <# } #><# } #>> action)
{
actions.Add(new CallbackAction<<# for (int t = 1; t < i + 1; ++t) { #>T<#=t#><# if (t != i) { #>, <# } #><# } #>>(action));
}
/// <summary>
/// Constructs and adds a CallbackACtion into the event.
/// </summary>
/// <param name="target">Object to call the method on.</param>
/// <param name="method">Method to call.</param>
public void RegisterAction(Object target, MethodInfo method)
{
actions.Add(new CallbackAction<<# for (int t = 1; t < i + 1; ++t) { #>T<#=t#><# if (t != i) { #>, <# } #><# } #>>(target, method));
}
/// <inheritdoc/>
public void DeregisterAction(ICallbackAction action)
{
if (!actions.Remove(action))
{
Debug.LogWarning("Attempted to deregister invalid action. Ignored.", this);
}
}
/// <summary>
/// Invokes all stored CallbackActions with the specified parameters.
/// </summary>
public void Invoke(<# for (int t = 1; t < i + 1; ++t) { #>T<#=t#> t<#=t#><# if (t != i) { #>, <# } #><# } #>)
{
foreach (CallbackAction<<# for (int t = 1; t < i + 1; ++t) { #>T<#=t#><# if (t != i) { #>, <# } #><# } #>> action in actions)
{
try
{
action.Invoke(<# for (int t = 1; t < i + 1; ++t) { #>t<#=t#><# if (t != i) { #>, <# } #><# } #>);
}
catch (Exception e)
{
Debug.LogException(e, this);
}
}
}
#endregion
}
<# } #>
}

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@ -0,0 +1,37 @@
using System;
using System.Runtime.InteropServices;
namespace SHADE
{
internal static class Debug
{
[DllImport("SHADE_Engine.dll", EntryPoint = "SHLog_Info")]
public static extern void LogInfo([MarshalAs(UnmanagedType.LPStr)] string str);
[DllImport("SHADE_Engine.dll", EntryPoint = "SHLog_Warning")]
public static extern void LogWarning([MarshalAs(UnmanagedType.LPStr)] string str);
[DllImport("SHADE_Engine.dll", EntryPoint = "SHLog_Error")]
public static extern void LogError([MarshalAs(UnmanagedType.LPStr)] string str);
[DllImport("SHADE_Engine.dll", EntryPoint = "SHLog_Critical")]
public static extern void LogCritical([MarshalAs(UnmanagedType.LPStr)] string str);
public static void LogInfo(string msg, Object thrower)
{
LogInfo($"[{thrower.GetType().Name}] {msg}");
}
public static void LogWarning(string msg, Object thrower)
{
LogWarning($"[{thrower.GetType().Name}] {msg}");
}
public static void LogError(string msg, Object thrower)
{
LogError($"[{thrower.GetType().Name}] {msg}");
}
public static void LogCritical(string msg, Object thrower)
{
LogCritical($"[{thrower.GetType().Name}] {msg}");
}
public static void LogException(Exception exception, Object thrower)
{
LogError($"[{ thrower.GetType().Name }] Unhandled exception: { exception.ToString() }");
}
}
}

View File

@ -8,7 +8,7 @@ project "SHADE_Engine"
pchheader "SHpch.h"
pchsource "%{prj.location}/src/SHpch.cpp"
staticruntime "off"
buildoptions{"/bigobj"}
files
{
"%{prj.location}/src/**.h",

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@ -0,0 +1,23 @@
/******************************************************************************
* \file SHMaterialAsset.h
* \author Loh Xiao Qi
* \date 29 October 2022
* \brief
*
* \copyright Copyright (c) 2021 Digipen Institute of Technology. Reproduction
* or disclosure of this file or its contents without the prior
* written consent of Digipen Institute of Technology is prohibited.
******************************************************************************/
#pragma once
#include "Assets/Asset Types/SHAssetData.h"
#include <string>
namespace SHADE
{
struct SHMaterialAsset : SHAssetData
{
std::string name;
std::string data;
};
}

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@ -0,0 +1,23 @@
/******************************************************************************
* \file SHPrefabAsset.h
* \author Loh Xiao Qi
* \date 28 October 2022
* \brief
*
* \copyright Copyright (c) 2021 Digipen Institute of Technology. Reproduction
* or disclosure of this file or its contents without the prior
* written consent of Digipen Institute of Technology is prohibited.
******************************************************************************/
#pragma once
#include "SHAssetData.h"
#include <string>
namespace SHADE
{
struct SHPrefabAsset : SHAssetData
{
std::string name;
std::string data;
};
}

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@ -0,0 +1,23 @@
/******************************************************************************
* \file SHSceneAsset.h
* \author Loh Xiao Qi
* \date 28 October 2022
* \brief
*
* \copyright Copyright (c) 2021 Digipen Institute of Technology. Reproduction
* or disclosure of this file or its contents without the prior
* written consent of Digipen Institute of Technology is prohibited.
******************************************************************************/
#pragma once
#include "SHAssetData.h"
#include <string>
namespace SHADE
{
struct SHSceneAsset : SHAssetData
{
std::string name;
std::string data;
};
}

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@ -0,0 +1,61 @@
/*************************************************************************//**
* \file SHShaderAsset.cpp
* \author Brandon Mak
* \date 24 October 2022
* \brief
*
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
* of DigiPen Institute of Technology is prohibited.
*****************************************************************************/
#include "SHpch.h"
#include "SHShaderAsset.h"
namespace SHADE
{
SHShaderAsset::SHShaderAsset() noexcept
: spirvBinary{},
shaderType{SH_SHADER_TYPE::VERTEX},
name{}
{
}
SHShaderAsset::SHShaderAsset(SHShaderAsset const& rhs) noexcept
: spirvBinary{rhs.spirvBinary},
shaderType{ rhs.shaderType },
name{rhs.name}
{
}
SHShaderAsset::SHShaderAsset(SHShaderAsset&& rhs) noexcept
: spirvBinary{ std::move(rhs.spirvBinary) },
shaderType{ std::move(rhs.shaderType) },
name{ std::move(rhs.name) }
{
}
SHShaderAsset& SHShaderAsset::operator=(SHShaderAsset&& rhs) noexcept
{
if (this == &rhs)
{
return *this;
}
spirvBinary = std::move(rhs.spirvBinary);
shaderType = std::move(rhs.shaderType);
name = std::move(rhs.name);
}
SHShaderAsset& SHShaderAsset::operator=(SHShaderAsset const& rhs) noexcept
{
if (this == &rhs)
{
return *this;
}
spirvBinary = rhs.spirvBinary;
shaderType = rhs.shaderType;
name = rhs.name;
}
}

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@ -0,0 +1,51 @@
/*************************************************************************//**
* \file SHShaderAsset.h
* \author Brandon Mak
* \date 24 October 2022
* \brief
*
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
* of DigiPen Institute of Technology is prohibited.
*****************************************************************************/
#pragma once
#include <vulkan/vulkan.hpp>
#include "SHAssetData.h"
#include "SH_API.h"
#include <vector>
#include <string>
namespace SHADE
{
//! Tighter control over types of shaders. Maps directly to their
//! equivalent vk::ShaderStageFlagBits.
enum class SH_SHADER_TYPE : uint8_t
{
VERTEX = static_cast<uint8_t>(vk::ShaderStageFlagBits::eVertex),
FRAGMENT = static_cast<uint8_t>(vk::ShaderStageFlagBits::eFragment),
COMPUTE = static_cast<uint8_t>(vk::ShaderStageFlagBits::eCompute),
INAVLID_TYPE = std::numeric_limits<uint8_t>::max()
};
struct SH_API SHShaderAsset : SHAssetData
{
/*-----------------------------------------------------------------------*/
/* MEMBER VARIABLES */
/*-----------------------------------------------------------------------*/
//! container storing the spirv binary
std::vector<uint32_t> spirvBinary;
//! For the compilation of the shader. Vulkan backend will use it too
SH_SHADER_TYPE shaderType;
//! Name of the shader file (without parent path)
std::string name;
SHShaderAsset() noexcept;
SHShaderAsset(SHShaderAsset const& rhs) noexcept;
SHShaderAsset(SHShaderAsset&& rhs) noexcept;
SHShaderAsset& operator= (SHShaderAsset&& rhs) noexcept;
SHShaderAsset& operator= (SHShaderAsset const& rhs) noexcept;
};
}

View File

@ -1,24 +1,30 @@
/*************************************************************************//**
* \file SHAssimpLibrary.cpp
* \file SHMeshCompiler.cpp
* \author Loh Xiao Qi
* \date October 2022
* \brief
* \date 30 September 2022
* \brief Library to write data in SHMeshAsset into binary file for faster
* loading in the future
*
*
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
* of DigiPen Institute of Technology is prohibited.
*****************************************************************************/
#include "SHpch.h"
#include "SHAssimpLibrary.h"
#include "SHMeshCompiler.h"
#include "Graphics/MiddleEnd/Meshes/SHMeshData.h"
#include <assimp/postprocess.h>
#include <fstream>
namespace SHADE
{
Assimp::Importer SHAssimpLibrary::aiImporter;
void SHAssimpLibrary::ProcessNode(aiNode const& node, aiScene const& scene, MeshVectorRef meshes) noexcept
{
for (size_t i {0}; i < node.mNumMeshes; ++i)
Assimp::Importer SHMeshCompiler::aiImporter;
void SHMeshCompiler::ProcessNode(aiNode const& node, aiScene const& scene, MeshVectorRef meshes) noexcept
{
for (size_t i{ 0 }; i < node.mNumMeshes; ++i)
{
aiMesh* mesh = scene.mMeshes[node.mMeshes[i]];
meshes.push_back(ProcessMesh(*mesh));
@ -28,16 +34,16 @@ namespace SHADE
{
ProcessNode(*node.mChildren[i], scene, meshes);
}
}
}
void SHAssimpLibrary::ExtractAnimations(aiScene const& scene, AnimVectorRef anims) noexcept
{
if (scene.HasAnimations())
void SHMeshCompiler::ExtractAnimations(aiScene const& scene, AnimVectorRef anims) noexcept
{
if (scene.HasAnimations())
{
std::vector<SHAnimationAsset> anims(scene.mNumAnimations);
for (auto i{0}; i < scene.mNumAnimations; ++i)
{
auto const& anim {*scene.mAnimations[i]};
std::vector<SHAnimationAsset> anims(scene.mNumAnimations);
for (auto i{ 0 }; i < scene.mNumAnimations; ++i)
{
auto const& anim{ *scene.mAnimations[i] };
anims[i].name = anim.mName.C_Str();
@ -47,17 +53,17 @@ namespace SHADE
std::copy_n(anim.mChannels, anim.mNumChannels, anims[i].nodeChannels.data());
std::copy_n(anim.mMeshChannels, anim.mNumMeshChannels, anims[i].meshChannels.data());
std::copy_n(anim.mMorphMeshChannels, anim.mNumMorphMeshChannels, anims[i].morphMeshChannels.data());
}
}
}
}
}
SHMeshAsset* SHAssimpLibrary::ProcessMesh(aiMesh const& mesh) noexcept
{
SHMeshAsset* SHMeshCompiler::ProcessMesh(aiMesh const& mesh) noexcept
{
SHMeshAsset* result = new SHMeshAsset();
result->compiled = false;
result->changed = false;
for (size_t i{0}; i < mesh.mNumVertices; ++i)
for (size_t i{ 0 }; i < mesh.mNumVertices; ++i)
{
// Vertex position
SHVec3 vertex;
@ -67,7 +73,7 @@ namespace SHADE
result->vertexPosition.push_back(vertex);
// Tex coords
SHVec2 texCoord{0.f, 0.f};
SHVec2 texCoord{ 0.f, 0.f };
if (mesh.mTextureCoords[0])
{
texCoord.x = mesh.mTextureCoords[0][i].x;
@ -76,7 +82,7 @@ namespace SHADE
result->texCoords.push_back(texCoord);
// Normals
SHVec3 normal{0.f, 0.f, 0.f};
SHVec3 normal{ 0.f, 0.f, 0.f };
if (mesh.mNormals)
{
normal.x = mesh.mNormals[i].x;
@ -86,7 +92,7 @@ namespace SHADE
result->vertexNormal.push_back(normal);
// Tangent
SHVec3 tangent{0.f, 0.f, 0.f};
SHVec3 tangent{ 0.f, 0.f, 0.f };
if (mesh.mTangents)
{
tangent.x = mesh.mTangents[i].x;
@ -96,10 +102,10 @@ namespace SHADE
result->vertexTangent.push_back(tangent);
}
for (size_t i {0}; i < mesh.mNumFaces; ++i)
for (size_t i{ 0 }; i < mesh.mNumFaces; ++i)
{
aiFace face = mesh.mFaces[i];
for (size_t j{0}; j < face.mNumIndices; ++j)
for (size_t j{ 0 }; j < face.mNumIndices; ++j)
{
result->indices.push_back(face.mIndices[j]);
}
@ -110,10 +116,10 @@ namespace SHADE
result->header.name = mesh.mName.C_Str();
return result;
}
}
void SHAssimpLibrary::LoadFromFile(AssetPath path, MeshVectorRef meshes, AnimVectorRef anims) noexcept
{
void SHMeshCompiler::LoadFromFile(AssetPath path, MeshVectorRef meshes, AnimVectorRef anims) noexcept
{
const aiScene* scene = aiImporter.ReadFile(path.string().c_str(),
aiProcess_Triangulate // Make sure we get triangles rather than nvert polygons
| aiProcess_GenUVCoords // Convert any type of mapping to uv mapping
@ -132,10 +138,64 @@ namespace SHADE
return;
}
ExtractAnimations(*scene, anims);
//ExtractAnimations(*scene, anims);
ProcessNode(*scene->mRootNode, *scene, meshes);
aiImporter.FreeScene();
}
}
std::optional<AssetPath> SHMeshCompiler::CompileMeshBinary(SHMeshAsset const& asset, AssetPath path) noexcept
{
std::string newPath{ path.parent_path().string() + '/' };
newPath += asset.header.name + MESH_EXTENSION.data();
std::ofstream file{ newPath, std::ios::out | std::ios::binary | std::ios::trunc };
if (!file.is_open())
{
SHLOG_ERROR("Unable to open file for writing mesh file: {}", path.string());
}
file.write(
reinterpret_cast<char const*>(&(asset.header.vertexCount)),
sizeof(uint32_t)
);
file.write(
reinterpret_cast<const char*>(&(asset.header.indexCount)),
sizeof(uint32_t)
);
auto const vertexVec3Byte{ sizeof(SHVec3) * asset.header.vertexCount };
auto const vertexVec2Byte{ sizeof(SHVec2) * asset.header.vertexCount };
file.write(
reinterpret_cast<char const*>(asset.vertexPosition.data()),
vertexVec3Byte
);
file.write(
reinterpret_cast<char const*>(asset.vertexTangent.data()),
vertexVec3Byte
);
file.write(
reinterpret_cast<char const*>(asset.vertexNormal.data()),
vertexVec3Byte
);
file.write(
reinterpret_cast<char const*>(asset.texCoords.data()),
vertexVec2Byte
);
file.write(
reinterpret_cast<char const*>(asset.indices.data()),
sizeof(uint32_t) * asset.header.indexCount
);
file.close();
return newPath;
}
}

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@ -0,0 +1,40 @@
/*************************************************************************//**
* \file SHMeshCompiler.h
* \author Loh Xiao Qi
* \date 30 September 2022
* \brief Library to write data in SHMeshAsset into binary file for faster
* loading in the future
*
*
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
* of DigiPen Institute of Technology is prohibited.
*****************************************************************************/
#pragma once
#include <assimp/Importer.hpp>
#include <assimp/scene.h>
#include <vector>
#include "Assets/Asset Types/SHAnimationAsset.h"
#include "Assets/Asset Types/SHMeshAsset.h"
#include "Assets/SHAssetMacros.h"
namespace SHADE
{
class SHMeshCompiler
{
using MeshVectorRef = std::vector<SHMeshAsset*>&;
using AnimVectorRef = std::vector<SHAnimationAsset*>&;
static Assimp::Importer aiImporter;
static void ProcessNode(aiNode const& node, aiScene const& scene, MeshVectorRef meshes) noexcept;
static void ExtractAnimations(aiScene const& scene, AnimVectorRef anims) noexcept;
static SHMeshAsset* ProcessMesh(aiMesh const& mesh) noexcept;
public:
static void LoadFromFile(AssetPath path, MeshVectorRef meshes, AnimVectorRef anims) noexcept;
static std::optional<AssetPath> CompileMeshBinary(SHMeshAsset const& asset, AssetPath path) noexcept;
};
}

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@ -0,0 +1,163 @@
/*************************************************************************//**
* \file SHShaderSourceCompiler.cpp
* \author Loh Xiao Qi
* \date 23 10 2022
* \brief
*
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
* of DigiPen Institute of Technology is prohibited.
*****************************************************************************/
#include "SHpch.h"
#include "SHShaderSourceCompiler.h"
#include "shaderc/shaderc.hpp"
#include <fstream>
#include <sstream>
#include <string>
#include <algorithm>
namespace SHADE
{
std::string SHShaderSourceCompiler::CompileShaderSourceToBinary(AssetPath path, SHShaderAsset const& data) noexcept
{
std::string newPath{ path.string() };
newPath = newPath.substr(0, newPath.find_last_of('.'));
newPath += SHADER_BUILT_IN_EXTENSION.data();
std::ofstream file{ newPath, std::ios::binary | std::ios::out | std::ios::trunc };
file.write(
reinterpret_cast<char const*>(& data.shaderType), sizeof(uint8_t)
);
size_t const byteCount = sizeof(uint32_t) * data.spirvBinary.size();
file.write(
reinterpret_cast<char const*>(&byteCount), sizeof(size_t)
);
file.write(
reinterpret_cast<char const*>(data.spirvBinary.data()), byteCount
);
file.close();
return newPath;
}
SHShaderAsset const* SHShaderSourceCompiler::CompileShaderSourceToMemory(std::string const& data, std::string const& name, SH_SHADER_TYPE type) noexcept
{
// shaderc compiler
shaderc::Compiler compiler;
shaderc::CompileOptions options;
options.AddMacroDefinition("MY_DEFINE", "1");
//TODO: Check if we need optimisation levels when compiling into spirv
// Set optimization levels
//if (opLevel != shaderc_optimization_level_zero)
// options.SetOptimizationLevel(opLevel);
// Attempt to get the shaderc equivalent shader stage
shaderc_shader_kind shaderKind;
switch (type)
{
case SH_SHADER_TYPE::VERTEX:
shaderKind = shaderc_shader_kind::shaderc_glsl_vertex_shader;
break;
case SH_SHADER_TYPE::FRAGMENT:
shaderKind = shaderc_shader_kind::shaderc_glsl_fragment_shader;
break;
case SH_SHADER_TYPE::COMPUTE:
shaderKind = shaderc_shader_kind::shaderc_glsl_compute_shader;
break;
default:
shaderKind = shaderc_shader_kind::shaderc_glsl_vertex_shader;
break;
}
// Compile the shader and get the result
shaderc::SpvCompilationResult compileResult = compiler.CompileGlslToSpv(data, shaderKind, name.c_str(), options);
if (compileResult.GetCompilationStatus() != shaderc_compilation_status_success)
{
SHLOG_ERROR("Shaderc failed to compile GLSL shader to binary | " + compileResult.GetErrorMessage());
return nullptr;
}
auto result = new SHShaderAsset();
result->spirvBinary.resize(compileResult.end() - compileResult.begin());
std::ranges::copy(compileResult.begin(), compileResult.end(), result->spirvBinary.data());
result->name = name;
result->shaderType = type;
return result;
}
SH_SHADER_TYPE SHShaderSourceCompiler::GetShaderTypeFromFilename(std::string name) noexcept
{
for (auto i { 0 }; i < SHADER_TYPE_MAX_COUNT; ++i)
{
const auto& [SHADER_SUFFIX, SHADER_TYPE] = SHADER_IDENTIFIERS[i];
if (name.find(SHADER_SUFFIX.data()) != std::string::npos)
{
return SHADER_TYPE;
}
}
return SH_SHADER_TYPE::INAVLID_TYPE;
}
std::optional<AssetPath> SHShaderSourceCompiler::LoadAndCompileShader(AssetPath path) noexcept
{
auto type = GetShaderTypeFromFilename(path.filename().string());
if (type == SH_SHADER_TYPE::INAVLID_TYPE)
{
SHLOG_ERROR("Invalid filename for shaders, follow suffix in SHAssetMacros.h: {}", path.string());
return {};
}
path.make_preferred();
std::ifstream file{ path.string(), std::ios::in };
if (file.is_open())
{
std::stringstream stream;
stream << file.rdbuf();
std::string const content = stream.str();
auto data = CompileShaderSourceToMemory(content, path.filename().string(), type);
if (data == nullptr)
{
return{};
}
return CompileShaderSourceToBinary(path, *data);
}
SHLOG_ERROR("Unable to open shader file: {}", path.string());
return {};
}
std::optional<AssetPath> SHShaderSourceCompiler::CompileShaderFromString
(std::string const& string, AssetPath path, SH_SHADER_TYPE type) noexcept
{
auto const data = CompileShaderSourceToMemory(string, path.filename().string(), type);
if (data == nullptr)
{
return{};
}
return CompileShaderSourceToBinary(path, *data);
}
}

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@ -0,0 +1,31 @@
/*************************************************************************//**
* \file SHShaderSourceCompiler.h
* \author Loh Xiao Qi
* \date 23 10 2022
* \brief
*
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
* of DigiPen Institute of Technology is prohibited.
*****************************************************************************/
#pragma once
#include "Assets/SHAssetMacros.h"
#include "Assets/Asset Types/SHShaderAsset.h"
namespace SHADE
{
class SHShaderSourceCompiler
{
private:
static std::string CompileShaderSourceToBinary(AssetPath path, SHShaderAsset const& data) noexcept;
static SHShaderAsset const* CompileShaderSourceToMemory(std::string const& data, std::string const& name, SH_SHADER_TYPE type) noexcept;
static SH_SHADER_TYPE GetShaderTypeFromFilename(std::string name) noexcept;
public:
static std::optional<AssetPath> LoadAndCompileShader(AssetPath path) noexcept;
static std::optional<AssetPath> CompileShaderFromString
(std::string const& string, AssetPath path, SH_SHADER_TYPE type) noexcept;
};
}

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@ -0,0 +1,171 @@
/*************************************************************************//**
* \file SHTextureCompiler.cpp
* \author Loh Xiao Qi
* \date 30 September 2022
* \brief Library to write data in SHTextureAsset into binary file for
* faster loading in the future
*
*
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
* of DigiPen Institute of Technology is prohibited.
*****************************************************************************/
#include "SHpch.h"
#include "SHTextureCompiler.h"
#include <fstream>
namespace SHADE
{
std::string SHTextureCompiler::TinyDDSResultToString(tinyddsloader::Result value)
{
switch (value)
{
case tinyddsloader::Result::ErrorFileOpen:
return "File open err";
case tinyddsloader::Result::ErrorRead:
return "File read err";
case tinyddsloader::Result::ErrorMagicWord:
return "File header magic word err";
case tinyddsloader::Result::ErrorSize:
return "File size err";
case tinyddsloader::Result::ErrorVerify:
return "Pixel format err";
case tinyddsloader::Result::ErrorNotSupported:
return "Unsupported format";
case tinyddsloader::Result::ErrorInvalidData:
return "Invalid data";
default:
return "Unknown";
}
}
vk::Format SHTextureCompiler::ddsLoaderToVkFormat(tinyddsloader::DDSFile::DXGIFormat format, bool isLinear)
{
switch (format)
{
case tinyddsloader::DDSFile::DXGIFormat::BC1_UNorm:
case tinyddsloader::DDSFile::DXGIFormat::BC1_UNorm_SRGB:
return isLinear ? vk::Format::eBc1RgbaUnormBlock : vk::Format::eBc1RgbaSrgbBlock;
case tinyddsloader::DDSFile::DXGIFormat::BC2_UNorm:
case tinyddsloader::DDSFile::DXGIFormat::BC2_UNorm_SRGB:
return isLinear ? vk::Format::eBc2UnormBlock : vk::Format::eBc2SrgbBlock;
case tinyddsloader::DDSFile::DXGIFormat::BC3_UNorm:
case tinyddsloader::DDSFile::DXGIFormat::BC3_UNorm_SRGB:
return isLinear ? vk::Format::eBc3UnormBlock : vk::Format::eBc3SrgbBlock;
case tinyddsloader::DDSFile::DXGIFormat::BC5_UNorm:
case tinyddsloader::DDSFile::DXGIFormat::BC5_SNorm:
return isLinear ? vk::Format::eBc5UnormBlock : vk::Format::eBc5SnormBlock;
case tinyddsloader::DDSFile::DXGIFormat::R8G8B8A8_UNorm:
case tinyddsloader::DDSFile::DXGIFormat::R8G8B8A8_UNorm_SRGB:
return isLinear ? vk::Format::eR8G8B8A8Unorm : vk::Format::eR8G8B8A8Srgb;
case tinyddsloader::DDSFile::DXGIFormat::R8G8B8A8_SNorm:
return vk::Format::eR8G8B8A8Snorm;
case tinyddsloader::DDSFile::DXGIFormat::B8G8R8A8_UNorm:
case tinyddsloader::DDSFile::DXGIFormat::B8G8R8A8_UNorm_SRGB:
return isLinear ? vk::Format::eB8G8R8A8Unorm : vk::Format::eB8G8R8A8Srgb;
case tinyddsloader::DDSFile::DXGIFormat::B8G8R8X8_UNorm:
case tinyddsloader::DDSFile::DXGIFormat::B8G8R8X8_UNorm_SRGB:
return isLinear ? vk::Format::eB8G8R8A8Unorm : vk::Format::eB8G8R8Srgb;
default:
throw std::runtime_error("Unsupported DDS format.");
}
}
void SHTextureCompiler::LoadTinyDDS(AssetPath path, SHTextureAsset& asset) noexcept
{
tinyddsloader::Result loadResult = tinyddsloader::Result::Success;
tinyddsloader::DDSFile file;
loadResult = file.Load(path.string().c_str());
if (loadResult != tinyddsloader::Result::Success)
{
SHLOG_ERROR("Unable to load Texture file: {} at {}", TinyDDSResultToString(loadResult), path.string());
}
size_t totalBytes{ 0 };
std::vector<uint32_t> mipOff(file.GetMipCount());
for (size_t i{ 0 }; i < file.GetMipCount(); ++i)
{
mipOff[i] = static_cast<uint32_t>(totalBytes);
totalBytes += file.GetImageData(static_cast<uint32_t>(i), 0)->m_memSlicePitch;
}
SHTexture::PixelChannel* pixel = new SHTexture::PixelChannel[totalBytes];
std::memcpy(pixel, file.GetImageData()->m_mem, totalBytes);
//pixel = std::move(reinterpret_cast<SHTexture::PixelChannel const*>(file.GetDDSData()));
asset.name = path.stem().string();
asset.compiled = false;
asset.numBytes = static_cast<uint32_t>(totalBytes);
asset.width = file.GetWidth();
asset.height = file.GetHeight();
asset.format = ddsLoaderToVkFormat(file.GetFormat(), true);
asset.mipOffsets = std::move(mipOff);
asset.pixelData = std::move(pixel);
}
std::string SHTextureCompiler::WriteToFile(SHTextureAsset const& asset, AssetPath path) noexcept
{
std::string newPath{ path.string() };
newPath = newPath.substr(0, newPath.find_last_of('.'));
newPath += TEXTURE_EXTENSION;
std::ofstream file{ newPath, std::ios::out | std::ios::binary };
if (!file.is_open())
{
SHLOG_ERROR("Unable to open file for writing texture file: {}", path.string());
}
constexpr auto intBytes{ sizeof(uint32_t) };
uint32_t const mipOffsetCount{ static_cast<uint32_t>(asset.mipOffsets.size()) };
file.write(
reinterpret_cast<char const*>(&asset.numBytes),
intBytes
);
file.write(
reinterpret_cast<char const*>(&asset.width),
intBytes
);
file.write(
reinterpret_cast<char const*>(&asset.height),
intBytes
);
file.write(
reinterpret_cast<char const*>(&asset.format),
sizeof(SHTexture::TextureFormat)
);
file.write(
reinterpret_cast<char const*>(&mipOffsetCount),
intBytes
);
file.write(
reinterpret_cast<char const*>(asset.mipOffsets.data()),
intBytes * asset.mipOffsets.size()
);
file.write(
reinterpret_cast<char const*>(asset.pixelData),
asset.numBytes
);
file.close();
return newPath;
}
std::optional<AssetPath> SHTextureCompiler::CompileTextureAsset(AssetPath path)
{
auto data = new SHTextureAsset();
LoadTinyDDS(path, *data);
return WriteToFile(*data, path);
}
}

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@ -11,14 +11,23 @@
* of DigiPen Institute of Technology is prohibited.
*****************************************************************************/
#pragma once
#define TINYDDSLOADER_IMPLEMENTATION
#include "Assets/Asset Types/SHTextureAsset.h"
#include "Assets/SHAssetMacros.h"
#include "tinyddsloader.h"
namespace SHADE
{
struct SHTextureCompiler
class SHTextureCompiler
{
static std::string CompileTextureBinary(SHTextureAsset const& asset, AssetPath path);
private:
static std::string TinyDDSResultToString(tinyddsloader::Result value);
static vk::Format ddsLoaderToVkFormat(tinyddsloader::DDSFile::DXGIFormat format, bool isLinear);
static void LoadTinyDDS(AssetPath path, SHTextureAsset& asset) noexcept;
static std::string WriteToFile(SHTextureAsset const& asset, AssetPath path) noexcept;
public:
static std::optional<AssetPath> CompileTextureAsset(AssetPath path);
};
}

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@ -10,6 +10,7 @@
*****************************************************************************/
#pragma once
#include "Assets/SHAssetMacros.h"
#include "Assets/Asset Types/SHAssetData.h"
namespace SHADE
@ -17,5 +18,6 @@ namespace SHADE
struct SHAssetLoader
{
virtual SHAssetData* Load(AssetPath path) = 0;
virtual void Write(SHAssetData const* data, AssetPath path) = 0;
};
}

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@ -22,6 +22,7 @@ namespace SHADE
if (!file.is_open())
{
SHLOG_ERROR("Unable to open SHMesh File: {}", path.string());
return;
}
const std::string name{ path.stem().string() };
@ -75,4 +76,55 @@ namespace SHADE
return result;
}
void SHMeshLoader::Write(SHAssetData const* data, AssetPath path)
{
std::ofstream file{ path, std::ios::out | std::ios::binary | std::ios::trunc };
if (!file.is_open())
{
SHLOG_ERROR("Unable to open file for writing mesh file: {}", path.string());
}
auto asset = *dynamic_cast<SHMeshAsset const*>(data);
file.write(
reinterpret_cast<char const*>(&(asset.header.vertexCount)),
sizeof(uint32_t)
);
file.write(
reinterpret_cast<const char*>(&(asset.header.indexCount)),
sizeof(uint32_t)
);
auto const vertexVec3Byte{ sizeof(SHVec3) * asset.header.vertexCount };
auto const vertexVec2Byte{ sizeof(SHVec2) * asset.header.vertexCount };
file.write(
reinterpret_cast<char const*>(asset.vertexPosition.data()),
vertexVec3Byte
);
file.write(
reinterpret_cast<char const*>(asset.vertexTangent.data()),
vertexVec3Byte
);
file.write(
reinterpret_cast<char const*>(asset.vertexNormal.data()),
vertexVec3Byte
);
file.write(
reinterpret_cast<char const*>(asset.texCoords.data()),
vertexVec2Byte
);
file.write(
reinterpret_cast<char const*>(asset.indices.data()),
sizeof(uint32_t) * asset.header.indexCount
);
file.close();
}
}

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@ -10,15 +10,15 @@
* of DigiPen Institute of Technology is prohibited.
*****************************************************************************/
#pragma once
#include "../SHAssetMacros.h"
#include "../Asset Types/SHMeshAsset.h"
#include "Assets/Asset Types/SHMeshAsset.h"
#include "SHAssetLoader.h"
namespace SHADE
{
struct SHMeshLoader : public SHAssetLoader
struct SHMeshLoader : SHAssetLoader
{
void LoadSHMesh(AssetPath path, SHMeshAsset& meshes) noexcept;
SHAssetData* Load(AssetPath path) override;
void Write(SHAssetData const* data, AssetPath path) override;
};
}

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@ -0,0 +1,69 @@
/*************************************************************************//**
* \file SHShaderSourceLoader.cpp
* \author Loh Xiao Qi
* \date 23 10 2022
* \brief
*
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
* of DigiPen Institute of Technology is prohibited.
*****************************************************************************/
#include "SHpch.h"
#include "SHShaderSourceLoader.h"
#include "Assets/Asset Types/SHShaderAsset.h"
#include <fstream>
namespace SHADE
{
SHAssetData* SHShaderSourceLoader::Load(AssetPath path)
{
auto result = new SHShaderAsset();
result->name = path.stem().stem().string();
std::ifstream file{ path.string(), std::ios::in | std::ios::binary };
if (!file.is_open())
{
SHLOG_ERROR("Unable to open compiled shader file: {}", path.string());
return nullptr;
}
size_t byteCount = 0;
file.read(reinterpret_cast<char*>(&result->shaderType), sizeof(uint8_t));
file.read(reinterpret_cast<char*>(&byteCount), sizeof(size_t));
result->spirvBinary.resize(byteCount / sizeof(uint32_t));
file.read(reinterpret_cast<char*>(result->spirvBinary.data()), byteCount);
file.close();
return result;
}
void SHShaderSourceLoader::Write(SHAssetData const* data, AssetPath path)
{
std::ofstream file{ path, std::ios::binary | std::ios::out | std::ios::trunc };
auto asset = *dynamic_cast<SHShaderAsset const*>(data);
file.write(
reinterpret_cast<char const*>(&asset.shaderType), sizeof(uint8_t)
);
size_t const byteCount = sizeof(uint32_t) * asset.spirvBinary.size();
file.write(
reinterpret_cast<char const*>(&byteCount), sizeof(size_t)
);
file.write(
reinterpret_cast<char const*>(asset.spirvBinary.data()), byteCount
);
file.close();
}
}

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@ -1,7 +1,7 @@
/*************************************************************************//**
* \file SHAnimationAsset.h
* \file SHShaderSourceLoader.h
* \author Loh Xiao Qi
* \date October 2022
* \date 23 10 2022
* \brief
*
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
@ -10,21 +10,13 @@
*****************************************************************************/
#pragma once
#include <vector>
#include <assimp/anim.h>
#include "SH_API.power h"
#include "Assets/Libraries/Loaders/SHAssetLoader.h"
namespace SHADE
{
struct SH_API SHAnimationAsset
struct SHShaderSourceLoader : SHAssetLoader
{
std::string name;
std::vector<aiNodeAnim*> nodeChannels;
std::vector<aiMeshAnim*> meshChannels;
std::vector<aiMeshMorphAnim*> morphMeshChannels;
double duration;
double ticksPerSecond;
SHAssetData* Load(AssetPath path) override;
void Write(SHAssetData const* data, AssetPath path) override;
};
}
}

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@ -0,0 +1,95 @@
/******************************************************************************
* \file SHTextBasedLoader.cpp
* \author Loh Xiao Qi
* \date 28 October 2022
* \brief
*
* \copyright Copyright (c) 2021 Digipen Institute of Technology. Reproduction
* or disclosure of this file or its contents without the prior
* written consent of Digipen Institute of Technology is prohibited.
******************************************************************************/
#include "SHpch.h"
#include "SHTextBasedLoader.h"
#include "Assets/Asset Types/SHSceneAsset.h"
#include "Assets/Asset Types/SHPrefabAsset.h"
#include "Assets/Asset Types/SHMaterialAsset.h"
#include <fstream>
#include <sstream>
namespace SHADE
{
SHAssetData* SHTextBasedLoader::Load(AssetPath path)
{
std::ifstream file{ path, std::ios::in };
if (!file.is_open())
{
SHLOG_ERROR("Unable to open text File: {}", path.string());
return nullptr;
}
std::stringstream stream;
stream << file.rdbuf();
std::string content = stream.str();
SHAssetData* result;
if (path.extension().string() == SCENE_EXTENSION)
{
auto data = new SHSceneAsset();
data->name = path.stem().string();
data->data = std::move(content);
result = data;
}
else if (path.extension().string() == PREFAB_EXTENSION)
{
auto data = new SHPrefabAsset();
data->name = path.stem().string();
data->data = std::move(content);
result = data;
}
else if (path.extension().string() == MATERIAL_EXTENSION)
{
auto data = new SHMaterialAsset();
data->name = path.stem().string();
data->data = std::move(content);
result = data;
}
file.close();
return result;
}
void SHTextBasedLoader::Write(SHAssetData const* data, AssetPath path)
{
std::ofstream file{ path, std::ios::out | std::ios::trunc };
if (!file.is_open())
{
SHLOG_ERROR("Unable to open text File: {}", path.string());
return;
}
if (path.extension().string() == SCENE_EXTENSION)
{
auto scene = dynamic_cast<SHSceneAsset const*>(data);
file << scene->data;
}
else if (path.extension().string() == PREFAB_EXTENSION)
{
auto prefab = dynamic_cast<SHPrefabAsset const*>(data);
file << prefab->data;
}
else if (path.extension().string() == MATERIAL_EXTENSION)
{
auto material = dynamic_cast<SHMaterialAsset const*>(data);
file << material->data;
}
file.close();
}
}

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@ -0,0 +1,25 @@
/******************************************************************************
* \file Header.h
* \author Loh Xiao Qi
* \date 28 October 2022
* \brief
*
* \copyright Copyright (c) 2021 Digipen Institute of Technology. Reproduction
* or disclosure of this file or its contents without the prior
* written consent of Digipen Institute of Technology is prohibited.
******************************************************************************/
#pragma once
#include "SHAssetLoader.h"
#include "Assets/Asset Types/SHPrefabAsset.h"
#include "Assets/Asset Types/SHSceneAsset.h"
#include "Assets/Asset Types/SHMaterialAsset.h"
namespace SHADE
{
struct SHTextBasedLoader : SHAssetLoader
{
SHAssetData* Load(AssetPath path) override;
void Write(SHAssetData const* data, AssetPath path) override;
};
}

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@ -0,0 +1,110 @@
/*************************************************************************//**
* \file SHTextureLoader.cpp
* \author Loh Xiao Qi
* \date 30 September 2022
* \brief Library to load dds textures and custom binary format
*
*
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
* of DigiPen Institute of Technology is prohibited.
*****************************************************************************/
#include "SHpch.h"
#include "SHTextureLoader.h"
#include <fstream>
namespace SHADE
{
void SHTextureLoader::LoadSHTexture(AssetPath path, SHTextureAsset& asset) noexcept
{
std::ifstream file{ path.string(), std::ios::in | std::ios::binary };
if (!file.is_open())
{
SHLOG_ERROR("Error opening SHTexture file: {}", path.string());
}
auto const intBytes{ sizeof(uint32_t) };
uint32_t mipCount;
file.read(reinterpret_cast<char*>(&asset.numBytes), intBytes);
file.read(reinterpret_cast<char*>(&asset.width), intBytes);
file.read(reinterpret_cast<char*>(&asset.height), intBytes);
file.read(reinterpret_cast<char*>(&asset.format), sizeof(SHTexture::TextureFormat));
file.read(reinterpret_cast<char*>(&mipCount), intBytes);
std::vector<uint32_t> mips(mipCount);
file.read(reinterpret_cast<char*>(mips.data()), intBytes * mipCount);
auto pixel = new SHTexture::PixelChannel[asset.numBytes];
file.read(reinterpret_cast<char*>(pixel), asset.numBytes);
asset.mipOffsets = std::move(mips);
asset.pixelData = std::move(pixel);
asset.compiled = true;
file.close();
}
SHAssetData* SHTextureLoader::Load(AssetPath path)
{
auto result = new SHTextureAsset();
LoadSHTexture(path, *result);
return result;
}
void SHTextureLoader::Write(SHAssetData const* data, AssetPath path)
{
std::ofstream file{ path, std::ios::out | std::ios::binary };
if (!file.is_open())
{
SHLOG_ERROR("Unable to open file for writing texture file: {}", path.string());
}
auto asset = *dynamic_cast<SHTextureAsset const*>(data);
constexpr auto intBytes{ sizeof(uint32_t) };
uint32_t const mipOffsetCount{ static_cast<uint32_t>(asset.mipOffsets.size()) };
file.write(
reinterpret_cast<char const*>(&asset.numBytes),
intBytes
);
file.write(
reinterpret_cast<char const*>(&asset.width),
intBytes
);
file.write(
reinterpret_cast<char const*>(&asset.height),
intBytes
);
file.write(
reinterpret_cast<char const*>(&asset.format),
sizeof(SHTexture::TextureFormat)
);
file.write(
reinterpret_cast<char const*>(&mipOffsetCount),
intBytes
);
file.write(
reinterpret_cast<char const*>(asset.mipOffsets.data()),
intBytes * asset.mipOffsets.size()
);
file.write(
reinterpret_cast<char const*>(asset.pixelData),
asset.numBytes
);
file.close();
}
}

View File

@ -10,25 +10,15 @@
* of DigiPen Institute of Technology is prohibited.
*****************************************************************************/
#pragma once
#define TINYDDSLOADER_IMPLEMENTATION
#include "../SHAssetMacros.h"
#include "../Asset Types/SHTextureAsset.h"
#include "tinyddsloader.h"
#include "Assets/Asset Types/SHTextureAsset.h"
#include "SHAssetLoader.h"
namespace SHADE
{
class SHTextureLoader : public SHAssetLoader
{
private:
std::string TinyDDSResultToString(tinyddsloader::Result value);
vk::Format ddsLoaderToVkFormat(tinyddsloader::DDSFile::DXGIFormat format, bool isLinear);
void LoadTinyDDS(AssetPath path, SHTextureAsset& asset) noexcept;
public:
void LoadImageAsset(AssetPath paths, SHTextureAsset& image);
void LoadSHTexture(AssetPath path, SHTextureAsset& asset) noexcept;
SHAssetData* Load(AssetPath path) override;
void Write(SHAssetData const* data, AssetPath path) override;
};
}

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@ -1,36 +0,0 @@
/*************************************************************************//**
* \file SHAssimpLibrary.h
* \author Loh Xiao Qi
* \date October 2022
* \brief
*
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
* of DigiPen Institute of Technology is prohibited.
*****************************************************************************/
#pragma once
#include <assimp/Importer.hpp>
#include <assimp/scene.h>
#include <vector>
#include "../SHAssetMacros.h"
#include "../Asset Types/SHMeshAsset.h"
#include "../Asset Types/SHAnimationAsset.h"
namespace SHADE
{
class SHAssimpLibrary
{
private:
using MeshVectorRef = std::vector<SHMeshAsset*>&;
using AnimVectorRef = std::vector<SHAnimationAsset*>&;
static Assimp::Importer aiImporter;
static void ProcessNode(aiNode const& node, aiScene const& scene,MeshVectorRef meshes) noexcept;
static void ExtractAnimations(aiScene const& scene, AnimVectorRef anims) noexcept;
static SHMeshAsset* ProcessMesh(aiMesh const& mesh) noexcept;
public:
static void LoadFromFile(AssetPath path, MeshVectorRef meshes, AnimVectorRef anims) noexcept;
};
}

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@ -1,72 +0,0 @@
/*************************************************************************//**
* \file SHMeshCompiler.cpp
* \author Loh Xiao Qi
* \date 30 September 2022
* \brief Library to write data in SHMeshAsset into binary file for faster
* loading in the future
*
*
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
* of DigiPen Institute of Technology is prohibited.
*****************************************************************************/
#include "SHpch.h"
#include "SHMeshCompiler.h"
#include "Graphics/MiddleEnd/Meshes/SHMeshData.h"
#include <fstream>
std::string SHADE::SHMeshCompiler::CompileMeshBinary(SHMeshAsset const& asset, AssetPath path) noexcept
{
std::string newPath{ path.string() };
newPath = newPath.substr(0, newPath.find_last_of('/') + 1);
newPath += asset.header.name + MESH_EXTENSION.data();
std::ofstream file{ newPath, std::ios::out | std::ios::binary | std::ios::trunc };
if (!file.is_open())
{
SHLOG_ERROR("Unable to open file for writing mesh file: {}", path.string());
}
file.write(
reinterpret_cast<char const*>(&(asset.header.vertexCount)),
sizeof(uint32_t)
);
file.write(
reinterpret_cast<const char*>(&(asset.header.indexCount)),
sizeof(uint32_t)
);
auto const vertexVec3Byte {sizeof(SHVec3) * asset.header.vertexCount};
auto const vertexVec2Byte {sizeof(SHVec2) * asset.header.vertexCount};
file.write(
reinterpret_cast<char const*>(asset.vertexPosition.data()),
vertexVec3Byte
);
file.write(
reinterpret_cast<char const*>(asset.vertexTangent.data()),
vertexVec3Byte
);
file.write(
reinterpret_cast<char const*>(asset.vertexNormal.data()),
vertexVec3Byte
);
file.write(
reinterpret_cast<char const*>(asset.texCoords.data()),
vertexVec2Byte
);
file.write(
reinterpret_cast<char const*>(asset.indices.data()),
sizeof(uint32_t) * asset.header.indexCount
);
file.close();
return newPath;
}

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@ -1,26 +0,0 @@
/*************************************************************************//**
* \file SHMeshCompiler.h
* \author Loh Xiao Qi
* \date 30 September 2022
* \brief Library to write data in SHMeshAsset into binary file for faster
* loading in the future
*
*
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
* of DigiPen Institute of Technology is prohibited.
*****************************************************************************/
#pragma once
#include "../Asset Types/SHMeshAsset.h"
#include "../SHAssetMacros.h"
namespace SHADE
{
class SHMeshCompiler
{
private:
public:
static std::string CompileMeshBinary(SHMeshAsset const& asset, AssetPath path) noexcept;
};
}

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@ -1,75 +0,0 @@
/*************************************************************************//**
* \file SHTextureCompiler.cpp
* \author Loh Xiao Qi
* \date 30 September 2022
* \brief Library to write data in SHTextureAsset into binary file for
* faster loading in the future
*
*
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
* of DigiPen Institute of Technology is prohibited.
*****************************************************************************/
#include "SHpch.h"
#include "SHTextureCompiler.h"
#include <fstream>
namespace SHADE
{
std::string SHTextureCompiler::CompileTextureBinary(SHTextureAsset const& asset, AssetPath path)
{
std::string newPath{ path.string() };
newPath = newPath.substr(0, newPath.find_last_of('.'));
newPath += TEXTURE_EXTENSION;
std::ofstream file{ newPath, std::ios::out | std::ios::binary };
if (!file.is_open())
{
SHLOG_ERROR("Unable to open file for writing texture file: {}", path.string());
}
auto const intBytes{sizeof(uint32_t)};
uint32_t mipOffsetCount{ static_cast<uint32_t>(asset.mipOffsets.size()) };
file.write(
reinterpret_cast<char const*>(&asset.numBytes),
intBytes
);
file.write(
reinterpret_cast<char const*>(&asset.width),
intBytes
);
file.write(
reinterpret_cast<char const*>(&asset.height),
intBytes
);
file.write(
reinterpret_cast<char const*>(&asset.format),
sizeof(SHTexture::TextureFormat)
);
file.write(
reinterpret_cast<char const*>(&mipOffsetCount),
intBytes
);
file.write(
reinterpret_cast<char const*>(asset.mipOffsets.data()),
intBytes * asset.mipOffsets.size()
);
file.write(
reinterpret_cast<char const*>(asset.pixelData),
asset.numBytes
);
file.close();
return newPath;
}
}

View File

@ -1,156 +0,0 @@
/*************************************************************************//**
* \file SHTextureLoader.cpp
* \author Loh Xiao Qi
* \date 30 September 2022
* \brief Library to load dds textures and custom binary format
*
*
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
* of DigiPen Institute of Technology is prohibited.
*****************************************************************************/
#include "SHpch.h"
#include "SHTextureLoader.h"
namespace SHADE
{
std::string SHTextureLoader::TinyDDSResultToString(tinyddsloader::Result value)
{
switch (value)
{
case tinyddsloader::Result::ErrorFileOpen:
return "File open err";
case tinyddsloader::Result::ErrorRead:
return "File read err";
case tinyddsloader::Result::ErrorMagicWord:
return "File header magic word err";
case tinyddsloader::Result::ErrorSize:
return "File size err";
case tinyddsloader::Result::ErrorVerify:
return "Pixel format err";
case tinyddsloader::Result::ErrorNotSupported:
return "Unsupported format";
case tinyddsloader::Result::ErrorInvalidData:
return "Invalid data";
default:
return "Unknown";
}
}
vk::Format SHTextureLoader::ddsLoaderToVkFormat(tinyddsloader::DDSFile::DXGIFormat format, bool isLinear)
{
switch (format)
{
case tinyddsloader::DDSFile::DXGIFormat::BC1_UNorm:
case tinyddsloader::DDSFile::DXGIFormat::BC1_UNorm_SRGB:
return isLinear ? vk::Format::eBc1RgbaUnormBlock : vk::Format::eBc1RgbaSrgbBlock;
case tinyddsloader::DDSFile::DXGIFormat::BC2_UNorm:
case tinyddsloader::DDSFile::DXGIFormat::BC2_UNorm_SRGB:
return isLinear ? vk::Format::eBc2UnormBlock : vk::Format::eBc2SrgbBlock;
case tinyddsloader::DDSFile::DXGIFormat::BC3_UNorm:
case tinyddsloader::DDSFile::DXGIFormat::BC3_UNorm_SRGB:
return isLinear ? vk::Format::eBc3UnormBlock : vk::Format::eBc3SrgbBlock;
case tinyddsloader::DDSFile::DXGIFormat::BC5_UNorm:
case tinyddsloader::DDSFile::DXGIFormat::BC5_SNorm:
return isLinear ? vk::Format::eBc5UnormBlock : vk::Format::eBc5SnormBlock;
case tinyddsloader::DDSFile::DXGIFormat::R8G8B8A8_UNorm:
case tinyddsloader::DDSFile::DXGIFormat::R8G8B8A8_UNorm_SRGB:
return isLinear ? vk::Format::eR8G8B8A8Unorm : vk::Format::eR8G8B8A8Srgb;
case tinyddsloader::DDSFile::DXGIFormat::R8G8B8A8_SNorm:
return vk::Format::eR8G8B8A8Snorm;
case tinyddsloader::DDSFile::DXGIFormat::B8G8R8A8_UNorm:
case tinyddsloader::DDSFile::DXGIFormat::B8G8R8A8_UNorm_SRGB:
return isLinear ? vk::Format::eB8G8R8A8Unorm : vk::Format::eB8G8R8A8Srgb;
case tinyddsloader::DDSFile::DXGIFormat::B8G8R8X8_UNorm:
case tinyddsloader::DDSFile::DXGIFormat::B8G8R8X8_UNorm_SRGB:
return isLinear ? vk::Format::eB8G8R8A8Unorm : vk::Format::eB8G8R8Srgb;
default:
throw std::runtime_error("Unsupported DDS format.");
}
}
void SHTextureLoader::LoadTinyDDS(AssetPath path, SHTextureAsset& asset) noexcept
{
tinyddsloader::Result loadResult = tinyddsloader::Result::Success;
tinyddsloader::DDSFile file;
loadResult = file.Load(path.string().c_str());
if (loadResult != tinyddsloader::Result::Success)
{
SHLOG_ERROR("Unable to load Texture file: {} at {}", TinyDDSResultToString(loadResult), path.string());
}
size_t totalBytes{ 0 };
std::vector<uint32_t> mipOff(file.GetMipCount());
for (size_t i{0}; i < file.GetMipCount(); ++i)
{
mipOff[i] = static_cast<uint32_t>(totalBytes);
totalBytes += file.GetImageData(static_cast<uint32_t>(i), 0)->m_memSlicePitch;
}
SHTexture::PixelChannel* pixel = new SHTexture::PixelChannel[totalBytes];
std::memcpy(pixel, file.GetImageData()->m_mem, totalBytes);
//pixel = std::move(reinterpret_cast<SHTexture::PixelChannel const*>(file.GetDDSData()));
asset.name = path.stem().string();
asset.compiled = false;
asset.numBytes = static_cast<uint32_t>(totalBytes);
asset.width = file.GetWidth();
asset.height = file.GetHeight();
asset.format = ddsLoaderToVkFormat(file.GetFormat(), true);
asset.mipOffsets = std::move(mipOff);
asset.pixelData = std::move(pixel);
}
void SHTextureLoader::LoadSHTexture(AssetPath path, SHTextureAsset& asset) noexcept
{
std::ifstream file{path.string(), std::ios::in | std::ios::binary};
if (!file.is_open())
{
SHLOG_ERROR("Error opening SHTexture file: {}", path.string());
}
auto const intBytes{ sizeof(uint32_t) };
uint32_t mipCount;
file.read(reinterpret_cast<char*>(&asset.numBytes), intBytes);
file.read(reinterpret_cast<char*>(&asset.width), intBytes);
file.read(reinterpret_cast<char*>(&asset.height), intBytes);
file.read(reinterpret_cast<char*>(&asset.format), sizeof(SHTexture::TextureFormat));
file.read(reinterpret_cast<char*>(&mipCount), intBytes);
std::vector<uint32_t> mips(mipCount);
file.read(reinterpret_cast<char*>(mips.data()), intBytes * mipCount);
auto pixel = new SHTexture::PixelChannel[asset.numBytes];
file.read(reinterpret_cast<char*>(pixel), asset.numBytes);
asset.mipOffsets = std::move(mips);
asset.pixelData = std::move( pixel );
asset.compiled = true;
file.close();
}
SHAssetData* SHTextureLoader::Load(AssetPath path)
{
auto result = new SHTextureAsset();
LoadImageAsset(path, *result);
return result;
}
void SHTextureLoader::LoadImageAsset(AssetPath path, SHTextureAsset& asset)
{
if (path.extension().string() == DDS_EXTENSION)
{
LoadTinyDDS(path, asset);
}
else if (path.extension().string() == TEXTURE_EXTENSION)
{
LoadSHTexture(path, asset);
}
}
}

View File

@ -11,7 +11,6 @@
*****************************************************************************/
#pragma once
#include "Filesystem/SHFileSystem.h"
#include "Assets/SHAssetMacros.h"
#include "SH_API.h"
@ -23,6 +22,5 @@ namespace SHADE
AssetID id;
AssetType type;
AssetPath path;
FolderLocation location;
};
}

View File

@ -13,6 +13,7 @@
#include <cstdint>
#include <string>
#include <filesystem>
#include "Asset Types/SHShaderAsset.h"
// FMOD Fwd Declare
namespace FMOD
@ -42,62 +43,84 @@ constexpr std::string_view ASSET_META_VER { "1.0" };
// Asset type enum
enum class AssetType : AssetTypeMeta
{
INVALID = 0,
AUDIO = 1,
INVALID,
SHADER,
MATERIAL,
IMAGE,
TEXTURE,
MESH,
SCRIPT,
SCENE,
PREFAB,
AUDIO_WAV,
DDS,
SHADER_BUILT_IN,
TEXTURE,
MESH,
SCENE,
PREFAB,
MATERIAL,
MAX_COUNT
};
constexpr size_t TYPE_COUNT{ static_cast<size_t>(AssetType::MAX_COUNT) };
//Directory
#ifdef _PUBLISH
constexpr std::string_view ASSET_ROOT {"Assets"};
constexpr std::string_view ASSET_ROOT{ "Assets" };
constexpr std::string_view BUILT_IN_ASSET_ROOT {"Built_In"};
#else
constexpr std::string_view ASSET_ROOT {"../../Assets"};
constexpr std::string_view BUILT_IN_ASSET_ROOT{ "../../Built_In" };
#endif
// INTERNAL ASSET PATHS
constexpr std::string_view SCENE_FOLDER{ "/Scenes/" };
constexpr std::string_view PREFAB_FOLDER{ "/Prefabs/" };
constexpr std::string_view MATERIAL_FOLDER{ "/Materials/" };
// ASSET EXTENSIONS
constexpr std::string_view META_EXTENSION {".shmeta"};
constexpr std::string_view IMAGE_EXTENSION {".png"};
constexpr std::string_view AUDIO_EXTENSION {".ogg"};
constexpr std::string_view AUDIO_WAV_EXTENSION {".wav"};
constexpr std::string_view SHADER_EXTENSION {".glsl"};
constexpr std::string_view SHADER_EXTENSION{ ".shshader" };
constexpr std::string_view SHADER_BUILT_IN_EXTENSION{".shshaderb"};
constexpr std::string_view SCRIPT_EXTENSION {".cs"};
constexpr std::string_view SCENE_EXTENSION {".SHADE"};
constexpr std::string_view PREFAB_EXTENSION {".SHPrefab"};
constexpr std::string_view MATERIAL_EXTENSION {".SHMat"};
constexpr std::string_view SCENE_EXTENSION {".shade"};
constexpr std::string_view PREFAB_EXTENSION {".shprefab"};
constexpr std::string_view MATERIAL_EXTENSION {".shmat"};
constexpr std::string_view TEXTURE_EXTENSION {".shtex"};
constexpr std::string_view DDS_EXTENSION {".dds"};
constexpr std::string_view FBX_EXTENSION {".fbx"};
constexpr std::string_view GLTF_EXTENSION {".gltf"};
constexpr std::string_view MESH_EXTENSION {".shmesh"};
constexpr std::string_view EXTENSIONS[] = {
AUDIO_EXTENSION,
SHADER_EXTENSION,
SHADER_BUILT_IN_EXTENSION,
MATERIAL_EXTENSION,
IMAGE_EXTENSION,
TEXTURE_EXTENSION,
DDS_EXTENSION,
MESH_EXTENSION,
SCRIPT_EXTENSION,
SCENE_EXTENSION,
PREFAB_EXTENSION,
AUDIO_WAV_EXTENSION,
};
// EXTERNAL EXTENSIONS
constexpr std::string_view GLSL_EXTENSION{ ".glsl" };
constexpr std::string_view DDS_EXTENSION{ ".dds" };
constexpr std::string_view FBX_EXTENSION{ ".fbx" };
constexpr std::string_view GLTF_EXTENSION{ ".gltf" };
constexpr std::string_view EXTERNALS[] = {
GLSL_EXTENSION,
DDS_EXTENSION,
FBX_EXTENSION,
GLTF_EXTENSION
};
constexpr size_t TYPE_COUNT {static_cast<size_t>(AssetType::MAX_COUNT) };
// SHADER IDENTIFIERS
constexpr std::string_view VERTEX_SHADER{ "_VS" };
constexpr std::string_view FRAGMENT_SHADER{ "_FS" };
constexpr std::string_view COMPUTER_SHADER{ "_CS" };
constexpr std::pair<std::string_view, SHADE::SH_SHADER_TYPE> SHADER_IDENTIFIERS[] = {
std::make_pair(VERTEX_SHADER, SHADE::SH_SHADER_TYPE::VERTEX),
std::make_pair(FRAGMENT_SHADER, SHADE::SH_SHADER_TYPE::FRAGMENT),
std::make_pair(COMPUTER_SHADER, SHADE::SH_SHADER_TYPE::COMPUTE)
};
constexpr size_t SHADER_TYPE_MAX_COUNT{ 3 };
// Error flags
constexpr std::string_view FILE_NOT_FOUND_ERR {"FILE NOT FOUND"};

View File

@ -10,26 +10,33 @@
#include "SHpch.h"
#include <random>
#include <chrono>
#include <ranges>
#include "SHAssetManager.h"
#include "SHAssetMetaHandler.h"
#include "Libraries/Loaders/SHMeshLoader.h"
#include "Libraries/Loaders/SHTextureLoader.h"
#include "Libraries/Loaders/SHShaderSourceLoader.h"
#include "Libraries/Loaders/SHTextBasedLoader.h"
#include "Libraries/Compilers/SHMeshCompiler.h"
#include "Libraries/Compilers/SHTextureCompiler.h"
#include "Libraries/Compilers/SHShaderSourceCompiler.h"
#include "Filesystem/SHFileSystem.h"
#include "Libraries/SHAssimpLibrary.h"
#include "Libraries/SHMeshLoader.h"
#include "Libraries/SHTextureLoader.h"
#include "Libraries/SHMeshCompiler.h"
#include "Libraries/SHTextureCompiler.h"
namespace SHADE
{
FolderPointer SHAssetManager::folderRoot{ nullptr };
FMOD::System* SHAssetManager::audioSystem;
std::unordered_map<AssetID, SHSound >* SHAssetManager::audioSoundList;
std::vector<SHAssetLoader*> SHAssetManager::loaders(TYPE_COUNT);
std::vector<SHAsset> SHAssetManager::assetCollection;
std::unordered_map<AssetID, SHAsset> SHAssetManager::assetCollection;
std::unordered_map<AssetID, SHAssetData * const> SHAssetManager::assetData;
/****************************************************************************
* \brief Static function to generate asset ID.
@ -44,7 +51,7 @@ namespace SHADE
result |= unique;
while (result == 0)
while (result == 0 || assetCollection.contains(result))
{
result = GenerateAssetID(type);
}
@ -54,17 +61,25 @@ namespace SHADE
/****************************************************************************
* \brief Deallocate all memory used by asset data
****************************************************************************/
void SHAssetManager::Unload() noexcept
{
}
void SHAssetManager::Unload(AssetID assetId) noexcept
{
// TODO
}
AssetPath SHAssetManager::GenerateLocalPath(AssetPath path) noexcept
void SHAssetManager::Exit() noexcept
{
delete loaders[static_cast<size_t>(AssetType::SHADER)];
delete loaders[static_cast<size_t>(AssetType::TEXTURE)];
delete loaders[static_cast<size_t>(AssetType::MESH)];
delete loaders[static_cast<size_t>(AssetType::SCENE)];
for (auto const& data : std::ranges::views::values(assetData))
{
delete data;
}
}
AssetPath SHAssetManager::GenerateLocalPath(AssetPath path) noexcept
{
if (!IsRecognised(path.extension().string().c_str()))
{
@ -91,16 +106,9 @@ namespace SHADE
switch(type)
{
case AssetType::SCENE:
folder = "scenes/";
break;
case AssetType::PREFAB:
folder = "prefabs/";
break;
case AssetType::MATERIAL:
folder = "materials/";
case AssetType::SHADER:
case AssetType::SHADER_BUILT_IN:
folder = "Shaders/";
break;
default:
@ -120,9 +128,17 @@ namespace SHADE
*
* \return const& to unordered_map<AssetName, AssetID>
****************************************************************************/
std::vector<SHAsset> const& SHAssetManager::GetAllAssets() noexcept
std::vector<SHAsset> SHAssetManager::GetAllAssets() noexcept
{
return assetCollection;
std::vector<SHAsset> result;
result.reserve(assetCollection.size());
for (auto const& asset : std::ranges::views::values(assetCollection))
{
result.push_back(asset);
}
return result;
}
/****************************************************************************
@ -135,41 +151,119 @@ namespace SHADE
****************************************************************************/
AssetID SHAssetManager::CreateNewAsset(AssetType type, AssetName name) noexcept
{
AssetID id{ GenerateAssetID(type) };
SHAsset meta;
meta.id = id;
meta.type = type;
SHAssetData* data = nullptr;
std::string newPath{ ASSET_ROOT };
switch (type)
{
case AssetType::PREFAB:
newPath += PREFAB_FOLDER;
data = new SHPrefabAsset();
break;
std::string folder;
//TODO implement folder choosing
//switch (type)
//{
//default:
// folder = "";
// break;
//}
AssetPath path{ std::string{ASSET_ROOT} + folder + name + SHAssetMetaHandler::GetExtensionFromType(type) };
case AssetType::SCENE:
newPath += SCENE_FOLDER;
data = new SHSceneAsset();
break;
SHAssetMetaHandler::WriteMetaData(meta);
case AssetType::MATERIAL:
newPath += MATERIAL_FOLDER;
data = new SHMaterialAsset();
break;
assetCollection.push_back(meta);
default:
SHLOG_ERROR("Asset type of {} not an internal asset type, cannot be created", name);
return 0;
}
auto id = GenerateAssetID(type);
SHAsset asset{
name,
id,
type,
newPath
};
assetCollection.insert({
id,
SHAsset(
name,
id,
type,
newPath
)
});
assetData.emplace(id, data);
return id;
}
AssetID SHAssetManager::CreateAsset(AssetName name, AssetType type) noexcept
{
AssetID id = GenerateAssetID(type);
bool SHAssetManager::SaveAsset(AssetID id) noexcept
{
if (assetCollection.contains(id))
{
auto const& asset = assetCollection[id];
if (
asset.type == AssetType::SCENE ||
asset.type == AssetType::PREFAB ||
asset.type == AssetType::MATERIAL
)
{
if (assetData.contains(id))
{
auto const data = assetData.at(id);
loaders[static_cast<size_t>(asset.type)]->Write(data, asset.path);
SHAssetMetaHandler::WriteMetaData(asset);
return true;
}
SHLOG_ERROR("Asset data has not been written into, cannot be saved: {}",
asset.path.filename().string());
return false;
}
}
SHLOG_WARNING("Asset id: {} not an internal asset type, save cannot be triggered", id);
return false;
}
bool SHAssetManager::DeleteAsset(AssetID id) noexcept
{
if (assetCollection.contains(id))
{
auto const& asset = assetCollection[id];
if (
asset.type == AssetType::SCENE ||
asset.type == AssetType::PREFAB ||
asset.type == AssetType::MATERIAL
)
{
return (DeleteLocalFile(asset.path) && DeleteLocalFile(asset.path.string() + META_EXTENSION.data()));
}
SHLOG_WARNING("Asset id: {} not an internal asset type, file deletion not allowed", id);
}
SHLOG_WARNING("Asset id does not exist, nothing was deleted: {}", id);
return false;
}
//AssetID SHAssetManager::CreateAsset(AssetName name, AssetType type) noexcept
//{
// AssetID id = GenerateAssetID(type);
// assetCollection.emplace_back(
// name,
// id,
// type,
// GenerateNewPath(name, type)
// );
// return id;
//}
assetCollection.emplace_back(
name,
id,
type,
GenerateNewPath(name, type),
0
);
return id;
}
/****************************************************************************
* \brief Import new asset from outside editor window.
*
@ -192,7 +286,8 @@ namespace SHADE
std::filesystem::copy(path, newPath);
assetCollection.push_back(CreateAssetFromPath(newPath));
auto asset = CreateAssetFromPath(newPath);
assetCollection.insert({asset.id, asset});
return id;
}
@ -206,7 +301,60 @@ namespace SHADE
}
bool SHAssetManager::IsRecognised(char const* ext) noexcept
std::vector<SHAssetData const*> SHAssetManager::GetAllDataOfType(AssetType type) noexcept
{
auto const toRetrieve = GetAllRecordOfType(type);
std::vector<SHAssetData const*> result;
result.reserve(toRetrieve.size());
for (auto const& get : toRetrieve)
{
result.push_back(LoadData(get));
}
return result;
}
std::vector<SHAsset> SHAssetManager::GetAllRecordOfType(AssetType type) noexcept
{
std::vector<SHAsset> result;
for (auto const& asset : std::ranges::views::values(assetCollection))
{
if (asset.type == type)
{
result.push_back(asset);
}
}
return result;
}
AssetID SHAssetManager::CompileAsset(AssetPath const& path) noexcept
{
SHAsset newAsset
{
.name = path.stem().string()
};
auto const ext{ path.extension().string() };
if (ext == GLSL_EXTENSION.data())
{
newAsset.path = SHShaderSourceCompiler::LoadAndCompileShader(path).value();
newAsset.id = GenerateAssetID(AssetType::SHADER_BUILT_IN);
newAsset.type = AssetType::SHADER_BUILT_IN;
}
assetCollection.insert({ newAsset.id, newAsset });
SHAssetMetaHandler::WriteMetaData(newAsset);
return newAsset.id;
}
FolderPointer SHAssetManager::GetRootFolder() noexcept
{
return folderRoot;
}
bool SHAssetManager::IsRecognised(char const* ext) noexcept
{
for (auto const& e : EXTENSIONS)
{
@ -231,19 +379,84 @@ namespace SHADE
return result;
}
void SHAssetManager::InitLoaders() noexcept
void SHAssetManager::CompileAll() noexcept
{
loaders[static_cast<size_t>(AssetType::AUDIO)] = nullptr;
loaders[static_cast<size_t>(AssetType::SHADER)] = nullptr;
loaders[static_cast<size_t>(AssetType::MATERIAL)] = nullptr;
loaders[static_cast<size_t>(AssetType::IMAGE)] = dynamic_cast<SHAssetLoader*>(new SHTextureLoader());
loaders[static_cast<size_t>(AssetType::TEXTURE)] = nullptr;
std::vector<AssetPath> paths;
for (auto const& dir : std::filesystem::recursive_directory_iterator{ ASSET_ROOT })
{
if (dir.is_regular_file())
{
for (auto const& ext : EXTERNALS)
{
if (dir.path().extension().string() == ext.data())
{
paths.push_back(dir.path());
}
}
}
}
for (auto const& path : paths)
{
SHAsset newAsset
{
.name = path.stem().string()
};
auto const ext{ path.extension().string() };
if (ext == GLSL_EXTENSION.data())
{
newAsset.path = SHShaderSourceCompiler::LoadAndCompileShader(path).value();
newAsset.id = GenerateAssetID(AssetType::SHADER_BUILT_IN);
newAsset.type = AssetType::SHADER_BUILT_IN;
}
else if (ext == DDS_EXTENSION.data())
{
newAsset.path = SHTextureCompiler::CompileTextureAsset(path).value();
newAsset.id = GenerateAssetID(AssetType::TEXTURE);
newAsset.type = AssetType::TEXTURE;
}
else if (ext == GLTF_EXTENSION.data() || ext == FBX_EXTENSION.data())
{
std::vector<SHMeshAsset*> meshes;
std::vector<SHAnimationAsset*> anims;
SHMeshCompiler::LoadFromFile(path, meshes, anims);
for (auto const& mesh : meshes)
{
SHAsset meshAsset{
.name = mesh->header.name
};
meshAsset.path = SHMeshCompiler::CompileMeshBinary(*mesh, path).value();
meshAsset.id = GenerateAssetID(AssetType::MESH);
meshAsset.type = AssetType::MESH;
assetCollection.insert({ meshAsset.id, meshAsset });
SHAssetMetaHandler::WriteMetaData(meshAsset);
}
continue;
}
assetCollection.insert({ newAsset.id, newAsset });
SHAssetMetaHandler::WriteMetaData(newAsset);
}
}
bool SHAssetManager::DeleteLocalFile(AssetPath path) noexcept
{
//TODO Move this to dedicated library
return std::filesystem::remove(path);
}
void SHAssetManager:: InitLoaders() noexcept
{
loaders[static_cast<size_t>(AssetType::SHADER)] = dynamic_cast<SHAssetLoader*>(new SHShaderSourceLoader());
loaders[static_cast<size_t>(AssetType::SHADER_BUILT_IN)] = loaders[static_cast<size_t>(AssetType::SHADER)];
loaders[static_cast<size_t>(AssetType::TEXTURE)] = dynamic_cast<SHAssetLoader*>(new SHTextureLoader());
loaders[static_cast<size_t>(AssetType::MESH)] = dynamic_cast<SHAssetLoader*>(new SHMeshLoader());
loaders[static_cast<size_t>(AssetType::SCRIPT)] = nullptr;
loaders[static_cast<size_t>(AssetType::SCENE)] = nullptr;
loaders[static_cast<size_t>(AssetType::PREFAB)] = nullptr;
loaders[static_cast<size_t>(AssetType::AUDIO_WAV)] = nullptr;
loaders[static_cast<size_t>(AssetType::DDS)] = nullptr;
loaders[static_cast<size_t>(AssetType::SCENE)] = dynamic_cast<SHAssetLoader*>(new SHTextBasedLoader());
loaders[static_cast<size_t>(AssetType::PREFAB)] = loaders[static_cast<size_t>(AssetType::SCENE)];
loaders[static_cast<size_t>(AssetType::MATERIAL)] = loaders[static_cast<size_t>(AssetType::SCENE)];
}
/****************************************************************************
@ -251,8 +464,9 @@ namespace SHADE
****************************************************************************/
void SHAssetManager::Load() noexcept
{
//CompileAll();
BuildAssetCollection();
InitLoaders();
BuildAssetCollection();
//LoadAllData();
}
@ -261,7 +475,7 @@ namespace SHADE
****************************************************************************/
void SHAssetManager::LoadAllData() noexcept
{
for (auto const& asset : assetCollection)
for (auto const& asset : std::ranges::views::values(assetCollection))
{
SHAssetData* data = loaders[static_cast<size_t>(asset.type)]->Load(asset.path);
assetData.emplace(asset.id, data);
@ -284,17 +498,8 @@ namespace SHADE
return data;
}
void SHAssetManager::BuildAssetCollection() noexcept
{
for (auto const& dir : std::filesystem::recursive_directory_iterator{ASSET_ROOT})
{
if (dir.is_regular_file())
{
if (dir.path().extension().string() == META_EXTENSION.data())
{
assetCollection.push_back(SHAssetMetaHandler::RetrieveMetaData(dir.path()));
}
}
}
}
void SHAssetManager::BuildAssetCollection() noexcept
{
SHFileSystem::BuildDirectory(ASSET_ROOT.data(), folderRoot, assetCollection);
}
}

View File

@ -10,10 +10,12 @@
******************************************************************************/
#pragma once
#include "tinyddsloader.h"
#include "SHAsset.h"
#include "Asset Types/SHAssetData.h"
#include "Libraries/SHAssetLoader.h"
#include <memory>
#include "Assets/Libraries/Loaders/SHAssetLoader.h"
#include "Filesystem/SHFolder.h"
#include "SH_API.h"
@ -26,16 +28,16 @@ namespace SHADE
* \brief Static function to generate resource ID.
****************************************************************************/
static AssetID GenerateAssetID(AssetType type) noexcept;
static AssetPath GenerateLocalPath(AssetPath path) noexcept;
static AssetPath GenerateNewPath(AssetName name, AssetType type);
/****************************************************************************
* \brief Deallocate all memory used by resource data
****************************************************************************/
static void Unload() noexcept;
static void Unload(AssetID assetId) noexcept;
static void Exit() noexcept;
static void Unload(AssetID assetId) noexcept;
/****************************************************************************
* \brief Load all resources that are in the folder
@ -47,7 +49,7 @@ namespace SHADE
*
* \return const& to unordered_map<AssetName, AssetID>
****************************************************************************/
static std::vector<SHAsset> const& GetAllAssets() noexcept;
static std::vector<SHAsset> GetAllAssets() noexcept;
/****************************************************************************
* \brief Create record for new resource. CAN ONLY CREATE FOR CUSTOM
@ -57,8 +59,9 @@ namespace SHADE
* \param name of resource
* \return resource id generated for new asset
****************************************************************************/
static AssetID CreateNewAsset(AssetType, AssetName) noexcept;
static AssetID CreateAsset(AssetName name, AssetType type) noexcept;
static AssetID CreateNewAsset(AssetType type, AssetName name) noexcept;
static bool SaveAsset(AssetID id) noexcept;
static bool DeleteAsset(AssetID id) noexcept;
/****************************************************************************
* \brief Import new resource from outside editor window.
@ -76,22 +79,37 @@ namespace SHADE
// -------------------------------------------------------------------------/
template<typename T>
static std::enable_if_t<std::is_base_of_v<SHAssetData, T>, T const* const> GetData(AssetID id) noexcept;
static std::enable_if_t<std::is_base_of_v<SHAssetData, T>, T* const> GetData(AssetID id) noexcept;
template<typename T>
static std::enable_if_t<std::is_base_of_v<SHAssetData, T>, T const* const> GetConstData(AssetID id) noexcept;
static std::vector<SHAssetData const*> GetAllDataOfType(AssetType type) noexcept;
static std::vector<SHAsset> GetAllRecordOfType(AssetType type) noexcept;
static AssetID CompileAsset(AssetPath const& path) noexcept;
static FolderPointer GetRootFolder() noexcept;
private:
/****************************************************************************
* \brief Load resource data into memory
****************************************************************************/
static void InitLoaders() noexcept;
static void LoadAllData() noexcept;
static SHAssetData* LoadData(SHAsset const& asset) noexcept;
inline static void BuildAssetCollection() noexcept;
static bool IsRecognised(char const*) noexcept;
static SHAsset CreateAssetFromPath(AssetPath path) noexcept;
static void InitLoaders() noexcept;
static void CompileAll() noexcept;
static bool DeleteLocalFile(AssetPath path) noexcept;
//TODO use this function to create asset data internall at all calls to generate id
//static AssetID CreateAsset(AssetName name, AssetType type) noexcept;
static FolderPointer folderRoot;
static FMOD::System* audioSystem;
static std::unordered_map<AssetID,SHSound>* audioSoundList;
@ -99,7 +117,7 @@ namespace SHADE
static std::vector<SHAssetLoader*> loaders;
// For all resources
static std::vector<SHAsset> assetCollection;
static std::unordered_map<AssetID, SHAsset> assetCollection;
static std::unordered_map<AssetID, SHAssetData * const> assetData;
};
}

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@ -4,16 +4,16 @@
namespace SHADE
{
template<typename T>
std::enable_if_t<std::is_base_of_v<SHAssetData, T>, T const* const> SHAssetManager::GetData(AssetID id) noexcept
std::enable_if_t<std::is_base_of_v<SHAssetData, T>, T* const> SHAssetManager::GetData(AssetID id) noexcept
{
if (!assetData.contains(id))
{
for (auto const& asset : assetCollection)
for (auto const& asset : std::ranges::views::values(assetCollection))
{
if (asset.id == id)
{
assetData.emplace(id, LoadData(asset));
return dynamic_cast<T const* const>(assetData[id]);
return dynamic_cast<T* const>(assetData[id]);
}
}
@ -21,6 +21,27 @@ namespace SHADE
return nullptr;
}
return dynamic_cast<T const* const>(assetData[id]);
return dynamic_cast<T* const>(assetData[id]);
}
template<typename T>
std::enable_if_t<std::is_base_of_v<SHAssetData, T>, T const * const> SHAssetManager::GetConstData(AssetID id) noexcept
{
if (!assetData.contains(id))
{
for (auto const& asset : std::ranges::views::values(assetCollection))
{
if (asset.id == id)
{
assetData.emplace(id, LoadData(asset));
return dynamic_cast<T const* const>(assetData[id]);
}
}
SHLOG_ERROR("Asset ID provided does not exist: {}", id);
return nullptr;
}
return dynamic_cast<T const* const>(assetData[id]);
}
}

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@ -0,0 +1,68 @@
#include "SHpch.h"
#include "SHCameraArmComponent.h"
namespace SHADE
{
SHCameraArmComponent::SHCameraArmComponent()
:pitch(0.0f), yaw(0.0f), armLength(1.0f),offset(), dirty(true), lookAtCameraOrigin(true)
{
}
SHVec3 const& SHCameraArmComponent::GetOffset() const noexcept
{
return offset;
}
float SHCameraArmComponent::GetPitch() const noexcept
{
return pitch;
}
float SHCameraArmComponent::GetYaw() const noexcept
{
return yaw;
}
float SHCameraArmComponent::GetArmLength() const noexcept
{
return armLength;
}
void SHCameraArmComponent::SetPitch(float pitch) noexcept
{
this->pitch = pitch;
dirty = true;
}
void SHCameraArmComponent::SetYaw(float yaw) noexcept
{
this->yaw = yaw;
dirty = true;
}
void SHCameraArmComponent::SetArmLength(float length) noexcept
{
this->armLength = length;
dirty = true;
}
}//namespace SHADE
RTTR_REGISTRATION
{
using namespace SHADE;
using namespace rttr;
registration::class_<SHCameraArmComponent>("Camera Arm Component")
.property("Arm Pitch", &SHCameraArmComponent::GetPitch, &SHCameraArmComponent::SetPitch)
.property("Arm Yaw", &SHCameraArmComponent::GetYaw, &SHCameraArmComponent::SetYaw)
.property("Arm Length", &SHCameraArmComponent::GetArmLength, &SHCameraArmComponent::SetArmLength)
.property("Look At Camera Origin", &SHCameraArmComponent::lookAtCameraOrigin);
}

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@ -0,0 +1,44 @@
#pragma once
#include <rttr/registration>
#include "ECS_Base/Components/SHComponent.h"
#include "Math/SHMatrix.h"
#include "SH_API.h"
namespace SHADE
{
class SH_API SHCameraArmComponent final: public SHComponent
{
private:
float pitch;
float yaw;
float armLength;
bool dirty;
SHVec3 offset;
public:
friend class SHCameraSystem;
SHCameraArmComponent();
virtual ~SHCameraArmComponent() = default;
bool lookAtCameraOrigin;
//Getters
//SHMatrix const& GetMatrix() const noexcept;
SHVec3 const& GetOffset() const noexcept;
float GetPitch() const noexcept;
float GetYaw() const noexcept;
float GetArmLength() const noexcept;
//Setters
void SetPitch(float pitch) noexcept;
void SetYaw(float yaw) noexcept;
void SetArmLength(float length) noexcept;
protected:
};
}//namespace SHADE

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@ -4,6 +4,7 @@
#include "SHCameraSystem.h"
#include "ECS_Base/Managers/SHSystemManager.h"
#include "Math/Transform/SHTransformComponent.h"
#include "Math/SHMath.h"
namespace SHADE
{
@ -12,7 +13,7 @@ namespace SHADE
, width(1920.0f), height(1080.0f), zNear(0.01f), zFar(10000.0f), fov(90.0f), movementSpeed(1.0f), turnSpeed(0.5f)
, perspProj(true), dirtyView(true), dirtyProj(true)
, viewMatrix(), projMatrix()
, position()
, position(), offset()
{
ComponentFamily::GetID<SHCameraComponent>();
}
@ -28,7 +29,7 @@ namespace SHADE
{
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(GetEID());
SHVec3 rotation = transform->GetWorldRotation();
transform->SetWorldRotation(SHVec3{rotation.x,yaw, rotation.z});
transform->SetWorldRotation(SHVec3{rotation.x,SHMath::DegreesToRadians(yaw), rotation.z});
}
dirtyView = true;
}
@ -40,7 +41,7 @@ namespace SHADE
{
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(GetEID());
SHVec3 rotation = transform->GetWorldRotation();
transform->SetWorldRotation(SHVec3{ pitch,rotation.y, rotation.z });
transform->SetWorldRotation(SHVec3{ SHMath::DegreesToRadians(pitch),rotation.y, rotation.z });
}
dirtyView = true;
}
@ -52,7 +53,7 @@ namespace SHADE
{
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(GetEID());
SHVec3 rotation = transform->GetWorldRotation();
transform->SetWorldRotation(SHVec3{ rotation.x,rotation.y, roll});
transform->SetWorldRotation(SHVec3{ rotation.x,rotation.y, SHMath::DegreesToRadians(roll)});
}
dirtyView = true;
}
@ -102,7 +103,7 @@ namespace SHADE
}
dirtyView = true;
}
void SHCameraComponent::SetPosition(SHVec3& pos) noexcept
void SHCameraComponent::SetPosition(SHVec3 pos) noexcept
{
this->position = pos;
if (SHComponentManager::HasComponent<SHTransformComponent>(GetEID()))
@ -145,6 +146,17 @@ namespace SHADE
dirtyProj = true;
}
void SHCameraComponent::SetIsPerspective(bool persp) noexcept
{
this->perspProj = persp;
dirtyProj = true;
}
SHVec3 SHCameraComponent::GetPosition() const noexcept
{
return position;
}
float SHCameraComponent::GetYaw() const noexcept
{
return yaw;
@ -158,6 +170,27 @@ namespace SHADE
{
return roll;
}
float SHCameraComponent::GetWidth() const noexcept
{
return width;
}
float SHCameraComponent::GetHeight() const noexcept
{
return height;
}
float SHCameraComponent::GetNear() const noexcept
{
return zNear;
}
float SHCameraComponent::GetFar() const noexcept
{
return zFar;
}
float SHCameraComponent::GetAspectRatio() const noexcept
{
return width/height;
@ -168,6 +201,11 @@ namespace SHADE
return fov;
}
bool SHCameraComponent::GetIsPerspective() const noexcept
{
return perspProj;
}
const SHMatrix& SHCameraComponent::GetViewMatrix() const noexcept
{
return viewMatrix;
@ -178,12 +216,32 @@ namespace SHADE
return projMatrix;
}
void SHCameraComponent::SetMainCamera(size_t directorCameraIndex) noexcept
{
auto system = SHSystemManager::GetSystem<SHCameraSystem>();
system->GetDirector(directorCameraIndex)->SetMainCamera(*this);
}
//void SHCameraComponent::SetMainCamera(size_t directorCameraIndex) noexcept
//{
// auto system = SHSystemManager::GetSystem<SHCameraSystem>();
// system->GetDirector(directorCameraIndex)->SetMainCamera(*this);
//}
}//namespace SHADE
RTTR_REGISTRATION
{
using namespace SHADE;
using namespace rttr;
registration::class_<SHCameraComponent>("Camera Component")
.property("Position", &SHCameraComponent::GetPosition, select_overload<void(SHVec3)>(&SHCameraComponent::SetPosition))
.property("Pitch", &SHCameraComponent::GetPitch, &SHCameraComponent::SetPitch)
.property("Yaw", &SHCameraComponent::GetYaw, &SHCameraComponent::SetYaw)
.property("Roll", &SHCameraComponent::GetRoll, &SHCameraComponent::SetRoll)
.property("Width", &SHCameraComponent::GetWidth, &SHCameraComponent::SetWidth)
.property("Height", &SHCameraComponent::GetHeight, &SHCameraComponent::SetHeight)
.property("Near", &SHCameraComponent::GetNear, &SHCameraComponent::SetNear)
.property("Far", &SHCameraComponent::GetFar, &SHCameraComponent::SetFar)
.property("Perspective", &SHCameraComponent::GetIsPerspective, &SHCameraComponent::SetIsPerspective);
}

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@ -1,5 +1,7 @@
#pragma once
#include <rttr/registration>
#include "ECS_Base/Components/SHComponent.h"
#include "Math/Vector/SHVec3.h"
#include "Math/SHMatrix.h"
@ -31,7 +33,7 @@ namespace SHADE
SHVec3 position;
bool perspProj;
SHVec3 offset;
@ -39,7 +41,7 @@ namespace SHADE
friend class SHCameraSystem;
SHCameraComponent();
~SHCameraComponent();
virtual ~SHCameraComponent();
//Getters and setters.
@ -50,37 +52,44 @@ namespace SHADE
void SetPositionY(float y) noexcept;
void SetPositionZ(float z) noexcept;
void SetPosition(float x, float y, float z) noexcept;
void SetPosition(SHVec3& pos) noexcept;
void SetPosition(SHVec3 pos) noexcept;
void SetWidth(float width) noexcept;
void SetHeight(float height) noexcept;
void SetNear(float znear) noexcept;
void SetFar(float zfar) noexcept;
void SetFOV(float fov) noexcept;
void SetIsPerspective(bool persp) noexcept;
SHVec3 GetPosition() const noexcept;
float GetYaw() const noexcept;
float GetPitch() const noexcept;
float GetRoll() const noexcept;
float GetWidth() const noexcept;
float GetHeight() const noexcept;
float GetNear() const noexcept;
float GetFar() const noexcept;
float GetAspectRatio() const noexcept;
float GetFOV() const noexcept;
bool GetIsPerspective() const noexcept;
const SHMatrix& GetViewMatrix() const noexcept;
const SHMatrix& GetProjMatrix() const noexcept;
void SetMainCamera(size_t cameraDirectorIndex = 0) noexcept;
//void SetMainCamera(size_t cameraDirectorIndex = 0) noexcept;
float movementSpeed;
SHVec3 turnSpeed;
RTTR_ENABLE()
protected:
};

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@ -1,6 +1,7 @@
#include "SHpch.h"
#include "SHCameraDirector.h"
#include "SHCameraComponent.h"
#include "SHCameraArmComponent.h"
#include "ECS_Base/Managers/SHComponentManager.h"
#include "ECS_Base/SHECSMacros.h"
#include "ECS_Base/Managers/SHEntityManager.h"
@ -48,6 +49,7 @@ namespace SHADE
viewMatrix = camComponent->GetViewMatrix();
projMatrix = camComponent->GetProjMatrix();
}
}
void SHCameraDirector::SetMainCamera(SHCameraComponent& camera) noexcept

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@ -21,6 +21,7 @@ namespace SHADE
EntityID mainCameraEID;
EntityID transitionCameraEID;
SHMatrix GetViewMatrix() const noexcept;
SHMatrix GetProjMatrix() const noexcept;
@ -35,7 +36,7 @@ namespace SHADE
protected:
SHMatrix viewMatrix;
SHMatrix projMatrix;
};
typedef Handle<SHCameraDirector> DirectorHandle;

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@ -1,10 +1,12 @@
#include "SHpch.h"
#include "SHCameraSystem.h"
#include "SHCameraArmComponent.h"
#include "Math/SHMathHelpers.h"
#include "Input/SHInputManager.h"
#include "Math/Vector/SHVec2.h"
#include "ECS_Base/Managers/SHComponentManager.h"
#include "Math/Transform/SHTransformComponent.h"
#include <math.h>
namespace SHADE
@ -59,6 +61,7 @@ namespace SHADE
}
UpdateCameraComponent(editorCamera);
}
void SHCameraSystem::EditorCameraUpdate::Execute(double dt) noexcept
{
@ -112,6 +115,8 @@ namespace SHADE
//std::cout << "Camera position: " << camera.position.x << " " << camera.position.y << std::endl;
system->UpdateCameraComponent(system->editorCamera);
system->DecomposeViewMatrix(camera.viewMatrix, camera.pitch, camera.yaw, camera.roll, camera.position);
}
void SHCameraSystem::Init(void)
@ -121,6 +126,9 @@ namespace SHADE
editorCamera.SetYaw(0.0f);
editorCamera.SetRoll(0.0f);
editorCamera.movementSpeed = 2.0f;
SHComponentManager::CreateComponentSparseSet<SHCameraComponent>();
SHComponentManager::CreateComponentSparseSet<SHCameraArmComponent>();
}
@ -134,6 +142,26 @@ namespace SHADE
return &editorCamera;
}
void SHCameraSystem::UpdatePivotArmComponent(SHCameraArmComponent& pivot) noexcept
{
if (pivot.dirty)
{
SHVec3 offset{ 0.0f,0.0f, pivot.GetArmLength() };
offset = SHVec3::RotateX(offset, -(SHMath::DegreesToRadians(pivot.GetPitch())));
offset = SHVec3::RotateY(offset, (SHMath::DegreesToRadians(pivot.GetYaw())));
//pivot.rtMatrix = SHMatrix::RotateX(SHMath::DegreesToRadians(pivot.GetPitch()))
// * SHMatrix::RotateY(SHMath::DegreesToRadians(pivot.GetYaw()))
// * SHMatrix::Translate(SHVec3(0.0f , 0.0f, pivot.GetArmLength()));
pivot.offset = offset;
// pivot.rtMatrix = SHMatrix::Inverse(pivot.rtMatrix);
}
}
void SHCameraSystem::UpdateCameraComponent(SHCameraComponent& camera) noexcept
{
if (SHComponentManager::HasComponent<SHTransformComponent>(camera.GetEID()) == true && &camera != &editorCamera)
@ -151,10 +179,19 @@ namespace SHADE
if (camera.dirtyView)
{
camera.offset = SHVec3{ 0.0f };
if (SHComponentManager::HasComponent<SHCameraArmComponent>(camera.GetEID()))
{
auto arm = SHComponentManager::GetComponent<SHCameraArmComponent>(camera.GetEID());
camera.offset = arm->GetOffset();
if(arm->lookAtCameraOrigin)
CameraLookAt(camera, camera.position);
}
SHVec3 view, right, UP;
//ClampCameraRotation(camera);
ClampCameraRotation(camera);
GetCameraAxis(camera, view, right, UP);
@ -171,9 +208,12 @@ namespace SHADE
camera.viewMatrix(2, 1) = view[1];
camera.viewMatrix(2, 2) = view[2];
camera.viewMatrix(0, 3) = -right.Dot(camera.position);
camera.viewMatrix(1, 3) = -UP.Dot(camera.position);
camera.viewMatrix(2, 3) = -view.Dot(camera.position);
camera.viewMatrix(0, 3) = -right.Dot(camera.position + camera.offset);
camera.viewMatrix(1, 3) = -UP.Dot(camera.position + camera.offset);
camera.viewMatrix(2, 3) = -view.Dot(camera.position + camera.offset);
camera.dirtyView = false;
}
@ -221,8 +261,10 @@ namespace SHADE
SHVec3 up = { 0.0f,1.0f,0.0f };
target = SHVec3::RotateX(target, SHMath::DegreesToRadians(camera.pitch));
target = SHVec3::RotateY(target, SHMath::DegreesToRadians(camera.yaw));
target =SHVec3::RotateX(target, SHMath::DegreesToRadians(camera.pitch));
target += camera.position;
////SHVec3::RotateZ(target, SHMath::DegreesToRadians(camera.roll));
@ -241,6 +283,13 @@ namespace SHADE
{
SHCameraSystem* system = static_cast<SHCameraSystem*>(GetSystem());
auto& dense = SHComponentManager::GetDense<SHCameraComponent>();
auto& pivotDense = SHComponentManager::GetDense<SHCameraArmComponent>();
for (auto& pivot : pivotDense)
{
system->UpdatePivotArmComponent(pivot);
}
for (auto& cam : dense)
{
system->UpdateCameraComponent(cam);
@ -274,18 +323,115 @@ namespace SHADE
}
void SHCameraSystem::ClampCameraRotation(SHCameraComponent& camera) noexcept
{
constexpr float clampVal = 85.0f;
if (camera.pitch > clampVal)
camera.SetPitch(clampVal);
if (camera.pitch < -clampVal)
camera.SetPitch(-clampVal);
if (camera.roll > clampVal)
camera.SetRoll(clampVal);
if (camera.roll < -clampVal)
camera.SetRoll(-clampVal);
if (camera.pitch > 85)
camera.SetPitch(85);
if (camera.pitch < -85)
camera.SetPitch(-85);
if (camera.roll > 85)
camera.SetRoll(85);
if (camera.roll < -85)
camera.SetRoll(-85);
while (camera.yaw > 360)
camera.yaw -= 360;
while (camera.yaw < -360)
camera.yaw += 360;
}
void SHCameraSystem::SetMainCamera(EntityID eid, size_t directorIndex) noexcept
{
if (SHComponentManager::HasComponent<SHCameraComponent>(eid) && directorIndex < directorHandleList.size())
directorHandleList[directorIndex]->SetMainCamera(*SHComponentManager::GetComponent<SHCameraComponent>(eid));
else
{
SHLOG_WARNING("Set Main Camera warning: Entity does not have camera component or director does not exist.")
}
}
void SHCameraSystem::DecomposeViewMatrix(SHMatrix const& viewMatrix, float& pitch, float& yaw, float& roll, SHVec3& pos) noexcept
{
float initPitch = pitch;
SHVec3 initPos = pos;
SHVec3 translate3, scale;
SHQuaternion quat;
//SHMatrix viewInverse = viewMatrix;
viewMatrix.Decompose(translate3, quat, scale);
yaw = 180+ SHMath::RadiansToDegrees(quat.ToEuler().y);
pitch = -SHMath::RadiansToDegrees(quat.ToEuler().x);
SHVec4 dotPos{ -viewMatrix(0,3),-viewMatrix(1,3), -viewMatrix(2,3), 1.0f };
SHMatrix mtx = viewMatrix;
mtx(0, 3) = 0.0f;
mtx(1, 3) = 0.0f;
mtx(2, 3) = 0.0f;
mtx.Transpose();
mtx = SHMatrix::Inverse(mtx);
SHVec4 translate = mtx* dotPos;
pos.x = translate.x;
pos.y = translate.y;
pos.z = translate.z;
}
void SHCameraSystem::SetCameraViewMatrix(SHCameraComponent& camera, SHMatrix const& viewMatrix) noexcept
{
DecomposeViewMatrix(viewMatrix, camera.pitch, camera.yaw, camera.roll, camera.position);
camera.dirtyView = true;
}
void SHCameraSystem::CameraLookAt(SHCameraComponent& camera, SHVec3 target) noexcept
{
if (camera.position == target)
{
//lets off set it abit so the view is nt fked
target.z -= 0.0001f;
}
SHVec3 forward, right, upVec;
SHVec3 up = { 0.0f,1.0f,0.0f };
////SHVec3::RotateZ(target, SHMath::DegreesToRadians(camera.roll));
//target = SHVec3::Normalise(target);
SHVec3::RotateZ(up, camera.roll);
up = SHVec3::Normalise(up);
forward = target - (camera.position + camera.offset); forward = SHVec3::Normalise(forward);
right = SHVec3::Cross(forward, up); right = SHVec3::Normalise(right);
upVec = SHVec3::Cross(forward, right);
SHMatrix viewMtx;
viewMtx = SHMatrix::Identity;
viewMtx(0, 0) = right[0];
viewMtx(0, 1) = right[1];
viewMtx(0, 2) = right[2];
viewMtx(1, 0) = upVec[0];
viewMtx(1, 1) = upVec[1];
viewMtx(1, 2) = upVec[2];
viewMtx(2, 0) = forward[0];
viewMtx(2, 1) = forward[1];
viewMtx(2, 2) = forward[2];
viewMtx(0, 3) = -right.Dot(camera.position + camera.offset);
viewMtx(1, 3) = -upVec.Dot(camera.position + camera.offset);
viewMtx(2, 3) = -forward.Dot(camera.position + camera.offset);
SetCameraViewMatrix(camera, viewMtx);
}
}

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@ -9,6 +9,9 @@
namespace SHADE
{
class SHCameraArmComponent;
class SH_API SHCameraSystem final : public SHSystem
{
private:
@ -19,6 +22,11 @@ namespace SHADE
SHResourceLibrary<SHCameraDirector> directorLibrary;
std::vector<DirectorHandle> directorHandleList;
void UpdateCameraComponent(SHCameraComponent& camera) noexcept;
void UpdatePivotArmComponent(SHCameraArmComponent& pivot) noexcept;
public:
SHCameraSystem(void) = default;
virtual ~SHCameraSystem(void) = default;
@ -39,7 +47,7 @@ namespace SHADE
class SH_API CameraSystemUpdate final: public SHSystemRoutine
{
public:
CameraSystemUpdate() : SHSystemRoutine("Camera System Update", false) {};
CameraSystemUpdate() : SHSystemRoutine("Camera System Update", true) {};
virtual void Execute(double dt)noexcept override final;
};
friend class CameraSystemUpdate;
@ -51,12 +59,10 @@ namespace SHADE
DirectorHandle GetDirector(size_t index) noexcept;
void ClampCameraRotation(SHCameraComponent& camera) noexcept;
void UpdateEditorCamera(double dt) noexcept;
protected:
void UpdateCameraComponent(SHCameraComponent& camera) noexcept;
void SetMainCamera(EntityID eid, size_t directorIndex) noexcept;
void DecomposeViewMatrix(SHMatrix const& matrix, float& pitch, float& yaw, float& roll, SHVec3& pos) noexcept;
void SetCameraViewMatrix(SHCameraComponent& camera, SHMatrix const& viewMatrix) noexcept;
void CameraLookAt(SHCameraComponent& camera, SHVec3 target) noexcept;
};

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@ -33,12 +33,18 @@ namespace SHADE
return;
}
std::vector<SHComponentRemovedEvent> eventVec;
for (uint32_t i = 0; i < componentSet.Size(); ++i)
{
SHComponent* comp = (SHComponent*) componentSet.GetElement(i, EntityHandleGenerator::GetIndex(entityID));
if (comp)
{
comp->OnDestroy();
SHComponentRemovedEvent eventData;
eventData.eid = entityID;
eventData.removedComponentType = i;
eventVec.push_back(eventData);
}
}
@ -51,8 +57,15 @@ namespace SHADE
componentSet.RemoveElements(EntityHandleGenerator::GetIndex(entityID));
for (auto& eventData : eventVec)
{
SHEventManager::BroadcastEvent<SHComponentRemovedEvent>(eventData, SH_COMPONENT_REMOVED_EVENT);
}
//entityHandle.RemoveHandle(entityID);
}

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@ -213,5 +213,14 @@ namespace SHADE
return SHSerialization::DeserializeEntityToSceneFromString(data);
}*/
EntityID SHEntityManager::GetEntityByName(std::string const& name) noexcept
{
EntityID result = MAX_EID;
for (auto& entity : entityVec)
{
if (entity->name == name)
result = entity->GetEID();
}
return result;
}
}

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@ -209,6 +209,8 @@ namespace SHADE
//static EntityID DuplicateEntity(EntityID eid) noexcept;
static EntityID GetEntityByName(std::string const& name) noexcept;
protected:

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@ -29,7 +29,7 @@ namespace SHADE
{
system.second->Init();
#ifdef _DEBUG
std::cout << system.first << " Init" << std::endl;
SHLOG_INFO("Initialising System {}...", system.first)
#endif
}
}

View File

@ -6,12 +6,12 @@
namespace SHADE
{
//TODO: Convert to RTTR?
constexpr auto DRAG_EID = "DragEID";
constexpr auto DRAG_RESOURCE = "DragResource";
struct SHDragDrop
{
using DragDropTag = std::string_view;
static constexpr DragDropTag DRAG_EID = "DragEID";
static constexpr DragDropTag DRAG_RESOURCE = "DragResource";
static bool BeginSource(ImGuiDragDropFlags const flags = 0);
/**
* \brief Ends the DragDrop Source. ONLY CALL IF BeginSource returns true

View File

@ -4,14 +4,16 @@
#include "Editor/IconsMaterialDesign.h"
#include "Editor/SHImGuiHelpers.hpp"
#include <imgui.h>
#include <imgui_internal.h>
#include "Assets/SHAssetManager.h"
#include "Editor/IconsFontAwesome6.h"
#include "Editor/DragDrop/SHDragDrop.hpp"
namespace SHADE
{
SHAssetBrowser::SHAssetBrowser()
:SHEditorWindow("\xee\x8b\x87 Asset Browser", ImGuiWindowFlags_MenuBar)
:SHEditorWindow("\xee\x8b\x87 Asset Browser", ImGuiWindowFlags_MenuBar), rootFolder(SHAssetManager::GetRootFolder()), prevFolder(rootFolder), currentFolder(rootFolder)
{
}
@ -23,62 +25,140 @@ namespace SHADE
void SHAssetBrowser::Update()
{
SHEditorWindow::Update();
if(Begin())
if (Begin())
{
RecursivelyDrawTree(rootFolder);
DrawMenuBar();
auto const& assets = SHAssetManager::GetAllAssets();
if(ImGui::BeginTable("AssetBrowserTable", 3))
{
ImGui::TableNextColumn();
ImGui::TableHeader("Asset ID");
ImGui::TableNextColumn();
ImGui::TableHeader("Name");
ImGui::TableNextColumn();
ImGui::TableHeader("Type");
for(SHAsset const& asset : assets)
{
DrawAsset(asset);
}
ImGui::EndTable();
}
DrawCurrentFolder();
}
ImGui::End();
}
void SHAssetBrowser::DrawMenuBar()
{
if(ImGui::BeginMenuBar())
if (ImGui::BeginMenuBar())
{
ImGui::EndMenuBar();
}
}
void SHAssetBrowser::DrawAsset(SHAsset const& asset)
ImRect SHAssetBrowser::RecursivelyDrawTree(FolderPointer folder)
{
ImGui::PushID(asset.id);
ImGui::BeginGroup();
ImGui::TableNextColumn();
ImGui::Selectable(std::format("{}", asset.id).data(), false, ImGuiSelectableFlags_SpanAllColumns);
if(SHDragDrop::BeginSource())
auto const& subFolders = folder->subFolders;
auto const& files = folder->files;
const bool isSelected = std::ranges::find(selectedFolders, folder) != selectedFolders.end();
ImGuiTreeNodeFlags flags = (subFolders.empty() && files.empty()) ? ImGuiTreeNodeFlags_Leaf : ImGuiTreeNodeFlags_OpenOnArrow;
if (isSelected)
flags |= ImGuiTreeNodeFlags_Selected;
if (folder == rootFolder)
flags |= ImGuiTreeNodeFlags_DefaultOpen;
bool isOpen = ImGui::TreeNodeEx(folder, flags, "%s %s", ICON_MD_FOLDER, folder->name.data());
const ImRect nodeRect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
if(ImGui::IsItemClicked())
{
auto id = asset.id;
ImGui::Text("Moving Asset: %zu", id);
SHDragDrop::SetPayload<AssetID>(DRAG_RESOURCE, &id);
SHDragDrop::EndSource();
selectedFolders.clear();
selectedFolders.push_back(folder);
}
if (isOpen)
{
const ImColor treeLineColor = ImGui::GetColorU32(ImGuiCol_CheckMark);
const float horizontalOffset = 0.0f;
ImDrawList* drawList = ImGui::GetWindowDrawList();
ImVec2 vertLineStart = ImGui::GetCursorScreenPos();
vertLineStart.x += horizontalOffset;
ImVec2 vertLineEnd = vertLineStart;
for (auto const& subFolder : subFolders)
{
const float horizontalLineSize = 8.0f;
const ImRect childRect = RecursivelyDrawTree(subFolder);
const float midPoint = (childRect.Min.y + childRect.Max.y) * 0.5f;
drawList->AddLine(ImVec2(vertLineStart.x, midPoint), ImVec2(vertLineStart.x + horizontalLineSize, midPoint), treeLineColor, 1);
vertLineEnd.y = midPoint;
}
for (auto const& file : files)
{
const float horizontalLineSize = 25.0f;
const ImRect childRect = DrawFile(file);
const float midPoint = (childRect.Min.y + childRect.Max.y) * 0.5f;
drawList->AddLine(ImVec2(vertLineStart.x, midPoint), ImVec2(vertLineStart.x + horizontalLineSize, midPoint), treeLineColor, 1);
vertLineEnd.y = midPoint;
}
drawList->AddLine(vertLineStart, vertLineEnd, treeLineColor, 1);
ImGui::TreePop();
}
return nodeRect;
}
void SHAssetBrowser::DrawCurrentFolder()
{
//auto const& subFolders = currentFolder->subFolders;
//ImVec2 initialCursorPos = ImGui::GetCursorPos();
//ImVec2 initialRegionAvail = ImGui::GetContentRegionAvail();
//int maxTiles = initialRegionAvail.x / tileWidth;
//float maxX = (maxTiles - 1)*tileWidth;
//ImVec2 tilePos = initialCursorPos;
//for (auto const& subFolder : subFolders)
//{
// ImGui::SetCursorPos(tilePos);
// ImGui::BeginGroup();
// ImGui::PushStyleVar(ImGuiStyleVar_ItemInnerSpacing, {0.0f, 0.0f});
// ImGui::Button(ICON_MD_FOLDER, {tileWidth});
// ImGui::Text(subFolder->name.data());
// ImGui::PopStyleVar();
// ImGui::EndGroup();
// if(tilePos.x >= maxX)
// {
// tilePos.x = initialCursorPos.x;
// }
// else
// {
// ImGui::SameLine();
// tilePos.x += tileWidth;
// }
//}
}
ImRect SHAssetBrowser::DrawFile(SHFile const& file) noexcept
{
if (file.assetMeta == nullptr)
return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
const bool isSelected = std::ranges::find(selectedAssets, file.assetMeta->id) != selectedAssets.end();
ImGuiTreeNodeFlags flags = ImGuiTreeNodeFlags_Leaf;
if (isSelected)
flags |= ImGuiTreeNodeFlags_Selected;
std::string icon{};
switch(file.assetMeta->type)
{
case AssetType::INVALID: break;
case AssetType::SHADER: icon = ICON_FA_FILE_CODE; break;
case AssetType::SHADER_BUILT_IN: icon = ICON_FA_FILE_CODE; break;
case AssetType::TEXTURE: icon = ICON_FA_IMAGES; break;
case AssetType::MESH: icon = ICON_FA_CUBES; break;
case AssetType::SCENE: icon = ICON_MD_IMAGE; break;
case AssetType::PREFAB: icon = ICON_FA_BOX_OPEN; break;
case AssetType::MATERIAL: break;
case AssetType::MAX_COUNT: break;
default: ;
}
ImGui::TableNextColumn();
ImGui::Text("%s", asset.name.c_str());
ImGui::TableNextColumn();
ImGui::Text("%s", "Type");
ImGui::EndGroup();
ImGui::PopID();
ImGui::TreeNodeEx(file.assetMeta, flags, "%s %s", icon.data(), file.assetMeta->name.data());
const ImRect nodeRect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
if(SHDragDrop::BeginSource())
{
auto id = file.assetMeta->id;
ImGui::Text("Moving Asset: %s [%zu]", file.name.data(), file.assetMeta->id);
SHDragDrop::SetPayload<AssetID>(SHDragDrop::DRAG_RESOURCE, &id);
SHDragDrop::EndSource();
}
if(ImGui::IsItemClicked())
{
selectedAssets.clear();
selectedAssets.push_back(file.assetMeta->id);
}
ImGui::TreePop();
return nodeRect;
}
}

View File

@ -1,7 +1,9 @@
#pragma once
#include "imgui_internal.h"
#include "Assets/SHAsset.h"
#include "Editor/EditorWindow/SHEditorWindow.h"
#include "Filesystem/SHFolder.h"
namespace SHADE
{
@ -16,9 +18,14 @@ namespace SHADE
void Refresh();
private:
void DrawMenuBar();
void DrawAsset(SHAsset const& asset);
ImRect RecursivelyDrawTree(FolderPointer folder);
void DrawCurrentFolder();
ImRect DrawFile(SHFile const& file) noexcept;
float idColumnWidth, nameColumnWidth, typeColumnWidth;
FolderPointer rootFolder, prevFolder, currentFolder;
std::vector<FolderPointer> selectedFolders;
std::vector<AssetID> selectedAssets;
static constexpr float tileWidth = 50.0f;
};
}
}

View File

@ -6,7 +6,7 @@
//#==============================================================#
//|| SHADE Includes ||
//#==============================================================#
#include "Editor/SHEditor.hpp"
#include "Editor/SHEditor.h"
#include "Editor/SHImGuiHelpers.hpp"
#include "Editor/SHEditorWidgets.hpp"
#include "SHHierarchyPanel.h"
@ -48,15 +48,28 @@ namespace SHADE
if (Begin())
{
if (skipFrame)
{
ImGui::End();
skipFrame = false;
return;
}
DrawMenuBar();
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
if(const auto root = sceneGraph.GetRoot())
if (const auto root = sceneGraph.GetRoot())
{
auto const& children = root->GetChildren();
for (const auto child : children)
{
RecursivelyDrawEntityNode(child);
if (child)
RecursivelyDrawEntityNode(child);
if (skipFrame)
{
ImGui::End();
return;
}
}
}
else
@ -64,12 +77,36 @@ namespace SHADE
SHLOG_WARNING("Scene Graph root is null! Unable to render hierarchy.")
}
if(ImGui::IsWindowHovered() && !SHDragDrop::hasDragDrop && !ImGui::IsAnyItemHovered() && ImGui::IsMouseReleased(ImGuiMouseButton_Left))
if (ImGui::IsWindowHovered() && !SHDragDrop::hasDragDrop && !ImGui::IsAnyItemHovered() && ImGui::IsMouseReleased(ImGuiMouseButton_Left))
{
if(auto editor = SHSystemManager::GetSystem<SHEditor>())
if (auto editor = SHSystemManager::GetSystem<SHEditor>())
editor->selectedEntities.clear();
}
ImGui::SeparatorEx(ImGuiSeparatorFlags_Horizontal);
if (ImGui::IsWindowFocused())
{
if (ImGui::IsKeyDown(ImGuiKey_LeftCtrl) && ImGui::IsKeyReleased(ImGuiKey_A))
{
SelectAllEntities();
}
if (ImGui::IsKeyDown(ImGuiKey_LeftCtrl) && ImGui::IsKeyReleased(ImGuiKey_C))
{
CopySelectedEntities();
}
if (ImGui::IsKeyDown(ImGuiKey_LeftCtrl) && !ImGui::IsKeyDown(ImGuiKey_LeftShift) && ImGui::IsKeyReleased(ImGuiKey_V))
{
PasteEntities();
}
if (ImGui::IsKeyDown(ImGuiKey_LeftCtrl) && ImGui::IsKeyDown(ImGuiKey_LeftShift) && ImGui::IsKeyReleased(ImGuiKey_V))
{
const auto editor = SHSystemManager::GetSystem<SHEditor>();
if (editor->selectedEntities.size() == 1)
{
PasteEntities(editor->selectedEntities.back());
}
}
}
}
ImGui::End();
}
@ -81,7 +118,7 @@ namespace SHADE
void SHHierarchyPanel::SetScrollTo(EntityID eid)
{
if(eid == MAX_EID)
if (eid == MAX_EID)
return;
scrollTo = eid;
}
@ -93,8 +130,10 @@ namespace SHADE
{
if (ImGui::BeginMenuBar())
{
ImGui::SetCursorPosX(ImGui::GetContentRegionAvail().x * 0.75f);
if(ImGui::SmallButton(ICON_MD_DESELECT))
auto size = ImGui::GetWindowSize();
auto g = ImGui::GetCurrentContext();
ImGui::SetCursorPosX(size.x - g->Style.FramePadding.x * 15.0f);
if (ImGui::SmallButton(ICON_MD_CLEAR_ALL))
{
auto editor = SHSystemManager::GetSystem<SHEditor>();
editor->selectedEntities.clear();
@ -119,15 +158,17 @@ namespace SHADE
}
}
ImRect SHHierarchyPanel::RecursivelyDrawEntityNode(SHSceneNode* currentNode)
ImRect SHHierarchyPanel::RecursivelyDrawEntityNode(SHSceneNode* const currentNode)
{
if (currentNode == nullptr)
return {};
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
//Get node data (Children, eid, selected)
auto& children = currentNode->GetChildren();
EntityID eid = currentNode->GetEntityID();
if(scrollTo != MAX_EID && eid == scrollTo)
if (scrollTo != MAX_EID && eid == scrollTo)
{
ImGui::SetScrollHereY();
scrollTo = MAX_EID;
@ -154,23 +195,27 @@ namespace SHADE
if (SHDragDrop::BeginSource())
{
std::string moveLabel = "Moving EID: ";
if(!isSelected)
editor->selectedEntities.push_back(eid);
for(int i = 0; i < static_cast<int>(editor->selectedEntities.size()); ++i)
static std::vector<EntityID> draggingEntities = editor->selectedEntities;
if (!isSelected)
{
moveLabel.append(std::to_string(editor->selectedEntities[i]));
if(i + 1 < static_cast<int>(editor->selectedEntities.size()))
draggingEntities.clear();
draggingEntities.push_back(eid);
}
for (int i = 0; i < static_cast<int>(draggingEntities.size()); ++i)
{
moveLabel.append(std::to_string(draggingEntities[i]));
if (i + 1 < static_cast<int>(draggingEntities.size()))
{
moveLabel.append(", ");
}
}
ImGui::Text(moveLabel.c_str());
SHDragDrop::SetPayload<std::vector<EntityID>>(DRAG_EID, &editor->selectedEntities);
SHDragDrop::SetPayload<std::vector<EntityID>>(SHDragDrop::DRAG_EID, &draggingEntities);
SHDragDrop::EndSource();
}
else if (SHDragDrop::BeginTarget()) //If Received DragDrop
{
if (const std::vector<EntityID>* eidPayload = SHDragDrop::AcceptPayload<std::vector<EntityID>>(DRAG_EID)) //If payload is valid
if (const std::vector<EntityID>* eidPayload = SHDragDrop::AcceptPayload<std::vector<EntityID>>(SHDragDrop::DRAG_EID)) //If payload is valid
{
ParentSelectedEntities(eid);
SHDragDrop::EndTarget();
@ -178,37 +223,43 @@ namespace SHADE
}
//Context menu
if(ImGui::BeginPopupContextItem(std::to_string(eid).c_str()))
if (ImGui::BeginPopupContextItem(std::to_string(eid).c_str()))
{
if(!isSelected)
if (!isSelected)
{
editor->selectedEntities.clear();
editor->selectedEntities.push_back(eid);
}
if(ImGui::Selectable("Copy"))
if (ImGui::Selectable("Copy"))
{
SHClipboardUtilities::WriteToClipboard(SHSerialization::SerializeEntitiesToString(editor->selectedEntities));
CopySelectedEntities();
}
if(ImGui::Selectable("Paste"))
if (ImGui::Selectable("Paste"))
{
SetScrollTo(SHSerialization::DeserializeEntitiesFromString(SHClipboardUtilities::GetDataFromClipboard()));
PasteEntities();
skipFrame = true;
ImGui::EndPopup();
if (isNodeOpen)
ImGui::TreePop();
return nodeRect;
}
if(ImGui::Selectable("Paste as Child"))
if (ImGui::Selectable("Paste as Child"))
{
SetScrollTo(SHSerialization::DeserializeEntitiesFromString(SHClipboardUtilities::GetDataFromClipboard(), eid));
PasteEntities(eid);
skipFrame = true;
}
if(ImGui::Selectable(std::format("{} Delete", ICON_MD_DELETE).data()))
if (ImGui::Selectable(std::format("{} Delete", ICON_MD_DELETE).data()))
{
SHEntityManager::DestroyEntity(eid);
}
if((currentNode->GetParent() != sceneGraph.GetRoot()) && ImGui::Selectable(std::format("{} Unparent Selected", ICON_MD_NORTH_WEST).data()))
if ((currentNode->GetParent() != sceneGraph.GetRoot()) && ImGui::Selectable(std::format("{} Unparent Selected", ICON_MD_NORTH_WEST).data()))
{
ParentSelectedEntities(MAX_EID);
}
ImGui::EndPopup();
}
//Handle node selection
if (ImGui::IsItemHovered())
{
@ -216,11 +267,11 @@ namespace SHADE
{
if (!isSelected)
{
if(ImGui::IsKeyDown(ImGuiKey_LeftShift))
if (ImGui::IsKeyDown(ImGuiKey_LeftShift))
{
if(editor->selectedEntities.size() >= 1)
if (editor->selectedEntities.size() >= 1)
{
SelectRangeOfEntities(editor->selectedEntities[0], eid);
SelectRangeOfEntities(editor->selectedEntities[0], eid);
}
else editor->selectedEntities.clear();
}
@ -278,12 +329,12 @@ namespace SHADE
auto const editor = SHSystemManager::GetSystem<SHEditor>();
SHEntityParentCommand::EntityParentData entityParentData;
std::vector<EntityID> parentedEIDS;
for(auto const& eid : editor->selectedEntities)
for (auto const& eid : editor->selectedEntities)
{
if(sceneGraph.GetChild(eid, parentEID) == nullptr)
if (sceneGraph.GetChild(eid, parentEID) == nullptr)
{
parentedEIDS.push_back(eid);
if(auto parent = sceneGraph.GetParent(eid))
if (auto parent = sceneGraph.GetParent(eid))
entityParentData[eid].oldParentEID = parent->GetEntityID();
entityParentData[eid].newParentEID = parentEID;
}
@ -298,34 +349,57 @@ namespace SHADE
editor->selectedEntities.clear();
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
sceneGraph.Traverse([&](SHSceneNode* nodePtr)
{
auto eid = nodePtr->GetEntityID();
if(!startSelecting)
{
if(eid == beginEID || eid == endEID)
auto eid = nodePtr->GetEntityID();
if (!startSelecting)
{
startSelecting = true;
editor->selectedEntities.push_back(eid);
}
}
else
{
if(!endSelecting)
{
editor->selectedEntities.push_back(eid);
if(eid == endEID || eid == beginEID)
if (eid == beginEID || eid == endEID)
{
endSelecting = true;
startSelecting = true;
editor->selectedEntities.push_back(eid);
}
}
}
});
else
{
if (!endSelecting)
{
editor->selectedEntities.push_back(eid);
if (eid == endEID || eid == beginEID)
{
endSelecting = true;
}
}
}
});
}
void SHHierarchyPanel::SelectAllEntities()
{
const auto editor = SHSystemManager::GetSystem<SHEditor>();
editor->selectedEntities.clear();
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
sceneGraph.Traverse([&](SHSceneNode* nodePtr)
{
auto eid = nodePtr->GetEntityID();
editor->selectedEntities.push_back(eid);
});
}
void SHHierarchyPanel::CopySelectedEntities()
{
const auto editor = SHSystemManager::GetSystem<SHEditor>();
SHClipboardUtilities::WriteToClipboard(SHSerialization::SerializeEntitiesToString(editor->selectedEntities));
}
void SHHierarchyPanel::PasteEntities(EntityID parentEID)
{
SetScrollTo(SHSerialization::DeserializeEntitiesFromString(SHClipboardUtilities::GetDataFromClipboard(), parentEID));
}
void SHCreateEntityCommand::Execute()
{
EntityID newEID = SHEntityManager::CreateEntity(eid);
if(eid == MAX_EID)
if (eid == MAX_EID)
eid = newEID;
}
@ -337,9 +411,9 @@ namespace SHADE
void SHEntityParentCommand::Execute()
{
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
for(auto const& eid : entities)
for (auto const& eid : entities)
{
if(entityParentData[eid].newParentEID == MAX_EID)
if (entityParentData[eid].newParentEID == MAX_EID)
sceneGraph.SetParent(eid, nullptr);
else
sceneGraph.SetParent(eid, entityParentData[eid].newParentEID);
@ -349,9 +423,9 @@ namespace SHADE
void SHEntityParentCommand::Undo()
{
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
for(auto const& eid : entities)
for (auto const& eid : entities)
{
if(entityParentData[eid].oldParentEID == MAX_EID)
if (entityParentData[eid].oldParentEID == MAX_EID)
sceneGraph.SetParent(eid, nullptr);
else
sceneGraph.SetParent(eid, entityParentData[eid].oldParentEID);

View File

@ -26,10 +26,14 @@ namespace SHADE
void SetScrollTo(EntityID eid);
private:
void DrawMenuBar() const noexcept;
ImRect RecursivelyDrawEntityNode(SHSceneNode*);
ImRect RecursivelyDrawEntityNode(SHSceneNode* const);
void CreateChildEntity(EntityID parentEID) const noexcept;
void ParentSelectedEntities(EntityID parentEID) const noexcept;
void SelectRangeOfEntities(EntityID beginEID, EntityID EndEID);
void SelectAllEntities();
void CopySelectedEntities();
void PasteEntities(EntityID parentEID = MAX_EID);
bool skipFrame = false;
std::string filter;
bool isAnyNodeSelected = false;
EntityID scrollTo = MAX_EID;

View File

@ -0,0 +1,12 @@
#pragma once
#include "ECS_Base/Components/SHComponent.h"
namespace SHADE
{
template<typename T, std::enable_if_t<std::is_base_of<SHComponent, T>::value, bool> = true>
static void DrawContextMenu(T* component);
template<typename T, std::enable_if_t<std::is_base_of_v<SHComponent, T>, bool> = true>
static void DrawComponent(T* component);
}
#include "SHEditorComponentView.hpp"

View File

@ -13,11 +13,28 @@
#include "Editor/IconsFontAwesome6.h"
#include "ECS_Base/Components/SHComponent.h"
#include "Editor/SHEditorWidgets.hpp"
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
#include "Graphics/MiddleEnd/Lights/SHLightComponent.h"
#include "Physics/Components/SHColliderComponent.h"
#include "Reflection/SHReflectionMetadata.h"
#include "Resource/SHResourceManager.h"
namespace SHADE
{
template<typename T, std::enable_if_t<std::is_base_of<SHComponent, T>::value, bool> = true>
template<typename T>
std::vector<const char*> GetRTTREnumNames()
{
auto const rttrType = rttr::type::get<T>();
if (!rttrType.is_enumeration())
return {};
auto const enumAlign = rttrType.get_enumeration();
auto const names = enumAlign.get_names();
std::vector<const char*> result;
std::transform(names.begin(), names.end(), std::back_inserter(result), [](rttr::string_view const& name) {return name.data(); });
return result;
}
template<typename T, std::enable_if_t<std::is_base_of<SHComponent, T>::value, bool>>
static void DrawContextMenu(T* component)
{
if (!component)
@ -46,13 +63,15 @@ namespace SHADE
ImGui::EndPopup();
}
}
template<typename T, std::enable_if_t<std::is_base_of_v<SHComponent, T>, bool> = true>
template<typename T, std::enable_if_t<std::is_base_of_v<SHComponent, T>, bool>>
static void DrawComponent(T* component)
{
if (!component)
return;
const auto componentType = rttr::type::get(*component);
const auto componentType = rttr::type::get<T>();
ImGui::PushID(SHFamilyID<SHComponent>::GetID<T>());
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
ImGui::PopID();
ImGui::SameLine();
if (ImGui::CollapsingHeader(componentType.get_name().data()))
{
@ -61,7 +80,8 @@ namespace SHADE
for (auto const& property : properties)
{
auto const& type = property.get_type();
auto tooltip = property.get_metadata(META::tooltip);
bool const& isAngleInRad = property.get_metadata(META::angleInRad).is_valid() ? property.get_metadata(META::angleInRad).template get_value<bool>() : false;
if (type.is_enumeration())
{
auto enumAlign = type.get_enumeration();
@ -75,29 +95,25 @@ namespace SHADE
auto values = enumAlign.get_values();
auto it = std::next(values.begin(), idx);
property.set_value(component, *it);
});
}, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
}
else if (type.is_arithmetic())
{
if (type == rttr::type::get<bool>())
{
SHEditorWidgets::CheckBox(property.get_name().data(), [component, property] {return property.get_value(component).to_bool(); }, [component, property](bool const& result) {property.set_value(component, result); });
SHEditorWidgets::CheckBox(property.get_name().data(), [component, property] {return property.get_value(component).to_bool(); }, [component, property](bool const& result) {property.set_value(component, result); }, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
}
//else if (type == rttr::type::get<char>())
//{
//
//}
else if (type == rttr::type::get<int8_t>() || type == rttr::type::get<int16_t>() || type == rttr::type::get<int32_t>() || type == rttr::type::get<int64_t>())
{
auto metaMin = property.get_metadata(META::min);
auto metaMax = property.get_metadata(META::max);
if (metaMin && metaMax)
{
SHEditorWidgets::SliderInt(property.get_name().data(), metaMin.template get_value<int>(), metaMax.template get_value<int>(), [component, property] {return property.get_value(component).to_int(); }, [component, property](int const& result) {property.set_value(component, result); });
SHEditorWidgets::SliderInt(property.get_name().data(), metaMin.template get_value<int>(), metaMax.template get_value<int>(), [component, property] {return property.get_value(component).to_int(); }, [component, property](int const& result) {property.set_value(component, result); }, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
}
else
{
SHEditorWidgets::DragInt(property.get_name().data(), [component, property] {return property.get_value(component).to_int(); }, [component, property](int const& result) {property.set_value(component, result); });
SHEditorWidgets::DragInt(property.get_name().data(), [component, property] {return property.get_value(component).to_int(); }, [component, property](int const& result) {property.set_value(component, result); }, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
}
}
else if (type == rttr::type::get<uint8_t>())
@ -106,11 +122,11 @@ namespace SHADE
auto metaMax = property.get_metadata(META::max);
if (metaMin.is_valid() && metaMax.is_valid())
{
SHEditorWidgets::SliderScalar<uint8_t>(property.get_name().data(), ImGuiDataType_U8, metaMin.template get_value<uint8_t>(), metaMax.template get_value<uint8_t>(), [component, property] {return property.get_value(component).to_uint8(); }, [component, property](uint8_t const& result) {property.set_value(component, result); }, "%zu");
SHEditorWidgets::SliderScalar<uint8_t>(property.get_name().data(), ImGuiDataType_U8, metaMin.template get_value<uint8_t>(), metaMax.template get_value<uint8_t>(), [component, property] {return property.get_value(component).to_uint8(); }, [component, property](uint8_t const& result) {property.set_value(component, result); }, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string(), "%zu");
}
else
{
SHEditorWidgets::DragScalar<uint8_t>(property.get_name().data(), ImGuiDataType_U8, [component, property] {return property.get_value(component).to_uint8(); }, [component, property](uint8_t const& result) {property.set_value(component, result); }, 0.1f, 0, 0, "%zu");
SHEditorWidgets::DragScalar<uint8_t>(property.get_name().data(), ImGuiDataType_U8, [component, property] {return property.get_value(component).to_uint8(); }, [component, property](uint8_t const& result) {property.set_value(component, result); }, 0.1f, 0, 0, "%zu", tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
}
}
else if (type == rttr::type::get<uint16_t>())
@ -119,11 +135,11 @@ namespace SHADE
auto metaMax = property.get_metadata(META::max);
if (metaMin.is_valid() && metaMax.is_valid())
{
SHEditorWidgets::SliderScalar<uint16_t>(property.get_name().data(), ImGuiDataType_U16, metaMin.template get_value<uint16_t>(), metaMax.template get_value<uint16_t>(), [component, property] {return property.get_value(component).to_uint16(); }, [component, property](uint16_t const& result) {property.set_value(component, result); }, "%zu");
SHEditorWidgets::SliderScalar<uint16_t>(property.get_name().data(), ImGuiDataType_U16, metaMin.template get_value<uint16_t>(), metaMax.template get_value<uint16_t>(), [component, property] {return property.get_value(component).to_uint16(); }, [component, property](uint16_t const& result) {property.set_value(component, result); }, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string(), "%zu");
}
else
{
SHEditorWidgets::DragScalar<uint16_t>(property.get_name().data(), ImGuiDataType_U16, [component, property] {return property.get_value(component).to_uint16(); }, [component, property](uint16_t const& result) {property.set_value(component, result); }, 0.1f, 0, 0, "%zu");
SHEditorWidgets::DragScalar<uint16_t>(property.get_name().data(), ImGuiDataType_U16, [component, property] {return property.get_value(component).to_uint16(); }, [component, property](uint16_t const& result) {property.set_value(component, result); }, 0.1f, 0, 0, "%zu", tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
}
}
else if (type == rttr::type::get<uint32_t>())
@ -132,11 +148,11 @@ namespace SHADE
auto metaMax = property.get_metadata(META::max);
if (metaMin.is_valid() && metaMax.is_valid())
{
SHEditorWidgets::SliderScalar<uint32_t>(property.get_name().data(), ImGuiDataType_U32, metaMin.template get_value<uint32_t>(), metaMax.template get_value<uint32_t>(), [component, property] { return property.get_value(component).to_uint32(); }, [component, property](uint32_t const& result) {property.set_value(component, result); }, "%zu");
SHEditorWidgets::SliderScalar<uint32_t>(property.get_name().data(), ImGuiDataType_U32, metaMin.template get_value<uint32_t>(), metaMax.template get_value<uint32_t>(), [component, property] { return property.get_value(component).to_uint32(); }, [component, property](uint32_t const& result) {property.set_value(component, result); }, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string(), "%zu");
}
else
{
SHEditorWidgets::DragScalar<uint32_t>(property.get_name().data(), ImGuiDataType_U32, [component, property] { return property.get_value(component).to_uint32(); }, [component, property](uint32_t const& result) {property.set_value(component, result); }, 0.1f, 0, 0, "%zu");
SHEditorWidgets::DragScalar<uint32_t>(property.get_name().data(), ImGuiDataType_U32, [component, property] { return property.get_value(component).to_uint32(); }, [component, property](uint32_t const& result) {property.set_value(component, result); }, 0.1f, 0, 0, "%zu", tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
}
}
else if (type == rttr::type::get<uint64_t>())
@ -145,11 +161,11 @@ namespace SHADE
auto metaMax = property.get_metadata(META::max);
if (metaMin.is_valid() && metaMax.is_valid())
{
SHEditorWidgets::SliderScalar<uint64_t>(property.get_name().data(), ImGuiDataType_U64, metaMin.template get_value<uint64_t>(), metaMax.template get_value<uint64_t>(), [component, property] {return property.get_value(component).to_uint64(); }, [component, property](uint64_t const& result) {property.set_value(component, result); }, "%zu");
SHEditorWidgets::SliderScalar<uint64_t>(property.get_name().data(), ImGuiDataType_U64, metaMin.template get_value<uint64_t>(), metaMax.template get_value<uint64_t>(), [component, property] {return property.get_value(component).to_uint64(); }, [component, property](uint64_t const& result) {property.set_value(component, result); }, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string(), "%zu");
}
else
{
SHEditorWidgets::DragScalar<uint64_t>(property.get_name().data(), ImGuiDataType_U64, [component, property] {return property.get_value(component).to_uint64(); }, [component, property](uint64_t const& result) {property.set_value(component, result); }, 0.1f, 0, 0, "%zu");
SHEditorWidgets::DragScalar<uint64_t>(property.get_name().data(), ImGuiDataType_U64, [component, property] {return property.get_value(component).to_uint64(); }, [component, property](uint64_t const& result) {property.set_value(component, result); }, 0.1f, 0, 0, "%zu", tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
}
}
else if (type == rttr::type::get<float>())
@ -157,17 +173,17 @@ namespace SHADE
auto metaMin = property.get_metadata(META::min);
auto metaMax = property.get_metadata(META::max);
float min{}, max{};
if(metaMin.is_valid())
if (metaMin.is_valid())
min = std::max(metaMin.template get_value<float>(), -FLT_MAX * 0.5f);
if(metaMax.is_valid())
if (metaMax.is_valid())
max = std::min(metaMax.template get_value<float>(), FLT_MAX * 0.5f);
if (metaMin.is_valid() && metaMax.is_valid())
{
SHEditorWidgets::SliderFloat(property.get_name().data(), min, max, [component, property] {return property.get_value(component).to_float(); }, [component, property](float const& result) {property.set_value(component, result); });
SHEditorWidgets::SliderFloat(property.get_name().data(), min, max, [component, property] {return property.get_value(component).to_float(); }, [component, property](float const& result) {property.set_value(component, result); }, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
}
else
{
SHEditorWidgets::DragFloat(property.get_name().data(), [component, property] {return property.get_value(component).to_float(); }, [component, property](float const& result) {property.set_value(component, result); }, "Test");
SHEditorWidgets::DragFloat(property.get_name().data(), [component, property] {return property.get_value(component).to_float(); }, [component, property](float const& result) {property.set_value(component, result); }, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
}
}
else if (type == rttr::type::get<double>())
@ -176,25 +192,25 @@ namespace SHADE
auto metaMax = property.get_metadata(META::max);
if (metaMin.is_valid() && metaMax.is_valid())
{
SHEditorWidgets::SliderScalar<double>(property.get_name().data(), ImGuiDataType_Double, metaMin.template get_value<double>(), metaMax.template get_value<double>(), [component, property] {return property.get_value(component).to_double(); }, [component, property](double const& result) {property.set_value(component, result); });
SHEditorWidgets::SliderScalar<double>(property.get_name().data(), ImGuiDataType_Double, metaMin.template get_value<double>(), metaMax.template get_value<double>(), [component, property] {return property.get_value(component).to_double(); }, [component, property](double const& result) {property.set_value(component, result); }, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
}
else
{
SHEditorWidgets::DragScalar<double>(property.get_name().data(), ImGuiDataType_Double, [component, property] {return property.get_value(component).to_double(); }, [component, property](double const& result) {property.set_value(component, result); }, 0.1f);
SHEditorWidgets::DragScalar<double>(property.get_name().data(), ImGuiDataType_Double, [component, property] {return property.get_value(component).to_double(); }, [component, property](double const& result) {property.set_value(component, result); }, 0.1f, {}, {}, "%.3f", tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
}
}
}
else if (type == rttr::type::get<SHVec4>())
{
SHEditorWidgets::DragVec4(property.get_name().data(), { "X", "Y", "Z", "W" }, [component, property]() {return property.get_value(component).template convert<SHVec4>(); }, [component, property](SHVec4 vec) {return property.set_value(component, vec); });
SHEditorWidgets::DragVec4(property.get_name().data(), { "X", "Y", "Z", "W" }, [component, property]() {return property.get_value(component).template convert<SHVec4>(); }, [component, property](SHVec4 vec) {return property.set_value(component, vec); }, isAngleInRad, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
}
else if (type == rttr::type::get<SHVec3>())
{
SHEditorWidgets::DragVec3(property.get_name().data(), { "X", "Y", "Z" }, [component, property]() {return property.get_value(component).template convert<SHVec3>(); }, [component, property](SHVec3 vec) {return property.set_value(component, vec); });
SHEditorWidgets::DragVec3(property.get_name().data(), { "X", "Y", "Z" }, [component, property]() {return property.get_value(component).template convert<SHVec3>(); }, [component, property](SHVec3 vec) {return property.set_value(component, vec); }, isAngleInRad, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
}
else if (type == rttr::type::get<SHVec2>())
{
SHEditorWidgets::DragVec2(property.get_name().data(), { "X", "Y" }, [component, property]() {return property.get_value(component).template convert<SHVec2>(); }, [component, property](SHVec2 vec) {return property.set_value(component, vec); });
SHEditorWidgets::DragVec2(property.get_name().data(), { "X", "Y" }, [component, property]() {return property.get_value(component).template convert<SHVec2>(); }, [component, property](SHVec2 vec) {return property.set_value(component, vec); }, isAngleInRad, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
}
}
@ -207,8 +223,12 @@ namespace SHADE
{
if (!component)
return;
// Get transform component for extrapolating relative sizes
auto* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(component->GetEID());
const auto componentType = rttr::type::get(*component);
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; });
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
ImGui::SameLine();
if (ImGui::CollapsingHeader(componentType.get_name().data()))
{
@ -216,43 +236,75 @@ namespace SHADE
auto& colliders = component->GetColliders();
int const size = static_cast<int>(colliders.size());
ImGui::BeginChild("Colliders", {0.0f, colliders.empty() ? 1.0f : 250.0f}, true);
std::optional<int> colliderToDelete{std::nullopt};
ImGui::BeginChild("Colliders", { 0.0f, colliders.empty() ? 1.0f : 250.0f }, true);
std::optional<int> colliderToDelete{ std::nullopt };
for (int i{}; i < size; ++i)
{
ImGui::PushID(i);
SHCollider& collider = component->GetCollider(i);
SHCollider* collider = &component->GetCollider(i);
auto cursorPos = ImGui::GetCursorPos();
if (collider.GetType() == SHCollider::Type::BOX)
if (collider->GetType() == SHCollider::Type::BOX)
{
SHEditorWidgets::BeginPanel( std::format("{} Box Collider #{}", ICON_FA_CUBE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
auto box = reinterpret_cast<SHBoundingBox*>(collider.GetShape());
SHEditorWidgets::DragVec3("Half Extents", { "X", "Y", "Z" }, [box] {return box->GetHalfExtents(); }, [box](SHVec3 const& vec) {box->SetHalfExtents(vec);});
SHEditorWidgets::BeginPanel(std::format("{} Box Collider #{}", ICON_FA_CUBE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
auto box = reinterpret_cast<SHBoundingBox*>(collider->GetShape());
SHEditorWidgets::DragVec3
(
"Half Extents", { "X", "Y", "Z" },
[box, transformComponent] { return (box->GetHalfExtents() * 2.0f) / transformComponent->GetWorldScale(); },
[collider](SHVec3 const& vec) { collider->SetBoundingBox(vec); });
}
else if (collider.GetType() == SHCollider::Type::SPHERE)
else if (collider->GetType() == SHCollider::Type::SPHERE)
{
SHEditorWidgets::BeginPanel(std::format("{} Sphere Collider #{}", ICON_MD_CIRCLE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
auto sphere = reinterpret_cast<SHBoundingSphere*>(collider.GetShape());
SHEditorWidgets::DragFloat("Radius", [sphere] {return sphere->GetRadius(); }, [sphere](float const& value) {sphere->SetRadius(value);});
auto sphere = reinterpret_cast<SHBoundingSphere*>(collider->GetShape());
SHEditorWidgets::DragFloat
(
"Radius",
[sphere, transformComponent]
{
const SHVec3& TF_WORLD_SCALE = transformComponent->GetWorldScale();
const float MAX_SCALE = SHMath::Max({ TF_WORLD_SCALE.x, TF_WORLD_SCALE.y, TF_WORLD_SCALE.z });
return sphere->GetRadius() / MAX_SCALE;
},
[collider](float const& value) { collider->SetBoundingSphere(value); });
}
else if (collider.GetType() == SHCollider::Type::CAPSULE)
else if (collider->GetType() == SHCollider::Type::CAPSULE)
{
}
{
SHEditorWidgets::BeginPanel("Offset", { ImGui::GetContentRegionAvail().x, 30.0f });
SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [&collider] {return collider.GetPositionOffset(); }, [&collider](SHVec3 const& vec) {collider.SetPositionOffset(vec); });
SHEditorWidgets::BeginPanel("Offsets",{ ImGui::GetContentRegionAvail().x, 30.0f });
SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [&collider] {return collider->GetPositionOffset(); }, [&collider](SHVec3 const& vec) {collider->SetPositionOffset(vec); });
SHEditorWidgets::DragVec3("Rotation", { "X", "Y", "Z" },
[&collider]
{
auto offset = collider->GetRotationOffset();
offset.x = SHMath::RadiansToDegrees(offset.x);
offset.y = SHMath::RadiansToDegrees(offset.y);
offset.z = SHMath::RadiansToDegrees(offset.z);
return offset;
},
[&collider](SHVec3 const& vec)
{
const SHVec3 vecInRad
{
SHMath::DegreesToRadians(vec.x)
, SHMath::DegreesToRadians(vec.y)
, SHMath::DegreesToRadians(vec.z)
};
collider->SetRotationOffset(vecInRad);
});
SHEditorWidgets::EndPanel();
}
if(ImGui::Button(std::format("{} Remove Collider #{}", ICON_MD_REMOVE, i).data()))
if (ImGui::Button(std::format("{} Remove Collider #{}", ICON_MD_REMOVE, i).data()))
{
colliderToDelete = i;
}
SHEditorWidgets::EndPanel();
ImGui::PopID();
}
if(colliderToDelete.has_value())
if (colliderToDelete.has_value())
{
component->RemoveCollider(colliderToDelete.value());
}
@ -260,11 +312,11 @@ namespace SHADE
if (ImGui::BeginMenu("Add Collider"))
{
if(ImGui::Selectable("Box Collider"))
if (ImGui::Selectable("Box Collider"))
{
component->AddBoundingBox();
}
if(ImGui::Selectable("Sphere Collider"))
if (ImGui::Selectable("Sphere Collider"))
{
component->AddBoundingSphere();
}
@ -273,4 +325,64 @@ namespace SHADE
}
else DrawContextMenu(component);
}
}
template<>
static void DrawComponent(SHLightComponent* component)
{
if (!component)
return;
const auto componentType = rttr::type::get(*component);
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
ImGui::SameLine();
if (ImGui::CollapsingHeader(componentType.get_name().data()))
{
DrawContextMenu(component);
static auto const enumAlign = rttr::type::get<SH_LIGHT_TYPE>().get_enumeration();
static std::vector<const char*> list(GetRTTREnumNames<SH_LIGHT_TYPE>());
SHEditorWidgets::ComboBox("Type", list, [component] {return static_cast<int>(component->GetType()); }, [component](int const& idx)
{
component->SetType(static_cast<SH_LIGHT_TYPE>(idx));
});
SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [component]() {return component->GetPosition(); }, [component](SHVec3 const& vec) {component->SetPosition(vec); });
SHEditorWidgets::DragVec3("Direction", { "X", "Y", "Z" }, [component]() {return component->GetDirection(); }, [component](SHVec3 const& vec) {component->SetDirection(vec); });
SHEditorWidgets::ColorPicker("Color", [component]() {return component->GetColor(); }, [component](SHVec4 const& rgba) {component->SetColor(rgba); });
SHEditorWidgets::DragFloat("Strength", [component]() {return component->GetStrength(); }, [component](float const& value) {component->SetStrength(value); });
}
else
{
DrawContextMenu(component);
}
}
template<>
static void DrawComponent(SHRenderable* component)
{
if (!component)
return;
const auto componentType = rttr::type::get(*component);
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
ImGui::SameLine();
if (ImGui::CollapsingHeader(componentType.get_name().data()))
{
DrawContextMenu(component);
Handle<SHMesh> const& mesh = component->GetMesh();
SHEditorWidgets::DragDropReadOnlyField<AssetID>("Mesh", std::to_string(SHResourceManager::GetAssetID<SHMesh>(mesh).value_or(0)).data(), [component]()
{
Handle<SHMesh> const& mesh = component->GetMesh();
return SHResourceManager::GetAssetID<SHMesh>(mesh).value_or(0);
},
[component](AssetID const& id)
{
component->SetMesh(SHResourceManager::LoadOrGet<SHMesh>(id));
SHResourceManager::FinaliseChanges();
}, SHDragDrop::DRAG_RESOURCE);
}
else
{
DrawContextMenu(component);
}
}
}

View File

@ -1,6 +1,6 @@
#include "SHpch.h"
#include "Editor/SHEditor.hpp"
#include "Editor/SHEditor.h"
#include "SHEditorInspector.h"
#include "ECS_Base/SHECSMacros.h"
@ -10,16 +10,15 @@
#include "Editor/SHImGuiHelpers.hpp"
#include "Editor/SHEditorWidgets.hpp"
#include "SHEditorComponentView.hpp"
#include "ECS_Base/UnitTesting/SHTestComponents.h"
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
#include "Scripting/SHScriptEngine.h"
#include "ECS_Base/Managers/SHSystemManager.h"
#include "ECS_Base/Managers/SHSystemManager.h"
#include "AudioSystem/SHAudioSystem.h"
#include "Physics/Components/SHRigidBodyComponent.h"
#include "Physics/Components/SHColliderComponent.h"
#include "Camera/SHCameraComponent.h"
#include "Camera/SHCameraArmComponent.h"
#include "SHEditorComponentView.h"
namespace SHADE
{
@ -29,8 +28,47 @@ namespace SHADE
bool selected = false;
if(!SHComponentManager::HasComponent<ComponentType>(eid))
{
if(selected = ImGui::Selectable(std::format("Add {}", rttr::type::get<ComponentType>().get_name().data()).data()); selected)
const char* componentName = rttr::type::get<ComponentType>().get_name().data();
if(selected = ImGui::Selectable(std::format("Add {}", componentName).data()); selected)
SHComponentManager::AddComponent<ComponentType>(eid);
if(ImGui::IsItemHovered())
{
ImGui::BeginTooltip();
ImGui::Text("Adds", componentName); ImGui::SameLine();
ImGui::TextColored(ImGuiColors::green, "%s", componentName); ImGui::SameLine();
ImGui::Text("to this entity", componentName);
ImGui::EndTooltip();
}
}
return selected;
}
template <typename ComponentType, typename EnforcedComponent, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true, std::enable_if_t<std::is_base_of_v<SHComponent, EnforcedComponent>, bool> = true>
bool DrawAddComponentWithEnforcedComponentButton(EntityID const& eid)
{
bool selected = false;
if (!SHComponentManager::HasComponent<ComponentType>(eid))
{
const char* componentName = rttr::type::get<ComponentType>().get_name().data();
if(selected = ImGui::Selectable(std::format("Add {}", componentName).data()); selected)
{
if(SHComponentManager::GetComponent_s<EnforcedComponent>(eid) == nullptr)
SHComponentManager::AddComponent<EnforcedComponent>(eid);
SHComponentManager::AddComponent<ComponentType>(eid);
}
if(ImGui::IsItemHovered())
{
ImGui::BeginTooltip();
ImGui::Text("Adds", componentName); ImGui::SameLine();
ImGui::TextColored(ImGuiColors::green, "%s", componentName); ImGui::SameLine();
ImGui::Text("to this entity", componentName);
ImGui::Text("Adds"); ImGui::SameLine();
ImGui::TextColored(ImGuiColors::red, "%s", rttr::type::get<EnforcedComponent>().get_name().data()); ImGui::SameLine();
ImGui::Text("if the entity does not already have it");
ImGui::EndTooltip();
}
}
return selected;
}
@ -82,6 +120,17 @@ namespace SHADE
{
DrawComponent(rigidbodyComponent);
}
if(auto lightComponent = SHComponentManager::GetComponent_s<SHLightComponent>(eid))
{
DrawComponent(lightComponent);
}
if (auto cameraComponent = SHComponentManager::GetComponent_s<SHCameraComponent>(eid))
{
DrawComponent(cameraComponent);
}if (auto cameraArmComponent = SHComponentManager::GetComponent_s<SHCameraArmComponent>(eid))
{
DrawComponent(cameraArmComponent);
}
ImGui::Separator();
// Render Scripts
SHScriptEngine* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
@ -90,15 +139,17 @@ namespace SHADE
if(ImGui::BeginMenu(std::format("{} Add Component", ICON_MD_LIBRARY_ADD).data()))
{
DrawAddComponentButton<SHTransformComponent>(eid);
DrawAddComponentButton<SHRenderable>(eid);
DrawAddComponentButton<SHColliderComponent>(eid);
if(DrawAddComponentButton<SHRigidBodyComponent>(eid))
{
if(SHComponentManager::GetComponent_s<SHTransformComponent>(eid) == nullptr)
{
SHComponentManager::AddComponent<SHTransformComponent>(eid);
}
}
DrawAddComponentButton<SHCameraComponent>(eid);
DrawAddComponentButton<SHCameraArmComponent>(eid);
DrawAddComponentButton<SHLightComponent>(eid);
// Components that require Transforms
DrawAddComponentWithEnforcedComponentButton<SHRenderable, SHTransformComponent>(eid);
DrawAddComponentWithEnforcedComponentButton<SHRigidBodyComponent, SHTransformComponent>(eid);
DrawAddComponentWithEnforcedComponentButton<SHColliderComponent, SHTransformComponent>(eid);
ImGui::EndMenu();
}

View File

@ -3,7 +3,7 @@
//#==============================================================#
//|| SHADE Includes ||
//#==============================================================#
#include "Editor/SHEditor.hpp"
#include "Editor/SHEditor.h"
#include "SHEditorMenuBar.h"
#include "Editor/IconsMaterialDesign.h"
#include "Editor/Command/SHCommandManager.h"
@ -175,19 +175,37 @@ namespace SHADE
ImGui::BeginDisabled(editor->editorState == SHEditor::State::PLAY);
if(ImGui::SmallButton(ICON_MD_PLAY_ARROW))
{
const SHEditorStateChangeEvent STATE_CHANGE_EVENT
{
.previousState = editor->editorState
};
editor->editorState = SHEditor::State::PLAY;
SHEventManager::BroadcastEvent<SHEditorStateChangeEvent>(STATE_CHANGE_EVENT, SH_EDITOR_ON_PLAY_EVENT);
}
ImGui::EndDisabled();
ImGui::BeginDisabled(editor->editorState == SHEditor::State::PAUSE);
if(ImGui::SmallButton(ICON_MD_PAUSE))
{
const SHEditorStateChangeEvent STATE_CHANGE_EVENT
{
.previousState = editor->editorState
};
editor->editorState = SHEditor::State::PAUSE;
SHEventManager::BroadcastEvent<SHEditorStateChangeEvent>(STATE_CHANGE_EVENT, SH_EDITOR_ON_PAUSE_EVENT);
}
ImGui::EndDisabled();
ImGui::BeginDisabled(editor->editorState == SHEditor::State::STOP);
if(ImGui::SmallButton(ICON_MD_STOP))
{
const SHEditorStateChangeEvent STATE_CHANGE_EVENT
{
.previousState = editor->editorState
};
editor->editorState = SHEditor::State::STOP;
SHEventManager::BroadcastEvent<SHEditorStateChangeEvent>(STATE_CHANGE_EVENT, SH_EDITOR_ON_STOP_EVENT);
}
ImGui::EndDisabled();
ImGui::EndMenuBar();

View File

@ -20,4 +20,10 @@ namespace SHADE
float menuBarHeight = 20.0f;
std::vector<std::filesystem::path> layoutPaths;
};//class SHEditorMenuBar
struct SHEditorStateChangeEvent
{
SHEditor::State previousState;
};
}//namespace SHADE

View File

@ -5,13 +5,16 @@
#include "ImGuizmo.h"
#include "ECS_Base/Managers/SHSystemManager.h"
#include "Editor/IconsMaterialDesign.h"
#include "Editor/SHEditor.hpp"
#include "Editor/SHEditor.h"
#include "Editor/EditorWindow/HierarchyPanel/SHHierarchyPanel.h"
#include "Graphics/MiddleEnd/Interface/SHGraphicsSystem.h"
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
#include "Graphics/MiddleEnd/Interface/SHMousePickSystem.h"
#include <Editor/IconsFontAwesome6.h>
#include "Camera/SHCameraSystem.h"
#include "FRC/SHFramerateController.h"
constexpr std::string_view windowName = "\xef\x80\x95 Viewport";
namespace SHADE
@ -30,8 +33,15 @@ namespace SHADE
void SHEditorViewport::Update()
{
SHEditorWindow::Update();
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f,0.0f));
if(Begin())
if (shouldUpdateCamera)
{
auto camSystem = SHSystemManager::GetSystem<SHCameraSystem>();
camSystem->UpdateEditorCamera(SHFrameRateController::GetRawDeltaTime());
shouldUpdateCamera = false;
}
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
if (Begin())
{
ImGuizmo::SetDrawlist();
DrawMenuBar();
@ -39,21 +49,38 @@ namespace SHADE
auto const& descriptorSet = gfxSystem->GetPostOffscreenRenderSystem()->GetDescriptorSetGroup()->GetVkHandle()[0];
auto mousePos = ImGui::GetMousePos();
beginCursorPos = ImGui::GetCursorScreenPos();
viewportMousePos = {mousePos.x - beginCursorPos.x, mousePos.y - beginCursorPos.y};
gfxSystem->GetMousePickSystem ()->SetViewportMousePos (viewportMousePos);
viewportMousePos = { mousePos.x - beginCursorPos.x, mousePos.y - beginCursorPos.y };
gfxSystem->GetMousePickSystem()->SetViewportMousePos(viewportMousePos);
ImGui::Image((ImTextureID)descriptorSet, {beginContentRegionAvailable.x, beginContentRegionAvailable.y});
ImGui::Image((ImTextureID)descriptorSet, { beginContentRegionAvailable.x, beginContentRegionAvailable.y });
if(ImGui::IsWindowHovered() && ImGui::IsMouseDown(ImGuiMouseButton_Right))
if (ImGui::IsWindowHovered() && ImGui::IsMouseDown(ImGuiMouseButton_Right))
{
ImGui::SetMouseCursor(ImGuiMouseCursor_None);
ImGui::SetCursorScreenPos(ImGui::GetMousePos());
ImGui::PushStyleColor(ImGuiCol_Text, ImGuiColors::green);
ImGui::Text(ICON_FA_EYE);
ImGui::PopStyleColor();
shouldUpdateCamera = true;
}
if (ImGui::IsWindowFocused() && !ImGui::IsMouseDown(ImGuiMouseButton_Right))
{
if (ImGui::IsKeyReleased(ImGuiKey_Q))
{
transformGizmo.operation = SHTransformGizmo::Operation::TRANSLATE;
}
if (ImGui::IsKeyReleased(ImGuiKey_W))
{
transformGizmo.operation = SHTransformGizmo::Operation::ROTATE;
}
if (ImGui::IsKeyReleased(ImGuiKey_E))
{
transformGizmo.operation = SHTransformGizmo::Operation::SCALE;
}
}
}
ImGuizmo::SetRect(beginCursorPos.x , beginCursorPos.y, beginContentRegionAvailable.x, beginContentRegionAvailable.y);
ImGuizmo::SetRect(beginCursorPos.x, beginCursorPos.y, beginContentRegionAvailable.x, beginContentRegionAvailable.y);
transformGizmo.Draw();
ImGui::End();
ImGui::PopStyleVar();
@ -72,11 +99,12 @@ namespace SHADE
//auto pos = ImGui::GetCursorPos();
//windowCursorPos = {}
if(beginContentRegionAvailable.x == 0 || beginContentRegionAvailable.y == 0)
if (beginContentRegionAvailable.x == 0 || beginContentRegionAvailable.y == 0)
{
beginContentRegionAvailable = windowSize;
beginContentRegionAvailable = windowSize;
}
gfxSystem->PrepareResize(static_cast<uint32_t>(beginContentRegionAvailable.x), static_cast<uint32_t>(beginContentRegionAvailable.y));
shouldUpdateCamera = true;
}
void SHEditorViewport::OnPosChange()
@ -86,44 +114,63 @@ namespace SHADE
void SHEditorViewport::DrawMenuBar() noexcept
{
if(ImGui::BeginMenuBar())
if (ImGui::BeginMenuBar())
{
ImGui::BeginDisabled(ImGui::IsWindowFocused() && ImGui::IsMouseDown(ImGuiMouseButton_Right));
bool const isTranslate = transformGizmo.operation == SHTransformGizmo::Operation::TRANSLATE;
ImGui::BeginDisabled(isTranslate);
if(isTranslate)
if (isTranslate)
ImGui::PushStyleColor(ImGuiCol_Text, ImGui::GetStyle().Colors[ImGuiCol_CheckMark]);
if(ImGui::Button(ICON_MD_OPEN_WITH))
if (ImGui::Button(ICON_MD_OPEN_WITH))
{
transformGizmo.operation = SHTransformGizmo::Operation::TRANSLATE;
}
ImGui::EndDisabled();
if(isTranslate)
if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled))
{
ImGui::BeginTooltip();
ImGui::Text("Translate [Q]");
ImGui::EndTooltip();
}
if (isTranslate)
ImGui::PopStyleColor();
bool const isRotate = transformGizmo.operation == SHTransformGizmo::Operation::ROTATE;
ImGui::BeginDisabled(isRotate);
if(isRotate)
if (isRotate)
ImGui::PushStyleColor(ImGuiCol_Text, ImGui::GetStyle().Colors[ImGuiCol_CheckMark]);
if(ImGui::Button(ICON_MD_AUTORENEW))
if (ImGui::Button(ICON_MD_AUTORENEW))
{
transformGizmo.operation = SHTransformGizmo::Operation::ROTATE;
}
ImGui::EndDisabled();
if(isRotate)
if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled))
{
ImGui::BeginTooltip();
ImGui::Text("Rotate [W]");
ImGui::EndTooltip();
}
if (isRotate)
ImGui::PopStyleColor();
bool const isScale = transformGizmo.operation == SHTransformGizmo::Operation::SCALE;
ImGui::BeginDisabled(isScale);
if(isScale)
if (isScale)
ImGui::PushStyleColor(ImGuiCol_Text, ImGui::GetStyle().Colors[ImGuiCol_CheckMark]);
if(ImGui::Button(ICON_MD_EXPAND))
if (ImGui::Button(ICON_MD_EXPAND))
{
transformGizmo.operation = SHTransformGizmo::Operation::SCALE;
}
ImGui::EndDisabled();
if(isScale)
if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled))
{
ImGui::BeginTooltip();
ImGui::Text("Scale [E]");
ImGui::EndTooltip();
}
if (isScale)
ImGui::PopStyleColor();
ImGui::EndDisabled();
ImGui::EndMenuBar();
}
}

View File

@ -14,7 +14,7 @@
namespace SHADE
{
class SHEditorViewport final : public SHEditorWindow
class SHEditorViewport final : public SHEditorWindow
{
public:
SHEditorViewport();
@ -28,5 +28,6 @@ namespace SHADE
private:
void DrawMenuBar() noexcept;
SHVec2 beginCursorPos;
bool shouldUpdateCamera = false;
};//class SHEditorViewport
}//namespace SHADE

View File

@ -3,7 +3,7 @@
#include "ECS_Base/Managers/SHComponentManager.h"
#include "ECS_Base/Managers/SHSystemManager.h"
#include "Editor/SHEditor.hpp"
#include "Editor/SHEditor.h"
#include "Editor/SHImGuiHelpers.hpp"
#include <imgui.h>
#include <ImGuizmo.h>
@ -63,6 +63,9 @@ namespace SHADE
if (selectedEntityTransformComponent == nullptr)
return;
if(!selectedEntityTransformComponent->isActive)
return;
SHMatrix mat = selectedEntityTransformComponent->GetTRS();
useSnap = ImGui::IsKeyDown(ImGuiKey_LeftCtrl);
if(useSnap)

View File

@ -21,7 +21,7 @@
#include "Graphics/MiddleEnd/Interface/SHViewport.h"
#include "Graphics/MiddleEnd/Interface/SHRenderer.h"
#include "SHEditor.hpp"
#include "SHEditor.h"
#include "SHEditorWidgets.hpp"
#include "Math/Transform/SHTransformSystem.h"
@ -175,7 +175,7 @@ namespace SHADE
ImFontConfig icons_config{}; icons_config.MergeMode = true; icons_config.GlyphOffset.y = 5.f;
constexpr ImWchar icon_ranges_fa[] = { ICON_MIN_FA, ICON_MAX_FA, 0 };
ImFont* UIFontFA = io->Fonts->AddFontFromFileTTF("../../Assets/Editor/Fonts/fa-solid-900.ttf", 20.f, &icons_config, icon_ranges_fa); //TODO: Change to config based assets path
constexpr ImWchar icon_ranges_md[] = { ICON_MIN_MD, ICON_MAX_MD, 0 };
constexpr ImWchar icon_ranges_md[] = { ICON_MIN_MD, ICON_MAX_16_MD, 0 };
ImFont* UIFontMD = io->Fonts->AddFontFromFileTTF("../../Assets/Editor/Fonts/MaterialIcons-Regular.ttf", 20.f, &icons_config, icon_ranges_md); //TODO: Change to config based assets path
io->Fonts->Build();
}
@ -293,6 +293,7 @@ namespace SHADE
//#==============================================================#
void SHEditor::InitBackend()
{
#ifdef SHEDITOR
if(ImGui_ImplSDL2_InitForVulkan(sdlWindow) == false)
{
SHLOG_CRITICAL("Editor backend initialisation; Failed to perform SDL initialisation for Vulkan")
@ -339,6 +340,7 @@ namespace SHADE
renderGraph->GetNode("ImGui Node")->GetSubpass("ImGui Draw")->AddExteriorDrawCalls([](Handle<SHVkCommandBuffer>& cmd) {
ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), cmd->GetVkCommandBuffer());
});
#endif
}
void SHEditor::PollPicking()

View File

@ -15,7 +15,7 @@
#include "ECS_Base/System/SHSystemRoutine.h"
#include "Resource/SHHandle.h"
#include "EditorWindow/SHEditorWindow.h"
#include "Tools/SHLogger.h"
#include "Tools/SHLog.h"
#include "Gizmos/SHTransformGizmo.h"
@ -76,7 +76,7 @@ namespace SHADE
}
else
{
SHLOG_WARNING("Attempt to create duplicate of Editor window type")
SHLog::Warning("Attempt to create duplicate of Editor window type");
}
}

View File

@ -16,6 +16,7 @@ of DigiPen Institute of Technology is prohibited.
// External Dependencies
#include <imgui.h>
#include "SHEditorWidgets.hpp"
#include "ECS_Base/Managers/SHEntityManager.h"
namespace SHADE
{
@ -54,7 +55,7 @@ namespace SHADE
/*-----------------------------------------------------------------------------------*/
bool SHEditorUI::CollapsingHeader(const std::string& title)
{
return ImGui::CollapsingHeader(title.c_str());
return ImGui::CollapsingHeader(title.c_str(), ImGuiTreeNodeFlags_DefaultOpen);
}
void SHEditorUI::SameLine()
@ -287,6 +288,35 @@ namespace SHADE
return CHANGED;
}
bool SHEditorUI::InputGameObjectField(const std::string& label, uint32_t& value, bool* isHovered)
{
ImGui::Text(label.c_str());
if (isHovered)
*isHovered = ImGui::IsItemHovered();
ImGui::SameLine();
SHEntity* entity = SHEntityManager::GetEntityByID(value);
std::ostringstream oss;
if (entity)
{
oss << value << ": " << entity->name;
}
std::string entityName = oss.str();
bool changed = ImGui::InputText("##", &entityName, ImGuiInputTextFlags_ReadOnly);
if (SHDragDrop::BeginTarget())
{
if (const std::vector<EntityID>* payload = SHDragDrop::AcceptPayload<std::vector<EntityID>>(SHDragDrop::DRAG_EID))
{
if (!payload->empty())
{
value = payload->at(0);
changed = true;
}
SHDragDrop::EndTarget();
}
}
return changed;
}
bool SHEditorUI::InputEnumCombo(const std::string& label, int& v, const std::vector<std::string>& enumNames, bool* isHovered)
{
// Clamp input value

View File

@ -308,6 +308,14 @@ namespace SHADE
/// <returns>True if the value was changed.</returns>
static bool InputTextField(const std::string& label, std::string& value, bool* isHovered = nullptr);
/// <summary>
/// Creates a drag field widget for int input.
/// </summary>
/// <param name="label">Label used to identify this widget.</param>
/// <param name="value">Reference to the variable to store the result.</param>
/// <param name="isHovered>If set, stores the hover state of this widget.</param>
/// <returns>True if the value was changed.</returns>
static bool InputGameObjectField(const std::string& label, uint32_t& value, bool* isHovered = nullptr);
/// <summary>
/// Creates a combo box for enumeration input.
/// </summary>
/// <typeparam name="Enum">The type of enum to input.</typeparam>

View File

@ -22,6 +22,8 @@
#include <misc/cpp/imgui_stdlib.h>
#include <rttr/type.h>
#include "DragDrop/SHDragDrop.hpp"
namespace SHADE
{
class SH_API SHEditorWidgets
@ -41,7 +43,7 @@ namespace SHADE
ImGui::BeginGroup();
auto itemSpacing = ImGui::GetStyle().ItemSpacing;
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 0.0f));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 0.2f));
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.0f, 0.0f));
auto frameHeight = ImGui::GetFrameHeight();
@ -86,7 +88,7 @@ namespace SHADE
auto itemSpacing = ImGui::GetStyle().ItemSpacing;
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 0.0f));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 0.2f));
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.0f, 0.0f));
auto frameHeight = ImGui::GetFrameHeight();
@ -127,7 +129,7 @@ namespace SHADE
ImGui::GetWindowDrawList()->AddRect(
frameRect.Min, frameRect.Max,
ImColor(ImGui::GetStyleColorVec4(ImGuiCol_Button)),
ImColor(ImGui::GetStyleColorVec4(ImGuiCol_TextDisabled)),
halfFrame.x);
ImGui::PopClipRect();
@ -174,15 +176,19 @@ namespace SHADE
ImGui::SetColumnWidth(-1, 80.0f);
ImGui::Text(label.c_str());
if (isHovered)
*isHovered = ImGui::IsItemHovered();
*isHovered |= ImGui::IsItemHovered();
ImGui::NextColumn();
for (std::size_t i = 0; i < N; ++i)
{
ImGui::PushID(static_cast<int>(i));
ImGui::TextUnformatted(componentLabels[i].c_str(), ImGui::FindRenderedTextEnd(componentLabels[i].c_str())); ImGui::SameLine();
ImGui::TextUnformatted(componentLabels[i].c_str(), ImGui::FindRenderedTextEnd(componentLabels[i].c_str()));
if (isHovered)
*isHovered |= ImGui::IsItemHovered();
ImGui::SameLine();
ImGui::SetNextItemWidth(80.0f);
valueChanged |= ImGui::DragFloat("##v", values[i], speed, valueMin, valueMax, displayFormat, flags);
if (isHovered)
*isHovered |= ImGui::IsItemHovered();
const ImVec2 min = ImGui::GetItemRectMin();
const ImVec2 max = ImGui::GetItemRectMax();
const float spacing = g.Style.FrameRounding;
@ -192,8 +198,8 @@ namespace SHADE
ImGuiColors::colors[i], 4);
ImGui::SameLine(0, g.Style.ItemInnerSpacing.x);
ImGui::PopID();
ImGui::PopItemWidth();
ImGui::PopID();
}
ImGui::EndColumns();
ImGui::PopID();
@ -203,23 +209,31 @@ namespace SHADE
}
static bool DragVec2(const std::string& label, std::vector<std::string>const& componentLabels, std::function<SHVec2(void)> get,
std::function<void(SHVec2)> set, float speed = 0.1f, const char* displayFormat = "%.3f", std::string_view const& tooltip = {}, float valueMin = 0.0f, float valueMax = 0.0f,
std::function<void(SHVec2)> set, bool const& isAnAngleInRad = false, std::string_view const& tooltip = {}, float speed = 0.1f, const char* displayFormat = "%.3f", float valueMin = 0.0f, float valueMax = 0.0f,
ImGuiSliderFlags flags = 0)
{
SHVec2 values = get();
if(isAnAngleInRad)
{
values = {SHMath::RadiansToDegrees(values.x), SHMath::RadiansToDegrees(values.y)};
}
bool const changed = DragN<float, 2>(label, componentLabels, { &values.x, &values.y }, speed, displayFormat, valueMin, valueMax, flags);
static bool startRecording = false;
if (changed)
{
if(isAnAngleInRad)
{
values = {SHMath::DegreesToRadians(values.x), SHMath::DegreesToRadians(values.y)};
}
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec2>>(get(), values, set)), startRecording);
if (!startRecording)
startRecording = true;
}
if (startRecording && ImGui::IsMouseReleased(ImGuiMouseButton_Left))
startRecording = false;
if(!tooltip.empty())
if (!tooltip.empty())
{
if(ImGui::IsItemHovered())
if (ImGui::IsItemHovered())
{
ImGui::BeginTooltip();
ImGui::Text(tooltip.data());
@ -230,17 +244,24 @@ namespace SHADE
}
static bool DragVec3(const std::string& label, std::vector<std::string>const& componentLabels, std::function<SHVec3(void)> get,
std::function<void(SHVec3)> set, float speed = 0.1f, const char* displayFormat = "%.3f", std::string_view const& tooltip = {}, float valueMin = 0.0f, float valueMax = 0.0f,
std::function<void(SHVec3)> set, bool const& isAnAngleInRad = false, std::string_view const& tooltip = {}, float speed = 0.1f, const char* displayFormat = "%.3f", float valueMin = 0.0f, float valueMax = 0.0f,
ImGuiSliderFlags flags = 0)
{
SHVec3 values = get();
bool const changed = DragN<float, 3>(label, componentLabels, { &values.x, &values.y, &values.z }, speed, displayFormat, valueMin, valueMax, flags);
if(isAnAngleInRad)
{
values = {SHMath::RadiansToDegrees(values.x), SHMath::RadiansToDegrees(values.y), SHMath::RadiansToDegrees(values.z)};
}
bool isHovered = false;
bool const changed = DragN<float, 3>(label, componentLabels, { &values.x, &values.y, &values.z }, speed, displayFormat, valueMin, valueMax, flags, &isHovered);
static bool startRecording = false;
if (changed)
{
SHVec3 old = get();
if(isAnAngleInRad)
{
values = {SHMath::DegreesToRadians(values.x), SHMath::DegreesToRadians(values.y), SHMath::DegreesToRadians(values.z)};
}
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec3>>(old, values, set)), startRecording);
if (!startRecording)
startRecording = true;
@ -249,9 +270,9 @@ namespace SHADE
{
startRecording = false;
}
if(!tooltip.empty())
if (!tooltip.empty())
{
if(ImGui::IsItemHovered())
if (isHovered)
{
ImGui::BeginTooltip();
ImGui::Text(tooltip.data());
@ -262,14 +283,22 @@ namespace SHADE
}
static bool DragVec4(const std::string& label, std::vector<std::string>const& componentLabels, std::function<SHVec4(void)> get,
std::function<void(SHVec4)> set, float speed = 0.1f, const char* displayFormat = "%.3f", std::string_view const& tooltip = {}, float valueMin = 0.0f, float valueMax = 0.0f,
std::function<void(SHVec4)> set, bool const& isAnAngleInRad = false, std::string_view const& tooltip = {}, float speed = 0.1f, const char* displayFormat = "%.3f", float valueMin = 0.0f, float valueMax = 0.0f,
ImGuiSliderFlags flags = 0)
{
SHVec4 values = get();
if(isAnAngleInRad)
{
values = {SHMath::RadiansToDegrees(values.x), SHMath::RadiansToDegrees(values.y), SHMath::RadiansToDegrees(values.z), SHMath::RadiansToDegrees(values.w)};
}
bool const changed = DragN<float, 4>(label, componentLabels, { &values.x, &values.y, &values.z, &values.w }, speed, displayFormat, valueMin, valueMax, flags);
static bool startRecording = false;
if (changed)
{
if(isAnAngleInRad)
{
values = {SHMath::DegreesToRadians(values.x), SHMath::DegreesToRadians(values.y), SHMath::DegreesToRadians(values.z), SHMath::DegreesToRadians(values.w)};
}
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec4>>(get(), values, set)), startRecording);
if (!startRecording)
startRecording = true;
@ -278,9 +307,9 @@ namespace SHADE
{
startRecording = false;
}
if(!tooltip.empty())
if (!tooltip.empty())
{
if(ImGui::IsItemHovered())
if (ImGui::IsItemHovered())
{
ImGui::BeginTooltip();
ImGui::Text(tooltip.data());
@ -297,7 +326,7 @@ namespace SHADE
static void TextLabel(std::string_view const& text, bool sameLine = true)
{
const ImVec2 textSize = ImGui::CalcTextSize(text.data(), NULL, true);
if(textSize.x > 0.0f)
if (textSize.x > 0.0f)
{
ImGui::Text(text.data());
ImGui::SameLine();
@ -310,32 +339,32 @@ namespace SHADE
ImGui::BeginGroup();
ImGui::PushID(label.data());
TextLabel(label);
if (ImGui::Checkbox("##", &value))
bool const changed = ImGui::Checkbox("##", &value);
if (changed)
{
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<bool>>(get(), value, set)), false);
return true;
}
ImGui::PopID();
ImGui::EndGroup();
if(!tooltip.empty())
if (!tooltip.empty())
{
if(ImGui::IsItemHovered())
if (ImGui::IsItemHovered())
{
ImGui::BeginTooltip();
ImGui::Text(tooltip.data());
ImGui::EndTooltip();
}
}
return false;
return changed;
}
template<typename T>
static bool RadioButton(std::vector<std::string> const& label, std::vector<T> const& listTypes, std::function<T(void)> get, std::function<void(T const&)> set ,std::string_view const& tooltip = {})
static bool RadioButton(std::vector<std::string> const& label, std::vector<T> const& listTypes, std::function<T(void)> get, std::function<void(T const&)> set, std::string_view const& tooltip = {})
{
T type = get();
ImGui::BeginGroup();
ImGui::PushID(label.data());
TextLabel(label);
//TextLabel(label);
for (size_t i = 0; i < listTypes.size(); i++)
{
if (ImGui::RadioButton(label[i].c_str(), type == listTypes[i]))
@ -366,12 +395,11 @@ namespace SHADE
ImGui::BeginGroup();
ImGui::PushID(label.data());
TextLabel(label);
if (ImGui::InputText("##", &text, flag, callback, userData))
bool const changed = ImGui::InputText("##", &text, flag, callback, userData);
if (changed)
{
if (ImGui::IsItemDeactivatedAfterEdit())
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<std::string>>(get(), text, set)), false);
return true;
}
ImGui::PopID();
ImGui::EndGroup();
@ -384,7 +412,37 @@ namespace SHADE
ImGui::EndTooltip();
}
}
return false;
return changed;
}
template<typename T>
static bool DragDropReadOnlyField(std::string const& label, std::string_view const& fieldVTextValue, std::function<T (void)> const& get, std::function<void(T const&)> const& set, SHDragDrop::DragDropTag const& dragDropTag, std::string_view const& tooltip = {})
{
std::string text = fieldVTextValue.data();
ImGui::BeginGroup();
ImGui::PushID(label.data());
TextLabel(label);
bool const changed = ImGui::InputText("##", &text, ImGuiInputTextFlags_ReadOnly, nullptr, nullptr);
if(SHDragDrop::BeginTarget())
{
if(T* payload = SHDragDrop::AcceptPayload<T>(dragDropTag))
{
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<T>>(get(), *payload, set)), false);
SHDragDrop::EndTarget();
}
}
ImGui::PopID();
ImGui::EndGroup();
if (!tooltip.empty())
{
if (ImGui::IsItemHovered())
{
ImGui::BeginTooltip();
ImGui::Text(tooltip.data());
ImGui::EndTooltip();
}
}
return changed;
}
template <typename T>
@ -442,9 +500,9 @@ namespace SHADE
}
ImGui::PopID();
ImGui::EndGroup();
if(!tooltip.empty())
if (!tooltip.empty())
{
if(ImGui::IsItemHovered())
if (ImGui::IsItemHovered())
{
ImGui::BeginTooltip();
ImGui::Text(tooltip.data());
@ -615,5 +673,43 @@ namespace SHADE
}
return edited;
}
static bool ColorPicker(const std::string_view& label, std::function<SHVec4(void)> get, std::function<void(SHVec4 const&)> set, std::string_view const& tooltip = {}, float speed = 0.1f, const char* displayFormat = "%.3f", float valueMin = 0.0f, float valueMax = 0.0f,
ImGuiSliderFlags flags = 0)
{
bool changed = false;
ImGui::BeginGroup();
ImGui::PushID(label.data());
SHVec4 values = get();
//changed |= DragN<float, 4>(label.data(), {"R", "G", "B", "A"}, { &values.x, &values.y, &values.z, &values.w }, speed, displayFormat, valueMin, valueMax, flags);
//ImGui::SameLine();
TextLabel(label);
changed = ImGui::ColorEdit4("##Col4", &values.x, ImGuiColorEditFlags_AlphaPreviewHalf | ImGuiColorEditFlags_AlphaBar | ImGuiColorEditFlags_DisplayRGB );
static bool startRecording = false;
if(changed)
{
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec4>>(get(), values, set)), startRecording);
if(!startRecording)
startRecording = true;
}
if (startRecording && ImGui::IsMouseReleased(ImGuiMouseButton_Left))
{
startRecording = false;
}
ImGui::PopID();
ImGui::EndGroup();
if (!tooltip.empty())
{
if (ImGui::IsItemHovered())
{
ImGui::BeginTooltip();
ImGui::Text(tooltip.data());
ImGui::EndTooltip();
}
}
return changed;
}
};
}//namespace SHADE

View File

@ -11,3 +11,9 @@ constexpr SHEventIdentifier SH_ENTITY_CREATION_EVENT { 2 };
constexpr SHEventIdentifier SH_COMPONENT_ADDED_EVENT { 3 };
constexpr SHEventIdentifier SH_COMPONENT_REMOVED_EVENT { 4 };
constexpr SHEventIdentifier SH_SCENEGRAPH_CHANGE_PARENT_EVENT { 5 };
constexpr SHEventIdentifier SH_PHYSICS_COLLIDER_ADDED_EVENT { 6 };
constexpr SHEventIdentifier SH_PHYSICS_COLLIDER_REMOVED_EVENT { 7 };
constexpr SHEventIdentifier SH_EDITOR_ON_PLAY_EVENT { 8 };
constexpr SHEventIdentifier SH_EDITOR_ON_PAUSE_EVENT { 9 };
constexpr SHEventIdentifier SH_EDITOR_ON_STOP_EVENT { 10 };

View File

@ -12,6 +12,7 @@
#include "SHpch.h"
#include "SHEvent.h"
#include "SHEventReceiver.h"
#include "SH_API.h"
/******************************************************************************
INSTRUCTIONS FOR USE:
@ -67,7 +68,7 @@ namespace SHADE
using EventManagerListener = std::function<void(SHEvent)>;
class SHEventManager
class SH_API SHEventManager
{
private:

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