Merge branch 'main' into SP3-6-c-scripting
This commit is contained in:
commit
93c684fbb1
|
@ -0,0 +1,17 @@
|
|||
#version 450
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#extension GL_ARB_shading_language_420pack : enable
|
||||
#extension GL_EXT_nonuniform_qualifier : require
|
||||
|
||||
layout(location = 0) in struct
|
||||
{
|
||||
vec4 vertColor;
|
||||
} In;
|
||||
|
||||
|
||||
layout(location = 0) out vec4 outColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
outColor = In.vertColor;
|
||||
}
|
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: DebugDraw_FS
|
||||
ID: 36671027
|
||||
Type: 2
|
|
@ -0,0 +1,24 @@
|
|||
#version 450
|
||||
#extension GL_KHR_vulkan_glsl : enable
|
||||
|
||||
layout(location = 0) in vec4 aVertexPos;
|
||||
layout(location = 1) in vec4 aVertColor;
|
||||
|
||||
|
||||
layout(location = 0) out struct
|
||||
{
|
||||
vec4 vertColor; // location 0
|
||||
|
||||
} Out;
|
||||
|
||||
layout(set = 2, binding = 0) uniform CameraData
|
||||
{
|
||||
vec4 position;
|
||||
mat4 vpMat;
|
||||
} cameraData;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = cameraData.vpMat * vec4 (aVertexPos.xyz, 1.0f);
|
||||
Out.vertColor = aVertColor;
|
||||
}
|
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: DebugDraw_VS
|
||||
ID: 48002439
|
||||
Type: 2
|
|
@ -31,6 +31,7 @@
|
|||
#include "FRC/SHFramerateController.h"
|
||||
#include "AudioSystem/SHAudioSystem.h"
|
||||
#include "Camera/SHCameraSystem.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHDebugDrawSystem.h"
|
||||
|
||||
// Components
|
||||
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
|
||||
|
@ -42,6 +43,7 @@
|
|||
#include "Assets/SHAssetManager.h"
|
||||
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/SHDebugDraw.h"
|
||||
|
||||
using namespace SHADE;
|
||||
|
||||
|
@ -69,6 +71,7 @@ namespace Sandbox
|
|||
SHGraphicsSystem* graphicsSystem = static_cast<SHGraphicsSystem*>(SHSystemManager::GetSystem<SHGraphicsSystem>());
|
||||
SHSystemManager::CreateSystem<SHAudioSystem>();
|
||||
SHSystemManager::CreateSystem<SHCameraSystem>();
|
||||
SHSystemManager::CreateSystem<SHDebugDrawSystem>();
|
||||
|
||||
#ifdef SHEDITOR
|
||||
SDL_Init(SDL_INIT_VIDEO);
|
||||
|
@ -90,6 +93,7 @@ namespace Sandbox
|
|||
SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsPostUpdate>();
|
||||
|
||||
SHSystemManager::RegisterRoutine<SHTransformSystem, SHTransformSystem::TransformPostPhysicsUpdate>();
|
||||
SHSystemManager::RegisterRoutine<SHDebugDrawSystem, SHDebugDrawSystem::ProcessPointsRoutine>();
|
||||
|
||||
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BatcherDispatcherRoutine>();
|
||||
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BeginRoutine>();
|
||||
|
@ -123,6 +127,9 @@ namespace Sandbox
|
|||
SHSceneManager::InitSceneManager<SBTestScene>("TestScene");
|
||||
|
||||
SHFrameRateController::UpdateFRC();
|
||||
|
||||
// Link up SHDebugDraw
|
||||
SHDebugDraw::Init(SHSystemManager::GetSystem<SHDebugDrawSystem>());
|
||||
}
|
||||
|
||||
void SBApplication::Update(void)
|
||||
|
|
|
@ -16,7 +16,10 @@
|
|||
|
||||
#include "Assets/SHAssetManager.h"
|
||||
#include "Camera/SHCameraComponent.h"
|
||||
#include "Math/SHColour.h"
|
||||
#include "Resource/SHResourceManager.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHDebugDrawSystem.h"
|
||||
#include "Tools/SHDebugDraw.h"
|
||||
|
||||
using namespace SHADE;
|
||||
|
||||
|
@ -159,7 +162,7 @@ namespace Sandbox
|
|||
SHComponentManager::RemoveComponent <SHColliderComponent>(0);
|
||||
|
||||
auto ambientLight = SHEntityManager::CreateEntity<SHLightComponent>();
|
||||
SHComponentManager::GetComponent<SHLightComponent>(ambientLight)->SetColor(SHVec4(1.0f, 1.0f, 1.0f, 1.0f));
|
||||
SHComponentManager::GetComponent<SHLightComponent>(ambientLight)->SetColor(SHColour::WHITE);
|
||||
SHComponentManager::GetComponent<SHLightComponent>(ambientLight)->SetStrength(0.25f);
|
||||
SHComponentManager::GetComponent<SHLightComponent>(ambientLight)->SetType(SH_LIGHT_TYPE::AMBIENT);
|
||||
}
|
||||
|
@ -186,6 +189,8 @@ namespace Sandbox
|
|||
SHADE::SHScriptEngine* scriptEngine = static_cast<SHADE::SHScriptEngine*>(SHADE::SHSystemManager::GetSystem<SHADE::SHScriptEngine>());
|
||||
scriptEngine->RemoveAllScripts(testObj);
|
||||
}
|
||||
|
||||
SHDebugDraw::Cube(SHColour::CRIMSON, SHVec3(1.0f, 0.0f, 0.0f), SHVec3(1.0f, 1.0f, 1.0f));
|
||||
}
|
||||
|
||||
void SBTestScene::Render()
|
||||
|
|
|
@ -29,7 +29,7 @@ namespace SHADE
|
|||
{
|
||||
system.second->Init();
|
||||
#ifdef _DEBUG
|
||||
std::cout << system.first << " Init" << std::endl;
|
||||
SHLOG_INFO("Initialising System {}...", system.first)
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
|
|
@ -282,6 +282,11 @@ namespace SHADE
|
|||
|
||||
}
|
||||
|
||||
void SHVkCommandBuffer::SetLineWidth(float lineWidth) noexcept
|
||||
{
|
||||
vkCommandBuffer.setLineWidth(lineWidth);
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
|
|
@ -115,6 +115,7 @@ namespace SHADE
|
|||
|
||||
// Dynamic State
|
||||
void SetViewportScissor (float vpWidth, float vpHeight, uint32_t sWidth, uint32_t sHeight, float vpX = 0.0f, float vpY = 0.0f, int32_t sX = 0.0f, int32_t sY = 0.0f, float vpMinDepth = 0.0f, float vpMaxDepth = 1.0f) noexcept;
|
||||
void SetLineWidth (float lineWidth) noexcept;
|
||||
|
||||
// Binding Commands
|
||||
void BindPipeline (Handle<SHVkPipeline> const& pipelineHdl) noexcept;
|
||||
|
|
|
@ -0,0 +1,202 @@
|
|||
/************************************************************************************//*!
|
||||
\file SHDebugDrawSystem.cpp
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Oct 16, 2022
|
||||
\brief Contains the definition of functions of the SHDebugDrawSystem class.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#include "SHpch.h"
|
||||
#include "SHDebugDrawSystem.h"
|
||||
// STL Includes
|
||||
#include <algorithm>
|
||||
// Project Includes
|
||||
#include "../Meshes/SHMeshData.h"
|
||||
#include "../Meshes/SHPrimitiveGenerator.h"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "SHGraphicsSystem.h"
|
||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "../../SHVkUtil.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHViewport.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHRenderer.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* DrawRoutine */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
SHDebugDrawSystem::ProcessPointsRoutine::ProcessPointsRoutine()
|
||||
: SHSystemRoutine("Debug Draw", true)
|
||||
{
|
||||
SystemFamily::GetID<SHDebugDrawSystem>();
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::ProcessPointsRoutine::Execute(double dt) noexcept
|
||||
{
|
||||
auto gfxSys = SHSystemManager::GetSystem<SHGraphicsSystem>();
|
||||
if (!gfxSys)
|
||||
{
|
||||
SHLOG_WARNING("[DebugDraw] Attempted to do debug draw without a graphics system.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Get current frame index
|
||||
const uint32_t FRAME_IDX = gfxSys->GetCurrentFrameIndex();
|
||||
|
||||
// Create the buffer if it doesn't exist or just update it
|
||||
SHDebugDrawSystem* system = static_cast<SHDebugDrawSystem*>(GetSystem());
|
||||
system->numPoints[FRAME_IDX] = system->points.size();
|
||||
const uint32_t DATA_SIZE = sizeof(PointVertex) * system->points.size();
|
||||
if (DATA_SIZE > 0)
|
||||
{
|
||||
system->vertexBuffers[FRAME_IDX]->WriteToMemory(system->points.data(), DATA_SIZE, 0, 0);
|
||||
}
|
||||
|
||||
// Reset for next frame
|
||||
system->points.clear();
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* SHSystem overrides */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
void SHDebugDrawSystem::Init()
|
||||
{
|
||||
// Register function for subpass
|
||||
const auto* GFX_SYSTEM = SHSystemManager::GetSystem<SHGraphicsSystem>();
|
||||
auto const& RENDERERS = GFX_SYSTEM->GetDefaultViewport()->GetRenderers();
|
||||
auto renderGraph = RENDERERS[SHGraphicsConstants::RenderGraphIndices::WORLD]->GetRenderGraph();
|
||||
auto subPass = renderGraph->GetNode("Debug Draw")->GetSubpass("Debug Draw");
|
||||
subPass->AddExteriorDrawCalls([this, GFX_SYSTEM](Handle<SHVkCommandBuffer>& cmdBuffer)
|
||||
{
|
||||
// Get Current frame index
|
||||
const uint32_t FRAME_IDX = GFX_SYSTEM->GetCurrentFrameIndex();
|
||||
|
||||
// Don't draw if no points
|
||||
if (numPoints[FRAME_IDX] <= 0)
|
||||
return;
|
||||
|
||||
cmdBuffer->BindPipeline(GFX_SYSTEM->GetDebugDrawPipeline());
|
||||
cmdBuffer->SetLineWidth(LineWidth);
|
||||
cmdBuffer->BindVertexBuffer(0, vertexBuffers[FRAME_IDX], 0);
|
||||
cmdBuffer->DrawArrays(numPoints[FRAME_IDX], 1, 0, 0);
|
||||
});
|
||||
|
||||
// Reset trackers
|
||||
std::fill_n(numPoints.begin(), numPoints.size(), 0);
|
||||
|
||||
// Allocate buffers
|
||||
static constexpr uint32_t BUFFER_SIZE = MAX_POINTS * sizeof(PointVertex);
|
||||
for (Handle<SHVkBuffer>& bufHandle : vertexBuffers)
|
||||
{
|
||||
bufHandle = GFX_SYSTEM->GetDevice()->CreateBuffer
|
||||
(
|
||||
BUFFER_SIZE,
|
||||
nullptr,
|
||||
0,
|
||||
vk::BufferUsageFlagBits::eVertexBuffer,
|
||||
VmaMemoryUsage::VMA_MEMORY_USAGE_AUTO,
|
||||
VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_MAPPED_BIT
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::Exit()
|
||||
{
|
||||
for (auto vertexBuffer : vertexBuffers)
|
||||
{
|
||||
if (vertexBuffer)
|
||||
vertexBuffer.Free();
|
||||
}
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Draw Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
void SHDebugDrawSystem::DrawLine(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt)
|
||||
{
|
||||
if (points.size() > MAX_POINTS)
|
||||
{
|
||||
SHLOG_WARNING("[DebugDraw] Exceeded maximum size of drawable debug elements.");
|
||||
return;
|
||||
}
|
||||
|
||||
points.emplace_back(PointVertex{ startPt, color });
|
||||
points.emplace_back(PointVertex{ endPt, color });
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::DrawTri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3)
|
||||
{
|
||||
DrawPoly(color, { pt1, pt2, pt3 });
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::DrawQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4)
|
||||
{
|
||||
DrawPoly(color, { pt1, pt2, pt3, pt4 });
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::DrawPoly(const SHVec4& color, std::initializer_list<SHVec3> pointList)
|
||||
{
|
||||
DrawPoly(color, pointList.begin(), pointList.end());
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::DrawCube(const SHVec4& color, const SHVec3& pos, const SHVec3& size)
|
||||
{
|
||||
static const SHVec3 EXTENTS = SHVec3 { 0.5f, 0.5f, 0.5f };
|
||||
static const SHVec3 UNIT_BOT_LEFT_FRONT = SHVec3 { pos - EXTENTS };
|
||||
static const SHVec3 UNIT_BOT_RIGHT_FRONT = SHVec3 { pos + SHVec3 { EXTENTS.x, -EXTENTS.y, -EXTENTS.z } };
|
||||
static const SHVec3 UNIT_BOT_RIGHT_BACK = SHVec3 { pos + SHVec3 { EXTENTS.x, -EXTENTS.y, EXTENTS.z } };
|
||||
static const SHVec3 UNIT_BOT_LEFT_BACK = SHVec3 { pos + SHVec3 { -EXTENTS.x, -EXTENTS.y, EXTENTS.z } };
|
||||
static const SHVec3 UNIT_TOP_LEFT_BACK = SHVec3 { pos + SHVec3 { -EXTENTS.x, EXTENTS.y, EXTENTS.z } };
|
||||
static const SHVec3 UNIT_TOP_RIGHT_FRONT = SHVec3 { pos + SHVec3 { EXTENTS.x, EXTENTS.y, -EXTENTS.z } };
|
||||
static const SHVec3 UNIT_TOP_LEFT_FRONT = SHVec3 { pos + SHVec3 { -EXTENTS.x, EXTENTS.y, -EXTENTS.z } };
|
||||
static const SHVec3 UNIT_TOP_RIGHT_BACK = SHVec3 { pos + EXTENTS };
|
||||
|
||||
const SHVec3 BOT_LEFT_BACK = UNIT_BOT_LEFT_BACK * size;
|
||||
const SHVec3 BOT_RIGHT_BACK = UNIT_BOT_RIGHT_BACK * size;
|
||||
const SHVec3 BOT_LEFT_FRONT = UNIT_BOT_LEFT_FRONT * size;
|
||||
const SHVec3 BOT_RIGHT_FRONT = UNIT_BOT_RIGHT_FRONT * size;
|
||||
const SHVec3 TOP_LEFT_BACK = UNIT_TOP_LEFT_BACK * size;
|
||||
const SHVec3 TOP_RIGHT_BACK = UNIT_TOP_RIGHT_BACK * size;
|
||||
const SHVec3 TOP_LEFT_FRONT = UNIT_TOP_LEFT_FRONT * size;
|
||||
const SHVec3 TOP_RIGHT_FRONT = UNIT_TOP_RIGHT_FRONT * size;
|
||||
|
||||
DrawPoly
|
||||
(
|
||||
color,
|
||||
{
|
||||
// Bottom Square
|
||||
BOT_LEFT_BACK , BOT_RIGHT_BACK,
|
||||
BOT_RIGHT_BACK , BOT_RIGHT_FRONT,
|
||||
BOT_RIGHT_FRONT, BOT_LEFT_FRONT,
|
||||
BOT_LEFT_FRONT , BOT_LEFT_BACK,
|
||||
// Top Square
|
||||
TOP_LEFT_BACK , TOP_RIGHT_BACK,
|
||||
TOP_RIGHT_BACK , TOP_RIGHT_FRONT,
|
||||
TOP_RIGHT_FRONT, TOP_LEFT_FRONT,
|
||||
TOP_LEFT_FRONT , TOP_LEFT_BACK,
|
||||
// Middle Lines
|
||||
TOP_LEFT_BACK , BOT_LEFT_BACK,
|
||||
TOP_RIGHT_BACK , BOT_RIGHT_BACK,
|
||||
TOP_RIGHT_FRONT, BOT_RIGHT_FRONT,
|
||||
TOP_LEFT_FRONT , BOT_LEFT_FRONT
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::DrawSphere(const SHVec4& color, const SHVec3& pos, double radius)
|
||||
{
|
||||
if (spherePoints.empty())
|
||||
{
|
||||
// Generate
|
||||
static const SHMeshData SPHERE = SHPrimitiveGenerator::Sphere();
|
||||
for (const auto& idx : SPHERE.Indices)
|
||||
{
|
||||
spherePoints.emplace_back(SPHERE.VertexPositions[idx]);
|
||||
}
|
||||
}
|
||||
DrawPoly(color, spherePoints.begin(), spherePoints.end());
|
||||
}
|
||||
}
|
|
@ -0,0 +1,159 @@
|
|||
/************************************************************************************//*!
|
||||
\file SHDebugDrawSystem.h
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Oct 16, 2022
|
||||
\brief Contains the definition of the SHDebugDrawSystem class.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
|
||||
// STL Includes
|
||||
#include <vector>
|
||||
// Project Includes
|
||||
#include "SH_API.h"
|
||||
#include "Math/Vector/SHVec2.h"
|
||||
#include "Math/Vector/SHVec3.h"
|
||||
#include "Math/Vector/SHVec4.h"
|
||||
#include "ECS_Base/System/SHSystem.h"
|
||||
#include "ECS_Base/System/SHSystemRoutine.h"
|
||||
#include "Resource/SHHandle.h"
|
||||
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||
#include "SHGraphicsConstants.h"
|
||||
#include "Math/SHColour.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Forward Declarations */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
class SHVkBuffer;
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Manages the Debug Draw system.
|
||||
/// </summary>
|
||||
class SH_API SHDebugDrawSystem final : public SHSystem
|
||||
{
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* System Routines */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
class SH_API ProcessPointsRoutine final : public SHSystemRoutine
|
||||
{
|
||||
public:
|
||||
ProcessPointsRoutine();
|
||||
virtual void Execute(double dt) noexcept override final;
|
||||
};
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* SHSystem overrides */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
virtual void Init() override final;
|
||||
virtual void Exit() override final;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Configuration Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Configures the line width used to draw all lines in the Debug Draw system.
|
||||
/// </summary>
|
||||
float LineWidth = 1.0f;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Draw Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Renders a line between two points in world space.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the line.</param>
|
||||
/// <param name="startPt">First point of the line.</param>
|
||||
/// <param name="endPt">Second point of the line.</param>
|
||||
void DrawLine(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt);
|
||||
/// <summary>
|
||||
/// Renders a triangle indicated by three points in world space.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the triangle.</param>
|
||||
/// <param name="pt1">First point of the triangle.</param>
|
||||
/// <param name="pt2">Second point of the triangle.</param>
|
||||
/// <param name="pt3">Third point of the triangle.</param>
|
||||
void DrawTri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3);
|
||||
/// <summary>
|
||||
/// Renders a quadrilateral indicated by four points in world space.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the quadrilateral.</param>
|
||||
/// <param name="pt1">First point of the triangle.</param>
|
||||
/// <param name="pt2">Second point of the quadrilateral.</param>
|
||||
/// <param name="pt3">Third point of the quadrilateral.</param>
|
||||
/// <param name="pt4">Third point of the quadrilateral.</param>
|
||||
void DrawQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4);
|
||||
/// <summary>
|
||||
/// Renders a polygon indicated by the specified set of points in world space.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the polygon.</param>
|
||||
/// <param name="pointList">List of points for the polygon.</param>
|
||||
void DrawPoly(const SHVec4& color, std::initializer_list<SHVec3> pointList);
|
||||
/// <summary>
|
||||
/// Renders a polygon indicated by the specified set of points in world space.
|
||||
/// </summary>
|
||||
/// <typeparam name="IterType">Iterator for a STL-like container.</typeparam>
|
||||
/// <param name="color">Colour of the polygon.</param>
|
||||
/// <param name="pointListBegin">
|
||||
/// Iterator to the first point of the point container.
|
||||
/// </param>
|
||||
/// <param name="pointListEnd">
|
||||
/// One past last iterator of the point container.
|
||||
/// </param>
|
||||
template<typename IterType>
|
||||
void DrawPoly(const SHVec4& color, IterType pointListBegin, IterType pointListEnd);
|
||||
/// <summary>
|
||||
/// Renders a wireframe cube centered around the position specified in world space.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the cube.</param>
|
||||
/// <param name="pos">Position where the cube wil be centered at.</param>
|
||||
/// <param name="size">Size of the rendered cube.</param>
|
||||
void DrawCube(const SHVec4& color, const SHVec3& pos, const SHVec3& size);
|
||||
/// <summary>
|
||||
/// Renders a wireframe sphere centered around the position specified in world space.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the sphere.</param>
|
||||
/// <param name="pos">Position where the sphere wil be centered at.</param>
|
||||
/// <param name="size">Size of the rendered sphere.</param>
|
||||
void DrawSphere(const SHVec4& color, const SHVec3& pos, double radius);
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
struct SH_API PointVertex
|
||||
{
|
||||
SHVec4 Position;
|
||||
SHVec4 Color;
|
||||
};
|
||||
using TripleBuffer = std::array<Handle<SHVkBuffer>, SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
||||
using TripleUInt = std::array<uint32_t, SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constants */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
static constexpr uint32_t MAX_POINTS = 100'000;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
// CPU Buffers
|
||||
std::vector<PointVertex> points;
|
||||
// GPU Buffers
|
||||
TripleBuffer vertexBuffers;
|
||||
TripleUInt numPoints;
|
||||
// Cached Points for polygon drawing
|
||||
std::vector<SHVec3> spherePoints;
|
||||
};
|
||||
}
|
||||
|
||||
#include "SHDebugDrawSystem.hpp"
|
|
@ -0,0 +1,48 @@
|
|||
/************************************************************************************//*!
|
||||
\file SHDebugDrawSystem.hpp
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Oct 16, 2022
|
||||
\brief Contains the definition of template functions the SHDebugDrawSystem
|
||||
class.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
#include "SHDebugDrawSystem.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Draw Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
template<typename IterType>
|
||||
void SHDebugDrawSystem::DrawPoly(const SHVec4& color, IterType pointListBegin, IterType pointListEnd)
|
||||
{
|
||||
// Ensure dereferenced type is SHVec3
|
||||
static_assert(std::is_same_v<SHVec3, std::remove_cvref_t<decltype(*pointListBegin)>>, "Parameters to DrawPoly must be SHVec3.");
|
||||
|
||||
// Check if points exceeded max
|
||||
if (points.size() > MAX_POINTS)
|
||||
{
|
||||
SHLOG_WARNING("[DebugDraw] Exceeded maximum size of drawable debug elements.");
|
||||
return;
|
||||
}
|
||||
|
||||
const size_t POINTS_COUNT = pointListEnd - pointListBegin;
|
||||
// Invalid polygon
|
||||
if (POINTS_COUNT < 2)
|
||||
{
|
||||
SHLOG_WARNING("[SHDebugDraw] Invalid polygon provided to DrawPoly().");
|
||||
return;
|
||||
}
|
||||
|
||||
const size_t POINTS_ROUNDED_COUNT = POINTS_COUNT / 2 * 2;
|
||||
for (auto pointIter = pointListBegin; pointIter != (pointListBegin + POINTS_ROUNDED_COUNT); ++pointIter)
|
||||
{
|
||||
points.emplace_back(PointVertex{ *pointIter, color });
|
||||
}
|
||||
}
|
||||
}
|
|
@ -39,6 +39,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Graphics/MiddleEnd/Lights/SHLightingSubSystem.h"
|
||||
#include "Assets/SHAssetManager.h"
|
||||
#include "Resource/SHResourceManager.h"
|
||||
#include "Graphics/SHVkUtil.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -111,6 +112,8 @@ namespace SHADE
|
|||
// Load Built In Shaders
|
||||
static constexpr AssetID VS_DEFAULT = 39210065; defaultVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEFAULT);
|
||||
static constexpr AssetID FS_DEFAULT = 46377769; defaultFragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(FS_DEFAULT);
|
||||
static constexpr AssetID VS_DEBUG = 48002439; debugVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEBUG);
|
||||
static constexpr AssetID FS_DEBUG = 36671027; debugFragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(FS_DEBUG);
|
||||
static constexpr AssetID CS_COMPOSITE = 45072428; deferredCompositeShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(CS_COMPOSITE);
|
||||
}
|
||||
|
||||
|
@ -183,12 +186,16 @@ namespace SHADE
|
|||
// deferred composite
|
||||
gBufferNode->AddNodeCompute(deferredCompositeShader, { "Position", "Normals", "Albedo", "Light Layer Indices", "Scene" });
|
||||
|
||||
// Set up Debug Draw Pass
|
||||
auto debugDrawNode = worldRenderGraph->AddNode("Debug Draw", { "Scene" }, {"G-Buffer"});
|
||||
auto debugDrawSubpass = debugDrawNode->AddSubpass("Debug Draw");
|
||||
debugDrawSubpass->AddColorOutput("Scene");
|
||||
|
||||
auto dummyNode = worldRenderGraph->AddNode("Dummy Pass", { "Scene" }, {"G-Buffer"}); // no predecessors
|
||||
// Dummy Node
|
||||
auto dummyNode = worldRenderGraph->AddNode("Dummy Pass", { "Scene" }, { "Debug Draw" }); // no predecessors
|
||||
auto dummySubpass = dummyNode->AddSubpass("Dummy Subpass");
|
||||
dummySubpass->AddInput("Scene");
|
||||
|
||||
|
||||
// Generate world render graph
|
||||
worldRenderGraph->Generate();
|
||||
|
||||
|
@ -198,7 +205,57 @@ namespace SHADE
|
|||
|
||||
worldRenderer->SetCameraDirector(cameraSystem->CreateDirector());
|
||||
|
||||
// Create default materials
|
||||
defaultMaterial = AddMaterial(defaultVertShader, defaultFragShader, gBufferSubpass);
|
||||
|
||||
// Create debug draw pipeline
|
||||
auto debugDrawPipelineLayout = resourceManager.Create<SHVkPipelineLayout>
|
||||
(
|
||||
device, SHPipelineLayoutParams
|
||||
{
|
||||
.shaderModules = { debugVertShader, debugFragShader },
|
||||
.globalDescSetLayouts = SHGraphicsGlobalData::GetDescSetLayouts()
|
||||
}
|
||||
);
|
||||
debugDrawPipeline = resourceManager.Create<SHVkPipeline>(device, debugDrawPipelineLayout, nullptr, debugDrawNode->GetRenderpass(), debugDrawSubpass);
|
||||
debugDrawPipeline->GetPipelineState().SetRasterizationState(SHRasterizationState
|
||||
{
|
||||
.polygonMode = vk::PolygonMode::eLine,
|
||||
.cull_mode = vk::CullModeFlagBits::eNone
|
||||
});
|
||||
debugDrawPipeline->GetPipelineState().SetInputAssemblyState(SHInputAssemblyState
|
||||
{
|
||||
.topology = vk::PrimitiveTopology::eLineList
|
||||
});
|
||||
|
||||
SHVertexInputState debugDrawVertexInputState;
|
||||
debugDrawVertexInputState.AddBinding(false, true, { SHVertexAttribute(SHAttribFormat::FLOAT_4D), SHVertexAttribute(SHAttribFormat::FLOAT_4D) });
|
||||
debugDrawPipeline->GetPipelineState().SetVertexInputState(debugDrawVertexInputState);
|
||||
SHColorBlendState colorBlendState{};
|
||||
colorBlendState.logic_op_enable = VK_FALSE;
|
||||
colorBlendState.logic_op = vk::LogicOp::eCopy;
|
||||
|
||||
auto const& subpassColorReferences = debugDrawSubpass->GetColorAttachmentReferences();
|
||||
colorBlendState.attachments.reserve(subpassColorReferences.size());
|
||||
|
||||
for (auto& att : subpassColorReferences)
|
||||
{
|
||||
colorBlendState.attachments.push_back(vk::PipelineColorBlendAttachmentState
|
||||
{
|
||||
.blendEnable = SHVkUtil::IsBlendCompatible(debugDrawSubpass->GetFormatFromAttachmentReference(att.attachment)),
|
||||
.srcColorBlendFactor = vk::BlendFactor::eSrcAlpha,
|
||||
.dstColorBlendFactor = vk::BlendFactor::eOneMinusSrcAlpha,
|
||||
.colorBlendOp = vk::BlendOp::eAdd,
|
||||
.srcAlphaBlendFactor = vk::BlendFactor::eOne,
|
||||
.dstAlphaBlendFactor = vk::BlendFactor::eZero,
|
||||
.alphaBlendOp = vk::BlendOp::eAdd,
|
||||
.colorWriteMask = vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
debugDrawPipeline->GetPipelineState().SetColorBlenState(colorBlendState);
|
||||
debugDrawPipeline->ConstructPipeline();
|
||||
}
|
||||
|
||||
void SHGraphicsSystem::InitMiddleEnd(void) noexcept
|
||||
|
|
|
@ -288,9 +288,8 @@ namespace SHADE
|
|||
Handle<SHMousePickSystem> GetMousePickSystem(void) const noexcept {return mousePickSystem;};
|
||||
Handle<SHPostOffscreenRenderSystem> GetPostOffscreenRenderSystem(void) const noexcept {return postOffscreenRender;};
|
||||
Handle<SHRenderGraphNode> GetPrimaryRenderpass() const noexcept;
|
||||
//SHRenderGraph const& GetRenderGraph(void) const noexcept;
|
||||
|
||||
//Handle<SHVkRenderpass> GetRenderPass() const { return renderPass; }
|
||||
Handle<SHVkPipeline> GetDebugDrawPipeline(void) const noexcept { return debugDrawPipeline; }
|
||||
uint32_t GetCurrentFrameIndex(void) const noexcept { return renderContext.GetCurrentFrame(); }
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Getters */
|
||||
|
@ -339,10 +338,6 @@ namespace SHADE
|
|||
Handle<SHViewport> worldViewport; // Whole screen
|
||||
std::vector<Handle<SHViewport>> viewports; // Additional viewports
|
||||
|
||||
// Debug Renderers
|
||||
Handle<SHRenderer> debugWorldRenderer;
|
||||
Handle<SHRenderer> debugScreenRenderer;
|
||||
|
||||
// Temp renderers
|
||||
Handle<SHRenderer> worldRenderer;
|
||||
|
||||
|
@ -353,10 +348,13 @@ namespace SHADE
|
|||
// Built-In Shaders
|
||||
Handle<SHVkShaderModule> defaultVertShader;
|
||||
Handle<SHVkShaderModule> defaultFragShader;
|
||||
Handle<SHVkShaderModule> debugVertShader;
|
||||
Handle<SHVkShaderModule> debugFragShader;
|
||||
Handle<SHVkShaderModule> deferredCompositeShader;
|
||||
|
||||
// Built-In Materials
|
||||
Handle<SHMaterial> defaultMaterial;
|
||||
Handle<SHVkPipeline> debugDrawPipeline;
|
||||
|
||||
Handle<SHRenderGraph> worldRenderGraph;
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Aug 30, 2022
|
||||
\brief Contains definitions for all of the functions of the classes that deal
|
||||
\brief Contains definitions for all of the functions of the classes that deal
|
||||
with storage and management of vertex and index buffers of meshes.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
|
@ -18,50 +18,59 @@ of DigiPen Institute of Technology is prohibited.
|
|||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Static Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHMeshData SHPrimitiveGenerator::cubeMesh;
|
||||
SHMeshData SHPrimitiveGenerator::sphereMesh;
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Primitive Generation Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHMeshData SHPrimitiveGenerator::Cube() noexcept
|
||||
{
|
||||
SHMeshData mesh;
|
||||
|
||||
mesh.VertexPositions =
|
||||
mesh.VertexPositions =
|
||||
{
|
||||
// front
|
||||
SHVec3(-0.5f, -0.5f, 0.5f),
|
||||
SHVec3( 0.5f, -0.5f, 0.5f),
|
||||
SHVec3( 0.5f, 0.5f, 0.5f),
|
||||
SHVec3(-0.5f, 0.5f, 0.5f),
|
||||
SHVec3(-0.5f, -0.5f, 0.5f),
|
||||
SHVec3(0.5f, -0.5f, 0.5f),
|
||||
SHVec3(0.5f, 0.5f, 0.5f),
|
||||
SHVec3(-0.5f, 0.5f, 0.5f),
|
||||
|
||||
// back
|
||||
SHVec3(-0.5f, -0.5f, -0.5f),
|
||||
SHVec3(-0.5f, 0.5f, -0.5f),
|
||||
SHVec3( 0.5f, 0.5f, -0.5f),
|
||||
SHVec3( 0.5f, -0.5f, -0.5f),
|
||||
SHVec3(-0.5f, -0.5f, -0.5f),
|
||||
SHVec3(-0.5f, 0.5f, -0.5f),
|
||||
SHVec3(0.5f, 0.5f, -0.5f),
|
||||
SHVec3(0.5f, -0.5f, -0.5f),
|
||||
|
||||
// top
|
||||
// top
|
||||
SHVec3(-0.5f, 0.5f, -0.5f),
|
||||
SHVec3(-0.5f, 0.5f, 0.5f),
|
||||
SHVec3( 0.5f, 0.5f, 0.5f),
|
||||
SHVec3( 0.5f, 0.5f, -0.5f),
|
||||
|
||||
SHVec3(0.5f, 0.5f, 0.5f),
|
||||
SHVec3(0.5f, 0.5f, -0.5f),
|
||||
|
||||
// bottom
|
||||
SHVec3(-0.5f, -0.5f, -0.5f),
|
||||
SHVec3( 0.5f, -0.5f, -0.5f),
|
||||
SHVec3( 0.5f, -0.5f, 0.5f),
|
||||
SHVec3(-0.5f, -0.5f, 0.5f),
|
||||
|
||||
SHVec3(-0.5f, -0.5f, -0.5f),
|
||||
SHVec3(0.5f, -0.5f, -0.5f),
|
||||
SHVec3(0.5f, -0.5f, 0.5f),
|
||||
SHVec3(-0.5f, -0.5f, 0.5f),
|
||||
|
||||
// right
|
||||
SHVec3(0.5f, -0.5f, -0.5f),
|
||||
SHVec3(0.5f, 0.5f, -0.5f),
|
||||
SHVec3(0.5f, 0.5f, 0.5f),
|
||||
SHVec3(0.5f, -0.5f, 0.5f),
|
||||
|
||||
SHVec3(0.5f, -0.5f, -0.5f),
|
||||
SHVec3(0.5f, 0.5f, -0.5f),
|
||||
SHVec3(0.5f, 0.5f, 0.5f),
|
||||
SHVec3(0.5f, -0.5f, 0.5f),
|
||||
|
||||
// left
|
||||
SHVec3(-0.5f, -0.5f, -0.5f),
|
||||
SHVec3(-0.5f, -0.5f, 0.5f),
|
||||
SHVec3(-0.5f, 0.5f, 0.5f),
|
||||
SHVec3(-0.5f, 0.5f, -0.5f)
|
||||
SHVec3(-0.5f, -0.5f, -0.5f),
|
||||
SHVec3(-0.5f, -0.5f, 0.5f),
|
||||
SHVec3(-0.5f, 0.5f, 0.5f),
|
||||
SHVec3(-0.5f, 0.5f, -0.5f)
|
||||
};
|
||||
|
||||
mesh.VertexTexCoords =
|
||||
mesh.VertexTexCoords =
|
||||
{
|
||||
SHVec2(0.0f, 1.0f),
|
||||
SHVec2(1.0f, 1.0f),
|
||||
|
@ -99,7 +108,7 @@ namespace SHADE
|
|||
SHVec2(0.0f, 0.0f)
|
||||
};
|
||||
|
||||
mesh.VertexTangents =
|
||||
mesh.VertexTangents =
|
||||
{
|
||||
// front
|
||||
SHVec3(1.0f, 0.0f, 0.0f),
|
||||
|
@ -118,7 +127,7 @@ namespace SHADE
|
|||
SHVec3(1.0f, 0.0f, 0.0f),
|
||||
SHVec3(1.0f, 0.0f, 0.0f),
|
||||
SHVec3(1.0f, 0.0f, 0.0f),
|
||||
|
||||
|
||||
// bottom
|
||||
SHVec3(1.0f, 0.0f, 0.0f),
|
||||
SHVec3(1.0f, 0.0f, 0.0f),
|
||||
|
@ -193,10 +202,93 @@ namespace SHADE
|
|||
|
||||
Handle<SHMesh> SHPrimitiveGenerator::Cube(SHMeshLibrary& meshLibrary) noexcept
|
||||
{
|
||||
static SHMeshData meshData = Cube();
|
||||
if (cubeMesh.VertexPositions.empty())
|
||||
cubeMesh = Cube();
|
||||
return addMeshDataTo(cubeMesh, meshLibrary);
|
||||
}
|
||||
|
||||
Handle<SHADE::SHMesh> SHPrimitiveGenerator::Cube(SHGraphicsSystem& gfxSystem) noexcept
|
||||
{
|
||||
if (cubeMesh.VertexPositions.empty())
|
||||
cubeMesh = Cube();
|
||||
return addMeshDataTo(cubeMesh, gfxSystem);
|
||||
}
|
||||
|
||||
SHADE::SHMeshData SHPrimitiveGenerator::Sphere() noexcept
|
||||
{
|
||||
SHMeshData meshData;
|
||||
|
||||
const int LAT_SLICES = 12;
|
||||
const int LONG_SLICES = 12;
|
||||
float radius = 1;
|
||||
for (int latNum = 0; latNum <= LAT_SLICES; ++latNum)
|
||||
{
|
||||
float theta = static_cast<float>(latNum * std::numbers::pi / LAT_SLICES);
|
||||
float sinTheta = sin(theta);
|
||||
float cosTheta = cos(theta);
|
||||
|
||||
for (int longNum = 0; longNum <= LONG_SLICES; ++longNum)
|
||||
{
|
||||
float phi = static_cast<float>(longNum * 2 * std::numbers::pi / LONG_SLICES);
|
||||
float sinPhi = sin(phi);
|
||||
float cosPhi = cos(phi);
|
||||
|
||||
const SHVec3 NORMAL = SHVec3(cosPhi * sinTheta, cosTheta, sinPhi * sinTheta);
|
||||
meshData.VertexNormals.emplace_back(NORMAL);
|
||||
meshData.VertexTangents.emplace_back(/* TODO */);
|
||||
meshData.VertexTexCoords.emplace_back
|
||||
(
|
||||
1.0f - (longNum / static_cast<float>(LONG_SLICES)),
|
||||
1.0f - (latNum / static_cast<float>(LAT_SLICES))
|
||||
);
|
||||
meshData.VertexPositions.emplace_back(radius * NORMAL.x, radius * NORMAL.y, radius * NORMAL.z);
|
||||
}
|
||||
}
|
||||
|
||||
for (int latNumber{}; latNumber < LAT_SLICES; latNumber++)
|
||||
{
|
||||
for (int longNumber{}; longNumber < LONG_SLICES; longNumber++)
|
||||
{
|
||||
const auto FIRST = (latNumber * (LONG_SLICES + 1)) + longNumber;
|
||||
const auto SECOND = (FIRST + LONG_SLICES + 1);
|
||||
|
||||
meshData.Indices.emplace_back(FIRST);
|
||||
meshData.Indices.emplace_back(SECOND);
|
||||
meshData.Indices.emplace_back(FIRST + 1);
|
||||
|
||||
meshData.Indices.emplace_back(SECOND);
|
||||
meshData.Indices.emplace_back(SECOND + 1);
|
||||
meshData.Indices.emplace_back(FIRST + 1);
|
||||
}
|
||||
}
|
||||
|
||||
return meshData;
|
||||
}
|
||||
|
||||
SHADE::Handle<SHADE::SHMesh> SHPrimitiveGenerator::Sphere(SHMeshLibrary& meshLibrary) noexcept
|
||||
{
|
||||
if (sphereMesh.VertexPositions.empty())
|
||||
sphereMesh = Sphere();
|
||||
|
||||
return addMeshDataTo(sphereMesh, meshLibrary);
|
||||
}
|
||||
|
||||
SHADE::Handle<SHADE::SHMesh> SHPrimitiveGenerator::Sphere(SHGraphicsSystem& gfxSystem) noexcept
|
||||
{
|
||||
if (sphereMesh.VertexPositions.empty())
|
||||
sphereMesh = Sphere();
|
||||
|
||||
return addMeshDataTo(sphereMesh, gfxSystem);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHADE::Handle<SHADE::SHMesh> SHPrimitiveGenerator::addMeshDataTo(const SHMeshData& meshData, SHMeshLibrary& meshLibrary) noexcept
|
||||
{
|
||||
return meshLibrary.AddMesh
|
||||
(
|
||||
static_cast<uint32_t>(meshData.VertexPositions.size()),
|
||||
static_cast<uint32_t>(meshData.VertexPositions.size()),
|
||||
meshData.VertexPositions.data(),
|
||||
meshData.VertexTexCoords.data(),
|
||||
meshData.VertexTangents.data(),
|
||||
|
@ -206,17 +298,16 @@ namespace SHADE
|
|||
);
|
||||
}
|
||||
|
||||
Handle<SHADE::SHMesh> SHPrimitiveGenerator::Cube(SHGraphicsSystem& gfxSystem) noexcept
|
||||
SHADE::Handle<SHADE::SHMesh> SHPrimitiveGenerator::addMeshDataTo(const SHMeshData& meshData, SHGraphicsSystem& gfxSystem) noexcept
|
||||
{
|
||||
static SHMeshData meshData = Cube();
|
||||
return gfxSystem.AddMesh
|
||||
(
|
||||
static_cast<uint32_t>(meshData.VertexPositions.size()),
|
||||
static_cast<uint32_t>(meshData.VertexPositions.size()),
|
||||
meshData.VertexPositions.data(),
|
||||
meshData.VertexTexCoords.data(),
|
||||
meshData.VertexTangents.data(),
|
||||
meshData.VertexNormals.data(),
|
||||
static_cast<uint32_t>(meshData.Indices.size()),
|
||||
static_cast<uint32_t>(meshData.Indices.size()),
|
||||
meshData.Indices.data()
|
||||
);
|
||||
}
|
||||
|
|
|
@ -4,9 +4,9 @@
|
|||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Sep 18, 2022
|
||||
\brief Contains the static class definition of SHPrimitiveGenerator.
|
||||
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
|
@ -29,12 +29,12 @@ namespace SHADE
|
|||
/*************************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Static class that contains functions for generating 3D primitives.
|
||||
Static class that contains functions for generating 3D primitives.
|
||||
*/
|
||||
/*************************************************************************************/
|
||||
class SH_API SHPrimitiveGenerator
|
||||
{
|
||||
public:
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
@ -42,7 +42,7 @@ namespace SHADE
|
|||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Primitive Generation Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
|
@ -52,20 +52,20 @@ namespace SHADE
|
|||
SHMeshData object containing vertex data for the cube.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
[[nodiscard]] static SHMeshData Cube() noexcept;
|
||||
[[nodiscard]] static SHMeshData Cube() noexcept;
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Produces a cube and constructs a SHMesh using the SHMeshLibrary provided.
|
||||
|
||||
\param meshLibrary
|
||||
Reference to the SHMeshLibrary to procude and store a cube mesh in.
|
||||
Reference to the SHMeshLibrary to produce and store a cube mesh in.
|
||||
|
||||
\return
|
||||
SHMesh object that points to the generated cube mesh in the SHMeshLibrary.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
[[nodiscard]] static Handle<SHMesh> Cube(SHMeshLibrary& meshLibrary) noexcept;
|
||||
[[nodiscard]] static Handle<SHMesh> Cube(SHMeshLibrary& meshLibrary) noexcept;
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
|
@ -78,12 +78,55 @@ namespace SHADE
|
|||
SHMesh object that points to the generated cube mesh in the SHGraphicsSystem.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
[[nodiscard]] static Handle<SHMesh> Cube(SHGraphicsSystem& gfxSystem) noexcept;
|
||||
[[nodiscard]] static Handle<SHMesh> Cube(SHGraphicsSystem& gfxSystem) noexcept;
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Produces a sphere and stores the data in a SHMeshData object.
|
||||
|
||||
private:
|
||||
\return
|
||||
SHMeshData object containing vertex data for the sphere.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
[[nodiscard]] static SHMeshData Sphere() noexcept;
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Produces a sphere and constructs a SHMesh using the SHMeshLibrary provided.
|
||||
|
||||
\param meshLibrary
|
||||
Reference to the SHMeshLibrary to produce and store a sphere mesh in.
|
||||
|
||||
\return
|
||||
SHMesh object that points to the generated sphere mesh in the SHMeshLibrary.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
[[nodiscard]] static Handle<SHMesh> Sphere(SHMeshLibrary& meshLibrary) noexcept;
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Produces a sphere and constructs a SHMesh using the SHGraphicsSystem provided.
|
||||
|
||||
\param gfxSystem
|
||||
Reference to the SHGraphicsSystem to produce and store a sphere mesh in.
|
||||
|
||||
\return
|
||||
SHMesh object that points to the generated sphere mesh in the SHGraphicsSystem.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
[[nodiscard]] static Handle<SHMesh> Sphere(SHGraphicsSystem& gfxSystem) noexcept;
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
[[nodiscard]] static SHMeshData genCubeData() noexcept;
|
||||
static Handle<SHMesh> addMeshDataTo(const SHMeshData& meshData, SHMeshLibrary& meshLibrary) noexcept;
|
||||
static Handle<SHMesh> addMeshDataTo(const SHMeshData& meshData, SHGraphicsSystem& gfxSystem) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
static SHMeshData cubeMesh;
|
||||
static SHMeshData sphereMesh;
|
||||
};
|
||||
}
|
|
@ -47,12 +47,13 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* CTORS AND DTORS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
//! For constructing a graphics pipeline
|
||||
SHVkPipeline (Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl,
|
||||
Handle<SHVkPipelineLayout> const& inPipelineLayout,
|
||||
SHVkPipelineState const* const state,
|
||||
Handle<SHVkRenderpass> const& renderpassHdl,
|
||||
Handle<SHSubpass> subpass) noexcept;
|
||||
|
||||
//! For constructing a compute pipeline
|
||||
SHVkPipeline(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl,
|
||||
Handle<SHVkPipelineLayout> const& inPipelineLayout) noexcept;
|
||||
|
||||
|
|
|
@ -87,19 +87,19 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHColour::SHColour() noexcept
|
||||
: SHVec4 { 0.0f, 0.0f, 0.0f, 1.0f }
|
||||
: XMFLOAT4 { 0.0f, 0.0f, 0.0f, 1.0f }
|
||||
{}
|
||||
|
||||
SHColour::SHColour(float r, float g, float b) noexcept
|
||||
: SHVec4 { r, g, b, 1.0f }
|
||||
: XMFLOAT4 { r, g, b, 1.0f }
|
||||
{}
|
||||
|
||||
SHColour::SHColour(float r, float g, float b, float a) noexcept
|
||||
: SHVec4 { r, g, b, a }
|
||||
: XMFLOAT4 { r, g, b, a }
|
||||
{}
|
||||
|
||||
SHColour::SHColour(uint8_t r, uint8_t g, uint8_t b) noexcept
|
||||
: SHVec4
|
||||
: XMFLOAT4
|
||||
{
|
||||
static_cast<float>(r) / 255.0f,
|
||||
static_cast<float>(g) / 255.0f,
|
||||
|
@ -109,7 +109,7 @@ namespace SHADE
|
|||
{}
|
||||
|
||||
SHColour::SHColour(uint8_t r, uint8_t g, uint8_t b, uint8_t a) noexcept
|
||||
: SHVec4
|
||||
: XMFLOAT4
|
||||
{
|
||||
static_cast<float>(r) / 255.0f,
|
||||
static_cast<float>(g) / 255.0f,
|
||||
|
@ -118,12 +118,24 @@ namespace SHADE
|
|||
}
|
||||
{}
|
||||
|
||||
SHColour::SHColour(const DirectX::XMFLOAT3& colour) noexcept
|
||||
: SHVec4 { colour.x, colour.y, colour.z, 1.0f }
|
||||
SHColour::SHColour(const SHVec3& rgb) noexcept
|
||||
: XMFLOAT4 { rgb.x, rgb.y, rgb.z, 1.0f }
|
||||
{}
|
||||
|
||||
SHColour::SHColour(const SHVec4& rgba) noexcept
|
||||
: XMFLOAT4 { rgba.x, rgba.y, rgba.z, rgba.w }
|
||||
{}
|
||||
|
||||
SHColour::SHColour(const DirectX::XMFLOAT3& rgb) noexcept
|
||||
: XMFLOAT4 { rgb.x, rgb.y, rgb.z, 1.0f }
|
||||
{}
|
||||
|
||||
SHColour::SHColour(const DirectX::XMFLOAT4& rgba) noexcept
|
||||
: XMFLOAT4 { rgba.x, rgba.y, rgba.z, rgba.w }
|
||||
{}
|
||||
|
||||
SHColour::SHColour(const DirectX::XMVECTORF32& colour) noexcept
|
||||
: SHVec4
|
||||
: XMFLOAT4
|
||||
{
|
||||
XMVectorGetX(colour),
|
||||
XMVectorGetY(colour),
|
||||
|
@ -136,6 +148,86 @@ namespace SHADE
|
|||
/* Operator Overload Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHColour::operator XMVECTOR() const noexcept
|
||||
{
|
||||
return XMLoadFloat4(this);
|
||||
}
|
||||
|
||||
SHColour::operator SHVec4() const noexcept
|
||||
{
|
||||
return SHVec4{ *this };
|
||||
}
|
||||
|
||||
SHColour& SHColour::operator+=(const SHColour& rhs) noexcept
|
||||
{
|
||||
return *this = *this + rhs;
|
||||
}
|
||||
|
||||
SHColour& SHColour::operator-=(const SHColour& rhs) noexcept
|
||||
{
|
||||
return *this = *this - rhs;
|
||||
}
|
||||
|
||||
SHColour& SHColour::operator*=(const SHColour& rhs) noexcept
|
||||
{
|
||||
return *this = *this * rhs;
|
||||
}
|
||||
|
||||
SHColour& SHColour::operator*=(float rhs) noexcept
|
||||
{
|
||||
return *this = *this * rhs;
|
||||
}
|
||||
|
||||
SHColour& SHColour::operator/=(const SHColour& rhs) noexcept
|
||||
{
|
||||
return *this = *this / rhs;
|
||||
}
|
||||
|
||||
SHColour SHColour::operator+(const SHColour& rhs) const noexcept
|
||||
{
|
||||
SHColour result;
|
||||
|
||||
XMStoreFloat4(&result, XMVectorAdd(*this, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHColour SHColour::operator-(const SHColour& rhs) const noexcept
|
||||
{
|
||||
SHColour result;
|
||||
|
||||
XMStoreFloat4(&result, XMVectorSubtract(*this, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHColour SHColour::operator-() const noexcept
|
||||
{
|
||||
return SHColour{ -x, -y, -z, -w };
|
||||
}
|
||||
|
||||
SHColour SHColour::operator*(const SHColour& rhs) const noexcept
|
||||
{
|
||||
SHColour result;
|
||||
|
||||
XMStoreFloat4(&result, XMVectorMultiply(*this, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHColour SHColour::operator*(float rhs) const noexcept
|
||||
{
|
||||
SHColour result;
|
||||
|
||||
XMStoreFloat4(&result, XMVectorScale(*this, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHColour SHColour::operator/(const SHColour& rhs) const noexcept
|
||||
{
|
||||
SHColour result;
|
||||
|
||||
XMStoreFloat4(&result, XMVectorDivide(*this, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
bool SHColour::operator==(const SHColour& rhs) const noexcept
|
||||
{
|
||||
return XMColorEqual(*this, rhs);
|
||||
|
@ -146,6 +238,70 @@ namespace SHADE
|
|||
return XMColorNotEqual(*this, rhs);
|
||||
}
|
||||
|
||||
float& SHColour::operator[](int index)
|
||||
{
|
||||
if (index >= SIZE || index < 0)
|
||||
throw std::invalid_argument("Index out of range!");
|
||||
|
||||
switch (index)
|
||||
{
|
||||
case 0: return x;
|
||||
case 1: return y;
|
||||
case 2: return z;
|
||||
case 3: return w;
|
||||
}
|
||||
}
|
||||
|
||||
float& SHColour::operator[](size_t index)
|
||||
{
|
||||
if (index >= SIZE || index < 0)
|
||||
throw std::invalid_argument("Index out of range!");
|
||||
|
||||
switch (index)
|
||||
{
|
||||
case 0: return x;
|
||||
case 1: return y;
|
||||
case 2: return z;
|
||||
case 3: return w;
|
||||
}
|
||||
}
|
||||
|
||||
float SHColour::operator[](int index) const
|
||||
{
|
||||
if (index >= SIZE || index < 0)
|
||||
throw std::invalid_argument("Index out of range!");
|
||||
|
||||
switch (index)
|
||||
{
|
||||
case 0: return x;
|
||||
case 1: return y;
|
||||
case 2: return z;
|
||||
case 3: return w;
|
||||
}
|
||||
}
|
||||
|
||||
float SHColour::operator[](size_t index) const
|
||||
{
|
||||
if (index >= SIZE || index < 0)
|
||||
throw std::invalid_argument("Index out of range!");
|
||||
|
||||
switch (index)
|
||||
{
|
||||
case 0: return x;
|
||||
case 1: return y;
|
||||
case 2: return z;
|
||||
case 3: return w;
|
||||
}
|
||||
}
|
||||
|
||||
SHColour operator* (float lhs, const SHColour& rhs) noexcept
|
||||
{
|
||||
SHColour result;
|
||||
|
||||
XMStoreFloat4(&result, XMVectorScale(rhs, lhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Function Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -19,12 +19,6 @@
|
|||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Forward Declarations */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
class SHColour;
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
@ -40,7 +34,7 @@ namespace SHADE
|
|||
float v = 0.0f;
|
||||
};
|
||||
|
||||
class SH_API SHColour : private SHVec4
|
||||
class SH_API SHColour : public DirectX::XMFLOAT4
|
||||
{
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
@ -53,9 +47,11 @@ namespace SHADE
|
|||
SHColour (uint8_t r, uint8_t g, uint8_t b) noexcept;
|
||||
SHColour (uint8_t r, uint8_t g, uint8_t b, uint8_t a) noexcept;
|
||||
|
||||
SHColour (const SHVec3& colour) noexcept;
|
||||
SHColour (const DirectX::XMFLOAT3& colour) noexcept;
|
||||
SHColour (const DirectX::XMVECTORF32& colour) noexcept;
|
||||
SHColour (const SHVec3& rgb) noexcept;
|
||||
SHColour (const SHVec4& rgba) noexcept;
|
||||
SHColour (const DirectX::XMFLOAT3& rgb) noexcept;
|
||||
SHColour (const DirectX::XMFLOAT4& rgba) noexcept;
|
||||
SHColour (const DirectX::XMVECTORF32& rgba) noexcept;
|
||||
|
||||
SHColour (const SHColour&) = default;
|
||||
SHColour (SHColour&&) = default;
|
||||
|
@ -66,11 +62,32 @@ namespace SHADE
|
|||
/* Operator Overloads */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHColour& operator= (const SHColour&) = default;
|
||||
SHColour& operator= (SHColour&&) = default;
|
||||
SHColour& operator= (const SHColour&) = default;
|
||||
SHColour& operator= (SHColour&&) = default;
|
||||
|
||||
bool operator== (const SHColour& rhs) const noexcept;
|
||||
bool operator!= (const SHColour& rhs) const noexcept;
|
||||
operator DirectX::XMVECTOR () const noexcept;
|
||||
operator SHVec4 () const noexcept;
|
||||
|
||||
SHColour& operator+= (const SHColour& rhs) noexcept;
|
||||
SHColour& operator-= (const SHColour& rhs) noexcept;
|
||||
SHColour& operator*= (const SHColour& rhs) noexcept;
|
||||
SHColour& operator*= (float rhs) noexcept;
|
||||
SHColour& operator/= (const SHColour& rhs) noexcept;
|
||||
|
||||
[[nodiscard]] SHColour operator+ (const SHColour& rhs) const noexcept;
|
||||
[[nodiscard]] SHColour operator- (const SHColour& rhs) const noexcept;
|
||||
[[nodiscard]] SHColour operator- () const noexcept;
|
||||
[[nodiscard]] SHColour operator* (const SHColour& rhs) const noexcept;
|
||||
[[nodiscard]] SHColour operator* (float rhs) const noexcept;
|
||||
[[nodiscard]] SHColour operator/ (const SHColour& rhs) const noexcept;
|
||||
|
||||
[[nodiscard]] bool operator== (const SHColour& rhs) const noexcept;
|
||||
[[nodiscard]] bool operator!= (const SHColour& rhs) const noexcept;
|
||||
|
||||
[[nodiscard]] float& operator[] (int index);
|
||||
[[nodiscard]] float& operator[] (size_t index);
|
||||
[[nodiscard]] float operator[] (int index) const;
|
||||
[[nodiscard]] float operator[] (size_t index) const;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Properties */
|
||||
|
@ -105,6 +122,8 @@ namespace SHADE
|
|||
/* Static Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
static constexpr size_t SIZE = 4U;
|
||||
|
||||
static const SHColour BEIGE ;
|
||||
static const SHColour BLACK ;
|
||||
static const SHColour BLUE ;
|
||||
|
@ -159,8 +178,9 @@ namespace SHADE
|
|||
static const SHColour TURQUOISE ;
|
||||
static const SHColour VIOLET ;
|
||||
static const SHColour WHITE ;
|
||||
static const SHColour YELLOW;
|
||||
static const SHColour YELLOW ;
|
||||
};
|
||||
|
||||
SHColour operator* (float lhs, const SHColour& rhs) noexcept;
|
||||
|
||||
} // namespace SHADE
|
||||
|
|
|
@ -9,4 +9,6 @@
|
|||
#include "SHQuaternion.h"
|
||||
#include "SHMatrix.h"
|
||||
|
||||
#include "SHColour.h"
|
||||
|
||||
#include "Transform/SHTransform.h"
|
|
@ -191,7 +191,7 @@ namespace SHADE
|
|||
|
||||
SHVec4 SHMatrix::operator*(const SHVec4& rhs) const noexcept
|
||||
{
|
||||
return SHVec4::Transform3D(rhs, *this);
|
||||
return SHVec4::Transform(rhs, *this);
|
||||
}
|
||||
|
||||
SHMatrix SHMatrix::operator*(float rhs) const noexcept
|
||||
|
|
|
@ -261,7 +261,7 @@ namespace SHADE
|
|||
auto* node = EVENT_DATA->data->node;
|
||||
auto* tf = SHComponentManager::GetComponent_s<SHTransformComponent>(node->GetEntityID());
|
||||
|
||||
if(tf == nullptr)
|
||||
if (tf == nullptr)
|
||||
return EVENT_DATA->handle;
|
||||
|
||||
// Recompute local transform and store localToWorld Matrix
|
||||
|
|
|
@ -445,9 +445,7 @@ namespace SHADE
|
|||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMMATRIX TF = XMLoadFloat4x4(&transformMtx);
|
||||
|
||||
XMStoreFloat3(&result, XMVector3TransformCoord(v, TF));
|
||||
XMStoreFloat3(&result, XMVector3TransformCoord(v, transformMtx));
|
||||
return result;
|
||||
}
|
||||
}
|
|
@ -14,6 +14,7 @@
|
|||
#include "SHVec4.h"
|
||||
// Project Headers
|
||||
#include "Math/SHMatrix.h"
|
||||
#include "Math/SHColour.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
|
||||
using namespace DirectX;
|
||||
|
@ -460,13 +461,19 @@ namespace SHADE
|
|||
return result;
|
||||
}
|
||||
|
||||
SHVec4 SHVec4::Transform(const SHVec4& v, const SHMatrix& transformMtx) noexcept
|
||||
{
|
||||
SHVec4 result;
|
||||
|
||||
XMStoreFloat4(&result, XMVector4Transform(v, transformMtx));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec4 SHVec4::Transform3D(const SHVec4& v, const SHMatrix& transformMtx) noexcept
|
||||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMMATRIX TF = XMLoadFloat4x4(&transformMtx);
|
||||
|
||||
XMStoreFloat4(&result, XMVector3TransformCoord(v, TF));
|
||||
XMStoreFloat4(&result, XMVector3TransformCoord(v, transformMtx));
|
||||
return result;
|
||||
}
|
||||
}
|
|
@ -23,7 +23,9 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Forward Declarations */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
class SHMatrix;
|
||||
class SHColour;
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
|
@ -134,6 +136,7 @@ namespace SHADE
|
|||
[[nodiscard]] static SHVec4 Project3D (const SHVec4& v, const SHVec4& u) noexcept;
|
||||
[[nodiscard]] static SHVec4 Reflect (const SHVec4& v, const SHVec4& normal) noexcept;
|
||||
[[nodiscard]] static SHVec4 Reflect3D (const SHVec4& v, const SHVec4& normal) noexcept;
|
||||
[[nodiscard]] static SHVec4 Transform (const SHVec4& v, const SHMatrix& transformMtx) noexcept;
|
||||
[[nodiscard]] static SHVec4 Transform3D (const SHVec4& v, const SHMatrix& transformMtx) noexcept;
|
||||
|
||||
};
|
||||
|
|
|
@ -0,0 +1,73 @@
|
|||
/************************************************************************************//*!
|
||||
\file SHDebugDrawSystem.cpp
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Nov 2, 2022
|
||||
\brief Contains the definition of functions of the SHDebugDrawSystem class.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
// Precompiled Header
|
||||
#include "SHpch.h"
|
||||
// Primary Include
|
||||
#include "SHDebugDraw.h"
|
||||
// Project Includes
|
||||
#include "Math/Vector/SHVec4.h"
|
||||
#include "Math/SHColour.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHDebugDrawSystem.h"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Static Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHDebugDrawSystem* SHDebugDraw::dbgDrawSys = nullptr;
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Lifecycle Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
void SHDebugDraw::Init(SHDebugDrawSystem* sys)
|
||||
{
|
||||
dbgDrawSys = sys;
|
||||
if (dbgDrawSys == nullptr)
|
||||
{
|
||||
SHLOG_ERROR("[SHDebugDraw] Invalid SHDebugDrawSystem provided for initialization!");
|
||||
}
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Draw Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
void SHDebugDraw::Line(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt)
|
||||
{
|
||||
dbgDrawSys->DrawLine(color, startPt, endPt);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Tri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3)
|
||||
{
|
||||
dbgDrawSys->DrawTri(color, pt1, pt2, pt3);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Quad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4)
|
||||
{
|
||||
dbgDrawSys->DrawQuad(color, pt1, pt2, pt3, pt4);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Poly(const SHVec4& color, std::initializer_list<SHVec3> pointList)
|
||||
{
|
||||
dbgDrawSys->DrawPoly(color, pointList);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Cube(const SHVec4& color, const SHVec3& pos, const SHVec3& size)
|
||||
{
|
||||
dbgDrawSys->DrawCube(color, pos, size);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Sphere(const SHVec4& color, const SHVec3& pos, double radius)
|
||||
{
|
||||
dbgDrawSys->DrawSphere(color, pos, radius);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,101 @@
|
|||
/************************************************************************************//*!
|
||||
\file SHDebugDraw.h
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Nov 2, 2022
|
||||
\brief Contains the definition of the SHDebugDraw static class.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
|
||||
// Project Includes
|
||||
#include "SH_API.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Forward Declarations */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
class SHDebugDrawSystem;
|
||||
class SHVec4;
|
||||
class SHVec3;
|
||||
class SHColour;
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Static helper class to make it easier to do debug drawing and enable support for
|
||||
/// managed code to execute it withot dependency hell due to graphics system
|
||||
/// dependencies.
|
||||
/// </summary>
|
||||
class SH_API SHDebugDraw final
|
||||
{
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Lifecycle Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Sets up the link with the SHDebugDrawSystem. Must be called after the
|
||||
/// SHDebugDrawSystem is spawned.
|
||||
/// </summary>
|
||||
static void Init(SHDebugDrawSystem* sys);
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Draw Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Renders a line between two points in world space.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the line.</param>
|
||||
/// <param name="startPt">First point of the line.</param>
|
||||
/// <param name="endPt">Second point of the line.</param>
|
||||
static void Line(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt);
|
||||
/// <summary>
|
||||
/// Renders a triangle indicated by three points in world space.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the triangle.</param>
|
||||
/// <param name="pt1">First point of the triangle.</param>
|
||||
/// <param name="pt2">Second point of the triangle.</param>
|
||||
/// <param name="pt3">Third point of the triangle.</param>
|
||||
static void Tri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3);
|
||||
/// <summary>
|
||||
/// Renders a quadrilateral indicated by four points in world space.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the quadrilateral.</param>
|
||||
/// <param name="pt1">First point of the triangle.</param>
|
||||
/// <param name="pt2">Second point of the quadrilateral.</param>
|
||||
/// <param name="pt3">Third point of the quadrilateral.</param>
|
||||
/// <param name="pt4">Third point of the quadrilateral.</param>
|
||||
static void Quad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4);
|
||||
/// <summary>
|
||||
/// Renders a polygon indicated by the specified set of points in world space.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the polygon.</param>
|
||||
/// <param name="pointList">List of points for the polygon.</param>
|
||||
static void Poly(const SHVec4& color, std::initializer_list<SHVec3> pointList);
|
||||
/// <summary>
|
||||
/// Renders a wireframe cube centered around the position specified in world space.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the cube.</param>
|
||||
/// <param name="pos">Position where the cube wil be centered at.</param>
|
||||
/// <param name="size">Size of the rendered cube.</param>
|
||||
static void Cube(const SHVec4& color, const SHVec3& pos, const SHVec3& size);
|
||||
/// <summary>
|
||||
/// Renders a wireframe sphere centered around the position specified in world space.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the sphere.</param>
|
||||
/// <param name="pos">Position where the sphere wil be centered at.</param>
|
||||
/// <param name="size">Size of the rendered sphere.</param>
|
||||
static void Sphere(const SHVec4& color, const SHVec3& pos, double radius);
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Static Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
static SHDebugDrawSystem* dbgDrawSys;
|
||||
};
|
||||
}
|
|
@ -87,15 +87,6 @@ namespace SHADE
|
|||
{
|
||||
GetNativeComponent()->SetWorldScale(Convert::ToNative(val));
|
||||
}
|
||||
Transform^ Transform::Parent::get()
|
||||
{
|
||||
auto node = SHSceneManager::GetCurrentSceneGraph().GetNode(owner.GetEntity());
|
||||
if (!node)
|
||||
throw gcnew System::InvalidOperationException("[Transform] Unable to retrieve SceneGraphNode for an Entity.");
|
||||
|
||||
const auto PARENT = node->GetParent();
|
||||
return PARENT ? gcnew Transform(PARENT->GetEntityID()) : nullptr;
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors */
|
||||
|
@ -103,21 +94,4 @@ namespace SHADE
|
|||
Transform::Transform(Entity entity)
|
||||
: Component(entity)
|
||||
{}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Usage Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
void Transform::SetParent(Transform^ parent, bool worldPositionStays)
|
||||
{
|
||||
auto& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
|
||||
auto node = sceneGraph.GetNode(owner.GetEntity());
|
||||
if (!node)
|
||||
throw gcnew System::InvalidOperationException("[Transform] Unable to retrieve SceneGraphNode for an Entity.");
|
||||
|
||||
if (parent)
|
||||
node->SetParent(sceneGraph.GetNode(parent->owner.GetEntity()));
|
||||
else
|
||||
sceneGraph.SetParent(parent->owner.GetEntity(), nullptr);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -107,30 +107,6 @@ namespace SHADE
|
|||
Vector3 get();
|
||||
void set(Vector3 val);
|
||||
}
|
||||
/// <summary>
|
||||
/// Parent Transform that affects this Transform.
|
||||
/// </summary>
|
||||
property Transform^ Parent
|
||||
{
|
||||
Transform^ get();
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Usage Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Sets the parent of this Transform component.
|
||||
/// </summary>
|
||||
/// <param name="parent">
|
||||
/// Entity that contains the Transform component that this Transform will be
|
||||
/// parented to. If null, unparenting will occur.
|
||||
/// </param>
|
||||
/// <param name="worldPositionStays">
|
||||
/// If true, the transform values of this Transform component will retain their
|
||||
/// pre-parent-change global transforms. The local transform values will be
|
||||
/// modified to ensure that the global transforms do not change.
|
||||
/// </param>
|
||||
void SetParent(Transform^ parent, bool worldPositionStays);
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -17,6 +17,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "GameObject.hxx"
|
||||
// External Dependencies
|
||||
#include "ECS_Base/Managers/SHEntityManager.h"
|
||||
#include "Scene/SHSceneGraph.h"
|
||||
// Project Headers
|
||||
#include "ECS.hxx"
|
||||
#include "Utility/Convert.hxx"
|
||||
|
@ -76,6 +77,27 @@ namespace SHADE
|
|||
{
|
||||
return entity;
|
||||
}
|
||||
GameObject^ GameObject::Parent::get()
|
||||
{
|
||||
const auto& SCENE_GRAPH = SHSceneManager::GetCurrentSceneGraph();
|
||||
const auto* ROOT = SCENE_GRAPH.GetRoot();
|
||||
|
||||
const auto* NODE = SCENE_GRAPH.GetNode(entity);
|
||||
if (NODE == nullptr)
|
||||
throw gcnew System::InvalidOperationException("Unable to retrieve SceneGraphNode for Entity " + entity.ToString());
|
||||
|
||||
const auto* PARENT = NODE->GetParent();
|
||||
return PARENT != ROOT ? gcnew GameObject(PARENT->GetEntityID()) : nullptr;
|
||||
}
|
||||
void GameObject::Parent::set(GameObject^ newParent)
|
||||
{
|
||||
const auto& SCENE_GRAPH = SHSceneManager::GetCurrentSceneGraph();
|
||||
|
||||
if (newParent == nullptr)
|
||||
SCENE_GRAPH.SetParent(entity, nullptr);
|
||||
else
|
||||
SCENE_GRAPH.SetParent(entity, newParent->EntityId);
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* GameObject Property Functions */
|
||||
|
@ -159,11 +181,13 @@ namespace SHADE
|
|||
/* Constructors */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
GameObject::GameObject(const SHEntity& entity)
|
||||
: entity { entity.GetEID() }
|
||||
: entity { entity.GetEID() }
|
||||
, children{ gcnew System::Collections::ArrayList }
|
||||
{}
|
||||
|
||||
GameObject::GameObject(Entity entity)
|
||||
: entity { entity }
|
||||
: entity { entity }
|
||||
, children{ gcnew System::Collections::ArrayList }
|
||||
{}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -93,6 +93,14 @@ namespace SHADE
|
|||
{
|
||||
Entity get();
|
||||
}
|
||||
/// <summary>
|
||||
/// The parent entity for this GameObject.
|
||||
/// </summary>
|
||||
property GameObject^ Parent
|
||||
{
|
||||
GameObject^ get();
|
||||
void set(GameObject^);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* GameObject Property Functions */
|
||||
|
@ -112,6 +120,7 @@ namespace SHADE
|
|||
/// Whether to activate or deactivate this GameObject.
|
||||
/// </param>
|
||||
void SetActive(bool active);
|
||||
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Component Access Functions */
|
||||
|
@ -242,7 +251,8 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
Entity entity;
|
||||
Entity entity;
|
||||
System::Collections::ArrayList^ children;
|
||||
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
|
|
@ -1,83 +0,0 @@
|
|||
#version 450
|
||||
|
||||
struct DirectionalLightStruct
|
||||
{
|
||||
vec3 direction;
|
||||
uint isActive;
|
||||
uint cullingMask;
|
||||
vec4 diffuseColor;
|
||||
};
|
||||
|
||||
struct AmbientLightStruct
|
||||
{
|
||||
vec4 ambientColor;
|
||||
float strength;
|
||||
uint isActive;
|
||||
uint cullingMask;
|
||||
};
|
||||
|
||||
layout(local_size_x = 16, local_size_y = 16) in;
|
||||
layout(set = 4, binding = 0, rgba32f) uniform image2D positions;
|
||||
layout(set = 4, binding = 1, rgba32f) uniform image2D normals;
|
||||
layout(set = 4, binding = 2, rgba8) uniform image2D albedo;
|
||||
layout(set = 4, binding = 3, r32ui) uniform uimage2D lightLayerData;
|
||||
layout(set = 4, binding = 4, rgba8) uniform image2D targetImage;
|
||||
|
||||
layout(set = 1, binding = 0) uniform LightCounts
|
||||
{
|
||||
uint directionalLights;
|
||||
uint pointLights;
|
||||
uint spotLights;
|
||||
uint ambientLights;
|
||||
|
||||
} lightCounts;
|
||||
|
||||
layout(std430, set = 1, binding = 1) buffer DirectionalLightData
|
||||
{
|
||||
DirectionalLightStruct dLightData[];
|
||||
} DirLightData;
|
||||
|
||||
layout(std430, set = 1, binding = 4) buffer AmbientLightData
|
||||
{
|
||||
AmbientLightStruct aLightData[];
|
||||
} AmbLightData;
|
||||
|
||||
void main()
|
||||
{
|
||||
// convenient variables
|
||||
ivec2 globalThread = ivec2(gl_GlobalInvocationID);
|
||||
|
||||
// Get the diffuse color of the pixel
|
||||
vec3 pixelDiffuse = imageLoad (albedo, globalThread).rgb;
|
||||
|
||||
// Get position of fragment in world space
|
||||
vec3 positionWorld = imageLoad (positions, globalThread).rgb;
|
||||
|
||||
// normal of fragment
|
||||
vec3 normalWorld = imageLoad(normals, globalThread).rgb;
|
||||
|
||||
vec3 fragColor = vec3 (0.0f);
|
||||
|
||||
for (int i = 0; i < lightCounts.directionalLights; ++i)
|
||||
{
|
||||
// get normalized direction of light
|
||||
vec3 dLightNormalized = normalize (DirLightData.dLightData[i].direction);
|
||||
|
||||
// Get diffuse strength
|
||||
float diffuseStrength = max (0, dot (dLightNormalized, normalWorld));
|
||||
|
||||
// Calculate the fragment color
|
||||
fragColor += DirLightData.dLightData[i].diffuseColor.rgb * diffuseStrength.rrr * pixelDiffuse;
|
||||
}
|
||||
|
||||
for (int i = 0; i < lightCounts.ambientLights; ++i)
|
||||
{
|
||||
// Just do some add
|
||||
//fragColor += pixelDiffuse.rgb * AmbLightData.aLightData[i].ambientColor.rgb * vec3 (0.5f);
|
||||
fragColor += pixelDiffuse.rgb * AmbLightData.aLightData[i].ambientColor.rgb * vec3 (AmbLightData.aLightData[i].strength);
|
||||
}
|
||||
|
||||
// store result into result image
|
||||
imageStore(targetImage, ivec2(gl_GlobalInvocationID.xy), vec4(fragColor, 1.0f));
|
||||
|
||||
}
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Loading…
Reference in New Issue