Options Layout done
This commit is contained in:
parent
90763ded71
commit
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|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: -200, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1000, y: 75, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 128676209
|
||||
IsActive: true
|
||||
Slider Component:
|
||||
Slider Value: 0
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 19
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 32
|
||||
Name: Camera Title Text
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -900, y: -120, z: -0.5}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 100, y: 100, z: 1}
|
||||
IsActive: true
|
||||
Text Renderer Component:
|
||||
Text: Camera
|
||||
Font: 176667660
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 19
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 33
|
||||
Name: Camera Text Group
|
||||
IsActive: true
|
||||
NumberOfChildren: 2
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -900, y: -220, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 19
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 34
|
||||
Name: FOV Text
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: -0.5}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 75, y: 75, z: 1}
|
||||
IsActive: true
|
||||
Text Renderer Component:
|
||||
Text: FOV
|
||||
Font: 176667660
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 19
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 35
|
||||
Name: Sensitivity Text
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: -100, z: -0.5}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 75, y: 75, z: 1}
|
||||
IsActive: true
|
||||
Text Renderer Component:
|
||||
Text: Sensitivity
|
||||
Font: 176667660
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 19
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 36
|
||||
Name: Camera Slider Group
|
||||
IsActive: true
|
||||
NumberOfChildren: 2
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 100, y: -200, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 19
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 37
|
||||
Name: FOV Slider
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1000, y: 75, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 128676209
|
||||
IsActive: true
|
||||
Slider Component:
|
||||
Slider Value: 0
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 19
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 38
|
||||
Name: Sensitivity Slider
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: -100, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1000, y: 75, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 128676209
|
||||
IsActive: true
|
||||
Slider Component:
|
||||
Slider Value: 0
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 19
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 39
|
||||
Name: Audio Slider Text Group
|
||||
IsActive: true
|
||||
NumberOfChildren: 3
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 700, y: 200, z: -0.5}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 19
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 40
|
||||
Name: Master Volume Slider Text
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 75, y: 75, z: 1}
|
||||
IsActive: true
|
||||
Text Renderer Component:
|
||||
Text: 100
|
||||
Font: 176667660
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 19
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.SliderText
|
||||
Enabled: true
|
||||
sliderObj: 29
|
||||
minValue: 0
|
||||
maxValue: 100
|
||||
- EID: 41
|
||||
Name: SFX Volume Slider Text
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: -100, z: 0.5}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 75, y: 75, z: 1}
|
||||
IsActive: true
|
||||
Text Renderer Component:
|
||||
Text: 100
|
||||
Font: 176667660
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 19
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.SliderText
|
||||
Enabled: true
|
||||
sliderObj: 30
|
||||
minValue: 0
|
||||
maxValue: 100
|
||||
- EID: 42
|
||||
Name: BGM Volume Slider Text
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: -200, z: 0.5}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 75, y: 75, z: 1}
|
||||
IsActive: true
|
||||
Text Renderer Component:
|
||||
Text: 100
|
||||
Font: 176667660
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 19
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.SliderText
|
||||
Enabled: true
|
||||
sliderObj: 31
|
||||
minValue: 0
|
||||
maxValue: 100
|
||||
- EID: 43
|
||||
Name: Camera Slider Text Group
|
||||
IsActive: true
|
||||
NumberOfChildren: 2
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 700, y: -225, z: -0.5}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 19
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 44
|
||||
Name: FOV Slider Text
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 75, y: 75, z: 1}
|
||||
IsActive: true
|
||||
Text Renderer Component:
|
||||
Text: 100
|
||||
Font: 176667660
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 19
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.SliderText
|
||||
Enabled: true
|
||||
sliderObj: 37
|
||||
minValue: 0
|
||||
maxValue: 100
|
||||
- EID: 45
|
||||
Name: Sensitivity Slider Text
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: -100, z: 0.5}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 75, y: 75, z: 1}
|
||||
IsActive: true
|
||||
Text Renderer Component:
|
||||
Text: 100
|
||||
Font: 176667660
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 19
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.SliderText
|
||||
Enabled: true
|
||||
sliderObj: 38
|
||||
minValue: 0
|
||||
maxValue: 100
|
|
@ -53,25 +53,29 @@ namespace SHADE_Scripting.UI
|
|||
|
||||
ui.OnClick.RegisterAction(() =>
|
||||
{
|
||||
onClickACHandler.Play();
|
||||
if (onClickSound != "")
|
||||
onClickACHandler.Play();
|
||||
transform.LocalScale = defaultScale * clickScale;
|
||||
});
|
||||
|
||||
ui.OnRelease.RegisterAction(() =>
|
||||
{
|
||||
onReleaseACHandler.Play();
|
||||
if (onReleaseSound != "")
|
||||
onReleaseACHandler.Play();
|
||||
transform.LocalScale = defaultScale;
|
||||
});
|
||||
|
||||
ui.OnHoverEnter.RegisterAction(() =>
|
||||
{
|
||||
onHoverEnterACHandler.Play();
|
||||
if(onHoverEnterSound != "")
|
||||
onHoverEnterACHandler.Play();
|
||||
transform.LocalScale = defaultScale * hoverScale;
|
||||
});
|
||||
|
||||
ui.OnHoverExit.RegisterAction(() =>
|
||||
{
|
||||
onHoverExitACHandler.Play();
|
||||
if (onHoverExitSound != "")
|
||||
onHoverExitACHandler.Play();
|
||||
transform.LocalScale = defaultScale;
|
||||
});
|
||||
|
||||
|
|
|
@ -13,11 +13,6 @@ namespace SHADE_Scripting.UI
|
|||
public GameObject canvasToActivate;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
protected override void start()
|
||||
{
|
||||
//if (canvasToActivate.GetComponent<Canvas>() == null)
|
||||
// return;
|
||||
|
@ -27,10 +22,16 @@ namespace SHADE_Scripting.UI
|
|||
Canvas.DeactivateAllCanvas();
|
||||
|
||||
canvasToActivate.SetActive(true);
|
||||
Debug.Log("CANVAS CHANGED ");
|
||||
|
||||
});
|
||||
}
|
||||
|
||||
protected override void start()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
|
||||
|
|
|
@ -0,0 +1,51 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SHADE_Scripting.UI
|
||||
{
|
||||
public class MultiImageList:Script
|
||||
{
|
||||
public List<MaterialAsset> imageAssetList = new List<MaterialAsset>();
|
||||
[NonSerialized]
|
||||
private int index = 0;
|
||||
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void NextImage()
|
||||
{
|
||||
++index;
|
||||
if(index >= imageAssetList.Count())
|
||||
{
|
||||
index = 0;
|
||||
}
|
||||
|
||||
Renderable rend = GetComponent<Renderable>();
|
||||
rend.SetMaterial(imageAssetList[index]);
|
||||
|
||||
}
|
||||
|
||||
public void PrevImage()
|
||||
{
|
||||
if (index == 0)
|
||||
index = imageAssetList.Count();
|
||||
--index;
|
||||
|
||||
Renderable rend = GetComponent<Renderable>();
|
||||
rend.SetMaterial(imageAssetList[index]);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
Name: SC_MultiImageList
|
||||
ID: 166320642
|
||||
Type: 9
|
|
@ -0,0 +1,40 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SHADE_Scripting.UI
|
||||
{
|
||||
public class MultiImageListControlButton: Script
|
||||
{
|
||||
public bool isNext = true;
|
||||
public GameObject multiImageList;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
|
||||
UIElement ui = GetComponent<UIElement>();
|
||||
if (ui != null)
|
||||
{
|
||||
ui.OnRelease.RegisterAction(() =>
|
||||
{
|
||||
|
||||
MultiImageList imageList = multiImageList.GetScript<MultiImageList>();
|
||||
if(imageList != null)
|
||||
{
|
||||
|
||||
if (isNext)
|
||||
imageList.NextImage();
|
||||
else
|
||||
imageList.PrevImage();
|
||||
|
||||
}
|
||||
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
Name: SC_MultiImageListControlButton
|
||||
ID: 164209885
|
||||
Type: 9
|
|
@ -0,0 +1,31 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SHADE_Scripting.UI
|
||||
{
|
||||
public class SliderText:Script
|
||||
{
|
||||
public GameObject sliderObj;
|
||||
|
||||
public int minValue = 0;
|
||||
public int maxValue = 0;
|
||||
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
Slider slider = sliderObj.GetComponent<Slider>();
|
||||
TextRenderable text = GetComponent<TextRenderable>();
|
||||
if(slider != null && text != null)
|
||||
{
|
||||
Debug.Log("SETTING TEXT");
|
||||
text.Text = (slider.GetValue() * (maxValue - minValue) + minValue).ToString();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
Name: SC_SliderText
|
||||
ID: 158412308
|
||||
Type: 9
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: TX_WK10_HowToPlay_01
|
||||
ID: 62200943
|
||||
Type: 3
|
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: TX_WK10_HowToPlay_02
|
||||
ID: 53303669
|
||||
Type: 3
|
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: TX_WK10_HowToPlay_03
|
||||
ID: 61780097
|
||||
Type: 3
|
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: TX_WK10_HowToPlay_04
|
||||
ID: 59178524
|
||||
Type: 3
|
|
@ -1,9 +1,9 @@
|
|||
/************************************************************************************//*!
|
||||
\file UIElement.hxx
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Jan 30, 2023
|
||||
\brief Contains the definition of the managed UIElement class with the
|
||||
\file Canvas.hxx
|
||||
\author Daniel Chua, 2001877
|
||||
\par email: yeechendaniel/@digipen.edu
|
||||
\date Feb 26, 2023
|
||||
\brief Contains the definition of the managed Canvas class with the
|
||||
declaration of functions for working with it.
|
||||
|
||||
Note: This file is written in C++17/CLI.
|
||||
|
@ -24,7 +24,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
namespace SHADE
|
||||
{
|
||||
/// <summary>
|
||||
/// CLR version of the SHADE Engine's SHUIComponent.
|
||||
/// CLR version of the SHADE Engine's SHCanvasComponent.
|
||||
/// </summary>
|
||||
public ref class Canvas : public Component<SHCanvasComponent>
|
||||
{
|
||||
|
|
|
@ -0,0 +1,26 @@
|
|||
// Precompiled Headers
|
||||
#include "SHpch.h"
|
||||
// Primary Header
|
||||
#include "Slider.hxx"
|
||||
#include "Assets/NativeAsset.hxx"
|
||||
#include "Utility/Convert.hxx"
|
||||
#include "Utility/Debug.hxx"
|
||||
|
||||
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "UI/SHUISystem.h"
|
||||
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
Slider::Slider(Entity entity)
|
||||
: Component(entity)
|
||||
{}
|
||||
|
||||
float Slider::GetValue()
|
||||
{
|
||||
return GetNativeComponent()->GetValue();
|
||||
}
|
||||
|
||||
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
/************************************************************************************//*!
|
||||
\file Slider.hxx
|
||||
\author Daniel Chua, 2001877
|
||||
\par email: yeechendaniel/@digipen.edu
|
||||
\date Feb 26, 2023
|
||||
\brief Contains the definition of the managed Slider class with the
|
||||
declaration of functions for working with it.
|
||||
|
||||
Note: This file is written in C++17/CLI.
|
||||
|
||||
Copyright (C) 2023 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
|
||||
// Project Includes
|
||||
#include "Components/Component.hxx"
|
||||
#include "Math/Vector3.hxx"
|
||||
#include "Math/Quaternion.hxx"
|
||||
// External Dependencies
|
||||
#include "UI/SHSliderComponent.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/// <summary>
|
||||
/// CLR version of the SHADE Engine's SHSliderComponent.
|
||||
/// </summary>
|
||||
public ref class Slider : public Component<SHSliderComponent>
|
||||
{
|
||||
internal:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constructors */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Constructs a Slider Component that represents a native SHSliderComponent
|
||||
/// tied to the specified Entity.
|
||||
/// </summary>
|
||||
/// <param name="entity">Entity that this Component will be tied to.</param>
|
||||
Slider(Entity entity);
|
||||
|
||||
public:
|
||||
|
||||
float GetValue();
|
||||
|
||||
|
||||
};
|
||||
}
|
||||
|
Loading…
Reference in New Issue