CompileAsset function from Asset manager is working
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@ -37,6 +37,7 @@ of DigiPen Institute of Technology is prohibited.
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#include "Assets/Asset Types/SHTextureAsset.h"
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#include "Graphics/MiddleEnd/Interface/SHMousePickSystem.h"
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#include "Graphics/MiddleEnd/Lights/SHLightingSubSystem.h"
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#include "Assets/SHAssetManager.h"
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namespace SHADE
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{
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@ -109,6 +110,7 @@ namespace SHADE
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transferCmdBuffer = graphicsCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
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graphicsTexCmdBuffer = graphicsCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
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SHAssetManager::CompileAsset("../../Assets/Shaders/DeferredComposite_CS.glsl");
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shaderModuleLibrary.ImportAllShaderSource(device);
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shaderModuleLibrary.ReflectAllShaderModules();
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