diff --git a/SHADE_Engine/src/Scripting/SHDotNetRuntime.h b/SHADE_Engine/src/Scripting/SHDotNetRuntime.h
index 22f8d9c7..2eb69788 100644
--- a/SHADE_Engine/src/Scripting/SHDotNetRuntime.h
+++ b/SHADE_Engine/src/Scripting/SHDotNetRuntime.h
@@ -144,6 +144,6 @@ namespace SHADE
static std::string buildTpaList(const std::string& directory);
static void throwIfFailed(const std::string& errMsg, int resultCode);
};
-} // namespace PlushieEngine::Scripts
+}
#include "SHDotNetRuntime.hpp"
diff --git a/SHADE_Engine/src/Scripting/SHScriptEngine.cpp b/SHADE_Engine/src/Scripting/SHScriptEngine.cpp
index 6653284d..682841cd 100644
--- a/SHADE_Engine/src/Scripting/SHScriptEngine.cpp
+++ b/SHADE_Engine/src/Scripting/SHScriptEngine.cpp
@@ -25,7 +25,7 @@ namespace SHADE
/*--------------------------------------------------------------------------------*/
/* Static Definitions */
/*--------------------------------------------------------------------------------*/
- const std::string SHScriptEngine::DEFAULT_CSHARP_NAMESPACE = std::string(DEFAULT_CSHARP_LIB_NAME);
+ const std::string SHScriptEngine::DEFAULT_CSHARP_NAMESPACE = std::string("SHADE");
SHDotNetRuntime SHScriptEngine::dotNet { false };
SHScriptEngine::CsFuncPtr SHScriptEngine::csEngineInit = nullptr;
SHScriptEngine::CsFuncPtr SHScriptEngine::csEngineLoadScripts = nullptr;
@@ -185,7 +185,7 @@ namespace SHADE
// Prepare directory (delete useless files)
deleteFolder("net5.0");
deleteFolder("ref");
- deleteFolder("../PlushieGameManaged");
+ deleteFolder("../SHADE_Scripting");
deleteFolder("../obj");
// Attempt to build the assembly
@@ -196,12 +196,12 @@ namespace SHADE
const bool BUILD_SUCCESS = execProcess
(
L"C:\\Windows\\system32\\cmd.exe",
- L"/K \"dotnet build \"../PlushieGameManaged.csproj\" -c Debug -o \"./tmp/\" -fl -flp:LogFile=build.log;Verbosity=quiet & exit\""
+ L"/K \"dotnet build \"../SHADE_Scripting.csproj\" -c Debug -o \"./tmp/\" -fl -flp:LogFile=build.log;Verbosity=quiet & exit\""
) == 0;
if (BUILD_SUCCESS)
{
// Copy to built dll to the working directory and replace
- std::filesystem::copy_file("./tmp/PlushieGameManaged.dll", "PlushieGameManaged.dll", std::filesystem::copy_options::overwrite_existing);
+ std::filesystem::copy_file("./tmp/SHADE_Managed.dll", "SHADE_Managed.dll", std::filesystem::copy_options::overwrite_existing);
oss << "[ScriptEngine] Successfully built Managed Script Assembly (" << MANAGED_SCRIPT_LIB_NAME << ")!";
SHLOG_INFO(oss.str());
@@ -256,8 +256,8 @@ namespace SHADE
\n\
\n\
\n\
- \n\
- .\\bin\\PlushieAPI.dll\n\
+ \n\
+ .\\bin\\SHADE_Managed.dll\n\
\n\
\n\
";
diff --git a/SHADE_Engine/src/Scripting/SHScriptEngine.h b/SHADE_Engine/src/Scripting/SHScriptEngine.h
index 5114125c..442c0053 100644
--- a/SHADE_Engine/src/Scripting/SHScriptEngine.h
+++ b/SHADE_Engine/src/Scripting/SHScriptEngine.h
@@ -60,7 +60,7 @@ namespace SHADE
///
static void ReloadScriptAssembly();
///
- /// Executes the FixedUpdate()s of the PlushieScripts that are attached to
+ /// Executes the FixedUpdate()s of the Scripts that are attached to
/// Entities.
///
static void ExecuteFixedUpdates();
@@ -76,7 +76,7 @@ namespace SHADE
/// Adds a Script to a specified Entity. Note that while you can call this
/// multiple times on a specified Entity, it will work for all intents and
/// purposes but GetScript<T>() (C# only) currently only
- /// gives you the first PlushieScript added of the specified type.
+ /// gives you the first Script added of the specified type.
///
/// The entity to add a script to.
/// Type name of the script to add.
@@ -87,7 +87,7 @@ namespace SHADE
static bool AddScript(const SHEntity& entity, const std::string_view& scriptName);
///
/// Removes all Scripts attached to the specified Entity. Does not do anything
- /// if the specified Entity is invalid or does not have any PlushieScripts
+ /// if the specified Entity is invalid or does not have any Scripts
/// attached.
///
/// The entity to remove the scripts from.
@@ -96,7 +96,7 @@ namespace SHADE
/// Removes all Scripts attached to the specified Entity. Unlike
/// RemoveAllScripts(), this removes all the scripts immediately.
/// Does not do anything if the specified Entity is invalid or does not have any
- /// PlushieScripts attached.
+ /// Scripts attached.
///
/// The entity to remove the scripts from.
///
@@ -131,13 +131,13 @@ namespace SHADE
/* Script Editor Functions */
/*-----------------------------------------------------------------------------*/
///
- /// Renders the set of attached PlushieScripts for the specified Entity into the
+ /// Renders the set of attached Scripts for the specified Entity into the
/// inspector.
///
/// This function is meant for consumption from native code in the inspector
/// rendering code.
///
- /// The Entity to render the PlushieScripts of.
+ /// The Entity to render the Scripts of.
static void RenderScriptsInInspector(const SHEntity& entity);
/*-----------------------------------------------------------------------------*/
@@ -145,7 +145,7 @@ namespace SHADE
/*-----------------------------------------------------------------------------*/
///
/// Utilises execution of a external batch file for invoking the dotnet build
- /// tool to compile C# scripts in the Assets folder into the PlushieGameManaged
+ /// tool to compile C# scripts in the Assets folder into the SHADE_Scripting
/// C# assembly DLL.
///
///
diff --git a/SHADE_Engine/src/Tools/SHStringUtils.cpp b/SHADE_Engine/src/Tools/SHStringUtils.cpp
index a8dc4a0c..a2594888 100644
--- a/SHADE_Engine/src/Tools/SHStringUtils.cpp
+++ b/SHADE_Engine/src/Tools/SHStringUtils.cpp
@@ -49,4 +49,4 @@ namespace SHADE
return std::system_category().message(errorCode);
}
-} // namespace PlushieEngine
\ No newline at end of file
+}
\ No newline at end of file
diff --git a/SHADE_Engine/src/Tools/SHStringUtils.h b/SHADE_Engine/src/Tools/SHStringUtils.h
index abfe9146..1c895b99 100644
--- a/SHADE_Engine/src/Tools/SHStringUtils.h
+++ b/SHADE_Engine/src/Tools/SHStringUtils.h
@@ -76,6 +76,6 @@ namespace SHADE
/*-------------------------------------------------------------------------------*/
SHStringUtils() = delete;
};
-} // namespace PlushieEngine
+}
#include "SHStringUtils.hpp"
diff --git a/SHADE_Engine/src/Tools/SHStringUtils.hpp b/SHADE_Engine/src/Tools/SHStringUtils.hpp
index 5b4caecb..8b83187a 100644
--- a/SHADE_Engine/src/Tools/SHStringUtils.hpp
+++ b/SHADE_Engine/src/Tools/SHStringUtils.hpp
@@ -43,4 +43,4 @@ namespace SHADE
return results;
}
-} // namespace PlushieEngine
\ No newline at end of file
+}
\ No newline at end of file