Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph
This commit is contained in:
commit
96bd982e4c
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@ -96,11 +96,7 @@ namespace Sandbox
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|||
transform.SetWorldRotation(SHMath::GenerateRandomNumber(0.0f, 360.0f), SHMath::GenerateRandomNumber(0.0f, 360.0f), SHMath::GenerateRandomNumber(0.0f, 360.0f));
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transform.SetWorldScale(TEST_OBJ_SCALE);
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//if (const bool IS_EVEN = (y * NUM_ROWS + x) % 2; IS_EVEN)
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collider.AddBoundingBox(SHVec3::One * 0.5f, SHVec3::Zero);
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//else
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// collider.AddBoundingSphere(0.5f, SHVec3::Zero);
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collider.AddBoundingBox(SHVec3::One, SHVec3::Zero);
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stressTestObjects.emplace_back(entity);
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}
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@ -124,8 +120,7 @@ namespace Sandbox
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auto& floorCollider = *SHComponentManager::GetComponent_s<SHColliderComponent>(floor);
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floorRenderable.SetMesh(CUBE_MESH);
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floorRenderable.SetMaterial(customMat);
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floorRenderable.GetModifiableMaterial()->SetProperty("data.color", SHVec4(1.0f, 1.0f, 1.0f, 1.0f));
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floorRenderable.SetMaterial(graphicsSystem->GetDefaultMaterialInstance());
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floorTransform.SetWorldScale({ 7.5f, 0.5f, 7.5 });
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floorTransform.SetWorldPosition({ 0.0f, -3.0f, -5.0f });
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|
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@ -207,6 +207,10 @@ namespace SHADE
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{
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if (!component)
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return;
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// Get transform component for extrapolating relative sizes
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auto* transformComponent = SHComponentManager::GetComponent<SHTransformComponent>(component->GetEID());
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const auto componentType = rttr::type::get(*component);
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SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; });
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ImGui::SameLine();
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@ -221,28 +225,41 @@ namespace SHADE
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for (int i{}; i < size; ++i)
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{
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ImGui::PushID(i);
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SHCollider& collider = component->GetCollider(i);
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SHCollider* collider = &component->GetCollider(i);
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auto cursorPos = ImGui::GetCursorPos();
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if (collider.GetType() == SHCollider::Type::BOX)
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if (collider->GetType() == SHCollider::Type::BOX)
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{
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SHEditorWidgets::BeginPanel( std::format("{} Box Collider #{}", ICON_FA_CUBE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
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auto box = reinterpret_cast<SHBoundingBox*>(collider.GetShape());
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SHEditorWidgets::DragVec3("Half Extents", { "X", "Y", "Z" }, [box] {return box->GetHalfExtents(); }, [box](SHVec3 const& vec) {box->SetHalfExtents(vec);});
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auto box = reinterpret_cast<SHBoundingBox*>(collider->GetShape());
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SHEditorWidgets::DragVec3
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(
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"Half Extents", { "X", "Y", "Z" },
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[box, transformComponent] { return (transformComponent->GetWorldScale() * 2.0f) * box->GetHalfExtents(); },
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[collider](SHVec3 const& vec) { collider->SetBoundingBox(vec); });
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}
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else if (collider.GetType() == SHCollider::Type::SPHERE)
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else if (collider->GetType() == SHCollider::Type::SPHERE)
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{
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SHEditorWidgets::BeginPanel(std::format("{} Sphere Collider #{}", ICON_MD_CIRCLE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
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auto sphere = reinterpret_cast<SHBoundingSphere*>(collider.GetShape());
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SHEditorWidgets::DragFloat("Radius", [sphere] {return sphere->GetRadius(); }, [sphere](float const& value) {sphere->SetRadius(value);});
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auto sphere = reinterpret_cast<SHBoundingSphere*>(collider->GetShape());
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SHEditorWidgets::DragFloat
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(
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"Radius",
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[sphere, transformComponent]
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{
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const SHVec3& TF_WORLD_SCALE = transformComponent->GetWorldScale();
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const float MAX_SCALE = SHMath::Max({ TF_WORLD_SCALE.x, TF_WORLD_SCALE.y, TF_WORLD_SCALE.z });
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return sphere->GetRadius() / MAX_SCALE;
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},
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[collider](float const& value) { collider->SetBoundingSphere(value);});
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}
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else if (collider.GetType() == SHCollider::Type::CAPSULE)
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else if (collider->GetType() == SHCollider::Type::CAPSULE)
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{
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|
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}
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{
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SHEditorWidgets::BeginPanel("Offset", { ImGui::GetContentRegionAvail().x, 30.0f });
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SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [&collider] {return collider.GetPositionOffset(); }, [&collider](SHVec3 const& vec) {collider.SetPositionOffset(vec); });
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SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [&collider] {return collider->GetPositionOffset(); }, [&collider](SHVec3 const& vec) {collider->SetPositionOffset(vec); });
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SHEditorWidgets::EndPanel();
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}
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if(ImGui::Button(std::format("{} Remove Collider #{}", ICON_MD_REMOVE, i).data()))
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|
|
|
@ -200,7 +200,6 @@ namespace SHADE
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auto cubeFS = shaderModuleLibrary.GetBuiltInShaderModule("TestCube_FS");
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defaultMaterial = AddMaterial(cubeVS, cubeFS, gBufferSubpass);
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}
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void SHGraphicsSystem::InitMiddleEnd(void) noexcept
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|
|
|
@ -144,6 +144,7 @@ namespace SHADE
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Handle<SHMaterialInstance> AddMaterialInstanceCopy(Handle<SHMaterialInstance> materialInst);
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void RemoveMaterialInstance(Handle<SHMaterialInstance> materialInstance);
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Handle<SHMaterial> GetDefaultMaterial() { return defaultMaterial; }
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Handle<SHMaterialInstance> GetDefaultMaterialInstance() { return AddOrGetBaseMaterialInstance(defaultMaterial); }
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/*-----------------------------------------------------------------------------*/
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/* Mesh Registration Functions */
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|
|
|
@ -4,6 +4,8 @@
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#include "Graphics/Pipeline/SHVkPipeline.h"
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#include "SHGraphicsConstants.h"
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#include "Graphics/Shaders/BlockInterface/SHShaderBlockInterface.h"
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#include "Math/Vector/SHVec3.h"
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#include "Math/Vector/SHVec4.h"
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namespace SHADE
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{
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|
@ -49,6 +51,22 @@ namespace SHADE
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// Reset all the properties to default values
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if (propMemory)
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memset(propMemory.get(), 0, propMemorySize);
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|
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// Initialize Vectors to all 1.0 by default
|
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const Handle<SHShaderBlockInterface> SHADER_INFO = GetShaderBlockInterface();
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for (int i = 0; i < SHADER_INFO->GetVariableCount(); ++i)
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{
|
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const auto& VAR = SHADER_INFO->GetVariable(i);
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switch (VAR->type)
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{
|
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case SHShaderBlockInterface::Variable::Type::VECTOR3:
|
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setPropertyUnsafe(VAR->offset, SHVec3::One);
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break;
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case SHShaderBlockInterface::Variable::Type::VECTOR4:
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setPropertyUnsafe(VAR->offset, SHVec4::One);
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break;
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}
|
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}
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}
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void SHMaterial::ExportProperties(void* dest) const noexcept
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|
|
|
@ -75,6 +75,12 @@ namespace SHADE
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Handle<SHVkPipeline> pipeline;
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std::unique_ptr<char> propMemory;
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Byte propMemorySize = 0;
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||||
/*-----------------------------------------------------------------------------*/
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/* Helper Functions */
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/*-----------------------------------------------------------------------------*/
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template<typename T>
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inline void setPropertyUnsafe(uint32_t memOffset, const T& value); // SetProperty() but without checks
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};
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}
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||||
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|
|
|
@ -33,7 +33,7 @@ namespace SHADE
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|||
}
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|
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// Get offset and modify the memory directly
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T* dataPtr = propMemory.get() + PROP_INFO->offset;
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T* dataPtr = reinterpret_cast<T*>(propMemory.get() + PROP_INFO->offset);
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*dataPtr = value;
|
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}
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||||
|
||||
|
@ -44,7 +44,7 @@ namespace SHADE
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|||
if (memOffset + sizeof(T) > propMemorySize)
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throw std::invalid_argument("Attempted to set an invalid property!");
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||||
// Set
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||||
(*reinterpret_cast<T*>(propMemory.get() + memOffset)) = value;
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setPropertyUnsafe(memOffset, value);
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}
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||||
|
||||
template<typename T>
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||||
|
@ -58,7 +58,7 @@ namespace SHADE
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}
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// Get offset and return the memory directly
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T* dataPtr = propMemory.get() + PROP_INFO->offset;
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||||
T* dataPtr = reinterpret_cast<T*>(propMemory.get() + PROP_INFO->offset);
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return *dataPtr;
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}
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template<typename T>
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@ -81,4 +81,10 @@ namespace SHADE
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|||
{
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return const_cast<const T&>(const_cast<SHMaterial*>(this)->GetProperty(memOffset));
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}
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template<typename T>
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void SHMaterial::setPropertyUnsafe(uint32_t memOffset, const T& value)
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{
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(*reinterpret_cast<T*>(propMemory.get() + memOffset)) = value;
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}
|
||||
}
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||||
|
|
|
@ -69,7 +69,7 @@ namespace SHADE
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|||
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// Search Override Data for the property
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uint32_t PROP_IDX = SHADER_INFO->GetVariableIndex(key);
|
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auto prop = std::find(overrideData.begin(), overrideData.end(), [&](const OverrideData& data)
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auto prop = std::find_if(overrideData.begin(), overrideData.end(), [&](const OverrideData& data)
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{
|
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return PROP_IDX == data.Index;
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});
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|
@ -77,7 +77,7 @@ namespace SHADE
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throw std::invalid_argument("Attempted to get an property that was not set previously!");
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// Get offset and return the memory directly
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T* dataPtr = dataStore.get() + prop->StoredDataOffset;
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T* dataPtr = reinterpret_cast<T*>(dataStore.get() + prop->StoredDataOffset);
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return *dataPtr;
|
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}
|
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template<typename T>
|
||||
|
|
|
@ -17,7 +17,8 @@ of DigiPen Institute of Technology is prohibited.
|
|||
// Project Includes
|
||||
#include "Resource/SHHandle.h"
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#include "Resource/SHResourceLibrary.h"
|
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#include "Math/SHMath.h"
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#include "Math/Vector/SHVec2.h"
|
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#include "Math/Vector/SHVec3.h"
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|
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namespace SHADE
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{
|
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|
|
|
@ -214,66 +214,4 @@ namespace SHADE
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|||
SHLOG_ERROR("Image layouts are invalid. ");
|
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}
|
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}
|
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|
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vk::Format SHTextureLibrary::ddsLoaderToVkFormat(tinyddsloader::DDSFile::DXGIFormat format, bool isLinear)
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
case tinyddsloader::DDSFile::DXGIFormat::BC1_UNorm:
|
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return vk::Format::eBc1RgbaUnormBlock;
|
||||
case tinyddsloader::DDSFile::DXGIFormat::BC1_UNorm_SRGB:
|
||||
return vk::Format::eBc1RgbaSrgbBlock;
|
||||
case tinyddsloader::DDSFile::DXGIFormat::BC2_UNorm:
|
||||
case tinyddsloader::DDSFile::DXGIFormat::BC2_UNorm_SRGB:
|
||||
return isLinear ? vk::Format::eBc2UnormBlock : vk::Format::eBc2SrgbBlock;
|
||||
case tinyddsloader::DDSFile::DXGIFormat::BC3_UNorm:
|
||||
case tinyddsloader::DDSFile::DXGIFormat::BC3_UNorm_SRGB:
|
||||
return isLinear ? vk::Format::eBc3UnormBlock : vk::Format::eBc3SrgbBlock;
|
||||
case tinyddsloader::DDSFile::DXGIFormat::BC5_UNorm:
|
||||
case tinyddsloader::DDSFile::DXGIFormat::BC5_SNorm:
|
||||
return isLinear ? vk::Format::eBc5UnormBlock : vk::Format::eBc5SnormBlock;
|
||||
case tinyddsloader::DDSFile::DXGIFormat::R8G8B8A8_UNorm:
|
||||
case tinyddsloader::DDSFile::DXGIFormat::R8G8B8A8_UNorm_SRGB:
|
||||
return isLinear ? vk::Format::eR8G8B8A8Unorm : vk::Format::eR8G8B8A8Srgb;
|
||||
case tinyddsloader::DDSFile::DXGIFormat::R8G8B8A8_SNorm:
|
||||
return vk::Format::eR8G8B8A8Snorm;
|
||||
case tinyddsloader::DDSFile::DXGIFormat::B8G8R8A8_UNorm:
|
||||
case tinyddsloader::DDSFile::DXGIFormat::B8G8R8A8_UNorm_SRGB:
|
||||
return isLinear ? vk::Format::eB8G8R8A8Unorm : vk::Format::eB8G8R8A8Srgb;
|
||||
case tinyddsloader::DDSFile::DXGIFormat::B8G8R8X8_UNorm:
|
||||
case tinyddsloader::DDSFile::DXGIFormat::B8G8R8X8_UNorm_SRGB:
|
||||
return isLinear ? vk::Format::eB8G8R8A8Unorm : vk::Format::eB8G8R8Srgb;
|
||||
default:
|
||||
throw std::runtime_error("Unsupported DDS format.");
|
||||
}
|
||||
|
||||
//switch (format)
|
||||
//{
|
||||
//case tinyddsloader::DDSFile::DXGIFormat::R8G8B8A8_UNorm:
|
||||
//case tinyddsloader::DDSFile::DXGIFormat::R8G8B8A8_UNorm_SRGB:
|
||||
// return (isLinear) ? vk::Format::eR8G8B8A8Unorm : vk::Format::eR8G8B8A8Srgb;
|
||||
//
|
||||
|
||||
//case tinyddsloader::DDSFile::DXGIFormat::B8G8R8A8_UNorm:
|
||||
//case tinyddsloader::DDSFile::DXGIFormat::B8G8R8A8_UNorm_SRGB:
|
||||
// return (isLinear) ? vk::Format::eB8G8R8A8Unorm : vk::Format::eB8G8R8A8Srgb;
|
||||
//
|
||||
|
||||
//case tinyddsloader::DDSFile::DXGIFormat::BC1_UNorm:
|
||||
//case tinyddsloader::DDSFile::DXGIFormat::BC1_UNorm_SRGB:
|
||||
// return (isLinear) ? vk::Format::eBc1RgbaUnormBlock : vk::Format::eBc1RgbaSrgbBlock;
|
||||
|
||||
//case tinyddsloader::DDSFile::DXGIFormat::BC2_UNorm:
|
||||
//case tinyddsloader::DDSFile::DXGIFormat::BC2_UNorm_SRGB:
|
||||
// return (isLinear) ? vk::Format::eBc2UnormBlock : vk::Format::eBc2SrgbBlock;
|
||||
|
||||
//case tinyddsloader::DDSFile::DXGIFormat::BC3_UNorm:
|
||||
//case tinyddsloader::DDSFile::DXGIFormat::BC3_UNorm_SRGB:
|
||||
// return (isLinear) ? vk::Format::eBc3UnormBlock : vk::Format::eBc3SrgbBlock;
|
||||
|
||||
//case tinyddsloader::DDSFile::DXGIFormat::BC5_UNorm:
|
||||
// return (isLinear) ? vk::Format::eBc5UnormBlock : vk::Format::eBc5SnormBlock;
|
||||
//
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,8 +14,6 @@ of DigiPen Institute of Technology is prohibited.
|
|||
|
||||
// STL Includes
|
||||
#include <vector>
|
||||
// External Dependencies
|
||||
#include "tinyddsloader.h"
|
||||
// Project Includes
|
||||
#include "Resource/SHHandle.h"
|
||||
#include "Resource/SHResourceLibrary.h"
|
||||
|
@ -169,6 +167,5 @@ namespace SHADE
|
|||
/* Helper Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
void preparePipelineBarriers(vk::ImageLayout oldLayout, vk::ImageLayout newLayout, vk::PipelineStageFlagBits& srcStage, vk::PipelineStageFlagBits& dstStage, std::vector<vk::ImageMemoryBarrier>& barriers);
|
||||
vk::Format ddsLoaderToVkFormat(tinyddsloader::DDSFile::DXGIFormat format, bool isLinear);
|
||||
};
|
||||
}
|
||||
|
|
|
@ -27,10 +27,9 @@ namespace SHADE
|
|||
/* Getter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHShape::Type SHShape::GetType() const
|
||||
SHShape::Type SHShape::GetType() const noexcept
|
||||
{
|
||||
return type;
|
||||
}
|
||||
|
||||
|
||||
} // namespace SHADE
|
|
@ -63,7 +63,7 @@ namespace SHADE
|
|||
/* Getter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] Type GetType() const;
|
||||
[[nodiscard]] Type GetType () const noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Function Members */
|
||||
|
|
|
@ -58,7 +58,7 @@ namespace SHADE
|
|||
if (index < 0 || static_cast<size_t>(index) >= colliders.size())
|
||||
throw std::invalid_argument("Out-of-range access!");
|
||||
|
||||
return colliders[index].first;
|
||||
return colliders[index];
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
@ -85,13 +85,11 @@ namespace SHADE
|
|||
|
||||
static constexpr auto TYPE = SHCollider::Type::BOX;
|
||||
|
||||
auto boxPair = std::make_pair(SHCollider{ TYPE }, true);
|
||||
auto& collider = colliders.emplace_back(boxPair).first;
|
||||
|
||||
const auto* tf = SHComponentManager::GetComponent<SHTransformComponent>(GetEID());
|
||||
auto& collider = colliders.emplace_back(SHCollider{ GetEID(), TYPE });
|
||||
|
||||
collider.entityID = GetEID();
|
||||
collider.SetPositionOffset(posOffset);
|
||||
collider.SetAsBoundingBox(tf->GetWorldScale() * halfExtents);
|
||||
collider.SetBoundingBox(halfExtents);
|
||||
|
||||
// Notify Physics System
|
||||
system->AddCollisionShape(GetEID(), &collider);
|
||||
|
@ -109,16 +107,11 @@ namespace SHADE
|
|||
|
||||
static constexpr auto TYPE = SHCollider::Type::SPHERE;
|
||||
|
||||
auto spherePair = std::make_pair(SHCollider{ TYPE }, true);
|
||||
auto& collider = colliders.emplace_back(spherePair).first;
|
||||
|
||||
const auto* tf = SHComponentManager::GetComponent<SHTransformComponent>(GetEID());
|
||||
auto& collider = colliders.emplace_back(SHCollider{ GetEID(), TYPE });
|
||||
|
||||
collider.entityID = GetEID();
|
||||
collider.SetPositionOffset(posOffset);
|
||||
|
||||
const SHVec3 TF_WORLD_SCALE = tf->GetWorldScale();
|
||||
const float MAX_SCALE = SHMath::Max({ TF_WORLD_SCALE.x, TF_WORLD_SCALE.y, TF_WORLD_SCALE.z });
|
||||
collider.SetAsBoundingSphere(MAX_SCALE * 0.5f * radius);
|
||||
collider.SetBoundingSphere(radius);
|
||||
|
||||
// Notify Physics System
|
||||
system->AddCollisionShape(GetEID(), &collider);
|
||||
|
|
|
@ -43,8 +43,7 @@ namespace SHADE
|
|||
/* Type Definitions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
using ColliderDirtyPair = std::pair<SHCollider, bool>;
|
||||
using Colliders = std::vector<ColliderDirtyPair>;
|
||||
using Colliders = std::vector<SHCollider>;
|
||||
|
||||
public:
|
||||
|
||||
|
|
|
@ -15,6 +15,8 @@
|
|||
// Project Headers
|
||||
#include "Math/Geometry/SHBoundingBox.h"
|
||||
#include "Math/Geometry/SHBoundingSphere.h"
|
||||
#include "Math/Transform/SHTransformComponent.h"
|
||||
#include "Math/SHMathHelpers.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -22,22 +24,24 @@ namespace SHADE
|
|||
/* Constructors & Destructor Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHCollider::SHCollider(Type colliderType)
|
||||
SHCollider::SHCollider(EntityID eid, Type colliderType, const SHPhysicsMaterial& physicsMaterial)
|
||||
: type { colliderType }
|
||||
, entityID { eid }
|
||||
, isTrigger { false }
|
||||
, dirty { true }
|
||||
, shape { nullptr }
|
||||
, material { physicsMaterial }
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case Type::BOX:
|
||||
{
|
||||
SetAsBoundingBox(SHVec3::One);
|
||||
shape = new SHBoundingBox{ SHVec3::Zero, SHVec3::One };
|
||||
break;
|
||||
}
|
||||
case Type::SPHERE:
|
||||
{
|
||||
SetAsBoundingSphere(1.0f);
|
||||
shape = new SHBoundingSphere{ SHVec3::Zero, 0.5f };
|
||||
break;
|
||||
}
|
||||
default: break;
|
||||
|
@ -46,19 +50,27 @@ namespace SHADE
|
|||
|
||||
SHCollider::SHCollider(const SHCollider& rhs) noexcept
|
||||
: type { rhs.type}
|
||||
, entityID { rhs.entityID }
|
||||
, isTrigger { rhs.isTrigger }
|
||||
, dirty { true }
|
||||
, shape { rhs.shape }
|
||||
, shape { nullptr }
|
||||
, material { rhs.material }
|
||||
, positionOffset { rhs.positionOffset }
|
||||
{}
|
||||
{
|
||||
CopyShape(rhs.shape);
|
||||
}
|
||||
|
||||
SHCollider::SHCollider(SHCollider&& rhs) noexcept
|
||||
: type { rhs.type}
|
||||
, entityID { rhs.entityID }
|
||||
, isTrigger { rhs.isTrigger }
|
||||
, dirty { true }
|
||||
, shape { rhs.shape }
|
||||
, shape { nullptr }
|
||||
, material { rhs.material }
|
||||
, positionOffset { rhs.positionOffset }
|
||||
{}
|
||||
{
|
||||
CopyShape(rhs.shape);
|
||||
}
|
||||
|
||||
SHCollider::~SHCollider() noexcept
|
||||
{
|
||||
|
@ -75,22 +87,30 @@ namespace SHADE
|
|||
return *this;
|
||||
|
||||
type = rhs.type;
|
||||
entityID = rhs.entityID;
|
||||
isTrigger = rhs.isTrigger;
|
||||
dirty = true;
|
||||
shape = rhs.shape;
|
||||
material = rhs.material;
|
||||
positionOffset = rhs.positionOffset;
|
||||
|
||||
delete shape;
|
||||
CopyShape(rhs.shape);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
SHCollider& SHCollider::operator=(SHCollider&& rhs) noexcept
|
||||
{
|
||||
type = rhs.type;
|
||||
entityID = rhs.entityID;
|
||||
isTrigger = rhs.isTrigger;
|
||||
dirty = true;
|
||||
shape = rhs.shape;
|
||||
material = rhs.material;
|
||||
positionOffset = rhs.positionOffset;
|
||||
|
||||
delete shape;
|
||||
CopyShape(rhs.shape);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
@ -115,19 +135,22 @@ namespace SHADE
|
|||
|
||||
float SHCollider::GetFriction() const noexcept
|
||||
{
|
||||
// TODO(Diren): Fix after implementing materials
|
||||
return 0.0f;
|
||||
return material.GetFriction();
|
||||
}
|
||||
|
||||
float SHCollider::GetBounciness() const noexcept
|
||||
{
|
||||
// TODO(Diren): Fix after implementing materials
|
||||
return 0.0f;
|
||||
return material.GetBounciness();
|
||||
}
|
||||
|
||||
float SHCollider::GetDensity() const noexcept
|
||||
{
|
||||
// TODO(Diren): Fix after implementing materials
|
||||
return 0.0f;
|
||||
return material.GetDensity();
|
||||
}
|
||||
|
||||
const SHPhysicsMaterial& SHCollider::GetMaterial() const noexcept
|
||||
{
|
||||
return material;
|
||||
}
|
||||
|
||||
const SHVec3& SHCollider::GetPositionOffset() const noexcept
|
||||
|
@ -145,22 +168,60 @@ namespace SHADE
|
|||
/* Setter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SHCollider::SetAsBoundingBox(const SHVec3& halfExtents)
|
||||
void SHCollider::SetBoundingBox(const SHVec3& halfExtents)
|
||||
{
|
||||
dirty = true;
|
||||
|
||||
// Set the half extents relative to transform
|
||||
SHVec3 worldHalfExtents = halfExtents;
|
||||
|
||||
const auto* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(entityID);
|
||||
if (transformComponent != nullptr)
|
||||
worldHalfExtents *= (transformComponent->GetWorldScale() * 0.5f);
|
||||
|
||||
if (type == Type::BOX)
|
||||
{
|
||||
auto* box = reinterpret_cast<SHBoundingBox*>(shape);
|
||||
box->SetHalfExtents(worldHalfExtents);
|
||||
}
|
||||
else
|
||||
{
|
||||
type = Type::BOX;
|
||||
|
||||
delete shape;
|
||||
shape = new SHBoundingBox{ positionOffset, halfExtents };
|
||||
shape = new SHBoundingBox{ positionOffset, worldHalfExtents };
|
||||
}
|
||||
}
|
||||
|
||||
void SHCollider::SetAsBoundingSphere(float radius)
|
||||
void SHCollider::SetBoundingSphere(float radius)
|
||||
{
|
||||
dirty = true;
|
||||
|
||||
// Set the radius relative to transform
|
||||
float worldRadius = radius;
|
||||
|
||||
const auto* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(entityID);
|
||||
if (transformComponent != nullptr)
|
||||
{
|
||||
const SHVec3 TF_WORLD_SCALE = transformComponent->GetWorldScale();
|
||||
const float MAX_SCALE = SHMath::Max({ TF_WORLD_SCALE.x, TF_WORLD_SCALE.y, TF_WORLD_SCALE.z });
|
||||
|
||||
worldRadius *= MAX_SCALE;
|
||||
}
|
||||
|
||||
if (type == Type::SPHERE)
|
||||
{
|
||||
auto* sphere = reinterpret_cast<SHBoundingSphere*>(shape);
|
||||
sphere->SetRadius(worldRadius);
|
||||
}
|
||||
else
|
||||
{
|
||||
type = Type::SPHERE;
|
||||
|
||||
delete shape;
|
||||
shape = new SHBoundingSphere{ positionOffset, radius };
|
||||
shape = new SHBoundingSphere{ positionOffset, worldRadius };
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void SHCollider::SetIsTrigger(bool trigger) noexcept
|
||||
|
@ -172,23 +233,74 @@ namespace SHADE
|
|||
void SHCollider::SetFriction(float friction) noexcept
|
||||
{
|
||||
dirty = true;
|
||||
material.SetFriction(friction);
|
||||
}
|
||||
|
||||
void SHCollider::SetBounciness(float bounciness) noexcept
|
||||
{
|
||||
dirty = true;
|
||||
material.SetBounciness(bounciness);
|
||||
}
|
||||
|
||||
void SHCollider::SetDensity(float density) noexcept
|
||||
{
|
||||
dirty = true;
|
||||
material.SetDensity(density);
|
||||
}
|
||||
|
||||
void SHCollider::SetMaterial(const SHPhysicsMaterial& newMaterial) noexcept
|
||||
{
|
||||
dirty = true;
|
||||
material = newMaterial;
|
||||
}
|
||||
|
||||
void SHCollider::SetPositionOffset(const SHVec3& posOffset) noexcept
|
||||
{
|
||||
dirty = true;
|
||||
positionOffset = posOffset;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case Type::BOX:
|
||||
{
|
||||
reinterpret_cast<SHBoundingBox*>(shape)->SetCenter(positionOffset);
|
||||
break;
|
||||
}
|
||||
case Type::SPHERE:
|
||||
{
|
||||
reinterpret_cast<SHBoundingSphere*>(shape)->SetCenter(positionOffset);
|
||||
break;
|
||||
}
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Private Function Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SHCollider::CopyShape(const SHShape* rhs)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case Type::BOX:
|
||||
{
|
||||
const auto* RHS_BOX = reinterpret_cast<const SHBoundingBox*>(rhs);
|
||||
|
||||
shape = new SHBoundingBox{ positionOffset, RHS_BOX->GetHalfExtents() };
|
||||
break;
|
||||
}
|
||||
case Type::SPHERE:
|
||||
{
|
||||
const auto* RHS_SPHERE = reinterpret_cast<const SHBoundingSphere*>(rhs);
|
||||
|
||||
shape = new SHBoundingSphere{ positionOffset, RHS_SPHERE->GetRadius() };
|
||||
break;
|
||||
}
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace SHADE
|
||||
|
||||
RTTR_REGISTRATION
|
||||
|
@ -205,5 +317,4 @@ RTTR_REGISTRATION
|
|||
|
||||
registration::class_<SHCollider>("Collider")
|
||||
.property("Position Offset", &SHCollider::GetPositionOffset, &SHCollider::SetPositionOffset);
|
||||
// TODO(Diren): Add Physics Materials
|
||||
}
|
|
@ -13,8 +13,10 @@
|
|||
#include <rttr/registration>
|
||||
|
||||
// Project Headers
|
||||
#include "ECS_Base/Entity/SHEntity.h"
|
||||
#include "Math/Geometry/SHShape.h"
|
||||
#include "Math/SHQuaternion.h"
|
||||
#include "SHPhysicsMaterial.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -24,6 +26,15 @@ namespace SHADE
|
|||
|
||||
class SH_API SHCollider
|
||||
{
|
||||
private:
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Friends */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
friend class SHColliderComponent;
|
||||
friend class SHPhysicsObject;
|
||||
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
|
@ -40,7 +51,7 @@ namespace SHADE
|
|||
/* Constructors & Destructor */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHCollider (Type colliderType = Type::BOX);
|
||||
SHCollider (EntityID eid, Type colliderType = Type::BOX, const SHPhysicsMaterial& physicsMaterial = SHPhysicsMaterial::DEFAULT);
|
||||
|
||||
SHCollider (const SHCollider& rhs) noexcept;
|
||||
SHCollider (SHCollider&& rhs) noexcept;
|
||||
|
@ -66,6 +77,7 @@ namespace SHADE
|
|||
[[nodiscard]] float GetFriction () const noexcept;
|
||||
[[nodiscard]] float GetBounciness () const noexcept;
|
||||
[[nodiscard]] float GetDensity () const noexcept;
|
||||
[[nodiscard]] const SHPhysicsMaterial& GetMaterial () const noexcept;
|
||||
|
||||
[[nodiscard]] const SHVec3& GetPositionOffset () const noexcept;
|
||||
|
||||
|
@ -75,13 +87,14 @@ namespace SHADE
|
|||
/* Setter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
void SetAsBoundingBox (const SHVec3& halfExtents);
|
||||
void SetAsBoundingSphere (float radius);
|
||||
void SetBoundingBox (const SHVec3& halfExtents);
|
||||
void SetBoundingSphere (float radius);
|
||||
|
||||
void SetIsTrigger (bool isTrigger) noexcept;
|
||||
void SetFriction (float friction) noexcept;
|
||||
void SetBounciness (float bounciness) noexcept;
|
||||
void SetDensity (float density) noexcept;
|
||||
void SetMaterial (const SHPhysicsMaterial& newMaterial) noexcept;
|
||||
|
||||
void SetPositionOffset (const SHVec3& positionOffset) noexcept;
|
||||
|
||||
|
@ -91,11 +104,19 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
Type type;
|
||||
EntityID entityID; // The entity this collider belongs to
|
||||
bool isTrigger;
|
||||
bool dirty;
|
||||
SHShape* shape;
|
||||
SHPhysicsMaterial material;
|
||||
SHVec3 positionOffset;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
void CopyShape(const SHShape* rhs);
|
||||
|
||||
RTTR_ENABLE()
|
||||
};
|
||||
|
||||
|
|
|
@ -0,0 +1,104 @@
|
|||
/****************************************************************************************
|
||||
* \file SHPhysicsMaterial.cpp
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Implementation for a Physics Material.
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
****************************************************************************************/
|
||||
|
||||
#include <SHpch.h>
|
||||
|
||||
// Primary Header
|
||||
#include "SHPhysicsMaterial.h"
|
||||
// Project Headers
|
||||
#include "Math/SHMathHelpers.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Static Data Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
const SHPhysicsMaterial SHPhysicsMaterial::DEFAULT { 0.4f, 0.0f, 1.0f };
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHPhysicsMaterial::SHPhysicsMaterial(float _friction, float _bounciness, float _density) noexcept
|
||||
: friction { std::clamp(_friction, 0.0f, 1.0f) }
|
||||
, bounciness{ std::clamp(_bounciness, 0.0f, 1.0f) }
|
||||
, density { std::fabs(_density) }
|
||||
{}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Operator Overload Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
bool SHPhysicsMaterial::operator==(const SHPhysicsMaterial& rhs) const noexcept
|
||||
{
|
||||
return SHMath::CompareFloat(friction, rhs.friction)
|
||||
&& SHMath::CompareFloat(bounciness, rhs.bounciness)
|
||||
&& SHMath::CompareFloat(density, rhs.density);
|
||||
}
|
||||
|
||||
bool SHPhysicsMaterial::operator!=(const SHPhysicsMaterial& rhs) const noexcept
|
||||
{
|
||||
return !SHMath::CompareFloat(friction, rhs.friction)
|
||||
|| !SHMath::CompareFloat(bounciness, rhs.bounciness)
|
||||
|| !SHMath::CompareFloat(density, rhs.density);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Getter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
float SHPhysicsMaterial::GetFriction() const noexcept
|
||||
{
|
||||
return friction;
|
||||
}
|
||||
|
||||
float SHPhysicsMaterial::GetBounciness() const noexcept
|
||||
{
|
||||
return bounciness;
|
||||
}
|
||||
|
||||
float SHPhysicsMaterial::GetDensity() const noexcept
|
||||
{
|
||||
return density;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Setter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SHPhysicsMaterial::SetFriction(float newFriction) noexcept
|
||||
{
|
||||
if (newFriction < 0.0f || newFriction > 1.0f)
|
||||
{
|
||||
SHLOG_WARNING("Clamping friction of Physics Material between [0,1].")
|
||||
}
|
||||
friction = std::clamp(newFriction, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
void SHPhysicsMaterial::SetBounciness(float newBounciness) noexcept
|
||||
{
|
||||
if (newBounciness < 0.0f || newBounciness > 1.0f)
|
||||
{
|
||||
SHLOG_WARNING("Clamping bounciness of Physics Material between [0,1].")
|
||||
}
|
||||
bounciness = std::clamp(newBounciness, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
void SHPhysicsMaterial::SetDensity(float newDensity) noexcept
|
||||
{
|
||||
if (newDensity < 0.0f)
|
||||
{
|
||||
SHLOG_WARNING("Setting negative density of Physics Material to positive.")
|
||||
}
|
||||
density = std::fabs(newDensity);
|
||||
}
|
||||
|
||||
} // namespace SHADE
|
|
@ -0,0 +1,113 @@
|
|||
/****************************************************************************************
|
||||
* \file SHPhysicsMaterial.h
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Interface for a Physics Material.
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
****************************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
// Project Headers
|
||||
#include "SH_API.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
class SH_API SHPhysicsMaterial
|
||||
{
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Static Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
static const SHPhysicsMaterial DEFAULT;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHPhysicsMaterial (const SHPhysicsMaterial&) noexcept = default;
|
||||
SHPhysicsMaterial (SHPhysicsMaterial&&) noexcept = default;
|
||||
~SHPhysicsMaterial() = default;
|
||||
|
||||
/**
|
||||
* @brief Default constructor for a physics material.
|
||||
* @param friction The friction of the material. Clamped between [0,1]. Defaults to 0.4.
|
||||
* @param bounciness The bounciness of the material. Clamped between [0,1].
|
||||
* @param density The mass density of the material. Always made positive.
|
||||
*/
|
||||
SHPhysicsMaterial (float friction = 0.4f, float bounciness = 0.0f, float density = 1.0f) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Operator Overloads */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHPhysicsMaterial& operator= (const SHPhysicsMaterial&) noexcept = default;
|
||||
SHPhysicsMaterial& operator= (SHPhysicsMaterial&&) noexcept = default;
|
||||
|
||||
bool operator==(const SHPhysicsMaterial& rhs) const noexcept;
|
||||
bool operator!=(const SHPhysicsMaterial& rhs) const noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] float GetFriction () const noexcept;
|
||||
[[nodiscard]] float GetBounciness () const noexcept;
|
||||
[[nodiscard]] float GetDensity () const noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Setter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
/**
|
||||
* @brief Sets the friction coefficient of the physics material.
|
||||
* @param newFriction The friction value to set. Clamped between [0,1].
|
||||
*/
|
||||
void SetFriction (float newFriction) noexcept;
|
||||
|
||||
/**
|
||||
* @brief Sets the bounciness factor of the physics material.
|
||||
* @param newBounciness The bounciness value to set. Clamped between [0,1].
|
||||
*/
|
||||
void SetBounciness (float newBounciness) noexcept;
|
||||
|
||||
/**
|
||||
* @brief Sets the mass density of the physics material.
|
||||
* @param newDensity The density value to set. Always made positive.
|
||||
*/
|
||||
void SetDensity (float newDensity) noexcept;
|
||||
|
||||
private:
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
/**
|
||||
* @brief The friction coefficient of the physics object., clamped between [0,1].<br/>
|
||||
* 0 means the object will never experience friction.
|
||||
* 1 means the friction force against the object is equal to the applied force.
|
||||
*/
|
||||
float friction;
|
||||
|
||||
/**
|
||||
* @brief The bounciness factor of the physics object., clamped between [0,1].<br/>
|
||||
* 0 means the object will never bounce.
|
||||
* 1 means the object never loses energy on a bounce.
|
||||
*/
|
||||
float bounciness;
|
||||
|
||||
/**
|
||||
* @brief The density of the collider that determines the mass of the collision shape
|
||||
* if it is automatically computed. Must be a positive number.
|
||||
*/
|
||||
float density;
|
||||
};
|
||||
}
|
|
@ -261,9 +261,9 @@ namespace SHADE
|
|||
void SHPhysicsObject::SyncColliders(SHColliderComponent* c) const noexcept
|
||||
{
|
||||
int index = 0;
|
||||
for (auto& [collider, dirty] : c->colliders)
|
||||
for (auto& collider : c->colliders)
|
||||
{
|
||||
if (!dirty)
|
||||
if (!collider.dirty)
|
||||
continue;
|
||||
|
||||
// Update offsets
|
||||
|
@ -293,7 +293,7 @@ namespace SHADE
|
|||
default: break;
|
||||
}
|
||||
|
||||
dirty = false;
|
||||
collider.dirty = false;
|
||||
++index;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -246,21 +246,6 @@ namespace SHADE
|
|||
if (physicsObject.rp3dBody == nullptr)
|
||||
continue;
|
||||
|
||||
auto* rigidBodyComponent = SHComponentManager::GetComponent_s<SHRigidBodyComponent>(entityID);
|
||||
|
||||
// Clear all forces and velocities if editor is not in play
|
||||
if (SHSystemManager::GetSystem<SHEditor>()->editorState == SHEditor::State::STOP)
|
||||
{
|
||||
if (rigidBodyComponent)
|
||||
{
|
||||
auto* rp3dRigidBody = reinterpret_cast<rp3d::RigidBody*>(physicsObject.rp3dBody);
|
||||
rp3dRigidBody->resetForce();
|
||||
rp3dRigidBody->resetTorque();
|
||||
rp3dRigidBody->setLinearVelocity(SHVec3::Zero);
|
||||
rp3dRigidBody->setAngularVelocity(SHVec3::Zero);
|
||||
}
|
||||
}
|
||||
|
||||
const auto* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(entityID);
|
||||
if (transformComponent && transformComponent->HasChanged())
|
||||
{
|
||||
|
@ -270,10 +255,21 @@ namespace SHADE
|
|||
physicsObject.SetPosition(WORLD_POS);
|
||||
physicsObject.SetOrientation(WORLD_ROT);
|
||||
|
||||
auto* rigidBodyComponent = SHComponentManager::GetComponent_s<SHRigidBodyComponent>(entityID);
|
||||
if (rigidBodyComponent)
|
||||
{
|
||||
rigidBodyComponent->position = WORLD_POS;
|
||||
rigidBodyComponent->orientation = WORLD_ROT;
|
||||
|
||||
// Clear all forces and velocities if editor is stopped
|
||||
if (SHSystemManager::GetSystem<SHEditor>()->editorState == SHEditor::State::STOP)
|
||||
{
|
||||
auto* rp3dRigidBody = reinterpret_cast<rp3d::RigidBody*>(physicsObject.rp3dBody);
|
||||
rp3dRigidBody->resetForce();
|
||||
rp3dRigidBody->resetTorque();
|
||||
rp3dRigidBody->setLinearVelocity(SHVec3::Zero);
|
||||
rp3dRigidBody->setAngularVelocity(SHVec3::Zero);
|
||||
}
|
||||
}
|
||||
|
||||
auto* colliderComponent = SHComponentManager::GetComponent_s<SHColliderComponent>(entityID);
|
||||
|
@ -517,7 +513,7 @@ namespace SHADE
|
|||
// Add collision shapes back into the body
|
||||
if (colliderComponent != nullptr)
|
||||
{
|
||||
for (auto& collider : colliderComponent->colliders | std::views::keys)
|
||||
for (auto& collider : colliderComponent->colliders)
|
||||
physicsObject->AddCollider(&collider);
|
||||
}
|
||||
}
|
||||
|
@ -538,7 +534,7 @@ namespace SHADE
|
|||
}
|
||||
|
||||
// Add Collision Shapes
|
||||
for (auto& collider : colliderComponent->colliders | std::views::keys)
|
||||
for (auto& collider : colliderComponent->colliders)
|
||||
physicsObject->AddCollider(&collider);
|
||||
}
|
||||
}
|
||||
|
@ -576,7 +572,7 @@ namespace SHADE
|
|||
rp3d::Transform{ colliderComponent->position, colliderComponent->orientation }
|
||||
);
|
||||
|
||||
for (auto& collider : colliderComponent->colliders | std::views::keys)
|
||||
for (auto& collider : colliderComponent->colliders)
|
||||
physicsObject->AddCollider(&collider);
|
||||
}
|
||||
|
||||
|
|
|
@ -195,6 +195,11 @@ namespace SHADE
|
|||
template<typename T>
|
||||
inline bool operator==(const Handle<T>& rhs) const noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Query Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
inline SHResourceLibraryBase* GetLibrary() const;
|
||||
|
||||
protected:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
|
@ -206,6 +211,7 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------*/
|
||||
template<typename T>
|
||||
friend class Handle;
|
||||
friend class Convert;
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -96,6 +96,11 @@ namespace SHADE
|
|||
return id.Raw == rhs.id.Raw && library == static_cast<void*>(rhs.library);
|
||||
}
|
||||
|
||||
SHResourceLibraryBase* SHADE::Handle<void>::GetLibrary() const
|
||||
{
|
||||
return library;
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* ISelfHandle<T> - Constructors */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -70,13 +70,13 @@ namespace SHADE
|
|||
}
|
||||
|
||||
template<typename T>
|
||||
SparseSet<T>::reference SparseSet<T>::at(index_type idx)
|
||||
typename SparseSet<T>::reference SparseSet<T>::at(index_type idx)
|
||||
{
|
||||
return const_cast<reference>(static_cast<const SparseSet<T>&>(*this).at(idx));
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
SparseSet<T>::const_reference SparseSet<T>::at(index_type idx) const
|
||||
typename SparseSet<T>::const_reference SparseSet<T>::at(index_type idx) const
|
||||
{
|
||||
// Range Check
|
||||
if (idx >= sparseArray.size() || !contains(idx))
|
||||
|
@ -84,7 +84,7 @@ namespace SHADE
|
|||
return denseArray[sparseArray[idx]];
|
||||
}
|
||||
template<typename T>
|
||||
SparseSet<T>::size_type SparseSet<T>::size() const
|
||||
typename SparseSet<T>::size_type SparseSet<T>::size() const
|
||||
{
|
||||
return denseArray.size();
|
||||
}
|
||||
|
@ -105,7 +105,7 @@ namespace SHADE
|
|||
}
|
||||
template<typename T>
|
||||
template<typename ...Args>
|
||||
SparseSet<T>::reference SparseSet<T>::insert(index_type idx, Args && ...args)
|
||||
typename SparseSet<T>::reference SparseSet<T>::insert(index_type idx, Args && ...args)
|
||||
{
|
||||
// We need to resize the array
|
||||
if (idx >= sparseArray.size())
|
||||
|
|
|
@ -582,9 +582,9 @@ namespace SHADE
|
|||
ReleaseNode(node);
|
||||
}
|
||||
|
||||
void SHSceneGraph::Traverse (const UnaryFunction& predicate) const
|
||||
void SHSceneGraph::Traverse (const UnaryFunction& function) const
|
||||
{
|
||||
TraverseAndInvokeFunction(root, predicate);
|
||||
TraverseAndInvokeFunction(root, function);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -142,7 +142,7 @@ namespace SHADE
|
|||
bool RemoveNode (SHSceneNode* nodeToRemove) noexcept;
|
||||
void Reset () noexcept;
|
||||
|
||||
void Traverse (const UnaryFunction& predicate) const;
|
||||
void Traverse (const UnaryFunction& function) const;
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -417,13 +417,13 @@ namespace SHADE
|
|||
(
|
||||
DEFAULT_CSHARP_LIB_NAME,
|
||||
DEFAULT_CSHARP_NAMESPACE + ".Collider",
|
||||
"OnColliderBoundChanged"
|
||||
"OnCollisionShapeChanged"
|
||||
);
|
||||
csColliderOnRemoved = dotNet.GetFunctionPtr<CsEventRelayFuncPtr>
|
||||
(
|
||||
DEFAULT_CSHARP_LIB_NAME,
|
||||
DEFAULT_CSHARP_NAMESPACE + ".Collider",
|
||||
"OnColliderRemoved"
|
||||
"OnCollisionShapeRemoved"
|
||||
);
|
||||
csEditorRenderScripts = dotNet.GetFunctionPtr<CsScriptEditorFuncPtr>
|
||||
(
|
||||
|
|
|
@ -0,0 +1,119 @@
|
|||
/************************************************************************************//*!
|
||||
\file Material.cxx
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Oct 28, 2022
|
||||
\brief Contains the implementation of the functions of the managed Material
|
||||
class.
|
||||
|
||||
Note: This file is written in C++17/CLI.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
// Precompiled Headers
|
||||
#include "SHpch.h"
|
||||
// Primary Header
|
||||
#include "Material.hxx"
|
||||
// Standard Library
|
||||
#include <stdexcept>
|
||||
// Project Includes
|
||||
#include "Utility/Convert.hxx"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Macro Definitions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
#define SET_PROP(NATIVE_TYPE, MANAGED_TYPE) \
|
||||
(T::typeid == MANAGED_TYPE::typeid) \
|
||||
{ \
|
||||
const NATIVE_TYPE VAL = safe_cast<NATIVE_TYPE>(System::Convert::ChangeType(value, MANAGED_TYPE::typeid)); \
|
||||
NativeObject->SetProperty<NATIVE_TYPE>(PROP_NAME, VAL); \
|
||||
} \
|
||||
|
||||
#define SET_PROP_CONVERT(NATIVE_TYPE, MANAGED_TYPE) \
|
||||
(T::typeid == MANAGED_TYPE::typeid) \
|
||||
{ \
|
||||
const NATIVE_TYPE VAL = Convert::ToNative(safe_cast<MANAGED_TYPE>(System::Convert::ChangeType(value, MANAGED_TYPE::typeid))); \
|
||||
NativeObject->SetProperty<NATIVE_TYPE>(PROP_NAME, VAL); \
|
||||
} \
|
||||
|
||||
#define GET_PROP(NATIVE_TYPE, MANAGED_TYPE) \
|
||||
(T::typeid == MANAGED_TYPE::typeid) \
|
||||
{ \
|
||||
return safe_cast<T>(NativeObject->GetProperty<NATIVE_TYPE>(PROP_NAME)); \
|
||||
} \
|
||||
|
||||
#define GET_PROP_CONVERT(NATIVE_TYPE, MANAGED_TYPE) \
|
||||
(T::typeid == MANAGED_TYPE::typeid) \
|
||||
{ \
|
||||
return safe_cast<T>(Convert::ToCLI(NativeObject->GetProperty<NATIVE_TYPE>(PROP_NAME))); \
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Explicit Template Instantiation */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
template ref class NativeAsset<SHMaterialInstance>;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors/Destructor */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
Material::Material(Handle<SHMaterialInstance> material)
|
||||
: NativeAsset<SHMaterialInstance>{ material }
|
||||
{}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Material Properties Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
generic<typename T>
|
||||
void Material::SetProperty(System::String^ name, T value)
|
||||
{
|
||||
if (!NativeObject)
|
||||
throw gcnew System::InvalidOperationException("Attempted to set property on an invalid material!");
|
||||
|
||||
// Call the correct one based on type
|
||||
const std::string PROP_NAME = Convert::ToNative(name);
|
||||
try
|
||||
{
|
||||
if SET_PROP (int, System::Int32)
|
||||
else if SET_PROP (int, System::Int64)
|
||||
else if SET_PROP (float, float)
|
||||
else if SET_PROP (double, double)
|
||||
else if SET_PROP_CONVERT(SHVec2, Vector2)
|
||||
else if SET_PROP_CONVERT(SHVec3, Vector3)
|
||||
// TODO: Vector4
|
||||
}
|
||||
catch (const std::invalid_argument&)
|
||||
{
|
||||
throw gcnew System::ArgumentException("Attempted to modify an invalid property on a material.");
|
||||
}
|
||||
}
|
||||
|
||||
generic<typename T>
|
||||
T Material::GetProperty(System::String^ name)
|
||||
{
|
||||
if (!NativeObject)
|
||||
throw gcnew System::InvalidOperationException("[Material] Attempted to get property of an invalid material!");
|
||||
|
||||
// Call the correct one based on type
|
||||
const std::string PROP_NAME = Convert::ToNative(name);
|
||||
try
|
||||
{
|
||||
if GET_PROP (int, System::Int32)
|
||||
else if GET_PROP (int, System::Int64)
|
||||
else if GET_PROP (float, float)
|
||||
else if GET_PROP (double, double)
|
||||
else if GET_PROP_CONVERT(SHVec2, Vector2)
|
||||
else if GET_PROP_CONVERT(SHVec3, Vector3)
|
||||
// TODO: Vector4
|
||||
}
|
||||
catch (const std::invalid_argument&)
|
||||
{
|
||||
throw gcnew System::ArgumentException("Attempted to retrieve a property on a material with an invalid type.");
|
||||
}
|
||||
|
||||
throw gcnew System::ArgumentException("Attempted to retrieve an invalid property on a material.");
|
||||
}
|
||||
}
|
|
@ -0,0 +1,81 @@
|
|||
/************************************************************************************//*!
|
||||
\file Material.hxx
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Oct 28, 2022
|
||||
\brief Contains the definition of the managed Mesh class.
|
||||
|
||||
Note: This file is written in C++17/CLI.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
|
||||
// External Dependencies
|
||||
#include "Resource/SHHandle.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHMaterialInstance.h"
|
||||
// Project Includes
|
||||
#include "NativeAsset.hxx"
|
||||
#include "Engine/GenericHandle.hxx"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/// <summary>
|
||||
/// Managed counterpart of the native MaterialInstance object containing material
|
||||
/// data that can be fed to Renderables for rendering.
|
||||
/// </summary>
|
||||
public ref class Material : public NativeAsset<SHMaterialInstance>
|
||||
{
|
||||
internal:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constructors/Destructor */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Constructor for the Material
|
||||
/// </summary>
|
||||
/// <param name="material">Handle to the native material object.</param>
|
||||
Material(Handle<SHMaterialInstance> material);
|
||||
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Properties */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
// TODO: Change Shader
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Material Properties Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Set the value of a specific property.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of property to set.</typeparam>
|
||||
/// <param name="name">Name of the property to set.</param>
|
||||
/// <param name="value">Value to set te property to.</param>
|
||||
/// <exception cref="System.InvalidOperationException">
|
||||
/// If this Material object is invalid.
|
||||
/// </exception>
|
||||
/// <exception cref="System.ArgumentException">
|
||||
/// If the name or type was specified that does not match the material's shader's
|
||||
/// defined properties.
|
||||
/// </exception>
|
||||
generic<typename T>
|
||||
void SetProperty(System::String^ name, T value);
|
||||
/// <summary>
|
||||
/// Retrieves the value of a specified property on the material.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of property to get.</typeparam>
|
||||
/// <param name="name">Name of the property to get.</param>
|
||||
/// <returns>Value of that property on the material.</returns>
|
||||
/// <exception cref="System.InvalidOperationException">
|
||||
/// If this Material object is invalid.
|
||||
/// </exception>
|
||||
/// <exception cref="System.ArgumentException">
|
||||
/// If the name or type was specified that does not match the material's shader's
|
||||
/// defined properties.
|
||||
/// </exception>
|
||||
generic<typename T>
|
||||
T GetProperty(System::String^ name);
|
||||
};
|
||||
}
|
|
@ -0,0 +1,34 @@
|
|||
/************************************************************************************//*!
|
||||
\file Mesh.cxx
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Oct 28, 2022
|
||||
\brief Contains the implementation of the functions of the managed Mesh class.
|
||||
|
||||
Note: This file is written in C++17/CLI.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
// Precompiled Headers
|
||||
#include "SHpch.h"
|
||||
// Primary Header
|
||||
#include "Mesh.hxx"
|
||||
// Project Headers
|
||||
#include "Utility/Convert.hxx"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Explicit Template Instantiation */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
template ref class NativeAsset<SHMesh>;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors/Destructor */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
Mesh::Mesh(Handle<SHMesh> mesh)
|
||||
: NativeAsset<SHMesh> { mesh }
|
||||
{}
|
||||
}
|
|
@ -0,0 +1,41 @@
|
|||
/************************************************************************************//*!
|
||||
\file Mesh.hxx
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Oct 28, 2022
|
||||
\brief Contains the definition of the managed Mesh class.
|
||||
|
||||
Note: This file is written in C++17/CLI.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
|
||||
// External Dependencies
|
||||
#include "Resource/SHHandle.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHMeshLibrary.h"
|
||||
// Project Includes
|
||||
#include "NativeAsset.hxx"
|
||||
#include "Engine/GenericHandle.hxx"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/// <summary>
|
||||
/// Managed counterpart of the native Mesh object containing vertex data that can
|
||||
/// be fed to Renderables for rendering.
|
||||
/// </summary>
|
||||
public ref class Mesh : public NativeAsset<SHMesh>
|
||||
{
|
||||
internal:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constructors/Destructor */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Constructor for the Mesh
|
||||
/// </summary>
|
||||
/// <param name="mesh">Handle to the mesh object.</param>
|
||||
Mesh(Handle<SHMesh> mesh);
|
||||
};
|
||||
}
|
|
@ -0,0 +1,26 @@
|
|||
/************************************************************************************//*!
|
||||
\file NativeAsset.cxx
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Oct 28, 2022
|
||||
\brief Contains the explicit template instantiation for some types of the
|
||||
templated managed NativeAsset class.
|
||||
|
||||
Note: This file is written in C++17/CLI.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#include "SHpch.h"
|
||||
// Primary Include
|
||||
#include "NativeAsset.hxx"
|
||||
// Project Includes
|
||||
#include "Engine/GenericHandle.hxx"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Explicit Tempalte Instantiations */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
/************************************************************************************//*!
|
||||
\file NativeAsset.h++
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Oct 28, 2022
|
||||
\brief Contains the definition of templated functions for the managed
|
||||
NativeAsset classes.
|
||||
|
||||
Note: This file is written in C++17/CLI.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
|
||||
// Primary Include
|
||||
#include "NativeAsset.hxx"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Properties */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
template <typename NativeAssetType>
|
||||
GenericHandle NativeAsset<NativeAssetType>::NativeObjectHandle::get()
|
||||
{
|
||||
return nativeObjHandle;
|
||||
}
|
||||
template <typename NativeAssetType>
|
||||
Handle<NativeAssetType> NativeAsset<NativeAssetType>::NativeObject::get()
|
||||
try
|
||||
{
|
||||
return Handle<NativeAssetType>(Convert::ToNative(nativeObjHandle));
|
||||
}
|
||||
catch (const BadHandleCastException&)
|
||||
{
|
||||
return Handle<NativeAssetType>(); // Null handle
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
template <typename NativeAssetType>
|
||||
NativeAsset<NativeAssetType>::NativeAsset(Handle<NativeAssetType> nativeObj)
|
||||
: nativeObjHandle{ Convert::ToCLI(Handle<void>(nativeObj)) }
|
||||
{}
|
||||
|
||||
}
|
|
@ -0,0 +1,66 @@
|
|||
/************************************************************************************//*!
|
||||
\file NativeAsset.hxx
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Oct 28, 2022
|
||||
\brief Contains the template definition of the managed class that represents
|
||||
native assets with a pointer to the corresponding native object.
|
||||
|
||||
Note: This file is written in C++17/CLI.
|
||||
|
||||
Copyright (C) 2021 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include "Engine/GenericHandle.hxx"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/// <summary>
|
||||
/// Generalised template class for a managed representation of a native asset
|
||||
/// </summary>
|
||||
/// <typeparam name="NativeAssetType">
|
||||
/// The type of the asset's native representation.
|
||||
/// </typeparam>
|
||||
template<typename NativeAssetType>
|
||||
public ref class NativeAsset
|
||||
{
|
||||
internal:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Properties */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Generic handle for the native object
|
||||
/// </summary>
|
||||
property GenericHandle NativeObjectHandle
|
||||
{
|
||||
GenericHandle get();
|
||||
}
|
||||
/// <summary>
|
||||
/// Copy of the Handle to the native object.
|
||||
/// </summary>
|
||||
property Handle<NativeAssetType> NativeObject
|
||||
{
|
||||
Handle<NativeAssetType> get();
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constructors/Destructor */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Constructor for the native asset
|
||||
/// </summary>
|
||||
/// <param name="ptr">Native asset object.</param>
|
||||
NativeAsset(Handle<NativeAssetType> ptr);
|
||||
|
||||
protected:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
GenericHandle nativeObjHandle;
|
||||
};
|
||||
}
|
||||
|
||||
#include "NativeAsset.h++"
|
|
@ -22,7 +22,7 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
/* ColliderBound - Constructors */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
ColliderBound::ColliderBound(int arrayIdx, Entity attachedEntity)
|
||||
CollisionShape::CollisionShape(int arrayIdx, Entity attachedEntity)
|
||||
: arrayIndex { arrayIdx }
|
||||
, entity { attachedEntity }
|
||||
{}
|
||||
|
@ -30,7 +30,7 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
/* ColliderBound - Setter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
void ColliderBound::updateArrayIndex(int index)
|
||||
void CollisionShape::updateArrayIndex(int index)
|
||||
{
|
||||
arrayIndex = index;
|
||||
}
|
||||
|
@ -38,42 +38,42 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
/* BoxColliderBound - Constructors */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
BoxColliderBound::BoxColliderBound(int arrayIdx, Entity attachedEntity)
|
||||
: ColliderBound { arrayIndex, attachedEntity }
|
||||
BoxCollider::BoxCollider(int arrayIdx, Entity attachedEntity)
|
||||
: CollisionShape { arrayIndex, attachedEntity }
|
||||
{}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* BoxColliderBound - Properties */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
Vector3 BoxColliderBound::Center::get()
|
||||
Vector3 BoxCollider::Center::get()
|
||||
{
|
||||
return Convert::ToCLI(getNativeBoundObject<SHBoundingBox>().GetCenter());
|
||||
}
|
||||
void BoxColliderBound::Center::set(Vector3 value)
|
||||
void BoxCollider::Center::set(Vector3 value)
|
||||
{
|
||||
getNativeBoundObject<SHBoundingBox>().SetCenter(Convert::ToNative(value));
|
||||
}
|
||||
Vector3 BoxColliderBound::HalfExtents::get()
|
||||
Vector3 BoxCollider::HalfExtents::get()
|
||||
{
|
||||
return Convert::ToCLI(getNativeBoundObject<SHBoundingBox>().GetHalfExtents());
|
||||
}
|
||||
void BoxColliderBound::HalfExtents::set(Vector3 value)
|
||||
void BoxCollider::HalfExtents::set(Vector3 value)
|
||||
{
|
||||
getNativeBoundObject<SHBoundingBox>().SetHalfExtents(Convert::ToNative(value));
|
||||
}
|
||||
Vector3 BoxColliderBound::Min::get()
|
||||
Vector3 BoxCollider::Min::get()
|
||||
{
|
||||
return Convert::ToCLI(getNativeBoundObject<SHBoundingBox>().GetMin());
|
||||
}
|
||||
void BoxColliderBound::Min::set(Vector3 value)
|
||||
void BoxCollider::Min::set(Vector3 value)
|
||||
{
|
||||
getNativeBoundObject<SHBoundingBox>().SetMin(Convert::ToNative(value));
|
||||
}
|
||||
Vector3 BoxColliderBound::Max::get()
|
||||
Vector3 BoxCollider::Max::get()
|
||||
{
|
||||
return Convert::ToCLI(getNativeBoundObject<SHBoundingBox>().GetMax());
|
||||
}
|
||||
void BoxColliderBound::Max::set(Vector3 value)
|
||||
void BoxCollider::Max::set(Vector3 value)
|
||||
{
|
||||
getNativeBoundObject<SHBoundingBox>().SetMax(Convert::ToNative(value));
|
||||
}
|
||||
|
@ -81,11 +81,11 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
/* BoxColliderBound - Usage Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
bool BoxColliderBound::TestPoint(Vector3 point)
|
||||
bool BoxCollider::TestPoint(Vector3 point)
|
||||
{
|
||||
return getNativeBoundObject<SHBoundingBox>().TestPoint(Convert::ToNative(point));
|
||||
}
|
||||
bool BoxColliderBound::Raycast(Ray ray, float maxDistance)
|
||||
bool BoxCollider::Raycast(Ray ray, float maxDistance)
|
||||
{
|
||||
return getNativeBoundObject<SHBoundingBox>().Raycast(Convert::ToNative(ray), maxDistance);
|
||||
}
|
||||
|
@ -93,19 +93,19 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
/* BoxColliderBound - Properties */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
Vector3 SphereColliderBound::Center::get()
|
||||
Vector3 SphereCollider::Center::get()
|
||||
{
|
||||
return Convert::ToCLI(getNativeBoundObject<SHBoundingSphere>().GetCenter());
|
||||
}
|
||||
void SphereColliderBound::Center::set(Vector3 value)
|
||||
void SphereCollider::Center::set(Vector3 value)
|
||||
{
|
||||
getNativeBoundObject<SHBoundingSphere>().SetCenter(Convert::ToNative(value));
|
||||
}
|
||||
float SphereColliderBound::Radius::get()
|
||||
float SphereCollider::Radius::get()
|
||||
{
|
||||
return getNativeBoundObject<SHBoundingSphere>().GetRadius();
|
||||
}
|
||||
void SphereColliderBound::Radius::set(float value)
|
||||
void SphereCollider::Radius::set(float value)
|
||||
{
|
||||
getNativeBoundObject<SHBoundingSphere>().SetRadius(value);
|
||||
}
|
||||
|
@ -113,11 +113,11 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
/* SphereColliderBound - Usage Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
bool SphereColliderBound::TestPoint(Vector3 point)
|
||||
bool SphereCollider::TestPoint(Vector3 point)
|
||||
{
|
||||
return getNativeBoundObject<SHBoundingBox>().TestPoint(Convert::ToNative(point));
|
||||
}
|
||||
bool SphereColliderBound::Raycast(Ray ray, float maxDistance)
|
||||
bool SphereCollider::Raycast(Ray ray, float maxDistance)
|
||||
{
|
||||
return getNativeBoundObject<SHBoundingBox>().Raycast(Convert::ToNative(ray), maxDistance);
|
||||
}
|
||||
|
@ -125,8 +125,8 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
/* SphereColliderBound - Constructors */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
SphereColliderBound::SphereColliderBound(int arrayIndex, Entity attachedEntity)
|
||||
: ColliderBound{ arrayIndex, attachedEntity }
|
||||
SphereCollider::SphereCollider(int arrayIndex, Entity attachedEntity)
|
||||
: CollisionShape{ arrayIndex, attachedEntity }
|
||||
{}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
@ -137,7 +137,7 @@ namespace SHADE
|
|||
{
|
||||
// Create lists if they don't exist
|
||||
if (colliders == nullptr)
|
||||
colliders = gcnew CollidersMap;
|
||||
colliders = gcnew ColliderMap;
|
||||
if (!colliders->ContainsKey(entity))
|
||||
colliders->Add(entity, gcnew WeakReferenceList());
|
||||
|
||||
|
@ -148,7 +148,7 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
/* Collider - Properties */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
int Collider::ColliderBoundsCount::get()
|
||||
int Collider::CollisionShapeCount::get()
|
||||
{
|
||||
return static_cast<int>(GetNativeComponent()->GetColliders().size());
|
||||
}
|
||||
|
@ -156,7 +156,7 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
/* Collider - ColliderBound Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
ColliderBound^ Collider::GetColliderBound(int index)
|
||||
CollisionShape^ Collider::GetCollisionShape(int index)
|
||||
{
|
||||
// Populate the list if it hasn't been
|
||||
if (subColliderList == nullptr)
|
||||
|
@ -172,15 +172,15 @@ namespace SHADE
|
|||
return subColliderList[index];
|
||||
}
|
||||
generic<typename T>
|
||||
T Collider::GetColliderBound(int index)
|
||||
T Collider::GetCollisionShape(int index)
|
||||
{
|
||||
return safe_cast<T>(GetColliderBound(index));
|
||||
return safe_cast<T>(GetCollisionShape(index));
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Event Handling Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
void Collider::OnColliderRemoved(EntityID entity)
|
||||
void Collider::OnCollisionShapeRemoved(EntityID entity)
|
||||
{
|
||||
SAFE_NATIVE_CALL_BEGIN
|
||||
// Check if there are any colliders to update
|
||||
|
@ -192,7 +192,7 @@ namespace SHADE
|
|||
SAFE_NATIVE_CALL_END("Collider.OnColliderRemoved")
|
||||
}
|
||||
|
||||
void Collider::OnColliderBoundChanged(EntityID entity)
|
||||
void Collider::OnCollisionShapeChanged(EntityID entity)
|
||||
{
|
||||
SAFE_NATIVE_CALL_BEGIN
|
||||
// Check if there are any colliders to update
|
||||
|
@ -226,20 +226,20 @@ namespace SHADE
|
|||
if (subColliderList)
|
||||
subColliderList->Clear();
|
||||
else
|
||||
subColliderList = gcnew System::Collections::Generic::List<ColliderBound^>();
|
||||
subColliderList = gcnew System::Collections::Generic::List<CollisionShape^>();
|
||||
|
||||
// Populate the list
|
||||
int i = 0;
|
||||
for (const auto& collider : GetNativeComponent()->GetColliders())
|
||||
{
|
||||
ColliderBound^ bound = nullptr;
|
||||
switch (collider.first.GetType())
|
||||
CollisionShape^ bound = nullptr;
|
||||
switch (collider.GetType())
|
||||
{
|
||||
case SHCollider::Type::BOX:
|
||||
bound = gcnew BoxColliderBound(i, Owner.GetEntity());
|
||||
bound = gcnew BoxCollider(i, Owner.GetEntity());
|
||||
break;
|
||||
case SHCollider::Type::SPHERE:
|
||||
bound = gcnew SphereColliderBound(i, Owner.GetEntity());
|
||||
bound = gcnew SphereCollider(i, Owner.GetEntity());
|
||||
break;
|
||||
case SHCollider::Type::CAPSULE:
|
||||
// TODO
|
||||
|
|
|
@ -18,8 +18,8 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Component.hxx"
|
||||
namespace SHADE
|
||||
{
|
||||
template<typename ColliderBoundType>
|
||||
ColliderBoundType& SHADE::ColliderBound::getNativeBoundObject()
|
||||
template<typename CollisionShapeType>
|
||||
CollisionShapeType& SHADE::CollisionShape::getNativeBoundObject()
|
||||
{
|
||||
SHColliderComponent* collider = SHComponentManager::GetComponent_s<SHColliderComponent>(entity);
|
||||
if (!collider)
|
||||
|
@ -31,7 +31,7 @@ namespace SHADE
|
|||
if (bounds.GetType() != SHCollider::Type::BOX)
|
||||
throw gcnew System::InvalidOperationException("Attempted to retrieve invalid ColliderBound.");
|
||||
|
||||
return reinterpret_cast<ColliderBoundType&>(bounds);
|
||||
return reinterpret_cast<CollisionShapeType&>(bounds);
|
||||
}
|
||||
catch (std::invalid_argument&)
|
||||
{
|
||||
|
|
|
@ -27,7 +27,7 @@ namespace SHADE
|
|||
/// <summary>
|
||||
/// Base interface for all Collider Shapes.
|
||||
/// </summary>
|
||||
public ref class ColliderBound
|
||||
public ref class CollisionShape abstract
|
||||
{
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
@ -51,7 +51,7 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constructors */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
ColliderBound(int arrayIdx, Entity attachedEntity);
|
||||
CollisionShape(int arrayIdx, Entity attachedEntity);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
|
@ -62,8 +62,8 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
template<typename ColliderBoundType>
|
||||
ColliderBoundType& getNativeBoundObject();
|
||||
template<typename CollisionShapeType>
|
||||
CollisionShapeType& getNativeBoundObject();
|
||||
|
||||
internal:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
@ -75,7 +75,7 @@ namespace SHADE
|
|||
/// <summary>
|
||||
/// Box-shaped Collider Bound.
|
||||
/// </summary>
|
||||
public ref class BoxColliderBound : public ColliderBound
|
||||
public ref class BoxCollider : public CollisionShape
|
||||
{
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
@ -128,13 +128,13 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constructors */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
BoxColliderBound(int arrayIndex, Entity attachedEntity);
|
||||
BoxCollider(int arrayIndex, Entity attachedEntity);
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Sphere-shaped Collider Bound.
|
||||
/// </summary>
|
||||
public ref class SphereColliderBound : public ColliderBound
|
||||
public ref class SphereCollider : public CollisionShape
|
||||
{
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
@ -169,7 +169,7 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constructors */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
SphereColliderBound(int arrayIndex, Entity attachedEntity);
|
||||
SphereCollider(int arrayIndex, Entity attachedEntity);
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
|
@ -196,7 +196,7 @@ namespace SHADE
|
|||
/// <summary>
|
||||
/// Total number of ColliderBounds in the Collider component.
|
||||
/// </summary>
|
||||
property int ColliderBoundsCount
|
||||
property int CollisionShapeCount
|
||||
{
|
||||
int get();
|
||||
}
|
||||
|
@ -209,7 +209,7 @@ namespace SHADE
|
|||
/// </summary>
|
||||
/// <param name="index">Index to retrieve a ColliderBound from.</param>
|
||||
/// <returns>ColliderBound for the specified index.</returns>
|
||||
ColliderBound^ GetColliderBound(int index);
|
||||
CollisionShape^ GetCollisionShape(int index);
|
||||
/// <summary>
|
||||
/// Retrieves a ColliderBound at the specified index in the ColliderBound list
|
||||
/// and casts it to the appropriate type.
|
||||
|
@ -217,42 +217,42 @@ namespace SHADE
|
|||
/// <typeparam name="T">Type of the ColliderBound to cast to.</typeparam>
|
||||
/// <param name="index">Index to retrieve a ColliderBound from.</param>
|
||||
/// <returns>ColliderBound for the specified index.</returns>
|
||||
generic<typename T> where T:ColliderBound
|
||||
T GetColliderBound(int index);
|
||||
generic<typename T> where T:CollisionShape
|
||||
T GetCollisionShape(int index);
|
||||
|
||||
internal:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Event Handling Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// To be called from native code when a collider has been removed.
|
||||
/// To be called from native code when a collision shape has been removed.
|
||||
/// </summary>
|
||||
/// <param name="entity">The entity which has it's collider removed.</param>
|
||||
static void OnColliderRemoved(EntityID entity);
|
||||
/// <param name="entity">The entity which has it's collision shape removed.</param>
|
||||
static void OnCollisionShapeRemoved(EntityID entity);
|
||||
/// <summary>
|
||||
/// To be called from native code when a Collider bound has been removed.
|
||||
/// To be called from native code when a Collision Shape has been changed.
|
||||
/// </summary>
|
||||
/// <param name="entity">
|
||||
/// The entity which has it's collider bounds changed.
|
||||
/// The entity which has it's collision shape changed.
|
||||
/// </param>
|
||||
static void OnColliderBoundChanged(EntityID entity);
|
||||
static void OnCollisionShapeChanged(EntityID entity);
|
||||
|
||||
private:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
using WeakReferenceList = System::Collections::Generic::List<System::WeakReference^>;
|
||||
using CollidersMap = System::Collections::Generic::Dictionary<EntityID, WeakReferenceList^>;
|
||||
using ColliderMap = System::Collections::Generic::Dictionary<EntityID, WeakReferenceList^>;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Static Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
static CollidersMap^ colliders;
|
||||
static ColliderMap^ colliders;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
System::Collections::Generic::List<ColliderBound^>^ subColliderList;
|
||||
System::Collections::Generic::List<CollisionShape^>^ subColliderList;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
|
|
|
@ -0,0 +1,67 @@
|
|||
/************************************************************************************//*!
|
||||
\file Renderable.cxx
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Oct 28, 2022
|
||||
\brief Contains the definition of the functions of the managed Renderable class.
|
||||
|
||||
Note: This file is written in C++17/CLI.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
// Precompiled Headers
|
||||
#include "SHpch.h"
|
||||
// Primary Header
|
||||
#include "Renderable.hxx"
|
||||
#include "Assets/NativeAsset.hxx"
|
||||
#include "Utility/Convert.hxx"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
Renderable::Renderable(Entity entity)
|
||||
: Component(entity)
|
||||
{}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Properties */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
SHADE::Mesh^ Renderable::Mesh::get()
|
||||
{
|
||||
return gcnew SHADE::Mesh(GetNativeComponent()->GetMesh());
|
||||
}
|
||||
void Renderable::Mesh::set(SHADE::Mesh^ value)
|
||||
{
|
||||
if (value == nullptr)
|
||||
{
|
||||
GetNativeComponent()->SetMesh(Handle<SHMesh>());
|
||||
}
|
||||
else
|
||||
{
|
||||
GetNativeComponent()->SetMesh(Handle<SHMesh>(Convert::ToNative(value->NativeObjectHandle)));
|
||||
}
|
||||
}
|
||||
SHADE::Material^ Renderable::Material::get()
|
||||
{
|
||||
return gcnew SHADE::Material(GetNativeComponent()->GetMaterial());
|
||||
}
|
||||
void Renderable::Material::set(SHADE::Material^ value)
|
||||
{
|
||||
if (value == nullptr)
|
||||
{
|
||||
GetNativeComponent()->SetMaterial(Handle<SHMaterialInstance>());
|
||||
}
|
||||
else
|
||||
{
|
||||
GetNativeComponent()->SetMaterial(Handle<SHMaterialInstance>(Convert::ToNative(value->NativeObjectHandle)));
|
||||
}
|
||||
}
|
||||
System::Byte Renderable::LightLayer::get()
|
||||
{
|
||||
return GetNativeComponent()->GetLightLayer();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,73 @@
|
|||
/************************************************************************************//*!
|
||||
\file Renderable.hxx
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Oct 28, 2022
|
||||
\brief Contains the definition of the managed Renderable class with the
|
||||
declaration of functions for working with it.
|
||||
|
||||
Note: This file is written in C++17/CLI.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
|
||||
// Project Includes
|
||||
#include "Components/Component.hxx"
|
||||
#include "Math/Vector3.hxx"
|
||||
#include "Math/Quaternion.hxx"
|
||||
// External Dependencies
|
||||
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
|
||||
#include "Assets/Mesh.hxx"
|
||||
#include "Assets/Material.hxx"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/// <summary>
|
||||
/// CLR version of the SHADE Engine's SHRenderableComponent.
|
||||
/// </summary>
|
||||
public ref class Renderable : public Component<SHRenderable>
|
||||
{
|
||||
internal:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constructors */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Constructs a Renderable Component that represents a native Renderable
|
||||
/// component tied to the specified Entity.
|
||||
/// </summary>
|
||||
/// <param name="entity">Entity that this Component will be tied to.</param>
|
||||
Renderable(Entity entity);
|
||||
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Properties */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Mesh used to render this Renderable.
|
||||
/// </summary>
|
||||
property SHADE::Mesh^ Mesh
|
||||
{
|
||||
SHADE::Mesh^ get();
|
||||
void set(SHADE::Mesh^ value);
|
||||
}
|
||||
/// <summary>
|
||||
/// Material used to render this Renderable.
|
||||
/// </summary>
|
||||
property SHADE::Material^ Material
|
||||
{
|
||||
SHADE::Material^ get();
|
||||
void set(SHADE::Material^ value);
|
||||
}
|
||||
/// <summary>
|
||||
/// Material used to render this Renderable.
|
||||
/// </summary>
|
||||
property System::Byte LightLayer
|
||||
{
|
||||
System::Byte get();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
|
@ -0,0 +1,47 @@
|
|||
/************************************************************************************//*!
|
||||
\file Renderable.cxx
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Oct 28, 2022
|
||||
\brief Contains the definition of the functions of the managed Renderable class.
|
||||
|
||||
Note: This file is written in C++17/CLI.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#include "SHpch.h"
|
||||
#include "GenericHandle.hxx"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
GenericHandle::GenericHandle(Handle<void> handle)
|
||||
: id { handle.GetId().Raw }
|
||||
, library { reinterpret_cast<void*>(handle.GetLibrary()) }
|
||||
{}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Properties */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
System::UInt64 GenericHandle::Id::get()
|
||||
{
|
||||
return id;
|
||||
}
|
||||
System::IntPtr GenericHandle::Library::get()
|
||||
{
|
||||
return library;
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Overloaded Operators */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
GenericHandle::operator bool()
|
||||
{
|
||||
return library.ToPointer() != nullptr && id != System::UInt64::MaxValue;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,68 @@
|
|||
/************************************************************************************//*!
|
||||
\file Handle.hxx
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Oct 28, 2022
|
||||
\brief Contains the definition of the managed GenericHandle struct.
|
||||
|
||||
Note: This file is written in C++17/CLI.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
|
||||
// External Dependencies
|
||||
#include "Resource/SHHandle.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/// <summary>
|
||||
/// Managed version of the generic Handle<void>.
|
||||
/// </summary>
|
||||
public value struct GenericHandle
|
||||
{
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constructors */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Constructs a GenericHandle for a native generic Handle<void>.
|
||||
/// </summary>
|
||||
/// <param name="handle">Handle to create a GenericHandle from.</param>
|
||||
explicit GenericHandle(Handle<void> handle);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Properties */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// The internal ID of the handle.
|
||||
/// </summary>
|
||||
property System::UInt64 Id
|
||||
{
|
||||
System::UInt64 get();
|
||||
}
|
||||
/// <summary>
|
||||
/// The library that the handle was issued by.
|
||||
/// </summary>
|
||||
property System::IntPtr Library
|
||||
{
|
||||
System::IntPtr get();
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Overloaded Operators */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Converts to true if this is a valid Handle.
|
||||
/// </summary>
|
||||
inline operator bool();
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
System::UInt64 id;
|
||||
System::IntPtr library;
|
||||
};
|
||||
}
|
|
@ -0,0 +1,154 @@
|
|||
/************************************************************************************//*!
|
||||
\file Color.cxx
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Nov 3, 2021
|
||||
\brief Contains the definition of the functions of the managed Color struct.
|
||||
|
||||
Note: This file is written in C++17/CLI.
|
||||
|
||||
Copyright (C) 2021 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
// Precompiled Headers
|
||||
#include "SHpch.h"
|
||||
// Primary Header
|
||||
#include "Graphics/Color.hxx"
|
||||
// Standard Libraries
|
||||
#include <algorithm>
|
||||
// Project Includes
|
||||
#include "Math/Math.hxx"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
Color::Color(float _red)
|
||||
: Color { _red, 0.0f, 0.0f, 1.0f }
|
||||
{}
|
||||
Color::Color(float _red, float _green)
|
||||
: Color { _red, _green, 0.0f, 1.0f }
|
||||
{}
|
||||
Color::Color(float _red, float _green, float _blue)
|
||||
: Color { _red, _green, _blue, 1.0f }
|
||||
{}
|
||||
Color::Color(float _red, float _green, float _blue, float _alpha)
|
||||
: r { _red }
|
||||
, g { _green }
|
||||
, b { _blue }
|
||||
, a { _alpha }
|
||||
{}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* IEquatable */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
bool Color::Equals(Object^ o)
|
||||
{
|
||||
try
|
||||
{
|
||||
Color col = safe_cast<Color>(o);
|
||||
return Equals(col);
|
||||
}
|
||||
catch (System::InvalidCastException^)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Object Overrides */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
bool Color::Equals(Color other)
|
||||
{
|
||||
return Math::CompareFloat(this->r, other.r)
|
||||
&&
|
||||
Math::CompareFloat(this->g, other.g)
|
||||
&&
|
||||
Math::CompareFloat(this->b, other.b)
|
||||
&&
|
||||
Math::CompareFloat(this->a, other.a);
|
||||
}
|
||||
int Color::GetHashCode()
|
||||
{
|
||||
const int HASH = 19;
|
||||
const int HASH2 = 23;
|
||||
const int HASH3 = 29;
|
||||
return r.GetHashCode() * HASH
|
||||
+ g.GetHashCode() * HASH2
|
||||
+ b.GetHashCode() * HASH3
|
||||
+ a.GetHashCode();
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Static Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
Color Color::Lerp(Color colA, Color colB, float t)
|
||||
{
|
||||
return LerpUnclamped(colA, colB, std::clamp(t, 0.0f, 1.0f));
|
||||
}
|
||||
|
||||
Color Color::LerpUnclamped(Color colA, Color colB, float t)
|
||||
{
|
||||
return colA + ((colB - colA) * t);
|
||||
}
|
||||
Color Color::operator+(Color lhs, Color rhs)
|
||||
{
|
||||
return Color
|
||||
(
|
||||
lhs.r + rhs.r,
|
||||
lhs.g + rhs.g,
|
||||
lhs.b + rhs.b,
|
||||
lhs.a + rhs.a
|
||||
);
|
||||
}
|
||||
Color Color::operator-(Color lhs, Color rhs)
|
||||
{
|
||||
return Color
|
||||
(
|
||||
lhs.r - rhs.r,
|
||||
lhs.g - rhs.g,
|
||||
lhs.b - rhs.b,
|
||||
lhs.a - rhs.a
|
||||
);
|
||||
}
|
||||
Color Color::operator*(Color lhs, Color rhs)
|
||||
{
|
||||
return Color
|
||||
(
|
||||
lhs.r * rhs.r,
|
||||
lhs.g * rhs.g,
|
||||
lhs.b * rhs.b,
|
||||
lhs.a * rhs.a
|
||||
);
|
||||
}
|
||||
Color Color::operator*(Color lhs, float rhs)
|
||||
{
|
||||
return Color
|
||||
(
|
||||
lhs.r * rhs,
|
||||
lhs.g * rhs,
|
||||
lhs.b * rhs,
|
||||
lhs.a * rhs
|
||||
);
|
||||
}
|
||||
Color Color::operator/(Color lhs, float rhs)
|
||||
{
|
||||
return Color
|
||||
(
|
||||
lhs.r / rhs,
|
||||
lhs.g / rhs,
|
||||
lhs.b / rhs,
|
||||
lhs.a / rhs
|
||||
);
|
||||
}
|
||||
bool Color::operator==(Color lhs, Color rhs)
|
||||
{
|
||||
return lhs.Equals(rhs);
|
||||
}
|
||||
bool Color::operator!=(Color lhs, Color rhs)
|
||||
{
|
||||
return !(lhs == rhs);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,287 @@
|
|||
/************************************************************************************//*!
|
||||
\file Color.hxx
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Oct 28, 2022
|
||||
\brief Contains the definition of the managed Color struct with the
|
||||
declaration of functions for working with it.
|
||||
|
||||
Note: This file is written in C++17/CLI.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/// <summary>
|
||||
/// CLR version of the the SHADE Engine's Color struct which describes a Color
|
||||
/// encoded using floating point numbers that range from 0.0f to 1.0f.
|
||||
/// </summary>
|
||||
[System::Runtime::InteropServices::StructLayout(System::Runtime::InteropServices::LayoutKind::Sequential)]
|
||||
public value struct Color : public System::IEquatable<Color>
|
||||
{
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// A static class that contains a set of default Colors.
|
||||
/// </summary>
|
||||
ref class Defaults abstract sealed
|
||||
{
|
||||
public:
|
||||
/*-------------------------------------------------------------------------*/
|
||||
/* Properties */
|
||||
/*-------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Pure black.
|
||||
/// </summary>
|
||||
static property Color Black
|
||||
{
|
||||
Color get() { return Color(0.0f, 0.0f, 0.0f); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Light Gray, lighter than gray.
|
||||
/// </summary>
|
||||
static property Color LightGray
|
||||
{
|
||||
Color get() { return Color(0.827451f, 0.827451f, 0.827451f); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Gray, halfway between black and white.
|
||||
/// </summary>
|
||||
static property Color Gray
|
||||
{
|
||||
Color get() { return Color(0.5f, 0.5f, 0.5f); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Dark Gray, darker than gray.
|
||||
/// </summary>
|
||||
static property Color DarkGray
|
||||
{
|
||||
Color get() { return Color(0.622f, 0.622f, 0.622f); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Pure white.
|
||||
/// </summary>
|
||||
static property Color White
|
||||
{
|
||||
Color get() { return Color(1.0f, 1.0f, 1.0f); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Pure red.
|
||||
/// </summary>
|
||||
static property Color Red
|
||||
{
|
||||
Color get() { return Color(1.0f, 0.0f, 0.0f); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Pure green.
|
||||
/// </summary>
|
||||
static property Color Green
|
||||
{
|
||||
Color get() { return Color(0.0f, 1.0f, 0.0f); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Pure blue.
|
||||
/// </summary>
|
||||
static property Color Blue
|
||||
{
|
||||
Color get() { return Color(0.0f, 0.0f, 1.0f); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Pure cyan, mix of pure green and blue.
|
||||
/// </summary>
|
||||
static property Color Cyan
|
||||
{
|
||||
Color get() { return Color(0.0f, 1.0f, 1.0f); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Pure magenta, mix of pure red and blue.
|
||||
/// </summary>
|
||||
static property Color Magenta
|
||||
{
|
||||
Color get() { return Color(1.0f, 0.0f, 1.0f); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Pure yellow, mix of pure red and green.
|
||||
/// </summary>
|
||||
static property Color Yellow
|
||||
{
|
||||
Color get() { return Color(1.0f, 1.0f, 0.0f); }
|
||||
}
|
||||
};
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constructors */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Constructor to construct a Color with the specified components with the
|
||||
/// green, blue and alpha component set to 1.0f.
|
||||
/// </summary>
|
||||
/// <param name="_red">Red component to set.</param>
|
||||
Color(float _red);
|
||||
/// <summary>
|
||||
/// Constructor to construct a Color with the specified components with the
|
||||
/// blue and alpha component set to 1.0f.
|
||||
/// </summary>
|
||||
/// <param name="_red">Red component to set.</param>
|
||||
/// <param name="_green">Green component to set.</param>
|
||||
Color(float _red, float _green);
|
||||
/// <summary>
|
||||
/// Constructor to construct a Color with the specified components with the
|
||||
/// alpha component set to 1.0f.
|
||||
/// </summary>
|
||||
/// <param name="_red">Red component to set.</param>
|
||||
/// <param name="_green">Green component to set.</param>
|
||||
/// <param name="_blue">Blue component to set.</param>
|
||||
Color(float _red, float _green, float _blue);
|
||||
/// <summary>
|
||||
/// Constructor to construct a Color with the specified components.
|
||||
/// </summary>
|
||||
/// <param name="_red">Red component to set.</param>
|
||||
/// <param name="_green">Green component to set.</param>
|
||||
/// <param name="_blue">Blue component to set.</param>
|
||||
/// <param name="_alpha">Alpha component to set.</param>
|
||||
Color(float _red, float _green, float _blue, float _alpha);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Public Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Red component of the colour. Ranges from 0.0f to 1.0f.
|
||||
/// </summary>
|
||||
float r;
|
||||
/// <summary>
|
||||
/// Green component of the colour. Ranges from 0.0f to 1.0f.
|
||||
/// </summary>
|
||||
float g;
|
||||
/// <summary>
|
||||
/// Blue component of the colour. Ranges from 0.0f to 1.0f.
|
||||
/// </summary>
|
||||
float b;
|
||||
/// <summary>
|
||||
/// Alpha component of the colour. Ranges from 0.0f to 1.0f.
|
||||
/// </summary>
|
||||
float a;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* IEquatable */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Compares equality with an object of the same type.
|
||||
/// </summary>
|
||||
/// <param name="other">The object to compare with.</param>
|
||||
/// <returns>True if both objects are the same.</returns>
|
||||
virtual bool Equals(Color other);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Object */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Compares equality with another unboxed object.
|
||||
/// </summary>
|
||||
/// <param name="o">The unboxed object to compare with.</param>
|
||||
/// <returns>True if both objects are the same.</returns>
|
||||
bool Equals(Object^ o) override;
|
||||
/// <summary>
|
||||
/// Gets a unique hash for this object.
|
||||
/// </summary>
|
||||
/// <returns>Unique hash for this object.</returns>
|
||||
int GetHashCode() override;
|
||||
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Static Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Linearly interpolates between two specified points.
|
||||
/// This is most commonly used to find a point some fraction of the way along a
|
||||
/// line between two endpoints.
|
||||
/// </summary>
|
||||
/// <param name="colA">The start Color, returned when t = 0.0.</param>
|
||||
/// <param name="colB">The end Color, returned when t = 1.0.</param>
|
||||
/// <param name="t">
|
||||
/// Value used to interpolate between a and b which is clamped to
|
||||
/// the range[0, 1].
|
||||
/// </param>
|
||||
/// <returns>The interpolated Vector3.</returns>
|
||||
static Color Lerp(Color colA, Color colB, float t);
|
||||
/// <summary>
|
||||
/// Linearly interpolates between two specified points.
|
||||
/// This is most commonly used to find a point some fraction of the way along a
|
||||
/// line between two endpoints.
|
||||
/// Unlike Lerp(), t is not clamped to a range at all.
|
||||
/// </summary>
|
||||
/// <param name="colA">The start Color, returned when t = 0.0.</param>
|
||||
/// <param name="colB">The end Color, returned when t = 1.0.</param>
|
||||
/// <param name="t">Value used to interpolate between a and b.</param>
|
||||
/// <returns>The interpolated Color.</returns>
|
||||
static Color LerpUnclamped(Color colA, Color colB, float t);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Overloaded Operators */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Adds two Colors together and returns the result.
|
||||
/// </summary>
|
||||
/// <param name="lhs">Color to add.</param>
|
||||
/// <param name="rhs">Another Color to add.</param>
|
||||
/// <returns>The result of lhs added to rhs</returns>
|
||||
static Color operator+(Color lhs, Color rhs);
|
||||
/// <summary>
|
||||
/// Subtracts a Color from another Color and returns the result.
|
||||
/// </summary>
|
||||
/// <param name="lhs">Color to subtract from.</param>
|
||||
/// <param name="rhs">Another Color to subtract.</param>
|
||||
/// <returns>The result of rhs subtracted from lhs.</returns>
|
||||
static Color operator-(Color lhs, Color rhs);
|
||||
/// <summary>
|
||||
/// Calculates the component-wise multiplication of two Colors and returns the
|
||||
/// result.
|
||||
/// </summary>
|
||||
/// <param name="lhs">Color to multiply with.</param>
|
||||
/// <param name="rhs">Another Color to multiply with.</param>
|
||||
/// <returns>The result of rhs subtracted from lhs.</returns>
|
||||
static Color operator*(Color lhs, Color rhs);
|
||||
/// <summary>
|
||||
/// Calculates the multiplication of a Color with a scalar value and returns
|
||||
/// the result.
|
||||
/// </summary>
|
||||
/// <param name="lhs">Color to multiply with.</param>
|
||||
/// <param name="rhs">Scalar to multiply with.</param>
|
||||
/// <returns>The result of the scalar multiplication.</returns>
|
||||
static Color operator*(Color lhs, float rhs);
|
||||
/// <summary>
|
||||
/// Calculates the division of a Color with a scalar value and returns
|
||||
/// the result.
|
||||
/// </summary>
|
||||
/// <param name="lhs">Scalar to divide with.</param>
|
||||
/// <param name="rhs">Color to divide with.</param>
|
||||
/// <returns>The result of the scalar division.</returns>
|
||||
static Color operator/(Color lhs, float rhs);
|
||||
/// <summary>
|
||||
/// Checks if two Colors are approximately equal.
|
||||
/// </summary>
|
||||
/// <param name="lhs">Color to compare.</param>
|
||||
/// <param name="rhs">Another Color to compare.</param>
|
||||
/// <returns>
|
||||
/// True if all components are approximately equal within the default
|
||||
/// tolerance value.
|
||||
/// </returns>
|
||||
static bool operator==(Color lhs, Color rhs);
|
||||
/// <summary>
|
||||
/// Checks if two Colors are not approximately equal.
|
||||
/// </summary>
|
||||
/// <param name="lhs">Color to compare.</param>
|
||||
/// <param name="rhs">Another Color to compare.</param>
|
||||
/// <returns>
|
||||
/// True if all components are not approximately equal within the default
|
||||
/// tolerance value.
|
||||
/// </returns>
|
||||
static bool operator!=(Color lhs, Color rhs);
|
||||
};
|
||||
}
|
|
@ -54,4 +54,15 @@ namespace SHADE
|
|||
{
|
||||
return (value - a) / (b - a);
|
||||
}
|
||||
|
||||
bool Math::CompareFloat(float a, float b)
|
||||
{
|
||||
return CompareFloat(a, b, Epsilon);
|
||||
}
|
||||
|
||||
bool Math::CompareFloat(float a, float b, float tolerance)
|
||||
{
|
||||
return System::MathF::Abs(a - b) < tolerance;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -81,12 +81,30 @@ namespace SHADE
|
|||
/// <returns>The interpolated float result between the two float values.</returns>
|
||||
static float LerpUnclamped(float a, float b, float t);
|
||||
/// <summary>
|
||||
/// Calculates the linear parameter t that produces the interpolant value within the range [a, b].
|
||||
/// Calculates the linear parameter t that produces the interpolant value within
|
||||
/// the range [a, b].
|
||||
/// </summary>
|
||||
/// <param name="a">Start value.</param>
|
||||
/// <param name="b">End value.</param>
|
||||
/// <param name="value">Value between start and end.</param>
|
||||
/// <returns>Percentage of value between start and end.</returns>
|
||||
static float InverseLerp(float a, float b, float value);
|
||||
/// <summary>
|
||||
/// Compares if two float values are close enough to be the same with a tolerance
|
||||
/// of Epsilon.
|
||||
/// </summary>
|
||||
/// <param name="a">One of the values to compare.</param>
|
||||
/// <param name="b">The other value to compare.</param>
|
||||
/// <returns>True if a and b are practically the same.</returns>
|
||||
static bool CompareFloat(float a, float b);
|
||||
/// <summary>
|
||||
/// Compares if two float values are close enough to be the same with the
|
||||
/// specified tolerance value.
|
||||
/// </summary>
|
||||
/// <param name="a">One of the values to compare.</param>
|
||||
/// <param name="b">The other value to compare.</param>
|
||||
/// <param name="tolerance">Tolerance for floating point comparison.</param>
|
||||
/// <returns>True if a and b are practically the same.</returns>
|
||||
static bool CompareFloat(float a, float b, float tolerance);
|
||||
};
|
||||
}
|
||||
|
|
|
@ -84,4 +84,20 @@ namespace SHADE
|
|||
{
|
||||
return msclr::interop::marshal_as<System::String^>(str);
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Handle Conversions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
Handle<void> Convert::ToNative(GenericHandle handle)
|
||||
{
|
||||
Handle<void> nativeHandle;
|
||||
nativeHandle.id.Raw = handle.Id;
|
||||
nativeHandle.library = reinterpret_cast<SHResourceLibraryBase*>(handle.Library.ToPointer());
|
||||
return nativeHandle;
|
||||
}
|
||||
|
||||
GenericHandle Convert::ToCLI(Handle<void> handle)
|
||||
{
|
||||
return GenericHandle(handle);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -20,6 +20,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Math/Vector/SHVec3.h"
|
||||
#include "Math/SHQuaternion.h"
|
||||
#include "Math/SHRay.h"
|
||||
#include "Resource/SHHandle.h"
|
||||
|
||||
// Project Includes
|
||||
#include "Engine/Entity.hxx"
|
||||
|
@ -27,6 +28,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Math/Vector3.hxx"
|
||||
#include "Math/Quaternion.hxx"
|
||||
#include "Math/Ray.hxx"
|
||||
#include "Engine/GenericHandle.hxx"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -118,6 +120,23 @@ namespace SHADE
|
|||
/// <param name="str">The native std::string to convert from.</param>
|
||||
/// <returns>Managed copy of a native std::string.</returns>
|
||||
static System::String^ ToCLI(const std::string& str);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Handle Conversions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Converts from a managed GenericHandle to a Handle<void>.
|
||||
/// </summary>
|
||||
/// <param name="handle">GenericHandle to convert from.</param>
|
||||
/// <returns>Native generic Handle.</returns>
|
||||
static Handle<void> ToNative(GenericHandle handle);
|
||||
/// <summary>
|
||||
/// Converts from a native generic Handle<void> to a managed GenericHandle.
|
||||
/// </summary>
|
||||
/// <param name="handle">The native handle to convert.</param>
|
||||
/// <returns>Managed copy of the native Handle.</returns>
|
||||
static GenericHandle ToCLI(Handle<void> handle);
|
||||
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
|
|
Loading…
Reference in New Issue