Serialization/Deserialization
This commit is contained in:
parent
2f429f33f8
commit
96f5b29418
|
@ -21,6 +21,8 @@
|
|||
//#==============================================================#
|
||||
#include <imgui.h>
|
||||
|
||||
#include "Serialization/SHSerialization.h"
|
||||
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -171,6 +173,10 @@ namespace SHADE
|
|||
editor->selectedEntities.clear();
|
||||
editor->selectedEntities.push_back(eid);
|
||||
}
|
||||
if(ImGui::Selectable("Copy"))
|
||||
{
|
||||
SHLOG_INFO(SHSerialization::SerializeEntitiesToString(editor->selectedEntities))
|
||||
}
|
||||
if(ImGui::Selectable(std::format("{} Delete", ICON_MD_DELETE).data()))
|
||||
{
|
||||
SHEntityManager::DestroyEntity(eid);
|
||||
|
|
|
@ -17,6 +17,8 @@
|
|||
#include <imgui_internal.h>
|
||||
#include <rttr/type>
|
||||
|
||||
#include "Serialization/SHSerialization.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
constexpr ImGuiWindowFlags editorMenuBarFlags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse |
|
||||
|
@ -73,7 +75,14 @@ namespace SHADE
|
|||
{
|
||||
if (ImGui::BeginMenu("File"))
|
||||
{
|
||||
|
||||
if(ImGui::Selectable("Save"))
|
||||
{
|
||||
SHSerialization::SerializeSceneToFile("../../Assets/Scenes/Test.SHADE");
|
||||
}
|
||||
if(ImGui::Selectable("Load"))
|
||||
{
|
||||
SHSerialization::DeserializeSceneFromFile("../../Assets/Scenes/Test.SHADE");
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
if(ImGui::BeginMenu("Edit"))
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
|
||||
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
|
||||
#include "Math/Transform/SHTransformComponent.h"
|
||||
#include "Physics/Components/SHRigidBodyComponent.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -119,11 +120,27 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
std::string SHSerialization::SerializeEntityToString()
|
||||
void SHSerialization::EmitEntity(SHSceneNode* entityNode, YAML::Emitter& out)
|
||||
{
|
||||
return std::string();
|
||||
out << SerializeEntityToNode(entityNode);
|
||||
auto const& children = entityNode->GetChildren();
|
||||
for(auto const& child : children)
|
||||
{
|
||||
EmitEntity(child, out);
|
||||
}
|
||||
}
|
||||
|
||||
std::string SHSerialization::SerializeEntitiesToString(std::vector<EntityID> const& entities)
|
||||
{
|
||||
YAML::Emitter out;
|
||||
YAML::Node node;
|
||||
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
|
||||
for (auto const& eid : entities)
|
||||
{
|
||||
auto entityNode = sceneGraph.GetNode(eid);
|
||||
EmitEntity(entityNode, out);
|
||||
}
|
||||
return std::basic_string<char>(out.c_str());
|
||||
}
|
||||
|
||||
void SHSerialization::SerializeEntityToFile(std::filesystem::path const& path)
|
||||
|
@ -153,6 +170,14 @@ namespace SHADE
|
|||
{
|
||||
components[rttr::type::get<SHTransformComponent>().get_name().data()] = SHSerializationHelper::SerializeComponentToNode(transform);
|
||||
}
|
||||
if (const auto renderable = SHComponentManager::GetComponent_s<SHRenderable>(eid))
|
||||
{
|
||||
components[rttr::type::get<SHRenderable>().get_name().data()] = SHSerializationHelper::SerializeComponentToNode(renderable);
|
||||
}
|
||||
if (const auto rigidbody = SHComponentManager::GetComponent_s<SHRigidBodyComponent>(eid))
|
||||
{
|
||||
components[rttr::type::get<SHRigidBodyComponent>().get_name().data()] = SHSerializationHelper::SerializeComponentToNode(rigidbody);
|
||||
}
|
||||
node[ComponentsNode] = components;
|
||||
return node;
|
||||
}
|
||||
|
@ -173,16 +198,21 @@ namespace SHADE
|
|||
auto id = GetComponentID<SHTransformComponent>(componentsNode);
|
||||
if (id.has_value())
|
||||
componentIDList.push_back(id.value());
|
||||
|
||||
id = GetComponentID<SHRenderable>(componentsNode);
|
||||
if (id.has_value())
|
||||
componentIDList.push_back(id.value());
|
||||
|
||||
id = GetComponentID<SHRigidBodyComponent>(componentsNode);
|
||||
if (id.has_value())
|
||||
componentIDList.push_back(id.value());
|
||||
|
||||
return componentIDList;
|
||||
}
|
||||
|
||||
void SHSerialization::InitializeEntity(YAML::Node const& entityNode, EntityID const& eid)
|
||||
{
|
||||
auto componentsNode = entityNode[ComponentsNode];
|
||||
auto const componentsNode = entityNode[ComponentsNode];
|
||||
if (!componentsNode)
|
||||
return;
|
||||
SHSerializationHelper::InitializeComponentFromNode<SHTransformComponent>(componentsNode, eid);
|
||||
|
|
|
@ -31,7 +31,8 @@ namespace SHADE
|
|||
static void DeserializeSceneFromFile(std::filesystem::path const& path);
|
||||
|
||||
|
||||
static std::string SerializeEntityToString();
|
||||
static void EmitEntity(SHSceneNode* entityNode, YAML::Emitter& out);
|
||||
static std::string SerializeEntitiesToString(std::vector<EntityID> const& entities);
|
||||
static void SerializeEntityToFile(std::filesystem::path const& path);
|
||||
static YAML::Node SerializeEntityToNode(SHSceneNode* sceneNode);
|
||||
|
||||
|
|
Loading…
Reference in New Issue