diff --git a/SHADE_Engine/src/Editor/SHEditorUI.cpp b/SHADE_Engine/src/Editor/SHEditorUI.cpp
index caa6e5a2..b9783020 100644
--- a/SHADE_Engine/src/Editor/SHEditorUI.cpp
+++ b/SHADE_Engine/src/Editor/SHEditorUI.cpp
@@ -353,7 +353,7 @@ namespace SHADE
return changed;
}
- bool SHEditorUI::InputAssetField(const std::string& label, AssetID& value, AssetType type, bool* isHovered, bool alwaysNull)
+ bool SHEditorUI::InputAssetField(const std::string& label, AssetID& value, AssetType type, bool* isHovered)
{
// Label
if (!label.empty())
diff --git a/SHADE_Engine/src/Editor/SHEditorUI.h b/SHADE_Engine/src/Editor/SHEditorUI.h
index ce26b39e..cd87f46b 100644
--- a/SHADE_Engine/src/Editor/SHEditorUI.h
+++ b/SHADE_Engine/src/Editor/SHEditorUI.h
@@ -299,7 +299,7 @@ namespace SHADE
/// True if the value was changed.
static bool InputTextField(const std::string& label, std::string& value, bool* isHovered = nullptr);
///
- /// Creates a drag field widget for int input.
+ /// Creates a drag field widget for GameObject input.
///
/// Label used to identify this widget.
/// Reference to the variable to store the result.
@@ -311,15 +311,12 @@ namespace SHADE
/// True if the value was changed.
static bool InputGameObjectField(const std::string& label, uint32_t& value, bool* isHovered = nullptr, bool alwaysNull = false);
///
- ///
+ /// Creates a drag field widget for Asset input.
///
- ///
- ///
- ///
- ///
- ///
- ///
- static bool InputAssetField(const std::string& label, AssetID& value, AssetType type, bool* isHovered = nullptr, bool alwaysNull = false);
+ /// Label used to identify this widget.
+ /// Reference to the variable to store the result.
+ ///