From e2d96569b5fa96f870cf9122230121c3d678644a Mon Sep 17 00:00:00 2001 From: Diren D Bharwani Date: Sat, 4 Mar 2023 13:30:29 +0800 Subject: [PATCH 1/4] Collision shapes will only be added to broadphase if the collider is active --- Assets/Scenes/Level2.shade~HEAD | 15162 ---------------- Assets/Scenes/Level2.shade~main | 14793 --------------- Assets/Scenes/SS_Playground.shade | 62 +- .../src/Physics/Collision/SHCollider.cpp | 2 +- .../Physics/Collision/SHCompositeCollider.cpp | 5 +- .../Routines/SHPhysicsPostUpdateRoutine.cpp | 4 - 6 files changed, 55 insertions(+), 29973 deletions(-) delete mode 100644 Assets/Scenes/Level2.shade~HEAD delete mode 100644 Assets/Scenes/Level2.shade~main diff --git a/Assets/Scenes/Level2.shade~HEAD b/Assets/Scenes/Level2.shade~HEAD deleted file mode 100644 index 0c3fc9cd..00000000 --- a/Assets/Scenes/Level2.shade~HEAD +++ /dev/null @@ -1,15162 +0,0 @@ -- EID: 20 - Name: ===== Light ===== - IsActive: true - NumberOfChildren: 3 - Components: ~ - Scripts: ~ -- EID: 296 - Name: Light_Directional - IsActive: true - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: 0, y: 0, z: 0} - Rotate: {x: 0, y: 0, z: 0} - Scale: {x: 1, y: 1, z: 1} - IsActive: true - Light Component: - Position: {x: 0, y: 0, z: 0} - Type: Directional - Direction: {x: 15, y: 90, z: 15} - Color: {x: 1, y: 1, z: 1, w: 1} - Layer: 4294967295 - Strength: 1 - IsActive: true - Scripts: ~ -- EID: 5 - Name: Light_Ambient - IsActive: true - NumberOfChildren: 0 - Components: - Light Component: - Position: {x: 0, y: 0, z: 0} - Type: Ambient - Direction: {x: 0, y: 0, z: 1} - Color: {x: 0.901608765, y: 0.867841423, z: 1, w: 1} - Layer: 4294967295 - Strength: 0.699999988 - IsActive: true - Scripts: ~ -- EID: 65674 - Name: Light_Directional - IsActive: true - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: 0.242245644, y: 1.56757355, z: -6.07086945} - Rotate: {x: -0, y: 0, z: -0} - Scale: {x: 1, y: 1, z: 1} - IsActive: true - Light Component: - Position: {x: 2, y: 1.5, z: -5.5999999} - Type: Directional - Direction: {x: 0, y: 0, z: -1} - Color: {x: 0, y: 0, z: 0, w: 1} - Layer: 4294967295 - Strength: 1 - IsActive: true - Scripts: ~ -- EID: 240 - Name: ====ItemPool==== - IsActive: true - NumberOfChildren: 35 - Components: ~ - Scripts: ~ -- EID: 241 - Name: Mesh_Meat - IsActive: true - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: -4.29928255, y: 1.04368806, z: 3.10842299} - Rotate: {x: -0, y: 0, z: -0} - Scale: {x: 1, y: 1, z: 1} - IsActive: true - Renderable Component: - Mesh: 136892700 - Material: 122370915 - IsActive: true - RigidBody Component: - Type: Dynamic - Auto Mass: false - Mass: 1 - Drag: 0.00999999978 - Angular Drag: 0.100000001 - Use Gravity: true - Gravity Scale: 1 - Interpolate: false - Sleeping Enabled: true - Freeze Position X: false - Freeze Position Y: false - Freeze Position Z: false - Freeze Rotation X: false - Freeze Rotation Y: false - Freeze Rotation Z: false - IsActive: true - Collider Component: - Colliders: - - Is Trigger: false - Collision Tag: 2 - Type: Box - Half Extents: {x: 0.300000012, y: 0.300000012, z: 0.300000012} - Friction: 0.400000006 - Bounciness: 0 - Density: 1 - Position Offset: {x: 0, y: 0, z: 0} - Rotation Offset: {x: 0, y: 0, z: 0} - IsActive: true - Scripts: - - Type: Item - Enabled: true - Score: 50 - currCategory: 1 - density: 1 - dontReturn: false - soundDistance: 10 - highlightSpeed: 300 - highlightThickness: 250 - highlightLowerClamp: 0.25 -- EID: 157 - Name: Mesh_Meat - IsActive: true - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: 4.0829463, y: 1.37235689, z: -4.4815464} - Rotate: {x: -0, y: 0, z: -0} - Scale: {x: 1, y: 1, z: 1} - IsActive: true - Renderable Component: - Mesh: 136892700 - Material: 122370915 - IsActive: true - RigidBody Component: - Type: Dynamic - Auto Mass: false - Mass: 1 - Drag: 0.00999999978 - Angular Drag: 0.100000001 - Use Gravity: true - Gravity Scale: 1 - Interpolate: false - Sleeping Enabled: true - Freeze Position X: false - Freeze Position Y: false - Freeze Position Z: false - Freeze Rotation X: false - Freeze Rotation Y: false - Freeze Rotation Z: false - IsActive: true - Collider Component: - Colliders: - - Is Trigger: false - Collision Tag: 2 - Type: Box - Half Extents: {x: 0.300000012, y: 0.300000012, z: 0.300000012} - Friction: 0.400000006 - Bounciness: 0 - Density: 1 - Position Offset: {x: 0, y: 0, z: 0} - Rotation Offset: {x: 0, y: 0, z: 0} - IsActive: true - Scripts: - - Type: Item - Enabled: true - Score: 50 - currCategory: 1 - density: 1 - dontReturn: false - soundDistance: 10 - highlightSpeed: 300 - highlightThickness: 250 - highlightLowerClamp: 0.25 -- EID: 155 - Name: Mesh_Cheese - IsActive: true - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: -4.43617487, y: 1.15123272, z: 4.36190414} - Rotate: {x: -0, y: 0, z: -0} - Scale: {x: 1, y: 1, z: 1} - IsActive: true - Renderable Component: - Mesh: 141841143 - Material: 122370915 - IsActive: true - RigidBody Component: - Type: Dynamic - Auto Mass: false - Mass: 1 - Drag: 0.00999999978 - Angular Drag: 0.100000001 - Use Gravity: true - Gravity Scale: 1 - Interpolate: false - Sleeping Enabled: true - Freeze Position X: false - Freeze Position Y: false - Freeze Position Z: false - Freeze Rotation X: false - Freeze Rotation Y: false - Freeze Rotation Z: false - IsActive: true - Collider Component: - Colliders: - - Is Trigger: false - Collision Tag: 2 - Type: Box - Half Extents: {x: 0.5, y: 0.150000006, z: 0.5} - Friction: 0.400000006 - Bounciness: 0 - Density: 1 - Position Offset: {x: 0, y: 0, z: 0} - Rotation Offset: {x: 0, y: 0, z: 0} - IsActive: true - Scripts: - - Type: Item - Enabled: true - Score: 500 - currCategory: 2 - density: 1 - dontReturn: false - soundDistance: 10 - highlightSpeed: 300 - highlightThickness: 250 - highlightLowerClamp: 0.25 -- EID: 154 - Name: Mesh_Cheese - IsActive: true - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: 3.36943603, y: 1.43484139, z: -3.52366042} - Rotate: {x: 0.266221136, y: 0, z: 0} - Scale: {x: 1, y: 0.999999166, z: 0.999999166} - IsActive: true - Renderable Component: - Mesh: 141841143 - Material: 122370915 - IsActive: true - RigidBody Component: - Type: Dynamic - Auto Mass: false - Mass: 1 - Drag: 0.00999999978 - Angular Drag: 0.100000001 - Use Gravity: true - Gravity Scale: 1 - Interpolate: false - Sleeping Enabled: true - Freeze Position X: false - Freeze Position Y: false - Freeze Position Z: false - Freeze Rotation X: false - Freeze Rotation Y: false - Freeze Rotation Z: false - IsActive: true - Collider Component: - Colliders: - - Is Trigger: false - Collision Tag: 2 - Type: Box - Half Extents: {x: 0.5, y: 0.150000006, z: 0.5} - Friction: 0.400000006 - Bounciness: 0 - Density: 1 - Position Offset: {x: 0, y: 0, z: 0} - Rotation Offset: {x: 0, y: 0, z: 0} - IsActive: true - Scripts: - - Type: Item - Enabled: true - Score: 500 - currCategory: 2 - density: 1 - dontReturn: false - soundDistance: 10 - highlightSpeed: 300 - highlightThickness: 250 - highlightLowerClamp: 0.25 -- EID: 65778 - Name: Mesh_Apple - IsActive: true - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: -4.24789906, y: 0.931104183, z: 2.13486958} - Rotate: {x: -0, y: 0, z: -0} - Scale: {x: 1, y: 1, z: 1} - IsActive: true - Renderable Component: - Mesh: 144128170 - Material: 122370915 - IsActive: true - RigidBody Component: - Type: Dynamic - Auto Mass: false - Mass: 1 - Drag: 0.00999999978 - Angular Drag: 0.100000001 - Use Gravity: true - Gravity Scale: 1 - Interpolate: false - Sleeping Enabled: true - Freeze Position X: false - Freeze Position Y: false - Freeze Position Z: false - Freeze Rotation X: false - Freeze Rotation Y: false - Freeze Rotation Z: false - IsActive: true - Collider Component: - Colliders: - - Is Trigger: false - Collision Tag: 2 - Type: Box - Half Extents: {x: 0.200000003, y: 0.200000003, z: 0.200000003} - Friction: 0.400000006 - Bounciness: 0 - Density: 1 - Position Offset: {x: 0, y: 0, z: 0} - Rotation Offset: {x: 0, y: 0, z: 0} - IsActive: true - Scripts: - - Type: Item - Enabled: true - Score: 10 - currCategory: 0 - density: 1 - dontReturn: false - soundDistance: 10 - highlightSpeed: 300 - highlightThickness: 250 - highlightLowerClamp: 0.25 -- EID: 152 - Name: Mesh_Apple - IsActive: true - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: 4.5356307, y: 0.850251734, z: 4.42769098} - Rotate: {x: -0, y: 0, z: -0} - Scale: {x: 1, y: 1, z: 1} - IsActive: true - Renderable Component: - Mesh: 144128170 - Material: 122370915 - IsActive: true - RigidBody Component: - Type: Dynamic - Auto Mass: false - Mass: 1 - Drag: 0.00999999978 - Angular Drag: 0.100000001 - Use Gravity: true - Gravity Scale: 1 - Interpolate: false - Sleeping Enabled: true - Freeze Position X: false - Freeze Position Y: false - Freeze Position Z: false - Freeze Rotation X: false - Freeze Rotation Y: false - Freeze Rotation Z: false - IsActive: true - Collider Component: - Colliders: - - Is Trigger: false - Collision Tag: 2 - Type: Box - Half Extents: {x: 0.200000003, y: 0.200000003, z: 0.200000003} - Friction: 0.400000006 - Bounciness: 0 - Density: 1 - Position Offset: {x: 0, y: 0, z: 0} - Rotation Offset: {x: 0, y: 0, z: 0} - IsActive: true - Scripts: - - Type: Item - Enabled: true - Score: 10 - currCategory: 0 - density: 1 - dontReturn: false - soundDistance: 10 - highlightSpeed: 300 - highlightThickness: 250 - highlightLowerClamp: 0.25 -- EID: 151 - Name: Mesh_Apple - IsActive: true - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: 2.47161412, y: 0.949428797, z: -4.23114157} - Rotate: {x: -0, y: 0, z: -0} - Scale: {x: 1, y: 1, z: 1} - IsActive: true - Renderable Component: - Mesh: 144128170 - Material: 122370915 - IsActive: true - RigidBody Component: - Type: Dynamic - Auto Mass: false - Mass: 1 - Drag: 0.00999999978 - Angular Drag: 0.100000001 - Use Gravity: true - Gravity Scale: 1 - Interpolate: false - Sleeping Enabled: true - Freeze Position X: false - Freeze Position Y: false - Freeze Position Z: false - Freeze Rotation X: false - Freeze Rotation Y: false - Freeze Rotation Z: false - IsActive: true - Collider Component: - Colliders: - - Is Trigger: false - Collision Tag: 2 - Type: Box - Half Extents: {x: 0.200000003, y: 0.200000003, z: 0.200000003} - Friction: 0.400000006 - Bounciness: 0 - Density: 1 - Position Offset: {x: 0, y: 0, z: 0} - Rotation Offset: {x: 0, y: 0, z: 0} - IsActive: true - Scripts: - - Type: Item - Enabled: true - Score: 10 - currCategory: 0 - density: 1 - dontReturn: false - soundDistance: 10 - highlightSpeed: 300 - highlightThickness: 250 - highlightLowerClamp: 0.25 -- EID: 144 - Name: Egg - IsActive: true - NumberOfChildren: 4 - Components: - Transform Component: - Translate: {x: 0.199520111, y: 1.25556076, z: 1.23466492} - Rotate: {x: -0, y: 0, z: -0} - Scale: {x: 0.999979734, y: 1, z: 0.999979734} - IsActive: true - Renderable Component: - Mesh: 147457317 - Material: 122370915 - IsActive: true - RigidBody Component: - Type: Dynamic - Auto Mass: false - Mass: 1 - Drag: 0.00999999978 - Angular Drag: 0.100000001 - Use Gravity: true - Gravity Scale: 1 - Interpolate: false - Sleeping Enabled: true - Freeze Position X: false - Freeze Position Y: false - Freeze Position Z: false - Freeze Rotation X: false - Freeze Rotation Y: false - Freeze Rotation Z: false - IsActive: true - Collider Component: - Colliders: - - Is Trigger: false - Collision Tag: 2 - Type: Sphere - Radius: 0.200000003 - Friction: 0.400000006 - Bounciness: 0 - Density: 1 - Position Offset: {x: 0, y: 0, z: 0} - Rotation Offset: {x: 0, y: 0, z: 0} - IsActive: true - Scripts: - - Type: Breakable - Enabled: true - threshHold: 0.5 - ignoreRaccoon: true - - Type: Item - Enabled: true - Score: 10 - currCategory: 0 - density: 2 - dontReturn: false - soundDistance: 10 - highlightSpeed: 300 - highlightThickness: 250 - highlightLowerClamp: 0.25 -- EID: 143 - Name: Piece1 - IsActive: false - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: 0.0224030018, y: 0.0607728958, z: -0.00627422333} - Rotate: {x: 0, y: 3.6088712e-09, z: 1.97286229e-16} - Scale: {x: 1, y: 1, z: 1} - IsActive: false - Renderable Component: - Mesh: 134900190 - Material: 131956078 - IsActive: false - RigidBody Component: - Type: Dynamic - Auto Mass: false - Mass: 1 - Drag: 0.00999999978 - Angular Drag: 0.100000001 - Use Gravity: true - Gravity Scale: 1 - Interpolate: false - Sleeping Enabled: true - Freeze Position X: false - Freeze Position Y: false - Freeze Position Z: false - Freeze Rotation X: false - Freeze Rotation Y: false - Freeze Rotation Z: false - IsActive: false - Collider Component: - Colliders: - - Is Trigger: false - Collision Tag: 3 - Type: Box - Half Extents: {x: 0.0500000007, y: 0.0500000007, z: 0.0500000007} - Friction: 0.400000006 - Bounciness: 0 - Density: 1 - Position Offset: {x: 0, y: 0, z: 0} - Rotation Offset: {x: 0.164060935, y: 0, z: 0} - IsActive: false - Scripts: ~ -- EID: 142 - Name: Piece2 - IsActive: false - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: -0.00627422333, y: 0.0337567925, z: -0.00243234634} - Rotate: {x: 0, y: 3.6088712e-09, z: 1.97286229e-16} - Scale: {x: 1, y: 1, z: 1} - IsActive: false - Renderable Component: - Mesh: 146271645 - Material: 131956078 - IsActive: false - RigidBody Component: - Type: Dynamic - Auto Mass: false - Mass: 1 - Drag: 0.00999999978 - Angular Drag: 0.100000001 - Use Gravity: true - Gravity Scale: 1 - Interpolate: false - Sleeping Enabled: true - Freeze Position X: false - Freeze Position Y: false - Freeze Position Z: false - Freeze Rotation X: false - Freeze Rotation Y: false - Freeze Rotation Z: false - IsActive: false - Collider Component: - Colliders: - - Is Trigger: false - Collision Tag: 3 - Type: Box - Half Extents: {x: 0.0500000007, y: 0.0500000007, z: 0.0500000007} - Friction: 0.400000006 - Bounciness: 0 - Density: 1 - Position Offset: {x: 0, y: 0, z: 0} - Rotation Offset: {x: 0, y: 0, z: -0.34906584} - IsActive: false - Scripts: ~ -- EID: 141 - Name: Piece3 - IsActive: false - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: -0.0166685581, y: -0.0367090404, z: 0.0114421844} - Rotate: {x: 0, y: 3.6088712e-09, z: 1.97286229e-16} - Scale: {x: 1, y: 1, z: 1} - IsActive: false - Renderable Component: - Mesh: 135945648 - Material: 131956078 - IsActive: false - RigidBody Component: - Type: Dynamic - Auto Mass: false - Mass: 1 - Drag: 0.00999999978 - Angular Drag: 0.100000001 - Use Gravity: true - Gravity Scale: 1 - Interpolate: false - Sleeping Enabled: true - Freeze Position X: false - Freeze Position Y: false - Freeze Position Z: false - Freeze Rotation X: false - Freeze Rotation Y: false - Freeze Rotation Z: false - IsActive: false - Collider Component: - Colliders: - - Is Trigger: false - Collision Tag: 3 - Type: Box - Half Extents: {x: 0.0500000007, y: 0.0500000007, z: 0.0500000007} - Friction: 0.400000006 - Bounciness: 0 - Density: 1 - Position Offset: {x: 0, y: 0, z: 0} - Rotation Offset: {x: 0, y: 0, z: -0.261799395} - IsActive: false - Scripts: ~ -- EID: 140 - Name: Piece4 - IsActive: false - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: 0.020128727, y: -0.0155199468, z: -0.0045747757} - Rotate: {x: 0, y: 3.6088712e-09, z: 1.97286229e-16} - Scale: {x: 1, y: 1, z: 1} - IsActive: false - Renderable Component: - Mesh: 141722646 - Material: 131956078 - IsActive: false - RigidBody Component: - Type: Dynamic - Auto Mass: false - Mass: 1 - Drag: 0.00999999978 - Angular Drag: 0.100000001 - Use Gravity: true - Gravity Scale: 1 - Interpolate: false - Sleeping Enabled: true - Freeze Position X: false - Freeze Position Y: false - Freeze Position Z: false - Freeze Rotation X: false - Freeze Rotation Y: false - Freeze Rotation Z: false - IsActive: false - Collider Component: - Colliders: - - Is Trigger: false - Collision Tag: 3 - Type: Box - Half Extents: {x: 0.0500000007, y: 0.0500000007, z: 0.0500000007} - Friction: 0.400000006 - Bounciness: 0 - Density: 1 - Position Offset: {x: 0, y: 0, z: 0} - Rotation Offset: {x: 0, y: 0, z: -1.04719758} - IsActive: false - Scripts: ~ -- EID: 66006 - Name: Mesh_Meat - IsActive: true - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: 0.662652433, y: 1.31857622, z: 2.67310381} - Rotate: {x: 0, y: 0, z: 0} - Scale: {x: 1, y: 1, z: 1} - IsActive: true - Renderable Component: - Mesh: 136892700 - Material: 122370915 - IsActive: true - RigidBody Component: - Type: Dynamic - Auto Mass: false - Mass: 1 - Drag: 0.00999999978 - Angular Drag: 0.100000001 - Use Gravity: true - Gravity Scale: 1 - Interpolate: false - Sleeping Enabled: true - Freeze Position X: false - Freeze Position Y: false - Freeze Position Z: false - Freeze Rotation X: false - Freeze Rotation Y: false - Freeze Rotation Z: false - IsActive: true - Collider Component: - Colliders: - - Is Trigger: false - Collision Tag: 2 - Type: Box - Half Extents: {x: 0.300000012, y: 0.300000012, z: 0.300000012} - Friction: 0.400000006 - Bounciness: 0 - Density: 1 - Position Offset: {x: 0, y: 0, z: 0} - Rotation Offset: {x: 0, y: 0, z: 0} - IsActive: true - Scripts: - - Type: Item - Enabled: true - Score: 50 - currCategory: 1 - density: 1 - dontReturn: false - soundDistance: 10 - highlightSpeed: 300 - highlightThickness: 250 - highlightLowerClamp: 0.25 -- EID: 471 - Name: Mesh_Apple - IsActive: true - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: 0.00604016334, y: 1.34554219, z: -4.45292473} - Rotate: {x: 0, y: 0, z: 0} - Scale: {x: 1, y: 1, z: 1} - IsActive: true - Renderable Component: - Mesh: 144128170 - Material: 122370915 - IsActive: true - RigidBody Component: - Type: Dynamic - Auto Mass: false - Mass: 1 - Drag: 0.00999999978 - Angular Drag: 0.100000001 - Use Gravity: true - Gravity Scale: 1 - Interpolate: false - Sleeping Enabled: true - Freeze Position X: false - Freeze Position Y: false - Freeze Position Z: false - Freeze Rotation X: false - Freeze Rotation Y: false - Freeze Rotation Z: false - IsActive: true - Collider Component: - Colliders: - - Is Trigger: false - Collision Tag: 2 - Type: Box - Half Extents: {x: 0.200000003, y: 0.200000003, z: 0.200000003} - Friction: 0.400000006 - Bounciness: 0 - Density: 1 - Position Offset: {x: 0, y: 0, z: 0} - Rotation Offset: {x: 0, y: 0, z: 0} - IsActive: true - Scripts: - - Type: Item - Enabled: true - Score: 10 - currCategory: 0 - density: 1 - dontReturn: false - soundDistance: 10 - highlightSpeed: 300 - highlightThickness: 250 - highlightLowerClamp: 0.25 -- EID: 472 - Name: Mesh_Apple - IsActive: true - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: 2.60755205, y: 0.949428797, z: -4.45292473} - Rotate: {x: 0, y: 0, z: 0} - Scale: {x: 1, y: 1, z: 1} - IsActive: true - Renderable Component: - Mesh: 144128170 - Material: 122370915 - IsActive: true - RigidBody Component: - Type: Dynamic - Auto Mass: false - Mass: 1 - Drag: 0.00999999978 - Angular Drag: 0.100000001 - Use Gravity: true - Gravity Scale: 1 - Interpolate: false - Sleeping Enabled: true - Freeze Position X: false - Freeze Position Y: false - Freeze Position Z: false - Freeze Rotation X: false - Freeze Rotation Y: false - Freeze Rotation Z: false - IsActive: true - Collider Component: - Colliders: - - Is Trigger: false - Collision Tag: 2 - Type: Box - Half Extents: {x: 0.200000003, y: 0.200000003, z: 0.200000003} - Friction: 0.400000006 - Bounciness: 0 - Density: 1 - Position Offset: {x: 0, y: 0, z: 0} - Rotation Offset: {x: 0, y: 0, z: 0} - IsActive: true - Scripts: - - Type: Item - Enabled: true - Score: 10 - currCategory: 0 - density: 1 - dontReturn: false - soundDistance: 10 - highlightSpeed: 300 - highlightThickness: 250 - highlightLowerClamp: 0.25 -- EID: 473 - Name: Mesh_Apple - IsActive: true - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: 2.35755205, y: 0.949428797, z: -4.45292473} - Rotate: {x: 0, y: 0, z: 0} - Scale: {x: 1, y: 1, z: 1} - IsActive: true - Renderable Component: - Mesh: 144128170 - Material: 122370915 - IsActive: true - RigidBody Component: - Type: Dynamic - Auto Mass: false - Mass: 1 - Drag: 0.00999999978 - Angular Drag: 0.100000001 - Use Gravity: true - Gravity Scale: 1 - Interpolate: false - Sleeping Enabled: true - Freeze Position X: false - Freeze Position Y: false - Freeze Position Z: false - 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Clicked: false - IsActive: true - Scripts: - - Type: SHADE_Scripting.UI.StealFoodPopUp - Enabled: true - popInDuration: 0.5 - popOutDuration: 0.075000003 - stayDuration: 1 - rotationAmt: 1800 - scaleAmtX: 538 - scaleAmtY: 377 -- EID: 550 - Name: TransitionCanvas - IsActive: true - NumberOfChildren: 1 - Components: - Canvas Component: - Canvas Width: 1920 - Canvas Height: 1080 - Scale by canvas width: false - IsActive: true - Scripts: ~ -- EID: 551 - Name: Transition - IsActive: true - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: 0, y: 0, z: 0.100000001} - Rotate: {x: 0, y: 0, z: 0} - Scale: {x: 2500, y: 1080, z: 1} - IsActive: true - Renderable Component: - Mesh: 141771688 - Material: 120016136 - IsActive: true - UI Component: - Canvas ID: 550 - Hovered: false - Clicked: false - IsActive: true - Scripts: - - Type: SHADE_Scripting.UI.SceneFadeInOut - Enabled: true - alphaValue: 1 - fadeInTime: 0.5 - fadeOutTime: 0.5 -- EID: 552 - Name: TweenManager - IsActive: true - NumberOfChildren: 0 - Components: ~ - Scripts: - - Type: SHADE_Scripting.UI.TweenManager - Enabled: true -- EID: 553 - Name: CameraPoints - IsActive: true - NumberOfChildren: 3 - Components: ~ - Scripts: - - Type: SHADE_Scripting.UI.PreviewLevel - Enabled: true - endPoint1: [-3.5, 1.5, -4.5] - endPoint2: [0, 2, 4.5] - endPoint3: [1.14999998, 2.20000005, 2] - playerCamera: 4 - duration: 3 -- EID: 554 - Name: PreviewLevel1 - IsActive: true - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: -5, y: 1.5, z: -3} - Rotate: {x: 0, y: -2.3561945, z: 0} - Scale: {x: 1, y: 1, z: 1} - IsActive: true - Camera Component: - Position: {x: -5.5, y: 1.5, z: -2} - Pitch: 0 - Yaw: -135 - Roll: 0 - Width: 1920 - Near: 0.00999999978 - Far: 10000 - Perspective: true - FOV: 90 - IsActive: true - Scripts: ~ -- EID: 555 - Name: PreviewLevel2 - IsActive: true - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: 3, y: 2, z: 4.5} - Rotate: {x: -0.5497787, y: 0, z: 0} - Scale: {x: 1, y: 1, z: 1} - IsActive: true - Camera Component: - Position: {x: -0.24528563, y: 1.5, z: -7.5} - Pitch: -31.5 - Yaw: 0 - Roll: 0 - Width: 1920 - Near: 0.00999999978 - Far: 10000 - Perspective: true - FOV: 90 - IsActive: true - Scripts: ~ -- EID: 556 - Name: PreviewLevel3 - IsActive: true - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: 1.29999995, y: 2.20000005, z: -4} - Rotate: {x: -0.34906584, y: -1.57079637, z: 0} - Scale: {x: 1, y: 1, z: 1} - IsActive: true - Camera Component: - Position: {x: 2.5, y: 1.5, z: -7.5} - Pitch: -20 - Yaw: -90 - Roll: 0 - Width: 1920 - Near: 0.00999999978 - Far: 10000 - Perspective: true - FOV: 90 - IsActive: true - Scripts: ~ \ No newline at end of file diff --git a/Assets/Scenes/SS_Playground.shade b/Assets/Scenes/SS_Playground.shade index c151cd81..cdb63d23 100644 --- a/Assets/Scenes/SS_Playground.shade +++ b/Assets/Scenes/SS_Playground.shade @@ -4,7 +4,7 @@ NumberOfChildren: 0 Components: Camera Component: - Position: {x: 1, y: 5, z: 5} + Position: {x: 0, y: 2, z: 5} Pitch: 0 Yaw: 0 Roll: 0 @@ -28,9 +28,9 @@ Collider Component: Colliders: - Is Trigger: false - Collision Tag: 6 - Type: Sphere - Radius: 1 + Collision Tag: 0 + Type: Box + Half Extents: {x: 1, y: 1, z: 1} Friction: 0.400000006 Bounciness: 0 Density: 1 @@ -41,17 +41,17 @@ - EID: 3 Name: Default IsActive: true - NumberOfChildren: 0 + NumberOfChildren: 1 Components: Transform Component: - Translate: {x: 0, y: 5, z: 0} - Rotate: {x: -0, y: 0.785398006, z: -0} - Scale: {x: 1, y: 1, z: 1} + Translate: {x: -0.597273231, y: 5, z: 0} + Rotate: {x: -0, y: 0, z: 0.490080804} + Scale: {x: 0.999999702, y: 0.999999702, z: 1} IsActive: true RigidBody Component: - Type: Dynamic + Type: Static Auto Mass: false - Mass: 1 + Mass: .inf Drag: 0.00999999978 Angular Drag: 0.00999999978 Use Gravity: true @@ -81,4 +81,44 @@ - Type: PhysicsTestObj Enabled: true forceAmount: 50 - torqueAmount: 25 \ No newline at end of file + torqueAmount: 25 +- EID: 2 + Name: Default + IsActive: true + NumberOfChildren: 0 + Components: + Transform Component: + Translate: {x: 0, y: -2, z: 0} + Rotate: {x: 0, y: 0, z: 0} + Scale: {x: 1, y: 1, z: 1} + IsActive: true + RigidBody Component: + Type: Dynamic + Auto Mass: false + Mass: 1 + Drag: 0.00999999978 + Angular Drag: 0.00999999978 + Use Gravity: true + Gravity Scale: 1 + Interpolate: true + Sleeping Enabled: true + Freeze Position X: false + Freeze Position Y: false + Freeze Position Z: false + Freeze Rotation X: false + Freeze Rotation Y: false + Freeze Rotation Z: false + IsActive: true + Collider Component: + Colliders: + - Is Trigger: false + Collision Tag: 0 + Type: Sphere + Radius: 1 + Friction: 0.400000006 + Bounciness: 0 + Density: 1 + Position Offset: {x: 0, y: 0, z: 0} + Rotation Offset: {x: 0, y: 0, z: 0} + IsActive: true + Scripts: ~ \ No newline at end of file diff --git a/SHADE_Engine/src/Physics/Collision/SHCollider.cpp b/SHADE_Engine/src/Physics/Collision/SHCollider.cpp index 994a61ed..b50413b0 100644 --- a/SHADE_Engine/src/Physics/Collision/SHCollider.cpp +++ b/SHADE_Engine/src/Physics/Collision/SHCollider.cpp @@ -206,7 +206,7 @@ namespace SHADE { if (PREV_STATE) // Previously inactive broadphase->Insert(shape->id, shape->ComputeAABB()); - else // Previously active + else // Previously active broadphase->Remove(shape->id); } } diff --git a/SHADE_Engine/src/Physics/Collision/SHCompositeCollider.cpp b/SHADE_Engine/src/Physics/Collision/SHCompositeCollider.cpp index 28b6aafe..9b3b08b9 100644 --- a/SHADE_Engine/src/Physics/Collision/SHCompositeCollider.cpp +++ b/SHADE_Engine/src/Physics/Collision/SHCompositeCollider.cpp @@ -100,7 +100,8 @@ namespace SHADE shapes.emplace_back(sphere); - if (broadphase) + // Only add shapes to the broadphase if the collider is active + if (IsActive() && broadphase) broadphase->Insert(NEW_SHAPE_ID, sphere->ComputeAABB()); // Broadcast Event for adding a shape @@ -153,7 +154,7 @@ namespace SHADE shapes.emplace_back(box); - if (broadphase) + if (IsActive() && broadphase) broadphase->Insert(NEW_SHAPE_ID, box->ComputeAABB()); // Broadcast Event for adding a shape diff --git a/SHADE_Engine/src/Physics/System/Routines/SHPhysicsPostUpdateRoutine.cpp b/SHADE_Engine/src/Physics/System/Routines/SHPhysicsPostUpdateRoutine.cpp index c884c01a..f779bb8b 100644 --- a/SHADE_Engine/src/Physics/System/Routines/SHPhysicsPostUpdateRoutine.cpp +++ b/SHADE_Engine/src/Physics/System/Routines/SHPhysicsPostUpdateRoutine.cpp @@ -87,10 +87,6 @@ namespace SHADE transformComponent->SetWorldPosition(MOTION_STATE.position); transformComponent->SetWorldOrientation(MOTION_STATE.orientation); } - - /* - * TODO: Test if the scene graph transforms abides by setting world position. Collisions will ignore the scene graph hierarchy. - */ } } } From 15bbf6892ff9f3f39700f04a22359772b27ebbf1 Mon Sep 17 00:00:00 2001 From: Diren D Bharwani Date: Sat, 4 Mar 2023 13:44:53 +0800 Subject: [PATCH 2/4] Merge branch 'main' into SP3-2-Physics --- Assets/Scenes/Level1.shade | 267 +++++++++++++----- Assets/Scenes/Level2.shade | 149 +++++++--- Assets/Scenes/MainMenu.shade | 14 +- Assets/Scenes/PhysicsTest.shade | 46 ++- Assets/Scripts/Audio/CS_SoundLoopEmitter.cs | 32 +++ .../Audio/CS_SoundLoopEmitter.cs.shmeta | 3 + .../AIBehaviour/Implemented/Homeowner1.cs | 13 +- .../Implemented/LeafNodes/LeafAttack.cs | 32 ++- .../Implemented/LeafNodes/LeafChase.cs | 3 +- .../Implemented/LeafNodes/LeafPatrol.cs | 51 +++- Assets/Scripts/Gameplay/Item/SC_Breakable.cs | 14 +- Assets/Scripts/Gameplay/Item/SC_Item.cs | 6 +- Assets/Scripts/Gameplay/SC_GameManager.cs | 19 +- Assets/Scripts/Gameplay/SC_JumpPad.cs | 6 +- Assets/Scripts/UI/EasingHelper.cs | 7 +- Assets/Scripts/UI/SC_EndScene.cs | 2 +- Assets/Scripts/UI/SC_MainMenu.cs | 4 +- Assets/Scripts/UI/SC_MultiplierTextFx.cs | 44 ++- Assets/Scripts/UI/SC_ScrollingCredits.cs | 49 ++++ .../Scripts/UI/SC_ScrollingCredits.cs.shmeta | 3 + .../Inspector/SHEditorComponentView.hpp | 107 +++---- .../src/Components/TextRenderable.cxx | 13 + .../src/Components/TextRenderable.hxx | 7 + SHADE_Managed/src/Components/Transform.cxx | 1 + SHADE_Managed/src/Engine/Application.cxx | 2 +- SHADE_Managed/src/Input/Input.cxx | 2 +- 26 files changed, 684 insertions(+), 212 deletions(-) create mode 100644 Assets/Scripts/Audio/CS_SoundLoopEmitter.cs create mode 100644 Assets/Scripts/Audio/CS_SoundLoopEmitter.cs.shmeta create mode 100644 Assets/Scripts/UI/SC_ScrollingCredits.cs create mode 100644 Assets/Scripts/UI/SC_ScrollingCredits.cs.shmeta diff --git a/Assets/Scenes/Level1.shade b/Assets/Scenes/Level1.shade index cd5ba82e..8989b183 100644 --- a/Assets/Scenes/Level1.shade +++ b/Assets/Scenes/Level1.shade @@ -277,7 +277,12 @@ Position Offset: {x: 0, y: 0.5, z: 0} Rotation Offset: {x: 0, y: 0, z: 0} IsActive: true - Scripts: ~ + Scripts: + - Type: SHADE_Scripting.Audio.SoundLoopEmitter + Enabled: true + clipHandlerName: SFXWash65 + clipPath: event:/Props/washing_machine_loop + volume: 0.300000012 - EID: 66 Name: washingMachineDoor IsActive: true @@ -418,7 +423,12 @@ Position Offset: {x: 0, y: 0.5, z: 0} Rotation Offset: {x: 0, y: 0, z: 0} IsActive: true - Scripts: ~ + Scripts: + - Type: SHADE_Scripting.Audio.SoundLoopEmitter + Enabled: true + clipHandlerName: SFXWash43 + clipPath: event:/Props/washing_machine_loop + volume: 0.300000012 - EID: 44 Name: washingMachineDoor IsActive: true @@ -460,7 +470,12 @@ Position Offset: {x: 0, y: 0.5, z: 0} Rotation Offset: {x: 0, y: 0, z: 0} IsActive: true - Scripts: ~ + Scripts: + - Type: SHADE_Scripting.Audio.SoundLoopEmitter + Enabled: true + clipHandlerName: SFXWash42 + clipPath: event:/Props/washing_machine_loop + volume: 0.300000012 - EID: 131081 Name: washingMachineDoor IsActive: true @@ -2403,7 +2418,7 @@ Components: Transform Component: Translate: {x: 0, y: 0, z: 0} - Rotate: {x: 0, y: 0, z: 0} + Rotate: {x: 0.5, y: -299.5, z: 0.5} Scale: {x: 1, y: 1, z: 1} IsActive: true Renderable Component: @@ -4101,60 +4116,6 @@ Rotation Offset: {x: 0, y: 0, z: 0} IsActive: true Scripts: ~ -- EID: 199 - Name: =====Text==== - IsActive: true - NumberOfChildren: 3 - Components: ~ - Scripts: ~ -- EID: 237 - Name: Score - IsActive: true - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: -800, y: 400, z: 0.100000001} - Rotate: {x: 0, y: 0, z: 0} - Scale: {x: 60, y: 60, z: 60} - IsActive: true - Text Renderer Component: - Text: "Score: 0" - Font: 176667660 - Color: {x: 1, y: 1, z: 1, w: 1} - IsActive: true - Scripts: ~ -- EID: 206 - Name: Timer - IsActive: true - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: 500, y: 400, z: 0.100000001} - Rotate: {x: 0, y: 0, z: 0} - Scale: {x: 60, y: 60, z: 60} - IsActive: true - Text Renderer Component: - Text: "Time Left: 200" - Font: 176667660 - Color: {x: 1, y: 1, z: 1, w: 1} - IsActive: true - Scripts: ~ -- EID: 238 - Name: Multiplier - IsActive: true - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: -800, y: 300, z: 0.100000001} - Rotate: {x: 0, y: 0, z: 0} - Scale: {x: 60, y: 60, z: 60} - IsActive: true - Text Renderer Component: - Text: "" - Font: 176667660 - Color: {x: 1, y: 1, z: 1, w: 1} - IsActive: true - Scripts: ~ - EID: 236 Name: ====GameManager==== IsActive: true @@ -4169,9 +4130,9 @@ totalItemCount: 4 Score: 0 timer: 200 - scoreText: 237 - timeText: 206 - multiplierText: 238 + scoreText: 449 + timeText: 520 + multiplierText: 139 maxMultiplierDuration: 5 maxMultiplierCombo: 10 multiplierFont: 60 @@ -4225,6 +4186,7 @@ - Type: Homeowner1 Enabled: true waypointsPool: 234 + startWaypoint: 233 patrolSpeed: 3 chaseSpeed: 6 turningSpeed: 5 @@ -5221,7 +5183,7 @@ Transform Component: Translate: {x: 0, y: 100, z: 0} Rotate: {x: 0, y: 0, z: 0} - Scale: {x: 300, y: 200, z: 500} + Scale: {x: 400, y: 100, z: 500} IsActive: true Renderable Component: Mesh: 141771688 @@ -5237,7 +5199,15 @@ Hovered: false Clicked: false IsActive: true - Scripts: ~ + Scripts: + - Type: SHADE_Scripting.UI.ButtonFX + Enabled: true + onHoverEnterSound: event:/Music/player_undetected + onHoverExitSound: event:/Music/player_undetected + onClickSound: event:/Music/player_undetected + onReleaseSound: event:/Music/player_undetected + hoverScale: 1.10000002 + clickScale: 0.899999976 - EID: 456 Name: QuitButton IsActive: true @@ -5246,7 +5216,7 @@ Transform Component: Translate: {x: 0, y: -300, z: 0} Rotate: {x: 0, y: 0, z: 0} - Scale: {x: 300, y: 200, z: 500} + Scale: {x: 400, y: 100, z: 500} IsActive: true Renderable Component: Mesh: 141771688 @@ -5262,7 +5232,15 @@ Hovered: false Clicked: false IsActive: true - Scripts: ~ + Scripts: + - Type: SHADE_Scripting.UI.ButtonFX + Enabled: true + onHoverEnterSound: event:/Music/player_undetected + onHoverExitSound: event:/Music/player_undetected + onClickSound: event:/Music/player_undetected + onReleaseSound: event:/Music/player_undetected + hoverScale: 1.10000002 + clickScale: 0.899999976 - EID: 455 Name: RetryButton IsActive: true @@ -5271,7 +5249,7 @@ Transform Component: Translate: {x: 0, y: -100, z: 0} Rotate: {x: 0, y: 0, z: 0} - Scale: {x: 300, y: 200, z: 500} + Scale: {x: 400, y: 100, z: 500} IsActive: true Renderable Component: Mesh: 141771688 @@ -5287,7 +5265,15 @@ Hovered: false Clicked: false IsActive: true - Scripts: ~ + Scripts: + - Type: SHADE_Scripting.UI.ButtonFX + Enabled: true + onHoverEnterSound: event:/Music/player_undetected + onHoverExitSound: event:/Music/player_undetected + onClickSound: event:/Music/player_undetected + onReleaseSound: event:/Music/player_undetected + hoverScale: 1.10000002 + clickScale: 0.899999976 - EID: 454 Name: GamePauseText IsActive: true @@ -5300,8 +5286,9 @@ IsActive: true Text Renderer Component: Text: Game Pause - Font: 176667660 + Font: 174412429 Color: {x: 1, y: 1, z: 1, w: 1} + Text Size: {x: 1, y: 1, z: 1} IsActive: false UI Component: Canvas ID: 458 @@ -5344,4 +5331,146 @@ Enabled: true alphaValue: 1 fadeInTime: 0.5 - fadeOutTime: 0.5 \ No newline at end of file + fadeOutTime: 0.5 +- EID: 459 + Name: Gameplay Canvas + IsActive: true + NumberOfChildren: 3 + Components: + Canvas Component: + Canvas Width: 1920 + Canvas Height: 1080 + Scale by canvas width: false + IsActive: true + Scripts: ~ +- EID: 449 + Name: Score Text + IsActive: true + NumberOfChildren: 1 + Components: + Transform Component: + Translate: {x: -800, y: 365, z: 0.600000024} + Rotate: {x: 0, y: 0, z: 0} + Scale: {x: 100, y: 100, z: 60} + IsActive: true + Text Renderer Component: + Text: My name is Brandon. + Font: 174412429 + Color: {x: 1, y: 1, z: 1, w: 1} + Text Size: {x: 1, y: 1, z: 1} + IsActive: true + UI Component: + Canvas ID: 459 + Hovered: false + Clicked: false + IsActive: true + Scripts: ~ +- EID: 521 + Name: Score BG + IsActive: true + NumberOfChildren: 0 + Components: + Transform Component: + Translate: {x: 0.300000012, y: 0.600000024, z: 0.98999995} + Rotate: {x: 0, y: 0, z: 0} + Scale: {x: 3.45600009, y: 2, z: 1} + IsActive: true + Renderable Component: + Mesh: 141771688 + Material: 127527215 + IsActive: true + UI Component: + Canvas ID: 459 + Hovered: false + Clicked: false + IsActive: true + Scripts: ~ +- EID: 520 + Name: Timer Text + IsActive: true + NumberOfChildren: 1 + Components: + Transform Component: + Translate: {x: 700, y: 400, z: 0.100000001} + Rotate: {x: 0, y: 0, z: 0} + Scale: {x: 60, y: 60, z: 60} + IsActive: true + Text Renderer Component: + Text: My name is Brandon. + Font: 174412429 + Color: {x: 1, y: 1, z: 1, w: 1} + Text Size: {x: 1, y: 1, z: 1} + IsActive: true + UI Component: + Canvas ID: 459 + Hovered: false + Clicked: false + IsActive: true + Scripts: ~ +- EID: 519 + Name: Timer BG + IsActive: true + NumberOfChildren: 0 + Components: + Transform Component: + Translate: {x: 0.5, y: 0.300000012, z: 0.98999995} + Rotate: {x: 0, y: 0, z: 0} + Scale: {x: 5, y: 2, z: 1} + IsActive: true + Renderable Component: + Mesh: 141771688 + Material: 126220632 + IsActive: true + UI Component: + Canvas ID: 459 + Hovered: false + Clicked: false + IsActive: true + Scripts: ~ +- EID: 139 + Name: Multiplier Text + IsActive: true + NumberOfChildren: 1 + Components: + Transform Component: + Translate: {x: -800, y: 250, z: 0.100000001} + Rotate: {x: 0, y: 0, z: 0} + Scale: {x: 50, y: 50, z: 60} + IsActive: true + Text Renderer Component: + Text: X2 + Font: 174412429 + Color: {x: 1, y: 1, z: 1, w: 1} + Text Size: {x: 1, y: 1, z: 1} + IsActive: true + UI Component: + Canvas ID: 459 + Hovered: false + Clicked: false + IsActive: true + Scripts: + - Type: SHADE_Scripting.UI.MultiplierTextFx + Enabled: true + maxSize: 1 + minSize: 0.300000012 + minAlpha: 0.300000012 +- EID: 518 + Name: Multiplier BG + IsActive: true + NumberOfChildren: 0 + Components: + Transform Component: + Translate: {x: 0.400000006, y: 0.400000006, z: 0.98999995} + Rotate: {x: 0, y: 0, z: 0} + Scale: {x: 4.26499987, y: 2, z: 1} + IsActive: true + Renderable Component: + Mesh: 141771688 + Material: 133784677 + IsActive: true + UI Component: + Canvas ID: 459 + Hovered: false + Clicked: false + IsActive: true + Scripts: ~ \ No newline at end of file diff --git a/Assets/Scenes/Level2.shade b/Assets/Scenes/Level2.shade index 3989fa4a..91a116c8 100644 --- a/Assets/Scenes/Level2.shade +++ b/Assets/Scenes/Level2.shade @@ -464,6 +464,8 @@ Enabled: true threshHold: 0.5 ignoreRaccoon: true + breakClipHandlerName: SFXEggBreak144 + breakClipPath: event:/Props/impact_egg - Type: Item Enabled: true Score: 10 @@ -1652,6 +1654,8 @@ Enabled: true threshHold: 4 ignoreRaccoon: true + breakClipHandlerName: SFXWatermelonBreak464 + breakClipPath: event:/Props/impact_watermelon_break - Type: Item Enabled: true Score: 500 @@ -2064,6 +2068,8 @@ Enabled: true threshHold: 4 ignoreRaccoon: true + breakClipHandlerName: SFXWatermelonBreak522 + breakClipPath: event:/Props/impact_watermelon_break - Type: Item Enabled: true Score: 500 @@ -2085,8 +2091,8 @@ Scale: {x: 1, y: 1, z: 1} IsActive: false Renderable Component: - Mesh: 0 - Material: 0 + Mesh: 144023586 + Material: 122370915 IsActive: false RigidBody Component: Type: Dynamic @@ -2182,8 +2188,8 @@ NumberOfChildren: 0 Components: Transform Component: - Translate: {x: -0.230162144, y: -0.0580062866, z: -0.00789308548} - Rotate: {x: 0, y: 3.6088712e-09, z: 1.97286229e-16} + Translate: {x: 0, y: 0, z: 0} + Rotate: {x: 0, y: 0, z: 0} Scale: {x: 1, y: 1, z: 1} IsActive: false Renderable Component: @@ -2195,8 +2201,8 @@ Drag: 0.00999999978 Angular Drag: 0.100000001 Use Gravity: true - Interpolate: false - Sleeping Enabled: true + Interpolate: true + Sleeping Enabled: false Freeze Position X: false Freeze Position Y: false Freeze Position Z: false @@ -2374,6 +2380,8 @@ Enabled: true threshHold: 4 ignoreRaccoon: true + breakClipHandlerName: SFXWatermelonBreak156 + breakClipPath: event:/Props/impact_watermelon_break - Type: Item Enabled: true Score: 500 @@ -2684,6 +2692,8 @@ Enabled: true threshHold: 0.5 ignoreRaccoon: true + breakClipHandlerName: SFXEggBreak533 + breakClipPath: event:/Props/impact_egg - Type: Item Enabled: true Score: 10 @@ -2903,6 +2913,8 @@ Enabled: true threshHold: 0.5 ignoreRaccoon: true + breakClipHandlerName: SFXEggBreak538 + breakClipPath: event:/Props/impact_egg - Type: Item Enabled: true Score: 10 @@ -3122,6 +3134,8 @@ Enabled: true threshHold: 0.5 ignoreRaccoon: true + breakClipHandlerName: SFXEggBreak543 + breakClipPath: event:/Props/impact_egg - Type: Item Enabled: true Score: 10 @@ -3477,6 +3491,7 @@ Text: My name is Brandon. Font: 174412429 Color: {x: 1, y: 1, z: 1, w: 1} + Text Size: {x: 1, y: 1, z: 1} IsActive: true UI Component: Canvas ID: 199 @@ -3505,19 +3520,40 @@ IsActive: true Scripts: ~ - EID: 206 - Name: Timer + Name: Timer Text IsActive: true - NumberOfChildren: 0 + NumberOfChildren: 1 Components: Transform Component: - Translate: {x: 500, y: 400, z: 0.100000001} + Translate: {x: 700, y: 400, z: 0.100000001} Rotate: {x: 0, y: 0, z: 0} Scale: {x: 60, y: 60, z: 60} IsActive: true Text Renderer Component: Text: My name is Brandon. - Font: 176667660 + Font: 174412429 Color: {x: 1, y: 1, z: 1, w: 1} + Text Size: {x: 1, y: 1, z: 1} + IsActive: true + UI Component: + Canvas ID: 199 + Hovered: false + Clicked: false + IsActive: true + Scripts: ~ +- EID: 520 + Name: Timer BG + IsActive: true + NumberOfChildren: 0 + Components: + Transform Component: + Translate: {x: 0.5, y: 0.300000012, z: 0.98999995} + Rotate: {x: 0, y: 0, z: 0} + Scale: {x: 5, y: 2, z: 1} + IsActive: true + Renderable Component: + Mesh: 141771688 + Material: 126220632 IsActive: true UI Component: Canvas ID: 199 @@ -3539,6 +3575,7 @@ Text: X2 Font: 174412429 Color: {x: 1, y: 1, z: 1, w: 1} + Text Size: {x: 1, y: 1, z: 1} IsActive: true UI Component: Canvas ID: 199 @@ -3551,7 +3588,7 @@ maxSize: 1 minSize: 0.300000012 minAlpha: 0.300000012 -- EID: 520 +- EID: 519 Name: Multiplier BG IsActive: true NumberOfChildren: 0 @@ -3803,6 +3840,8 @@ Enabled: true threshHold: 0.100000001 ignoreRaccoon: false + breakClipHandlerName: SFXBreak1 + breakClipPath: event:/Props/impact_break - EID: 196 Name: Piece1 IsActive: false @@ -4012,6 +4051,8 @@ Enabled: true threshHold: 0.100000001 ignoreRaccoon: false + breakClipHandlerName: SFXBreak171 + breakClipPath: event:/Props/impact_break - EID: 65703 Name: Piece1 IsActive: false @@ -4221,6 +4262,8 @@ Enabled: true threshHold: 0.100000001 ignoreRaccoon: false + breakClipHandlerName: SFXBreak150 + breakClipPath: event:/Props/impact_break - EID: 149 Name: Piece1 IsActive: false @@ -4430,6 +4473,8 @@ Enabled: true threshHold: 0.100000001 ignoreRaccoon: false + breakClipHandlerName: SFXBreak145 + breakClipPath: event:/Props/impact_break - EID: 488 Name: Piece1 IsActive: false @@ -4639,6 +4684,8 @@ Enabled: true threshHold: 0.100000001 ignoreRaccoon: false + breakClipHandlerName: SFXBreak492 + breakClipPath: event:/Props/impact_break - EID: 493 Name: Piece1 IsActive: false @@ -4848,6 +4895,8 @@ Enabled: true threshHold: 0.100000001 ignoreRaccoon: false + breakClipHandlerName: SFXBreak497 + breakClipPath: event:/Props/impact_break - EID: 498 Name: Piece1 IsActive: false @@ -5057,6 +5106,8 @@ Enabled: true threshHold: 0.100000001 ignoreRaccoon: false + breakClipHandlerName: SFXBreak502 + breakClipPath: event:/Props/impact_break - EID: 503 Name: Piece1 IsActive: false @@ -5266,6 +5317,8 @@ Enabled: true threshHold: 0.100000001 ignoreRaccoon: false + breakClipHandlerName: SFXBreak507 + breakClipPath: event:/Props/impact_break - EID: 508 Name: Piece1 IsActive: false @@ -5475,6 +5528,8 @@ Enabled: true threshHold: 0.100000001 ignoreRaccoon: false + breakClipHandlerName: SFXBreak512 + breakClipPath: event:/Props/impact_break - EID: 513 Name: Piece1 IsActive: false @@ -5684,6 +5739,8 @@ Enabled: true threshHold: 0.100000001 ignoreRaccoon: false + breakClipHandlerName: SFXBreak517 + breakClipPath: event:/Props/impact_break - EID: 518 Name: Piece1 IsActive: false @@ -5725,7 +5782,7 @@ Rotation Offset: {x: 0, y: 0, z: 0} IsActive: false Scripts: ~ -- EID: 519 +- EID: 461 Name: Piece2 IsActive: false NumberOfChildren: 0 @@ -5766,7 +5823,7 @@ Rotation Offset: {x: 0, y: 0, z: 0} IsActive: false Scripts: ~ -- EID: 461 +- EID: 460 Name: Piece3 IsActive: false NumberOfChildren: 0 @@ -5807,7 +5864,7 @@ Rotation Offset: {x: 0, y: 0, z: 0} IsActive: false Scripts: ~ -- EID: 460 +- EID: 459 Name: Piece4 IsActive: false NumberOfChildren: 0 @@ -5855,7 +5912,7 @@ Components: ~ Scripts: ~ - EID: 165 - Name: 1 + Name: 0 IsActive: true NumberOfChildren: 0 Components: @@ -5866,7 +5923,7 @@ IsActive: true Scripts: ~ - EID: 164 - Name: 2 + Name: 1 IsActive: true NumberOfChildren: 0 Components: @@ -5877,7 +5934,7 @@ IsActive: true Scripts: ~ - EID: 163 - Name: 3 + Name: 2 IsActive: true NumberOfChildren: 0 Components: @@ -5888,7 +5945,7 @@ IsActive: true Scripts: ~ - EID: 162 - Name: 4 + Name: 3 IsActive: true NumberOfChildren: 0 Components: @@ -5899,7 +5956,7 @@ IsActive: true Scripts: ~ - EID: 161 - Name: 5 + Name: 4 IsActive: true NumberOfChildren: 0 Components: @@ -5910,7 +5967,7 @@ IsActive: true Scripts: ~ - EID: 160 - Name: 6 + Name: 5 IsActive: true NumberOfChildren: 0 Components: @@ -5921,7 +5978,7 @@ IsActive: true Scripts: ~ - EID: 159 - Name: 7 + Name: 6 IsActive: true NumberOfChildren: 0 Components: @@ -5937,7 +5994,7 @@ NumberOfChildren: 0 Components: Transform Component: - Translate: {x: 0.0576689839, y: 0, z: -2.61272359} + Translate: {x: -3.45969725, y: 0, z: -2.61272359} Rotate: {x: -0, y: 0, z: -0} Scale: {x: 1, y: 1, z: 1} IsActive: true @@ -5975,12 +6032,13 @@ - Type: Homeowner1 Enabled: true waypointsPool: 166 + startWaypoint: 162 patrolSpeed: 3 chaseSpeed: 6 turningSpeed: 5 sightDistance: 8 eyeOffset: [0, 1.64999998, 0] - distanceToCapture: 0.5 + distanceToCapture: 0.800000012 captureTime: 0.5 footstepSFXIntervalMultiplier: 0.5 - EID: 12 @@ -6061,14 +6119,14 @@ Enabled: true - EID: 10 Name: Pause Canvas - IsActive: true + IsActive: false NumberOfChildren: 4 Components: Canvas Component: Canvas Width: 1920 Canvas Height: 1080 Scale by canvas width: false - IsActive: true + IsActive: false Scripts: ~ - EID: 8 Name: ResumeButton @@ -6110,7 +6168,7 @@ Components: Transform Component: Translate: {x: 0, y: -300, z: 0} - Rotate: {x: -4.5, y: 2, z: -2.5} + Rotate: {x: 0, y: 0, z: 0} Scale: {x: 400, y: 100, z: 500} IsActive: true Renderable Component: @@ -6136,7 +6194,7 @@ onReleaseSound: event:/Music/player_undetected hoverScale: 1.10000002 clickScale: 0.899999976 -- EID: 459 +- EID: 458 Name: RetryButton IsActive: true NumberOfChildren: 0 @@ -6175,14 +6233,15 @@ NumberOfChildren: 0 Components: Transform Component: - Translate: {x: -250, y: 300, z: 0} + Translate: {x: -250, y: 300, z: 0.100000001} Rotate: {x: 0, y: 0, z: 0} Scale: {x: 100, y: 100, z: 100} IsActive: true Text Renderer Component: Text: Game Pause - Font: 176667660 + Font: 174412429 Color: {x: 1, y: 1, z: 1, w: 1} + Text Size: {x: 1, y: 1, z: 1} IsActive: false UI Component: Canvas ID: 10 @@ -11912,7 +11971,7 @@ Rotation Offset: {x: 0, y: 0, z: 0} IsActive: true Scripts: ~ -- EID: 458 +- EID: 457 Name: Exterior IsActive: true NumberOfChildren: 5 @@ -14576,7 +14635,7 @@ Material: 131956078 IsActive: true Scripts: ~ -- EID: 457 +- EID: 174 Name: Exterior_Bush02 IsActive: true NumberOfChildren: 0 @@ -14591,7 +14650,7 @@ Material: 131956078 IsActive: true Scripts: ~ -- EID: 174 +- EID: 173 Name: Exterior_Bush01 IsActive: true NumberOfChildren: 0 @@ -14606,7 +14665,7 @@ Material: 131956078 IsActive: true Scripts: ~ -- EID: 173 +- EID: 172 Name: Exterior_Bush02 IsActive: true NumberOfChildren: 0 @@ -14621,7 +14680,7 @@ Material: 131956078 IsActive: true Scripts: ~ -- EID: 172 +- EID: 548 Name: TweenManager IsActive: true NumberOfChildren: 0 @@ -14629,7 +14688,7 @@ Scripts: - Type: SHADE_Scripting.UI.TweenManager Enabled: true -- EID: 548 +- EID: 549 Name: StealFoodCanvas IsActive: true NumberOfChildren: 1 @@ -14640,7 +14699,7 @@ Scale by canvas width: false IsActive: true Scripts: ~ -- EID: 549 +- EID: 550 Name: StealFoodLogo IsActive: true NumberOfChildren: 0 @@ -14655,7 +14714,7 @@ Material: 127459277 IsActive: true UI Component: - Canvas ID: 548 + Canvas ID: 549 Hovered: false Clicked: false IsActive: true @@ -14668,7 +14727,7 @@ rotationAmt: 1800 scaleAmtX: 538 scaleAmtY: 377 -- EID: 550 +- EID: 551 Name: TransitionCanvas IsActive: true NumberOfChildren: 1 @@ -14679,7 +14738,7 @@ Scale by canvas width: false IsActive: true Scripts: ~ -- EID: 551 +- EID: 552 Name: Transition IsActive: true NumberOfChildren: 0 @@ -14694,7 +14753,7 @@ Material: 120016136 IsActive: true UI Component: - Canvas ID: 550 + Canvas ID: 551 Hovered: false Clicked: false IsActive: true @@ -14704,7 +14763,7 @@ alphaValue: 1 fadeInTime: 0.5 fadeOutTime: 0.5 -- EID: 552 +- EID: 553 Name: TweenManager IsActive: true NumberOfChildren: 0 @@ -14712,7 +14771,7 @@ Scripts: - Type: SHADE_Scripting.UI.TweenManager Enabled: true -- EID: 553 +- EID: 554 Name: CameraPoints IsActive: true NumberOfChildren: 3 @@ -14725,7 +14784,7 @@ endPoint3: [1.14999998, 2.20000005, 2] playerCamera: 4 duration: 3 -- EID: 554 +- EID: 555 Name: PreviewLevel1 IsActive: true NumberOfChildren: 0 @@ -14747,7 +14806,7 @@ FOV: 90 IsActive: true Scripts: ~ -- EID: 555 +- EID: 556 Name: PreviewLevel2 IsActive: true NumberOfChildren: 0 @@ -14769,7 +14828,7 @@ FOV: 90 IsActive: true Scripts: ~ -- EID: 556 +- EID: 557 Name: PreviewLevel3 IsActive: true NumberOfChildren: 0 diff --git a/Assets/Scenes/MainMenu.shade b/Assets/Scenes/MainMenu.shade index 1edd67b5..6e569b46 100644 --- a/Assets/Scenes/MainMenu.shade +++ b/Assets/Scenes/MainMenu.shade @@ -1100,7 +1100,11 @@ Hovered: false Clicked: false IsActive: true - Scripts: ~ + Scripts: + - Type: SHADE_Scripting.UI.ScrollingCredits + Enabled: true + endY: 4000 + duration: 20 - EID: 48 Name: BackButton IsActive: true @@ -1131,23 +1135,23 @@ canvasToActivate: 0 - EID: 49 Name: Credits Title Text - IsActive: true + IsActive: false NumberOfChildren: 0 Components: Transform Component: Translate: {x: -150, y: 400, z: 0.100000001} Rotate: {x: 0, y: 0, z: 0} Scale: {x: 100, y: 100, z: 1} - IsActive: true + IsActive: false Text Renderer Component: Text: Credits Font: 174412429 - IsActive: true + IsActive: false UI Component: Canvas ID: 46 Hovered: false Clicked: false - IsActive: true + IsActive: false Scripts: ~ - EID: 50 Name: Level Select Canvas diff --git a/Assets/Scenes/PhysicsTest.shade b/Assets/Scenes/PhysicsTest.shade index 7966307c..20903809 100644 --- a/Assets/Scenes/PhysicsTest.shade +++ b/Assets/Scenes/PhysicsTest.shade @@ -10,12 +10,9 @@ IsActive: true RigidBody Component: Type: Dynamic - Auto Mass: false - Mass: 1 Drag: 0.00999999978 Angular Drag: 0.100000001 Use Gravity: true - Gravity Scale: 1 Interpolate: false Sleeping Enabled: true Freeze Position X: false @@ -38,6 +35,10 @@ Rotation Offset: {x: 0, y: 0, z: 0} IsActive: true Scripts: + - Type: PhysicsTestObj + Enabled: true + forceAmount: 50 + torqueAmount: 500 - Type: CollisionTest Enabled: true - EID: 1 @@ -74,10 +75,10 @@ Yaw: 0 Roll: 0 Width: 1920 + Height: 1080 Near: 0.00999999978 Far: 10000 Perspective: true - FOV: 90 IsActive: true Scripts: ~ - EID: 65539 @@ -172,6 +173,43 @@ Rotation Offset: {x: 0, y: 0, z: 0} IsActive: true Scripts: ~ +- EID: 7 + Name: Default + IsActive: true + NumberOfChildren: 0 + Components: + Transform Component: + Translate: {x: 0, y: 0, z: 3} + Rotate: {x: 0, y: 0, z: 0} + Scale: {x: 1, y: 1, z: 1} + IsActive: true + RigidBody Component: + Type: Dynamic + Drag: 0.00999999978 + Angular Drag: 0.100000001 + Use Gravity: true + Interpolate: true + Sleeping Enabled: true + Freeze Position X: false + Freeze Position Y: false + Freeze Position Z: false + Freeze Rotation X: false + Freeze Rotation Y: false + Freeze Rotation Z: false + IsActive: true + Collider Component: + Colliders: + - Is Trigger: false + Collision Tag: 1 + Type: Box + Half Extents: {x: 1, y: 1, z: 1} + Friction: 0.400000006 + Bounciness: 0 + Density: 1 + Position Offset: {x: 0, y: 0, z: 0} + Rotation Offset: {x: 0, y: 0, z: 0} + IsActive: true + Scripts: ~ - EID: 8 Name: Target IsActive: true diff --git a/Assets/Scripts/Audio/CS_SoundLoopEmitter.cs b/Assets/Scripts/Audio/CS_SoundLoopEmitter.cs new file mode 100644 index 00000000..7100a23f --- /dev/null +++ b/Assets/Scripts/Audio/CS_SoundLoopEmitter.cs @@ -0,0 +1,32 @@ +using SHADE; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace SHADE_Scripting.Audio +{ + public class SoundLoopEmitter : Script + { + [SerializeField] + private string clipHandlerName; + + [SerializeField] + private string clipPath; + + public float volume; + + protected override void awake() + { + AudioHandler.audioClipHandlers[clipHandlerName] = SHADE.Audio.CreateAudioClip(clipPath); + } + + protected override void start() + { + SHADE.Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers[clipHandlerName], GameObject.EntityId); + AudioHandler.audioClipHandlers[clipHandlerName].SetVolume(volume); + AudioHandler.audioClipHandlers[clipHandlerName].Play(); + } + } +} diff --git a/Assets/Scripts/Audio/CS_SoundLoopEmitter.cs.shmeta b/Assets/Scripts/Audio/CS_SoundLoopEmitter.cs.shmeta new file mode 100644 index 00000000..af1a932f --- /dev/null +++ b/Assets/Scripts/Audio/CS_SoundLoopEmitter.cs.shmeta @@ -0,0 +1,3 @@ +Name: CS_SoundLoopEmitter +ID: 154714630 +Type: 9 diff --git a/Assets/Scripts/Gameplay/AIBehaviour/Implemented/Homeowner1.cs b/Assets/Scripts/Gameplay/AIBehaviour/Implemented/Homeowner1.cs index e37aab36..545541cc 100644 --- a/Assets/Scripts/Gameplay/AIBehaviour/Implemented/Homeowner1.cs +++ b/Assets/Scripts/Gameplay/AIBehaviour/Implemented/Homeowner1.cs @@ -1,4 +1,4 @@ -/********************************************************************* +/********************************************************************* * \file Homeowner1.cs * \author Ryan Wang Nian Jing * \brief The implemented behaviour tree for the homeowner @@ -37,6 +37,9 @@ public partial class Homeowner1 : BehaviourTree private List waypoints; + [SerializeField] + private GameObject startWaypoint; + [SerializeField] [Tooltip("The AI will patrol at this speed")] private float patrolSpeed; @@ -112,8 +115,14 @@ public partial class Homeowner1 : BehaviourTree AudioHandler.audioClipHandlers["BGMAdaptive"] = Audio.CreateAudioClip("event:/Music/bgm_adaptive"); AudioHandler.audioClipHandlers["SFXFootstep"] = Audio.CreateAudioClip("event:/Homeowner/homeowner_footsteps"); + Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["SFXFootstep"], GameObject.EntityId); AudioHandler.audioClipHandlers["SFXDetectAh"] = Audio.CreateAudioClip("event:/Homeowner/homeowner_detect_raccoon"); + Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["SFXDetectAh"], GameObject.EntityId); AudioHandler.audioClipHandlers["SFXDetectSting"] = Audio.CreateAudioClip("event:/Music/stingers/player_detected"); + AudioHandler.audioClipHandlers["SFXHumming"] = Audio.CreateAudioClip("event:/Homeowner/homeowner_humming"); + Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["SFXHumming"], GameObject.EntityId); + AudioHandler.audioClipHandlers["SFXHumming"].SetVolume(0.15f); + AudioHandler.audioClipHandlers["SFXHumming"].Play(); if (aiInstance != null && aiInstance != this) RemoveScript(); @@ -151,6 +160,8 @@ public partial class Homeowner1 : BehaviourTree SetData("distanceToCapture", distanceToCapture); if (GetData("baseCaptureTime") == null || (float)GetData("baseCaptureTime") != captureTime) SetData("baseCaptureTime", captureTime); + if (GetData("startWaypoint") == null || (GameObject)GetData("startWaypoint") != startWaypoint) + SetData("startWaypoint", startWaypoint); events.Tick(); diff --git a/Assets/Scripts/Gameplay/AIBehaviour/Implemented/LeafNodes/LeafAttack.cs b/Assets/Scripts/Gameplay/AIBehaviour/Implemented/LeafNodes/LeafAttack.cs index 86ac07e0..ce510fe9 100644 --- a/Assets/Scripts/Gameplay/AIBehaviour/Implemented/LeafNodes/LeafAttack.cs +++ b/Assets/Scripts/Gameplay/AIBehaviour/Implemented/LeafNodes/LeafAttack.cs @@ -1,4 +1,4 @@ -/********************************************************************* +/********************************************************************* * \file LeafAttack.cs * \author Ryan Wang Nian Jing * \brief Leaf node implementation for AI attacking the player @@ -12,6 +12,7 @@ using SHADE; using SHADE_Scripting.AIBehaviour.BehaviourTree; +using SHADE_Scripting.Audio; using System; using System.Collections.Generic; using System.Linq; @@ -98,6 +99,35 @@ public partial class LeafAttack : BehaviourTreeNode if (player.GetScript().stateMachine && !player.GetScript().stateMachine.IsState(typeof(PlayerCaughtState))) player.GetScript().stateMachine.SetState(typeof(PlayerCaughtState)); + //Teleport AI back to home waypoint + int homeIndex = 0; + GameObject? startWaypoint = null; + List? waypoints = (List)GetNodeData("waypoints"); + if (GetNodeData("startWaypoint") != null) + startWaypoint = (GameObject)GetNodeData("startWaypoint"); + if (startWaypoint != null) + { + for (int i = 0; i < waypoints.Count; ++i) + { + if (startWaypoint == waypoints[i]) + { + homeIndex = i; + } + } + } + SetNodeData("currentWaypointIndex", homeIndex); + SetNodeData("playerLastSightedWaypointIndex", homeIndex); + SetNodeData("isAlert", false); + Audio.SetParameterWithLabel("PlayerDetection", "Undetected"); + AudioHandler.audioClipHandlers["SFXHumming"].Play(); + + Transform? transform = (Transform)GetNodeData("transform"); + if (waypoints != null && transform != null) + { + transform.GlobalPosition = waypoints[homeIndex].GetComponent().GlobalPosition; + } + ClearNodeData("target"); + status = BehaviourTreeNodeStatus.SUCCESS; onExit(BehaviourTreeNodeStatus.SUCCESS); return status; diff --git a/Assets/Scripts/Gameplay/AIBehaviour/Implemented/LeafNodes/LeafChase.cs b/Assets/Scripts/Gameplay/AIBehaviour/Implemented/LeafNodes/LeafChase.cs index d82d399a..5f5a23f8 100644 --- a/Assets/Scripts/Gameplay/AIBehaviour/Implemented/LeafNodes/LeafChase.cs +++ b/Assets/Scripts/Gameplay/AIBehaviour/Implemented/LeafNodes/LeafChase.cs @@ -60,7 +60,7 @@ public partial class LeafChase : BehaviourTreeNode } } //Debug.Log("Player is nearest " + nearestWaypointIndex); - //Debug.Log("I'm at " + (int)GetNodeData("currentWaypointIndex")); + //Debug.Log("AI going to " + (int)GetNodeData("currentWaypointIndex")); SetNodeData("playerLastSightedWaypointIndex", nearestWaypointIndex); } @@ -78,6 +78,7 @@ public partial class LeafChase : BehaviourTreeNode GetNodeData("distanceToCapture") == null || GetNodeData("baseCaptureTime") == null) { + //Debug.Log("Chase Failure: null values"); status = BehaviourTreeNodeStatus.FAILURE; onExit(BehaviourTreeNodeStatus.FAILURE); return status; diff --git a/Assets/Scripts/Gameplay/AIBehaviour/Implemented/LeafNodes/LeafPatrol.cs b/Assets/Scripts/Gameplay/AIBehaviour/Implemented/LeafNodes/LeafPatrol.cs index 14c95fc6..2d1776ad 100644 --- a/Assets/Scripts/Gameplay/AIBehaviour/Implemented/LeafNodes/LeafPatrol.cs +++ b/Assets/Scripts/Gameplay/AIBehaviour/Implemented/LeafNodes/LeafPatrol.cs @@ -29,7 +29,7 @@ public partial class LeafPatrol : BehaviourTreeNode private float chaseSpeed; private float turningSpeed; private float retreatTimer = 0.0f; - private int currentWaypointIndex = 0; + private int currentWaypointIndex = -1; private bool retreatState = false; private bool goingForwards = true; @@ -47,7 +47,7 @@ public partial class LeafPatrol : BehaviourTreeNode //node, and hence we do not need to inherit its constructors public LeafPatrol(string name) : base(name) { - currentWaypointIndex = 0; + currentWaypointIndex = -1; } //When it comes to evaluating, @@ -57,6 +57,42 @@ public partial class LeafPatrol : BehaviourTreeNode //Debug.LogWarning("LeafPatrol"); onEnter(BehaviourTreeNodeStatus.RUNNING); + //Initialise home waypoint + waypoints = (List)GetNodeData("waypoints"); + if (currentWaypointIndex == -1) + { + if (waypoints != null) + { + //Debug.Log("Waypoints not null"); + if (GetNodeData("startWaypoint") != null) + { + //Debug.Log("Getting start waypoint"); + GameObject startWaypoint = (GameObject)(GetNodeData("startWaypoint")); + for (int i = 0; i < waypoints.Count; ++i) + { + if (startWaypoint == waypoints[i]) + { + //Debug.Log("Leaf Patrol Constructor: Start Waypoint Index: " + i.ToString()); + currentWaypointIndex = i; + SetNodeData("currentWaypointIndex", i); + } + } + } + else + { + status = BehaviourTreeNodeStatus.FAILURE; + onExit(BehaviourTreeNodeStatus.FAILURE); + return status; + } + } + else + { + status = BehaviourTreeNodeStatus.FAILURE; + onExit(BehaviourTreeNodeStatus.FAILURE); + return status; + } + } + //Get data if (GetNodeData("transform") == null || GetNodeData("patrolSpeed") == null || @@ -104,12 +140,13 @@ public partial class LeafPatrol : BehaviourTreeNode ClearNodeData("isWaiting"); return; } - waypoints = (List)GetNodeData("waypoints"); - if (waypoints == null) + if (GetNodeData("currentWaypointIndex") != null) { - return; + //2023 Mar 4, 0400, this is needed when the AI teleports back to the first spot after catching + currentWaypointIndex = (int)GetNodeData("currentWaypointIndex"); } - Vector3 targetPosition = waypoints[currentWaypointIndex].GetComponent().GlobalPosition; + //Modulo operator to prevent out of range exceptions + Vector3 targetPosition = waypoints[(currentWaypointIndex % waypoints.Count)].GetComponent().GlobalPosition; //Reach waypoint by X and Z being near enough //Do not consider Y of waypoints yet Vector3 remainingDistance = targetPosition - transform.GlobalPosition; @@ -195,6 +232,8 @@ public partial class LeafPatrol : BehaviourTreeNode //Debug.Log("AI is at " + transform.GlobalPosition.x.ToString() + " " + transform.GlobalPosition.y.ToString() + " " + transform.GlobalPosition.z.ToString()); Vector3 normalisedDifference = targetPosition - transform.GlobalPosition; normalisedDifference.y = 0.0f; //Do not move vertically + //Debug.Log("Leaf Patrol Current Waypoint Index: " + currentWaypointIndex.ToString()); + //Debug.Log("True Difference x " + normalisedDifference.x.ToString() + " z " + normalisedDifference.z.ToString()); normalisedDifference /= normalisedDifference.GetMagnitude(); //Debug.Log("Normalised Difference x " + normalisedDifference.x.ToString() + " z " + normalisedDifference.z.ToString()); diff --git a/Assets/Scripts/Gameplay/Item/SC_Breakable.cs b/Assets/Scripts/Gameplay/Item/SC_Breakable.cs index 4ff49791..207a2d7b 100644 --- a/Assets/Scripts/Gameplay/Item/SC_Breakable.cs +++ b/Assets/Scripts/Gameplay/Item/SC_Breakable.cs @@ -1,4 +1,4 @@ -using SHADE; +using SHADE; using SHADE_Scripting.Audio; using System; using System.Collections.Generic; @@ -14,6 +14,12 @@ public class Breakable : Script public bool isBreak { get; set; } private List itemPieces = new List(); + [SerializeField] + private string breakClipHandlerName; + + [SerializeField] + private string breakClipPath; + protected override void awake() { rb = GetComponent(); @@ -32,7 +38,7 @@ public class Breakable : Script isBreak = false; - AudioHandler.audioClipHandlers["SFXBreak"] = Audio.CreateAudioClip("event:/Props/impact_break"); + AudioHandler.audioClipHandlers[breakClipHandlerName] = Audio.CreateAudioClip(breakClipPath); } protected override void update() @@ -76,7 +82,9 @@ public class Breakable : Script GameManager.Instance.itemShatter = false; isBreak = false; - AudioHandler.audioClipHandlers["SFXBreak"].Play(); + Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers[breakClipHandlerName], GameObject.EntityId); + AudioHandler.audioClipHandlers[breakClipHandlerName].Play(); + //Audio.DetachAudioClipFromObject(AudioHandler.audioClipHandlers[breakClipHandlerName]); GameObject.SetActive(false); } } \ No newline at end of file diff --git a/Assets/Scripts/Gameplay/Item/SC_Item.cs b/Assets/Scripts/Gameplay/Item/SC_Item.cs index c8fa1bcd..bec6bb65 100644 --- a/Assets/Scripts/Gameplay/Item/SC_Item.cs +++ b/Assets/Scripts/Gameplay/Item/SC_Item.cs @@ -1,4 +1,4 @@ -using SHADE; +using SHADE; using SHADE_Scripting.Audio; using System; public class Item : Script @@ -121,11 +121,15 @@ public class Item : Script if (playSound) { + Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["SFXImpactElastic"], GameObject.EntityId); + Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["SFXImpactHard"], GameObject.EntityId); if (currCategory == ItemCategory.LIGHT) AudioHandler.audioClipHandlers["SFXImpactElastic"].Play(); else if (currCategory == ItemCategory.MEDIUM || currCategory == ItemCategory.HEAVY) AudioHandler.audioClipHandlers["SFXImpactHard"].Play(); playSound = false; + Audio.DetachAudioClipFromObject(AudioHandler.audioClipHandlers["SFXImpactElastic"]); + Audio.DetachAudioClipFromObject(AudioHandler.audioClipHandlers["SFXImpactHard"]); } if (info.GameObject.GetScript() && !returnBack) diff --git a/Assets/Scripts/Gameplay/SC_GameManager.cs b/Assets/Scripts/Gameplay/SC_GameManager.cs index d1cb8685..46a9636f 100644 --- a/Assets/Scripts/Gameplay/SC_GameManager.cs +++ b/Assets/Scripts/Gameplay/SC_GameManager.cs @@ -76,9 +76,9 @@ public class GameManager : Script goingToLose = false; if (scoreText) - scoreText.GetComponent().Text = $"Score: {Score}"; + scoreText.GetComponent().Text = $"{Score}"; if (timeText) - timeText.GetComponent().Text = $"Time Left: {timer.ToString("0")}"; + timeText.GetComponent().Text = $"{timer.ToString("0")}"; } protected override void start() @@ -91,10 +91,6 @@ public class GameManager : Script AudioHandler.audioClipHandlers["KitchenAmbience"] = Audio.CreateAudioClip("event:/Ambience/roomtone_kitchen"); AudioHandler.audioClipHandlers["KitchenAmbience"].Play(); - AudioHandler.audioClipHandlers["SFXHumming"] = Audio.CreateAudioClip("event:/Homeowner/homeowner_humming"); - AudioHandler.audioClipHandlers["SFXHumming"].SetVolume(0.15f); - AudioHandler.audioClipHandlers["SFXHumming"].Play(); - if (SceneFadeInOut.Instance != null) SceneFadeInOut.Instance.CallFadeOut(); Application.IsCursorVisible = false; @@ -105,7 +101,7 @@ public class GameManager : Script if (GamePause || !stealFoodPopUpDone) { Input.SetMouseCentering(false); - //Application.IsCursorVisible = true; + Application.IsCursorVisible = true; return; } @@ -117,12 +113,10 @@ public class GameManager : Script if(scoreText) scoreText.GetComponent().Text = $"{Score}"; if(timeText) - timeText.GetComponent().Text = $"Time Left: {timer.ToString("0")}"; + timeText.GetComponent().Text = $"{timer.ToString("0.00")}"; if (itemScored) { - //multiplierText.GetComponent().Text = $"X {currMultiplierCombo}"; - //multiplierText.GetComponent().LocalScale -= fontScalar * Time.DeltaTimeF; currMultiplierDuration += Time.DeltaTimeF; if (currMultiplierDuration >= maxMultiplierDuration) @@ -197,7 +191,6 @@ public class GameManager : Script totalItemCount -= 1; itemScored = true; currMultiplierDuration = 0; - //multiplierText.GetComponent().LocalScale = new Vector3(multiplierFont, multiplierFont, multiplierFont); if (currMultiplierCombo < maxMultiplierCombo) currMultiplierCombo += 1; @@ -205,9 +198,9 @@ public class GameManager : Script MultiplierTextFx fx = multiplierText.GetScript(); if (fx) { - fx.ShowMultiplier(currMultiplierCombo, maxMultiplierDuration); + fx.ShowMultiplier(currMultiplierCombo, maxMultiplierDuration); } - } + } } diff --git a/Assets/Scripts/Gameplay/SC_JumpPad.cs b/Assets/Scripts/Gameplay/SC_JumpPad.cs index 0e331f8c..e9a4db52 100644 --- a/Assets/Scripts/Gameplay/SC_JumpPad.cs +++ b/Assets/Scripts/Gameplay/SC_JumpPad.cs @@ -1,10 +1,12 @@ -using SHADE; +using SHADE; +using SHADE_Scripting.Audio; using System; public class JumpPad : Script { protected override void awake() { + AudioHandler.audioClipHandlers["SFXJumpPad"] = Audio.CreateAudioClip("event:/Props/jumppad_boing"); } protected override void update() @@ -15,6 +17,8 @@ public class JumpPad : Script { if (info.GameObject.GetScript() && info.GameObject.GetScript().currentState == PlayerController.RaccoonStates.FALLING) { + Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["SFXJumpPad"], GameObject.EntityId); + AudioHandler.audioClipHandlers["SFXJumpPad"].Play(); info.GameObject.GetScript().landedOnJumpPad = true; } } diff --git a/Assets/Scripts/UI/EasingHelper.cs b/Assets/Scripts/UI/EasingHelper.cs index 44f60a9c..8c0afb25 100644 --- a/Assets/Scripts/UI/EasingHelper.cs +++ b/Assets/Scripts/UI/EasingHelper.cs @@ -52,12 +52,15 @@ namespace SHADE_Scripting.UI private static float EaseInSine(float value) { - return (float)(1.0f - Math.Cos((value * Math.PI / 2.0f))); + + return (float)(1.0f - Math.Cos((value * Math.PI / 2.0f) )); + } private static float EaseOutSine(float value) { - return (float)(Math.Sin(value * Math.PI / 2.0f)); + return (float)(Math.Sin(value * Math.PI / 2.0f) ); + } diff --git a/Assets/Scripts/UI/SC_EndScene.cs b/Assets/Scripts/UI/SC_EndScene.cs index 9e8de4c5..70a90b2b 100644 --- a/Assets/Scripts/UI/SC_EndScene.cs +++ b/Assets/Scripts/UI/SC_EndScene.cs @@ -16,8 +16,8 @@ public class EndScene : Script protected override void start() { - Input.SetMouseCentering(false); Debug.Log("EndScene::Start():"); + Input.SetMouseCentering(false); Application.IsCursorVisible = true; SceneFadeInOut.Instance.CallFadeOut(); } diff --git a/Assets/Scripts/UI/SC_MainMenu.cs b/Assets/Scripts/UI/SC_MainMenu.cs index 0e1aa957..560c3f30 100644 --- a/Assets/Scripts/UI/SC_MainMenu.cs +++ b/Assets/Scripts/UI/SC_MainMenu.cs @@ -24,8 +24,8 @@ public class MainMenu : Script protected override void start() { - Input.SetMouseCentering(false); - Application.IsCursorVisible = true; + //Input.SetMouseCentering(false); + //Application.IsCursorVisible = true; SceneFadeInOut.Instance.CallFadeOut(); } protected override void update() diff --git a/Assets/Scripts/UI/SC_MultiplierTextFx.cs b/Assets/Scripts/UI/SC_MultiplierTextFx.cs index 1b3129ec..cc445552 100644 --- a/Assets/Scripts/UI/SC_MultiplierTextFx.cs +++ b/Assets/Scripts/UI/SC_MultiplierTextFx.cs @@ -1,4 +1,4 @@ -using SHADE; +using SHADE; using System; using System.Collections.Generic; using System.Linq; @@ -11,6 +11,7 @@ namespace SHADE_Scripting.UI { [NonSerialized] private TweenThread sizeThread; + private TweenThread sizeInvertThread; private TweenThread alphaThread; @@ -20,6 +21,7 @@ namespace SHADE_Scripting.UI private bool showMultiplier = false; + const float sizeUpDuration = 0.1f; [NonSerialized] private Vector3 defaultScale; @@ -27,6 +29,7 @@ namespace SHADE_Scripting.UI protected override void start() { sizeThread = TweenManager.CreateTweenThread(0.0f, maxSize, minSize, EASING_METHOD.EASE_IN_SINE); + sizeInvertThread = TweenManager.CreateTweenThread(sizeUpDuration, minSize, maxSize, EASING_METHOD.EASE_IN_SINE); alphaThread = TweenManager.CreateTweenThread(0.0f, 1.0f, minAlpha, EASING_METHOD.EASE_OUT_SINE); Transform transform = GetComponent(); if (transform != null) @@ -43,8 +46,29 @@ namespace SHADE_Scripting.UI protected override void update() { Transform transform = GetComponent(); + + if (transform != null && showMultiplier == true) { + if(!sizeInvertThread.IsCompleted()) + { + transform.LocalScale = defaultScale * sizeInvertThread.GetValue(); + + Renderable rend = GetComponentInChildren(); + if(rend) + { + rend.Material.SetProperty("data.alpha", 1.0f); + } + + TextRenderable text = GetComponent(); + if (text) + { + Color clr = text.TextColor; + text.TextColor = new Color(clr.r, clr.g, clr.b, 1.0f); + } + return; + } + if(sizeThread.IsCompleted()) { transform.LocalScale = Vector3.Zero; @@ -53,7 +77,18 @@ namespace SHADE_Scripting.UI else { transform.LocalScale = defaultScale * sizeThread.GetValue(); - GetComponentInChildren().Material.SetProperty("data.alpha",alphaThread.GetValue()); + + Renderable rend = GetComponentInChildren(); + if (rend) + { + rend.Material.SetProperty("data.alpha", alphaThread.GetValue()); + } + TextRenderable text = GetComponent(); + if(text) + { + Color clr = text.TextColor; + text.TextColor = new Color(clr.r,clr.g,clr.b,alphaThread.GetValue() * 1.3f); + } } } } @@ -62,9 +97,10 @@ namespace SHADE_Scripting.UI public void ShowMultiplier(int multiplier, float duration) { GetComponent().Text = $"X {multiplier}"; - sizeThread.duration = duration; - alphaThread.duration = duration; + sizeThread.duration = duration + sizeUpDuration; + alphaThread.duration = duration + sizeUpDuration; + sizeInvertThread.Reset(); sizeThread.Reset(); alphaThread.Reset(); showMultiplier = true; diff --git a/Assets/Scripts/UI/SC_ScrollingCredits.cs b/Assets/Scripts/UI/SC_ScrollingCredits.cs new file mode 100644 index 00000000..d4b362d8 --- /dev/null +++ b/Assets/Scripts/UI/SC_ScrollingCredits.cs @@ -0,0 +1,49 @@ +using System; +using SHADE; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace SHADE_Scripting.UI +{ + public class ScrollingCredits: Script + { + + public float endY = 4000.0f; + public float duration = 30.0f; + + + [NonSerialized] + TweenThread thread; + + protected override void awake() + { + base.awake(); + + } + + protected override void start() + { + base.start(); + + Transform transform = GetComponent(); + if(transform != null) + { + thread = TweenManager.CreateTweenThread(duration, transform.LocalPosition.y, endY, EASING_METHOD.EASE_IN_SINE); + } + } + + protected override void update() + { + base.update(); + + Transform transform = GetComponent(); + + if(thread != null && transform != null) + { + transform.LocalPosition = new Vector3( transform.LocalPosition.x ,thread.GetValue() , transform.LocalPosition.z); + } + } + } +} diff --git a/Assets/Scripts/UI/SC_ScrollingCredits.cs.shmeta b/Assets/Scripts/UI/SC_ScrollingCredits.cs.shmeta new file mode 100644 index 00000000..df5d7056 --- /dev/null +++ b/Assets/Scripts/UI/SC_ScrollingCredits.cs.shmeta @@ -0,0 +1,3 @@ +Name: SC_ScrollingCredits +ID: 159139676 +Type: 9 diff --git a/SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorComponentView.hpp b/SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorComponentView.hpp index ae6e79eb..d9090a68 100644 --- a/SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorComponentView.hpp +++ b/SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorComponentView.hpp @@ -338,7 +338,7 @@ namespace SHADE ImGui::PushID(SHFamilyID::GetID()); std::vector collisionTagNames(SHCollisionTag::NUM_LAYERS); //Fetch tag names - for(int i{}; i < SHCollisionTag::NUM_LAYERS; ++i) + for (int i{}; i < SHCollisionTag::NUM_LAYERS; ++i) { collisionTagNames[i] = SHCollisionTagMatrix::GetTagName(i).c_str(); } @@ -362,11 +362,11 @@ namespace SHADE SHCollisionShape* shape = component->GetCollisionShape(i); auto cursorPos = ImGui::GetCursorPos(); - + if (shape->GetType() == SHCollisionShape::Type::BOX) { SHEditorWidgets::BeginPanel(std::format("{} Box #{}", ICON_FA_CUBE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y }); - + auto* box = reinterpret_cast(shape); SHEditorWidgets::DragVec3 ( @@ -387,68 +387,73 @@ namespace SHADE else if (shape->GetType() == SHCollisionShape::Type::CAPSULE) { - } + //} - { - SHEditorWidgets::CheckBox("Is Trigger", [shape] { return shape->IsTrigger(); }, [shape](bool value) { shape->SetIsTrigger(value); }); - SHEditorWidgets::ComboBox("Tag", collisionTagNames, [shape]{return SHCollisionTagMatrix::GetTagIndex(shape->GetCollisionTag().GetName());}, [shape](int const& value){shape->SetCollisionTag(SHCollisionTagMatrix::GetTag(value));}); - - if(ImGui::CollapsingHeader("Physics Material")) { - SHEditorWidgets::DragFloat("Friction", [shape] { return shape->GetFriction(); }, [shape](float value) { shape->SetFriction(value); }, "Friction", 0.05f, 0.0f, 1.0f); - SHEditorWidgets::DragFloat("Bounciness", [shape] { return shape->GetBounciness(); }, [shape](float value) { shape->SetBounciness(value); }, "Bounciness", 0.05f, 0.0f, 1.0f); - SHEditorWidgets::DragFloat("Mass Density", [shape] { return shape->GetDensity(); }, [shape](float value) { shape->SetDensity(value); }, "Mass Density", 0.1f, 0.0f); + SHEditorWidgets::CheckBox("Is Trigger", [shape] { return shape->IsTrigger(); }, [shape](bool value) { shape->SetIsTrigger(value); }); + SHEditorWidgets::ComboBox("Tag", collisionTagNames, [shape] {return SHCollisionTagMatrix::GetTagIndex(shape->GetCollisionTag().GetName()); }, [shape](int const& value) {shape->SetCollisionTag(SHCollisionTagMatrix::GetTag(value)); }); + + if (ImGui::CollapsingHeader("Physics Material")) + { + SHEditorWidgets::DragFloat("Friction", [shape] { return shape->GetFriction(); }, [shape](float value) { shape->SetFriction(value); }, "Friction", 0.05f, 0.0f, 1.0f); + SHEditorWidgets::DragFloat("Bounciness", [shape] { return shape->GetBounciness(); }, [shape](float value) { shape->SetBounciness(value); }, "Bounciness", 0.05f, 0.0f, 1.0f); + SHEditorWidgets::DragFloat("Mass Density", [shape] { return shape->GetDensity(); }, [shape](float value) { shape->SetDensity(value); }, "Mass Density", 0.1f, 0.0f); + } + + SHEditorWidgets::BeginPanel("Offsets", { ImGui::GetContentRegionAvail().x, 30.0f }); + SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [&shape] {return shape->GetPositionOffset(); }, [&shape](SHVec3 const& vec) {shape->SetPositionOffset(vec); }); + SHEditorWidgets::DragVec3("Rotation", { "X", "Y", "Z" }, + [&shape] + { + auto offset = shape->GetRotationOffset(); + return offset; + }, + [&shape](SHVec3 const& vec) + { + shape->SetRotationOffset(vec); + }, true); + SHEditorWidgets::EndPanel(); } - SHEditorWidgets::BeginPanel("Offsets",{ ImGui::GetContentRegionAvail().x, 30.0f }); - SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [&shape] {return shape->GetPositionOffset(); }, [&shape](SHVec3 const& vec) {shape->SetPositionOffset(vec); }); - SHEditorWidgets::DragVec3("Rotation", { "X", "Y", "Z" }, - [&shape] + if (ImGui::Button(std::format("{} Remove Collider #{}", ICON_MD_REMOVE, i).data())) { - auto offset = shape->GetRotationOffset(); - return offset; - }, - [&shape](SHVec3 const& vec) - { - shape->SetRotationOffset(vec); - }, true); + colliderToDelete = i; + } + SHEditorWidgets::EndPanel(); + ImGui::PopID(); } - - if (ImGui::Button(std::format("{} Remove Collider #{}", ICON_MD_REMOVE, i).data())) + if (colliderToDelete.has_value()) { - colliderToDelete = i; + component->GetCollider()->RemoveCollisionShape(colliderToDelete.value()); } + ImGui::EndChild(); - SHEditorWidgets::EndPanel(); - ImGui::PopID(); - } - if (colliderToDelete.has_value()) - { - component->GetCollider()->RemoveCollisionShape(colliderToDelete.value()); - } - ImGui::EndChild(); - - // TODO: Handle differences between composite & hull collider - if (ImGui::BeginMenu("Add Collider")) - { - int newColl = -1; - - if (ImGui::Selectable("Box Collider")) + // TODO: Handle differences between composite & hull collider + if (ImGui::BeginMenu("Add Collider")) { - auto* compositeCollider = reinterpret_cast(component->GetCollider()); - compositeCollider->AddBoxCollisionShape(SHVec3::One); - } - if (ImGui::Selectable("Sphere Collider")) - { - auto* compositeCollider = reinterpret_cast(component->GetCollider()); - compositeCollider->AddSphereCollisionShape(1.0f); - } + int newColl = -1; - ImGui::EndMenu(); + if (ImGui::Selectable("Box Collider")) + { + auto* compositeCollider = reinterpret_cast(component->GetCollider()); + compositeCollider->AddBoxCollisionShape(SHVec3::One); + } + if (ImGui::Selectable("Sphere Collider")) + { + auto* compositeCollider = reinterpret_cast(component->GetCollider()); + compositeCollider->AddSphereCollisionShape(1.0f); + } + + ImGui::EndMenu(); + } } } - else DrawContextMenu(component); + else + { + DrawContextMenu(component); + } + ImGui::PopID(); } diff --git a/SHADE_Managed/src/Components/TextRenderable.cxx b/SHADE_Managed/src/Components/TextRenderable.cxx index 3eb1f3b9..c75d4556 100644 --- a/SHADE_Managed/src/Components/TextRenderable.cxx +++ b/SHADE_Managed/src/Components/TextRenderable.cxx @@ -19,6 +19,7 @@ of DigiPen Institute of Technology is prohibited. #include "Assets/NativeAsset.hxx" #include "Utility/Convert.hxx" + namespace SHADE { /*---------------------------------------------------------------------------------*/ @@ -55,4 +56,16 @@ namespace SHADE GetNativeComponent()->SetFont(value.NativeObject); } } + + Color TextRenderable::TextColor::get() + { + return Convert::ToCLI(GetNativeComponent()->GetColor()); + } + + void TextRenderable::TextColor::set(Color value) + { + GetNativeComponent()->SetColor(Convert::ToNative(value)); + } + + } diff --git a/SHADE_Managed/src/Components/TextRenderable.hxx b/SHADE_Managed/src/Components/TextRenderable.hxx index b17a919c..b65f9c59 100644 --- a/SHADE_Managed/src/Components/TextRenderable.hxx +++ b/SHADE_Managed/src/Components/TextRenderable.hxx @@ -60,6 +60,13 @@ namespace SHADE FontAsset get(); void set(FontAsset value); } + + property Color TextColor + { + Color get(); + void set(Color value); + } + }; } diff --git a/SHADE_Managed/src/Components/Transform.cxx b/SHADE_Managed/src/Components/Transform.cxx index d5b38967..3216d0f0 100644 --- a/SHADE_Managed/src/Components/Transform.cxx +++ b/SHADE_Managed/src/Components/Transform.cxx @@ -22,6 +22,7 @@ namespace SHADE : Component(entity) {} + /*-----------------------------------------------------------------------------------*/ /* Properties */ /*-----------------------------------------------------------------------------------*/ diff --git a/SHADE_Managed/src/Engine/Application.cxx b/SHADE_Managed/src/Engine/Application.cxx index ba0cb592..e5aeeb9d 100644 --- a/SHADE_Managed/src/Engine/Application.cxx +++ b/SHADE_Managed/src/Engine/Application.cxx @@ -77,7 +77,7 @@ namespace SHADE } void Application::IsCursorVisible::set(bool value) { - SHWindow::SetMouseVisible(value); + //SHWindow::SetMouseVisible(value); } /*---------------------------------------------------------------------------------*/ /* Usage Functions */ diff --git a/SHADE_Managed/src/Input/Input.cxx b/SHADE_Managed/src/Input/Input.cxx index ee628523..5b76392b 100644 --- a/SHADE_Managed/src/Input/Input.cxx +++ b/SHADE_Managed/src/Input/Input.cxx @@ -149,7 +149,7 @@ namespace SHADE void Input::SetMouseCentering(bool state) { - SHInputManager::SetMouseCentering(state); + //SHInputManager::SetMouseCentering(state); } bool Input::GetMouseCentering() From a691d2ff287a29b9d2bcd43f065740e3da5ce395 Mon Sep 17 00:00:00 2001 From: Diren D Bharwani Date: Sat, 4 Mar 2023 13:50:10 +0800 Subject: [PATCH 3/4] Fixed imgui error caused by merge --- .../Inspector/SHEditorComponentView.hpp | 102 +++++++++--------- 1 file changed, 50 insertions(+), 52 deletions(-) diff --git a/SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorComponentView.hpp b/SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorComponentView.hpp index d9090a68..04008c7b 100644 --- a/SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorComponentView.hpp +++ b/SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorComponentView.hpp @@ -338,7 +338,7 @@ namespace SHADE ImGui::PushID(SHFamilyID::GetID()); std::vector collisionTagNames(SHCollisionTag::NUM_LAYERS); //Fetch tag names - for (int i{}; i < SHCollisionTag::NUM_LAYERS; ++i) + for(int i{}; i < SHCollisionTag::NUM_LAYERS; ++i) { collisionTagNames[i] = SHCollisionTagMatrix::GetTagName(i).c_str(); } @@ -362,11 +362,11 @@ namespace SHADE SHCollisionShape* shape = component->GetCollisionShape(i); auto cursorPos = ImGui::GetCursorPos(); - + if (shape->GetType() == SHCollisionShape::Type::BOX) { SHEditorWidgets::BeginPanel(std::format("{} Box #{}", ICON_FA_CUBE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y }); - + auto* box = reinterpret_cast(shape); SHEditorWidgets::DragVec3 ( @@ -387,73 +387,71 @@ namespace SHADE else if (shape->GetType() == SHCollisionShape::Type::CAPSULE) { - //} + } + { + SHEditorWidgets::CheckBox("Is Trigger", [shape] { return shape->IsTrigger(); }, [shape](bool value) { shape->SetIsTrigger(value); }); + SHEditorWidgets::ComboBox("Tag", collisionTagNames, [shape]{return SHCollisionTagMatrix::GetTagIndex(shape->GetCollisionTag().GetName());}, [shape](int const& value){shape->SetCollisionTag(SHCollisionTagMatrix::GetTag(value));}); + + if(ImGui::CollapsingHeader("Physics Material")) { - SHEditorWidgets::CheckBox("Is Trigger", [shape] { return shape->IsTrigger(); }, [shape](bool value) { shape->SetIsTrigger(value); }); - SHEditorWidgets::ComboBox("Tag", collisionTagNames, [shape] {return SHCollisionTagMatrix::GetTagIndex(shape->GetCollisionTag().GetName()); }, [shape](int const& value) {shape->SetCollisionTag(SHCollisionTagMatrix::GetTag(value)); }); - - if (ImGui::CollapsingHeader("Physics Material")) - { - SHEditorWidgets::DragFloat("Friction", [shape] { return shape->GetFriction(); }, [shape](float value) { shape->SetFriction(value); }, "Friction", 0.05f, 0.0f, 1.0f); - SHEditorWidgets::DragFloat("Bounciness", [shape] { return shape->GetBounciness(); }, [shape](float value) { shape->SetBounciness(value); }, "Bounciness", 0.05f, 0.0f, 1.0f); - SHEditorWidgets::DragFloat("Mass Density", [shape] { return shape->GetDensity(); }, [shape](float value) { shape->SetDensity(value); }, "Mass Density", 0.1f, 0.0f); - } - - SHEditorWidgets::BeginPanel("Offsets", { ImGui::GetContentRegionAvail().x, 30.0f }); - SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [&shape] {return shape->GetPositionOffset(); }, [&shape](SHVec3 const& vec) {shape->SetPositionOffset(vec); }); - SHEditorWidgets::DragVec3("Rotation", { "X", "Y", "Z" }, - [&shape] - { - auto offset = shape->GetRotationOffset(); - return offset; - }, - [&shape](SHVec3 const& vec) - { - shape->SetRotationOffset(vec); - }, true); - SHEditorWidgets::EndPanel(); + SHEditorWidgets::DragFloat("Friction", [shape] { return shape->GetFriction(); }, [shape](float value) { shape->SetFriction(value); }, "Friction", 0.05f, 0.0f, 1.0f); + SHEditorWidgets::DragFloat("Bounciness", [shape] { return shape->GetBounciness(); }, [shape](float value) { shape->SetBounciness(value); }, "Bounciness", 0.05f, 0.0f, 1.0f); + SHEditorWidgets::DragFloat("Mass Density", [shape] { return shape->GetDensity(); }, [shape](float value) { shape->SetDensity(value); }, "Mass Density", 0.1f, 0.0f); } - if (ImGui::Button(std::format("{} Remove Collider #{}", ICON_MD_REMOVE, i).data())) + SHEditorWidgets::BeginPanel("Offsets",{ ImGui::GetContentRegionAvail().x, 30.0f }); + SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [&shape] {return shape->GetPositionOffset(); }, [&shape](SHVec3 const& vec) {shape->SetPositionOffset(vec); }); + SHEditorWidgets::DragVec3("Rotation", { "X", "Y", "Z" }, + [&shape] { - colliderToDelete = i; - } - + auto offset = shape->GetRotationOffset(); + return offset; + }, + [&shape](SHVec3 const& vec) + { + shape->SetRotationOffset(vec); + }, true); SHEditorWidgets::EndPanel(); - ImGui::PopID(); } - if (colliderToDelete.has_value()) + + if (ImGui::Button(std::format("{} Remove Collider #{}", ICON_MD_REMOVE, i).data())) { - component->GetCollider()->RemoveCollisionShape(colliderToDelete.value()); + colliderToDelete = i; } - ImGui::EndChild(); - // TODO: Handle differences between composite & hull collider - if (ImGui::BeginMenu("Add Collider")) + SHEditorWidgets::EndPanel(); + ImGui::PopID(); + } + if (colliderToDelete.has_value()) + { + component->GetCollider()->RemoveCollisionShape(colliderToDelete.value()); + } + ImGui::EndChild(); + + // TODO: Handle differences between composite & hull collider + if (ImGui::BeginMenu("Add Collider")) + { + int newColl = -1; + + if (ImGui::Selectable("Box Collider")) { - int newColl = -1; - - if (ImGui::Selectable("Box Collider")) - { - auto* compositeCollider = reinterpret_cast(component->GetCollider()); - compositeCollider->AddBoxCollisionShape(SHVec3::One); - } - if (ImGui::Selectable("Sphere Collider")) - { - auto* compositeCollider = reinterpret_cast(component->GetCollider()); - compositeCollider->AddSphereCollisionShape(1.0f); - } - - ImGui::EndMenu(); + auto* compositeCollider = reinterpret_cast(component->GetCollider()); + compositeCollider->AddBoxCollisionShape(SHVec3::One); } + if (ImGui::Selectable("Sphere Collider")) + { + auto* compositeCollider = reinterpret_cast(component->GetCollider()); + compositeCollider->AddSphereCollisionShape(1.0f); + } + + ImGui::EndMenu(); } } else { DrawContextMenu(component); } - ImGui::PopID(); } From b9c9f30ce052b5fd4b3b2b742b320c873a1be484 Mon Sep 17 00:00:00 2001 From: Diren D Bharwani Date: Sat, 4 Mar 2023 14:31:07 +0800 Subject: [PATCH 4/4] Fixed heap corruption caused by out-of-sync collider active states --- Assets/Scenes/SS_Playground.shade | 35 +++++-------------- .../Inspector/SHEditorComponentView.hpp | 2 -- .../src/Physics/Collision/SHCollider.cpp | 4 +-- .../Physics/Collision/SHCollisionSpace.cpp | 27 ++++++++------ .../src/Physics/Dynamics/SHContactManager.cpp | 13 ++----- .../src/Physics/Dynamics/SHPhysicsWorld.cpp | 2 -- .../Routines/SHPhysicsDebugDrawRoutine.cpp | 6 ++-- .../Routines/SHPhysicsPreUpdateRoutine.cpp | 22 ++++++++++++ 8 files changed, 56 insertions(+), 55 deletions(-) diff --git a/Assets/Scenes/SS_Playground.shade b/Assets/Scenes/SS_Playground.shade index cdb63d23..9acf4216 100644 --- a/Assets/Scenes/SS_Playground.shade +++ b/Assets/Scenes/SS_Playground.shade @@ -41,17 +41,17 @@ - EID: 3 Name: Default IsActive: true - NumberOfChildren: 1 + NumberOfChildren: 0 Components: Transform Component: - Translate: {x: -0.597273231, y: 5, z: 0} - Rotate: {x: -0, y: 0, z: 0.490080804} + Translate: {x: 0.141888797, y: 5, z: 0} + Rotate: {x: -0, y: 0, z: 0.490080774} Scale: {x: 0.999999702, y: 0.999999702, z: 1} IsActive: true RigidBody Component: - Type: Static + Type: Dynamic Auto Mass: false - Mass: .inf + Mass: 1 Drag: 0.00999999978 Angular Drag: 0.00999999978 Use Gravity: true @@ -88,26 +88,9 @@ NumberOfChildren: 0 Components: Transform Component: - Translate: {x: 0, y: -2, z: 0} - Rotate: {x: 0, y: 0, z: 0} - Scale: {x: 1, y: 1, z: 1} - IsActive: true - RigidBody Component: - Type: Dynamic - Auto Mass: false - Mass: 1 - Drag: 0.00999999978 - Angular Drag: 0.00999999978 - Use Gravity: true - Gravity Scale: 1 - Interpolate: true - Sleeping Enabled: true - Freeze Position X: false - Freeze Position Y: false - Freeze Position Z: false - Freeze Rotation X: false - Freeze Rotation Y: false - Freeze Rotation Z: false + Translate: {x: 0.34412086, y: 3.23541069, z: 0} + Rotate: {x: 0, y: 0, z: 0.490080804} + Scale: {x: 0.999999702, y: 0.999999702, z: 1} IsActive: true Collider Component: Colliders: @@ -120,5 +103,5 @@ Density: 1 Position Offset: {x: 0, y: 0, z: 0} Rotation Offset: {x: 0, y: 0, z: 0} - IsActive: true + IsActive: false Scripts: ~ \ No newline at end of file diff --git a/SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorComponentView.hpp b/SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorComponentView.hpp index 04008c7b..d313bdea 100644 --- a/SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorComponentView.hpp +++ b/SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorComponentView.hpp @@ -432,8 +432,6 @@ namespace SHADE // TODO: Handle differences between composite & hull collider if (ImGui::BeginMenu("Add Collider")) { - int newColl = -1; - if (ImGui::Selectable("Box Collider")) { auto* compositeCollider = reinterpret_cast(component->GetCollider()); diff --git a/SHADE_Engine/src/Physics/Collision/SHCollider.cpp b/SHADE_Engine/src/Physics/Collision/SHCollider.cpp index b50413b0..2f1de000 100644 --- a/SHADE_Engine/src/Physics/Collision/SHCollider.cpp +++ b/SHADE_Engine/src/Physics/Collision/SHCollider.cpp @@ -204,7 +204,7 @@ namespace SHADE for (auto* shape : shapes) { - if (PREV_STATE) // Previously inactive + if (!PREV_STATE) // Previously inactive broadphase->Insert(shape->id, shape->ComputeAABB()); else // Previously active broadphase->Remove(shape->id); @@ -300,7 +300,7 @@ namespace SHADE }; // Remove from broadphase - if (broadphase) + if (IsActive() && broadphase) broadphase->Remove((*shape)->id); shapeLibrary->DestroyShape(*shape); diff --git a/SHADE_Engine/src/Physics/Collision/SHCollisionSpace.cpp b/SHADE_Engine/src/Physics/Collision/SHCollisionSpace.cpp index 8be6786c..c0fb3724 100644 --- a/SHADE_Engine/src/Physics/Collision/SHCollisionSpace.cpp +++ b/SHADE_Engine/src/Physics/Collision/SHCollisionSpace.cpp @@ -49,11 +49,14 @@ namespace SHADE return; } - collider->broadphase = &broadphase; + if (collider->IsActive()) + { + collider->broadphase = &broadphase; - // Add all existing shapes to the broadphase - for (const auto* shape : collider->shapes) - broadphase.Insert(shape->id, shape->ComputeAABB()); + // Attempt to add all existing shapes to the broadphase + for (const auto* shape : collider->shapes) + broadphase.Insert(shape->id, shape->ComputeAABB()); + } } void SHCollisionSpace::RemoveCollider(SHCollider* collider) noexcept @@ -64,13 +67,17 @@ namespace SHADE if (NUM_SHAPES == 0) return; - for (uint32_t i = 0; i < NUM_SHAPES; ++i) - broadphase.Remove(collider->shapes[i]->id); - - if (contactManager) + // If collider is inactive, skip removals since they were already removed + if (collider->IsActive()) { - contactManager->RemoveInvalidatedTrigger(collider->entityID); - contactManager->RemoveInvalidatedManifold(collider->entityID); + for (uint32_t i = 0; i < NUM_SHAPES; ++i) + broadphase.Remove(collider->shapes[i]->id); + + if (contactManager) + { + contactManager->RemoveInvalidatedTrigger(collider->entityID); + contactManager->RemoveInvalidatedManifold(collider->entityID); + } } /* diff --git a/SHADE_Engine/src/Physics/Dynamics/SHContactManager.cpp b/SHADE_Engine/src/Physics/Dynamics/SHContactManager.cpp index c9b8dc5f..940c500c 100644 --- a/SHADE_Engine/src/Physics/Dynamics/SHContactManager.cpp +++ b/SHADE_Engine/src/Physics/Dynamics/SHContactManager.cpp @@ -252,22 +252,13 @@ namespace SHADE { // New states start at invalid. In the first frame of collision, move to enter. // If it already in enter, move to stay - if (state == SHCollisionState::ENTER) - state = SHCollisionState::STAY; - - if (state == SHCollisionState::INVALID) - state = SHCollisionState::ENTER; + state = state == SHCollisionState::INVALID ? SHCollisionState::ENTER : SHCollisionState::STAY; } else { // If already exited and still not colliding, the collision has expired. // Invalid states are removed in the next frame - if (state == SHCollisionState::EXIT) - state = SHCollisionState::INVALID; - - // If previously colliding, move to exit. - if (state == SHCollisionState::ENTER || state == SHCollisionState::STAY) - state = SHCollisionState::EXIT; + state = state == SHCollisionState::EXIT ? SHCollisionState::INVALID : SHCollisionState::EXIT; } } diff --git a/SHADE_Engine/src/Physics/Dynamics/SHPhysicsWorld.cpp b/SHADE_Engine/src/Physics/Dynamics/SHPhysicsWorld.cpp index b4e67688..db70579c 100644 --- a/SHADE_Engine/src/Physics/Dynamics/SHPhysicsWorld.cpp +++ b/SHADE_Engine/src/Physics/Dynamics/SHPhysicsWorld.cpp @@ -86,8 +86,6 @@ namespace SHADE void SHPhysicsWorld::Step(float dt) { - - /* * Detect Collisions */ diff --git a/SHADE_Engine/src/Physics/System/Routines/SHPhysicsDebugDrawRoutine.cpp b/SHADE_Engine/src/Physics/System/Routines/SHPhysicsDebugDrawRoutine.cpp index fb2750cc..3fab2440 100644 --- a/SHADE_Engine/src/Physics/System/Routines/SHPhysicsDebugDrawRoutine.cpp +++ b/SHADE_Engine/src/Physics/System/Routines/SHPhysicsDebugDrawRoutine.cpp @@ -57,7 +57,8 @@ namespace SHADE for (const auto& COLLIDER_COMPONENT : COLLIDER_COMPONENT_DENSE) { const auto* COLLIDER = COLLIDER_COMPONENT.GetCollider(); - drawCollider(debugDrawSystem, *COLLIDER); + if (COLLIDER->IsActive()) + drawCollider(debugDrawSystem, *COLLIDER); } } else if (!physicsDebugDrawSystem->collidersToDraw.empty()) @@ -65,7 +66,8 @@ namespace SHADE for (const auto EID : physicsDebugDrawSystem->collidersToDraw) { const auto* COLLIDER = SHComponentManager::GetComponent(EID)->GetCollider(); - drawCollider(debugDrawSystem, *COLLIDER); + if (COLLIDER->IsActive()) + drawCollider(debugDrawSystem, *COLLIDER); } } diff --git a/SHADE_Engine/src/Physics/System/Routines/SHPhysicsPreUpdateRoutine.cpp b/SHADE_Engine/src/Physics/System/Routines/SHPhysicsPreUpdateRoutine.cpp index 3f2de93f..b68406c0 100644 --- a/SHADE_Engine/src/Physics/System/Routines/SHPhysicsPreUpdateRoutine.cpp +++ b/SHADE_Engine/src/Physics/System/Routines/SHPhysicsPreUpdateRoutine.cpp @@ -52,8 +52,19 @@ namespace SHADE const bool RIGIDBODY_ACTIVE = physicsObject.rigidBody->IsActive(); if (IS_ACTIVE != RIGIDBODY_ACTIVE) + { physicsObject.rigidBody->SetIsActive(IS_ACTIVE); + // If previously active, we remove it from the world. + // If previously inactive, we add it back to the world. + // This removes the need to check for inactive objects in the world every frame to remove invalid contacts. + + if (IS_ACTIVE) // Previously inactive + physicsSystem->physicsWorld->AddRigidBody(physicsObject.rigidBody); + else // Previously active + physicsSystem->physicsWorld->RemoveRigidBody(physicsObject.rigidBody); + } + if (UPDATE_TRANSFORM) { const SHVec3& WORLD_POS = TRANSFORM_COMPONENT->GetWorldPosition(); @@ -71,8 +82,19 @@ namespace SHADE const bool COLLIDER_ACTIVE = physicsObject.collider->IsActive(); if (IS_ACTIVE != COLLIDER_ACTIVE) + { physicsObject.collider->SetIsActive(IS_ACTIVE); + // If previously active, we remove it from the world. + // If previously inactive, we add it back to the world. + // This removes the need to check for inactive objects in the world every frame to remove invalid contacts. + + if (IS_ACTIVE) // Previously inactive + physicsSystem->collisionSpace->AddCollider(physicsObject.collider); + else // Previously active + physicsSystem->collisionSpace->RemoveCollider(physicsObject.collider); + } + if (UPDATE_TRANSFORM) { const SHVec3& WORLD_POS = TRANSFORM_COMPONENT->GetWorldPosition();