Merge branch 'main' into SP3-20-UI-System

This commit is contained in:
maverickdgg 2022-11-18 09:38:42 +08:00
commit 9ac1c01008
154 changed files with 2615 additions and 1056 deletions

27
.github/ISSUE_TEMPLATE/bug_report.md vendored Normal file
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@ -0,0 +1,27 @@
---
name: Bug report
about: Report a bug that should be fixed
title: ''
labels: ''
assignees: ''
---
**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error
**Expected behavior**
A clear and concise description of what you expected to happen.
**Screenshots**
If applicable, add screenshots to help explain your problem.
**Additional context**
Add any other context about the problem here.

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@ -0,0 +1,20 @@
---
name: Feature request
about: Suggest a feature for the project
title: ''
labels: ''
assignees: ''
---
**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
**Describe the solution you'd like**
A clear and concise description of what you want to happen.
**Describe alternatives you've considered**
A clear and concise description of any alternative solutions or features you've considered.
**Additional context**
Add any other context or screenshots about the feature request here.

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@ -21,141 +21,6 @@
Layer: 4294967295
Strength: 0
Scripts: ~
- EID: 1
Name: Floor
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -1.440328, y: -4.41369677, z: -5}
Rotate: {x: -0, y: 0, z: -0}
Scale: {x: 49.4798889, y: 0.5, z: 17.5}
Renderable Component:
Mesh: 149697411
Material: 126974645
RigidBody Component:
Type: Static
Mass: 1
Drag: 0.00999999978
Angular Drag: 0.00999999978
Use Gravity: true
Interpolate: true
Freeze Position X: false
Freeze Position Y: false
Freeze Position Z: false
Freeze Rotation X: false
Freeze Rotation Y: false
Freeze Rotation Z: false
Collider Component:
Colliders:
- Is Trigger: false
Type: Box
Half Extents: {x: 1, y: 1, z: 1}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0, z: 0}
Scripts: ~
- EID: 10
Name: Default
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -4.40482807, y: 2.57871056, z: -5.21213436}
Rotate: {x: -0.361265004, y: 1.11661232, z: -0.626627684}
Scale: {x: 0.999982238, y: 0.999987125, z: 0.999981165}
RigidBody Component:
Type: Dynamic
Mass: 1
Drag: 0
Angular Drag: 0
Use Gravity: true
Interpolate: true
Freeze Position X: false
Freeze Position Y: false
Freeze Position Z: false
Freeze Rotation X: false
Freeze Rotation Y: false
Freeze Rotation Z: false
Collider Component:
Colliders:
- Is Trigger: false
Type: Box
Half Extents: {x: 1, y: 1, z: 1}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0, z: 0}
Scripts: ~
- EID: 3
Name: Empty
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -0.0094268322, y: 0, z: 0}
Rotate: {x: -0, y: 0, z: -0}
Scale: {x: 1, y: 1, z: 1}
Scripts: ~
- EID: 4
Name: Empty2
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
Scripts: ~
- EID: 9
Name: Bag
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
Renderable Component:
Mesh: 144838771
Material: 123745521
Scripts: ~
- EID: 6
Name: AI
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -8, y: -2, z: 2.5}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
Renderable Component:
Mesh: 149697411
Material: 126974645
RigidBody Component:
Type: Dynamic
Mass: 1
Drag: 0
Angular Drag: 0
Use Gravity: true
Interpolate: false
Freeze Position X: false
Freeze Position Y: false
Freeze Position Z: false
Freeze Rotation X: true
Freeze Rotation Y: true
Freeze Rotation Z: true
Collider Component:
Colliders:
- Is Trigger: false
Type: Box
Half Extents: {x: 0.5, y: 0.5, z: 0.5}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0.5, z: 0}
Scripts: ~
- EID: 7
Name: BigBoi
IsActive: true
@ -182,50 +47,3 @@
Layer: 4294967295
Strength: 0.25
Scripts: ~
- EID: 5
Name: item
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: -2, z: -5}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 2, y: 2, z: 2}
Renderable Component:
Mesh: 144838771
Material: 123745521
RigidBody Component:
Type: Dynamic
Mass: 1
Drag: 0
Angular Drag: 0
Use Gravity: true
Interpolate: false
Freeze Position X: false
Freeze Position Y: false
Freeze Position Z: false
Freeze Rotation X: true
Freeze Rotation Y: true
Freeze Rotation Z: true
Collider Component:
Colliders:
- Is Trigger: false
Type: Box
Half Extents: {x: 1, y: 1, z: 1}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0.5, z: 0}
- Is Trigger: true
Type: Box
Half Extents: {x: 2, y: 2, z: 2}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0.5, z: 0}
Scripts:
- Type: Item
currCategory: 0
- Type: PickAndThrow
throwForce: [100, 200, 100]
item: 51000

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@ -0,0 +1,50 @@
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_EXT_nonuniform_qualifier : require
struct MatPropData
{
vec4 color;
int textureIndex;
float alpha;
vec3 beta;
};
layout(location = 0) in struct
{
vec4 vertPos; // location 0
vec2 uv; // location = 1
vec4 normal; // location = 2
} In;
// material stuff
layout(location = 3) flat in struct
{
int materialIndex;
uint eid;
uint lightLayerIndex;
} In2;
layout (set = 0, binding = 1) uniform sampler2D textures[]; // for textures (global)
layout (std430, set = 3, binding = 0) buffer MaterialProperties // For materials
{
MatPropData data[];
} MatProp;
layout(location = 0) out vec4 position;
layout(location = 1) out uint outEntityID;
layout(location = 2) out uint lightLayerIndices;
layout(location = 3) out vec4 normals;
layout(location = 4) out vec4 albedo;
void main()
{
position = In.vertPos;
normals = In.normal;
albedo = normals * texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv) * MatProp.data[In2.materialIndex].color;
outEntityID = In2.eid;
lightLayerIndices = In2.lightLayerIndex;
}

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@ -0,0 +1,3 @@
Name: Normals_FS
ID: 48689301
Type: 2

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@ -75,7 +75,8 @@ project "SHADE_Application"
"26439",
"26451",
"26437",
"4275"
"4275",
"4635"
}
linkoptions { "-IGNORE:4006" }

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@ -8,8 +8,8 @@
//#include "Scenes/SBEditorScene.h"
#endif // SHEDITOR
#include "Tools/SHLogger.h"
#include "Tools/SHFileUtilties.h"
#include "Tools/Logger/SHLogger.h"
#include "Tools/Utilities/SHFileUtilties.h"
#include <chrono>
#include <ratio>
@ -45,7 +45,7 @@
#include "Scenes/SBMainScene.h"
#include "Serialization/Configurations/SHConfigurationManager.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
#include "Tools/SHDebugDraw.h"
using namespace SHADE;
@ -61,6 +61,8 @@ namespace Sandbox
_In_ INT nCmdShow
)
{
SHLOG_INFO_D("Initialising SHADE engine")
// Set working directory
SHFileUtilities::SetWorkDirToExecDir();
WindowData wndData{};
@ -115,6 +117,7 @@ namespace Sandbox
SHSystemManager::RegisterRoutine<SHDebugDrawSystem, SHDebugDrawSystem::ProcessPointsRoutine>();
SHSystemManager::RegisterRoutine<SHScriptEngine, SHScriptEngine::GizmosDrawRoutine>();
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::PrepareRenderRoutine>();
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BatcherDispatcherRoutine>();
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BeginRoutine>();

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@ -1,6 +1,6 @@
#include "SBpch.h"
#include <Engine/SHEngine.h>
#include <Tools/SHLogger.h>
#include <Tools/Logger/SHLogger.h>
#include <Tools/SHExceptionHandler.h>
#include "Application/SBApplication.h"

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@ -27,6 +27,12 @@ project "SHADE_CSharp"
warnings 'Extra'
postbuildcommands
{
"xcopy /r /y /q \"%{outputdir}\\net5.0\\SHADE_CSharp.xml\" \"%{outputdir}\"",
"xcopy /r /y /q \"%{outputdir}\\net5.0\\SHADE_CSharp.pdb\" \"%{outputdir}\""
}
filter "configurations:Debug"
symbols "On"
defines {"_DEBUG"}
@ -41,12 +47,18 @@ project "SHADE_CSharp"
require "vstudio"
function platformsElement(cfg)
function platformsElementCS(cfg)
_p(2,'<Platforms>x64</Platforms>')
end
function docsElementCS(cfg)
_p(2,'<GenerateDocumentationFile>true</GenerateDocumentationFile>')
end
function docsLocationElementCS(cfg)
_p(2,'<DocumentationFile>$(OutDir)</DocumentationFile>')
end
premake.override(premake.vstudio.cs2005.elements, "projectProperties", function (oldfn, cfg)
return table.join(oldfn(cfg), {
platformsElement,
platformsElementCS, docsElementCS, docsLocationElementCS,
})
end)

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@ -78,7 +78,8 @@ project "SHADE_Engine"
"26439",
"26451",
"26437",
"4275"
"4275",
"4635"
}
linkoptions { "-IGNORE:4006" }

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@ -143,6 +143,28 @@ namespace SHADE
return result;
}
AssetType SHAssetManager::GetType(AssetID id) noexcept
{
if (assetCollection.contains(id))
{
return assetCollection[id].type;
}
SHLOG_WARNING("AssetID {}, does not belong to an asset", id)
return AssetType::INVALID;
}
std::optional<SHADE::SHAsset> SHAssetManager::GetAsset(AssetID id) noexcept
{
if (assetCollection.contains(id))
{
return assetCollection[id];
}
return {};
}
/****************************************************************************
* \brief Create record for new asset. CAN ONLY CREATE FOR CUSTOM
* ASSETS CREATED BY THE ENGINE.
@ -161,21 +183,39 @@ namespace SHADE
newPath += PREFAB_FOLDER;
newPath += name;
newPath += PREFAB_EXTENSION;
data = new SHPrefabAsset();
{
auto prefab = new SHPrefabAsset();
prefab->name = name;
data = prefab;
}
break;
case AssetType::SCENE:
newPath += SCENE_FOLDER;
newPath += name;
newPath += SCENE_EXTENSION;
data = new SHSceneAsset();
{
auto scene = new SHSceneAsset();
scene->name = name;
data = scene;
}
break;
case AssetType::MATERIAL:
newPath += MATERIAL_FOLDER;
newPath += name;
newPath += MATERIAL_EXTENSION;
data = new SHMaterialAsset();
{
auto material = new SHMaterialAsset();
material->name = name;
data = material;
}
break;
default:
@ -192,7 +232,7 @@ namespace SHADE
false
};
assetCollection.insert({
auto result = assetCollection.emplace(
id,
SHAsset(
name,
@ -201,10 +241,13 @@ namespace SHADE
newPath,
false
)
});
);
assetData.emplace(id, data);
SHAssetMetaHandler::WriteMetaData(asset);
SaveAsset(id);
return id;
}
@ -361,6 +404,21 @@ namespace SHADE
modelPath += MODEL_EXTENSION;
newPath = modelPath;
}
else if (ext == DDS_EXTENSION.data())
{
auto pathGen = SHTextureCompiler::CompileTextureAsset(path);
if (!pathGen.has_value())
{
SHLOG_ERROR("Texture Compilation Failed for: {}", path.string());
return;
}
newPath = pathGen.value();
}
else
{
SHLOG_WARNING("File Type compilation not yet Implemented: {}", path.string());
return;
}
if (genMeta)
{
@ -376,7 +434,7 @@ namespace SHADE
void SHAssetManager::RefreshDirectory() noexcept
{
SHFileSystem::DestroyDirectory(folderRoot);
assetCollection.clear();
//assetCollection.clear();
BuildAssetCollection();
}
@ -507,7 +565,7 @@ namespace SHADE
{
SHAsset newAsset{
path.stem().string(),
GenerateAssetID(AssetType::SHADER_BUILT_IN),
GenerateAssetID(AssetType::TEXTURE),
AssetType::SHADER_BUILT_IN,
path,
false
@ -560,6 +618,34 @@ namespace SHADE
assetCollection.emplace(newAsset.id, newAsset);
SHAssetMetaHandler::WriteMetaData(newAsset);
return newAsset.id;
}
else if (ext == SCENE_EXTENSION)
{
SHAsset newAsset{
path.stem().string(),
GenerateAssetID(AssetType::SCENE),
AssetType::SCENE,
path,
false
};
assetCollection.emplace(newAsset.id, newAsset);
SHAssetMetaHandler::WriteMetaData(newAsset);
return newAsset.id;
}
else if (ext == FONT_EXTENSION)
{
SHAsset newAsset{
path.stem().string(),
GenerateAssetID(AssetType::FONT),
AssetType::FONT,
path,
false
};
assetCollection.emplace(newAsset.id, newAsset);
SHAssetMetaHandler::WriteMetaData(newAsset);
return newAsset.id;
}
}
@ -571,8 +657,11 @@ namespace SHADE
for (auto& file : toGenNew)
{
auto newID{ GenerateNewMeta(file->path).value() };
file->assetMeta = &assetCollection[newID];
auto newID{ GenerateNewMeta(file->path) };
if (newID.has_value())
{
file->assetMeta = &assetCollection[newID.value()];
}
}
for (auto& asset : std::ranges::views::values(assetCollection))
@ -583,6 +672,12 @@ namespace SHADE
for (auto i{ 0 }; i < asset.subAssets.size(); ++i)
{
auto const id = asset.subAssets[i]->id;
if (assetCollection.contains(id))
{
continue;
}
assetCollection[id] = *asset.subAssets[i];
delete asset.subAssets[i];
asset.subAssets[i] = &assetCollection[id];

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@ -50,6 +50,9 @@ namespace SHADE
* \return const& to unordered_map<AssetName, AssetID>
****************************************************************************/
static std::vector<SHAsset> GetAllAssets() noexcept;
static std::optional<SHAsset> GetAsset(AssetID id) noexcept;
static AssetType GetType(AssetID id) noexcept;
/****************************************************************************
* \brief Create record for new resource. CAN ONLY CREATE FOR CUSTOM

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@ -138,6 +138,7 @@ namespace SHADE
metaFile.close();
meta.path = path.parent_path().string() + "/" + path.stem().string();
meta.path.make_preferred();
return meta;
}

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@ -7,7 +7,7 @@
#include "ECS_Base/System/SHSystem.h"
#include "ECS_Base/System/SHSystemRoutine.h"
#include "ECS_Base/SHECSMacros.h"
#include "Math/SHMath.h"
#include "Math/Vector/SHVec3.h"
#include <optional>
#include <FMOD/fmod_studio.hpp>
#include "SH_API.h"

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@ -5,7 +5,7 @@
#include "ECS_Base/Managers/SHComponentManager.h"
#include "ECS_Base/SHECSMacros.h"
#include "ECS_Base/Managers/SHEntityManager.h"
#include "Tools/SHLog.h"
#include "Tools/Logger/SHLog.h"
namespace SHADE
{

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@ -5,7 +5,7 @@
#include "../Managers/SHSystemManager.h"
#include "SHTestComponents.h"
#include "SHTestSystems.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"

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@ -5,6 +5,7 @@
namespace SHADE
{
bool SHDragDrop::hasDragDrop = false;
SHDragDrop::DragDropTag SHDragDrop::currentDragDropTag{};
bool SHDragDrop::BeginSource(ImGuiDragDropFlags const flags)
{ return ImGui::BeginDragDropSource(flags); }
@ -16,6 +17,10 @@ namespace SHADE
{ return ImGui::BeginDragDropTarget(); }
void SHDragDrop::EndTarget()
{ ImGui::EndDragDropTarget(); hasDragDrop = false;}
{
ImGui::EndDragDropTarget();
hasDragDrop = false;
currentDragDropTag = {};
}
}

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@ -19,9 +19,13 @@ namespace SHADE
static void EndSource();
template<typename T>
static bool SetPayload(std::string_view const type, T* object, ImGuiCond const cond = 0)
static bool SetPayload(DragDropTag const& type, T* object, ImGuiCond const cond = 0)
{
hasDragDrop = ImGui::SetDragDropPayload(type.data(), static_cast<void*>(object), sizeof(T), cond);
ImGui::SetDragDropPayload(type.data(), static_cast<void*>(object), sizeof(T), cond);
hasDragDrop = true;
currentDragDropTag = type;
return hasDragDrop;
}
@ -32,13 +36,16 @@ namespace SHADE
static void EndTarget();
template<typename T>
static T* AcceptPayload(std::string_view const type, ImGuiDragDropFlags const flags = 0)
static T* AcceptPayload(DragDropTag const& type, ImGuiDragDropFlags const flags = 0)
{
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload(type.data(), flags))
{
return static_cast<T*>(payload->Data);
}
return nullptr;
}
static bool hasDragDrop;
static DragDropTag currentDragDropTag;
};
}

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@ -109,7 +109,7 @@ namespace SHADE
ImVec2 vertLineEnd = vertLineStart;
for (auto const& subFolder : subFolders)
{
const float horizontalLineSize = 8.0f;
const float horizontalLineSize = (subFolder->subFolders.empty() && subFolder->files.empty()) ? 25.0f : 8.0f;
const ImRect childRect = RecursivelyDrawTree(subFolder);
const float midPoint = (childRect.Min.y + childRect.Max.y) * 0.5f;
drawList->AddLine(ImVec2(vertLineStart.x, midPoint), ImVec2(vertLineStart.x + horizontalLineSize, midPoint), treeLineColor, 1);
@ -117,7 +117,7 @@ namespace SHADE
}
for (auto& file : files)
{
const float horizontalLineSize = 25.0f;
const float horizontalLineSize = (file.assetMeta && !file.assetMeta->subAssets.empty()) ? 8.0f : 25.0f;
const ImRect childRect = DrawFile(file);
const float midPoint = (childRect.Min.y + childRect.Max.y) * 0.5f;
drawList->AddLine(ImVec2(vertLineStart.x, midPoint), ImVec2(vertLineStart.x + horizontalLineSize, midPoint), treeLineColor, 1);
@ -182,7 +182,10 @@ namespace SHADE
return nodeRect;
}
if(file.assetMeta)
DrawAsset(file.assetMeta, file.ext);
{
const ImRect childRect = DrawAsset(file.assetMeta, file.ext);
return childRect;
}
}
ImRect SHAssetBrowser::DrawAsset(SHAsset const* const asset, FileExt const& ext /*= ""*/) noexcept

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@ -23,7 +23,7 @@
#include <imgui.h>
#include "Serialization/SHSerialization.h"
#include "Tools/SHClipboardUtilities.h"
#include "Tools/Utilities/SHClipboardUtilities.h"
namespace SHADE
@ -116,12 +116,15 @@ namespace SHADE
if(ImGui::IsWindowHovered() && !ImGui::IsAnyItemHovered() && ImGui::IsMouseReleased(ImGuiMouseButton_Left))
{
if(ImGui::IsDragDropActive())
{
if (SHDragDrop::currentDragDropTag == SHDragDrop::DRAG_EID)
{
ParentSelectedEntities(MAX_EID, draggingEntities);
draggingEntities.clear();
ImGui::ClearDragDrop();
}
}
}
ImGui::End();
}
@ -233,8 +236,9 @@ namespace SHADE
{
ParentSelectedEntities(eid, draggingEntities);
draggingEntities.clear();
SHDragDrop::EndTarget();
//ImGui::ClearDragDrop();
}
SHDragDrop::EndTarget();
}
//Context menu
@ -342,13 +346,16 @@ namespace SHADE
SHEntityManager::CreateEntity(MAX_EID, "DefaultChild", parentEID);
}
void SHHierarchyPanel::ParentSelectedEntities(EntityID parentEID, std::vector<EntityID> const& entities) const noexcept
void SHHierarchyPanel::ParentSelectedEntities(EntityID parentEID, std::vector<EntityID> const& entities) noexcept
{
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
std::vector<EntityID> entitiesToParent = CleanUpEIDList(entities);
//auto const editor = SHSystemManager::GetSystem<SHEditor>();
SHEntityParentCommand::EntityParentData entityParentData;
std::vector<EntityID> parentedEIDS;
for (auto const& eid : entities)
for (auto const& eid : entitiesToParent)
{
if(eid == parentEID)
continue;
@ -411,14 +418,7 @@ namespace SHADE
void SHHierarchyPanel::CopySelectedEntities()
{
const auto editor = SHSystemManager::GetSystem<SHEditor>();
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
std::vector<EntityID> entitiesToCopy{};
std::ranges::copy_if(editor->selectedEntities, std::back_inserter(entitiesToCopy), [&sceneGraph](EntityID const& eid)
{
if(sceneGraph.GetParent(eid)->GetEntityID() == MAX_EID)
return true;
return false;
});
std::vector<EntityID> entitiesToCopy = CleanUpEIDList(editor->selectedEntities);
SHClipboardUtilities::WriteToClipboard(SHSerialization::SerializeEntitiesToString(entitiesToCopy));
}
@ -431,19 +431,25 @@ namespace SHADE
void SHHierarchyPanel::DeleteSelectedEntities()
{
const auto editor = SHSystemManager::GetSystem<SHEditor>();
std::vector<EntityID> entitiesToDelete = CleanUpEIDList(editor->selectedEntities);
SHCommandManager::PerformCommand(std::make_shared<SHDeleteEntitiesCommand>(entitiesToDelete));
}
std::vector<EntityID> SHHierarchyPanel::CleanUpEIDList(std::vector<EntityID> const& entities)
{
std::vector<EntityID> result;
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
std::vector<EntityID> entitiesToDelete{};
std::ranges::copy_if(editor->selectedEntities, std::back_inserter(entitiesToDelete), [&sceneGraph, &selectedEntities = editor->selectedEntities](EntityID const& eid)
std::ranges::copy_if(entities, std::back_inserter(result), [&sceneGraph, &entities](EntityID const& eid)
{
EntityID parentEID = sceneGraph.GetParent(eid)->GetEntityID();
if (parentEID == MAX_EID)
return true;
else if(std::ranges::find(selectedEntities, parentEID) == selectedEntities.end())
if (std::ranges::find(entities, parentEID) == entities.end())
return true;
return false;
});
SHCommandManager::PerformCommand(std::make_shared<SHDeleteEntitiesCommand>(entitiesToDelete));
return result;
}
}//namespace SHADE

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@ -27,12 +27,13 @@ namespace SHADE
void DrawMenuBar() const noexcept;
ImRect RecursivelyDrawEntityNode(SHSceneNode* const);
void CreateChildEntity(EntityID parentEID) const noexcept;
void ParentSelectedEntities(EntityID parentEID, std::vector<EntityID> const& entities) const noexcept;
void ParentSelectedEntities(EntityID parentEID, std::vector<EntityID> const& entities) noexcept;
void SelectRangeOfEntities(EntityID beginEID, EntityID EndEID);
void SelectAllEntities();
void CopySelectedEntities();
void PasteEntities(EntityID parentEID = MAX_EID);
void DeleteSelectedEntities();
std::vector<EntityID> CleanUpEIDList(std::vector<EntityID> const& entities);
bool skipFrame = false;
std::string filter;
bool isAnyNodeSelected = false;

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@ -68,10 +68,10 @@ namespace SHADE
{
if (!component)
return;
const auto componentType = rttr::type::get<T>();
ImGui::PushID(SHFamilyID<SHComponent>::GetID<T>());
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
ImGui::PopID();
ImGui::SameLine();
if (ImGui::CollapsingHeader(componentType.get_name().data()))
{
@ -216,6 +216,90 @@ namespace SHADE
}
}
else DrawContextMenu(component);
ImGui::PopID();
}
template<>
static void DrawComponent(SHRigidBodyComponent* component)
{
if(!component)
return;
ImGui::PushID(SHFamilyID<SHComponent>::GetID<SHRigidBodyComponent>());
const auto componentType = rttr::type::get<SHRigidBodyComponent>();
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
ImGui::SameLine();
if (ImGui::CollapsingHeader(componentType.get_name().data()))
{
DrawContextMenu(component);
SHRigidBodyComponent::Type rbType = component->GetType();
auto enumAlign = rttr::type::get<SHRigidBodyComponent::Type>().get_enumeration();
auto names = enumAlign.get_names();
std::vector<const char*> list;
for (auto const& name : names)
list.push_back(name.data());
SHEditorWidgets::ComboBox("Type", list, [component] {return static_cast<int>(component->GetType()); }, [component, enumAlign](int const& idx)
{
auto values = enumAlign.get_values();
auto it = std::next(values.begin(), idx);
component->SetType((*it).convert<SHRigidBodyComponent::Type>());
}, "RigidBody Type");
if(rbType == SHRigidBodyComponent::Type::DYNAMIC) //Dynamic only fields
{
SHEditorWidgets::CheckBox("Use Gravity", [component]{return component->IsGravityEnabled();}, [component](bool const& value){component->SetGravityEnabled(value);}, "Gravity");
SHEditorWidgets::DragFloat("Mass", [component] {return component->GetMass(); }, [component](float const& value) {component->SetMass(value); }, "Mass");
}
if (rbType == SHRigidBodyComponent::Type::DYNAMIC || rbType == SHRigidBodyComponent::Type::KINEMATIC) //Dynamic or Kinematic only fields
{
SHEditorWidgets::DragFloat("Drag", [component] {return component->GetDrag(); }, [component](float const& value) {component->SetDrag(value); }, "Drag");
SHEditorWidgets::DragFloat("Angular Drag", [component] {return component->GetAngularDrag(); }, [component](float const& value) {component->SetAngularDrag(value); }, "Angular Drag");
SHEditorWidgets::CheckBox("Interpolate", [component] {return component->IsInterpolating(); }, [component](bool const& value) {component->SetInterpolate(value); }, "Interpolate");
SHEditorWidgets::BeginPanel(std::format("{} Constraints", ICON_FA_LOCK).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
SHEditorWidgets::TextLabel("Freeze Position");
SHEditorWidgets::CheckBox("X", [component] {return component->GetFreezePositionX(); }, [component](bool const& value) {component->SetFreezePositionX(value); }, "Freeze Position - X"); ImGui::SameLine();
SHEditorWidgets::CheckBox("Y", [component] {return component->GetFreezePositionY(); }, [component](bool const& value) {component->SetFreezePositionY(value); }, "Freeze Position - Y"); ImGui::SameLine();
SHEditorWidgets::CheckBox("Z", [component] {return component->GetFreezePositionZ(); }, [component](bool const& value) {component->SetFreezePositionZ(value); }, "Freeze Position - Z");
SHEditorWidgets::TextLabel("Freeze Rotation");
SHEditorWidgets::CheckBox("X", [component] {return component->GetFreezeRotationX(); }, [component](bool const& value) {component->SetFreezeRotationX(value); }, "Freeze Rotation - X"); ImGui::SameLine();
SHEditorWidgets::CheckBox("Y", [component] {return component->GetFreezeRotationY(); }, [component](bool const& value) {component->SetFreezeRotationY(value); }, "Freeze Rotation - Y"); ImGui::SameLine();
SHEditorWidgets::CheckBox("Z", [component] {return component->GetFreezeRotationZ(); }, [component](bool const& value) {component->SetFreezeRotationZ(value); }, "Freeze Rotation - Z");
SHEditorWidgets::EndPanel();
}
//Debug Info (Read-Only)
if(ImGui::CollapsingHeader("Debug Information", ImGuiTreeNodeFlags_DefaultOpen))//Dynamic or Kinematic only fields
{
SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [component] {return component->GetPosition(); }, [](SHVec3 const& value) {}, false, "Position", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
SHEditorWidgets::DragVec3("Rotation", { "X", "Y", "Z" }, [component] {return component->GetRotation(); }, [](SHVec3 const& value) {}, false, "Rotation", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
if (rbType == SHRigidBodyComponent::Type::DYNAMIC || rbType == SHRigidBodyComponent::Type::KINEMATIC) //Dynamic or Kinematic only fields
{
SHEditorWidgets::DragVec3("Velocity", { "X", "Y", "Z" }, [component] {return component->GetLinearVelocity(); }, [](SHVec3 const& value) {}, false, "Linear Velocity", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
SHEditorWidgets::DragVec3("Angular\nVelocity", { "X", "Y", "Z" }, [component] {return component->GetAngularVelocity(); }, [](SHVec3 const& value) {}, false, "Angular Velocity", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
}
if (rbType == SHRigidBodyComponent::Type::DYNAMIC) //Dynamic only fields
{
SHEditorWidgets::DragVec3("Force", { "X", "Y", "Z" }, [component] {return component->GetForce(); }, [](SHVec3 const& value) {}, false, "Force", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
SHEditorWidgets::DragVec3("Torque", { "X", "Y", "Z" }, [component] {return component->GetTorque(); }, [](SHVec3 const& value) {}, false, "Torque", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
SHEditorWidgets::CheckBox("Is Asleep", [component] {return component->GetIsSleeping(); }, [](bool value) {}, "If the Rigid Body is asleep");
}
}
}
else
{
DrawContextMenu(component);
}
ImGui::PopID();
}
template<>
@ -223,6 +307,7 @@ namespace SHADE
{
if (!component)
return;
ImGui::PushID(SHFamilyID<SHComponent>::GetID<SHColliderComponent>());
const auto componentType = rttr::type::get(*component);
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
@ -246,7 +331,7 @@ namespace SHADE
if (collider->GetType() == SHCollisionShape::Type::BOX)
{
SHEditorWidgets::BeginPanel(std::format("{} Box #{}", ICON_FA_CUBE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
const auto* BOX = reinterpret_cast<const SHBoundingBox*>(collider->GetShape());
const auto* BOX = reinterpret_cast<const SHBox*>(collider->GetShape());
SHEditorWidgets::DragVec3
(
"Half Extents", { "X", "Y", "Z" },
@ -256,7 +341,7 @@ namespace SHADE
else if (collider->GetType() == SHCollisionShape::Type::SPHERE)
{
SHEditorWidgets::BeginPanel(std::format("{} Sphere #{}", ICON_MD_CIRCLE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
const auto* SPHERE = reinterpret_cast<const SHBoundingSphere*>(collider->GetShape());
const auto* SPHERE = reinterpret_cast<const SHSphere*>(collider->GetShape());
SHEditorWidgets::DragFloat
(
"Radius",
@ -275,21 +360,12 @@ namespace SHADE
[&collider]
{
auto offset = collider->GetRotationOffset();
offset.x = SHMath::RadiansToDegrees(offset.x);
offset.y = SHMath::RadiansToDegrees(offset.y);
offset.z = SHMath::RadiansToDegrees(offset.z);
return offset;
},
[&collider](SHVec3 const& vec)
{
const SHVec3 vecInRad
{
SHMath::DegreesToRadians(vec.x)
, SHMath::DegreesToRadians(vec.y)
, SHMath::DegreesToRadians(vec.z)
};
collider->SetRotationOffset(vecInRad);
});
collider->SetRotationOffset(vec);
}, true);
SHEditorWidgets::EndPanel();
}
@ -322,6 +398,7 @@ namespace SHADE
}
}
else DrawContextMenu(component);
ImGui::PopID();
}
template<>
@ -329,6 +406,7 @@ namespace SHADE
{
if (!component)
return;
ImGui::PushID(SHFamilyID<SHComponent>::GetID<SHLightComponent>());
const auto componentType = rttr::type::get(*component);
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
ImGui::SameLine();
@ -352,6 +430,7 @@ namespace SHADE
{
DrawContextMenu(component);
}
ImGui::PopID();
}
template<>
@ -359,6 +438,7 @@ namespace SHADE
{
if (!component)
return;
ImGui::PushID(SHFamilyID<SHComponent>::GetID<SHRenderable>());
const auto componentType = rttr::type::get(*component);
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
ImGui::SameLine();
@ -367,19 +447,26 @@ namespace SHADE
DrawContextMenu(component);
Handle<SHMesh> const& mesh = component->GetMesh();
Handle<SHMaterialInstance> const& mat = component->GetMaterial();
SHEditorWidgets::DragDropReadOnlyField<AssetID>("Mesh", std::to_string(SHResourceManager::GetAssetID<SHMesh>(mesh).value_or(0)).data(), [component]()
const auto MESH_NAME = SHResourceManager::GetAssetName<SHMesh>(mesh).value_or("");
SHEditorWidgets::DragDropReadOnlyField<AssetID>("Mesh", MESH_NAME, [component]()
{
Handle<SHMesh> const& mesh = component->GetMesh();
return SHResourceManager::GetAssetID<SHMesh>(mesh).value_or(0);
},
[component](AssetID const& id)
{
if(SHAssetManager::GetType(id) != AssetType::MESH)
{
SHLOG_WARNING("Attempted to assign non mesh asset to Renderable Mesh property!")
return;
}
component->SetMesh(SHResourceManager::LoadOrGet<SHMesh>(id));
SHResourceManager::FinaliseChanges();
}, SHDragDrop::DRAG_RESOURCE);
SHEditorWidgets::DragDropReadOnlyField<AssetID>("Material", mat ? std::to_string(SHResourceManager::GetAssetID<SHMaterial>(mat->GetBaseMaterial()).value_or(0)).data() : "", [component]()
const auto MAT_NAME = mat ? SHResourceManager::GetAssetName<SHMaterial>(mat->GetBaseMaterial()).value_or("") : "";
SHEditorWidgets::DragDropReadOnlyField<AssetID>("Material", MAT_NAME,
[component]()
{
Handle<SHMaterialInstance> const& mat = component->GetMaterial();
if (!mat)
@ -388,6 +475,11 @@ namespace SHADE
},
[component](AssetID const& id)
{
if (SHAssetManager::GetType(id) != AssetType::MATERIAL)
{
SHLOG_WARNING("Attempted to assign non material asset to Renderable Mesh property!")
return;
}
auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
component->SetMaterial(gfxSystem->AddOrGetBaseMaterialInstance(SHResourceManager::LoadOrGet<SHMaterial>(id)));
}, SHDragDrop::DRAG_RESOURCE);
@ -396,5 +488,6 @@ namespace SHADE
{
DrawContextMenu(component);
}
ImGui::PopID();
}
}

View File

@ -78,7 +78,26 @@ namespace SHADE
ImGui::BeginDisabled(!isDirty);
if(ImGui::Button(std::format("{} Save", ICON_MD_SAVE).data()))
{
//save
auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
// Replace Material if it's been instantiated
auto matHandle = SHResourceManager::Get<SHMaterial>(currentViewedMaterial);
if (matHandle)
{
// - Get Shader Modules
auto vertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(currentMatSpec->vertexShader);
auto fragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(currentMatSpec->fragShader);
if (vertShader && fragShader && gfxSystem)
{
// - Retrieve pipeline from pipeline library
auto renderPass = gfxSystem->GetPrimaryRenderpass();
auto subPass = renderPass->GetSubpass(currentMatSpec->subpassName);
auto pipeline = renderPass->GetOrCreatePipeline({ vertShader, fragShader }, subPass);
// - Set Pipeline
matHandle->SetPipeline(pipeline);
}
}
// Save Properties
if(auto matAsset = SHAssetManager::GetData<SHMaterialAsset>(currentViewedMaterial))
{
YAML::Emitter out;
@ -102,7 +121,20 @@ namespace SHADE
currentMaterial->SetProperty(VARIABLE->offset, PROP_NODE.as<float>());
break;
case SHADE::SHShaderBlockInterface::Variable::Type::INT:
currentMaterial->SetProperty(VARIABLE->offset, PROP_NODE.as<int>());
{
Handle<SHTexture> texture = SHResourceManager::LoadOrGet<SHTexture>(PROP_NODE.as<int>());
// HACK: Need to split this out to a separate pass before loading the materials and subsequently, the scenes
gfxSystem->BuildTextures();
if (texture)
{
matHandle->SetProperty(VARIABLE->offset, texture->TextureArrayIndex);
}
else
{
SHLOG_WARNING("[] Attempted to load invalid texture! Setting to 0.");
matHandle->SetProperty(VARIABLE->offset, 0);
}
}
break;
case SHADE::SHShaderBlockInterface::Variable::Type::VECTOR2:
currentMaterial->SetProperty(VARIABLE->offset, PROP_NODE.as<SHVec2>());
@ -136,12 +168,38 @@ namespace SHADE
{
/*if(!shaderModule)
return;*/
auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
auto interface = gfxSystem->GetDefaultMaterialInstance()->GetBaseMaterial()->GetShaderBlockInterface();
//auto interface = shaderModule->GetReflectedData().GetDescriptorBindingInfo().GetShaderBlockInterface(SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE, SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA);
int const varCount = static_cast<int>(interface->GetVariableCount());
// Shader
bool shaderChanged = false;
const auto* SHADER_INFO = SHAssetManager::GetData<SHShaderAsset>(currentMatSpec->fragShader);
const std::string SHADER_NAME = SHADER_INFO ? SHADER_INFO->name : "Unknown Shader";
ImGui::BeginDisabled();
isDirty |= SHEditorWidgets::DragDropReadOnlyField<AssetID>
(
"Fragment Shader", SHADER_NAME.data(),
[this]() { return currentMatSpec->fragShader; },
[this](const AssetID& id) { currentMatSpec->fragShader = id; },
SHDragDrop::DRAG_RESOURCE
);
ImGui::EndDisabled();
// Load the shader to access it's data
auto fragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(currentMatSpec->fragShader);
if (!fragShader)
return;
// Get interface for the shader combination
auto interface = fragShader->GetReflectedData().GetDescriptorBindingInfo().GetShaderBlockInterface
(
SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE,
SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA
);
if (!interface)
return;
// Properties
int const varCount = static_cast<int>(interface->GetVariableCount());
for (int i = 0; i < varCount; ++i)
{
auto variable = interface->GetVariable(i);

View File

@ -220,14 +220,21 @@ namespace SHADE
const auto editor = SHSystemManager::GetSystem<SHEditor>();
ImGui::BeginDisabled(editor->editorState == SHEditor::State::PLAY);
if(ImGui::SmallButton(ICON_MD_PLAY_ARROW))
{
if(editor->editorState == SHEditor::State::STOP)
{
if (editor->SaveScene())
{
editor->Play();
}
}
else
{
editor->Play();
}
}
ImGui::EndDisabled();
ImGui::BeginDisabled(editor->editorState == SHEditor::State::PAUSE);
ImGui::BeginDisabled(editor->editorState == SHEditor::State::STOP || editor->editorState == SHEditor::State::PAUSE);
if(ImGui::SmallButton(ICON_MD_PAUSE))
{
editor->Pause();

View File

@ -3,7 +3,7 @@
#include <memory>
#include <unordered_map>
#include "SHEditorWindow.h"
#include "Tools/SHLog.h"
#include "Tools/Logger/SHLog.h"
namespace SHADE
{

View File

@ -14,6 +14,7 @@
#include "Camera/SHCameraSystem.h"
#include "FRC/SHFramerateController.h"
#include "../../SHEditorWidgets.hpp"
constexpr std::string_view windowName = "\xef\x80\x95 Viewport";
@ -85,7 +86,7 @@ namespace SHADE
shouldUpdateCamArm = ImGui::IsWindowHovered() && ImGui::IsKeyDown(ImGuiKey_LeftAlt) && ImGui::IsMouseDown(ImGuiMouseButton_Left);
if (editor->editorState != SHEditor::State::PLAY && ImGui::IsWindowFocused() && !ImGui::IsMouseDown(ImGuiMouseButton_Right))
if (editor->editorState != SHEditor::State::PLAY && !ImGui::IsAnyItemActive() && !ImGui::IsMouseDown(ImGuiMouseButton_Right))
{
if (ImGui::IsKeyReleased(ImGuiKey_W))
{
@ -151,7 +152,7 @@ namespace SHADE
if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled))
{
ImGui::BeginTooltip();
ImGui::Text("Translate [Q]");
ImGui::Text("Translate [W]");
ImGui::EndTooltip();
}
if (isTranslate)
@ -169,7 +170,7 @@ namespace SHADE
if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled))
{
ImGui::BeginTooltip();
ImGui::Text("Rotate [W]");
ImGui::Text("Rotate [E]");
ImGui::EndTooltip();
}
if (isRotate)
@ -187,12 +188,19 @@ namespace SHADE
if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled))
{
ImGui::BeginTooltip();
ImGui::Text("Scale [E]");
ImGui::Text("Scale [R]");
ImGui::EndTooltip();
}
if (isScale)
ImGui::PopStyleColor();
ImGui::EndDisabled();
auto camSystem = SHSystemManager::GetSystem<SHCameraSystem>();
auto editorCamera = camSystem->GetEditorCamera();
//ImGui::SetNextItemWidth(10.0f);
SHEditorWidgets::SliderFloat("CamSpeed", 0.0f, 5.0f, [editorCamera] {return editorCamera->movementSpeed; }, [editorCamera](float const& value) {editorCamera->movementSpeed = value; });
SHEditorWidgets::DragVec3("TurnSpeed", { "X", "Y", "Z" }, [editorCamera] {return editorCamera->turnSpeed; }, [editorCamera](SHVec3 const& value) {editorCamera->turnSpeed = value; });
ImGui::EndMenuBar();
}
}

View File

@ -10,7 +10,7 @@
//#==============================================================#
//|| SHADE Includes ||
//#==============================================================#
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
#include "Tools/SHException.h"
#include "ECS_Base/Managers/SHSystemManager.h"

View File

@ -15,7 +15,7 @@
#include "ECS_Base/System/SHSystemRoutine.h"
#include "Resource/SHHandle.h"
#include "EditorWindow/SHEditorWindow.h"
#include "Tools/SHLog.h"
#include "Tools/Logger/SHLog.h"
#include "Gizmos/SHTransformGizmo.h"
#include "Events/SHEventDefines.h"
#include "Events/SHEvent.h"

View File

@ -166,14 +166,14 @@ namespace SHADE
const ImGuiWindow* const window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return false;
static constexpr float defaultLabelColWidth = 80.0f;
const ImGuiContext& g = *GImGui;
bool valueChanged = false;
ImGui::BeginGroup();
ImGui::PushID(label.c_str());
PushMultiItemsWidthsAndLabels(componentLabels, 0.0f);
ImGui::BeginColumns("DragVecCol", 2, ImGuiOldColumnFlags_NoBorder | ImGuiOldColumnFlags_NoResize);
ImGui::SetColumnWidth(-1, 80.0f);
ImGui::SetColumnWidth(-1, defaultLabelColWidth);
ImGui::Text(label.c_str());
if (isHovered)
*isHovered |= ImGui::IsItemHovered();
@ -219,7 +219,7 @@ namespace SHADE
}
bool const changed = DragN<float, 2>(label, componentLabels, { &values.x, &values.y }, speed, displayFormat, valueMin, valueMax, flags);
static bool startRecording = false;
if (changed)
if (!(flags & ImGuiSliderFlags_ReadOnly) && changed)
{
if(isAnAngleInRad)
{
@ -255,7 +255,7 @@ namespace SHADE
bool isHovered = false;
bool const changed = DragN<float, 3>(label, componentLabels, { &values.x, &values.y, &values.z }, speed, displayFormat, valueMin, valueMax, flags, &isHovered);
static bool startRecording = false;
if (changed)
if (!(flags & ImGuiSliderFlags_ReadOnly) && changed)
{
SHVec3 old = get();
if(isAnAngleInRad)
@ -293,7 +293,7 @@ namespace SHADE
}
bool const changed = DragN<float, 4>(label, componentLabels, { &values.x, &values.y, &values.z, &values.w }, speed, displayFormat, valueMin, valueMax, flags);
static bool startRecording = false;
if (changed)
if (!(flags & ImGuiSliderFlags_ReadOnly) && changed)
{
if(isAnAngleInRad)
{
@ -422,7 +422,7 @@ namespace SHADE
ImGui::BeginGroup();
ImGui::PushID(label.data());
TextLabel(label);
bool changed = ImGui::InputText("##", &text, ImGuiInputTextFlags_ReadOnly, nullptr, nullptr);
bool changed = ImGui::InputText("##inputText", &text, ImGuiInputTextFlags_ReadOnly, nullptr, nullptr);
if(SHDragDrop::BeginTarget())
{
if(T* payload = SHDragDrop::AcceptPayload<T>(dragDropTag))
@ -454,7 +454,7 @@ namespace SHADE
ImGui::BeginGroup();
ImGui::PushID(label.data());
TextLabel(label);
const bool hasChange = ImGui::DragScalar("##", data_type, &value, speed, &p_min, &p_max, displayFormat, flags);
const bool hasChange = ImGui::DragScalar("##dragScalar", data_type, &value, speed, &p_min, &p_max, displayFormat, flags);
static bool startRecording = false;
if (hasChange)
{
@ -487,7 +487,7 @@ namespace SHADE
ImGui::BeginGroup();
ImGui::PushID(label.data());
TextLabel(label);
const bool hasChange = ImGui::DragFloat("##", &value, speed, p_min, p_max, displayFormat, flags);
const bool hasChange = ImGui::DragFloat("##dragFloat", &value, speed, p_min, p_max, displayFormat, flags);
static bool startRecording = false;
if (hasChange)
{
@ -520,7 +520,7 @@ namespace SHADE
ImGui::BeginGroup();
ImGui::PushID(label.data());
TextLabel(label);
const bool hasChange = ImGui::DragInt("##", &value, speed, p_min, p_max, displayFormat, flags);
const bool hasChange = ImGui::DragInt("##dragInt", &value, speed, p_min, p_max, displayFormat, flags);
static bool startRecording = false;
if (hasChange)
{
@ -553,7 +553,7 @@ namespace SHADE
ImGui::BeginGroup();
ImGui::PushID(label.data());
TextLabel(label);
bool const hasChange = ImGui::SliderScalar("##", data_type, &value, &min, &max, displayFormat, flags);
bool const hasChange = ImGui::SliderScalar("##sliderScalar", data_type, &value, &min, &max, displayFormat, flags);
static bool startRecording = false;
if (hasChange)
{
@ -587,7 +587,8 @@ namespace SHADE
ImGui::BeginGroup();
ImGui::PushID(label.data());
TextLabel(label);
bool const hasChange = ImGui::SliderFloat("##", &value, min, max, displayFormat, flags);
ImGui::SetNextItemWidth(ImGui::CalcTextSize(displayFormat).x + ImGui::GetStyle().ItemInnerSpacing.x * 2.0f);
bool const hasChange = ImGui::SliderFloat("##sliderFloat", &value, min, max, displayFormat, flags);
static bool startRecording = false;
if (hasChange)
{
@ -621,7 +622,7 @@ namespace SHADE
ImGui::BeginGroup();
ImGui::PushID(label.data());
TextLabel(label);
bool const hasChange = ImGui::SliderInt("##", &value, min, max, displayFormat, flags);
bool const hasChange = ImGui::SliderInt("##sliderInt", &value, min, max, displayFormat, flags);
static bool startRecording = false;
if (hasChange)
{

View File

@ -12,11 +12,11 @@
//TODO Legacy code. Delete soon
#include <SHpch.h>
#include <chrono>
#include <cassert>
#include <SHpch.h>
#include "SHFramerateController.h"
#include "../Tools/SHLogger.h"
namespace SHADE
{

View File

@ -151,8 +151,11 @@ namespace SHADE
bool found{ false };
for (auto const& asset : assets)
{
if (!assetCollection.contains(asset.id))
{
assetCollection.emplace(asset.id, asset);
}
if (file.name == asset.name)
{
AssetPath path{ file.path };
@ -170,22 +173,6 @@ namespace SHADE
toGenerate.push_back(&file);
}
}
//for (auto const& asset : assets)
//{
// assetCollection.emplace(asset.id, asset);
// for(auto& file : folder->files)
// {
// if (file.name == asset.name)
// {
// AssetPath path{ file.path };
// if (SHAssetMetaHandler::GetTypeFromExtension(path.extension().string()) == asset.type)
// {
// file.assetMeta = &assetCollection[asset.id];
// break;
// }
// }
// }
//}
for (auto i {0}; i < folder->files.size(); ++i)
{

View File

@ -3,7 +3,7 @@
#include "SHVkCommandPool.h"
#include "Graphics/Devices/SHVkLogicalDevice.h"
#include "SHVkCommandPool.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
#include "Graphics/Renderpass/SHVkRenderpass.h"
#include "Graphics/Framebuffer/SHVkFramebuffer.h"
#include "Graphics/Pipeline/SHVkPipeline.h"

View File

@ -3,7 +3,7 @@
#include "Graphics/Devices/SHVkLogicalDevice.h"
#include "Graphics/Instance/SHVkInstance.h"
#include "Resource/SHResourceLibrary.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
namespace SHADE
{

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@ -1,6 +1,6 @@
#include "SHPch.h"
#include "SHValidationLayersQuery.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
namespace SHADE
{

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@ -3,8 +3,8 @@
#include "SHVkDebugMessenger.h"
#include "SHVulkanDebugUtil.h"
#include "Graphics/Instance/SHVkInstance.h"
#include "Tools/SHLogger.h"
//#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
//#include "Tools/Logger/SHLogger.h"
namespace SHADE
{

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@ -1,6 +1,6 @@
#include "SHPch.h"
#include "SHVulkanDebugUtil.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
namespace SHADE
{

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@ -38,11 +38,11 @@ namespace SHADE
/// </summary>
std::vector<vk::DescriptorPoolSize> Limits =
{
{ vk::DescriptorType::eCombinedImageSampler, 100 },
{ vk::DescriptorType::eUniformBuffer, 100 },
{ vk::DescriptorType::eUniformBufferDynamic, 100 },
{ vk::DescriptorType::eStorageImage, 100},
{ vk::DescriptorType::eStorageBufferDynamic, 100 }
{ vk::DescriptorType::eCombinedImageSampler, 1000 },
{ vk::DescriptorType::eUniformBuffer, 1000 },
{ vk::DescriptorType::eUniformBufferDynamic, 1000 },
{ vk::DescriptorType::eStorageImage, 1000 },
{ vk::DescriptorType::eStorageBufferDynamic, 1000 }
};
/// <summary>
/// Maximum number of descriptor sets allowed

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@ -6,7 +6,7 @@
#include "SHVkDescriptorPool.h"
#include "Graphics/Devices/SHVkLogicalDevice.h"
#include "Graphics/Descriptors/SHVkDescriptorSetLayout.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
#include "Graphics/Images/SHVkImage.h"
#include "Graphics/Images/SHVkImageView.h"
#include "Graphics/Images/SHVkSampler.h"

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@ -2,7 +2,7 @@
#include "SHVkLogicalDevice.h"
#include "SHVkPhysicalDevice.h"
#include "Graphics/Instance/SHVkInstance.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
#include "Graphics/Windowing/Surface/SHVkSurface.h"
#include "Graphics/Swapchain/SHVkSwapchain.h"
#include "Graphics/Commands/SHVkCommandPool.h"

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@ -3,7 +3,7 @@
#include <iostream>
#include <vector>
#include <set>
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
namespace SHADE
{

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@ -3,7 +3,7 @@
#include <unordered_map>
#include "SHVkPhysicalDeviceLibrary.h"
#include "Graphics/Instance/SHVkInstance.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
namespace SHADE
{

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@ -3,7 +3,7 @@
#include "Graphics/Images/SHVkImageView.h"
#include "Graphics/Images/SHVkImage.h"
#include "Graphics/Renderpass/SHVkRenderpass.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
#include "Graphics/Devices/SHVkLogicalDevice.h"
namespace SHADE

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@ -2,7 +2,7 @@
#include "SHVkImage.h"
#include "Graphics/Devices/SHVkLogicalDevice.h"
#include "Graphics/Debugging/SHVulkanDebugUtil.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
#include "SHVkImageView.h"
#include "Graphics/Instance/SHVkInstance.h"
#include "Graphics/Buffers/SHVkBuffer.h"

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@ -2,7 +2,7 @@
#include "SHVkImageView.h"
#include "SHVkImage.h"
#include "Graphics/Devices/SHVkLogicalDevice.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
namespace SHADE
{

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@ -3,7 +3,7 @@
#include "Graphics/Debugging/SHValidationLayersQuery.h"
#include "Graphics/Debugging/SHVkDebugMessenger.h"
#include "Graphics/Devices/SHVkPhysicalDeviceLibrary.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
#include "Graphics/Devices/SHVkPhysicalDeviceLibrary.h"
//#include <vulkan/vulkan_win32.h>

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@ -43,6 +43,85 @@ namespace SHADE
setAllDirtyFlags();
}
SHBatch::SHBatch(SHBatch&& rhs)
: device { rhs.device }
, pipeline { rhs.pipeline }
, referencedMatInstances { std::move(rhs.referencedMatInstances) }
, matBufferDirty { std::move(rhs.matBufferDirty) }
, subBatches { std::move(rhs.subBatches) }
, drawData { std::move(drawData) }
, transformData { std::move(rhs.transformData) }
, instancedIntegerData { std::move(rhs.instancedIntegerData) }
, matPropsData { std::move(rhs.matPropsData) }
, matPropsDataSize { rhs.matPropsDataSize }
, singleMatPropAlignedSize { rhs.singleMatPropAlignedSize }
, singleMatPropSize { rhs.singleMatPropSize }
, isCPUBuffersDirty { rhs.isCPUBuffersDirty }
, drawDataBuffer { rhs.drawDataBuffer }
, transformDataBuffer { rhs.transformDataBuffer }
, instancedIntegerBuffer { rhs.instancedIntegerBuffer }
, matPropsBuffer { rhs.matPropsBuffer }
, matPropsDescSet { rhs.matPropsDescSet }
{
rhs.drawDataBuffer = {};
rhs.transformDataBuffer = {};
rhs.instancedIntegerBuffer = {};
rhs.matPropsBuffer = {};
rhs.matPropsDescSet = {};
}
SHBatch& SHBatch::operator=(SHBatch&& rhs)
{
if (this == &rhs)
return *this;
device = rhs.device ;
pipeline = rhs.pipeline ;
referencedMatInstances = std::move(rhs.referencedMatInstances);
matBufferDirty = std::move(rhs.matBufferDirty) ;
subBatches = std::move(rhs.subBatches) ;
drawData = std::move(drawData) ;
transformData = std::move(rhs.transformData) ;
instancedIntegerData = std::move(rhs.instancedIntegerData) ;
matPropsData = std::move(rhs.matPropsData) ;
matPropsDataSize = rhs.matPropsDataSize ;
singleMatPropAlignedSize = rhs.singleMatPropAlignedSize ;
singleMatPropSize = rhs.singleMatPropSize ;
isCPUBuffersDirty = rhs.isCPUBuffersDirty ;
drawDataBuffer = rhs.drawDataBuffer ;
transformDataBuffer = rhs.transformDataBuffer ;
instancedIntegerBuffer = rhs.instancedIntegerBuffer ;
matPropsBuffer = rhs.matPropsBuffer ;
matPropsDescSet = rhs.matPropsDescSet ;
// Unset values
rhs.drawDataBuffer = {};
rhs.transformDataBuffer = {};
rhs.instancedIntegerBuffer = {};
rhs.matPropsBuffer = {};
rhs.matPropsDescSet = {};
return *this;
}
SHBatch::~SHBatch()
{
// Free GPU buffers
for (int i = 0; i < SHGraphicsConstants::NUM_FRAME_BUFFERS; ++i)
{
if (drawDataBuffer[i])
drawDataBuffer[i].Free();
if (transformDataBuffer[i])
transformDataBuffer[i].Free();
if (instancedIntegerBuffer[i])
instancedIntegerBuffer[i].Free();
if (matPropsBuffer[i])
matPropsBuffer[i].Free();
if (matPropsDescSet[i])
matPropsDescSet[i].Free();
}
}
void SHBatch::Add(const SHRenderable* renderable)
{
// Ignore if null

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@ -71,6 +71,11 @@ namespace SHADE
/* Constructor/Destructors */
/*-----------------------------------------------------------------------------*/
SHBatch(Handle<SHVkPipeline> pipeline);
SHBatch(const SHBatch&) = delete;
SHBatch(SHBatch&& rhs);
SHBatch& operator=(const SHBatch&) = delete;
SHBatch& operator=(SHBatch&& rhs);
~SHBatch();
/*-----------------------------------------------------------------------------*/
/* Usage Functions */

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@ -22,7 +22,7 @@ of DigiPen Institute of Technology is prohibited.
#include "Graphics/MiddleEnd/Interface/SHMaterialInstance.h"
#include "Graphics/Pipeline/SHVkPipeline.h"
#include "ECS_Base/Managers/SHComponentManager.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
namespace SHADE
{

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@ -69,9 +69,9 @@ namespace SHADE
batch->Remove(renderable);
// If batch is empty, remove batch
if (batch->IsEmpty())
batches.erase(batch);
// TODO: If the pipeline is unloaded, we remove the batch
/*if (batch->IsEmpty() && !batch->GetPipeline())
batches.erase(batch);*/
}
void SHSuperBatch::Clear() noexcept

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@ -5,7 +5,7 @@
#include "Graphics/Pipeline/SHVkPipelineLayout.h"
#include "Graphics/Descriptors/SHVkDescriptorSetLayout.h"
#include "Graphics/MiddleEnd/Lights/SHLightData.h"
#include "Tools/SHUtilities.h"
#include "Tools/Utilities/SHUtilities.h"
namespace SHADE
{

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@ -570,13 +570,6 @@ namespace SHADE
return;
}
// Finalise all batches
for (auto vp : viewports)
for (auto renderer : vp->GetRenderers())
{
renderer->GetRenderGraph()->FinaliseBatch(renderContext.GetCurrentFrame(), descPool);
}
// Resize
auto windowDims = window->GetWindowSize();
if (renderContext.GetResizeAndReset())
@ -591,6 +584,13 @@ namespace SHADE
// #BackEndTest: For for the fence initialized by queue submit
renderContext.WaitForFence();
// Finalise all batches
for (auto vp : viewports)
for (auto renderer : vp->GetRenderers())
{
renderer->GetRenderGraph()->FinaliseBatch(renderContext.GetCurrentFrame(), descPool);
}
// #BackEndTest: Acquire the next image in the swapchain available
renderContext.AcquireNextIamge();
const uint32_t CURR_FRAME_IDX_2 = renderContext.GetCurrentFrame();
@ -602,8 +602,6 @@ namespace SHADE
if (currFrameData.cmdPoolHdls.empty())
throw std::runtime_error("No command pools available!");
currFrameData.cmdPoolHdls[0]->Reset();
}
/***************************************************************************/
@ -710,6 +708,11 @@ namespace SHADE
return resourceManager.Create<SHMaterialInstance>(materialInst->GetBaseMaterial());
}
std::pair<typename SHResourceHub::dense_iterator<SHMaterialInstance>, typename SHResourceHub::dense_iterator<SHMaterialInstance>> SHGraphicsSystem::GetAllMaterialInstances()
{
return resourceManager.GetDenseAccess<SHMaterialInstance>();
}
void SHGraphicsSystem::RemoveMaterialInstance(Handle<SHMaterialInstance> materialInstance)
{
resourceManager.Free(materialInstance);
@ -807,7 +810,7 @@ namespace SHADE
void SHGraphicsSystem::BeginRoutine::Execute(double) noexcept
{
SHResourceManager::FinaliseChanges();
// Begin rendering
reinterpret_cast<SHGraphicsSystem*>(system)->BeginRender();
}
@ -833,6 +836,36 @@ namespace SHADE
void SHGraphicsSystem::EndRoutine::Execute(double) noexcept
{
reinterpret_cast<SHGraphicsSystem*>(system)->EndRender();
// Reset all material isDirty
auto gfxSystem = reinterpret_cast<SHGraphicsSystem*>(system);
auto [matBegin, matEnd] = gfxSystem->resourceManager.GetDenseAccess<SHMaterial>();
for (auto iter = matBegin; iter != matEnd; ++iter)
{
iter->ClearChangeFlag();
}
}
SHGraphicsSystem::PrepareRenderRoutine::PrepareRenderRoutine()
: SHSystemRoutine("Graphics System Pre-Render", true)
{}
void SHGraphicsSystem::PrepareRenderRoutine::Execute(double) noexcept
{
// Finish up, loading, unloading any resources
SHResourceManager::FinaliseChanges();
// Clean up and update all materials
auto gfxSystem = reinterpret_cast<SHGraphicsSystem*>(system);
auto [matInstBegin, matInstEnd] = gfxSystem->resourceManager.GetDenseAccess<SHMaterialInstance>();
for (auto iter = matInstBegin; iter != matInstEnd; ++iter)
{
auto baseMat = iter->GetBaseMaterial();
if (baseMat && baseMat->HasPipelineChanged())
{
iter->ResetProperties();
}
}
}
/*-----------------------------------------------------------------------------------*/
@ -847,6 +880,9 @@ namespace SHADE
auto& renderables = SHComponentManager::GetDense<SHRenderable>();
for (auto& renderable : renderables)
{
// Check if the material instance is now unused
renderable.CleanUpMaterials();
if (!renderable.HasChanged())
continue;
@ -858,7 +894,6 @@ namespace SHADE
oldSuperBatch->Remove(&renderable);
}
// Add to new SuperBatch if there is a material
// Add to new SuperBatch if there is a material and a mesh to render
Handle<SHMaterialInstance> newMatInstance = renderable.GetMaterial();
if (newMatInstance && renderable.GetMesh())

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@ -110,6 +110,12 @@ namespace SHADE
EndRoutine();
virtual void Execute(double dt) noexcept override final;
};
class SH_API PrepareRenderRoutine final : public SHSystemRoutine
{
public:
PrepareRenderRoutine();
virtual void Execute(double dt) noexcept override final;
};
class SH_API BatcherDispatcherRoutine final : public SHSystemRoutine
{
public:
@ -156,6 +162,7 @@ namespace SHADE
Handle<SHMaterialInstance> AddOrGetBaseMaterialInstance();
Handle<SHMaterialInstance> AddOrGetBaseMaterialInstance(Handle<SHMaterial> material);
Handle<SHMaterialInstance> AddMaterialInstanceCopy(Handle<SHMaterialInstance> materialInst);
std::pair<typename SHResourceHub::dense_iterator<SHMaterialInstance>, typename SHResourceHub::dense_iterator<SHMaterialInstance>> GetAllMaterialInstances();
void RemoveMaterialInstance(Handle<SHMaterialInstance> materialInstance);
Handle<SHMaterial> GetDefaultMaterial() { return defaultMaterial; }
Handle<SHMaterialInstance> GetDefaultMaterialInstance() { return AddOrGetBaseMaterialInstance(defaultMaterial); }

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@ -6,24 +6,26 @@
#include "Graphics/Shaders/BlockInterface/SHShaderBlockInterface.h"
#include "Math/Vector/SHVec3.h"
#include "Math/Vector/SHVec4.h"
#include "ECS_Base/Managers/SHSystemManager.h"
#include "SHGraphicsSystem.h"
#include "SHMaterialInstance.h"
namespace SHADE
{
/*---------------------------------------------------------------------------------*/
/*-----------------------------------------------------------------------------------*/
/* Pipeline Functions */
/*---------------------------------------------------------------------------------*/
/*-----------------------------------------------------------------------------------*/
void SHMaterial::SetPipeline(Handle<SHVkPipeline> _pipeline)
{
// Reassignment, we ignore
if (_pipeline == pipeline)
return;
pipeline = _pipeline;
// Set up properties based on the pipeline
if (!pipeline)
if (pipeline)
{
// Clear memory and all that
propMemory.reset();
return;
}
// Allocate memory for properties
const Handle<SHShaderBlockInterface> SHADER_INFO = GetShaderBlockInterface();
propMemorySize = SHADER_INFO ? SHADER_INFO->GetBytesRequired() : 0;
@ -35,7 +37,13 @@ namespace SHADE
{
propMemory.reset(new char[propMemorySize]);
}
}
// Reset since pipeline changed
ResetProperties();
// Mark changed so that we know to update dependent material instances
propertiesChanged = true;
}
Handle<SHVkPipeline> SHMaterial::GetPipeline() const
@ -43,9 +51,9 @@ namespace SHADE
return pipeline;
}
/*---------------------------------------------------------------------------------*/
/*-----------------------------------------------------------------------------------*/
/* Property Functions */
/*---------------------------------------------------------------------------------*/
/*-----------------------------------------------------------------------------------*/
void SHMaterial::ResetProperties()
{
// Reset all the properties to default values
@ -67,6 +75,8 @@ namespace SHADE
break;
}
}
propertiesChanged = true;
}
void SHMaterial::ExportProperties(void* dest) const noexcept
@ -81,9 +91,9 @@ namespace SHADE
return SHADER_INFO ? SHADER_INFO->GetBytesRequired() : 0;
}
/*---------------------------------------------------------------------------------*/
/*-----------------------------------------------------------------------------------*/
/* Helper Functions */
/*---------------------------------------------------------------------------------*/
/*-----------------------------------------------------------------------------------*/
Handle<SHShaderBlockInterface> SHMaterial::GetShaderBlockInterface() const noexcept
{
return pipeline->GetPipelineLayout()->GetShaderBlockInterface
@ -93,4 +103,12 @@ namespace SHADE
vk::ShaderStageFlagBits::eFragment
);
}
/*-----------------------------------------------------------------------------------*/
/* Query Functions */
/*-----------------------------------------------------------------------------------*/
void SHMaterial::ClearChangeFlag() noexcept
{
propertiesChanged = false;
}
}

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@ -17,6 +17,7 @@ of DigiPen Institute of Technology is prohibited.
// Project Includes
#include "Resource/SHHandle.h"
#include "SHCommonTypes.h"
#include "SH_API.h"
namespace SHADE
{
@ -35,7 +36,7 @@ namespace SHADE
Describes a Pipeline along with it's associated properties for this instance.
*/
/***********************************************************************************/
class SHMaterial
class SH_API SHMaterial : public ISelfHandle<SHMaterial>
{
public:
/*-----------------------------------------------------------------------------*/
@ -67,6 +68,10 @@ namespace SHADE
/* Query Functions */
/*-----------------------------------------------------------------------------*/
Handle<SHShaderBlockInterface> GetShaderBlockInterface() const noexcept;
bool HasPipelineChanged() const noexcept { return pipelineChanged; }
bool HasPropertiesChanged() const noexcept { return propertiesChanged; }
bool HasChanged() const noexcept { return pipelineChanged || propertiesChanged; }
void ClearChangeFlag() noexcept;
private:
/*-----------------------------------------------------------------------------*/
@ -75,6 +80,8 @@ namespace SHADE
Handle<SHVkPipeline> pipeline;
std::unique_ptr<char> propMemory;
Byte propMemorySize = 0;
bool propertiesChanged = true;
bool pipelineChanged = true;
/*-----------------------------------------------------------------------------*/
/* Helper Functions */

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@ -33,8 +33,7 @@ namespace SHADE
}
// Get offset and modify the memory directly
T* dataPtr = reinterpret_cast<T*>(propMemory.get() + PROP_INFO->offset);
*dataPtr = value;
setPropertyUnsafe(PROP_INFO->offset, value);
}
template<typename T>
@ -85,6 +84,12 @@ namespace SHADE
template<typename T>
void SHMaterial::setPropertyUnsafe(uint32_t memOffset, const T& value)
{
// Size check
if (memOffset + sizeof(T) > propMemorySize)
{
throw std::runtime_error("Attempted to write to out of bounds MaterialInstance properties memory");
}
(*reinterpret_cast<T*>(propMemory.get() + memOffset)) = value;
propertiesChanged = true;
}
}

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@ -15,7 +15,7 @@ of DigiPen Institute of Technology is prohibited.
#include "SHGraphicsConstants.h"
#include "SHMaterial.h"
#include "Graphics/Pipeline/SHVkPipeline.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
namespace SHADE
{
@ -31,11 +31,11 @@ namespace SHADE
/*-----------------------------------------------------------------------------------*/
void SHMaterialInstance::ResetProperties() noexcept
{
// Reset all the properties to default values
memset(dataStore.get(), 0, dataStoreSize);
overrideData.clear();
dataStore.reset();
dataWasChanged = true;
}
void SHMaterialInstance::ExportProperties(void* dest)
@ -65,9 +65,17 @@ namespace SHADE
dataWasChanged = false;
}
/*---------------------------------------------------------------------------------*/
/*-----------------------------------------------------------------------------------*/
/* Query Functions */
/*-----------------------------------------------------------------------------------*/
bool SHMaterialInstance::HasChanged() const noexcept
{
return dataWasChanged || (baseMaterial && baseMaterial->HasChanged());
}
/*-----------------------------------------------------------------------------------*/
/* Helper Functions */
/*---------------------------------------------------------------------------------*/
/*-----------------------------------------------------------------------------------*/
Handle<SHShaderBlockInterface> SHMaterialInstance::getShaderBlockInterface() const noexcept
{
return baseMaterial->GetPipeline()->GetPipelineLayout()->GetShaderBlockInterface

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@ -43,9 +43,9 @@ namespace SHADE
/*-----------------------------------------------------------------------------*/
struct OverrideData
{
size_t Index;
size_t DataSize;
size_t StoredDataOffset;
uint32_t Index;
uint32_t DataSize;
uint32_t StoredDataOffset;
};
/*-----------------------------------------------------------------------------*/
@ -69,7 +69,8 @@ namespace SHADE
/* Getter Functions */
/*-----------------------------------------------------------------------------*/
Handle<SHMaterial> GetBaseMaterial() const noexcept { return baseMaterial; }
bool HasChanged() const noexcept { return dataWasChanged; }
bool HasChanged() const noexcept;
bool IsBlank() const noexcept { return overrideData.empty(); } // No overrides
private:
/*-----------------------------------------------------------------------------*/

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@ -11,6 +11,7 @@ of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
#pragma once
#include "SHMaterialInstance.h"
#include "SHMaterial.h"
namespace SHADE
{
@ -34,9 +35,20 @@ namespace SHADE
dataStore.reset(new char[dataStoreSize]);
}
// Check if this was stored before
const uint32_t VAR_IDX = SHADER_INFO->GetVariableIndex(key);
auto existingOverride = std::find_if(overrideData.begin(), overrideData.end(), [&](const OverrideData& od)
{
return od.Index == VAR_IDX;
});
// Otherwise, create it
if (existingOverride == overrideData.end())
{
OverrideData od;
od.Index = SHADER_INFO->GetVariableIndex(key);
od.Index = VAR_IDX;
od.DataSize = sizeof(T);
if (overrideData.empty())
{
od.StoredDataOffset = 0;
@ -47,12 +59,20 @@ namespace SHADE
od.StoredDataOffset = lastInsertedData.StoredDataOffset + lastInsertedData.DataSize;
}
// Get offset and modify the memory directly
T* dataPtr = reinterpret_cast<T*>(dataStore.get() + od.StoredDataOffset);
*dataPtr = value;
// Size check
if (od.StoredDataOffset + sizeof(T) > dataStoreSize)
{
throw std::runtime_error("Attempted to write to out of bounds MaterialInstance properties memory");
}
// Save the override data information
overrideData.emplace_back(std::move(od));
existingOverride = overrideData.end() - 1;
}
// Get offset and modify the memory directly
T* dataPtr = reinterpret_cast<T*>(dataStore.get() + existingOverride->StoredDataOffset);
*dataPtr = value;
// Flag
dataWasChanged = true;
@ -73,8 +93,19 @@ namespace SHADE
{
return PROP_IDX == data.Index;
});
// No overrides, we get from the base material instead
if (prop == overrideData.end())
{
if (baseMaterial)
{
return baseMaterial->GetProperty<T>(key);
}
else
{
throw std::invalid_argument("Attempted to get an property that was not set previously!");
}
}
// Get offset and return the memory directly
T* dataPtr = reinterpret_cast<T*>(dataStore.get() + prop->StoredDataOffset);

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@ -34,8 +34,11 @@ namespace SHADE
void SHRenderable::OnDestroy()
{
// Remove from SuperBatch
if (sharedMaterial)
{
Handle<SHSuperBatch> superBatch = sharedMaterial->GetBaseMaterial()->GetPipeline()->GetPipelineState().GetSubpass()->GetSuperBatch();
superBatch->Remove(this);
}
// Free resources
if (material)
@ -88,11 +91,20 @@ namespace SHADE
{
SHGraphicsSystem* gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
material = gfxSystem->AddMaterialInstanceCopy(sharedMaterial);
matChanged = true;
}
return material;
}
void SHRenderable::CleanUpMaterials() noexcept
{
if (material && material->IsBlank())
{
SetMaterial(sharedMaterial);
}
}
/*-----------------------------------------------------------------------------------*/
/* Mesh Functions */
/*-----------------------------------------------------------------------------------*/
@ -111,6 +123,20 @@ namespace SHADE
return lightLayer;
}
bool SHRenderable::HasChanged() const noexcept
{
if (matChanged || meshChanged)
return true;
// If the underlying material has changed
auto mat = GetMaterial();
if (mat)
{
return mat->HasChanged();
}
return false;
}
/*-----------------------------------------------------------------------------------*/
/* Batcher Dispatcher Functions */
/*-----------------------------------------------------------------------------------*/

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@ -53,6 +53,10 @@ namespace SHADE
Handle<SHMaterialInstance> GetModifiableMaterial();
Handle<SHMaterialInstance> GetPrevMaterial() const noexcept { return oldMaterial; }
bool HasMaterialChanged() const noexcept { return matChanged; }
/// <summary>
/// Clears the modifiable material if it is unused.
/// </summary>
void CleanUpMaterials() noexcept;
/*-------------------------------------------------------------------------------*/
/* Mesh Functions */
@ -70,7 +74,7 @@ namespace SHADE
/*-------------------------------------------------------------------------------*/
/* Batcher Dispatcher Functions */
/*-------------------------------------------------------------------------------*/
bool HasChanged() const noexcept { return matChanged || meshChanged; } // Whether or not the mesh or material has changed
bool HasChanged() const noexcept; // Whether or not the mesh or material has changed
void ResetChangedFlag(); // TODO: Lock it so that only SHBatcherDispatcher can access this
private:

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@ -15,7 +15,7 @@ of DigiPen Institute of Technology is prohibited.
#include "Graphics/Commands/SHVkCommandBuffer.h"
#include "Graphics/Instance/SHVkInstance.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
#include "SHRenderer.h"
#include "Resource/SHResourceLibrary.h"
#include "Graphics/RenderGraph/SHRenderGraph.h"

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@ -1,7 +1,7 @@
#include "SHpch.h"
#include "SHLightingSubSystem.h"
#include "Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h"
#include "Tools/SHUtilities.h"
#include "Tools/Utilities/SHUtilities.h"
#include "Graphics/Devices/SHVkLogicalDevice.h"
#include "Graphics/Buffers/SHVkBuffer.h"
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"

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@ -1,6 +1,6 @@
#include "SHPch.h"
#include "SHRenderContext.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
#include "Graphics/Devices/SHVkLogicalDevice.h"
#include "Graphics/Swapchain/SHVkSwapchain.h"

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@ -34,7 +34,7 @@ namespace SHADE
{
colorBlendState.attachments.push_back(vk::PipelineColorBlendAttachmentState
{
.blendEnable = SHVkUtil::IsBlendCompatible (subpass->GetFormatFromAttachmentReference(att.attachment)) ? true : false,
.blendEnable = SHVkUtil::IsBlendCompatible(subpass->GetFormatFromAttachmentReference(att.attachment)),
.srcColorBlendFactor = vk::BlendFactor::eSrcAlpha,
.dstColorBlendFactor = vk::BlendFactor::eOneMinusSrcAlpha,
.colorBlendOp = vk::BlendOp::eAdd,

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@ -19,7 +19,7 @@ of DigiPen Institute of Technology is prohibited.
#include "Graphics/Buffers/SHVkBuffer.h"
#include "Graphics/Commands/SHVkCommandBuffer.h"
#include "Graphics/SHVkUtil.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
#include "Graphics/MiddleEnd/Interface/SHGraphicsConstants.h"
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
#include "Graphics/Images/SHVkImage.h"

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@ -2,7 +2,7 @@
#include "SHVkPipelineLayout.h"
#include "Graphics/Devices/SHVkLogicalDevice.h"
#include "Graphics/Shaders/SHVkShaderModule.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
#include "Graphics/Instance/SHVkInstance.h"
namespace SHADE

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@ -1,6 +1,6 @@
#include "SHPch.h"
#include "SHVkQueue.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
#include "Graphics/Devices/SHVkLogicalDevice.h"
#include "Graphics/Synchronization/SHVkSemaphore.h"
#include "Graphics/Synchronization/SHVkFence.h"

View File

@ -7,7 +7,7 @@
#include "Graphics/Images/SHVkImageView.h"
#include "Graphics/Framebuffer/SHVkFramebuffer.h"
#include "Graphics/Buffers/SHVkBuffer.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
#include "SHAttachmentDescInitParams.h"
#include "SHRenderGraphStorage.h"
#include "Graphics/RenderGraph/SHRenderGraphNodeCompute.h"
@ -129,11 +129,11 @@ namespace SHADE
for (auto& predResource : prereq->attResources)
{
// if a predecessor's resource is used by this node, we want to copy the final layout from the pred to the initial of this node
if (uint64_t resourceID = predResource.GetId().Raw; node->resourceAttachmentMapping.contains(resourceID))
if (uint64_t resourceID = predResource.GetId().Raw; node->resourceAttachmentMapping->contains(resourceID))
{
// Get the resource's attachment index in BOTH the predecessor and the current node
uint32_t prereqResourceAttIndex = prereq->resourceAttachmentMapping[resourceID];
uint32_t resourceAttIndex = node->resourceAttachmentMapping[resourceID];
uint32_t prereqResourceAttIndex = prereq->resourceAttachmentMapping->at(resourceID);
uint32_t resourceAttIndex = node->resourceAttachmentMapping->at(resourceID);
// Use the resource attachment index to get the attachment description in the renderpass
auto& attDesc = node->attachmentDescriptions[resourceAttIndex];

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@ -124,7 +124,7 @@ namespace SHADE
, framebuffers{}
, prereqNodes{ std::move(predecessors) }
, attachmentDescriptions{}
, resourceAttachmentMapping{}
, resourceAttachmentMapping { new std::unordered_map<uint64_t, uint32_t> }
, attResources{ }
, subpasses{}
, executed{ false }
@ -163,7 +163,7 @@ namespace SHADE
if (attResources[i]->resourceTypeFlags & static_cast<uint32_t>(SH_ATT_DESC_TYPE_FLAGS::COLOR_PRESENT))
containsSwapchainImage = true;
resourceAttachmentMapping.try_emplace(attResources[i].GetId().Raw, i);
resourceAttachmentMapping->try_emplace(attResources[i].GetId().Raw, i);
}
if (!containsSwapchainImage)
@ -254,7 +254,7 @@ namespace SHADE
(
subpassName,
graphStorage, GetHandle(), static_cast<uint32_t>(subpasses.size()),
&resourceAttachmentMapping
resourceAttachmentMapping.get()
)
);
subpassIndexing.try_emplace(subpassName, static_cast<uint32_t>(subpasses.size()) - 1u);

View File

@ -60,7 +60,7 @@ namespace SHADE
std::vector<vk::SubpassDependency> spDeps;
//! For indexing resources fast
std::unordered_map<uint64_t, uint32_t> resourceAttachmentMapping;
std::unique_ptr<std::unordered_map<uint64_t, uint32_t>> resourceAttachmentMapping;
//! For indexing subpasses
std::map<std::string, uint32_t> subpassIndexing;

View File

@ -97,7 +97,7 @@ namespace SHADE
colorReferences = std::move(rhs.colorReferences);
depthReferences = std::move(rhs.depthReferences);
inputReferences = std::move(rhs.inputReferences);
resourceAttachmentMapping = rhs.resourceAttachmentMapping;
resourceAttachmentMapping = std::move(rhs.resourceAttachmentMapping);
descriptorSetLayout = rhs.descriptorSetLayout;
exteriorDrawCalls = std::move(rhs.exteriorDrawCalls);
graphStorage = rhs.graphStorage;

View File

@ -86,9 +86,17 @@ namespace SHADE
{
if (bufferHandle)
{
// Resize
// Resize if we need to resize
if (bufferHandle->GetSizeStored() < size)
{
bufferHandle->ResizeReplace(size, src, size);
}
// Otherwise just copy the data over
else
{
bufferHandle->MapWriteUnmap(src, size, 0, 0);
}
}
else
{
// Create new
@ -113,8 +121,16 @@ namespace SHADE
{
if (bufferHandle)
{
// Resize
bufferHandle->ResizeReplace(size, src, size); // TODO: Set to host visible method?
// Resize if we need to resize
if (bufferHandle->GetSizeStored() < size)
{
bufferHandle->ResizeReplace(size, src, size);
}
// Otherwise just copy the data over
else
{
bufferHandle->MapWriteUnmap(src, size, 0, 0);
}
}
else
{

View File

@ -1,6 +1,6 @@
#include "SHPch.h"
#include "SHShaderBlockInterface.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
namespace SHADE
{

View File

@ -1,6 +1,6 @@
#include "SHPch.h"
#include "SHShaderReflected.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
#include "Graphics/Instance/SHVkInstance.h"

View File

@ -2,7 +2,7 @@
#include "SHVkShaderModule.h"
#include "Graphics/Devices/SHVkLogicalDevice.h"
#include "Graphics/Debugging/SHVulkanDebugUtil.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
namespace SHADE
{

View File

@ -3,7 +3,7 @@
#include "Graphics/Devices/SHVkPhysicalDevice.h"
#include "Graphics/Devices/SHVkLogicalDevice.h"
#include "Graphics/Windowing/Surface/SHVkSurface.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
#include "Graphics/Images/SHVkImage.h"
#include "Graphics/Instance/SHVkInstance.h"

View File

@ -4,7 +4,7 @@
#include "Graphics/Devices/SHVkLogicalDevice.h"
#include "Graphics/Instance/SHVkInstance.h"
#include "Graphics/Debugging/SHVulkanDebugUtil.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
namespace SHADE
{

View File

@ -1,5 +1,5 @@
/****************************************************************************************
* \file SHBoundingBox.cpp
* \file SHBox.cpp
* \author Diren D Bharwani, diren.dbharwani, 390002520
* \brief Implementation for a 3-Dimensional Axis Aligned Bounding Box
*
@ -11,7 +11,7 @@
#include <SHpch.h>
// Primary Header
#include "SHBoundingBox.h"
#include "SHBox.h"
// Project Headers
#include "Math/SHMathHelpers.h"
#include "Math/SHRay.h"
@ -24,13 +24,13 @@ namespace SHADE
/* Constructors & Destructor Definitions */
/*-----------------------------------------------------------------------------------*/
SHBoundingBox::SHBoundingBox() noexcept
SHBox::SHBox() noexcept
: RelativeExtents { SHVec3::One }
{
type = Type::BOX;
}
SHBoundingBox::SHBoundingBox(const SHVec3& c, const SHVec3& hE) noexcept
SHBox::SHBox(const SHVec3& c, const SHVec3& hE) noexcept
: RelativeExtents { SHVec3::One }
{
type = Type::BOX;
@ -40,7 +40,7 @@ namespace SHADE
}
SHBoundingBox::SHBoundingBox(const SHBoundingBox& rhs) noexcept
SHBox::SHBox(const SHBox& rhs) noexcept
{
if (this == &rhs)
return;
@ -52,7 +52,7 @@ namespace SHADE
RelativeExtents = rhs.RelativeExtents;
}
SHBoundingBox::SHBoundingBox(SHBoundingBox&& rhs) noexcept
SHBox::SHBox(SHBox&& rhs) noexcept
{
type = Type::BOX;
@ -65,7 +65,7 @@ namespace SHADE
/* Operator Overload Definitions */
/*-----------------------------------------------------------------------------------*/
SHBoundingBox& SHBoundingBox::operator=(const SHBoundingBox& rhs) noexcept
SHBox& SHBox::operator=(const SHBox& rhs) noexcept
{
if (rhs.type != Type::BOX)
{
@ -81,7 +81,7 @@ namespace SHADE
return *this;
}
SHBoundingBox& SHBoundingBox::operator=(SHBoundingBox&& rhs) noexcept
SHBox& SHBox::operator=(SHBox&& rhs) noexcept
{
if (rhs.type != Type::BOX)
{
@ -101,27 +101,27 @@ namespace SHADE
/* Getter Function Definitions */
/*-----------------------------------------------------------------------------------*/
SHVec3 SHBoundingBox::GetCenter() const noexcept
SHVec3 SHBox::GetCenter() const noexcept
{
return Center;
}
SHVec3 SHBoundingBox::GetWorldExtents() const noexcept
SHVec3 SHBox::GetWorldExtents() const noexcept
{
return Extents;
}
const SHVec3& SHBoundingBox::GetRelativeExtents() const noexcept
const SHVec3& SHBox::GetRelativeExtents() const noexcept
{
return RelativeExtents;
}
SHVec3 SHBoundingBox::GetMin() const noexcept
SHVec3 SHBox::GetMin() const noexcept
{
return SHVec3{ Center.x - Extents.x, Center.y - Extents.y, Center.z - Extents.z };
}
SHVec3 SHBoundingBox::GetMax() const noexcept
SHVec3 SHBox::GetMax() const noexcept
{
return SHVec3{ Center.x + Extents.x, Center.y + Extents.y, Center.z + Extents.z };
}
@ -130,22 +130,22 @@ namespace SHADE
/* Setter Function Definitions */
/*-----------------------------------------------------------------------------------*/
void SHBoundingBox::SetCenter(const SHVec3& newCenter) noexcept
void SHBox::SetCenter(const SHVec3& newCenter) noexcept
{
Center = newCenter;
}
void SHBoundingBox::SetWorldExtents(const SHVec3& newWorldExtents) noexcept
void SHBox::SetWorldExtents(const SHVec3& newWorldExtents) noexcept
{
Extents = newWorldExtents;
}
void SHBoundingBox::SetRelativeExtents(const SHVec3& newRelativeExtents) noexcept
void SHBox::SetRelativeExtents(const SHVec3& newRelativeExtents) noexcept
{
RelativeExtents = newRelativeExtents;
}
void SHBoundingBox::SetMin(const SHVec3& min) noexcept
void SHBox::SetMin(const SHVec3& min) noexcept
{
const SHVec3 MAX = GetMax();
@ -153,7 +153,7 @@ namespace SHADE
Extents = SHVec3::Abs((MAX - min) * 0.5f);
}
void SHBoundingBox::SetMax(const SHVec3& max) noexcept
void SHBox::SetMax(const SHVec3& max) noexcept
{
const SHVec3 MIN = GetMin();
@ -161,13 +161,13 @@ namespace SHADE
Extents = SHVec3::Abs((max - MIN) * 0.5f);
}
void SHBoundingBox::SetMinMax(const SHVec3& min, const SHVec3& max) noexcept
void SHBox::SetMinMax(const SHVec3& min, const SHVec3& max) noexcept
{
Center = SHVec3::Lerp(min, max, 0.5f);
Extents = SHVec3::Abs((max - min) * 0.5f);
}
std::vector<SHVec3> SHBoundingBox::GetVertices() const noexcept
std::vector<SHVec3> SHBox::GetVertices() const noexcept
{
std::vector<SHVec3> vertices{ 8 };
GetCorners(vertices.data());
@ -178,27 +178,27 @@ namespace SHADE
/* Public Function Member Definitions */
/*-----------------------------------------------------------------------------------*/
bool SHBoundingBox::TestPoint(const SHVec3& point) noexcept
bool SHBox::TestPoint(const SHVec3& point) noexcept
{
return BoundingBox::Contains(point);
}
bool SHBoundingBox::Raycast(const SHRay& ray, float& distance) noexcept
bool SHBox::Raycast(const SHRay& ray, float& distance) noexcept
{
return BoundingBox::Intersects(ray.position, ray.direction, distance);
}
bool SHBoundingBox::Contains(const SHBoundingBox& rhs) const noexcept
bool SHBox::Contains(const SHBox& rhs) const noexcept
{
return BoundingBox::Contains(rhs);
}
float SHBoundingBox::Volume() const noexcept
float SHBox::Volume() const noexcept
{
return 8.0f * (Extents.x * Extents.y * Extents.z);
}
float SHBoundingBox::SurfaceArea() const noexcept
float SHBox::SurfaceArea() const noexcept
{
return 8.0f * ((Extents.x * Extents.y)
+ (Extents.x * Extents.z)
@ -209,21 +209,21 @@ namespace SHADE
/* Static Function Member Definitions */
/*-----------------------------------------------------------------------------------*/
SHBoundingBox SHBoundingBox::Combine(const SHBoundingBox& lhs, const SHBoundingBox& rhs) noexcept
SHBox SHBox::Combine(const SHBox& lhs, const SHBox& rhs) noexcept
{
SHBoundingBox result;
SHBox result;
CreateMerged(result, lhs, rhs);
return result;
}
bool SHBoundingBox::Intersect(const SHBoundingBox& lhs, const SHBoundingBox& rhs) noexcept
bool SHBox::Intersect(const SHBox& lhs, const SHBox& rhs) noexcept
{
return lhs.Intersects(rhs);
}
SHBoundingBox SHBoundingBox::BuildFromBoxes(const SHBoundingBox* boxes, size_t numBoxes) noexcept
SHBox SHBox::BuildFromBoxes(const SHBox* boxes, size_t numBoxes) noexcept
{
SHBoundingBox result;
SHBox result;
for (size_t i = 1; i < numBoxes; ++i)
CreateMerged(result, boxes[i - 1], boxes[i]);
@ -231,9 +231,9 @@ namespace SHADE
return result;
}
SHBoundingBox SHBoundingBox::BuildFromVertices(const SHVec3* vertices, size_t numVertices, size_t stride) noexcept
SHBox SHBox::BuildFromVertices(const SHVec3* vertices, size_t numVertices, size_t stride) noexcept
{
SHBoundingBox result;
SHBox result;
CreateFromPoints(result, numVertices, vertices, stride);
return result;
}

View File

@ -1,5 +1,5 @@
/****************************************************************************************
* \file SHBoundingBox.h
* \file SHBox.h
* \author Diren D Bharwani, diren.dbharwani, 390002520
* \brief Interface for a 3-Dimensional Axis Aligned Bounding Box
*
@ -22,7 +22,7 @@ namespace SHADE
/* Type Definitions */
/*-----------------------------------------------------------------------------------*/
class SH_API SHBoundingBox : public SHShape,
class SH_API SHBox : public SHShape,
private DirectX::BoundingBox
{
public:
@ -36,19 +36,19 @@ namespace SHADE
/* Constructors & Destructor */
/*---------------------------------------------------------------------------------*/
~SHBoundingBox () override = default;
~SHBox () override = default;
SHBoundingBox () noexcept;
SHBoundingBox (const SHVec3& center, const SHVec3& halfExtents) noexcept;
SHBoundingBox (const SHBoundingBox& rhs) noexcept;
SHBoundingBox (SHBoundingBox&& rhs) noexcept;
SHBox () noexcept;
SHBox (const SHVec3& center, const SHVec3& halfExtents) noexcept;
SHBox (const SHBox& rhs) noexcept;
SHBox (SHBox&& rhs) noexcept;
/*---------------------------------------------------------------------------------*/
/* Operator Overloads */
/*---------------------------------------------------------------------------------*/
SHBoundingBox& operator= (const SHBoundingBox& rhs) noexcept;
SHBoundingBox& operator= (SHBoundingBox&& rhs) noexcept;
SHBox& operator= (const SHBox& rhs) noexcept;
SHBox& operator= (SHBox&& rhs) noexcept;
/*---------------------------------------------------------------------------------*/
/* Getter Functions */
@ -79,7 +79,7 @@ namespace SHADE
[[nodiscard]] bool TestPoint (const SHVec3& point) noexcept override;
[[nodiscard]] bool Raycast (const SHRay& ray, float& distance) noexcept override;
[[nodiscard]] bool Contains (const SHBoundingBox& rhs) const noexcept;
[[nodiscard]] bool Contains (const SHBox& rhs) const noexcept;
[[nodiscard]] float Volume () const noexcept;
[[nodiscard]] float SurfaceArea () const noexcept;
@ -87,10 +87,10 @@ namespace SHADE
/* Static Function Members */
/*---------------------------------------------------------------------------------*/
[[nodiscard]] static SHBoundingBox Combine (const SHBoundingBox& lhs, const SHBoundingBox& rhs) noexcept;
[[nodiscard]] static bool Intersect (const SHBoundingBox& lhs, const SHBoundingBox& rhs) noexcept;
[[nodiscard]] static SHBoundingBox BuildFromBoxes (const SHBoundingBox* boxes, size_t numBoxes) noexcept;
[[nodiscard]] static SHBoundingBox BuildFromVertices (const SHVec3* vertices, size_t numVertices, size_t stride = 0) noexcept;
[[nodiscard]] static SHBox Combine (const SHBox& lhs, const SHBox& rhs) noexcept;
[[nodiscard]] static bool Intersect (const SHBox& lhs, const SHBox& rhs) noexcept;
[[nodiscard]] static SHBox BuildFromBoxes (const SHBox* boxes, size_t numBoxes) noexcept;
[[nodiscard]] static SHBox BuildFromVertices (const SHVec3* vertices, size_t numVertices, size_t stride = 0) noexcept;
private:
/*---------------------------------------------------------------------------------*/

View File

@ -11,7 +11,7 @@
#include <SHpch.h>
// Primary Header
#include "SHBoundingSphere.h"
#include "SHSphere.h"
// Project Headers
#include "Math/SHMathHelpers.h"
#include "Math/SHRay.h"
@ -24,13 +24,13 @@ namespace SHADE
/* Constructors & Destructor Definitions */
/*-----------------------------------------------------------------------------------*/
SHBoundingSphere::SHBoundingSphere() noexcept
SHSphere::SHSphere() noexcept
: RelativeRadius { 1.0f }
{
type = Type::SPHERE;
}
SHBoundingSphere::SHBoundingSphere(const SHVec3& center, float radius) noexcept
SHSphere::SHSphere(const SHVec3& center, float radius) noexcept
: RelativeRadius { 1.0f }
{
type = Type::SPHERE;
@ -39,7 +39,7 @@ namespace SHADE
Radius = radius;
}
SHBoundingSphere::SHBoundingSphere(const SHBoundingSphere& rhs) noexcept
SHSphere::SHSphere(const SHSphere& rhs) noexcept
{
if (this == &rhs)
return;
@ -51,7 +51,7 @@ namespace SHADE
RelativeRadius = rhs.RelativeRadius;
}
SHBoundingSphere::SHBoundingSphere(SHBoundingSphere&& rhs) noexcept
SHSphere::SHSphere(SHSphere&& rhs) noexcept
{
type = Type::SPHERE;
@ -64,7 +64,7 @@ namespace SHADE
/* Operator Overload Definitions */
/*-----------------------------------------------------------------------------------*/
SHBoundingSphere& SHBoundingSphere::operator=(const SHBoundingSphere& rhs) noexcept
SHSphere& SHSphere::operator=(const SHSphere& rhs) noexcept
{
if (rhs.type != Type::SPHERE)
{
@ -80,7 +80,7 @@ namespace SHADE
return *this;
}
SHBoundingSphere& SHBoundingSphere::operator=(SHBoundingSphere&& rhs) noexcept
SHSphere& SHSphere::operator=(SHSphere&& rhs) noexcept
{
if (rhs.type != Type::SPHERE)
{
@ -100,17 +100,17 @@ namespace SHADE
/* Getter Function Definitions */
/*-----------------------------------------------------------------------------------*/
SHVec3 SHBoundingSphere::GetCenter() const noexcept
SHVec3 SHSphere::GetCenter() const noexcept
{
return Center;
}
float SHBoundingSphere::GetWorldRadius() const noexcept
float SHSphere::GetWorldRadius() const noexcept
{
return Radius;
}
float SHBoundingSphere::GetRelativeRadius() const noexcept
float SHSphere::GetRelativeRadius() const noexcept
{
return RelativeRadius;
}
@ -119,17 +119,17 @@ namespace SHADE
/* Setter Function Definitions */
/*-----------------------------------------------------------------------------------*/
void SHBoundingSphere::SetCenter(const SHVec3& center) noexcept
void SHSphere::SetCenter(const SHVec3& center) noexcept
{
Center = center;
}
void SHBoundingSphere::SetWorldRadius(float newWorldRadius) noexcept
void SHSphere::SetWorldRadius(float newWorldRadius) noexcept
{
Radius = newWorldRadius;
}
void SHBoundingSphere::SetRelativeRadius(float newRelativeRadius) noexcept
void SHSphere::SetRelativeRadius(float newRelativeRadius) noexcept
{
RelativeRadius = newRelativeRadius;
}
@ -138,27 +138,27 @@ namespace SHADE
/* Public Function Member Definitions */
/*-----------------------------------------------------------------------------------*/
bool SHBoundingSphere::TestPoint(const SHVec3& point) noexcept
bool SHSphere::TestPoint(const SHVec3& point) noexcept
{
return BoundingSphere::Contains(point);
}
bool SHBoundingSphere::Raycast(const SHRay& ray, float& distance) noexcept
bool SHSphere::Raycast(const SHRay& ray, float& distance) noexcept
{
return Intersects(ray.position, ray.direction, distance);
}
bool SHBoundingSphere::Contains(const SHBoundingSphere& rhs) const noexcept
bool SHSphere::Contains(const SHSphere& rhs) const noexcept
{
return BoundingSphere::Contains(rhs);
}
float SHBoundingSphere::Volume() const noexcept
float SHSphere::Volume() const noexcept
{
return (4.0f / 3.0f) * SHMath::PI * (Radius * Radius * Radius);
}
float SHBoundingSphere::SurfaceArea() const noexcept
float SHSphere::SurfaceArea() const noexcept
{
return 4.0f * SHMath::PI * (Radius * Radius);
}
@ -167,21 +167,21 @@ namespace SHADE
/* Static Function Member Definitions */
/*-----------------------------------------------------------------------------------*/
SHBoundingSphere SHBoundingSphere::Combine(const SHBoundingSphere& lhs, const SHBoundingSphere& rhs) noexcept
SHSphere SHSphere::Combine(const SHSphere& lhs, const SHSphere& rhs) noexcept
{
SHBoundingSphere result;
SHSphere result;
CreateMerged(result, lhs, rhs);
return result;
}
bool SHBoundingSphere::Intersect(const SHBoundingSphere& lhs, const SHBoundingSphere& rhs) noexcept
bool SHSphere::Intersect(const SHSphere& lhs, const SHSphere& rhs) noexcept
{
return lhs.Intersects(rhs);
}
SHBoundingSphere SHBoundingSphere::BuildFromSpheres(const SHBoundingSphere* spheres, size_t numSpheres) noexcept
SHSphere SHSphere::BuildFromSpheres(const SHSphere* spheres, size_t numSpheres) noexcept
{
SHBoundingSphere result;
SHSphere result;
for (size_t i = 1; i < numSpheres; ++i)
CreateMerged(result, spheres[i - 1], spheres[i]);
@ -189,9 +189,9 @@ namespace SHADE
return result;
}
SHBoundingSphere SHBoundingSphere::BuildFromVertices(const SHVec3* vertices, size_t numVertices, size_t stride) noexcept
SHSphere SHSphere::BuildFromVertices(const SHVec3* vertices, size_t numVertices, size_t stride) noexcept
{
SHBoundingSphere result;
SHSphere result;
CreateFromPoints(result, numVertices, vertices, stride);
return result;
}

View File

@ -22,7 +22,7 @@ namespace SHADE
/* Type Definitions */
/*-----------------------------------------------------------------------------------*/
class SH_API SHBoundingSphere : public SHShape,
class SH_API SHSphere : public SHShape,
private DirectX::BoundingSphere
{
public:
@ -30,19 +30,19 @@ namespace SHADE
/* Constructors & Destructor */
/*---------------------------------------------------------------------------------*/
SHBoundingSphere () noexcept;
SHBoundingSphere (const SHVec3& center, float radius) noexcept;
SHBoundingSphere (const SHBoundingSphere& rhs) noexcept;
SHBoundingSphere (SHBoundingSphere&& rhs) noexcept;
SHSphere () noexcept;
SHSphere (const SHVec3& center, float radius) noexcept;
SHSphere (const SHSphere& rhs) noexcept;
SHSphere (SHSphere&& rhs) noexcept;
~SHBoundingSphere () override = default;
~SHSphere () override = default;
/*---------------------------------------------------------------------------------*/
/* Operator Overloads */
/*---------------------------------------------------------------------------------*/
SHBoundingSphere& operator= (const SHBoundingSphere& rhs) noexcept;
SHBoundingSphere& operator= (SHBoundingSphere&& rhs) noexcept;
SHSphere& operator= (const SHSphere& rhs) noexcept;
SHSphere& operator= (SHSphere&& rhs) noexcept;
/*---------------------------------------------------------------------------------*/
/* Getter Functions */
@ -67,7 +67,7 @@ namespace SHADE
[[nodiscard]] bool TestPoint (const SHVec3& point) noexcept override;
[[nodiscard]] bool Raycast (const SHRay& ray, float& distance) noexcept override;
[[nodiscard]] bool Contains (const SHBoundingSphere& rhs) const noexcept;
[[nodiscard]] bool Contains (const SHSphere& rhs) const noexcept;
[[nodiscard]] float Volume () const noexcept;
[[nodiscard]] float SurfaceArea () const noexcept;
@ -76,10 +76,10 @@ namespace SHADE
/* Static Function Members */
/*---------------------------------------------------------------------------------*/
[[nodiscard]] static SHBoundingSphere Combine (const SHBoundingSphere& lhs, const SHBoundingSphere& rhs) noexcept;
[[nodiscard]] static bool Intersect (const SHBoundingSphere& lhs, const SHBoundingSphere& rhs) noexcept;
[[nodiscard]] static SHBoundingSphere BuildFromSpheres (const SHBoundingSphere* spheres, size_t numSpheres) noexcept;
[[nodiscard]] static SHBoundingSphere BuildFromVertices (const SHVec3* vertices, size_t numVertices, size_t stride = 0) noexcept;
[[nodiscard]] static SHSphere Combine (const SHSphere& lhs, const SHSphere& rhs) noexcept;
[[nodiscard]] static bool Intersect (const SHSphere& lhs, const SHSphere& rhs) noexcept;
[[nodiscard]] static SHSphere BuildFromSpheres (const SHSphere* spheres, size_t numSpheres) noexcept;
[[nodiscard]] static SHSphere BuildFromVertices (const SHVec3* vertices, size_t numVertices, size_t stride = 0) noexcept;
private:
/*---------------------------------------------------------------------------------*/

View File

@ -483,6 +483,16 @@ namespace SHADE
return result;
}
SHMatrix SHMatrix::Transform(const SHVec3& pos, const SHVec3& eulerAngles, const SHVec3& scale) noexcept
{
return Scale(scale) * Rotate(eulerAngles) * Translate(pos);
}
SHMatrix SHMatrix::Transform(const SHVec3& pos, const SHQuaternion& rot, const SHVec3& scale) noexcept
{
return Scale(scale) * Rotate(rot) * Translate(pos);
}
SHMatrix SHMatrix::LookAtRH(const SHVec3& eye, const SHVec3& target, const SHVec3& up) noexcept
{
SHMatrix result;

View File

@ -149,6 +149,9 @@ namespace SHADE
[[nodiscard]] static SHMatrix Scale (float x, float y, float z) noexcept;
[[nodiscard]] static SHMatrix Scale (const SHVec3& scale) noexcept;
[[nodiscard]] static SHMatrix Transform (const SHVec3& pos, const SHVec3& eulerAngles, const SHVec3& scale) noexcept;
[[nodiscard]] static SHMatrix Transform (const SHVec3& pos, const SHQuaternion& rot, const SHVec3& scale) noexcept;
[[nodiscard]] static SHMatrix LookAtRH (const SHVec3& eye, const SHVec3& target, const SHVec3& up) noexcept;
[[nodiscard]] static SHMatrix LookAtLH (const SHVec3& eye, const SHVec3& target, const SHVec3& up) noexcept;
[[nodiscard]] static SHMatrix CamToWorldRH (const SHVec3& pos, const SHVec3& forward, const SHVec3& up) noexcept;

View File

@ -16,7 +16,7 @@
#include "Vector/SHVec3.h"
#include "SHMatrix.h"
#include "SHMathHelpers.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
using namespace DirectX;

View File

@ -14,7 +14,7 @@
#include "SHVec2.h"
// Project Headers
#include "Math/SHMatrix.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
using namespace DirectX;

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@ -15,7 +15,7 @@
// Project Headers
#include "Math/SHMatrix.h"
#include "Math/SHQuaternion.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
using namespace DirectX;

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@ -15,7 +15,7 @@
// Project Headers
#include "Math/SHMatrix.h"
#include "Math/SHColour.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
using namespace DirectX;

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@ -16,6 +16,7 @@
// Project Headers
#include "Physics/PhysicsObject/SHPhysicsObject.h"
#include "Physics/System/SHPhysicsSystem.h"
#include "Scene/SHSceneManager.h"
/*-------------------------------------------------------------------------------------*/
/* Local Helper Functions */
@ -80,10 +81,15 @@ namespace SHADE
{
for (auto eventIter = container.begin(); eventIter != container.end();)
{
const bool CLEAR_EVENT = eventIter->GetCollisionState() == SHCollisionInfo::State::EXIT
|| eventIter->GetCollisionState() == SHCollisionInfo::State::INVALID;
const SHCollisionInfo& C_INFO = *eventIter;
if (CLEAR_EVENT)
const bool CLEAR_EVENT = C_INFO.GetCollisionState() == SHCollisionInfo::State::EXIT
|| C_INFO.GetCollisionState() == SHCollisionInfo::State::INVALID;
const bool INACTIVE_OBJECT = !SHSceneManager::CheckNodeAndComponentsActive<SHColliderComponent>(C_INFO.GetEntityA())
|| !SHSceneManager::CheckNodeAndComponentsActive<SHColliderComponent>(C_INFO.GetEntityB());
if (CLEAR_EVENT || INACTIVE_OBJECT)
eventIter = container.erase(eventIter);
else
++eventIter;

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@ -95,7 +95,7 @@ namespace SHADE
{
case SHCollisionShape::Type::BOX:
{
auto* box = reinterpret_cast<SHBoundingBox*>(collisionShape.shape);
auto* box = reinterpret_cast<SHBox*>(collisionShape.shape);
const SHVec3& RELATIVE_EXTENTS = box->GetRelativeExtents();
// Recompute world extents based on new scale and fixed relative extents
@ -106,7 +106,7 @@ namespace SHADE
}
case SHCollisionShape::Type::SPHERE:
{
auto* sphere = reinterpret_cast<SHBoundingSphere*>(collisionShape.shape);
auto* sphere = reinterpret_cast<SHSphere*>(collisionShape.shape);
const float RELATIVE_RADIUS = sphere->GetRelativeRadius();
// Recompute world radius based on new scale and fixed radius

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@ -14,8 +14,8 @@
// Project Headers
#include "ECS_Base/Components/SHComponent.h"
#include "Math/Geometry/SHBoundingBox.h"
#include "Math/Geometry/SHBoundingSphere.h"
#include "Math/Geometry/SHBox.h"
#include "Math/Geometry/SHSphere.h"
#include "SHCollisionShape.h"
//namespace SHADE

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@ -13,8 +13,8 @@
// Primary Header
#include "SHCollisionShape.h"
// Project Headers
#include "Math/Geometry/SHBoundingBox.h"
#include "Math/Geometry/SHBoundingSphere.h"
#include "Math/Geometry/SHBox.h"
#include "Math/Geometry/SHSphere.h"
#include "Math/SHMathHelpers.h"
#include "Reflection/SHReflectionMetadata.h"
#include "SHColliderComponent.h"
@ -37,12 +37,12 @@ namespace SHADE
{
case Type::BOX:
{
shape = new SHBoundingBox{ SHVec3::Zero, SHVec3::One };
shape = new SHBox{ SHVec3::Zero, SHVec3::One };
break;
}
case Type::SPHERE:
{
shape = new SHBoundingSphere{ SHVec3::Zero, 0.5f };
shape = new SHSphere{ SHVec3::Zero, 0.5f };
break;
}
default: break;
@ -177,30 +177,48 @@ namespace SHADE
{
dirty = true;
const auto* colliderComponent = SHComponentManager::GetComponent<SHColliderComponent>(entityID);
const auto* COLLIDER = SHComponentManager::GetComponent<SHColliderComponent>(entityID);
auto* box = reinterpret_cast<SHBox*>(shape);
SHVec3 correctedHalfExtents = halfExtents;
// Get current relative halfExtents for error checking. 0 is ignored
const SHVec3& CURRENT_RELATIVE_EXTENTS = box->GetRelativeExtents();
for (size_t i = 0; i < SHVec3::SIZE; ++i)
{
if (SHMath::CompareFloat(halfExtents[i], 0.0f))
correctedHalfExtents[i] = CURRENT_RELATIVE_EXTENTS[i];
}
// Set the half extents relative to world scale
const SHVec3 WORLD_EXTENTS = halfExtents * colliderComponent->GetScale() * 0.5f;
const SHVec3 WORLD_EXTENTS = correctedHalfExtents * COLLIDER->GetScale() * 0.5f;
if (type != Type::BOX)
{
type = Type::BOX;
delete shape;
shape = new SHBoundingBox{ positionOffset, WORLD_EXTENTS };
shape = new SHBox{ positionOffset, WORLD_EXTENTS };
}
auto* box = reinterpret_cast<SHBoundingBox*>(shape);
box->SetWorldExtents(WORLD_EXTENTS);
box->SetRelativeExtents(halfExtents);
box->SetRelativeExtents(correctedHalfExtents);
}
void SHCollisionShape::SetBoundingSphere(float radius)
{
dirty = true;
const auto* colliderComponent = SHComponentManager::GetComponent<SHColliderComponent>(entityID);
auto* sphere = reinterpret_cast<SHSphere*>(shape);
const auto* COLLIDER = SHComponentManager::GetComponent<SHColliderComponent>(entityID);
// Get current relative halfExtents for error checking. 0 is ignored
const float CURRENT_RELATIVE_RADIUS = sphere->GetRelativeRadius();
if (SHMath::CompareFloat(radius, 0.0f))
radius = CURRENT_RELATIVE_RADIUS;
// Set the radius relative to world scale
const SHVec3 WORLD_SCALE = colliderComponent->GetScale();
const SHVec3 WORLD_SCALE = COLLIDER->GetScale();
const float MAX_SCALE = SHMath::Max({ WORLD_SCALE.x, WORLD_SCALE.y, WORLD_SCALE.z });
const float WORLD_RADIUS = radius * MAX_SCALE * 0.5f;
@ -209,11 +227,11 @@ namespace SHADE
type = Type::SPHERE;
delete shape;
shape = new SHBoundingSphere{ positionOffset, WORLD_RADIUS };
shape = new SHSphere{ positionOffset, WORLD_RADIUS };
}
auto* sphere = reinterpret_cast<SHBoundingSphere*>(shape);
sphere->SetWorldRadius(WORLD_RADIUS);
sphere->SetRelativeRadius(radius);
}
void SHCollisionShape::SetIsTrigger(bool trigger) noexcept
@ -255,12 +273,12 @@ namespace SHADE
{
case Type::BOX:
{
reinterpret_cast<SHBoundingBox*>(shape)->SetCenter(positionOffset);
reinterpret_cast<SHBox*>(shape)->SetCenter(positionOffset);
break;
}
case Type::SPHERE:
{
reinterpret_cast<SHBoundingSphere*>(shape)->SetCenter(positionOffset);
reinterpret_cast<SHSphere*>(shape)->SetCenter(positionOffset);
break;
}
default: break;
@ -283,16 +301,22 @@ namespace SHADE
{
case Type::BOX:
{
const auto* RHS_BOX = reinterpret_cast<const SHBoundingBox*>(rhs);
const auto* RHS_BOX = reinterpret_cast<const SHBox*>(rhs);
shape = new SHBox{ positionOffset, RHS_BOX->GetWorldExtents() };
auto* lhsBox = reinterpret_cast<SHBox*>(shape);
lhsBox->SetRelativeExtents(RHS_BOX->GetRelativeExtents());
shape = new SHBoundingBox{ positionOffset, RHS_BOX->GetWorldExtents() };
break;
}
case Type::SPHERE:
{
const auto* RHS_SPHERE = reinterpret_cast<const SHBoundingSphere*>(rhs);
const auto* RHS_SPHERE = reinterpret_cast<const SHSphere*>(rhs);
shape = new SHSphere{ positionOffset, RHS_SPHERE->GetWorldRadius() };
auto* lhsSphere = reinterpret_cast<SHSphere*>(shape);
lhsSphere->SetRelativeRadius(RHS_SPHERE->GetRelativeRadius());
shape = new SHBoundingSphere{ positionOffset, RHS_SPHERE->GetWorldRadius() };
break;
}
default: break;

View File

@ -29,7 +29,6 @@ namespace SHADE
SHRigidBodyComponent::SHRigidBodyComponent() noexcept
: type { Type::DYNAMIC }
, interpolate { true }
, flags { 0 }
, dirtyFlags { std::numeric_limits<uint16_t>::max() }
, mass { 1.0f }
@ -40,6 +39,7 @@ namespace SHADE
// Initialise default flags
flags |= 1U << 0; // Gravity set to true
flags |= 1U << 1; // Sleeping allowed
flags |= 1U << 8; // Interpolate by default
}
/*-----------------------------------------------------------------------------------*/
@ -60,7 +60,16 @@ namespace SHADE
bool SHRigidBodyComponent::IsInterpolating() const noexcept
{
return interpolate;
static constexpr int FLAG_POS = 8;
return flags & (1U << FLAG_POS);
}
bool SHRigidBodyComponent::GetIsSleeping() const noexcept
{
if (auto* physicsObject = system->GetPhysicsObject(GetEID()); physicsObject)
return physicsObject->GetRigidBody()->isSleeping();
return false;
}
SHRigidBodyComponent::Type SHRigidBodyComponent::GetType() const noexcept
@ -68,21 +77,6 @@ namespace SHADE
return type;
}
float SHRigidBodyComponent::GetMass() const noexcept
{
return mass;
}
float SHRigidBodyComponent::GetDrag() const noexcept
{
return drag;
}
float SHRigidBodyComponent::GetAngularDrag() const noexcept
{
return angularDrag;
}
bool SHRigidBodyComponent::GetFreezePositionX() const noexcept
{
static constexpr int FLAG_POS = 2;
@ -119,6 +113,27 @@ namespace SHADE
return flags & (1U << FLAG_POS);
}
//bool SHRigidBodyComponent::GetAutoMass() const noexcept
//{
// static constexpr int FLAG_POS = 9;
// return flags & (1U << FLAG_POS);
//}
float SHRigidBodyComponent::GetMass() const noexcept
{
return mass;
}
float SHRigidBodyComponent::GetDrag() const noexcept
{
return drag;
}
float SHRigidBodyComponent::GetAngularDrag() const noexcept
{
return angularDrag;
}
SHVec3 SHRigidBodyComponent::GetForce() const noexcept
{
if (auto* physicsObject = system->GetPhysicsObject(GetEID()); physicsObject)
@ -295,13 +310,25 @@ namespace SHADE
void SHRigidBodyComponent::SetInterpolate(bool allowInterpolation) noexcept
{
interpolate = allowInterpolation;
static constexpr int FLAG_POS = 8;
allowInterpolation ? flags |= 1U << FLAG_POS : flags &= ~(1U << FLAG_POS);
}
//void SHRigidBodyComponent::SetAutoMass(bool autoMass) noexcept
//{
// static constexpr int FLAG_POS = 9;
// autoMass ? flags |= 1U << FLAG_POS : flags &= ~(1U << FLAG_POS);
// dirtyFlags |= 1U << FLAG_POS;
//}
void SHRigidBodyComponent::SetMass(float newMass) noexcept
{
static constexpr int FLAG_POS = 9;
if (newMass < 0.0f)
return;
if (type != Type::DYNAMIC)
{
SHLOG_WARNING("Cannot set mass of a non-dynamic object {}", GetEID())
@ -310,6 +337,9 @@ namespace SHADE
dirtyFlags |= 1U << FLAG_POS;
mass = newMass;
// Turn off automass
flags &= ~(1U << FLAG_POS);
}
void SHRigidBodyComponent::SetDrag(float newDrag) noexcept
@ -385,42 +415,62 @@ namespace SHADE
void SHRigidBodyComponent::AddForce(const SHVec3& force) const noexcept
{
system->AddForce(GetEID(), force);
if (auto* physicsObject = system->GetPhysicsObject(GetEID()); physicsObject)
physicsObject->GetRigidBody()->applyWorldForceAtCenterOfMass(force);
}
void SHRigidBodyComponent::AddForceAtLocalPos(const SHVec3& force, const SHVec3& localPos) const noexcept
{
system->AddForceAtLocalPos(GetEID(), force, localPos);
if (auto* physicsObject = system->GetPhysicsObject(GetEID()); physicsObject)
physicsObject->GetRigidBody()->applyWorldForceAtLocalPosition(force, localPos);
}
void SHRigidBodyComponent::AddForceAtWorldPos(const SHVec3& force, const SHVec3& worldPos) const noexcept
{
system->AddForceAtWorldPos(GetEID(), force, worldPos);
if (auto* physicsObject = system->GetPhysicsObject(GetEID()); physicsObject)
physicsObject->GetRigidBody()->applyWorldForceAtWorldPosition(force, worldPos);
}
void SHRigidBodyComponent::AddRelativeForce(const SHVec3& relativeForce) const noexcept
{
system->AddRelativeForce(GetEID(), relativeForce);
if (auto* physicsObject = system->GetPhysicsObject(GetEID()); physicsObject)
physicsObject->GetRigidBody()->applyLocalForceAtCenterOfMass(relativeForce);
}
void SHRigidBodyComponent::AddRelativeForceAtLocalPos(const SHVec3& relativeForce, const SHVec3& localPos) const noexcept
{
system->AddRelativeForceAtLocalPos(GetEID(), relativeForce, localPos);
if (auto* physicsObject = system->GetPhysicsObject(GetEID()); physicsObject)
physicsObject->GetRigidBody()->applyLocalForceAtLocalPosition(relativeForce, localPos);
}
void SHRigidBodyComponent::AddRelativeForceAtWorldPos(const SHVec3& relativeForce, const SHVec3& worldPos) const noexcept
{
system->AddRelativeForceAtWorldPos(GetEID(), relativeForce, worldPos);
if (auto* physicsObject = system->GetPhysicsObject(GetEID()); physicsObject)
physicsObject->GetRigidBody()->applyLocalForceAtWorldPosition(relativeForce, worldPos);
}
void SHRigidBodyComponent::AddTorque(const SHVec3& torque) const noexcept
{
system->AddTorque(GetEID(), torque);
if (auto* physicsObject = system->GetPhysicsObject(GetEID()); physicsObject)
physicsObject->GetRigidBody()->applyWorldTorque(torque);
}
void SHRigidBodyComponent::AddRelativeTorque(const SHVec3& relativeTorque) const noexcept
{
system->AddRelativeTorque(GetEID(), relativeTorque);
if (auto* physicsObject = system->GetPhysicsObject(GetEID()); physicsObject)
physicsObject->GetRigidBody()->applyLocalTorque(relativeTorque);
}
void SHRigidBodyComponent::ClearForces() const noexcept
{
if (auto* physicsObject = system->GetPhysicsObject(GetEID()); physicsObject)
physicsObject->GetRigidBody()->resetForce();
}
void SHRigidBodyComponent::ClearTorque() const noexcept
{
if (auto* physicsObject = system->GetPhysicsObject(GetEID()); physicsObject)
physicsObject->GetRigidBody()->resetTorque();
}
} // namespace SHADE
@ -444,6 +494,8 @@ RTTR_REGISTRATION
.property("Angular Drag" , &SHRigidBodyComponent::GetAngularDrag , &SHRigidBodyComponent::SetAngularDrag )
.property("Use Gravity" , &SHRigidBodyComponent::IsGravityEnabled , &SHRigidBodyComponent::SetGravityEnabled )
.property("Interpolate" , &SHRigidBodyComponent::IsInterpolating , &SHRigidBodyComponent::SetInterpolate )
.property("Sleeping Enabled" , &SHRigidBodyComponent::IsAllowedToSleep , &SHRigidBodyComponent::SetIsAllowedToSleep)
//.property("Auto Mass" , &SHRigidBodyComponent::GetAutoMass , &SHRigidBodyComponent::SetAutoMass )
.property("Freeze Position X" , &SHRigidBodyComponent::GetFreezePositionX , &SHRigidBodyComponent::SetFreezePositionX )
.property("Freeze Position Y" , &SHRigidBodyComponent::GetFreezePositionY , &SHRigidBodyComponent::SetFreezePositionY )
.property("Freeze Position Z" , &SHRigidBodyComponent::GetFreezePositionZ , &SHRigidBodyComponent::SetFreezePositionZ )

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@ -71,19 +71,23 @@ namespace SHADE
[[nodiscard]] bool IsAllowedToSleep () const noexcept;
[[nodiscard]] bool IsInterpolating () const noexcept;
[[nodiscard]] bool GetIsSleeping () const noexcept;
[[nodiscard]] Type GetType () const noexcept;
[[nodiscard]] float GetMass () const noexcept;
[[nodiscard]] float GetDrag () const noexcept;
[[nodiscard]] float GetAngularDrag () const noexcept;
[[nodiscard]] bool GetFreezePositionX () const noexcept;
[[nodiscard]] bool GetFreezePositionY () const noexcept;
[[nodiscard]] bool GetFreezePositionZ () const noexcept;
[[nodiscard]] bool GetFreezeRotationX () const noexcept;
[[nodiscard]] bool GetFreezeRotationY () const noexcept;
[[nodiscard]] bool GetFreezeRotationZ () const noexcept;
//[[nodiscard]] bool GetAutoMass () const noexcept;
[[nodiscard]] float GetMass () const noexcept;
[[nodiscard]] float GetDrag () const noexcept;
[[nodiscard]] float GetAngularDrag () const noexcept;
[[nodiscard]] SHVec3 GetForce () const noexcept;
[[nodiscard]] SHVec3 GetTorque () const noexcept;
[[nodiscard]] SHVec3 GetLinearVelocity () const noexcept;
@ -108,6 +112,7 @@ namespace SHADE
void SetFreezeRotationY (bool freezeRotationY) noexcept;
void SetFreezeRotationZ (bool freezeRotationZ) noexcept;
void SetInterpolate (bool allowInterpolation) noexcept;
//void SetAutoMass (bool autoMass) noexcept;
void SetMass (float newMass) noexcept;
void SetDrag (float newDrag) noexcept;
@ -125,14 +130,15 @@ namespace SHADE
void AddForce (const SHVec3& force) const noexcept;
void AddForceAtLocalPos (const SHVec3& force, const SHVec3& localPos) const noexcept;
void AddForceAtWorldPos (const SHVec3& force, const SHVec3& worldPos) const noexcept;
void AddRelativeForce (const SHVec3& relativeForce) const noexcept;
void AddRelativeForceAtLocalPos (const SHVec3& relativeForce, const SHVec3& localPos) const noexcept;
void AddRelativeForceAtWorldPos (const SHVec3& relativeForce, const SHVec3& worldPos) const noexcept;
void AddTorque (const SHVec3& torque) const noexcept;
void AddRelativeTorque (const SHVec3& relativeTorque) const noexcept;
void ClearForces () const noexcept;
void ClearTorque () const noexcept;
private:
/*---------------------------------------------------------------------------------*/
/* Data Members */
@ -143,8 +149,7 @@ namespace SHADE
Type type;
bool interpolate;
uint8_t flags; // aZ aY aX lZ lY lX slp g
uint16_t flags; // 0 0 0 0 0 0 am ip aZ aY aX lZ lY lX slp g
uint16_t dirtyFlags; // 0 0 0 0 aD d m t aZ aY aX lZ lY lX slp g
float mass;

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@ -16,6 +16,7 @@
// Project Headers
#include "ECS_Base/Managers/SHSystemManager.h"
#include "ECS_Base/Managers/SHComponentManager.h"
#include "Scene/SHSceneManager.h"
namespace SHADE
@ -26,6 +27,7 @@ namespace SHADE
SHPhysicsObject::SHPhysicsObject(EntityID eid, rp3d::PhysicsCommon* physicsFactory, rp3d::PhysicsWorld* physicsWorld) noexcept
: entityID { eid }
, collidersActive { true }
, factory { physicsFactory }
, world { physicsWorld }
, rp3dBody { nullptr }
@ -107,8 +109,17 @@ namespace SHADE
{
// TODO(Diren): Add more collider shapes
case SHCollisionShape::Type::BOX: addBoxShape(collisionShape); break;
case SHCollisionShape::Type::SPHERE: addSphereShape(collisionShape); break;
case SHCollisionShape::Type::BOX:
{
addBoxShape(collisionShape);
break;
}
case SHCollisionShape::Type::SPHERE:
{
addSphereShape(collisionShape);
break;
}
default: break;
}
@ -148,6 +159,10 @@ namespace SHADE
void SHPhysicsObject::SyncRigidBody(SHRigidBodyComponent& component) const noexcept
{
// This state is synced in the pre-update routine
if (!rp3dBody->isActive())
return;
if (component.dirtyFlags == 0)
return;
@ -239,9 +254,17 @@ namespace SHADE
}
case 9: // Mass
{
//if (component.GetAutoMass())
//{
// rp3dBody->updateMassPropertiesFromColliders();
// component.mass = rp3dBody->getMass();
//}
//else
//{
rp3dBody->setMass(component.mass);
rp3dBody->updateLocalCenterOfMassFromColliders();
rp3dBody->updateLocalInertiaTensorFromColliders();
//}
break;
}
@ -267,23 +290,28 @@ namespace SHADE
void SHPhysicsObject::SyncColliders(SHColliderComponent& component) const noexcept
{
int index = 0;
for (auto& collisionShape : component.collisionShapes)
// This state is synced in the pre-update routine
if (!rp3dBody->isActive())
return;
const int NUM_SHAPES = static_cast<int>(component.collisionShapes.size());
for (int i = 0; i < NUM_SHAPES; ++i)
{
auto& collisionShape = component.collisionShapes[i];
if (!collisionShape.dirty)
continue;
switch (collisionShape.GetType())
{
case SHCollisionShape::Type::BOX: syncBoxShape(index, collisionShape); break;
case SHCollisionShape::Type::SPHERE: syncSphereShape(index, collisionShape); break;
case SHCollisionShape::Type::BOX: syncBoxShape(i, collisionShape); break;
case SHCollisionShape::Type::SPHERE: syncSphereShape(i, collisionShape); break;
default: break;
}
// TODO(Diren): Update Material
syncMaterial(i, collisionShape);
collisionShape.dirty = false;
++index;
}
}
@ -291,6 +319,14 @@ namespace SHADE
/* Private Function Member Definitions */
/*-----------------------------------------------------------------------------------*/
void SHPhysicsObject::syncMaterial(int colliderIndex, SHCollisionShape& collisionShape) const noexcept
{
auto& rp3dMaterial = rp3dBody->getCollider(colliderIndex)->getMaterial();
rp3dMaterial.setFrictionCoefficient(collisionShape.GetFriction());
rp3dMaterial.setBounciness(collisionShape.GetBounciness());
rp3dMaterial.setMassDensity(collisionShape.GetDensity());
}
void SHPhysicsObject::addBoxShape(SHCollisionShape& boxShape) const noexcept
{
const rp3d::Transform OFFSETS
@ -299,7 +335,7 @@ namespace SHADE
, boxShape.GetRotationOffset()
};
const auto* BOX = reinterpret_cast<const SHBoundingBox*>(boxShape.GetShape());
const auto* BOX = reinterpret_cast<const SHBox*>(boxShape.GetShape());
rp3d::BoxShape* newBox = factory->createBoxShape(BOX->GetWorldExtents());
rp3dBody->addCollider(newBox, OFFSETS);
@ -307,7 +343,7 @@ namespace SHADE
void SHPhysicsObject::syncBoxShape(int index, SHCollisionShape& boxShape) const noexcept
{
const auto* BOX = reinterpret_cast<const SHBoundingBox*>(boxShape.GetShape());
const auto* BOX = reinterpret_cast<const SHBox*>(boxShape.GetShape());
auto* rp3dCollider = rp3dBody->getCollider(index);
auto* rp3dBox = reinterpret_cast<rp3d::BoxShape*>(rp3dCollider->getCollisionShape());
@ -332,7 +368,7 @@ namespace SHADE
, sphereShape.GetRotationOffset()
};
const auto* SPHERE = reinterpret_cast<const SHBoundingSphere*>(sphereShape.GetShape());
const auto* SPHERE = reinterpret_cast<const SHSphere*>(sphereShape.GetShape());
rp3d::SphereShape* newSphere = factory->createSphereShape(SPHERE->GetWorldRadius());
rp3dBody->addCollider(newSphere, OFFSETS);
@ -340,7 +376,7 @@ namespace SHADE
void SHPhysicsObject::syncSphereShape(int index, SHCollisionShape& sphereShape) const noexcept
{
const auto* SPHERE = reinterpret_cast<const SHBoundingSphere*>(sphereShape.GetShape());
const auto* SPHERE = reinterpret_cast<const SHSphere*>(sphereShape.GetShape());
auto* rp3dCollider = rp3dBody->getCollider(index);
auto* rp3dSphere = reinterpret_cast<rp3d::SphereShape*>(rp3dCollider->getCollisionShape());

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@ -84,6 +84,7 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/
EntityID entityID;
bool collidersActive; // Only used to sync with SHADE components
rp3d::PhysicsCommon* factory;
rp3d::PhysicsWorld* world;
@ -95,6 +96,8 @@ namespace SHADE
/* Function Members */
/*---------------------------------------------------------------------------------*/
void syncMaterial (int colliderIndex, SHCollisionShape& collisionShape) const noexcept;
// Box Shapes
void addBoxShape (SHCollisionShape& boxShape) const noexcept;

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@ -15,7 +15,7 @@
// Project Headers
#include "ECS_Base/Managers/SHEntityManager.h"
#include "Tools/SHUtilities.h"
#include "Tools/Utilities/SHUtilities.h"
namespace SHADE
{
@ -167,6 +167,7 @@ namespace SHADE
if (!COMPONENT_GROUP.rigidBodyComponent && !COMPONENT_GROUP.colliderComponent)
{
destroyPhysicsObject(COMMAND.eid);
wakeAllObjects();
continue;
}
@ -176,6 +177,10 @@ namespace SHADE
physicsObject = createPhysicsObject(COMMAND.eid);
componentFunc[SHUtilities::ConvertEnum(COMMAND.command)][SHUtilities::ConvertEnum(COMMAND.component)](COMMAND, physicsObject, COMPONENT_GROUP);
// If any removal was done, wake all objects
if (COMMAND.command == QueueCommand::Command::REMOVE)
wakeAllObjects();
}
}
@ -297,5 +302,11 @@ namespace SHADE
physicsObject->RemoveCollisionShape(command.shapeIndex);
}
void SHPhysicsObjectManager::wakeAllObjects() noexcept
{
for (auto& physicsObject : physicsObjects | std::views::values)
physicsObject.GetRigidBody()->setIsSleeping(false);
}
} // namespace SHADE

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@ -165,6 +165,8 @@ namespace SHADE
SHPhysicsObject* createPhysicsObject (EntityID eid) noexcept;
void destroyPhysicsObject (EntityID eid) noexcept;
void wakeAllObjects () noexcept;
static void addRigidBody (const QueueCommand& command, SHPhysicsObject* physicsObject, const PhysicsComponentGroup& componentGroup);
static void addCollider (const QueueCommand& command, SHPhysicsObject* physicsObject, const PhysicsComponentGroup& componentGroup);
static void removeRigidBody (const QueueCommand& command, SHPhysicsObject* physicsObject, const PhysicsComponentGroup& componentGroup);
@ -172,6 +174,8 @@ namespace SHADE
static void addCollisionShape (const QueueCommand& command, SHPhysicsObject* physicsObject, const PhysicsComponentGroup& componentGroup);
static void removeCollisionShape (const QueueCommand& command, SHPhysicsObject* physicsObject, const PhysicsComponentGroup& componentGroup);
};
} // namespace SHADE

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@ -38,8 +38,8 @@ namespace SHADE
/*-------------------------------------------------------------------------------*/
SHVec3 gravity = SHVec3{ 0.0f, -9.81f, 0.0f };
uint16_t numVelocitySolverIterations = 15;
uint16_t numPositionSolverIterations = 8;
uint16_t numVelocitySolverIterations = 10;
uint16_t numPositionSolverIterations = 5;
bool sleepingEnabled = true;
};

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@ -16,6 +16,7 @@
// Project Headers
#include "ECS_Base/Managers/SHSystemManager.h"
#include "Graphics/MiddleEnd/Interface/SHDebugDrawSystem.h"
#include "Scene/SHSceneManager.h"
namespace SHADE
{
@ -23,7 +24,7 @@ namespace SHADE
/* Static Data Member Definitions */
/*-----------------------------------------------------------------------------------*/
const SHPhysicsDebugDrawSystem::DebugDrawFunction SHPhysicsDebugDrawSystem::drawFunctions[SHPhysicsDebugDrawSystem::NUM_FLAGS] =
const SHPhysicsDebugDrawSystem::DebugDrawFunction SHPhysicsDebugDrawSystem::drawFunctions[NUM_FLAGS] =
{
SHPhysicsDebugDrawSystem::drawColliders
, SHPhysicsDebugDrawSystem::drawColliderAABBs
@ -32,6 +33,8 @@ namespace SHADE
, SHPhysicsDebugDrawSystem::drawContactNormals
};
SHVec3 SHPhysicsDebugDrawSystem::boxVertices[NUM_BOX_VERTICES];
/*-----------------------------------------------------------------------------------*/
/* Constructors & Destructor Definitions */
/*-----------------------------------------------------------------------------------*/
@ -41,7 +44,7 @@ namespace SHADE
, physicsSystem { nullptr }
, rp3dDebugRenderer { nullptr }
{
debugColours[SHUtilities::ConvertEnum(DebugDrawFlags::COLLIDER)] =
debugColours[SHUtilities::ConvertEnum(DebugDrawFlags::COLLIDER)] = SHColour::GREEN;
debugColours[SHUtilities::ConvertEnum(DebugDrawFlags::COLLIDER_AABB)] = SHColour::YELLOW;
debugColours[SHUtilities::ConvertEnum(DebugDrawFlags::BROAD_PHASE_AABB)] = SHColour::CYAN;
debugColours[SHUtilities::ConvertEnum(DebugDrawFlags::CONTACT_POINTS)] = SHColour::RED;
@ -94,6 +97,9 @@ namespace SHADE
SHASSERT(physicsSystem == nullptr, "Non-existent physics system attached to the physics debug draw system!")
physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
// Generate shapes
generateBox();
}
void SHPhysicsDebugDrawSystem::Exit()
@ -122,6 +128,10 @@ namespace SHADE
const auto& COLLIDER_SET = SHComponentManager::GetDense<SHColliderComponent>();
for (const auto& COLLIDER : COLLIDER_SET)
{
// Skip inactive colliders
if (!SHSceneManager::CheckNodeAndComponentsActive<SHColliderComponent>(COLLIDER.GetEID()))
continue;
for (auto& collisionShape : COLLIDER.GetCollisionShapes())
{
switch (collisionShape.GetType())
@ -154,21 +164,20 @@ namespace SHADE
}
void SHPhysicsDebugDrawSystem::generateBox() noexcept
{
boxVertices[0] = { 0.5f, 0.5f, -0.5f }; // TOP_RIGHT_BACK
boxVertices[1] = { -0.5f, 0.5f, -0.5f }; // TOP_LEFT_BACK
boxVertices[2] = { 0.5f, -0.5f, -0.5f }; // BTM_RIGHT_BACK
boxVertices[3] = { -0.5f, -0.5f, -0.5f }; // BTM_LEFT_BACK
boxVertices[4] = { 0.5f, 0.5f, 0.5f }; // TOP_RIGHT_FRONT
boxVertices[5] = { -0.5f, 0.5f, 0.5f }; // TOP_LEFT_FRONT
boxVertices[6] = { 0.5f, -0.5f, 0.5f }; // BTM_RIGHT_FRONT
boxVertices[7] = { -0.5f, -0.5f, 0.5f }; // BTM_LEFT_FRONT
}
void SHPhysicsDebugDrawSystem::debugDrawBox(const SHColliderComponent& colliderComponent, const SHCollisionShape& collisionShape) noexcept
{
static constexpr uint32_t NUM_BOX_VERTICES = 8;
static const SHVec3 boxVertices[NUM_BOX_VERTICES]
{
{ 0.5f, 0.5f, -0.5f } // TOP_RIGHT_BACK
, { -0.5f, 0.5f, -0.5f } // TOP_LEFT_BACK
, { 0.5f, -0.5f, -0.5f } // BTM_RIGHT_BACK
, { -0.5f, -0.5f, -0.5f } // BTM_LEFT_BACK
, { 0.5f, 0.5f, 0.5f } // TOP_RIGHT_FRONT
, { -0.5f, 0.5f, 0.5f } // TOP_LEFT_FRONT
, { 0.5f, -0.5f, 0.5f } // BTM_RIGHT_FRONT
, { -0.5f, -0.5f, 0.5f } // BTM_LEFT_FRONT
};
auto* debugDrawSystem = SHSystemManager::GetSystem<SHDebugDrawSystem>();
if (debugDrawSystem == nullptr)
{
@ -176,13 +185,19 @@ namespace SHADE
return;
}
auto* BOX = reinterpret_cast<const SHBoundingBox*>(collisionShape.GetShape());
auto* BOX = reinterpret_cast<const SHBox*>(collisionShape.GetShape());
// Calculate final position & orientation
const SHVec3 FINAL_POS = colliderComponent.GetPosition() + collisionShape.GetPositionOffset();
const SHQuaternion FINAL_ROT = colliderComponent.GetOrientation() * SHQuaternion::FromEuler(collisionShape.GetRotationOffset());
const SHVec3 COLLIDER_POS = colliderComponent.GetPosition();
const SHVec3 BOX_POS = collisionShape.GetPositionOffset();
const SHQuaternion COLLIDER_ROT = colliderComponent.GetOrientation();
const SHQuaternion BOX_ROT = SHQuaternion::FromEuler(collisionShape.GetRotationOffset());
const SHMatrix BOX_TRS = SHMatrix::Scale(BOX->GetWorldExtents() * 2.0f) * SHMatrix::Rotate(FINAL_ROT) * SHMatrix::Translate(FINAL_POS);
const SHMatrix COLLIDER_TR = SHMatrix::Rotate(COLLIDER_ROT) * SHMatrix::Translate(COLLIDER_POS);
const SHMatrix BOX_TRS = SHMatrix::Scale(BOX->GetWorldExtents() * 2.0f) * SHMatrix::Rotate(BOX_ROT) * SHMatrix::Translate(BOX_POS);
const SHMatrix FINAL_TRS = BOX_TRS * COLLIDER_TR;
const SHColour COLLIDER_COLOUR = collisionShape.IsTrigger() ? SHColour::PURPLE : SHColour::GREEN;
@ -192,8 +207,8 @@ namespace SHADE
const uint32_t IDX1 = i;
const uint32_t IDX2 = i + NUM_BOX_VERTICES / 2;
transformedVertices[IDX1] = SHVec3::Transform(boxVertices[IDX1], BOX_TRS);
transformedVertices[IDX2] = SHVec3::Transform(boxVertices[IDX2], BOX_TRS);
transformedVertices[IDX1] = SHVec3::Transform(boxVertices[IDX1], FINAL_TRS);
transformedVertices[IDX2] = SHVec3::Transform(boxVertices[IDX2], FINAL_TRS);
// Draw 4 line to connect the quads
debugDrawSystem->DrawLine(COLLIDER_COLOUR, transformedVertices[IDX1], transformedVertices[IDX2]);
@ -202,6 +217,7 @@ namespace SHADE
// A, B, C, D
std::array backQuad { transformedVertices[0], transformedVertices[1], transformedVertices[3], transformedVertices[2] };
debugDrawSystem->DrawPoly(COLLIDER_COLOUR, backQuad.begin(), backQuad.end());
// E, F, G, H
std::array frontQuad { transformedVertices[4], transformedVertices[5], transformedVertices[7], transformedVertices[6] };
debugDrawSystem->DrawPoly(COLLIDER_COLOUR, frontQuad.begin(), frontQuad.end());
@ -216,13 +232,15 @@ namespace SHADE
return;
}
auto* SPHERE = reinterpret_cast<const SHBoundingSphere*>(collisionShape.GetShape());
auto* SPHERE = reinterpret_cast<const SHSphere*>(collisionShape.GetShape());
const SHColour COLLIDER_COLOUR = collisionShape.IsTrigger() ? SHColour::PURPLE : SHColour::GREEN;
// Calculate final position & orientation
const SHVec3 FINAL_POS = colliderComponent.GetPosition() + collisionShape.GetPositionOffset();
debugDrawSystem->DrawSphere(COLLIDER_COLOUR, FINAL_POS, SPHERE->GetWorldRadius());
const SHQuaternion FINAL_ROT = colliderComponent.GetOrientation() * SHQuaternion::FromEuler(collisionShape.GetRotationOffset());
const SHMatrix TR = SHMatrix::Rotate(FINAL_ROT) * SHMatrix::Translate(colliderComponent.GetPosition());
debugDrawSystem->DrawSphere(COLLIDER_COLOUR, SHVec3::Transform(collisionShape.GetPositionOffset(), TR), SPHERE->GetWorldRadius());
}
} // namespace SHADE

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