Merge branch 'main' into Navigation
This commit is contained in:
commit
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|
||||||
Scripts:
|
|
||||||
- Type: SHADE_Scripting.UI.MinusTimerText
|
|
||||||
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|
||||||
duration: 2
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|
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Scripts:
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- Type: SHADE_Scripting.UI.MultiplierTextFx
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maxSize: 1
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minSize: 0.300000012
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Scripts:
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Renderable Component:
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Mesh: 141771688
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UI Component:
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Canvas ID: 526
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Hovered: false
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Clicked: false
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IsActive: true
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Scripts: ~
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|
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- EID: 66150
|
- EID: 66150
|
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Name: ParticlesDeco
|
Name: ParticlesDeco
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@ -9254,8 +9121,12 @@
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Color Decay: {x: 0, y: 0, z: 0, w: 0}
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Acceleration: {x: 0, y: -0.899999976, z: 0}
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IsActive: true
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IsActive: true
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Scripts: ~
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Scripts: ~
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@ -9284,8 +9155,12 @@
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Rotation Speed: 0
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Rotation Speed: 0
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Color Tint: {x: 0.0187467411, y: 0.627120614, z: 0.709251106, w: 1}
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Color Decay: {x: 0, y: 0, z: 0, w: 0}
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Acceleration: {x: 0, y: 0.100000001, z: 0}
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IsActive: true
|
IsActive: true
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Scripts: ~
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Scripts: ~
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@ -9314,8 +9189,12 @@
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Rotation Speed: 0
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Rotation Speed: 0
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Color Tint: {x: 0.0187467411, y: 0.627120614, z: 0.709251106, w: 1}
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Color Decay: {x: 0, y: 0, z: 0, w: 0}
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Acceleration: {x: 0, y: -0.100000001, z: 0}
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|
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Scripts: ~
|
Scripts: ~
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@ -9440,4 +9319,190 @@
|
||||||
Scripts:
|
Scripts:
|
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- Type: SHADE_Scripting.Gameplay.AIBehaviour.AIRework.HomeOwnerAttackHitbox
|
- Type: SHADE_Scripting.Gameplay.AIBehaviour.AIRework.HomeOwnerAttackHitbox
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||||||
Enabled: true
|
Enabled: true
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||||||
aiGO: 65771
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aiGO: 65771
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||||||
|
- EID: 131271
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|
Name: Gameplay Canvas
|
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|
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NumberOfChildren: 4
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Components:
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Canvas Component:
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|
Canvas Width: 1920
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Canvas Height: 1080
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Scale by canvas width: false
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Scripts: ~
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|
Name: Score Text
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IsActive: true
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NumberOfChildren: 0
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Components:
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Transform Component:
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UI Component:
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Canvas ID: 131271
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Scripts:
|
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|
- Type: SHADE_Scripting.UI.ScoreTextDigitPositioning
|
||||||
|
Enabled: true
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||||||
|
offsetPerDigit: 25
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||||||
|
- Type: SHADE_Scripting.UI.SingleScaleBounce
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||||||
|
Enabled: true
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durationUp: 0.150000006
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durationDown: 0.300000012
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scaleSize: 1.20000005
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Name: Timer Text
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NumberOfChildren: 2
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Components:
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UI Component:
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Canvas ID: 131271
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|
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||||||
|
Clicked: false
|
||||||
|
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|
||||||
|
Scripts:
|
||||||
|
- Type: SHADE_Scripting.UI.GameTimer
|
||||||
|
Enabled: true
|
||||||
|
criticalTime: 30
|
||||||
|
timer: 0
|
||||||
|
- Type: SHADE_Scripting.UI.ScaleBounce
|
||||||
|
Enabled: true
|
||||||
|
minScale: 1
|
||||||
|
maxScale: 1.20000005
|
||||||
|
duration: 1
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|
isActive: false
|
||||||
|
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||||||
|
Name: Timer BG
|
||||||
|
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||||||
|
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|
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Components:
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Transform Component:
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|
||||||
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||||||
|
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|
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|
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||||||
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UI Component:
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Canvas ID: 131271
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|
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||||||
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||||||
|
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||||||
|
Scripts: ~
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||||||
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|
Name: Minus Timer Text
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||||||
|
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||||||
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|
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|
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UI Component:
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||||||
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|
||||||
|
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|
||||||
|
Scripts:
|
||||||
|
- Type: SHADE_Scripting.UI.MinusTimerText
|
||||||
|
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|
duration: 2
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|
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|
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|
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|
||||||
|
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|
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|
Canvas ID: 131271
|
||||||
|
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|
||||||
|
Clicked: false
|
||||||
|
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|
||||||
|
Scripts:
|
||||||
|
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|
||||||
|
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||||||
|
maxSize: 1.5
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||||||
|
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|
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|
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|
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|
||||||
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|
||||||
|
NumberOfChildren: 0
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Components:
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|
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|
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||||||
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||||||
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|
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||||||
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||||||
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|
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@ -122,8 +122,12 @@
|
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@ -193,8 +197,12 @@
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|
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Custom Update Shader Asset ID: 0
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Custom Update Shader Asset ID: 0
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Color Tint: {x: 1, y: 1, z: 1, w: 1}
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Color Tint: {x: 1, y: 1, z: 1, w: 1}
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Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
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Color Decay: {x: 0, y: 0, z: 0, w: 0}
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Acceleration: {x: 0, y: -0.00999999978, z: 0}
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Acceleration: {x: 0, y: -0.00999999978, z: 0}
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Scripts:
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Scripts:
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@ -3601,8 +3765,12 @@
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Rotation Speed: 0.0500000007
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Rotation Speed: 0.0500000007
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Texture Asset ID: 0
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Texture Asset ID: 0
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Custom Vertex Shader Asset ID: 0
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Custom Fragment Shader Asset ID: 0
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Custom Update Shader Asset ID: 37407233
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Custom Update Shader Asset ID: 37407233
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Color Tint: {x: 0, y: 0, z: 0, w: 1}
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Color Tint: {x: 0, y: 0, z: 0, w: 1}
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Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
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Color Decay: {x: 0, y: 0, z: 0, w: 0}
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Acceleration: {x: 0, y: -0.0299999993, z: 0}
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Acceleration: {x: 0, y: -0.0299999993, z: 0}
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IsActive: true
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Scripts: ~
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Scripts: ~
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||||||
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@ -3695,8 +3863,12 @@
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Rotation Speed: 0.0500000007
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Rotation Speed: 0.0500000007
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Rotation Decay: 0
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Rotation Decay: 0
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Texture Asset ID: 0
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Texture Asset ID: 0
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Custom Vertex Shader Asset ID: 0
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Custom Fragment Shader Asset ID: 0
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Custom Update Shader Asset ID: 37407233
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Custom Update Shader Asset ID: 37407233
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Color Tint: {x: 0, y: 0, z: 0, w: 1}
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Color Tint: {x: 0, y: 0, z: 0, w: 1}
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|
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
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Color Decay: {x: 0, y: 0, z: 0, w: 0}
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Acceleration: {x: 0, y: -0.0299999993, z: 0}
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Acceleration: {x: 0, y: -0.0299999993, z: 0}
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IsActive: true
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IsActive: true
|
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Scripts: ~
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Scripts: ~
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@ -3980,8 +4152,12 @@
|
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Rotation Speed: 0.805999994
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Rotation Speed: 0.805999994
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Rotation Decay: 0
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Rotation Decay: 0
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Texture Asset ID: 56224060
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Texture Asset ID: 56224060
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Custom Vertex Shader Asset ID: 0
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Custom Fragment Shader Asset ID: 0
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Custom Update Shader Asset ID: 42141152
|
Custom Update Shader Asset ID: 42141152
|
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Color Tint: {x: 1, y: 1, z: 1, w: 1}
|
Color Tint: {x: 1, y: 1, z: 1, w: 1}
|
||||||
|
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
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Color Decay: {x: 0, y: 0, z: 0, w: 0}
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Acceleration: {x: 0, y: 0.0500000007, z: 0}
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Acceleration: {x: 0, y: 0.0500000007, z: 0}
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IsActive: true
|
IsActive: true
|
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Scripts: ~
|
Scripts: ~
|
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|
@ -4010,8 +4186,12 @@
|
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Rotation Speed: 0.805999994
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Rotation Speed: 0.805999994
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Rotation Decay: 0
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Rotation Decay: 0
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Texture Asset ID: 56224060
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Texture Asset ID: 56224060
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Custom Vertex Shader Asset ID: 0
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Custom Fragment Shader Asset ID: 0
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Custom Update Shader Asset ID: 42141152
|
Custom Update Shader Asset ID: 42141152
|
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Color Tint: {x: 1, y: 1, z: 1, w: 1}
|
Color Tint: {x: 1, y: 1, z: 1, w: 1}
|
||||||
|
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
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Acceleration: {x: 0, y: 0.0500000007, z: 0}
|
Acceleration: {x: 0, y: 0.0500000007, z: 0}
|
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IsActive: true
|
IsActive: true
|
||||||
Scripts: ~
|
Scripts: ~
|
||||||
|
@ -17035,14 +17215,24 @@
|
||||||
Hovered: false
|
Hovered: false
|
||||||
Clicked: false
|
Clicked: false
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Scripts: ~
|
Scripts:
|
||||||
|
- Type: SHADE_Scripting.UI.GameTimer
|
||||||
|
Enabled: true
|
||||||
|
criticalTime: 30
|
||||||
|
timer: 0
|
||||||
|
- Type: SHADE_Scripting.UI.ScaleBounce
|
||||||
|
Enabled: true
|
||||||
|
minScale: 1
|
||||||
|
maxScale: 1.20000005
|
||||||
|
duration: 1
|
||||||
|
isActive: false
|
||||||
- EID: 520
|
- EID: 520
|
||||||
Name: Timer BG
|
Name: Timer BG
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||||||
IsActive: true
|
IsActive: true
|
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NumberOfChildren: 0
|
NumberOfChildren: 0
|
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Components:
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Components:
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Transform Component:
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Transform Component:
|
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Translate: {x: 0.5, y: 0.300000012, z: 0.98999995}
|
Translate: {x: 0, y: 0.300000012, z: 0.98999995}
|
||||||
Rotate: {x: 0, y: 0, z: 0}
|
Rotate: {x: 0, y: 0, z: 0}
|
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Scale: {x: 5, y: 2, z: 1}
|
Scale: {x: 5, y: 2, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
@ -17087,7 +17277,7 @@
|
||||||
NumberOfChildren: 1
|
NumberOfChildren: 1
|
||||||
Components:
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Components:
|
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Transform Component:
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Transform Component:
|
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Translate: {x: -800, y: 250, z: 0.100000001}
|
Translate: {x: -800, y: 200, z: 0.100000001}
|
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Rotate: {x: 0, y: 0, z: 0}
|
Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 50, y: 50, z: 60}
|
Scale: {x: 50, y: 50, z: 60}
|
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IsActive: true
|
IsActive: true
|
||||||
|
@ -17105,9 +17295,8 @@
|
||||||
Scripts:
|
Scripts:
|
||||||
- Type: SHADE_Scripting.UI.MultiplierTextFx
|
- Type: SHADE_Scripting.UI.MultiplierTextFx
|
||||||
Enabled: true
|
Enabled: true
|
||||||
maxSize: 1
|
maxSize: 1.5
|
||||||
minSize: 0.300000012
|
minSize: 1
|
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minAlpha: 0.300000012
|
|
||||||
- EID: 131593
|
- EID: 131593
|
||||||
Name: Multiplier BG
|
Name: Multiplier BG
|
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IsActive: true
|
IsActive: true
|
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|
@ -17181,8 +17370,12 @@
|
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Rotation Speed: 0
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Rotation Decay: 0
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Rotation Decay: 0
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Texture Asset ID: 0
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Texture Asset ID: 0
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Custom Vertex Shader Asset ID: 0
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Custom Fragment Shader Asset ID: 0
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Custom Update Shader Asset ID: 0
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Custom Update Shader Asset ID: 0
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Color Tint: {x: 0.0187467411, y: 0.627120614, z: 0.709251106, w: 1}
|
Color Tint: {x: 0.0187467411, y: 0.627120614, z: 0.709251106, w: 1}
|
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|
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
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|
Color Decay: {x: 0, y: 0, z: 0, w: 0}
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Acceleration: {x: 0, y: -0.899999976, z: 0}
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Acceleration: {x: 0, y: -0.899999976, z: 0}
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|
IsActive: true
|
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Scripts: ~
|
Scripts: ~
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|
@ -17211,8 +17404,12 @@
|
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Rotation Speed: 0
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Rotation Speed: 0
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Rotation Decay: 0
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Rotation Decay: 0
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Texture Asset ID: 0
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Texture Asset ID: 0
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Custom Vertex Shader Asset ID: 0
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Custom Fragment Shader Asset ID: 0
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Custom Update Shader Asset ID: 0
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Custom Update Shader Asset ID: 0
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Color Tint: {x: 0.0187467411, y: 0.627120614, z: 0.709251106, w: 1}
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Color Tint: {x: 0.0187467411, y: 0.627120614, z: 0.709251106, w: 1}
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Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
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Color Decay: {x: 0, y: 0, z: 0, w: 0}
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Acceleration: {x: 0, y: 0.100000001, z: 0}
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Acceleration: {x: 0, y: 0.100000001, z: 0}
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|
IsActive: true
|
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Scripts: ~
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Scripts: ~
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|
@ -17241,8 +17438,12 @@
|
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Rotation Speed: 0
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Rotation Speed: 0
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Rotation Decay: 0
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Texture Asset ID: 0
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Texture Asset ID: 0
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Custom Vertex Shader Asset ID: 0
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Custom Fragment Shader Asset ID: 0
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Custom Update Shader Asset ID: 0
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Custom Update Shader Asset ID: 0
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Color Tint: {x: 0.0187467411, y: 0.627120614, z: 0.709251106, w: 1}
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Color Tint: {x: 0.0187467411, y: 0.627120614, z: 0.709251106, w: 1}
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Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
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Color Decay: {x: 0, y: 0, z: 0, w: 0}
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Acceleration: {x: 0, y: -0.100000001, z: 0}
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Acceleration: {x: 0, y: -0.100000001, z: 0}
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|
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|
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Scripts: ~
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Scripts: ~
|
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|
|
|
@ -9059,9 +9059,9 @@
|
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Score: 0
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Score: 0
|
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timer: 200
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timer: 200
|
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scoreText: 237
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scoreText: 237
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timeText: 525
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timeText: 66135
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minusTimerText: 524
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minusTimerText: 66057
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multiplierText: 521
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multiplierText: 66055
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maxMultiplierDuration: 5
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maxMultiplierDuration: 5
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maxMultiplierCombo: 10
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multiplierFont: 60
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multiplierFont: 60
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@ -9166,8 +9166,12 @@
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Rotation Speed: 0.0500000007
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Rotation Speed: 0.0500000007
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Texture Asset ID: 0
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Texture Asset ID: 0
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Custom Vertex Shader Asset ID: 0
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Custom Fragment Shader Asset ID: 0
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Custom Update Shader Asset ID: 37407233
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Custom Update Shader Asset ID: 37407233
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Color Tint: {x: 0, y: 0, z: 0, w: 1}
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Color Tint: {x: 0, y: 0, z: 0, w: 1}
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Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
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Color Decay: {x: 0, y: 0, z: 0, w: 0}
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Acceleration: {x: 0, y: -0.0299999993, z: 0}
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Acceleration: {x: 0, y: -0.0299999993, z: 0}
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IsActive: true
|
IsActive: true
|
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Scripts: ~
|
Scripts: ~
|
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|
@ -9260,8 +9264,12 @@
|
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Rotation Speed: 0.0500000007
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Rotation Speed: 0.0500000007
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Rotation Decay: 0
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Rotation Decay: 0
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Texture Asset ID: 0
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Texture Asset ID: 0
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Custom Vertex Shader Asset ID: 0
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Custom Fragment Shader Asset ID: 0
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Custom Update Shader Asset ID: 37407233
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Custom Update Shader Asset ID: 37407233
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Color Tint: {x: 0, y: 0, z: 0, w: 1}
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Color Tint: {x: 0, y: 0, z: 0, w: 1}
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Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
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Color Decay: {x: 0, y: 0, z: 0, w: 0}
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Acceleration: {x: 0, y: -0.0299999993, z: 0}
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Acceleration: {x: 0, y: -0.0299999993, z: 0}
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Scripts: ~
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Scripts: ~
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|
@ -9354,8 +9362,12 @@
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Rotation Speed: 0.0500000007
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Rotation Speed: 0.0500000007
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Texture Asset ID: 0
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Custom Vertex Shader Asset ID: 0
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Custom Update Shader Asset ID: 37407233
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Custom Update Shader Asset ID: 37407233
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Color Tint: {x: 0, y: 0, z: 0, w: 1}
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Color Tint: {x: 0, y: 0, z: 0, w: 1}
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|
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
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Color Decay: {x: 0, y: 0, z: 0, w: 0}
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Acceleration: {x: 0, y: -0.0299999993, z: 0}
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Acceleration: {x: 0, y: -0.0299999993, z: 0}
|
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|
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|
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Scripts: ~
|
Scripts: ~
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|
@ -9501,8 +9513,12 @@
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Rotation Speed: 0.100000001
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Rotation Speed: 0.100000001
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Rotation Decay: 0
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Texture Asset ID: 0
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Texture Asset ID: 0
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Custom Vertex Shader Asset ID: 0
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Custom Fragment Shader Asset ID: 0
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Custom Update Shader Asset ID: 0
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Custom Update Shader Asset ID: 0
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Color Tint: {x: 0.876652002, y: 0.485357881, z: 0.166061834, w: 1}
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Color Tint: {x: 0.876652002, y: 0.485357881, z: 0.166061834, w: 1}
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Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
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Color Decay: {x: 0, y: 0, z: 0, w: 0}
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Acceleration: {x: 0, y: 0, z: 0}
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Acceleration: {x: 0, y: 0, z: 0}
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Scripts:
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Scripts:
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Rotation Speed: 0.100000001
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Rotation Speed: 0.100000001
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Texture Asset ID: 0
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Texture Asset ID: 0
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Custom Vertex Shader Asset ID: 0
|
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|
Custom Fragment Shader Asset ID: 0
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Custom Update Shader Asset ID: 0
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Custom Update Shader Asset ID: 0
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Color Tint: {x: 0.876652002, y: 0.485357881, z: 0.166061834, w: 1}
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Color Tint: {x: 0.876652002, y: 0.485357881, z: 0.166061834, w: 1}
|
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|
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
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|
Color Decay: {x: 0, y: 0, z: 0, w: 0}
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Acceleration: {x: 0, y: 0, z: 0}
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Acceleration: {x: 0, y: 0, z: 0}
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|
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Scripts:
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Scripts:
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@ -9643,8 +9663,12 @@
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Rotation Speed: 0.100000001
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Rotation Speed: 0.100000001
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Rotation Decay: 0
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Rotation Decay: 0
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Texture Asset ID: 0
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Texture Asset ID: 0
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Custom Vertex Shader Asset ID: 0
|
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|
Custom Fragment Shader Asset ID: 0
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Custom Update Shader Asset ID: 0
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Custom Update Shader Asset ID: 0
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Color Tint: {x: 0.876652002, y: 0.485357881, z: 0.166061834, w: 1}
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Color Tint: {x: 0.876652002, y: 0.485357881, z: 0.166061834, w: 1}
|
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|
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
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Color Decay: {x: 0, y: 0, z: 0, w: 0}
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Acceleration: {x: 0, y: 0, z: 0}
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Scripts:
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Scripts:
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@ -9714,8 +9738,12 @@
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Rotation Speed: 0.100000001
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Rotation Speed: 0.100000001
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Rotation Decay: 0
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Texture Asset ID: 0
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Texture Asset ID: 0
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Custom Vertex Shader Asset ID: 0
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Custom Fragment Shader Asset ID: 0
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Custom Update Shader Asset ID: 0
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Custom Update Shader Asset ID: 0
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Color Tint: {x: 0.876652002, y: 0.485357881, z: 0.166061834, w: 1}
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Color Tint: {x: 0.876652002, y: 0.485357881, z: 0.166061834, w: 1}
|
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|
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
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Color Decay: {x: 0, y: 0, z: 0, w: 0}
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Acceleration: {x: 0, y: 0, z: 0}
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Acceleration: {x: 0, y: 0, z: 0}
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|
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Scripts:
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Scripts:
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@ -9785,8 +9813,12 @@
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Rotation Speed: 0.100000001
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Rotation Speed: 0.100000001
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Texture Asset ID: 0
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Custom Vertex Shader Asset ID: 0
|
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Custom Fragment Shader Asset ID: 0
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Custom Update Shader Asset ID: 0
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Custom Update Shader Asset ID: 0
|
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Color Tint: {x: 0.876652002, y: 0.485357881, z: 0.166061834, w: 1}
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Color Tint: {x: 0.876652002, y: 0.485357881, z: 0.166061834, w: 1}
|
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|
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
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|
Color Decay: {x: 0, y: 0, z: 0, w: 0}
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Acceleration: {x: 0, y: 0, z: 0}
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Acceleration: {x: 0, y: 0, z: 0}
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|
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Scripts:
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Scripts:
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@ -9856,8 +9888,12 @@
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Rotation Speed: 0.100000001
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Rotation Speed: 0.100000001
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Rotation Decay: 0
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Rotation Decay: 0
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Texture Asset ID: 0
|
Texture Asset ID: 0
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|
Custom Vertex Shader Asset ID: 0
|
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|
Custom Fragment Shader Asset ID: 0
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Custom Update Shader Asset ID: 0
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Custom Update Shader Asset ID: 0
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|
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|
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|
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Rotate: {x: 0, y: 0, z: 0}
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
Scale: {x: 600, y: 600, z: 1.18585491}
|
Scale: {x: 631.577454, y: 631.577454, z: 1.24826539}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Renderable Component:
|
Renderable Component:
|
||||||
Mesh: 141771688
|
Mesh: 141771688
|
||||||
|
@ -258,7 +258,7 @@
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: 450, y: 0, z: 0.400000006}
|
Translate: {x: 450, y: 0, z: 0.400000006}
|
||||||
Rotate: {x: 0, y: 0, z: 0}
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
Scale: {x: 400, y: 100, z: 1}
|
Scale: {x: 389.627228, y: 97.4068069, z: 0.974068105}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Renderable Component:
|
Renderable Component:
|
||||||
Mesh: 141771688
|
Mesh: 141771688
|
||||||
|
@ -749,16 +749,16 @@
|
||||||
- EID: 29
|
- EID: 29
|
||||||
Name: Master Volume Slider
|
Name: Master Volume Slider
|
||||||
IsActive: true
|
IsActive: true
|
||||||
NumberOfChildren: 0
|
NumberOfChildren: 1
|
||||||
Components:
|
Components:
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: 0, y: 0, z: 0}
|
Translate: {x: 0, y: 0, z: 0}
|
||||||
Rotate: {x: 0, y: 0, z: 0}
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
Scale: {x: 1000, y: 75, z: 1}
|
Scale: {x: 1004, y: 46, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Renderable Component:
|
Renderable Component:
|
||||||
Mesh: 141771688
|
Mesh: 141771688
|
||||||
Material: 128676209
|
Material: 127128823
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Slider Component:
|
Slider Component:
|
||||||
Slider Value: 1
|
Slider Value: 1
|
||||||
|
@ -770,20 +770,44 @@
|
||||||
Hovered: false
|
Hovered: false
|
||||||
Clicked: false
|
Clicked: false
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
Scripts:
|
||||||
|
- Type: SHADE_Scripting.UI.SliderFX
|
||||||
|
Enabled: true
|
||||||
|
onClickSound: event:/UI/button_success
|
||||||
|
onReleaseSound: event:/UI/button_fail
|
||||||
|
- EID: 437
|
||||||
|
Name: Slider BG
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 0
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: 0, y: 0, z: 0.100000001}
|
||||||
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
|
Scale: {x: 1.01992035, y: 1.39130437, z: 1}
|
||||||
|
IsActive: true
|
||||||
|
Renderable Component:
|
||||||
|
Mesh: 141771688
|
||||||
|
Material: 117587364
|
||||||
|
IsActive: true
|
||||||
|
UI Component:
|
||||||
|
Canvas ID: 19
|
||||||
|
Hovered: false
|
||||||
|
Clicked: false
|
||||||
|
IsActive: true
|
||||||
Scripts: ~
|
Scripts: ~
|
||||||
- EID: 30
|
- EID: 30
|
||||||
Name: SFX Volume Slider
|
Name: SFX Volume Slider
|
||||||
IsActive: true
|
IsActive: true
|
||||||
NumberOfChildren: 0
|
NumberOfChildren: 1
|
||||||
Components:
|
Components:
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: 0, y: -100, z: 0}
|
Translate: {x: 0, y: -100, z: 0}
|
||||||
Rotate: {x: 0, y: 0, z: 0}
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
Scale: {x: 1000, y: 75, z: 1}
|
Scale: {x: 1004, y: 46, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Renderable Component:
|
Renderable Component:
|
||||||
Mesh: 141771688
|
Mesh: 141771688
|
||||||
Material: 128676209
|
Material: 122820018
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Slider Component:
|
Slider Component:
|
||||||
Slider Value: 1
|
Slider Value: 1
|
||||||
|
@ -795,20 +819,44 @@
|
||||||
Hovered: false
|
Hovered: false
|
||||||
Clicked: false
|
Clicked: false
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Scripts: ~
|
Scripts:
|
||||||
- EID: 31
|
- Type: SHADE_Scripting.UI.SliderFX
|
||||||
Name: BGM Volume Slider
|
Enabled: true
|
||||||
|
onClickSound: event:/UI/button_success
|
||||||
|
onReleaseSound: event:/UI/button_fail
|
||||||
|
- EID: 436
|
||||||
|
Name: Slider BG
|
||||||
IsActive: true
|
IsActive: true
|
||||||
NumberOfChildren: 0
|
NumberOfChildren: 0
|
||||||
Components:
|
Components:
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: 0, y: -200, z: 0}
|
Translate: {x: 0, y: 0, z: 0.100000001}
|
||||||
Rotate: {x: 0, y: 0, z: 0}
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
Scale: {x: 1000, y: 75, z: 1}
|
Scale: {x: 1.01992035, y: 1.39130437, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Renderable Component:
|
Renderable Component:
|
||||||
Mesh: 141771688
|
Mesh: 141771688
|
||||||
Material: 128676209
|
Material: 117587364
|
||||||
|
IsActive: true
|
||||||
|
UI Component:
|
||||||
|
Canvas ID: 19
|
||||||
|
Hovered: false
|
||||||
|
Clicked: false
|
||||||
|
IsActive: true
|
||||||
|
Scripts: ~
|
||||||
|
- EID: 31
|
||||||
|
Name: BGM Volume Slider
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 1
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: 0, y: -200, z: 0}
|
||||||
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
|
Scale: {x: 1004, y: 46, z: 1}
|
||||||
|
IsActive: true
|
||||||
|
Renderable Component:
|
||||||
|
Mesh: 141771688
|
||||||
|
Material: 129354037
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Slider Component:
|
Slider Component:
|
||||||
Slider Value: 1
|
Slider Value: 1
|
||||||
|
@ -820,6 +868,30 @@
|
||||||
Hovered: false
|
Hovered: false
|
||||||
Clicked: false
|
Clicked: false
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
Scripts:
|
||||||
|
- Type: SHADE_Scripting.UI.SliderFX
|
||||||
|
Enabled: true
|
||||||
|
onClickSound: event:/UI/button_success
|
||||||
|
onReleaseSound: event:/UI/button_fail
|
||||||
|
- EID: 435
|
||||||
|
Name: Slider BG
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 0
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: 0, y: 0, z: 0.100000001}
|
||||||
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
|
Scale: {x: 1.01992035, y: 1.39130437, z: 1}
|
||||||
|
IsActive: true
|
||||||
|
Renderable Component:
|
||||||
|
Mesh: 141771688
|
||||||
|
Material: 117587364
|
||||||
|
IsActive: true
|
||||||
|
UI Component:
|
||||||
|
Canvas ID: 19
|
||||||
|
Hovered: false
|
||||||
|
Clicked: false
|
||||||
|
IsActive: true
|
||||||
Scripts: ~
|
Scripts: ~
|
||||||
- EID: 32
|
- EID: 32
|
||||||
Name: Camera Title Text
|
Name: Camera Title Text
|
||||||
|
@ -944,19 +1016,19 @@
|
||||||
- EID: 37
|
- EID: 37
|
||||||
Name: FOV Slider
|
Name: FOV Slider
|
||||||
IsActive: true
|
IsActive: true
|
||||||
NumberOfChildren: 0
|
NumberOfChildren: 1
|
||||||
Components:
|
Components:
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: 0, y: 0, z: 0}
|
Translate: {x: 0, y: 0, z: 0}
|
||||||
Rotate: {x: 0, y: 0, z: 0}
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
Scale: {x: 1000, y: 75, z: 1}
|
Scale: {x: 1004, y: 46, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Renderable Component:
|
Renderable Component:
|
||||||
Mesh: 141771688
|
Mesh: 141771688
|
||||||
Material: 128676209
|
Material: 117651669
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Slider Component:
|
Slider Component:
|
||||||
Slider Value: 1
|
Slider Value: 0.889483869
|
||||||
Min Value: 30
|
Min Value: 30
|
||||||
Max Value: 120
|
Max Value: 120
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
@ -965,6 +1037,30 @@
|
||||||
Hovered: false
|
Hovered: false
|
||||||
Clicked: false
|
Clicked: false
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
Scripts:
|
||||||
|
- Type: SHADE_Scripting.UI.SliderFX
|
||||||
|
Enabled: true
|
||||||
|
onClickSound: event:/UI/button_success
|
||||||
|
onReleaseSound: event:/UI/button_fail
|
||||||
|
- EID: 434
|
||||||
|
Name: Slider BG
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 0
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: 0, y: 0, z: 0.100000001}
|
||||||
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
|
Scale: {x: 1.01992035, y: 1.39130437, z: 1}
|
||||||
|
IsActive: true
|
||||||
|
Renderable Component:
|
||||||
|
Mesh: 141771688
|
||||||
|
Material: 117587364
|
||||||
|
IsActive: true
|
||||||
|
UI Component:
|
||||||
|
Canvas ID: 19
|
||||||
|
Hovered: false
|
||||||
|
Clicked: false
|
||||||
|
IsActive: true
|
||||||
Scripts: ~
|
Scripts: ~
|
||||||
- EID: 448
|
- EID: 448
|
||||||
Name: Invert X Toggle Button
|
Name: Invert X Toggle Button
|
||||||
|
@ -995,6 +1091,14 @@
|
||||||
Enabled: true
|
Enabled: true
|
||||||
inverseX: true
|
inverseX: true
|
||||||
inverseY: false
|
inverseY: false
|
||||||
|
- Type: SHADE_Scripting.UI.ButtonFX
|
||||||
|
Enabled: true
|
||||||
|
onHoverEnterSound: event:/UI/botton_hover
|
||||||
|
onHoverExitSound: Empty
|
||||||
|
onClickSound: event:/UI/button_success
|
||||||
|
onReleaseSound: event:/UI/button_fail
|
||||||
|
hoverScale: 1.25
|
||||||
|
clickScale: 0.899999976
|
||||||
- EID: 445
|
- EID: 445
|
||||||
Name: Invert Y Toggle Button
|
Name: Invert Y Toggle Button
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
@ -1024,6 +1128,14 @@
|
||||||
Enabled: true
|
Enabled: true
|
||||||
inverseX: false
|
inverseX: false
|
||||||
inverseY: true
|
inverseY: true
|
||||||
|
- Type: SHADE_Scripting.UI.ButtonFX
|
||||||
|
Enabled: true
|
||||||
|
onHoverEnterSound: event:/UI/botton_hover
|
||||||
|
onHoverExitSound: Empty
|
||||||
|
onClickSound: event:/UI/button_success
|
||||||
|
onReleaseSound: event:/UI/button_fail
|
||||||
|
hoverScale: 1.25
|
||||||
|
clickScale: 0.899999976
|
||||||
- EID: 39
|
- EID: 39
|
||||||
Name: Audio Slider Text Group
|
Name: Audio Slider Text Group
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
@ -1142,7 +1254,7 @@
|
||||||
Scale: {x: 75, y: 75, z: 1}
|
Scale: {x: 75, y: 75, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Text Renderer Component:
|
Text Renderer Component:
|
||||||
Text: 100
|
Text: 60
|
||||||
Font: 174412429
|
Font: 174412429
|
||||||
Color: {x: 0, y: 0, z: 0, w: 1}
|
Color: {x: 0, y: 0, z: 0, w: 1}
|
||||||
Text Size: {x: 1, y: 1, z: 1}
|
Text Size: {x: 1, y: 1, z: 1}
|
||||||
|
@ -1446,6 +1558,14 @@
|
||||||
- Type: ChangeSceneButton
|
- Type: ChangeSceneButton
|
||||||
Enabled: true
|
Enabled: true
|
||||||
sceneID: 91947920
|
sceneID: 91947920
|
||||||
|
- Type: SHADE_Scripting.UI.ButtonFX
|
||||||
|
Enabled: true
|
||||||
|
onHoverEnterSound: event:/UI/botton_hover
|
||||||
|
onHoverExitSound: Empty
|
||||||
|
onClickSound: event:/UI/button_success
|
||||||
|
onReleaseSound: event:/UI/button_fail
|
||||||
|
hoverScale: 1.10000002
|
||||||
|
clickScale: 0.899999976
|
||||||
- EID: 439
|
- EID: 439
|
||||||
Name: Level 2 Button
|
Name: Level 2 Button
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
@ -1474,6 +1594,14 @@
|
||||||
- Type: ChangeSceneButton
|
- Type: ChangeSceneButton
|
||||||
Enabled: true
|
Enabled: true
|
||||||
sceneID: 86098106
|
sceneID: 86098106
|
||||||
|
- Type: SHADE_Scripting.UI.ButtonFX
|
||||||
|
Enabled: true
|
||||||
|
onHoverEnterSound: event:/UI/botton_hover
|
||||||
|
onHoverExitSound: Empty
|
||||||
|
onClickSound: event:/UI/button_success
|
||||||
|
onReleaseSound: event:/UI/button_fail
|
||||||
|
hoverScale: 1.10000002
|
||||||
|
clickScale: 0.899999976
|
||||||
- EID: 438
|
- EID: 438
|
||||||
Name: Level 3 Button
|
Name: Level 3 Button
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
@ -1502,16 +1630,24 @@
|
||||||
- Type: ChangeSceneButton
|
- Type: ChangeSceneButton
|
||||||
Enabled: true
|
Enabled: true
|
||||||
sceneID: 88928066
|
sceneID: 88928066
|
||||||
|
- Type: SHADE_Scripting.UI.ButtonFX
|
||||||
|
Enabled: true
|
||||||
|
onHoverEnterSound: event:/UI/botton_hover
|
||||||
|
onHoverExitSound: Empty
|
||||||
|
onClickSound: event:/UI/button_success
|
||||||
|
onReleaseSound: event:/UI/button_fail
|
||||||
|
hoverScale: 1.10000002
|
||||||
|
clickScale: 0.899999976
|
||||||
- EID: 450
|
- EID: 450
|
||||||
Name: TransitionCanvas
|
Name: TransitionCanvas
|
||||||
IsActive: true
|
IsActive: false
|
||||||
NumberOfChildren: 1
|
NumberOfChildren: 1
|
||||||
Components:
|
Components:
|
||||||
Canvas Component:
|
Canvas Component:
|
||||||
Canvas Width: 1920
|
Canvas Width: 1920
|
||||||
Canvas Height: 1080
|
Canvas Height: 1080
|
||||||
Scale by canvas width: false
|
Scale by canvas width: false
|
||||||
IsActive: true
|
IsActive: false
|
||||||
Scripts: ~
|
Scripts: ~
|
||||||
- EID: 65982
|
- EID: 65982
|
||||||
Name: Transition
|
Name: Transition
|
||||||
|
@ -1535,6 +1671,6 @@
|
||||||
Scripts:
|
Scripts:
|
||||||
- Type: SHADE_Scripting.UI.SceneFadeInOut
|
- Type: SHADE_Scripting.UI.SceneFadeInOut
|
||||||
Enabled: true
|
Enabled: true
|
||||||
alphaValue: 1
|
alphaValue: 0
|
||||||
fadeInTime: 0.5
|
fadeInTime: 0.5
|
||||||
fadeOutTime: 0.5
|
fadeOutTime: 0.5
|
|
@ -1,3 +1,4 @@
|
||||||
|
- NavData: 0
|
||||||
- EID: 0
|
- EID: 0
|
||||||
Name: Default
|
Name: Default
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
@ -170,8 +171,13 @@
|
||||||
Angular Ranges And Offset: {x: 6.19999981, y: 1.10000002, z: 0, w: 0.100000001}
|
Angular Ranges And Offset: {x: 6.19999981, y: 1.10000002, z: 0, w: 0.100000001}
|
||||||
Rotation Speed: 0.0309999995
|
Rotation Speed: 0.0309999995
|
||||||
Rotation Decay: 0.0199999996
|
Rotation Decay: 0.0199999996
|
||||||
Texture Asset ID: 63456868
|
Texture Asset ID: 0
|
||||||
|
Custom Vertex Shader Asset ID: 44202416
|
||||||
|
Custom Fragment Shader Asset ID: 42315398
|
||||||
Custom Update Shader Asset ID: 0
|
Custom Update Shader Asset ID: 0
|
||||||
Color Tint: {x: 1, y: 0, z: 0, w: 1}
|
Color Tint: {x: 0.46696043, y: 1, z: 0, w: 1}
|
||||||
|
Color Tint Range: {x: 1, y: 0, z: 0, w: 0}
|
||||||
|
Color Decay: {x: -1, y: -1, z: -1, w: 0}
|
||||||
|
Acceleration: {x: 0, y: 0, z: 0}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Scripts: ~
|
Scripts: ~
|
|
@ -136,7 +136,7 @@ public class GameManager : Script
|
||||||
if(scoreText)
|
if(scoreText)
|
||||||
scoreText.GetComponent<TextRenderable>().Text = $"{Score}";
|
scoreText.GetComponent<TextRenderable>().Text = $"{Score}";
|
||||||
if(timeText)
|
if(timeText)
|
||||||
timeText.GetComponent<TextRenderable>().Text = $"{timer.ToString("0.00")}";
|
timeText.GetComponent<TextRenderable>().Text = $"{timer.ToString("0")}";
|
||||||
|
|
||||||
if (itemScored)
|
if (itemScored)
|
||||||
{
|
{
|
||||||
|
|
|
@ -0,0 +1,57 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using SHADE;
|
||||||
|
|
||||||
|
namespace SHADE_Scripting.UI
|
||||||
|
{
|
||||||
|
public class GameTimer: Script
|
||||||
|
{
|
||||||
|
private ScaleBounce scaleBounce;
|
||||||
|
private TextRenderable text;
|
||||||
|
public float criticalTime = 30;
|
||||||
|
|
||||||
|
public float timer;
|
||||||
|
|
||||||
|
|
||||||
|
protected override void awake()
|
||||||
|
{
|
||||||
|
text = GetComponent<TextRenderable>();
|
||||||
|
if(!text)
|
||||||
|
{
|
||||||
|
Debug.Log("GameTimer: No text renderable found");
|
||||||
|
}
|
||||||
|
|
||||||
|
scaleBounce = GetScript<ScaleBounce>();
|
||||||
|
if(!scaleBounce)
|
||||||
|
{
|
||||||
|
Debug.Log("GameTimer: No Scalebounce found in children");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
scaleBounce.isActive = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
protected override void update()
|
||||||
|
{
|
||||||
|
timer = GameManager.Instance.timer;
|
||||||
|
|
||||||
|
if (timer <= criticalTime)
|
||||||
|
{
|
||||||
|
scaleBounce.isActive = true;
|
||||||
|
text.TextColor = new Color(1.0f, 0.0f, 0.0f, 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
Name: SC_GameTimer
|
||||||
|
ID: 158823052
|
||||||
|
Type: 9
|
|
@ -12,98 +12,66 @@ namespace SHADE_Scripting.UI
|
||||||
[NonSerialized]
|
[NonSerialized]
|
||||||
private TweenThread sizeThread;
|
private TweenThread sizeThread;
|
||||||
private TweenThread sizeInvertThread;
|
private TweenThread sizeInvertThread;
|
||||||
private TweenThread alphaThread;
|
|
||||||
|
|
||||||
|
|
||||||
public float maxSize = 1.0f;
|
public float maxSize = 1.0f;
|
||||||
public float minSize = 0.3f;
|
public float minSize = 0.3f;
|
||||||
public float minAlpha = 0.3f;
|
|
||||||
|
|
||||||
|
|
||||||
private bool showMultiplier = false;
|
|
||||||
const float sizeUpDuration = 0.1f;
|
const float sizeUpDuration = 0.1f;
|
||||||
|
|
||||||
[NonSerialized]
|
[NonSerialized]
|
||||||
private Vector3 defaultScale;
|
private Vector3 defaultScale;
|
||||||
|
|
||||||
|
private bool tweenUp = false;
|
||||||
|
|
||||||
protected override void start()
|
protected override void start()
|
||||||
{
|
{
|
||||||
sizeThread = TweenManager.CreateTweenThread(0.0f, maxSize, minSize, EASING_METHOD.EASE_IN_SINE);
|
sizeThread = TweenManager.CreateTweenThread(0.01f, maxSize, minSize, EASING_METHOD.EASE_IN_SINE);
|
||||||
sizeInvertThread = TweenManager.CreateTweenThread(sizeUpDuration, minSize, maxSize, EASING_METHOD.EASE_IN_SINE);
|
sizeInvertThread = TweenManager.CreateTweenThread(sizeUpDuration, minSize, maxSize, EASING_METHOD.EASE_IN_SINE);
|
||||||
alphaThread = TweenManager.CreateTweenThread(0.0f, 1.0f, minAlpha, EASING_METHOD.EASE_OUT_SINE);
|
|
||||||
Transform transform = GetComponent<Transform>();
|
Transform transform = GetComponent<Transform>();
|
||||||
if (transform != null)
|
if (transform != null)
|
||||||
{
|
{
|
||||||
defaultScale = transform.LocalScale;
|
defaultScale = transform.LocalScale;
|
||||||
transform.LocalScale = Vector3.Zero;
|
transform.LocalScale = Vector3.Zero;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
showMultiplier = false;
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void update()
|
protected override void update()
|
||||||
|
{
|
||||||
|
Transform transform = GetComponent<Transform>();
|
||||||
|
|
||||||
|
|
||||||
|
if (transform != null)
|
||||||
|
{
|
||||||
|
if (tweenUp == false)
|
||||||
{
|
{
|
||||||
Transform transform = GetComponent<Transform>();
|
transform.LocalScale = defaultScale * sizeThread.GetValue();
|
||||||
|
|
||||||
|
|
||||||
if (transform != null && showMultiplier == true)
|
|
||||||
{
|
|
||||||
if(!sizeInvertThread.IsCompleted())
|
|
||||||
{
|
|
||||||
transform.LocalScale = defaultScale * sizeInvertThread.GetValue();
|
|
||||||
|
|
||||||
Renderable rend = GetComponentInChildren<Renderable>();
|
|
||||||
if(rend)
|
|
||||||
{
|
|
||||||
rend.Material.SetProperty<float>("data.alpha", 1.0f);
|
|
||||||
}
|
|
||||||
|
|
||||||
TextRenderable text = GetComponent<TextRenderable>();
|
|
||||||
if (text)
|
|
||||||
{
|
|
||||||
Color clr = text.TextColor;
|
|
||||||
text.TextColor = new Color(clr.r, clr.g, clr.b, 1.0f);
|
|
||||||
}
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(sizeThread.IsCompleted())
|
|
||||||
{
|
|
||||||
transform.LocalScale = Vector3.Zero;
|
|
||||||
showMultiplier = false;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
transform.LocalScale = defaultScale * sizeThread.GetValue();
|
|
||||||
|
|
||||||
Renderable rend = GetComponentInChildren<Renderable>();
|
|
||||||
if (rend)
|
|
||||||
{
|
|
||||||
rend.Material.SetProperty<float>("data.alpha", alphaThread.GetValue());
|
|
||||||
}
|
|
||||||
TextRenderable text = GetComponent<TextRenderable>();
|
|
||||||
if(text)
|
|
||||||
{
|
|
||||||
Color clr = text.TextColor;
|
|
||||||
text.TextColor = new Color(clr.r,clr.g,clr.b,alphaThread.GetValue() * 1.3f);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (sizeInvertThread.IsCompleted())
|
||||||
|
{
|
||||||
|
tweenUp = false;
|
||||||
|
sizeThread.Reset();
|
||||||
|
}
|
||||||
|
|
||||||
|
transform.LocalScale = defaultScale * sizeInvertThread.GetValue();
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
public void ShowMultiplier(int multiplier, float duration)
|
public void ShowMultiplier(int multiplier, float duration)
|
||||||
{
|
{
|
||||||
GetComponent<TextRenderable>().Text = $"X {multiplier}";
|
GetComponent<TextRenderable>().Text = $"X {multiplier}";
|
||||||
sizeThread.duration = duration + sizeUpDuration;
|
sizeThread.duration = duration + sizeUpDuration;
|
||||||
alphaThread.duration = duration + sizeUpDuration;
|
|
||||||
|
|
||||||
sizeInvertThread.Reset();
|
sizeInvertThread.Reset();
|
||||||
sizeThread.Reset();
|
sizeThread.Reset();
|
||||||
alphaThread.Reset();
|
tweenUp = true;
|
||||||
showMultiplier = true;
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -7,18 +7,22 @@ using System.Threading.Tasks;
|
||||||
|
|
||||||
namespace SHADE_Scripting.UI
|
namespace SHADE_Scripting.UI
|
||||||
{
|
{
|
||||||
public class ScaleBounce:Script
|
public class ScaleBounce : Script
|
||||||
{
|
{
|
||||||
[NonSerialized]
|
[NonSerialized]
|
||||||
private TweenThread thread;
|
private TweenThread thread;
|
||||||
|
|
||||||
public float minScale = 1.0f;
|
public float minScale = 1.0f;
|
||||||
public float maxScale = 1.2f;
|
public float maxScale = 1.2f;
|
||||||
public float duration = 1.0f;
|
public float duration = 1.0f;
|
||||||
|
|
||||||
private Vector3 defaultScale;
|
private Vector3 defaultScale;
|
||||||
|
|
||||||
|
|
||||||
|
public bool isActive = false;
|
||||||
|
|
||||||
|
private bool lastActive = false;
|
||||||
|
|
||||||
protected override void start()
|
protected override void start()
|
||||||
{
|
{
|
||||||
thread = TweenManager.CreateTweenThread(duration, minScale, maxScale, EASING_METHOD.EASE_IN_SINE);
|
thread = TweenManager.CreateTweenThread(duration, minScale, maxScale, EASING_METHOD.EASE_IN_SINE);
|
||||||
|
@ -31,8 +35,15 @@ namespace SHADE_Scripting.UI
|
||||||
|
|
||||||
protected override void update()
|
protected override void update()
|
||||||
{
|
{
|
||||||
|
|
||||||
|
if(isActive != lastActive && isActive == true)
|
||||||
|
{
|
||||||
|
thread.Reset();
|
||||||
|
}
|
||||||
|
lastActive = isActive;
|
||||||
|
|
||||||
Transform trans = GetComponent<Transform>();
|
Transform trans = GetComponent<Transform>();
|
||||||
if(trans != null)
|
if(trans != null && isActive)
|
||||||
{
|
{
|
||||||
trans.LocalScale = defaultScale * thread.GetValue();
|
trans.LocalScale = defaultScale * thread.GetValue();
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,70 @@
|
||||||
|
using SHADE;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace SHADE_Scripting.UI
|
||||||
|
{
|
||||||
|
public class SliderFX : Script
|
||||||
|
{
|
||||||
|
|
||||||
|
public string onClickSound = "event:/UI/button_success";
|
||||||
|
public string onReleaseSound = "event:/UI/button_fail";
|
||||||
|
|
||||||
|
|
||||||
|
[NonSerialized]
|
||||||
|
private AudioClipHandler onClickACHandler;
|
||||||
|
[NonSerialized]
|
||||||
|
private AudioClipHandler onReleaseACHandler;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
protected override void awake()
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
if (onClickSound != "Empty")
|
||||||
|
onClickACHandler = SHADE.Audio.CreateAudioClip(onClickSound);
|
||||||
|
if (onReleaseSound != "Empty")
|
||||||
|
onReleaseACHandler = SHADE.Audio.CreateAudioClip(onReleaseSound);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void start()
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
Transform transform = GetComponent<Transform>();
|
||||||
|
if (transform == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
UIElement ui = GetComponent<UIElement>();
|
||||||
|
if (ui == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
|
||||||
|
ui.OnClick.RegisterAction(() =>
|
||||||
|
{
|
||||||
|
if (onClickSound != "Empty")
|
||||||
|
onClickACHandler.Play();
|
||||||
|
|
||||||
|
});
|
||||||
|
|
||||||
|
ui.OnRelease.RegisterAction(() =>
|
||||||
|
{
|
||||||
|
if (onReleaseSound != "Empty")
|
||||||
|
onReleaseACHandler.Play();
|
||||||
|
|
||||||
|
});
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
Name: SC_SliderFX
|
||||||
|
ID: 157251414
|
||||||
|
Type: 9
|
|
@ -14,6 +14,8 @@ struct EmitterParameters
|
||||||
float rotationDecay;
|
float rotationDecay;
|
||||||
vec4 lifeAndSizeRange; // min life, max life, min size, max size
|
vec4 lifeAndSizeRange; // min life, max life, min size, max size
|
||||||
vec4 colorTint;
|
vec4 colorTint;
|
||||||
|
vec4 colorTintRange;
|
||||||
|
vec4 colorDecay;
|
||||||
float sizeDecay;
|
float sizeDecay;
|
||||||
uint textureIndex;
|
uint textureIndex;
|
||||||
float padding[2];
|
float padding[2];
|
||||||
|
@ -27,6 +29,7 @@ struct ParticleData
|
||||||
vec4 acceleration;
|
vec4 acceleration;
|
||||||
vec4 scaleAndDecay;
|
vec4 scaleAndDecay;
|
||||||
vec4 colorTint;
|
vec4 colorTint;
|
||||||
|
vec4 colorDecay;
|
||||||
float life;
|
float life;
|
||||||
uint textureIndex;
|
uint textureIndex;
|
||||||
};
|
};
|
||||||
|
@ -175,9 +178,18 @@ void main()
|
||||||
particle.scaleAndDecay.y = particleSize;
|
particle.scaleAndDecay.y = particleSize;
|
||||||
particle.scaleAndDecay.z = emitterParams.data.sizeDecay;
|
particle.scaleAndDecay.z = emitterParams.data.sizeDecay;
|
||||||
particle.scaleAndDecay.w = emitterParams.data.sizeDecay;
|
particle.scaleAndDecay.w = emitterParams.data.sizeDecay;
|
||||||
|
particle.colorDecay = emitterParams.data.colorDecay;
|
||||||
|
|
||||||
|
float randRange = rand(seed) * 2.0f - 1.0f;
|
||||||
|
|
||||||
// Set particle color tint
|
// Set particle color tint
|
||||||
particle.colorTint = emitterParams.data.colorTint;
|
particle.colorTint = emitterParams.data.colorTint + vec4 (randRange * emitterParams.data.colorTintRange.x,
|
||||||
|
randRange * emitterParams.data.colorTintRange.y,
|
||||||
|
randRange * emitterParams.data.colorTintRange.z,
|
||||||
|
randRange * emitterParams.data.colorTintRange.w);
|
||||||
|
|
||||||
|
// particle.colorTint = emitterParams.data.colorTint;
|
||||||
|
|
||||||
|
|
||||||
// Set the texture for the particle
|
// Set the texture for the particle
|
||||||
particle.textureIndex = emitterParams.data.textureIndex;
|
particle.textureIndex = emitterParams.data.textureIndex;
|
||||||
|
|
Binary file not shown.
|
@ -0,0 +1,27 @@
|
||||||
|
#version 460 core
|
||||||
|
#extension GL_EXT_nonuniform_qualifier : require
|
||||||
|
|
||||||
|
layout (location = 0) out vec4 fragColor;
|
||||||
|
|
||||||
|
layout (set = 0, binding = 1) uniform sampler2D textures[]; // for textures (global)
|
||||||
|
|
||||||
|
// between shader stages
|
||||||
|
layout(location = 0) in struct
|
||||||
|
{
|
||||||
|
vec2 uv; // location = 0
|
||||||
|
} In;
|
||||||
|
|
||||||
|
// material stuff
|
||||||
|
layout(location = 1) flat in struct
|
||||||
|
{
|
||||||
|
uint textureIndex;
|
||||||
|
vec4 color;
|
||||||
|
} InFlat;
|
||||||
|
|
||||||
|
void main ()
|
||||||
|
{
|
||||||
|
fragColor = vec4 (texture(textures [nonuniformEXT(InFlat.textureIndex)], In.uv)) * InFlat.color;
|
||||||
|
|
||||||
|
if (fragColor.a < 0.01f)
|
||||||
|
discard;
|
||||||
|
}
|
Binary file not shown.
|
@ -0,0 +1,3 @@
|
||||||
|
Name: ParticleRounded_FS
|
||||||
|
ID: 42315398
|
||||||
|
Type: 2
|
|
@ -0,0 +1,107 @@
|
||||||
|
#version 460 core
|
||||||
|
|
||||||
|
struct GenericData
|
||||||
|
{
|
||||||
|
//! Delta time
|
||||||
|
float dt;
|
||||||
|
|
||||||
|
//! Elapsed time of the application
|
||||||
|
float elapsedTime;
|
||||||
|
|
||||||
|
//! Viewport width of the scene (excluding imgui, that means smaller than window)
|
||||||
|
uint viewportWidth;
|
||||||
|
|
||||||
|
//! Ditto but for height
|
||||||
|
uint viewportHeight;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct ParticleData
|
||||||
|
{
|
||||||
|
vec4 position;
|
||||||
|
vec4 orientationSpeedDecay;
|
||||||
|
vec4 velocity;
|
||||||
|
vec4 acceleration;
|
||||||
|
vec4 scaleAndDecay;
|
||||||
|
vec4 colorTint;
|
||||||
|
vec4 colorDecay;
|
||||||
|
float life;
|
||||||
|
uint textureIndex;
|
||||||
|
};
|
||||||
|
|
||||||
|
layout (set = 0, binding = 0) uniform GenericDataBuffer
|
||||||
|
{
|
||||||
|
GenericData data;
|
||||||
|
} genericDataBuffer;
|
||||||
|
|
||||||
|
|
||||||
|
layout(set = 1, binding = 0) uniform CameraData
|
||||||
|
{
|
||||||
|
vec4 position;
|
||||||
|
mat4 vpMat;
|
||||||
|
mat4 viewMat;
|
||||||
|
mat4 projMat;
|
||||||
|
} cameraData;
|
||||||
|
|
||||||
|
// output buffer not needed
|
||||||
|
layout (std430, set = 2, binding = 2) coherent restrict buffer ParticlesOutputBuffer
|
||||||
|
{
|
||||||
|
ParticleData data[];
|
||||||
|
} outputParticles;
|
||||||
|
|
||||||
|
layout (std430, set = 2, binding = 4) coherent restrict buffer IndicesData
|
||||||
|
{
|
||||||
|
uint indices[];
|
||||||
|
};
|
||||||
|
|
||||||
|
// between shader stages
|
||||||
|
layout(location = 0) out struct
|
||||||
|
{
|
||||||
|
vec2 uv; // location = 0
|
||||||
|
} Out;
|
||||||
|
|
||||||
|
// material stuff
|
||||||
|
layout(location = 1) out struct
|
||||||
|
{
|
||||||
|
uint textureIndex; // location = 1
|
||||||
|
vec4 color; // location = 2
|
||||||
|
} OutFlat;
|
||||||
|
|
||||||
|
vec2 CreateQuad (in uint vertexID)
|
||||||
|
{
|
||||||
|
uint b = 1 << vertexID;
|
||||||
|
return vec2 ((0x3 & b) != 0, (0x9 & b) != 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
// Create a quad and its texture coordinates
|
||||||
|
Out.uv = CreateQuad (gl_VertexIndex);
|
||||||
|
vec3 vertexPos = vec3 (Out.uv - vec2(0.5f), 0.0f);
|
||||||
|
vertexPos.y *= 0.5f;
|
||||||
|
|
||||||
|
ParticleData particle = outputParticles.data[indices[gl_InstanceIndex]];
|
||||||
|
|
||||||
|
vec3 normalized = normalize (vec3 (particle.velocity.xyz));
|
||||||
|
float pitch = acos (dot (normalized.xyz, normalize (vec3 (normalized.x, 0.0f, normalized.z))));
|
||||||
|
|
||||||
|
float angle = pitch;
|
||||||
|
// float angle = atan (normalized.y, normalized.x);
|
||||||
|
vec2 particleScaleData = particle.scaleAndDecay.xy; // x and y
|
||||||
|
|
||||||
|
mat3 rotate = mat3 (1.0f);
|
||||||
|
rotate[0][0] = cos(angle);
|
||||||
|
rotate[0][1] = sin(angle);
|
||||||
|
rotate[1][0] = -sin(angle);
|
||||||
|
rotate[1][1] = cos(angle);
|
||||||
|
|
||||||
|
vec3 particlePos = rotate * vertexPos;
|
||||||
|
|
||||||
|
vec3 viewRight = normalize (vec3 (cameraData.viewMat[0][0], cameraData.viewMat[1][0], cameraData.viewMat[2][0]));
|
||||||
|
vec3 viewUp = normalize(vec3 (cameraData.viewMat[0][1], cameraData.viewMat[1][1], cameraData.viewMat[2][1]));
|
||||||
|
|
||||||
|
particlePos = particle.position.xyz + (viewRight * particlePos.x * particleScaleData.x) + (viewUp * particlePos.y * particleScaleData.y);
|
||||||
|
OutFlat.textureIndex = particle.textureIndex;
|
||||||
|
OutFlat.color = particle.colorTint;
|
||||||
|
|
||||||
|
gl_Position = cameraData.vpMat * vec4(particlePos, 1.0f);
|
||||||
|
}
|
Binary file not shown.
|
@ -0,0 +1,3 @@
|
||||||
|
Name: ParticleRounded_VS
|
||||||
|
ID: 44202416
|
||||||
|
Type: 2
|
|
@ -18,6 +18,7 @@ struct ParticleData
|
||||||
vec4 acceleration;
|
vec4 acceleration;
|
||||||
vec4 scaleAndDecay;
|
vec4 scaleAndDecay;
|
||||||
vec4 colorTint;
|
vec4 colorTint;
|
||||||
|
vec4 colorDecay;
|
||||||
float life;
|
float life;
|
||||||
uint textureIndex;
|
uint textureIndex;
|
||||||
};
|
};
|
||||||
|
|
|
@ -17,6 +17,8 @@ struct ParticleData
|
||||||
vec4 velocity;
|
vec4 velocity;
|
||||||
vec4 acceleration;
|
vec4 acceleration;
|
||||||
vec4 scaleAndDecay;
|
vec4 scaleAndDecay;
|
||||||
|
vec4 colorTint;
|
||||||
|
vec4 colorDecay;
|
||||||
float life;
|
float life;
|
||||||
uint textureIndex;
|
uint textureIndex;
|
||||||
};
|
};
|
||||||
|
|
|
@ -18,6 +18,7 @@ struct ParticleData
|
||||||
vec4 acceleration;
|
vec4 acceleration;
|
||||||
vec4 scaleAndDecay;
|
vec4 scaleAndDecay;
|
||||||
vec4 colorTint;
|
vec4 colorTint;
|
||||||
|
vec4 colorDecay;
|
||||||
float life;
|
float life;
|
||||||
uint textureIndex;
|
uint textureIndex;
|
||||||
};
|
};
|
||||||
|
|
|
@ -18,6 +18,7 @@ struct ParticleData
|
||||||
vec4 acceleration;
|
vec4 acceleration;
|
||||||
vec4 scaleAndDecay;
|
vec4 scaleAndDecay;
|
||||||
vec4 colorTint;
|
vec4 colorTint;
|
||||||
|
vec4 colorDecay;
|
||||||
float life;
|
float life;
|
||||||
uint textureIndex;
|
uint textureIndex;
|
||||||
};
|
};
|
||||||
|
@ -126,6 +127,7 @@ void main()
|
||||||
particle.orientationSpeedDecay.x += particle.orientationSpeedDecay.y;
|
particle.orientationSpeedDecay.x += particle.orientationSpeedDecay.y;
|
||||||
particle.scaleAndDecay.x *= particle.scaleAndDecay.z;
|
particle.scaleAndDecay.x *= particle.scaleAndDecay.z;
|
||||||
particle.scaleAndDecay.y *= particle.scaleAndDecay.w;
|
particle.scaleAndDecay.y *= particle.scaleAndDecay.w;
|
||||||
|
particle.colorTint -= particle.colorDecay * genericDataBuffer.data.dt;
|
||||||
|
|
||||||
if (particle.orientationSpeedDecay.y > 0.0f)
|
if (particle.orientationSpeedDecay.y > 0.0f)
|
||||||
{
|
{
|
||||||
|
|
Binary file not shown.
|
@ -15,7 +15,6 @@ struct GenericData
|
||||||
uint viewportHeight;
|
uint viewportHeight;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
struct ParticleData
|
struct ParticleData
|
||||||
{
|
{
|
||||||
vec4 position;
|
vec4 position;
|
||||||
|
@ -24,6 +23,7 @@ struct ParticleData
|
||||||
vec4 acceleration;
|
vec4 acceleration;
|
||||||
vec4 scaleAndDecay;
|
vec4 scaleAndDecay;
|
||||||
vec4 colorTint;
|
vec4 colorTint;
|
||||||
|
vec4 colorDecay;
|
||||||
float life;
|
float life;
|
||||||
uint textureIndex;
|
uint textureIndex;
|
||||||
};
|
};
|
||||||
|
|
Binary file not shown.
|
@ -42,19 +42,21 @@ layout(location = 1) out uint outEntityID;
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
//fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
|
//fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
|
||||||
|
fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
|
||||||
if (In.uv.x > MatProp.data[In2.materialIndex].sliderThreshold)
|
|
||||||
fragColor = MatProp.data[In2.materialIndex].sliderBarColor;
|
|
||||||
else
|
|
||||||
//fragColor = (1.0f - In.uv.x) * MatProp.data[In2.materialIndex].sliderStartColor + In.uv.x * MatProp.data[In2.materialIndex].sliderEndColor;
|
|
||||||
fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
|
|
||||||
|
|
||||||
|
|
||||||
if (fragColor.a < 0.01f)
|
if (fragColor.a < 0.01f)
|
||||||
{
|
{
|
||||||
discard;
|
discard;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (In.uv.x > MatProp.data[In2.materialIndex].sliderThreshold)
|
||||||
|
fragColor = MatProp.data[In2.materialIndex].sliderBarColor;
|
||||||
|
|
||||||
|
if (fragColor.xyz == vec3(0.0f, 0.0f, 0.0f))
|
||||||
|
fragColor.xyz = MatProp.data[In2.materialIndex].sliderStartColor.xyz;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
fragColor.a = MatProp.data[In2.materialIndex].alpha;
|
fragColor.a = MatProp.data[In2.materialIndex].alpha;
|
||||||
|
|
||||||
// fragColor.a = 1.0f;
|
// fragColor.a = 1.0f;
|
||||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,3 @@
|
||||||
|
Name: slider_bg
|
||||||
|
ID: 64816540
|
||||||
|
Type: 3
|
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,3 @@
|
||||||
|
Name: slider_fill_black
|
||||||
|
ID: 50370514
|
||||||
|
Type: 3
|
|
@ -903,6 +903,26 @@ namespace SHADE
|
||||||
comp->SetColorTint(val);
|
comp->SetColorTint(val);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
SHEditorWidgets::DragVec4("Color Decay", {"x", "y", "z", "w"},
|
||||||
|
[comp = component]()
|
||||||
|
{
|
||||||
|
return comp->GetColorDecay();
|
||||||
|
},
|
||||||
|
[comp = component](SHVec4 const& val)
|
||||||
|
{
|
||||||
|
comp->SetColorDecay(val);
|
||||||
|
});
|
||||||
|
|
||||||
|
SHEditorWidgets::DragVec4("Color Tint Range", { "x", "y", "z", "w" },
|
||||||
|
[comp = component]()
|
||||||
|
{
|
||||||
|
return comp->GetColorTintRange();
|
||||||
|
},
|
||||||
|
[comp = component](SHVec4 const& val)
|
||||||
|
{
|
||||||
|
comp->SetColorTintRange(val);
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
SHEditorWidgets::DragInt("Texture Index",
|
SHEditorWidgets::DragInt("Texture Index",
|
||||||
[comp = component]()
|
[comp = component]()
|
||||||
|
@ -984,6 +1004,88 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
SHEditorWidgets::InputText("Custom Vertex Shader",
|
||||||
|
[comp = component]()
|
||||||
|
{
|
||||||
|
auto customShader = comp->GetCustomVertexShader();
|
||||||
|
|
||||||
|
if (customShader)
|
||||||
|
return customShader->GetName();
|
||||||
|
else
|
||||||
|
return std::string{};
|
||||||
|
|
||||||
|
},
|
||||||
|
[comp = component](std::string const& text)
|
||||||
|
{
|
||||||
|
}, {}, ImGuiSliderFlags_ReadOnly);
|
||||||
|
|
||||||
|
if (SHDragDrop::BeginTarget())
|
||||||
|
{
|
||||||
|
if (AssetID* payload = SHDragDrop::AcceptPayload<AssetID>(SHDragDrop::DRAG_RESOURCE))
|
||||||
|
{
|
||||||
|
Handle<SHVkShaderModule> shaderModule = SHResourceManager::LoadOrGet<SHVkShaderModule>(*payload);
|
||||||
|
|
||||||
|
if (shaderModule)
|
||||||
|
{
|
||||||
|
component->SetCustomVertexShader(shaderModule);
|
||||||
|
component->SetCustomVertexShaderAssetID(*payload);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SHLOG_WARNING("[] Attempted to load invalid shader! Custom vertex shader for particles not set. ");
|
||||||
|
}
|
||||||
|
|
||||||
|
SHDragDrop::EndTarget();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ImGui::SameLine();
|
||||||
|
if (ImGui::Button("Reset"))
|
||||||
|
{
|
||||||
|
component->SetCustomVertexShader({});
|
||||||
|
component->SetCustomVertexShaderAssetID(INVALID_ASSET_ID);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
SHEditorWidgets::InputText("Custom Fragment Shader",
|
||||||
|
[comp = component]()
|
||||||
|
{
|
||||||
|
auto customShader = comp->GetCustomFragmentShader();
|
||||||
|
|
||||||
|
if (customShader)
|
||||||
|
return customShader->GetName();
|
||||||
|
else
|
||||||
|
return std::string{};
|
||||||
|
|
||||||
|
},
|
||||||
|
[comp = component](std::string const& text)
|
||||||
|
{
|
||||||
|
}, {}, ImGuiSliderFlags_ReadOnly);
|
||||||
|
|
||||||
|
if (SHDragDrop::BeginTarget())
|
||||||
|
{
|
||||||
|
if (AssetID* payload = SHDragDrop::AcceptPayload<AssetID>(SHDragDrop::DRAG_RESOURCE))
|
||||||
|
{
|
||||||
|
Handle<SHVkShaderModule> shaderModule = SHResourceManager::LoadOrGet<SHVkShaderModule>(*payload);
|
||||||
|
|
||||||
|
if (shaderModule)
|
||||||
|
{
|
||||||
|
component->SetCustomFragmentShader(shaderModule);
|
||||||
|
component->SetCustomFragmentShaderAssetID(*payload);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SHLOG_WARNING("[] Attempted to load invalid shader! Custom fragment shader for particles not set. ");
|
||||||
|
}
|
||||||
|
|
||||||
|
SHDragDrop::EndTarget();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ImGui::SameLine();
|
||||||
|
if (ImGui::Button("Reset"))
|
||||||
|
{
|
||||||
|
component->SetCustomFragmentShader({});
|
||||||
|
component->SetCustomFragmentShaderAssetID(INVALID_ASSET_ID);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
SHEditorWidgets::CheckBox("Is Passive", [comp = component]() {return comp->GetPassive(); }, [comp = component](bool flag) {comp->SetPassive(flag); });
|
SHEditorWidgets::CheckBox("Is Passive", [comp = component]() {return comp->GetPassive(); }, [comp = component](bool flag) {comp->SetPassive(flag); });
|
||||||
|
|
|
@ -124,6 +124,16 @@ namespace SHADE
|
||||||
customUpdateShaderID = id;
|
customUpdateShaderID = id;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SHParticleEmitterComponent::SetCustomVertexShaderAssetID(AssetID id) noexcept
|
||||||
|
{
|
||||||
|
customVertexShaderID = id;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHParticleEmitterComponent::SetCustomFragmentShaderAssetID(AssetID id) noexcept
|
||||||
|
{
|
||||||
|
customFragmentShaderID = id;
|
||||||
|
}
|
||||||
|
|
||||||
void SHParticleEmitterComponent::SetMinSize(float size) noexcept
|
void SHParticleEmitterComponent::SetMinSize(float size) noexcept
|
||||||
{
|
{
|
||||||
cpuEmitterData.lifeAndSizeRange.z = size;
|
cpuEmitterData.lifeAndSizeRange.z = size;
|
||||||
|
@ -139,6 +149,16 @@ namespace SHADE
|
||||||
cpuEmitterData.sizeDecayMult = decay;
|
cpuEmitterData.sizeDecayMult = decay;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SHParticleEmitterComponent::SetCustomVertexShader(Handle<SHVkShaderModule> shaderModule) noexcept
|
||||||
|
{
|
||||||
|
customVertexShader = shaderModule;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHParticleEmitterComponent::SetCustomFragmentShader(Handle<SHVkShaderModule> shaderModule) noexcept
|
||||||
|
{
|
||||||
|
customFragmentShader = shaderModule;
|
||||||
|
}
|
||||||
|
|
||||||
void SHParticleEmitterComponent::SetCustomUpdateShader(Handle<SHVkShaderModule> shaderModule) noexcept
|
void SHParticleEmitterComponent::SetCustomUpdateShader(Handle<SHVkShaderModule> shaderModule) noexcept
|
||||||
{
|
{
|
||||||
customUpdateShader = shaderModule;
|
customUpdateShader = shaderModule;
|
||||||
|
@ -156,11 +176,45 @@ namespace SHADE
|
||||||
cpuEmitterData.colorTint.z = tint.z;
|
cpuEmitterData.colorTint.z = tint.z;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SHParticleEmitterComponent::SetColorDecayRGB(SHVec3 const& decay) noexcept
|
||||||
|
{
|
||||||
|
cpuEmitterData.colorDecay.x = decay.x;
|
||||||
|
cpuEmitterData.colorDecay.y = decay.y;
|
||||||
|
cpuEmitterData.colorDecay.z = decay.z;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHParticleEmitterComponent::SetColorDecayAlpha(float alpha) noexcept
|
||||||
|
{
|
||||||
|
cpuEmitterData.colorDecay.w = alpha;
|
||||||
|
}
|
||||||
|
|
||||||
void SHParticleEmitterComponent::SetColorTintAlpha(float alpha) noexcept
|
void SHParticleEmitterComponent::SetColorTintAlpha(float alpha) noexcept
|
||||||
{
|
{
|
||||||
cpuEmitterData.colorTint.w = alpha;
|
cpuEmitterData.colorTint.w = alpha;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SHParticleEmitterComponent::SetColorTintRange(SHVec4 const& tintRange) noexcept
|
||||||
|
{
|
||||||
|
cpuEmitterData.colorTintRange = tintRange;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHParticleEmitterComponent::SetColorTintRangeRGB(SHVec3 const& tintRange) noexcept
|
||||||
|
{
|
||||||
|
cpuEmitterData.colorTintRange.x = tintRange.x;
|
||||||
|
cpuEmitterData.colorTintRange.y = tintRange.y;
|
||||||
|
cpuEmitterData.colorTintRange.z = tintRange.z;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHParticleEmitterComponent::SetColorTintRangeAlpha(float alpha) noexcept
|
||||||
|
{
|
||||||
|
cpuEmitterData.colorTintRange.w = alpha;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHParticleEmitterComponent::SetColorDecay(SHVec4 const& decay) noexcept
|
||||||
|
{
|
||||||
|
cpuEmitterData.colorDecay = decay;
|
||||||
|
}
|
||||||
|
|
||||||
uint32_t SHParticleEmitterComponent::GetEmissionCount(void) const noexcept
|
uint32_t SHParticleEmitterComponent::GetEmissionCount(void) const noexcept
|
||||||
{
|
{
|
||||||
return emissionCount;
|
return emissionCount;
|
||||||
|
@ -242,6 +296,16 @@ namespace SHADE
|
||||||
return customUpdateShaderID;
|
return customUpdateShaderID;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
AssetID SHParticleEmitterComponent::GetCustomVertexShaderAssetID(void) const noexcept
|
||||||
|
{
|
||||||
|
return customVertexShaderID;
|
||||||
|
}
|
||||||
|
|
||||||
|
AssetID SHParticleEmitterComponent::GetCustomFragmentShaderAssetID(void) const noexcept
|
||||||
|
{
|
||||||
|
return customFragmentShaderID;
|
||||||
|
}
|
||||||
|
|
||||||
float SHParticleEmitterComponent::GetMinSize(void) const noexcept
|
float SHParticleEmitterComponent::GetMinSize(void) const noexcept
|
||||||
{
|
{
|
||||||
return cpuEmitterData.lifeAndSizeRange.z;
|
return cpuEmitterData.lifeAndSizeRange.z;
|
||||||
|
@ -263,6 +327,16 @@ namespace SHADE
|
||||||
return customUpdateShader;
|
return customUpdateShader;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Handle<SHVkShaderModule> SHParticleEmitterComponent::GetCustomVertexShader(void) const noexcept
|
||||||
|
{
|
||||||
|
return customVertexShader;
|
||||||
|
}
|
||||||
|
|
||||||
|
Handle<SHVkShaderModule> SHParticleEmitterComponent::GetCustomFragmentShader(void) const noexcept
|
||||||
|
{
|
||||||
|
return customFragmentShader;
|
||||||
|
}
|
||||||
|
|
||||||
SHVec4 const& SHParticleEmitterComponent::GetColorTint(void) const noexcept
|
SHVec4 const& SHParticleEmitterComponent::GetColorTint(void) const noexcept
|
||||||
{
|
{
|
||||||
return cpuEmitterData.colorTint;
|
return cpuEmitterData.colorTint;
|
||||||
|
@ -273,9 +347,39 @@ namespace SHADE
|
||||||
return SHVec3 (cpuEmitterData.colorTint.x, cpuEmitterData.colorTint.y, cpuEmitterData.colorTint.z);
|
return SHVec3 (cpuEmitterData.colorTint.x, cpuEmitterData.colorTint.y, cpuEmitterData.colorTint.z);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SHVec3 SHParticleEmitterComponent::GetColorDecayRGB(void) const noexcept
|
||||||
|
{
|
||||||
|
return SHVec3(cpuEmitterData.colorDecay.x, cpuEmitterData.colorDecay.y, cpuEmitterData.colorDecay.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
float SHParticleEmitterComponent::GetColorDecayAlpha(void) const noexcept
|
||||||
|
{
|
||||||
|
return cpuEmitterData.colorDecay.w;
|
||||||
|
}
|
||||||
|
|
||||||
float SHParticleEmitterComponent::GetColorTintAlpha(void) const noexcept
|
float SHParticleEmitterComponent::GetColorTintAlpha(void) const noexcept
|
||||||
{
|
{
|
||||||
return cpuEmitterData.colorTint.w;
|
return cpuEmitterData.colorTint.w;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SHVec4 const& SHParticleEmitterComponent::GetColorTintRange(void) const noexcept
|
||||||
|
{
|
||||||
|
return cpuEmitterData.colorTintRange;
|
||||||
|
}
|
||||||
|
|
||||||
|
SHVec3 SHParticleEmitterComponent::GetColorTintRangeRGB(void) const noexcept
|
||||||
|
{
|
||||||
|
return SHVec3(cpuEmitterData.colorTintRange.x, cpuEmitterData.colorTintRange.y, cpuEmitterData.colorTintRange.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
float SHParticleEmitterComponent::GetColorTintRangeAlpha(void) const noexcept
|
||||||
|
{
|
||||||
|
return cpuEmitterData.colorTintRange.w;
|
||||||
|
}
|
||||||
|
|
||||||
|
SHVec4 const& SHParticleEmitterComponent::GetColorDecay(void) const noexcept
|
||||||
|
{
|
||||||
|
return cpuEmitterData.colorDecay;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
|
@ -46,6 +46,12 @@ namespace SHADE
|
||||||
//! Color tint to assign to particles
|
//! Color tint to assign to particles
|
||||||
SHVec4 colorTint;
|
SHVec4 colorTint;
|
||||||
|
|
||||||
|
//! Color tint range to assign to particles
|
||||||
|
SHVec4 colorTintRange;
|
||||||
|
|
||||||
|
//! Color decay for particle
|
||||||
|
SHVec4 colorDecay;
|
||||||
|
|
||||||
//! Size decay for particles
|
//! Size decay for particles
|
||||||
float sizeDecayMult;
|
float sizeDecayMult;
|
||||||
|
|
||||||
|
@ -77,6 +83,9 @@ namespace SHADE
|
||||||
//! Color tinting for particle
|
//! Color tinting for particle
|
||||||
SHVec4 colorTint;
|
SHVec4 colorTint;
|
||||||
|
|
||||||
|
//! Color tinting for particle
|
||||||
|
SHVec4 colorDecay;
|
||||||
|
|
||||||
//! Life of the particle
|
//! Life of the particle
|
||||||
float life;
|
float life;
|
||||||
|
|
||||||
|
@ -106,7 +115,7 @@ namespace SHADE
|
||||||
Handle<SHVkBuffer> particleData;
|
Handle<SHVkBuffer> particleData;
|
||||||
|
|
||||||
//! Freelist data
|
//! Freelist data
|
||||||
Handle<SHVkBuffer> freelistData;
|
Handle<SHVkBuffer> freelistData;
|
||||||
|
|
||||||
//! Indices data
|
//! Indices data
|
||||||
Handle<SHVkBuffer> indicesData;
|
Handle<SHVkBuffer> indicesData;
|
||||||
|
@ -124,6 +133,16 @@ namespace SHADE
|
||||||
//! Internally the system will bind this pipeline when it detects that this is not a null handle
|
//! Internally the system will bind this pipeline when it detects that this is not a null handle
|
||||||
Handle<SHVkPipeline> customUpdatePipeline;
|
Handle<SHVkPipeline> customUpdatePipeline;
|
||||||
|
|
||||||
|
//! Custom vertex shader
|
||||||
|
Handle<SHVkShaderModule> customVertexShader;
|
||||||
|
|
||||||
|
//! Custom fragment shader
|
||||||
|
Handle<SHVkShaderModule> customFragmentShader;
|
||||||
|
|
||||||
|
//! Custom graphics pipeline for drawing particles (created
|
||||||
|
//! from the VS and FS above).
|
||||||
|
Handle<SHVkPipeline> customGraphicsPipeline;
|
||||||
|
|
||||||
//! Emitter's data on the CPU side. To be copied to GPU.
|
//! Emitter's data on the CPU side. To be copied to GPU.
|
||||||
GPUEmitterStruct cpuEmitterData;
|
GPUEmitterStruct cpuEmitterData;
|
||||||
|
|
||||||
|
@ -145,6 +164,12 @@ namespace SHADE
|
||||||
//! Custom update shaders, similarly with textures, will be identified through their AssetID
|
//! Custom update shaders, similarly with textures, will be identified through their AssetID
|
||||||
AssetID customUpdateShaderID;
|
AssetID customUpdateShaderID;
|
||||||
|
|
||||||
|
//! Custom vertex shaders, similarly with textures, will be identified through their AssetID
|
||||||
|
AssetID customVertexShaderID;
|
||||||
|
|
||||||
|
//! Custom fragment shaders, similarly with textures, will be identified through their AssetID
|
||||||
|
AssetID customFragmentShaderID;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
void OnCreate(void) override final;
|
void OnCreate(void) override final;
|
||||||
void OnDestroy(void) override final;
|
void OnDestroy(void) override final;
|
||||||
|
@ -168,41 +193,63 @@ namespace SHADE
|
||||||
void SetMinSize (float size) noexcept;
|
void SetMinSize (float size) noexcept;
|
||||||
void SetMaxSize (float size) noexcept;
|
void SetMaxSize (float size) noexcept;
|
||||||
void SetSizeDecayMult (float decay) noexcept;
|
void SetSizeDecayMult (float decay) noexcept;
|
||||||
|
void SetCustomVertexShader (Handle<SHVkShaderModule> shaderModule) noexcept;
|
||||||
|
void SetCustomFragmentShader (Handle<SHVkShaderModule> shaderModule) noexcept;
|
||||||
void SetCustomUpdateShader (Handle<SHVkShaderModule> shaderModule) noexcept;
|
void SetCustomUpdateShader (Handle<SHVkShaderModule> shaderModule) noexcept;
|
||||||
void SetColorTint (SHVec4 tint) noexcept;
|
void SetColorTint (SHVec4 tint) noexcept;
|
||||||
void SetColorTintRGB (SHVec3 tint) noexcept;
|
void SetColorTintRGB (SHVec3 tint) noexcept;
|
||||||
void SetColorTintAlpha (float alpha) noexcept;
|
void SetColorTintAlpha (float alpha) noexcept;
|
||||||
|
void SetColorTintRange (SHVec4 const& tintRange) noexcept;
|
||||||
|
void SetColorTintRangeRGB (SHVec3 const& tintRange) noexcept;
|
||||||
|
void SetColorTintRangeAlpha (float alpha) noexcept;
|
||||||
|
|
||||||
uint32_t GetEmissionCount (void) const noexcept;
|
void SetColorDecay (SHVec4 const& decay) noexcept;
|
||||||
bool GetPassive (void) const noexcept;
|
void SetColorDecayRGB (SHVec3 const& decay) noexcept;
|
||||||
float GetEmissionInterval (void) const noexcept;
|
void SetColorDecayAlpha (float alpha) noexcept;
|
||||||
float GetMinLife (void) const noexcept;
|
|
||||||
float GetMaxLife (void) const noexcept;
|
uint32_t GetEmissionCount (void) const noexcept;
|
||||||
SHVec4 const& GetAngularRangesAndOffsets (void) const noexcept;
|
bool GetPassive (void) const noexcept;
|
||||||
SHVec2 GetAngularRanges (void) const noexcept;
|
float GetEmissionInterval (void) const noexcept;
|
||||||
SHVec2 GetAngularOffsets (void) const noexcept;
|
float GetMinLife (void) const noexcept;
|
||||||
SHVec3 GetAcceleration (void) const noexcept;
|
float GetMaxLife (void) const noexcept;
|
||||||
float GetMinSpeed (void) const noexcept;
|
SHVec4 const& GetAngularRangesAndOffsets (void) const noexcept;
|
||||||
float GetMaxSpeed (void) const noexcept;
|
SHVec2 GetAngularRanges (void) const noexcept;
|
||||||
float GetRotationSpeed (void) const noexcept;
|
SHVec2 GetAngularOffsets (void) const noexcept;
|
||||||
float GetRotationDecay (void) const noexcept;
|
SHVec3 GetAcceleration (void) const noexcept;
|
||||||
uint32_t GetTextureIndex (void) const noexcept;
|
float GetMinSpeed (void) const noexcept;
|
||||||
float GetMinSize (void) const noexcept;
|
float GetMaxSpeed (void) const noexcept;
|
||||||
float GetMaxSize (void) const noexcept;
|
float GetRotationSpeed (void) const noexcept;
|
||||||
float GetSizeDecayMult (void) const noexcept;
|
float GetRotationDecay (void) const noexcept;
|
||||||
Handle<SHVkShaderModule> GetCustomUpdateShader (void) const noexcept;
|
uint32_t GetTextureIndex (void) const noexcept;
|
||||||
SHVec4 const& GetColorTint (void) const noexcept;
|
float GetMinSize (void) const noexcept;
|
||||||
SHVec3 GetColorTintRGB (void) const noexcept;
|
float GetMaxSize (void) const noexcept;
|
||||||
float GetColorTintAlpha (void) const noexcept;
|
float GetSizeDecayMult (void) const noexcept;
|
||||||
|
Handle<SHVkShaderModule> GetCustomUpdateShader (void) const noexcept;
|
||||||
|
Handle<SHVkShaderModule> GetCustomVertexShader (void) const noexcept;
|
||||||
|
Handle<SHVkShaderModule> GetCustomFragmentShader (void) const noexcept;
|
||||||
|
SHVec4 const& GetColorTint (void) const noexcept;
|
||||||
|
SHVec3 GetColorTintRGB (void) const noexcept;
|
||||||
|
float GetColorTintAlpha (void) const noexcept;
|
||||||
|
SHVec4 const& GetColorTintRange (void) const noexcept;
|
||||||
|
SHVec3 GetColorTintRangeRGB (void) const noexcept;
|
||||||
|
float GetColorTintRangeAlpha (void) const noexcept;
|
||||||
|
SHVec4 const& GetColorDecay (void) const noexcept;
|
||||||
|
SHVec3 GetColorDecayRGB (void) const noexcept;
|
||||||
|
float GetColorDecayAlpha (void) const noexcept;
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
/* NON-INTERFACE FUNCTIONS */
|
/* NON-INTERFACE FUNCTIONS */
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
void SetTextureAssetID(AssetID id) noexcept;
|
void SetTextureAssetID(AssetID id) noexcept;
|
||||||
void SetCustomUpdateShaderAssetID(AssetID id) noexcept;
|
void SetCustomUpdateShaderAssetID(AssetID id) noexcept;
|
||||||
|
void SetCustomVertexShaderAssetID(AssetID id) noexcept;
|
||||||
|
void SetCustomFragmentShaderAssetID (AssetID id) noexcept;
|
||||||
|
|
||||||
AssetID GetTextureAssetID(void) const noexcept;
|
AssetID GetTextureAssetID(void) const noexcept;
|
||||||
AssetID GetCustomUpdateShaderAssetID(void) const noexcept;
|
AssetID GetCustomUpdateShaderAssetID(void) const noexcept;
|
||||||
|
AssetID GetCustomVertexShaderAssetID(void) const noexcept;
|
||||||
|
AssetID GetCustomFragmentShaderAssetID(void) const noexcept;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
friend class SHParticleSubSystem;
|
friend class SHParticleSubSystem;
|
||||||
|
|
|
@ -268,10 +268,73 @@ namespace SHADE
|
||||||
return customUpdatePipelineCache.at (customUpdateShader).customPipeline;
|
return customUpdatePipelineCache.at (customUpdateShader).customPipeline;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHParticleSubSystem::Init(Handle<SHVkLogicalDevice> device, Handle<SHVkDescriptorPool> inDescPool, Handle<SHVkRenderpass> compatibleRenderpass, Handle<SHSubpass> subpass, Handle<SHVkShaderModule> VS, Handle<SHVkShaderModule> FS, Handle<SHVkShaderModule> emitCS, Handle<SHVkShaderModule> defaultUpdateCS) noexcept
|
Handle<SHVkPipeline> SHParticleSubSystem::GetCustomGraphicsPipeline(Handle<SHVkShaderModule> customVS, Handle<SHVkShaderModule> customFS) noexcept
|
||||||
|
{
|
||||||
|
if (!customVS || !customFS)
|
||||||
|
return {};
|
||||||
|
|
||||||
|
if (!customGraphicsPipelineCache.contains(std::make_pair(customVS, customFS)))
|
||||||
|
{
|
||||||
|
SHPipelineLayoutParams plParams
|
||||||
|
{
|
||||||
|
.shaderModules = {customVS, customFS},
|
||||||
|
.predefinedDescSetLayouts = SHGraphicsPredefinedData::GetSystemData(SHGraphicsPredefinedData::SystemType::PARTICLE_RENEDERING).descSetLayouts
|
||||||
|
};
|
||||||
|
|
||||||
|
auto pipelineLayout = logicalDevice->CreatePipelineLayout(plParams);
|
||||||
|
auto newPipeline = logicalDevice->CreateGraphicsPipeline(pipelineLayout, nullptr, renderpass, subpass);
|
||||||
|
|
||||||
|
SHColorBlendState colorBlendState{};
|
||||||
|
colorBlendState.logic_op_enable = VK_FALSE;
|
||||||
|
colorBlendState.logic_op = vk::LogicOp::eCopy;
|
||||||
|
|
||||||
|
auto const& subpassColorReferences = subpass->GetColorAttachmentReferences();
|
||||||
|
colorBlendState.attachments.reserve(subpassColorReferences.size());
|
||||||
|
|
||||||
|
|
||||||
|
for (auto& att : subpassColorReferences)
|
||||||
|
{
|
||||||
|
colorBlendState.attachments.push_back(vk::PipelineColorBlendAttachmentState
|
||||||
|
{
|
||||||
|
.blendEnable = SHVkUtil::IsBlendCompatible(subpass->GetFormatFromAttachmentReference(att.attachment)),
|
||||||
|
.srcColorBlendFactor = vk::BlendFactor::eSrcAlpha,
|
||||||
|
.dstColorBlendFactor = vk::BlendFactor::eOneMinusSrcAlpha,
|
||||||
|
.colorBlendOp = vk::BlendOp::eAdd,
|
||||||
|
.srcAlphaBlendFactor = vk::BlendFactor::eSrcAlpha,
|
||||||
|
.dstAlphaBlendFactor = vk::BlendFactor::eOneMinusSrcAlpha,
|
||||||
|
.alphaBlendOp = vk::BlendOp::eAdd,
|
||||||
|
.colorWriteMask = vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA,
|
||||||
|
}
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
newPipeline->GetPipelineState().SetColorBlenState(colorBlendState);
|
||||||
|
|
||||||
|
// Sets the input assembly state for rendering particles
|
||||||
|
SHInputAssemblyState inputAssemblyState{};
|
||||||
|
inputAssemblyState.topology = vk::PrimitiveTopology::eTriangleFan;
|
||||||
|
newPipeline->GetPipelineState().SetInputAssemblyState(inputAssemblyState);
|
||||||
|
|
||||||
|
newPipeline->ConstructPipeline();
|
||||||
|
|
||||||
|
if (!newPipeline)
|
||||||
|
return {};
|
||||||
|
|
||||||
|
auto customUpdateShaderData = CustomPipeline{ newPipeline, pipelineLayout };
|
||||||
|
|
||||||
|
customGraphicsPipelineCache.emplace(std::make_pair(customVS, customFS), customUpdateShaderData);
|
||||||
|
}
|
||||||
|
|
||||||
|
return customGraphicsPipelineCache.at(std::make_pair(customVS, customFS)).customPipeline;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHParticleSubSystem::Init(Handle<SHVkLogicalDevice> device, Handle<SHVkDescriptorPool> inDescPool, Handle<SHVkRenderpass> compatibleRenderpass, Handle<SHSubpass> compatibleSubpass, Handle<SHVkShaderModule> VS, Handle<SHVkShaderModule> FS, Handle<SHVkShaderModule> emitCS, Handle<SHVkShaderModule> defaultUpdateCS) noexcept
|
||||||
{
|
{
|
||||||
descPool = inDescPool;
|
descPool = inDescPool;
|
||||||
logicalDevice = device;
|
logicalDevice = device;
|
||||||
|
renderpass = compatibleRenderpass;
|
||||||
|
subpass = compatibleSubpass;
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
/* INITIALIZE ALL PIPELINES */
|
/* INITIALIZE ALL PIPELINES */
|
||||||
|
@ -499,12 +562,22 @@ namespace SHADE
|
||||||
auto& emitters = SHComponentManager::GetDense<SHParticleEmitterComponent>();
|
auto& emitters = SHComponentManager::GetDense<SHParticleEmitterComponent>();
|
||||||
auto const& mappings = SHGraphicsPredefinedData::GetMappings(SHGraphicsPredefinedData::SystemType::PARTICLE_RENEDERING);
|
auto const& mappings = SHGraphicsPredefinedData::GetMappings(SHGraphicsPredefinedData::SystemType::PARTICLE_RENEDERING);
|
||||||
|
|
||||||
// bind the pipeline for updating
|
|
||||||
cmdBuffer->BindPipeline(renderingPipelineData.pipeline);
|
|
||||||
|
|
||||||
// TODO: Issue barrier for output particle data. Semaphore should also be issued outside in SHGraphicsSystem
|
// TODO: Issue barrier for output particle data. Semaphore should also be issued outside in SHGraphicsSystem
|
||||||
for (auto& emitter : emitters)
|
for (auto& emitter : emitters)
|
||||||
{
|
{
|
||||||
|
if (emitter.customVertexShader && emitter.customFragmentShader)
|
||||||
|
{
|
||||||
|
if (!emitter.customGraphicsPipeline)
|
||||||
|
emitter.customGraphicsPipeline = GetCustomGraphicsPipeline(emitter.customVertexShader, emitter.customFragmentShader);
|
||||||
|
|
||||||
|
cmdBuffer->BindPipeline(emitter.customGraphicsPipeline);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// bind the pipeline for updating
|
||||||
|
cmdBuffer->BindPipeline(renderingPipelineData.pipeline);
|
||||||
|
}
|
||||||
|
|
||||||
if (emitter.isActive)
|
if (emitter.isActive)
|
||||||
{
|
{
|
||||||
// bind the descriptor sets required for emitting particles
|
// bind the descriptor sets required for emitting particles
|
||||||
|
|
|
@ -82,7 +82,14 @@ namespace SHADE
|
||||||
//! Desc pool for particle component desc set allocation
|
//! Desc pool for particle component desc set allocation
|
||||||
Handle<SHVkDescriptorPool> descPool;
|
Handle<SHVkDescriptorPool> descPool;
|
||||||
|
|
||||||
|
//! Renderpass the system draws its particles in
|
||||||
|
Handle<SHVkRenderpass> renderpass;
|
||||||
|
|
||||||
|
//! Subpass the system draws its particles in
|
||||||
|
Handle<SHSubpass> subpass;
|
||||||
|
|
||||||
std::unordered_map<Handle<SHVkShaderModule>, CustomPipeline> customUpdatePipelineCache;
|
std::unordered_map<Handle<SHVkShaderModule>, CustomPipeline> customUpdatePipelineCache;
|
||||||
|
std::unordered_map<std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>>, CustomPipeline> customGraphicsPipelineCache;
|
||||||
|
|
||||||
|
|
||||||
void InitializeComponent (SHParticleEmitterComponent& comp) noexcept;
|
void InitializeComponent (SHParticleEmitterComponent& comp) noexcept;
|
||||||
|
@ -92,10 +99,11 @@ namespace SHADE
|
||||||
|
|
||||||
void PreparePrePostUpdateBarriers (std::vector<vk::BufferMemoryBarrier>& preUpdateBarriers, std::vector<vk::BufferMemoryBarrier>& postUpdateBarriers, SHParticleEmitterComponent const& emitter, uint32_t const EMITTER_INDEX, uint32_t const FRAME_INDEX) noexcept;
|
void PreparePrePostUpdateBarriers (std::vector<vk::BufferMemoryBarrier>& preUpdateBarriers, std::vector<vk::BufferMemoryBarrier>& postUpdateBarriers, SHParticleEmitterComponent const& emitter, uint32_t const EMITTER_INDEX, uint32_t const FRAME_INDEX) noexcept;
|
||||||
|
|
||||||
Handle<SHVkPipeline> GetCustomUpdatePipeline (Handle<SHVkShaderModule> customUpdateShader) noexcept;
|
Handle<SHVkPipeline> GetCustomUpdatePipeline(Handle<SHVkShaderModule> customUpdateShader) noexcept;
|
||||||
|
Handle<SHVkPipeline> GetCustomGraphicsPipeline(Handle<SHVkShaderModule> customVS, Handle<SHVkShaderModule> customFS) noexcept;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
void Init(Handle<SHVkLogicalDevice> device, Handle<SHVkDescriptorPool> inDescPool, Handle<SHVkRenderpass> compatibleRenderpass, Handle<SHSubpass> subpass, Handle<SHVkShaderModule> VS, Handle<SHVkShaderModule> FS, Handle<SHVkShaderModule> emitCS, Handle<SHVkShaderModule> defaultUpdateCS) noexcept;
|
void Init(Handle<SHVkLogicalDevice> device, Handle<SHVkDescriptorPool> inDescPool, Handle<SHVkRenderpass> compatibleRenderpass, Handle<SHSubpass> compatibleSubpass, Handle<SHVkShaderModule> VS, Handle<SHVkShaderModule> FS, Handle<SHVkShaderModule> emitCS, Handle<SHVkShaderModule> defaultUpdateCS) noexcept;
|
||||||
|
|
||||||
void Run(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex, Handle<SHVkFence> waitFence = {}) noexcept;
|
void Run(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex, Handle<SHVkFence> waitFence = {}) noexcept;
|
||||||
void ResetInstanceCounts (Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept;
|
void ResetInstanceCounts (Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept;
|
||||||
|
|
|
@ -518,8 +518,12 @@ namespace YAML
|
||||||
static constexpr std::string_view ROTATION_SPEED_TAG = "Rotation Speed";
|
static constexpr std::string_view ROTATION_SPEED_TAG = "Rotation Speed";
|
||||||
static constexpr std::string_view ROTATION_DECAY_TAG = "Rotation Decay";
|
static constexpr std::string_view ROTATION_DECAY_TAG = "Rotation Decay";
|
||||||
static constexpr std::string_view TEXTURE_ASSET_ID_TAG = "Texture Asset ID";
|
static constexpr std::string_view TEXTURE_ASSET_ID_TAG = "Texture Asset ID";
|
||||||
|
static constexpr std::string_view CUSTOM_VERTEX_SHADER_ASSET_ID_TAG = "Custom Vertex Shader Asset ID";
|
||||||
|
static constexpr std::string_view CUSTOM_FRAGMENT_SHADER_ASSET_ID_TAG = "Custom Fragment Shader Asset ID";
|
||||||
static constexpr std::string_view CUSTOM_UPDATE_SHADER_ASSET_ID_TAG = "Custom Update Shader Asset ID";
|
static constexpr std::string_view CUSTOM_UPDATE_SHADER_ASSET_ID_TAG = "Custom Update Shader Asset ID";
|
||||||
static constexpr std::string_view COLOR_TINT_TAG = "Color Tint";
|
static constexpr std::string_view COLOR_TINT_TAG = "Color Tint";
|
||||||
|
static constexpr std::string_view COLOR_TINT_RANGE_TAG = "Color Tint Range";
|
||||||
|
static constexpr std::string_view COLOR_DECAY_TAG = "Color Decay";
|
||||||
static constexpr std::string_view ACCELERATION_TAG = "Acceleration";
|
static constexpr std::string_view ACCELERATION_TAG = "Acceleration";
|
||||||
|
|
||||||
static YAML::Node encode(SHParticleEmitterComponent const& rhs)
|
static YAML::Node encode(SHParticleEmitterComponent const& rhs)
|
||||||
|
@ -539,8 +543,12 @@ namespace YAML
|
||||||
node[ROTATION_SPEED_TAG.data()] = rhs.GetRotationSpeed();
|
node[ROTATION_SPEED_TAG.data()] = rhs.GetRotationSpeed();
|
||||||
node[ROTATION_DECAY_TAG.data()] = rhs.GetRotationDecay();
|
node[ROTATION_DECAY_TAG.data()] = rhs.GetRotationDecay();
|
||||||
node[TEXTURE_ASSET_ID_TAG.data()] = rhs.GetTextureAssetID();
|
node[TEXTURE_ASSET_ID_TAG.data()] = rhs.GetTextureAssetID();
|
||||||
|
node[CUSTOM_VERTEX_SHADER_ASSET_ID_TAG.data()] = rhs.GetCustomVertexShaderAssetID();
|
||||||
|
node[CUSTOM_FRAGMENT_SHADER_ASSET_ID_TAG.data()] = rhs.GetCustomFragmentShaderAssetID();
|
||||||
node[CUSTOM_UPDATE_SHADER_ASSET_ID_TAG.data()] = rhs.GetCustomUpdateShaderAssetID();
|
node[CUSTOM_UPDATE_SHADER_ASSET_ID_TAG.data()] = rhs.GetCustomUpdateShaderAssetID();
|
||||||
node[COLOR_TINT_TAG.data()] = rhs.GetColorTint();
|
node[COLOR_TINT_TAG.data()] = rhs.GetColorTint();
|
||||||
|
node[COLOR_TINT_RANGE_TAG.data()] = rhs.GetColorTintRange();
|
||||||
|
node[COLOR_DECAY_TAG.data()] = rhs.GetColorDecay();
|
||||||
node[ACCELERATION_TAG.data()] = rhs.GetAcceleration();
|
node[ACCELERATION_TAG.data()] = rhs.GetAcceleration();
|
||||||
|
|
||||||
return node;
|
return node;
|
||||||
|
@ -591,6 +599,12 @@ namespace YAML
|
||||||
if (node[COLOR_TINT_TAG.data()].IsDefined())
|
if (node[COLOR_TINT_TAG.data()].IsDefined())
|
||||||
rhs.SetColorTint(node[COLOR_TINT_TAG.data()].as<SHVec4>());
|
rhs.SetColorTint(node[COLOR_TINT_TAG.data()].as<SHVec4>());
|
||||||
|
|
||||||
|
if (node[COLOR_TINT_RANGE_TAG.data()].IsDefined())
|
||||||
|
rhs.SetColorTintRange(node[COLOR_TINT_RANGE_TAG.data()].as<SHVec4>());
|
||||||
|
|
||||||
|
if (node[COLOR_DECAY_TAG.data()].IsDefined())
|
||||||
|
rhs.SetColorDecay(node[COLOR_DECAY_TAG.data()].as<SHVec4>());
|
||||||
|
|
||||||
if (node[ACCELERATION_TAG.data()].IsDefined())
|
if (node[ACCELERATION_TAG.data()].IsDefined())
|
||||||
rhs.SetAcceleration(node[ACCELERATION_TAG.data()].as<SHVec3>());
|
rhs.SetAcceleration(node[ACCELERATION_TAG.data()].as<SHVec3>());
|
||||||
|
|
||||||
|
@ -624,6 +638,31 @@ namespace YAML
|
||||||
rhs.SetCustomUpdateShader(shaderModule);
|
rhs.SetCustomUpdateShader(shaderModule);
|
||||||
rhs.SetCustomUpdateShaderAssetID(id);
|
rhs.SetCustomUpdateShaderAssetID(id);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (node[CUSTOM_VERTEX_SHADER_ASSET_ID_TAG.data()].IsDefined())
|
||||||
|
{
|
||||||
|
AssetID id = node[CUSTOM_VERTEX_SHADER_ASSET_ID_TAG.data()].as<AssetID>();
|
||||||
|
|
||||||
|
Handle<SHVkShaderModule> shaderModule = SHResourceManager::LoadOrGet<SHVkShaderModule>(id);
|
||||||
|
SHResourceManager::FinaliseChanges();
|
||||||
|
//gfxSystem->BuildTextures();
|
||||||
|
|
||||||
|
rhs.SetCustomVertexShader(shaderModule);
|
||||||
|
rhs.SetCustomVertexShaderAssetID(id);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (node[CUSTOM_FRAGMENT_SHADER_ASSET_ID_TAG.data()].IsDefined())
|
||||||
|
{
|
||||||
|
AssetID id = node[CUSTOM_FRAGMENT_SHADER_ASSET_ID_TAG.data()].as<AssetID>();
|
||||||
|
|
||||||
|
Handle<SHVkShaderModule> shaderModule = SHResourceManager::LoadOrGet<SHVkShaderModule>(id);
|
||||||
|
SHResourceManager::FinaliseChanges();
|
||||||
|
//gfxSystem->BuildTextures();
|
||||||
|
|
||||||
|
rhs.SetCustomFragmentShader(shaderModule);
|
||||||
|
rhs.SetCustomFragmentShaderAssetID(id);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue