Fixed batching renedering the wrong number of instances
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@ -310,14 +310,16 @@ namespace SHADE
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for (auto& subBatch : subBatches)
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{
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// Create command
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const uint32_t CURR_INSTANCES = static_cast<uint32_t>(subBatch.Renderables.size());
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drawData.emplace_back(vk::DrawIndexedIndirectCommand
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{
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.indexCount = subBatch.Mesh->IndexCount,
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.instanceCount = static_cast<uint32_t>(subBatch.Renderables.size()),
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.instanceCount = CURR_INSTANCES,
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.firstIndex = subBatch.Mesh->FirstIndex,
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.vertexOffset = subBatch.Mesh->FirstVertex,
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.firstInstance = nextInstanceIndex++
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.firstInstance = nextInstanceIndex
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});
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nextInstanceIndex += CURR_INSTANCES;
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// Fill in buffers (CPU)
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for (auto rendId : subBatch.Renderables)
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