Fixed crash on AMD GPUs resulting from Nvidia treating UniformBuffers and UniformBuffersDynamic as the same
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@ -39,7 +39,8 @@ namespace SHADE
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std::vector<vk::DescriptorPoolSize> Limits =
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{
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{ vk::DescriptorType::eCombinedImageSampler, 100 },
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{ vk::DescriptorType::eUniformBuffer, 100 }
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{ vk::DescriptorType::eUniformBuffer, 100 },
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{ vk::DescriptorType::eUniformBufferDynamic, 100 }
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};
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/// <summary>
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/// Maximum number of descriptor sets allowed
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