fix vulkan red line
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acc548678e
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a27b3fb80e
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@ -350,7 +350,13 @@ namespace SHADE
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/*-----------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------*/
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/* SCREEN SPACE PASS */
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/* SCREEN SPACE PASS */
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/*-----------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------*/
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auto screenSpaceNode = renderGraph->AddNode(SHGraphicsConstants::RenderGraphEntityNames::SCREEN_SPACE_PASS.data(), {"Scene", "Entity ID", "Depth Buffer"}, {SHGraphicsConstants::RenderGraphEntityNames::DEFERRED_COMPOSITE_PASS.data(), SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_PASS.data(), SHGraphicsConstants::RenderGraphEntityNames::DEBUG_DRAW.data()});
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auto screenSpaceNode = renderGraph->AddNode(SHGraphicsConstants::RenderGraphEntityNames::SCREEN_SPACE_PASS.data(), { "Scene", "Entity ID", "Depth Buffer" },
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{
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SHGraphicsConstants::RenderGraphEntityNames::DEFERRED_COMPOSITE_PASS.data(),
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SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_PASS.data(),
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SHGraphicsConstants::RenderGraphEntityNames::DEBUG_DRAW.data(),
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SHGraphicsConstants::RenderGraphEntityNames::DEBUG_DRAW_DEPTH_PASS.data()
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});
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auto uiSubpass = screenSpaceNode->AddSubpass(SHGraphicsConstants::RenderGraphEntityNames::UI_SUBPASS.data(), worldViewport, screenRenderer);
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auto uiSubpass = screenSpaceNode->AddSubpass(SHGraphicsConstants::RenderGraphEntityNames::UI_SUBPASS.data(), worldViewport, screenRenderer);
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uiSubpass->AddColorOutput("Scene");
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uiSubpass->AddColorOutput("Scene");
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uiSubpass->AddColorOutput("Entity ID");
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uiSubpass->AddColorOutput("Entity ID");
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