diff --git a/SHADE_Managed/src/Engine/Time.cxx b/SHADE_Managed/src/Engine/Time.cxx index e244f3c5..36032e00 100644 --- a/SHADE_Managed/src/Engine/Time.cxx +++ b/SHADE_Managed/src/Engine/Time.cxx @@ -34,6 +34,7 @@ namespace SHADE float Time::DeltaTimeF::get() { return static_cast(SHFrameRateController::GetRawDeltaTime()); + } double Time::FixedDeltaTime::get() { return SHPhysicsSystemInterface::GetFixedDT(); diff --git a/SHADE_Managed/src/Engine/Time.hxx b/SHADE_Managed/src/Engine/Time.hxx index d97b74df..c0f0ed62 100644 --- a/SHADE_Managed/src/Engine/Time.hxx +++ b/SHADE_Managed/src/Engine/Time.hxx @@ -41,6 +41,7 @@ namespace SHADE static property float DeltaTimeF { float get(); + } /// /// Time taken for Physics simulations. You should use this for operations /// within Script.FixedUpdate()