From a45432ef665bbe645ad8673c18c334be45a6f86f Mon Sep 17 00:00:00 2001 From: maverickdgg Date: Tue, 1 Nov 2022 15:35:50 +0800 Subject: [PATCH] Merge conflict --- SHADE_Managed/src/Engine/Time.cxx | 1 + SHADE_Managed/src/Engine/Time.hxx | 1 + 2 files changed, 2 insertions(+) diff --git a/SHADE_Managed/src/Engine/Time.cxx b/SHADE_Managed/src/Engine/Time.cxx index e244f3c5..36032e00 100644 --- a/SHADE_Managed/src/Engine/Time.cxx +++ b/SHADE_Managed/src/Engine/Time.cxx @@ -34,6 +34,7 @@ namespace SHADE float Time::DeltaTimeF::get() { return static_cast(SHFrameRateController::GetRawDeltaTime()); + } double Time::FixedDeltaTime::get() { return SHPhysicsSystemInterface::GetFixedDT(); diff --git a/SHADE_Managed/src/Engine/Time.hxx b/SHADE_Managed/src/Engine/Time.hxx index d97b74df..c0f0ed62 100644 --- a/SHADE_Managed/src/Engine/Time.hxx +++ b/SHADE_Managed/src/Engine/Time.hxx @@ -41,6 +41,7 @@ namespace SHADE static property float DeltaTimeF { float get(); + } /// /// Time taken for Physics simulations. You should use this for operations /// within Script.FixedUpdate()