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@ -34,6 +34,7 @@ namespace SHADE
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float Time::DeltaTimeF::get()
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float Time::DeltaTimeF::get()
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{
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{
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return static_cast<float>(SHFrameRateController::GetRawDeltaTime());
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return static_cast<float>(SHFrameRateController::GetRawDeltaTime());
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}
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double Time::FixedDeltaTime::get()
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double Time::FixedDeltaTime::get()
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{
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{
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return SHPhysicsSystemInterface::GetFixedDT();
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return SHPhysicsSystemInterface::GetFixedDT();
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@ -41,6 +41,7 @@ namespace SHADE
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static property float DeltaTimeF
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static property float DeltaTimeF
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{
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{
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float get();
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float get();
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}
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/// <summary>
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/// <summary>
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/// Time taken for Physics simulations. You should use this for operations
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/// Time taken for Physics simulations. You should use this for operations
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/// within Script.FixedUpdate()
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/// within Script.FixedUpdate()
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