Updates on audio
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@ -103,22 +103,15 @@ public partial class Homeowner1 : BehaviourTree
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//These should be somewhere else
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//These should be somewhere else
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Debug.Log("TESTING");
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//Debug.Log("TESTING");
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AudioHandler.audioClipHandlers["BGMUnalert"] = Audio.CreateAudioClip("event:/Music/player_undetected");
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AudioHandler.audioClipHandlers["BGMUnalert"] = Audio.CreateAudioClip("event:/Music/player_undetected");
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Audio.AddAudioClipToBGMChannelGroup(AudioHandler.audioClipHandlers["BGMUnalert"]);
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AudioHandler.audioClipHandlers["BGMAlert"] = Audio.CreateAudioClip("event:/Music/player_detected");
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AudioHandler.audioClipHandlers["BGMAlert"] = Audio.CreateAudioClip("event:/Music/player_detected");
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Audio.AddAudioClipToBGMChannelGroup(AudioHandler.audioClipHandlers["BGMAlert"]);
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AudioHandler.audioClipHandlers["BGMAdaptive"] = Audio.CreateAudioClip("event:/Music/bgm_adaptive");
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AudioHandler.audioClipHandlers["BGMAdaptive"] = Audio.CreateAudioClip("event:/Music/bgm_adaptive");
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Audio.AddAudioClipToBGMChannelGroup(AudioHandler.audioClipHandlers["BGMAdaptive"]);
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AudioHandler.audioClipHandlers["SFXHumming"] = Audio.CreateAudioClip("event:/Homeowner/homeowner_humming");
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AudioHandler.audioClipHandlers["SFXHumming"] = Audio.CreateAudioClip("event:/Homeowner/homeowner_humming");
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Audio.AddAudioClipToSFXChannelGroup(AudioHandler.audioClipHandlers["SFXHumming"]);
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AudioHandler.audioClipHandlers["SFXFootstep"] = Audio.CreateAudioClip("event:/Homeowner/homeowner_footsteps");
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AudioHandler.audioClipHandlers["SFXFootstep"] = Audio.CreateAudioClip("event:/Homeowner/homeowner_footsteps");
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Audio.AddAudioClipToSFXChannelGroup(AudioHandler.audioClipHandlers["SFXFootstep"]);
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AudioHandler.audioClipHandlers["SFXDetectAh"] = Audio.CreateAudioClip("event:/Homeowner/homeowner_detect_raccoon");
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AudioHandler.audioClipHandlers["SFXDetectAh"] = Audio.CreateAudioClip("event:/Homeowner/homeowner_detect_raccoon");
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Audio.AddAudioClipToSFXChannelGroup(AudioHandler.audioClipHandlers["SFXDetectAh"]);
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AudioHandler.audioClipHandlers["SFXDetectSting"] = Audio.CreateAudioClip("event:/Music/stingers/player_detected");
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AudioHandler.audioClipHandlers["SFXDetectSting"] = Audio.CreateAudioClip("event:/Music/stingers/player_detected");
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Audio.AddAudioClipToSFXChannelGroup(AudioHandler.audioClipHandlers["SFXDetectSting"]);
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}
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}
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//Called every tick
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//Called every tick
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@ -1,4 +1,5 @@
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using SHADE;
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using SHADE;
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using SHADE_Scripting.Audio;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Runtime.CompilerServices;
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@ -31,6 +32,8 @@ public class Breakable : Script
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}
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}
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isBreak = false;
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isBreak = false;
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AudioHandler.audioClipHandlers["SFXBreak"] = Audio.CreateAudioClip("event:/Props/impact_break");
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}
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}
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protected override void update()
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protected override void update()
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@ -69,7 +72,7 @@ public class Breakable : Script
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}
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}
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isBreak = false;
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isBreak = false;
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Audio.PlaySFXOnce2D("event:/Props/impact_break");
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AudioHandler.audioClipHandlers["SFXBreak"].Play();
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GameObject.SetActive(false);
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GameObject.SetActive(false);
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}
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}
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}
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}
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@ -1,4 +1,5 @@
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using SHADE;
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using SHADE;
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using SHADE_Scripting.Audio;
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using System;
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using System;
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public class Item : Script
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public class Item : Script
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{
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{
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@ -29,6 +30,9 @@ public class Item : Script
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collider.GetCollisionShape(0).Density = density;
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collider.GetCollisionShape(0).Density = density;
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returnBack = false;
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returnBack = false;
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AudioHandler.audioClipHandlers["SFXImpactElastic"] = Audio.CreateAudioClip("event:/Props/impact_elastic");
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AudioHandler.audioClipHandlers["SFXImpactHard"] = Audio.CreateAudioClip("event:/Props/impact_hard");
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}
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}
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protected override void start()
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protected override void start()
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@ -56,9 +60,9 @@ public class Item : Script
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if (playSound)
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if (playSound)
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{
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{
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if (currCategory == ItemCategory.LIGHT)
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if (currCategory == ItemCategory.LIGHT)
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Audio.PlaySFXOnce2D("event:/Props/impact_elastic");
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AudioHandler.audioClipHandlers["SFXImpactElastic"].Play();
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else if (currCategory == ItemCategory.MEDIUM || currCategory == ItemCategory.HEAVY)
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else if (currCategory == ItemCategory.MEDIUM || currCategory == ItemCategory.HEAVY)
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Audio.PlaySFXOnce2D("event:/Props/impact_hard");
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AudioHandler.audioClipHandlers["SFXImpactHard"].Play();
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playSound = false;
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playSound = false;
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}
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}
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@ -1,5 +1,6 @@
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using SHADE;
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using SHADE;
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using SHADE_Scripting;
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using SHADE_Scripting;
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using SHADE_Scripting.Audio;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using static PlayerController;
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using static PlayerController;
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@ -43,6 +44,8 @@ public class PickAndThrow : Script
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if(!tpc)
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if(!tpc)
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Debug.LogError("TPC EMPTY");
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Debug.LogError("TPC EMPTY");
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AudioHandler.audioClipHandlers["SFXThrow"] = Audio.CreateAudioClip("event:/Raccoon/raccoon_throw");
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timer = delayTimer;
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timer = delayTimer;
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}
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}
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protected override void update()
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protected override void update()
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@ -72,7 +75,7 @@ public class PickAndThrow : Script
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if (Input.GetMouseButtonUp(Input.MouseCode.LeftButton) && pc.isAiming)
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if (Input.GetMouseButtonUp(Input.MouseCode.LeftButton) && pc.isAiming)
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{
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{
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Audio.PlaySFXOnce2D("event:/Raccoon/raccoon_throw");
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AudioHandler.audioClipHandlers["SFXThrow"].Play();
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itemRidigBody.IsGravityEnabled = true;
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itemRidigBody.IsGravityEnabled = true;
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itemCollider.GetCollisionShape(0).IsTrigger = false;
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itemCollider.GetCollisionShape(0).IsTrigger = false;
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pc.isAiming = false;
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pc.isAiming = false;
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@ -37,7 +37,6 @@ public class GameManager : Script
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Instance = this;
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Instance = this;
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AudioHandler.audioClipHandlers["BGMAdaptive"] = Audio.CreateAudioClip("event:/Music/bgm_adaptive");
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AudioHandler.audioClipHandlers["BGMAdaptive"] = Audio.CreateAudioClip("event:/Music/bgm_adaptive");
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Audio.AddAudioClipToBGMChannelGroup(AudioHandler.audioClipHandlers["BGMAdaptive"]);
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AudioHandler.audioClipHandlers["BGMAdaptive"].Play();
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AudioHandler.audioClipHandlers["BGMAdaptive"].Play();
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AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 0.0f);
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AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 0.0f);
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//Audio.PlayBGMOnce2D("event:/Music/player_undetected");
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//Audio.PlayBGMOnce2D("event:/Music/player_undetected");
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@ -1,17 +1,19 @@
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using SHADE;
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using SHADE;
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using SHADE_Scripting.Audio;
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using System;
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using System;
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public class ScoringZone : Script
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public class ScoringZone : Script
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{
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{
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protected override void awake()
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protected override void awake()
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{
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{
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AudioHandler.audioClipHandlers["SFXItemScore"] = Audio.CreateAudioClip("event:/Music/stingers/item_scored");
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}
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}
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protected override void onTriggerEnter(CollisionInfo info)
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protected override void onTriggerEnter(CollisionInfo info)
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{
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{
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if (GameManager.Instance && info.GameObject.GetScript<Item>())
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if (GameManager.Instance && info.GameObject.GetScript<Item>())
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{
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{
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Audio.PlaySFXOnce2D("event:/Music/stingers/item_scored");
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AudioHandler.audioClipHandlers["SFXItemScore"].Play();
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GameManager.Instance.Score += info.GameObject.GetScript<Item>().Score;
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GameManager.Instance.Score += info.GameObject.GetScript<Item>().Score;
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GameManager.Instance.totalItemCount -= 1;
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GameManager.Instance.totalItemCount -= 1;
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info.GameObject.SetActive(false);
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info.GameObject.SetActive(false);
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