Fixed bug where collider offsets were not recomputed

This commit is contained in:
Diren D Bharwani 2022-12-16 15:03:55 +08:00
parent 2bd90e7c14
commit a6e1064e64
6 changed files with 135 additions and 38 deletions

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@ -95,6 +95,15 @@ namespace SHADE
return flags & FLAG_VALUE; return flags & FLAG_VALUE;
} }
bool SHCollisionShape::IsDirty() const noexcept
{
static constexpr int FLAG_POS = 6;
static constexpr uint8_t FLAG_VALUE = 1U << FLAG_POS;
return flags & FLAG_VALUE;
}
const SHCollisionTag& SHCollisionShape::GetCollisionTag() const noexcept const SHCollisionTag& SHCollisionShape::GetCollisionTag() const noexcept
{ {
return *collisionTag; return *collisionTag;
@ -116,21 +125,25 @@ namespace SHADE
void SHCollisionShape::SetDensity(float density) noexcept void SHCollisionShape::SetDensity(float density) noexcept
{ {
setDirty(true);
material.SetDensity(density); material.SetDensity(density);
} }
void SHCollisionShape::SetMaterial(const SHPhysicsMaterial& newMaterial) noexcept void SHCollisionShape::SetMaterial(const SHPhysicsMaterial& newMaterial) noexcept
{ {
setDirty(true);
material = newMaterial; material = newMaterial;
} }
void SHCollisionShape::SetPositionOffset(const SHVec3& posOffset) noexcept void SHCollisionShape::SetPositionOffset(const SHVec3& posOffset) noexcept
{ {
setDirty(true);
positionOffset = posOffset; positionOffset = posOffset;
} }
void SHCollisionShape::SetRotationOffset(const SHVec3& rotOffset) noexcept void SHCollisionShape::SetRotationOffset(const SHVec3& rotOffset) noexcept
{ {
setDirty(true);
rotationOffset = rotOffset; rotationOffset = rotOffset;
} }
@ -147,10 +160,28 @@ namespace SHADE
collisionTag = newCollisionTag; collisionTag = newCollisionTag;
} }
/*-----------------------------------------------------------------------------------*/
/* Public Function Member Definitions */
/*-----------------------------------------------------------------------------------*/
void SHCollisionShape::ClearDirty() noexcept
{
setDirty(false);
}
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
/* Private Function Member Definitions */ /* Private Function Member Definitions */
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
void SHCollisionShape::setDirty(bool isDirty) noexcept
{
static constexpr int FLAG_POS = 6;
static constexpr uint8_t FLAG_VALUE = 1U << FLAG_POS;
isDirty ? flags |= FLAG_VALUE : flags &= ~FLAG_VALUE;
}
} // namespace SHADE } // namespace SHADE
RTTR_REGISTRATION RTTR_REGISTRATION

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@ -91,6 +91,7 @@ namespace SHADE
[[nodiscard]] Type GetType () const noexcept; [[nodiscard]] Type GetType () const noexcept;
[[nodiscard]] bool IsTrigger () const noexcept; [[nodiscard]] bool IsTrigger () const noexcept;
[[nodiscard]] bool IsColliding () const noexcept; [[nodiscard]] bool IsColliding () const noexcept;
[[nodiscard]] bool IsDirty () const noexcept;
[[nodiscard]] const SHCollisionTag& GetCollisionTag () const noexcept; [[nodiscard]] const SHCollisionTag& GetCollisionTag () const noexcept;
@ -98,24 +99,31 @@ namespace SHADE
/* Setter Functions */ /* Setter Functions */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
void SetFriction (float friction) noexcept; void SetFriction (float friction) noexcept;
void SetBounciness (float bounciness) noexcept; void SetBounciness (float bounciness) noexcept;
void SetDensity (float density) noexcept; void SetDensity (float density) noexcept;
void SetMaterial (const SHPhysicsMaterial& newMaterial) noexcept; void SetMaterial (const SHPhysicsMaterial& newMaterial) noexcept;
void SetPositionOffset (const SHVec3& posOffset) noexcept; void SetPositionOffset (const SHVec3& posOffset) noexcept;
void SetRotationOffset (const SHVec3& rotOffset) noexcept; void SetRotationOffset (const SHVec3& rotOffset) noexcept;
// Flags // Flags
void SetIsTrigger (bool isTrigger) noexcept;
void SetCollisionTag (SHCollisionTag* newCollisionTag) noexcept; void SetIsTrigger (bool isTrigger) noexcept;
void SetCollisionTag (SHCollisionTag* newCollisionTag) noexcept;
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* Member Functions */ /* Member Functions */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
[[nodiscard]] virtual SHMatrix GetInertiaTensor (float mass) const noexcept = 0; /**
* @brief
* Clears the dirty flag of the collider.
*/
void ClearDirty () noexcept;
[[nodiscard]] virtual SHMatrix GetInertiaTensor (float mass) const noexcept = 0;
protected: protected:
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
@ -129,10 +137,17 @@ namespace SHADE
SHVec3 positionOffset; SHVec3 positionOffset;
SHVec3 rotationOffset; SHVec3 rotationOffset;
uint8_t flags; // 0 0 wasColliding isColliding trigger capsule sphere box uint8_t flags; // 0 dirty wasColliding isColliding trigger capsule sphere box
SHCollisionTag* collisionTag; SHCollisionTag* collisionTag;
RTTR_ENABLE() RTTR_ENABLE()
private:
/*---------------------------------------------------------------------------------*/
/* Member Functions */
/*---------------------------------------------------------------------------------*/
void setDirty (bool isDirty) noexcept;
}; };
} // namespace SHADE } // namespace SHADE

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@ -37,8 +37,8 @@ namespace SHADE
* @brief * @brief
* Encapsulate a Sphere Collision Shape used for Physics Simulations. * Encapsulate a Sphere Collision Shape used for Physics Simulations.
*/ */
class SH_API SHSphereCollisionShape : public SHCollisionShape class SH_API SHSphereCollisionShape final : public SHCollisionShape
, private SHSphere , private SHSphere
{ {
private: private:
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/

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@ -30,6 +30,7 @@ namespace SHADE
: entityID { eid } : entityID { eid }
, shapeIDCounter { 0 } , shapeIDCounter { 0 }
, debugDraw { false } , debugDraw { false }
, dirty { true }
, rigidBody { nullptr } , rigidBody { nullptr }
, shapeFactory { nullptr } , shapeFactory { nullptr }
, transform { worldTransform } , transform { worldTransform }
@ -41,6 +42,7 @@ namespace SHADE
: entityID { rhs.entityID } : entityID { rhs.entityID }
, shapeIDCounter { rhs.shapeIDCounter } , shapeIDCounter { rhs.shapeIDCounter }
, debugDraw { rhs.debugDraw } , debugDraw { rhs.debugDraw }
, dirty { rhs.dirty }
, rigidBody { rhs.rigidBody } , rigidBody { rhs.rigidBody }
, shapeFactory { rhs.shapeFactory } , shapeFactory { rhs.shapeFactory }
, transform { rhs.transform } , transform { rhs.transform }
@ -58,6 +60,7 @@ namespace SHADE
: entityID { rhs.entityID } : entityID { rhs.entityID }
, shapeIDCounter { rhs.shapeIDCounter } , shapeIDCounter { rhs.shapeIDCounter }
, debugDraw { rhs.debugDraw } , debugDraw { rhs.debugDraw }
, dirty { rhs.dirty }
, rigidBody { rhs.rigidBody } , rigidBody { rhs.rigidBody }
, shapeFactory { rhs.shapeFactory } , shapeFactory { rhs.shapeFactory }
, transform { rhs.transform } , transform { rhs.transform }
@ -100,6 +103,7 @@ namespace SHADE
entityID = rhs.entityID; entityID = rhs.entityID;
debugDraw = rhs.debugDraw; debugDraw = rhs.debugDraw;
dirty = rhs.dirty;
rigidBody = rhs.rigidBody; rigidBody = rhs.rigidBody;
shapeFactory = rhs.shapeFactory; shapeFactory = rhs.shapeFactory;
transform = rhs.transform; transform = rhs.transform;
@ -119,6 +123,7 @@ namespace SHADE
entityID = rhs.entityID; entityID = rhs.entityID;
debugDraw = rhs.debugDraw; debugDraw = rhs.debugDraw;
dirty = rhs.dirty;
rigidBody = rhs.rigidBody; rigidBody = rhs.rigidBody;
shapeFactory = rhs.shapeFactory; shapeFactory = rhs.shapeFactory;
transform = rhs.transform; transform = rhs.transform;
@ -201,21 +206,25 @@ namespace SHADE
void SHCollider::SetTransform(const SHTransform& newTransform) noexcept void SHCollider::SetTransform(const SHTransform& newTransform) noexcept
{ {
dirty = true;
transform = newTransform; transform = newTransform;
} }
void SHCollider::SetPosition(const SHVec3& newPosition) noexcept void SHCollider::SetPosition(const SHVec3& newPosition) noexcept
{ {
dirty = true;
transform.position = newPosition; transform.position = newPosition;
} }
void SHCollider::SetOrientation(const SHQuaternion& newOrientation) noexcept void SHCollider::SetOrientation(const SHQuaternion& newOrientation) noexcept
{ {
dirty = true;
transform.orientation = newOrientation; transform.orientation = newOrientation;
} }
void SHCollider::SetScale(const SHVec3& newScale) noexcept void SHCollider::SetScale(const SHVec3& newScale) noexcept
{ {
dirty = true;
transform.scale = newScale; transform.scale = newScale;
} }
@ -284,6 +293,28 @@ namespace SHADE
return static_cast<int>(shapes.size()); return static_cast<int>(shapes.size());
} }
void SHCollider::Update()
{
// Forcefully recompute everything since the transform was changed
if (dirty)
{
RecomputeShapes();
dirty = false;
return;
}
// Recompute any shapes set to dirty
for (auto* shape : shapes)
{
if (shape->IsDirty())
{
recomputeShape(shape);
shape->ClearDirty();
}
}
}
void SHCollider::RemoveCollisionShape(int index) void SHCollider::RemoveCollisionShape(int index)
{ {
if (!shapeFactory) if (!shapeFactory)
@ -329,25 +360,7 @@ namespace SHADE
void SHCollider::RecomputeShapes() noexcept void SHCollider::RecomputeShapes() noexcept
{ {
for (auto* shape : shapes) for (auto* shape : shapes)
{ recomputeShape(shape);
switch (shape->GetType())
{
case SHCollisionShape::Type::SPHERE:
{
recomputeSphere(dynamic_cast<SHSphereCollisionShape*>(shape));
break;
}
case SHCollisionShape::Type::BOX:
{
break;
}
case SHCollisionShape::Type::CAPSULE:
{
break;
}
default: break;
}
}
} }
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
@ -403,6 +416,33 @@ namespace SHADE
++shapeIDCounter; ++shapeIDCounter;
} }
void SHCollider::recomputeShape(SHCollisionShape* shape) noexcept
{
if (!shape)
{
SHLOGV_ERROR_D("Shape missing from Collider {}", entityID)
return;
}
switch (shape->GetType())
{
case SHCollisionShape::Type::SPHERE:
{
recomputeSphere(dynamic_cast<SHSphereCollisionShape*>(shape));
break;
}
case SHCollisionShape::Type::BOX:
{
break;
}
case SHCollisionShape::Type::CAPSULE:
{
break;
}
default: break;
}
}
void SHCollider::recomputeSphere(SHSphereCollisionShape* sphere) noexcept void SHCollider::recomputeSphere(SHSphereCollisionShape* sphere) noexcept
{ {
// Recompute world radius // Recompute world radius

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@ -132,6 +132,12 @@ namespace SHADE
// TODO: Add Box & Capsule // TODO: Add Box & Capsule
/**
* @brief
* Recomputes any shapes that were set to dirty.
*/
void Update ();
/** /**
* @brief * @brief
* Removes a shape from the container. Removal reduces the size of the container. * Removes a shape from the container. Removal reduces the size of the container.
@ -158,6 +164,7 @@ namespace SHADE
uint32_t shapeIDCounter; // This increments everytime a shape is added to differentiate shapes. uint32_t shapeIDCounter; // This increments everytime a shape is added to differentiate shapes.
bool debugDraw; bool debugDraw;
bool dirty;
SHRigidBody* rigidBody; SHRigidBody* rigidBody;
SHCollisionShapeFactory* shapeFactory; SHCollisionShapeFactory* shapeFactory;
@ -173,7 +180,8 @@ namespace SHADE
void copyShapes (const SHCollider& rhsCollider); void copyShapes (const SHCollider& rhsCollider);
void copyShape (const SHCollisionShape* rhsShape); void copyShape (const SHCollisionShape* rhsShape);
void recomputeSphere (SHSphereCollisionShape* sphere) noexcept; void recomputeShape (SHCollisionShape* shape) noexcept;
void recomputeSphere (SHSphereCollisionShape* sphere) noexcept;
}; };
} // namespace SHADE } // namespace SHADE

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@ -41,7 +41,7 @@ namespace SHADE
{ {
const auto* TRANSFORM_COMPONENT = SHComponentManager::GetComponent_s<SHTransformComponent>(entityID); const auto* TRANSFORM_COMPONENT = SHComponentManager::GetComponent_s<SHTransformComponent>(entityID);
if (!TRANSFORM_COMPONENT || !TRANSFORM_COMPONENT->HasChanged()) if (!TRANSFORM_COMPONENT)
continue; continue;
const SHVec3& WORLD_POS = TRANSFORM_COMPONENT->GetWorldPosition(); const SHVec3& WORLD_POS = TRANSFORM_COMPONENT->GetWorldPosition();
@ -50,7 +50,7 @@ namespace SHADE
// We assume that all engine components and physics object components have been successfully linked // We assume that all engine components and physics object components have been successfully linked
if (physicsObject.rigidBody) if (physicsObject.rigidBody && TRANSFORM_COMPONENT->HasChanged())
{ {
SHMotionState& motionState = physicsObject.rigidBody->GetMotionState(); SHMotionState& motionState = physicsObject.rigidBody->GetMotionState();
@ -60,11 +60,14 @@ namespace SHADE
if (physicsObject.collider) if (physicsObject.collider)
{ {
physicsObject.collider->SetPosition(WORLD_POS); if (TRANSFORM_COMPONENT->HasChanged())
physicsObject.collider->SetOrientation(WORLD_ROT); {
physicsObject.collider->SetScale(WORLD_SCL); physicsObject.collider->SetPosition(WORLD_POS);
physicsObject.collider->SetOrientation(WORLD_ROT);
physicsObject.collider->SetScale(WORLD_SCL);
}
physicsObject.collider->RecomputeShapes(); physicsObject.collider->Update();
} }
} }
} }