Fixed bug where collider offsets were not recomputed
This commit is contained in:
parent
2bd90e7c14
commit
a6e1064e64
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@ -95,6 +95,15 @@ namespace SHADE
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return flags & FLAG_VALUE;
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return flags & FLAG_VALUE;
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}
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}
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bool SHCollisionShape::IsDirty() const noexcept
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{
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static constexpr int FLAG_POS = 6;
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static constexpr uint8_t FLAG_VALUE = 1U << FLAG_POS;
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return flags & FLAG_VALUE;
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}
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const SHCollisionTag& SHCollisionShape::GetCollisionTag() const noexcept
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const SHCollisionTag& SHCollisionShape::GetCollisionTag() const noexcept
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{
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{
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return *collisionTag;
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return *collisionTag;
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@ -116,21 +125,25 @@ namespace SHADE
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void SHCollisionShape::SetDensity(float density) noexcept
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void SHCollisionShape::SetDensity(float density) noexcept
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{
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{
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setDirty(true);
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material.SetDensity(density);
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material.SetDensity(density);
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}
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}
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void SHCollisionShape::SetMaterial(const SHPhysicsMaterial& newMaterial) noexcept
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void SHCollisionShape::SetMaterial(const SHPhysicsMaterial& newMaterial) noexcept
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{
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{
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setDirty(true);
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material = newMaterial;
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material = newMaterial;
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}
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}
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void SHCollisionShape::SetPositionOffset(const SHVec3& posOffset) noexcept
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void SHCollisionShape::SetPositionOffset(const SHVec3& posOffset) noexcept
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{
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{
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setDirty(true);
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positionOffset = posOffset;
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positionOffset = posOffset;
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}
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}
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void SHCollisionShape::SetRotationOffset(const SHVec3& rotOffset) noexcept
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void SHCollisionShape::SetRotationOffset(const SHVec3& rotOffset) noexcept
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{
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{
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setDirty(true);
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rotationOffset = rotOffset;
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rotationOffset = rotOffset;
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}
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}
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@ -147,10 +160,28 @@ namespace SHADE
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collisionTag = newCollisionTag;
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collisionTag = newCollisionTag;
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}
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}
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/*-----------------------------------------------------------------------------------*/
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/* Public Function Member Definitions */
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/*-----------------------------------------------------------------------------------*/
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void SHCollisionShape::ClearDirty() noexcept
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{
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setDirty(false);
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}
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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/* Private Function Member Definitions */
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/* Private Function Member Definitions */
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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void SHCollisionShape::setDirty(bool isDirty) noexcept
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{
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static constexpr int FLAG_POS = 6;
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static constexpr uint8_t FLAG_VALUE = 1U << FLAG_POS;
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isDirty ? flags |= FLAG_VALUE : flags &= ~FLAG_VALUE;
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}
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} // namespace SHADE
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} // namespace SHADE
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RTTR_REGISTRATION
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RTTR_REGISTRATION
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@ -91,6 +91,7 @@ namespace SHADE
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[[nodiscard]] Type GetType () const noexcept;
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[[nodiscard]] Type GetType () const noexcept;
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[[nodiscard]] bool IsTrigger () const noexcept;
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[[nodiscard]] bool IsTrigger () const noexcept;
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[[nodiscard]] bool IsColliding () const noexcept;
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[[nodiscard]] bool IsColliding () const noexcept;
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[[nodiscard]] bool IsDirty () const noexcept;
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[[nodiscard]] const SHCollisionTag& GetCollisionTag () const noexcept;
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[[nodiscard]] const SHCollisionTag& GetCollisionTag () const noexcept;
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@ -98,24 +99,31 @@ namespace SHADE
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/* Setter Functions */
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/* Setter Functions */
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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void SetFriction (float friction) noexcept;
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void SetFriction (float friction) noexcept;
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void SetBounciness (float bounciness) noexcept;
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void SetBounciness (float bounciness) noexcept;
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void SetDensity (float density) noexcept;
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void SetDensity (float density) noexcept;
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void SetMaterial (const SHPhysicsMaterial& newMaterial) noexcept;
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void SetMaterial (const SHPhysicsMaterial& newMaterial) noexcept;
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void SetPositionOffset (const SHVec3& posOffset) noexcept;
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void SetPositionOffset (const SHVec3& posOffset) noexcept;
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void SetRotationOffset (const SHVec3& rotOffset) noexcept;
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void SetRotationOffset (const SHVec3& rotOffset) noexcept;
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// Flags
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// Flags
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void SetIsTrigger (bool isTrigger) noexcept;
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void SetCollisionTag (SHCollisionTag* newCollisionTag) noexcept;
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void SetIsTrigger (bool isTrigger) noexcept;
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void SetCollisionTag (SHCollisionTag* newCollisionTag) noexcept;
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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/* Member Functions */
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/* Member Functions */
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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[[nodiscard]] virtual SHMatrix GetInertiaTensor (float mass) const noexcept = 0;
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/**
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* @brief
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* Clears the dirty flag of the collider.
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*/
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void ClearDirty () noexcept;
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[[nodiscard]] virtual SHMatrix GetInertiaTensor (float mass) const noexcept = 0;
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protected:
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protected:
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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@ -129,10 +137,17 @@ namespace SHADE
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SHVec3 positionOffset;
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SHVec3 positionOffset;
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SHVec3 rotationOffset;
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SHVec3 rotationOffset;
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uint8_t flags; // 0 0 wasColliding isColliding trigger capsule sphere box
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uint8_t flags; // 0 dirty wasColliding isColliding trigger capsule sphere box
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SHCollisionTag* collisionTag;
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SHCollisionTag* collisionTag;
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RTTR_ENABLE()
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RTTR_ENABLE()
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private:
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/*---------------------------------------------------------------------------------*/
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/* Member Functions */
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/*---------------------------------------------------------------------------------*/
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void setDirty (bool isDirty) noexcept;
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};
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};
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} // namespace SHADE
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} // namespace SHADE
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@ -37,8 +37,8 @@ namespace SHADE
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* @brief
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* @brief
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* Encapsulate a Sphere Collision Shape used for Physics Simulations.
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* Encapsulate a Sphere Collision Shape used for Physics Simulations.
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*/
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*/
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class SH_API SHSphereCollisionShape : public SHCollisionShape
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class SH_API SHSphereCollisionShape final : public SHCollisionShape
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, private SHSphere
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, private SHSphere
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{
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{
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private:
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private:
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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@ -30,6 +30,7 @@ namespace SHADE
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: entityID { eid }
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: entityID { eid }
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, shapeIDCounter { 0 }
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, shapeIDCounter { 0 }
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, debugDraw { false }
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, debugDraw { false }
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, dirty { true }
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, rigidBody { nullptr }
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, rigidBody { nullptr }
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, shapeFactory { nullptr }
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, shapeFactory { nullptr }
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, transform { worldTransform }
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, transform { worldTransform }
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@ -41,6 +42,7 @@ namespace SHADE
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: entityID { rhs.entityID }
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: entityID { rhs.entityID }
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, shapeIDCounter { rhs.shapeIDCounter }
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, shapeIDCounter { rhs.shapeIDCounter }
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, debugDraw { rhs.debugDraw }
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, debugDraw { rhs.debugDraw }
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, dirty { rhs.dirty }
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, rigidBody { rhs.rigidBody }
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, rigidBody { rhs.rigidBody }
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, shapeFactory { rhs.shapeFactory }
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, shapeFactory { rhs.shapeFactory }
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, transform { rhs.transform }
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, transform { rhs.transform }
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@ -58,6 +60,7 @@ namespace SHADE
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: entityID { rhs.entityID }
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: entityID { rhs.entityID }
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, shapeIDCounter { rhs.shapeIDCounter }
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, shapeIDCounter { rhs.shapeIDCounter }
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, debugDraw { rhs.debugDraw }
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, debugDraw { rhs.debugDraw }
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, dirty { rhs.dirty }
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, rigidBody { rhs.rigidBody }
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, rigidBody { rhs.rigidBody }
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, shapeFactory { rhs.shapeFactory }
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, shapeFactory { rhs.shapeFactory }
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, transform { rhs.transform }
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, transform { rhs.transform }
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@ -100,6 +103,7 @@ namespace SHADE
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entityID = rhs.entityID;
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entityID = rhs.entityID;
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debugDraw = rhs.debugDraw;
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debugDraw = rhs.debugDraw;
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dirty = rhs.dirty;
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rigidBody = rhs.rigidBody;
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rigidBody = rhs.rigidBody;
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shapeFactory = rhs.shapeFactory;
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shapeFactory = rhs.shapeFactory;
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transform = rhs.transform;
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transform = rhs.transform;
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@ -119,6 +123,7 @@ namespace SHADE
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entityID = rhs.entityID;
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entityID = rhs.entityID;
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debugDraw = rhs.debugDraw;
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debugDraw = rhs.debugDraw;
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dirty = rhs.dirty;
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rigidBody = rhs.rigidBody;
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rigidBody = rhs.rigidBody;
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shapeFactory = rhs.shapeFactory;
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shapeFactory = rhs.shapeFactory;
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transform = rhs.transform;
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transform = rhs.transform;
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@ -201,21 +206,25 @@ namespace SHADE
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void SHCollider::SetTransform(const SHTransform& newTransform) noexcept
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void SHCollider::SetTransform(const SHTransform& newTransform) noexcept
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{
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{
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dirty = true;
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transform = newTransform;
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transform = newTransform;
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}
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}
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void SHCollider::SetPosition(const SHVec3& newPosition) noexcept
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void SHCollider::SetPosition(const SHVec3& newPosition) noexcept
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{
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{
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dirty = true;
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transform.position = newPosition;
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transform.position = newPosition;
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}
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}
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void SHCollider::SetOrientation(const SHQuaternion& newOrientation) noexcept
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void SHCollider::SetOrientation(const SHQuaternion& newOrientation) noexcept
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{
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{
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dirty = true;
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transform.orientation = newOrientation;
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transform.orientation = newOrientation;
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}
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}
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void SHCollider::SetScale(const SHVec3& newScale) noexcept
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void SHCollider::SetScale(const SHVec3& newScale) noexcept
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{
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{
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dirty = true;
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transform.scale = newScale;
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transform.scale = newScale;
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}
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}
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return static_cast<int>(shapes.size());
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return static_cast<int>(shapes.size());
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}
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}
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void SHCollider::Update()
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{
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// Forcefully recompute everything since the transform was changed
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if (dirty)
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{
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RecomputeShapes();
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dirty = false;
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return;
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}
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// Recompute any shapes set to dirty
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for (auto* shape : shapes)
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{
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if (shape->IsDirty())
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{
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recomputeShape(shape);
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shape->ClearDirty();
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}
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}
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}
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void SHCollider::RemoveCollisionShape(int index)
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void SHCollider::RemoveCollisionShape(int index)
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{
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{
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if (!shapeFactory)
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if (!shapeFactory)
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void SHCollider::RecomputeShapes() noexcept
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void SHCollider::RecomputeShapes() noexcept
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{
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{
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for (auto* shape : shapes)
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for (auto* shape : shapes)
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{
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recomputeShape(shape);
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switch (shape->GetType())
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{
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case SHCollisionShape::Type::SPHERE:
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{
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recomputeSphere(dynamic_cast<SHSphereCollisionShape*>(shape));
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break;
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}
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case SHCollisionShape::Type::BOX:
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{
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break;
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}
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case SHCollisionShape::Type::CAPSULE:
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{
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break;
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}
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default: break;
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}
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}
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}
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}
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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@ -403,6 +416,33 @@ namespace SHADE
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++shapeIDCounter;
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++shapeIDCounter;
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}
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}
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void SHCollider::recomputeShape(SHCollisionShape* shape) noexcept
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{
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if (!shape)
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{
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SHLOGV_ERROR_D("Shape missing from Collider {}", entityID)
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return;
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}
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switch (shape->GetType())
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{
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case SHCollisionShape::Type::SPHERE:
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{
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recomputeSphere(dynamic_cast<SHSphereCollisionShape*>(shape));
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break;
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}
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case SHCollisionShape::Type::BOX:
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{
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break;
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}
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case SHCollisionShape::Type::CAPSULE:
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{
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break;
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}
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default: break;
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}
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}
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void SHCollider::recomputeSphere(SHSphereCollisionShape* sphere) noexcept
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void SHCollider::recomputeSphere(SHSphereCollisionShape* sphere) noexcept
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{
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{
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// Recompute world radius
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// Recompute world radius
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@ -132,6 +132,12 @@ namespace SHADE
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// TODO: Add Box & Capsule
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// TODO: Add Box & Capsule
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/**
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* @brief
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* Recomputes any shapes that were set to dirty.
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*/
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void Update ();
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/**
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/**
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* @brief
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* @brief
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* Removes a shape from the container. Removal reduces the size of the container.
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* Removes a shape from the container. Removal reduces the size of the container.
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@ -158,6 +164,7 @@ namespace SHADE
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uint32_t shapeIDCounter; // This increments everytime a shape is added to differentiate shapes.
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uint32_t shapeIDCounter; // This increments everytime a shape is added to differentiate shapes.
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bool debugDraw;
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bool debugDraw;
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bool dirty;
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SHRigidBody* rigidBody;
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SHRigidBody* rigidBody;
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SHCollisionShapeFactory* shapeFactory;
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SHCollisionShapeFactory* shapeFactory;
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void copyShapes (const SHCollider& rhsCollider);
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void copyShapes (const SHCollider& rhsCollider);
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void copyShape (const SHCollisionShape* rhsShape);
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void copyShape (const SHCollisionShape* rhsShape);
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void recomputeSphere (SHSphereCollisionShape* sphere) noexcept;
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void recomputeShape (SHCollisionShape* shape) noexcept;
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void recomputeSphere (SHSphereCollisionShape* sphere) noexcept;
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};
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};
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} // namespace SHADE
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} // namespace SHADE
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@ -41,7 +41,7 @@ namespace SHADE
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{
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{
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const auto* TRANSFORM_COMPONENT = SHComponentManager::GetComponent_s<SHTransformComponent>(entityID);
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const auto* TRANSFORM_COMPONENT = SHComponentManager::GetComponent_s<SHTransformComponent>(entityID);
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if (!TRANSFORM_COMPONENT || !TRANSFORM_COMPONENT->HasChanged())
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if (!TRANSFORM_COMPONENT)
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continue;
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continue;
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const SHVec3& WORLD_POS = TRANSFORM_COMPONENT->GetWorldPosition();
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const SHVec3& WORLD_POS = TRANSFORM_COMPONENT->GetWorldPosition();
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// We assume that all engine components and physics object components have been successfully linked
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// We assume that all engine components and physics object components have been successfully linked
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if (physicsObject.rigidBody)
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if (physicsObject.rigidBody && TRANSFORM_COMPONENT->HasChanged())
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{
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{
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SHMotionState& motionState = physicsObject.rigidBody->GetMotionState();
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SHMotionState& motionState = physicsObject.rigidBody->GetMotionState();
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@ -60,11 +60,14 @@ namespace SHADE
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if (physicsObject.collider)
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if (physicsObject.collider)
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{
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{
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physicsObject.collider->SetPosition(WORLD_POS);
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if (TRANSFORM_COMPONENT->HasChanged())
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physicsObject.collider->SetOrientation(WORLD_ROT);
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{
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physicsObject.collider->SetScale(WORLD_SCL);
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physicsObject.collider->SetPosition(WORLD_POS);
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physicsObject.collider->SetOrientation(WORLD_ROT);
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physicsObject.collider->SetScale(WORLD_SCL);
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}
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|
||||||
physicsObject.collider->RecomputeShapes();
|
physicsObject.collider->Update();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue