Removed some commented code

This commit is contained in:
Brandon Mak 2022-10-23 16:47:39 +08:00
parent 6d2affcbb9
commit a81ef91373
1 changed files with 0 additions and 4 deletions

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@ -185,10 +185,6 @@ namespace SHADE
gBufferWriteSubpass->AddColorOutput("Entity ID"); gBufferWriteSubpass->AddColorOutput("Entity ID");
gBufferWriteSubpass->AddDepthOutput("Depth Buffer", SH_ATT_DESC_TYPE_FLAGS::DEPTH_STENCIL); gBufferWriteSubpass->AddDepthOutput("Depth Buffer", SH_ATT_DESC_TYPE_FLAGS::DEPTH_STENCIL);
// We do this to just transition our scene layout to shader read
//auto sceneLayoutTransitionSubpass = node->AddSubpass("Scene Layout Transition");
//sceneLayoutTransitionSubpass->AddGeneralInput("Scene");
auto greyscale = shaderModuleLibrary.GetShaderModule("KirschCs.glsl"); auto greyscale = shaderModuleLibrary.GetShaderModule("KirschCs.glsl");
node->AddNodeCompute (greyscale, {"Scene Pre-Process", "Scene"}); node->AddNodeCompute (greyscale, {"Scene Pre-Process", "Scene"});