#comment Completed System Routine Added Unit Test version 1

This commit is contained in:
maverickdgg 2022-09-15 12:10:06 +08:00
parent b7cd1bed48
commit a90c137445
13 changed files with 318 additions and 40 deletions

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@ -1,5 +1,6 @@
#include "SBpch.h"
#include "SBApplication.h"
#include "ECS_Base/UnitTesting/SHECSUnitTest.h"
#ifdef SHEDITOR
#include "Editor/SHEditor.h"
@ -23,11 +24,13 @@ namespace Sandbox
{
window.Create(hInstance, hPrevInstance, lpCmdLine, nCmdShow);
#ifdef SHEDITOR
#else
#endif
}
void SBApplication::Update(void)

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@ -118,6 +118,9 @@
<ClInclude Include="src\ECS_Base\System\SHRoutineStats.h" />
<ClInclude Include="src\ECS_Base\System\SHSystem.h" />
<ClInclude Include="src\ECS_Base\System\SHSystemRoutine.h" />
<ClInclude Include="src\ECS_Base\UnitTesting\SHECSUnitTest.h" />
<ClInclude Include="src\ECS_Base\UnitTesting\SHTestComponents.h" />
<ClInclude Include="src\ECS_Base\UnitTesting\SHTestSystems.h" />
<ClInclude Include="src\Engine\SHEngine.h" />
<ClInclude Include="src\Filesystem\SHFileSystem.h" />
<ClInclude Include="src\Graphics\Buffers\SHVkBuffer.h" />
@ -204,6 +207,7 @@
<ClCompile Include="src\ECS_Base\Managers\SHSystemManager.cpp" />
<ClCompile Include="src\ECS_Base\System\SHFixedSystemRoutine.cpp" />
<ClCompile Include="src\ECS_Base\System\SHSystemRoutine.cpp" />
<ClCompile Include="src\ECS_Base\UnitTesting\SHECSUnitTest.cpp" />
<ClCompile Include="src\Engine\SHEngine.cpp" />
<ClCompile Include="src\Filesystem\SHFileSystem.cpp" />
<ClCompile Include="src\Graphics\Buffers\SHVkBuffer.cpp" />

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@ -388,6 +388,9 @@
<ClInclude Include="src\ECS_Base\System\SHSystemRoutine.h" />
<ClInclude Include="src\ECS_Base\System\SHFixedSystemRoutine.h" />
<ClInclude Include="src\ECS_Base\System\SHRoutineStats.h" />
<ClInclude Include="src\ECS_Base\UnitTesting\SHTestComponents.h" />
<ClInclude Include="src\ECS_Base\UnitTesting\SHTestSystems.h" />
<ClInclude Include="src\ECS_Base\UnitTesting\SHECSUnitTest.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\ECS_Base\Components\SHComponent.cpp">
@ -591,5 +594,6 @@
</ClCompile>
<ClCompile Include="src\ECS_Base\System\SHSystemRoutine.cpp" />
<ClCompile Include="src\ECS_Base\System\SHFixedSystemRoutine.cpp" />
<ClCompile Include="src\ECS_Base\UnitTesting\SHECSUnitTest.cpp" />
</ItemGroup>
</Project>

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@ -34,7 +34,7 @@ namespace SHADE
}
}
void SHSystemManager::RunRoutines(bool editorPause) noexcept
void SHSystemManager::RunRoutines(bool editorPause, double deltaTime) noexcept
{
for (auto& routine : systemRoutineContainer)
{
@ -43,7 +43,7 @@ namespace SHADE
if (routine.get()->IsRunInEditorPause)
{
std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
routine.get()->Execute(0.0);
routine.get()->Execute(deltaTime);
std::chrono::high_resolution_clock::time_point end = std::chrono::high_resolution_clock::now();
routine.get()->stats.executionTime = std::chrono::duration<double, std::milli>(end - start).count();
}
@ -51,7 +51,7 @@ namespace SHADE
else
{
std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
routine.get()->Execute(0.0);
routine.get()->Execute(deltaTime);
std::chrono::high_resolution_clock::time_point end = std::chrono::high_resolution_clock::now();
routine.get()->stats.executionTime = std::chrono::duration<double, std::milli>(end - start).count();
}
@ -61,6 +61,8 @@ namespace SHADE
void SHSystemManager::Exit() noexcept
{
systemRoutineContainer.clear();
for (SystemContainer::reverse_iterator it = systemContainer.rbegin(); it != systemContainer.rend(); ++it)
{
(*it).second->Exit();

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@ -55,7 +55,7 @@ namespace SHADE
* none
***************************************************************************/
template<typename T>
static std::enable_if_t<std::is_base_of_v<SHSystem, T>, void> CreateSystem()
static std::enable_if_t<std::is_base_of_v<SHSystem, T>, SystemID> CreateSystem()
{
SystemTypeID typeID = SystemFamily::GetID<T>();
@ -64,10 +64,12 @@ namespace SHADE
while (systemContainer.find(id) != systemContainer.end())
{
++version;
SystemID id = ((SystemID)version << sizeof(SystemVersionID) * CHAR_BIT) + typeID;
id = ((SystemID)version << sizeof(SystemVersionID) * CHAR_BIT) + typeID;
}
systemContainer.emplace(id, std::make_unique<T>());
systemContainer[id].get()->systemID = id;
return id;
}
@ -103,7 +105,7 @@ namespace SHADE
***************************************************************************/
static void Init() noexcept;
static void RunRoutines(bool editorPause) noexcept;
static void RunRoutines(bool editorPause, double deltaTime) noexcept;
template<typename SystemType, typename RoutineType>
static void RegisterRoutine(SystemVersionID version = 0) noexcept
@ -112,6 +114,7 @@ namespace SHADE
if (system == nullptr)
return;
systemRoutineContainer.emplace_back(std::make_unique<RoutineType>());
systemRoutineContainer.back().get()->system = system;
}

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@ -1,10 +1,11 @@
#include "SHpch.h"
#include "SHFixedSystemRoutine.h"
#include "../SHECSMacros.h"
namespace SHADE
{
void SHFixedSystemRoutine::Execute(double dt)
void SHFixedSystemRoutine::Execute(double dt) noexcept
{
accumulatedTime += dt;
int counter = 0;

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@ -15,13 +15,14 @@ namespace SHADE
double executionTime;
int numSteps{1};
friend std::ostream& operator<<(std::ostream& os, const SHRoutineStats& stats);
//friend std::ostream& operator<<(std::ostream& os, const SHRoutineStats& stats);
};
std::ostream& operator<<(std::ostream& os, const SHRoutineStats& stats)
{
os << stats.name << ": Execution Time: " << stats.executionTime << " Number of steps: " << stats.numSteps << std::endl;
}
//std::ostream& operator<<(std::ostream& os, const SHRoutineStats& stats)
//{
// os << stats.name << ": Execution Time: " << stats.executionTime << " Number of steps: " << stats.numSteps << std::endl;
// return os;
//}
}

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@ -10,6 +10,8 @@
#pragma once
#include "../SHECSMacros.h"
namespace SHADE
{
@ -17,12 +19,18 @@ namespace SHADE
class SHSystem
{
private:
SystemID systemID;
protected:
/*!*************************************************************************
* \brief
* Protected default constructor for SHSytem class
***************************************************************************/
SHSystem()= default;
public:
/*!*************************************************************************
@ -51,37 +59,14 @@ namespace SHADE
***************************************************************************/
virtual void Exit() = 0;
friend class SHSystemManager;
inline SystemID GetSystemID(void) const noexcept { return systemID; }
inline SystemVersionID GetSystemVersion(void) const noexcept { return static_cast<SystemVersionID>(systemID >> sizeof(SystemVersionID) * CHAR_BIT); }
protected:
};
class SHTestSystem : public SHSystem
{
public:
SHTestSystem() = default;
~SHTestSystem() = default;
int value{5};
void Init()
{
}
void Exit()
{
}
};
}

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@ -1,5 +1,7 @@
#include "SHpch.h"
#include "SHSystemRoutine.h"
namespace SHADE
{

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@ -0,0 +1,181 @@
#include "SHpch.h"
#include "SHECSUnitTest.h"
#include "../Managers/SHComponentManager.h"
#include "../Managers/SHEntityManager.h"
#include "../Managers/SHSystemManager.h"
#include "SHTestComponents.h"
#include "SHTestSystems.h"
#include "Tools/SHLogger.h"
namespace SHADE
{
void SHECSUnitTest::TestAll(void) noexcept
{
TestBasicEntityCreate();
TestEntityCreateTemplate();
TestEntityDestroy();
TestSystemRoutine();
}
void SHECSUnitTest::TestBasicEntityCreate(void) noexcept
{
SHComponentManager::CreateComponentSparseSet<SHComponent_A>();
SHComponentManager::CreateComponentSparseSet<SHComponent_B>();
SHComponentManager::CreateComponentSparseSet<SHComponent_C>();
SHLOG_INFO("Test for add and remove component")
EntityID id1 = SHEntityManager::CreateEntity();
EntityID id2 = SHEntityManager::CreateEntity();
EntityID id3 = SHEntityManager::CreateEntity();
SHComponentManager::AddComponent<SHComponent_A>(id1);
}
void SHECSUnitTest::TestEntityCreateTemplate(void) noexcept
{
std::cout << "\nTest2" << std::endl;
//Test entity Creation.
SHComponentManager::CreateComponentSparseSet<SHComponent_A>();
SHComponentManager::CreateComponentSparseSet<SHComponent_B>();
SHComponentManager::CreateComponentSparseSet<SHComponent_C>();
for (size_t i = 0; i < 10000; ++i)
{
switch (i % 3)
{
case 0:
{
SHEntityManager::CreateEntity<SHComponent_A, SHComponent_B>();
}break;
case 1:
{
SHEntityManager::CreateEntity<SHComponent_A, SHComponent_C>();
}break;
case 2:
{
SHEntityManager::CreateEntity<SHComponent_A>();
}break;
default:
break;
}
}
auto& denseA = SHComponentManager::GetDense<SHComponent_A>();
auto& denseB = SHComponentManager::GetDense<SHComponent_B>();
auto& denseC = SHComponentManager::GetDense<SHComponent_C>();
std::cout << "Test Entity Creation" << std::endl;
std::cout << "dense A size: " << denseA.size() << ((denseA.size() == 10000) ? " Success" : " Failure") << std::endl;
std::cout << "dense B size: " << denseB.size() << ((denseB.size() == 3334) ? " Success" : " Failure") << std::endl;
std::cout << "dense C size: " << denseC.size() << ((denseC.size() == 3333) ? " Success" : " Failure") << std::endl;
std::cout << "Number of entities: " << SHEntityManager::GetEntityCount() << (SHEntityManager::GetEntityCount() == 10000 ? " Success" : " Failure") << std::endl;
SHEntityManager::DestroyAllEntity();
std::cout << std::endl << "Test Destroy All Entity" << std::endl;
std::cout << "dense A size: " << denseA.size() << ((denseA.size() == 0) ? " Success" : " Failure") << std::endl;
std::cout << "dense B size: " << denseB.size() << ((denseB.size() == 0) ? " Success" : " Failure") << std::endl;
std::cout << "dense C size: " << denseC.size() << ((denseC.size() == 0) ? " Success" : " Failure") << std::endl;
std::cout << "Number of entities: " << SHEntityManager::GetEntityCount() << (SHEntityManager::GetEntityCount() == 0 ? " Success" : " Failure") << std::endl;
}
void SHECSUnitTest::TestEntityDestroy(void) noexcept
{
std::cout << "\nTest3" << std::endl;
SHComponentManager::CreateComponentSparseSet<SHComponent_A>();
SHComponentManager::CreateComponentSparseSet<SHComponent_B>();
SHComponentManager::CreateComponentSparseSet<SHComponent_C>();
for (size_t i = 0; i < 10000; ++i)
{
switch (i % 3)
{
case 0:
{
SHEntityManager::CreateEntity<SHComponent_A, SHComponent_B>();
}break;
case 1:
{
SHEntityManager::CreateEntity<SHComponent_A, SHComponent_C>();
}break;
case 2:
{
SHEntityManager::CreateEntity<SHComponent_A>();
}break;
default:
break;
}
}
SHEntityManager::DestroyEntity(5000);
SHEntityManager::DestroyEntity(5001);
auto& denseA = SHComponentManager::GetDense<SHComponent_A>();
auto& denseB = SHComponentManager::GetDense<SHComponent_B>();
auto& denseC = SHComponentManager::GetDense<SHComponent_C>();
std::cout << "Test Entity Deletion" << std::endl;
std::cout << "dense A size: " << denseA.size() << ((denseA.size() == 9998) ? " Success" : " Failure") << std::endl;
std::cout << "dense B size: " << denseB.size() << ((denseB.size() == 3333) ? " Success" : " Failure") << std::endl;
std::cout << "dense C size: " << denseC.size() << ((denseC.size() == 3333) ? " Success" : " Failure") << std::endl;
std::cout << "Number of entities: " << SHEntityManager::GetEntityCount() << (SHEntityManager::GetEntityCount() == 9998 ? " Success" : " Failure") << std::endl;
std::cout << std::endl << "Test Entity Recreation" << std::endl;
EntityID id = SHEntityManager::CreateEntity<SHComponent_C>();
std::cout << "dense A size: " << denseA.size() << ((denseA.size() == 9998) ? " Success" : " Failure") << std::endl;
std::cout << "dense B size: " << denseB.size() << ((denseB.size() == 3333) ? " Success" : " Failure") << std::endl;
std::cout << "dense C size: " << denseC.size() << ((denseC.size() == 3334) ? " Success" : " Failure") << std::endl;
std::cout << "Entity ID: " << id << " EntityIndex: " << EntityHandleGenerator::GetIndex(id) << (EntityHandleGenerator::GetIndex(id) == 5001 ? " Success" : " Failure") << std::endl;
std::cout << "Number of entities: " << SHEntityManager::GetEntityCount() << (SHEntityManager::GetEntityCount() == 9999 ? " Success" : " Failure") << std::endl;
SHEntityManager::DestroyAllEntity();
std::cout << std::endl << "Check Destroy All Entity" << std::endl;
std::cout << "dense A size: " << denseA.size() << ((denseA.size() == 0) ? " Success" : " Failure") << std::endl;
std::cout << "dense B size: " << denseB.size() << ((denseB.size() == 0) ? " Success" : " Failure") << std::endl;
std::cout << "dense C size: " << denseC.size() << ((denseC.size() == 0) ? " Success" : " Failure") << std::endl;
std::cout << "Number of entities: " << SHEntityManager::GetEntityCount() << (SHEntityManager::GetEntityCount() == 0 ? " Success" : " Failure") << std::endl;
}
void SHECSUnitTest::TestSystemRoutine(void) noexcept
{
SHSystemManager::CreateSystem<SHTestSystem>();
SHSystemManager::CreateSystem<SHTestSystem>();
SHSystemManager::RegisterRoutine<SHTestSystem, SHTestSystem::SHTestRoutine>(1);
SHSystemManager::RunRoutines(false, 1.0 / 120.0);
SHSystemManager::Exit();
}
}

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@ -0,0 +1,22 @@
#pragma once
namespace SHADE
{
class SHECSUnitTest
{
public:
SHECSUnitTest() = delete;
~SHECSUnitTest() = delete;
static void TestBasicEntityCreate(void) noexcept;
static void TestEntityCreateTemplate(void) noexcept;
static void TestEntityDestroy(void) noexcept;
static void TestSystemRoutine(void) noexcept;
static void TestAll(void) noexcept;
};
}

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@ -0,0 +1,30 @@
#pragma once
#include "../Components/SHComponent.h"
namespace SHADE
{
class SHComponent_A :public SHComponent
{
public:
int value{};
};
class SHComponent_B :public SHComponent
{
public:
float x{};
float y{};
float z{};
};
class SHComponent_C :public SHComponent
{
public:
std::string value{};
};
}

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@ -0,0 +1,40 @@
#pragma once
#include <string>
#include "../System/SHSystem.h"
#include "../System/SHSystemRoutine.h"
namespace SHADE
{
class SHTestSystem : public SHSystem
{
public:
SHTestSystem() {};
~SHTestSystem() {};
std::string test{ "Test system" };
void Init() {};
void Exit() {};
class SHTestRoutine : public SHSystemRoutine
{
public:
SHTestRoutine()
:SHSystemRoutine("Test System Routine", false) {}
virtual void Execute(double dt) noexcept
{
std::cout << GetName() << " System Version: " << GetSystem()->GetSystemVersion() << std::endl;
}
};
};
}