Merge branch 'main' into PlayerController
This commit is contained in:
commit
aaf4919c27
|
@ -4,6 +4,7 @@
|
|||
//|| SHADE Includes ||
|
||||
//#==============================================================#
|
||||
#include "Editor/EditorWindow/SHEditorWindow.h"
|
||||
#include "Editor/SHEditor.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
|
|
@ -31,6 +31,9 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Assets/SHAssetMacros.h"
|
||||
#include "Tools/Utilities/SHExecUtilities.h"
|
||||
#include "SHVSUtilities.h"
|
||||
#include "UI/Events/SHButtonClickEvent.h"
|
||||
#include "UI/SHUIComponent.h"
|
||||
#include "Editor/EditorWindow/MenuBar/SHEditorMenuBar.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -121,6 +124,11 @@ namespace SHADE
|
|||
csScriptsRemoveAllImmediately(entity, callOnDestroy);
|
||||
}
|
||||
|
||||
void SHScriptEngine::RemoveAllScriptsFromAllImmediately(bool callOnDestroy)
|
||||
{
|
||||
csScriptRemoveAllForAllNow(callOnDestroy);
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Script Serialisation Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
@ -346,6 +354,21 @@ namespace SHADE
|
|||
return eventData->handle;
|
||||
}
|
||||
|
||||
SHEventHandle SHScriptEngine::onUIElementRemoved(SHEventPtr eventPtr)
|
||||
{
|
||||
auto eventData = reinterpret_cast<const SHEventSpec<SHComponentRemovedEvent>*>(eventPtr.get());
|
||||
if (eventData->data->removedComponentType == ComponentFamily::GetID<SHUIComponent>())
|
||||
csUIElementOnRemoved(eventData->data->eid);
|
||||
return eventData->handle;
|
||||
}
|
||||
|
||||
SHEventHandle SHScriptEngine::onUIElementClicked(SHEventPtr eventPtr)
|
||||
{
|
||||
auto eventData = reinterpret_cast<const SHEventSpec<SHButtonClickEvent>*>(eventPtr.get());
|
||||
csUIElementOnClicked(eventData->data->EID);
|
||||
return eventData->handle;
|
||||
}
|
||||
|
||||
SHEventHandle SHScriptEngine::onSceneNodeChildrenAdded(SHEventPtr eventPtr)
|
||||
{
|
||||
auto eventData = reinterpret_cast<const SHEventSpec<SHSceneGraphAddChildEvent>*>(eventPtr.get());
|
||||
|
@ -360,6 +383,13 @@ namespace SHADE
|
|||
return eventData->handle;
|
||||
}
|
||||
|
||||
SHEventHandle SHScriptEngine::onSceneDestroyed(SHEventPtr eventPtr)
|
||||
{
|
||||
auto eventData = reinterpret_cast<const SHEventSpec<SHEditorStateChangeEvent>*>(eventPtr.get());
|
||||
csScriptRemoveAllForAllNow(true);
|
||||
return eventData->handle;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
@ -460,6 +490,12 @@ namespace SHADE
|
|||
DEFAULT_CSHARP_NAMESPACE + ".ScriptStore",
|
||||
"RemoveAllScriptsImmediately"
|
||||
);
|
||||
csScriptRemoveAllForAllNow = dotNet.GetFunctionPtr<CsScriptBoolFuncPtr>
|
||||
(
|
||||
DEFAULT_CSHARP_LIB_NAME,
|
||||
DEFAULT_CSHARP_NAMESPACE + ".ScriptStore",
|
||||
"RemoveAllScriptsFromAllImmediately"
|
||||
);
|
||||
csScriptsSerialiseYaml = dotNet.GetFunctionPtr<CsScriptSerialiseYamlFuncPtr>
|
||||
(
|
||||
DEFAULT_CSHARP_LIB_NAME,
|
||||
|
@ -490,6 +526,18 @@ namespace SHADE
|
|||
DEFAULT_CSHARP_NAMESPACE + ".ChildListCache",
|
||||
"OnChildrenChanged"
|
||||
);
|
||||
csUIElementOnRemoved = dotNet.GetFunctionPtr<CsEventRelayFuncPtr>
|
||||
(
|
||||
DEFAULT_CSHARP_LIB_NAME,
|
||||
DEFAULT_CSHARP_NAMESPACE + ".UIElement",
|
||||
"OnComponentRemoved"
|
||||
);
|
||||
csUIElementOnClicked = dotNet.GetFunctionPtr<CsEventRelayFuncPtr>
|
||||
(
|
||||
DEFAULT_CSHARP_LIB_NAME,
|
||||
DEFAULT_CSHARP_NAMESPACE + ".UIElement",
|
||||
"OnClicked"
|
||||
);
|
||||
csEditorRenderScripts = dotNet.GetFunctionPtr<CsScriptEditorFuncPtr>
|
||||
(
|
||||
DEFAULT_CSHARP_LIB_NAME,
|
||||
|
@ -520,6 +568,14 @@ namespace SHADE
|
|||
};
|
||||
SHEventManager::SubscribeTo(SH_ENTITY_DESTROYED_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(destroyedEventReceiver));
|
||||
|
||||
/* Editor */
|
||||
// Register for editor state change event
|
||||
std::shared_ptr<SHEventReceiverSpec<SHScriptEngine>> destroyedSceneEventReceiver
|
||||
{
|
||||
std::make_shared<SHEventReceiverSpec<SHScriptEngine>>(this, &SHScriptEngine::onSceneDestroyed)
|
||||
};
|
||||
SHEventManager::SubscribeTo(SH_EDITOR_ON_STOP_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(destroyedSceneEventReceiver));
|
||||
|
||||
/* Colliders */
|
||||
// Register for collider added event
|
||||
std::shared_ptr<SHEventReceiverSpec<SHScriptEngine>> addedColliderEventReceiver
|
||||
|
@ -540,6 +596,18 @@ namespace SHADE
|
|||
};
|
||||
SHEventManager::SubscribeTo(SH_COMPONENT_REMOVED_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(removedColliderComponentEventReceiver));
|
||||
|
||||
/* UI Element */
|
||||
std::shared_ptr<SHEventReceiverSpec<SHScriptEngine>> removedUIElementEventReceiver
|
||||
{
|
||||
std::make_shared<SHEventReceiverSpec<SHScriptEngine>>(this, &SHScriptEngine::onUIElementRemoved)
|
||||
};
|
||||
SHEventManager::SubscribeTo(SH_COMPONENT_REMOVED_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(removedUIElementEventReceiver));
|
||||
std::shared_ptr<SHEventReceiverSpec<SHScriptEngine>> clickedUIElementEventReceiver
|
||||
{
|
||||
std::make_shared<SHEventReceiverSpec<SHScriptEngine>>(this, &SHScriptEngine::onUIElementClicked)
|
||||
};
|
||||
SHEventManager::SubscribeTo(SH_BUTTON_CLICK_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(clickedUIElementEventReceiver));
|
||||
|
||||
/* SceneGraph */
|
||||
// Register for SceneNode child added event
|
||||
std::shared_ptr<SHEventReceiverSpec<SHScriptEngine>> addChildEventReceiver
|
||||
|
|
|
@ -148,6 +148,13 @@ namespace SHADE
|
|||
/// play mode.
|
||||
/// </param>
|
||||
void RemoveAllScriptsImmediately(EntityID entity, bool callOnDestroy);
|
||||
/// <summary>
|
||||
/// Removes all Scripts attached to all entities immediately. The
|
||||
/// </summary>
|
||||
/// <param name="callOnDestroy">
|
||||
/// Whether or not to call OnDestroy on the scripts.
|
||||
/// </param>
|
||||
void RemoveAllScriptsFromAllImmediately(bool callOnDestroy);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Script Serialisation Functions */
|
||||
|
@ -235,6 +242,7 @@ namespace SHADE
|
|||
using CsScriptManipFuncPtr = bool(*)(EntityID, const char*);
|
||||
using CsScriptBasicFuncPtr = void(*)(EntityID);
|
||||
using CsScriptOptionalFuncPtr = void(*)(EntityID, bool);
|
||||
using CsScriptBoolFuncPtr = void(*)(bool);
|
||||
using CsScriptSerialiseYamlFuncPtr = bool(*)(EntityID, void*);
|
||||
using CsScriptDeserialiseYamlFuncPtr = bool(*)(EntityID, const void*);
|
||||
using CsScriptEditorFuncPtr = void(*)(EntityID);
|
||||
|
@ -271,12 +279,15 @@ namespace SHADE
|
|||
CsScriptManipFuncPtr csScriptsAdd = nullptr;
|
||||
CsScriptBasicFuncPtr csScriptsRemoveAll = nullptr;
|
||||
CsScriptOptionalFuncPtr csScriptsRemoveAllImmediately = nullptr;
|
||||
CsScriptBoolFuncPtr csScriptRemoveAllForAllNow = nullptr;
|
||||
CsScriptSerialiseYamlFuncPtr csScriptsSerialiseYaml = nullptr;
|
||||
CsScriptDeserialiseYamlFuncPtr csScriptsDeserialiseYaml = nullptr;
|
||||
// - Events
|
||||
CsEventRelayFuncPtr csColliderOnListChanged = nullptr;
|
||||
CsEventRelayFuncPtr csColliderOnRemoved = nullptr;
|
||||
CsEventRelayFuncPtr csSceneNodeChildrenChanged = nullptr;
|
||||
CsEventRelayFuncPtr csUIElementOnRemoved = nullptr;
|
||||
CsEventRelayFuncPtr csUIElementOnClicked = nullptr;
|
||||
// - Editor
|
||||
CsScriptEditorFuncPtr csEditorRenderScripts = nullptr;
|
||||
CsFuncPtr csEditorUndo = nullptr;
|
||||
|
@ -289,8 +300,11 @@ namespace SHADE
|
|||
SHEventHandle onColliderAdded(SHEventPtr eventPtr);
|
||||
SHEventHandle onColliderRemoved(SHEventPtr eventPtr);
|
||||
SHEventHandle onColliderComponentRemoved(SHEventPtr eventPtr);
|
||||
SHEventHandle onUIElementRemoved(SHEventPtr eventPtr);
|
||||
SHEventHandle onUIElementClicked(SHEventPtr eventPtr);
|
||||
SHEventHandle onSceneNodeChildrenAdded(SHEventPtr eventPtr);
|
||||
SHEventHandle onSceneNodeChildrenRemoved(SHEventPtr eventPtr);
|
||||
SHEventHandle onSceneDestroyed(SHEventPtr eventPtr);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
|
|
|
@ -65,7 +65,7 @@ namespace SHADE
|
|||
/* System Routine Functions - FrameCleanUpRoutine */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHScriptEngine::FrameCleanUpRoutine::FrameCleanUpRoutine()
|
||||
: SHSystemRoutine("Script Engine Frame Clean Up", true)
|
||||
: SHSystemRoutine("Script Engine Frame Clean Up", true)
|
||||
{}
|
||||
void SHScriptEngine::FrameCleanUpRoutine::Execute(double) noexcept
|
||||
{
|
||||
|
|
|
@ -41,6 +41,8 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
Asset::operator bool(Asset asset)
|
||||
{
|
||||
static_assert(INVALID_ASSET_ID == 0,
|
||||
"This must be 0 due to the way structs are default initialized to ensure Assets are invalid if default constructed.");
|
||||
return asset.NativeAssetID != INVALID_ASSET_ID;
|
||||
}
|
||||
}
|
|
@ -22,7 +22,8 @@ of DigiPen Institute of Technology is prohibited.
|
|||
namespace SHADE
|
||||
{
|
||||
/// <summary>
|
||||
/// Struct that contains native asset information.
|
||||
/// Struct that contains native asset information. Default constructed assets have
|
||||
/// an internval value of 0 which is the invalid ID.
|
||||
/// </summary>
|
||||
public value struct Asset
|
||||
{
|
||||
|
|
|
@ -30,34 +30,36 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
/* Properties */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
SHADE::MeshAsset^ Renderable::Mesh::get()
|
||||
MeshAsset Renderable::Mesh::get()
|
||||
{
|
||||
return gcnew SHADE::MeshAsset(GetNativeComponent()->GetMesh());
|
||||
auto mesh = GetNativeComponent()->GetMesh();
|
||||
return mesh ? MeshAsset(mesh) : MeshAsset();
|
||||
}
|
||||
void Renderable::Mesh::set(SHADE::MeshAsset^ value)
|
||||
void Renderable::Mesh::set(MeshAsset value)
|
||||
{
|
||||
if (value == nullptr)
|
||||
if (value)
|
||||
{
|
||||
GetNativeComponent()->SetMesh(Handle<SHMesh>());
|
||||
}
|
||||
else
|
||||
{
|
||||
GetNativeComponent()->SetMesh(value->NativeObject);
|
||||
GetNativeComponent()->SetMesh(value.NativeObject);
|
||||
}
|
||||
}
|
||||
SHADE::Material^ Renderable::Material::get()
|
||||
SHADE::Material Renderable::Material::get()
|
||||
{
|
||||
return gcnew SHADE::Material(GetNativeComponent()->GetMaterial());
|
||||
auto mat = GetNativeComponent()->GetMaterial();
|
||||
return mat ? SHADE::Material(mat) : SHADE::Material();
|
||||
}
|
||||
void Renderable::Material::set(SHADE::Material^ value)
|
||||
void Renderable::Material::set(SHADE::Material value)
|
||||
{
|
||||
if (value == nullptr)
|
||||
if (value)
|
||||
{
|
||||
GetNativeComponent()->SetMaterial(Handle<SHMaterialInstance>());
|
||||
}
|
||||
else
|
||||
{
|
||||
GetNativeComponent()->SetMaterial(Handle<SHMaterialInstance>(Convert::ToNative(value->NativeObjectHandle)));
|
||||
GetNativeComponent()->SetMaterial(Handle<SHMaterialInstance>(Convert::ToNative(value.NativeObjectHandle)));
|
||||
}
|
||||
}
|
||||
System::Byte Renderable::LightLayer::get()
|
||||
|
|
|
@ -49,18 +49,18 @@ namespace SHADE
|
|||
/// <summary>
|
||||
/// Mesh used to render this Renderable.
|
||||
/// </summary>
|
||||
property SHADE::MeshAsset^ Mesh
|
||||
property MeshAsset Mesh
|
||||
{
|
||||
SHADE::MeshAsset^ get();
|
||||
void set(SHADE::MeshAsset^ value);
|
||||
MeshAsset get();
|
||||
void set(MeshAsset value);
|
||||
}
|
||||
/// <summary>
|
||||
/// Material used to render this Renderable.
|
||||
/// </summary>
|
||||
property SHADE::Material^ Material
|
||||
property SHADE::Material Material
|
||||
{
|
||||
SHADE::Material^ get();
|
||||
void set(SHADE::Material^ value);
|
||||
SHADE::Material get();
|
||||
void set(SHADE::Material value);
|
||||
}
|
||||
/// <summary>
|
||||
/// Material used to render this Renderable.
|
||||
|
|
|
@ -39,19 +39,20 @@ namespace SHADE
|
|||
{
|
||||
GetNativeComponent()->SetText(Convert::ToNative(value));
|
||||
}
|
||||
SHADE::FontAsset^ TextRenderable::Font::get()
|
||||
FontAsset TextRenderable::Font::get()
|
||||
{
|
||||
return gcnew SHADE::FontAsset(GetNativeComponent()->GetFont());
|
||||
auto font = GetNativeComponent()->GetFont();
|
||||
return font ? FontAsset(font) : FontAsset();
|
||||
}
|
||||
void TextRenderable::Font::set(SHADE::FontAsset^ value)
|
||||
void TextRenderable::Font::set(FontAsset value)
|
||||
{
|
||||
if (value == nullptr)
|
||||
if (value)
|
||||
{
|
||||
GetNativeComponent()->SetFont(Handle<SHFont>());
|
||||
}
|
||||
else
|
||||
{
|
||||
GetNativeComponent()->SetFont(value->NativeObject);
|
||||
GetNativeComponent()->SetFont(value.NativeObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -55,10 +55,10 @@ namespace SHADE
|
|||
/// <summary>
|
||||
/// Font to use to render using this TextRenderable.
|
||||
/// </summary>
|
||||
property SHADE::FontAsset^ Font
|
||||
property FontAsset Font
|
||||
{
|
||||
SHADE::FontAsset^ get();
|
||||
void set(SHADE::FontAsset^ value);
|
||||
FontAsset get();
|
||||
void set(FontAsset value);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
|
|
@ -0,0 +1,75 @@
|
|||
/************************************************************************************//*!
|
||||
\file UIElement.cxx
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Jan 30, 2023
|
||||
\brief Contains the definition of the functions of the managed UIElement class.
|
||||
|
||||
Note: This file is written in C++17/CLI.
|
||||
|
||||
Copyright (C) 2023 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
// Precompiled Headers
|
||||
#include "SHpch.h"
|
||||
// Primary Header
|
||||
#include "UIElement.hxx"
|
||||
#include "Assets/NativeAsset.hxx"
|
||||
#include "Utility/Convert.hxx"
|
||||
#include "Utility/Debug.hxx"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
UIElement::UIElement(Entity entity)
|
||||
: Component(entity)
|
||||
{}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Properties */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
CallbackEvent^ UIElement::OnClick::get()
|
||||
{
|
||||
// Create map if it wasn't before
|
||||
if (onClickEventMap == nullptr)
|
||||
{
|
||||
onClickEventMap = gcnew System::Collections::Generic::Dictionary<Entity, CallbackEvent ^>();
|
||||
}
|
||||
|
||||
// Create event if it wasn't before
|
||||
if (!onClickEventMap->ContainsKey(owner.EntityId))
|
||||
{
|
||||
onClickEventMap->Add(owner.EntityId, gcnew CallbackEvent());
|
||||
}
|
||||
|
||||
// Return the event
|
||||
return onClickEventMap[owner.EntityId];
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Event Handling Functions */
|
||||
/*-----------------------------------------------------------------------------a----*/
|
||||
void UIElement::OnComponentRemoved(EntityID entity)
|
||||
{
|
||||
SAFE_NATIVE_CALL_BEGIN
|
||||
// Remove the event if it contained an event
|
||||
if (onClickEventMap != nullptr && onClickEventMap->ContainsKey(entity))
|
||||
{
|
||||
onClickEventMap->Remove(entity);
|
||||
}
|
||||
SAFE_NATIVE_CALL_END("UIElement.OnComponentRemoved")
|
||||
}
|
||||
void UIElement::OnClicked(EntityID entity)
|
||||
{
|
||||
SAFE_NATIVE_CALL_BEGIN
|
||||
// Remove the event if it contained an event
|
||||
if (onClickEventMap != nullptr && onClickEventMap->ContainsKey(entity))
|
||||
{
|
||||
onClickEventMap[entity]->Invoke();
|
||||
}
|
||||
SAFE_NATIVE_CALL_END("UIElement.OnClicked")
|
||||
}
|
||||
}
|
|
@ -0,0 +1,75 @@
|
|||
/************************************************************************************//*!
|
||||
\file UIElement.hxx
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Jan 30, 2023
|
||||
\brief Contains the definition of the managed UIElement class with the
|
||||
declaration of functions for working with it.
|
||||
|
||||
Note: This file is written in C++17/CLI.
|
||||
|
||||
Copyright (C) 2023 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
|
||||
// Project Includes
|
||||
#include "Components/Component.hxx"
|
||||
#include "Math/Vector3.hxx"
|
||||
#include "Math/Quaternion.hxx"
|
||||
// External Dependencies
|
||||
#include "UI/SHUIComponent.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/// <summary>
|
||||
/// CLR version of the SHADE Engine's SHUIComponent.
|
||||
/// </summary>
|
||||
public ref class UIElement : public Component<SHUIComponent>
|
||||
{
|
||||
internal:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constructors */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Constructs a UIElement Component that represents a native SHUIComponent
|
||||
/// tied to the specified Entity.
|
||||
/// </summary>
|
||||
/// <param name="entity">Entity that this Component will be tied to.</param>
|
||||
UIElement(Entity entity);
|
||||
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Properties */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Event that is raised when this UIElement is clicked.
|
||||
/// </summary>
|
||||
property CallbackEvent^ OnClick
|
||||
{
|
||||
CallbackEvent^ get();
|
||||
}
|
||||
|
||||
private:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Event Handling Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// To be called from native code when this component is removed.
|
||||
/// </summary>
|
||||
/// <param name="entity">The entity which has it's component removed.</param>
|
||||
static void OnComponentRemoved(EntityID entity);
|
||||
/// <summary>
|
||||
/// To be called from native code when this component is clicked.
|
||||
/// </summary>
|
||||
/// <param name="entity">The entity which was clicked.</param>
|
||||
static void OnClicked(EntityID entity);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Static Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
static System::Collections::Generic::Dictionary<Entity, CallbackEvent^>^ onClickEventMap;
|
||||
};
|
||||
}
|
||||
|
|
@ -29,6 +29,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Tools/Logger/SHLog.h"
|
||||
#include "Graphics\MiddleEnd\Interface\SHRenderable.h"
|
||||
#include "Graphics\MiddleEnd\TextRendering\SHTextRenderableComponent.h"
|
||||
#include "UI\SHUIComponent.h"
|
||||
// Project Headers
|
||||
#include "Utility/Convert.hxx"
|
||||
#include "Utility/Debug.hxx"
|
||||
|
@ -40,6 +41,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Components/Light.hxx"
|
||||
#include "Components\Renderable.hxx"
|
||||
#include "Components\TextRenderable.hxx"
|
||||
#include "Components\UIElement.hxx"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -324,6 +326,7 @@ namespace SHADE
|
|||
componentMap.Add(createComponentSet<SHCameraArmComponent, CameraArm>());
|
||||
componentMap.Add(createComponentSet<SHLightComponent, Light>());
|
||||
componentMap.Add(createComponentSet<SHTextRenderableComponent, TextRenderable>());
|
||||
componentMap.Add(createComponentSet<SHUIComponent, UIElement>());
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -259,6 +259,13 @@ namespace SHADE
|
|||
ScriptStore::RemoveScript<T>(entity);
|
||||
}
|
||||
|
||||
void GameObject::RemoveScript(Script^ script)
|
||||
{
|
||||
if (!valid)
|
||||
throw gcnew System::NullReferenceException();
|
||||
ScriptStore::RemoveScript(entity, script);
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Scene Graph Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -259,6 +259,12 @@ namespace SHADE
|
|||
/// <typeparam name="T">Type of Scripts to remove.</typeparam>
|
||||
generic<typename T> where T : ref class, Script
|
||||
void RemoveScript();
|
||||
/// <summary>
|
||||
/// Removes a specific script from this script's parent.
|
||||
/// </summary>
|
||||
/// <param name="script">The script to remove.</param>
|
||||
/// <returns>True if successfully removed. False otherwise.</returns>
|
||||
void RemoveScript(Script^ script);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Scene Graph Functions */
|
||||
|
|
|
@ -126,6 +126,11 @@ namespace SHADE
|
|||
ScriptStore::RemoveScript<T>(owner.GetEntity());
|
||||
}
|
||||
|
||||
void Script::RemoveScript(Script^ script)
|
||||
{
|
||||
ScriptStore::RemoveScript(owner.GetEntity(), script);
|
||||
}
|
||||
|
||||
Script::operator bool(Script^ s)
|
||||
{
|
||||
return s != nullptr;
|
||||
|
|
|
@ -198,6 +198,12 @@ namespace SHADE
|
|||
/// </typeparam>
|
||||
generic<typename T> where T : ref class, Script
|
||||
void RemoveScript();
|
||||
/// <summary>
|
||||
/// Removes a specific script from this script's parent.
|
||||
/// </summary>
|
||||
/// <param name="script">The script to remove.</param>
|
||||
/// <returns>True if successfully removed. False otherwise.</returns>
|
||||
void RemoveScript(Script^ script);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Operator Overloads */
|
||||
|
|
|
@ -400,21 +400,21 @@ namespace SHADE
|
|||
return;
|
||||
|
||||
// Clear all
|
||||
System::Collections::Generic::List<Script^>^ scriptList = scripts[entity];
|
||||
for each (Script ^ script in scriptList)
|
||||
{
|
||||
// Call OnDestroy only if indicated and also if the game has run
|
||||
if (callOnDestroy && Application::IsPlaying || Application::IsPaused)
|
||||
{
|
||||
script->OnDestroy();
|
||||
}
|
||||
script->OnDetached();
|
||||
removeAllScriptsImmediately(entity, callOnDestroy && Application::IsPlaying || Application::IsPaused);
|
||||
SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore")
|
||||
}
|
||||
|
||||
// Remove scripts from awakening if they were not woken up to begin with
|
||||
awakeList.Remove(script);
|
||||
startList.Remove(script);
|
||||
void ScriptStore::RemoveAllScriptsFromAllImmediately(bool callOnDestroy)
|
||||
{
|
||||
SAFE_NATIVE_CALL_BEGIN
|
||||
// Clear all
|
||||
for each (System::Collections::Generic::KeyValuePair<Entity, ScriptList^>^ pair in scripts)
|
||||
{
|
||||
removeAllScriptsImmediately(pair->Key, callOnDestroy);
|
||||
}
|
||||
scriptList->Clear();
|
||||
awakeList.Clear();
|
||||
startList.Clear();
|
||||
disposalQueue.Clear();
|
||||
SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore")
|
||||
}
|
||||
|
||||
|
@ -798,6 +798,25 @@ namespace SHADE
|
|||
script->OnDetached();
|
||||
}
|
||||
|
||||
void ScriptStore::removeAllScriptsImmediately(Entity entity, bool callOnDestroy)
|
||||
{
|
||||
System::Collections::Generic::List<Script^>^ scriptList = scripts[entity];
|
||||
for each (Script ^ script in scriptList)
|
||||
{
|
||||
// Call OnDestroy only if indicated and also if the game has run
|
||||
if (callOnDestroy)
|
||||
{
|
||||
script->OnDestroy();
|
||||
}
|
||||
script->OnDetached();
|
||||
|
||||
// Remove scripts from awakening if they were not woken up to begin with
|
||||
awakeList.Remove(script);
|
||||
startList.Remove(script);
|
||||
}
|
||||
scriptList->Clear();
|
||||
}
|
||||
|
||||
namespace
|
||||
{
|
||||
/* Select Many */
|
||||
|
|
|
@ -203,7 +203,7 @@ namespace SHADE
|
|||
generic<typename T> where T : ref class, Script
|
||||
static void RemoveScript(Entity entity);
|
||||
/// <summary>
|
||||
/// Removes a specific script from the
|
||||
/// Removes a specific script from the specified entity.
|
||||
/// </summary>
|
||||
/// <param name="entity">The entity to remove the script from.</param>
|
||||
/// <param name="script">The script to remove.</param>
|
||||
|
@ -228,6 +228,13 @@ namespace SHADE
|
|||
/// play mode.
|
||||
/// </param>
|
||||
static void RemoveAllScriptsImmediately(Entity entity, bool callOnDestroy);
|
||||
/// <summary>
|
||||
/// Removes all Scripts attached to all entities immediately. The
|
||||
/// </summary>
|
||||
/// <param name="callOnDestroy">
|
||||
/// Whether or not to call OnDestroy on the scripts.
|
||||
/// </param>
|
||||
static void RemoveAllScriptsFromAllImmediately(bool callOnDestroy);
|
||||
|
||||
internal:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
@ -343,6 +350,7 @@ namespace SHADE
|
|||
/* Helper Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
static void removeScript(Script^ script);
|
||||
static void removeAllScriptsImmediately(Entity script, bool callOnDestroy);
|
||||
static void refreshScriptTypeList();
|
||||
static void getGenericMethods();
|
||||
static System::Type^ getScriptType(System::String^ scriptName);
|
||||
|
|
Loading…
Reference in New Issue