Merge branch 'main' into SP3-13-Assets-Manager
This commit is contained in:
commit
adbb77932c
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@ -32,6 +32,8 @@
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#include "Assets/SHAssetManager.h"
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#include "Tools/SHLogger.h"
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using namespace SHADE;
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namespace Sandbox
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@ -86,6 +88,9 @@ namespace Sandbox
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//SHADE::SHAssetManager::LoadDataTemp("../../Assets/RaccoonBag_Color_Ver4.dds");
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//SHADE::SHAssetManager::LoadDataTemp("../../Assets/RaccoonPreTexturedVer1_Base9.dds");
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SHADE::SHAssetManager::LoadDataTemp("../../Assets/RaccoonPreTexturedVer1_Base9.shtex");
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auto id = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>();
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auto id2 = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>();
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auto id3 = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>();
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//TODO: REMOVE AFTER PRESENTATION
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//SHADE::SHSystemManager::RegisterRoutine<SHADE::SHAudioSystem, SHADE::SHAudioSystem::AudioRoutine>();
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@ -101,7 +106,9 @@ namespace Sandbox
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#else
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#endif
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SHSceneManager::InitSceneManager<SBTestScene>("TestScene");
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SHFrameRateController::UpdateFRC();
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}
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@ -14,6 +14,7 @@
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#include "SHpch.h"
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#include "../SHECSMacros.h"
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#include "SH_API.h"
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#include "ECS_Base/General/SHFamily.h"
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namespace SHADE
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{
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@ -117,4 +118,7 @@ namespace SHADE
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};
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template class SH_API SHFamilyID<SHComponent>;
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}
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@ -0,0 +1,12 @@
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#pragma once
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#include "ECS_Base/Components/SHComponent.h"
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namespace SHADE
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{
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struct SHComponentAddedEvent
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{
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EntityID eid;
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ComponentTypeID addedComponentType;
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};
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}
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@ -0,0 +1,12 @@
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#pragma once
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#include "ECS_Base/Components/SHComponent.h"
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namespace SHADE
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{
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struct SHComponentRemovedEvent
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{
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EntityID eid;
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ComponentTypeID removedComponentType;
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};
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}
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@ -0,0 +1,14 @@
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#pragma once
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#include "SHFamily.h"
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#include "SHpch.h"
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namespace SHADE
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{
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//initialize currentID as 0
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}
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@ -14,16 +14,17 @@
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#pragma once
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#include "../SHECSMacros.h"
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#include "SH_API.h"
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namespace SHADE
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{
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template<typename BaseClass>
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class SHFamilyID
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class SH_API SHFamilyID
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{
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private:
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//this is used to keep track of the new current ID to be assign to a new Derived class type.
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static ComponentTypeID currentID;
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/*!*************************************************************************
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* \brief Construct a new SHFamilyID object
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@ -46,6 +47,9 @@ namespace SHADE
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}
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public:
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//this is used to keep track of the new current ID to be assign to a new Derived class type.
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static inline ComponentTypeID currentID = 0;
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/*!*************************************************************************
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* \brief
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* Checks if this identifier is cuurrently in use / valid.
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@ -59,7 +63,6 @@ namespace SHADE
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{
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return(id < currentID);
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}
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/*!*************************************************************************
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* \brief
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* Get the ID of a derived class type.
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* @tparam DerivedClass
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* The derived class type that we are trying to get the ID of.
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***************************************************************************/
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#ifdef SH_API_EXPORT
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template<typename DerivedClass>
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static ENABLE_IF_DERIVED(ComponentTypeID, BaseClass, DerivedClass) GetID() noexcept
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static SH_API ENABLE_IF_DERIVED(ComponentTypeID, BaseClass, DerivedClass) GetID() noexcept
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{
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//The first time a new derived class type call this get id, it will initialize id using the currentID from familyID class.
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static ComponentTypeID id = currentID++;
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static ComponentTypeID id = SHFamilyID<BaseClass>::currentID++;
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return id;
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//return 0;
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}
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#else
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template<typename DerivedClass>
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static SH_API ENABLE_IF_DERIVED(ComponentTypeID, BaseClass, DerivedClass) GetID() noexcept;
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#endif // SH_API_EXPORT
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};
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//initialize currentID as 0
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template<typename BaseClass>
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ComponentTypeID SHFamilyID<BaseClass>::currentID = 0;
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}
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@ -17,8 +17,11 @@
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#include "../General/SHSparseSetContainer.h"
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#include "../Components/SHComponent.h"
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#include "../Components/SHComponentGroup.h"
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#include "../Events/SHComponentAddedEvent.h"
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#include "../Events/SHComponentRemovedEvent.h"
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//#include "Scene/SHSceneNode.h"
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#include "SH_API.h"
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#include "Events/SHEventManager.hpp"
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#include <cassert>
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@ -216,6 +219,11 @@ namespace SHADE
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comp->OnCreate();
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}
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SHComponentAddedEvent eventData;
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eventData.eid = entityID;
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eventData.addedComponentType = ComponentFamily::GetID<T>();
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SHEventManager::BroadcastEvent<SHComponentAddedEvent>(eventData, SH_COMPONENT_ADDED_EVENT);
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}
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/**************************************************************************
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@ -247,6 +255,13 @@ namespace SHADE
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{
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comp->OnCreate();
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}
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SHComponentAddedEvent eventData;
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eventData.eid = entityID;
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eventData.addedComponentType = componentTypeID;
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SHEventManager::BroadcastEvent<SHComponentAddedEvent>(eventData, SH_COMPONENT_ADDED_EVENT);
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}
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@ -313,6 +328,12 @@ namespace SHADE
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componentSet.GetSparseSet<T>()->Remove(EntityHandleGenerator::GetIndex(entityID));
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SHComponentRemovedEvent eventData;
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eventData.eid = entityID;
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eventData.removedComponentType = ComponentFamily::GetID<T>();
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SHEventManager::BroadcastEvent<SHComponentRemovedEvent>(eventData, SH_COMPONENT_REMOVED_EVENT);
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}
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/*!*************************************************************************
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@ -464,11 +485,6 @@ namespace SHADE
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return componentGroups[index];
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}
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static void AddScriptComponent(EntityID eid, std::string const& scriptClassName) noexcept;
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static void RemoveScriptComponent(EntityID eid, std::string const& scriptClassName) noexcept;
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};// end SHComponentManager
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@ -68,6 +68,9 @@ namespace SHADE
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id = ((SystemID)version << sizeof(SystemVersionID) * CHAR_BIT) + typeID;
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}
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systemContainer.emplace(id, std::make_unique<T>());
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auto size = systemContainer.size();
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systemContainer[id].get()->systemID = id;
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return id;
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@ -26,4 +26,6 @@ const EntityIndex MAX_EID = 51000;
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#define ENABLE_IF_UINT(_TYPE, _RETURN)\
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typename std::enable_if<(std::is_integral<_TYPE>::value && !std::is_signed<_TYPE>::value),_RETURN>::type
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#endif
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@ -12,6 +12,7 @@
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#include "../SHECSMacros.h"
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#include "SH_API.h"
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#include "ECS_Base/General/SHFamily.h"
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namespace SHADE
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{
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};
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template class SH_API SHFamilyID<SHSystem>;
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}
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#include "SHEditor.hpp"
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#include "SHEditorWidgets.hpp"
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#include "Math/Transform/SHTransformSystem.h"
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//#==============================================================#
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//|| Editor Window Includes ||
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//#==============================================================#
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io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; //Enable docking
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InitFonts();
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auto id = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>();
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auto id2 = SHFamilyID<SHSystem>::GetID<SHTransformSystem>();
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auto id3 = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>();
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InitBackend(sdlWindow);
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SetStyle(Style::SHADE);
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{
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(void)dt;
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NewFrame();
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for (const auto& window : editorWindows | std::views::values)
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{
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if(window->isOpen)
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constexpr SHEventIdentifier SH_EXAMPLE_EVENT{0};
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constexpr SHEventIdentifier SH_ENTITY_DESTROYED_EVENT{ 1 };
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constexpr SHEventIdentifier SH_ENTITY_CREATION_EVENT{ 2 };
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constexpr SHEventIdentifier SH_COMPONENT_ADDED_EVENT{ 3 };
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constexpr SHEventIdentifier SH_COMPONENT_REMOVED_EVENT{ 4 };
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@ -13,6 +13,7 @@
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#include <string>
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#include "SHSceneGraph.h"
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#include "ECS_Base/General/SHFamily.h"
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namespace SHADE
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{
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virtual void Unload() = 0;
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};
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template class SH_API SHFamilyID<SHScene>;
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}
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@ -84,7 +84,8 @@ namespace SHADE
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{
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//prevSceneCreate = newScene;
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newScene = [sceneName]() { currentScene = new T(); currentScene->sceneName = sceneName; };
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nextSceneID = SHFamilyID<SHScene>::template GetID<T>();
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//nextSceneID = SHFamilyID<SHScene>::GetID<T>();
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nextSceneID = 0;
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sceneChanged = true;
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}
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static std::enable_if_t<std::is_base_of_v<SHScene, T>, void> ChangeScene(std::string const& sceneName) noexcept
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{
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//check if this new Scene is current Scene (Use RestartScene instead)
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if (currentSceneID == SHFamilyID<SHScene>::template GetID<T>())
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if (currentSceneID == SHFamilyID<SHScene>::GetID<T>())
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{
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return;
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}
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//prevSceneCreate = newScene;
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newScene = [sceneName]() { currentScene = new T(); currentScene->sceneName; };
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nextSceneID = SHFamilyID<SHScene>::template GetID<T>();
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nextSceneID = SHFamilyID<SHScene>::GetID<T>();
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sceneChanged = true;
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}
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