Merge pull request #127 from SHADE-DP/SP3-2-Physics

SP3-2 Colliders use relative size

NEW

Colliders have materials. The material system is intended to emulate Unity's physics materials.
UPDATE

Colliders now show relative size on the Editor. This change has not been reflected in Scripting.
Colliders will deep copy the shape in case it was not already doing so.
If this doesn't compile, beat me. I swear I just compiled, ran and tested for functionality.
This commit is contained in:
XiaoQiDigipen 2022-10-28 16:38:44 +08:00 committed by GitHub
commit ade24b904f
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GPG Key ID: 4AEE18F83AFDEB23
18 changed files with 512 additions and 163 deletions

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@ -96,11 +96,7 @@ namespace Sandbox
transform.SetWorldRotation(SHMath::GenerateRandomNumber(0.0f, 360.0f), SHMath::GenerateRandomNumber(0.0f, 360.0f), SHMath::GenerateRandomNumber(0.0f, 360.0f)); transform.SetWorldRotation(SHMath::GenerateRandomNumber(0.0f, 360.0f), SHMath::GenerateRandomNumber(0.0f, 360.0f), SHMath::GenerateRandomNumber(0.0f, 360.0f));
transform.SetWorldScale(TEST_OBJ_SCALE); transform.SetWorldScale(TEST_OBJ_SCALE);
//if (const bool IS_EVEN = (y * NUM_ROWS + x) % 2; IS_EVEN) collider.AddBoundingBox(SHVec3::One, SHVec3::Zero);
collider.AddBoundingBox(SHVec3::One * 0.5f, SHVec3::Zero);
//else
// collider.AddBoundingSphere(0.5f, SHVec3::Zero);
stressTestObjects.emplace_back(entity); stressTestObjects.emplace_back(entity);
} }

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@ -207,6 +207,10 @@ namespace SHADE
{ {
if (!component) if (!component)
return; return;
// Get transform component for extrapolating relative sizes
auto* transformComponent = SHComponentManager::GetComponent<SHTransformComponent>(component->GetEID());
const auto componentType = rttr::type::get(*component); const auto componentType = rttr::type::get(*component);
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }); SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; });
ImGui::SameLine(); ImGui::SameLine();
@ -221,28 +225,41 @@ namespace SHADE
for (int i{}; i < size; ++i) for (int i{}; i < size; ++i)
{ {
ImGui::PushID(i); ImGui::PushID(i);
SHCollider& collider = component->GetCollider(i); SHCollider* collider = &component->GetCollider(i);
auto cursorPos = ImGui::GetCursorPos(); auto cursorPos = ImGui::GetCursorPos();
if (collider.GetType() == SHCollider::Type::BOX) if (collider->GetType() == SHCollider::Type::BOX)
{ {
SHEditorWidgets::BeginPanel( std::format("{} Box Collider #{}", ICON_FA_CUBE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y }); SHEditorWidgets::BeginPanel( std::format("{} Box Collider #{}", ICON_FA_CUBE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
auto box = reinterpret_cast<SHBoundingBox*>(collider.GetShape()); auto box = reinterpret_cast<SHBoundingBox*>(collider->GetShape());
SHEditorWidgets::DragVec3("Half Extents", { "X", "Y", "Z" }, [box] {return box->GetHalfExtents(); }, [box](SHVec3 const& vec) {box->SetHalfExtents(vec);}); SHEditorWidgets::DragVec3
(
"Half Extents", { "X", "Y", "Z" },
[box, transformComponent] { return (transformComponent->GetWorldScale() * 2.0f) * box->GetHalfExtents(); },
[collider](SHVec3 const& vec) { collider->SetBoundingBox(vec); });
} }
else if (collider.GetType() == SHCollider::Type::SPHERE) else if (collider->GetType() == SHCollider::Type::SPHERE)
{ {
SHEditorWidgets::BeginPanel(std::format("{} Sphere Collider #{}", ICON_MD_CIRCLE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y }); SHEditorWidgets::BeginPanel(std::format("{} Sphere Collider #{}", ICON_MD_CIRCLE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
auto sphere = reinterpret_cast<SHBoundingSphere*>(collider.GetShape()); auto sphere = reinterpret_cast<SHBoundingSphere*>(collider->GetShape());
SHEditorWidgets::DragFloat("Radius", [sphere] {return sphere->GetRadius(); }, [sphere](float const& value) {sphere->SetRadius(value);}); SHEditorWidgets::DragFloat
(
"Radius",
[sphere, transformComponent]
{
const SHVec3& TF_WORLD_SCALE = transformComponent->GetWorldScale();
const float MAX_SCALE = SHMath::Max({ TF_WORLD_SCALE.x, TF_WORLD_SCALE.y, TF_WORLD_SCALE.z });
return sphere->GetRadius() / MAX_SCALE;
},
[collider](float const& value) { collider->SetBoundingSphere(value);});
} }
else if (collider.GetType() == SHCollider::Type::CAPSULE) else if (collider->GetType() == SHCollider::Type::CAPSULE)
{ {
} }
{ {
SHEditorWidgets::BeginPanel("Offset", { ImGui::GetContentRegionAvail().x, 30.0f }); SHEditorWidgets::BeginPanel("Offset", { ImGui::GetContentRegionAvail().x, 30.0f });
SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [&collider] {return collider.GetPositionOffset(); }, [&collider](SHVec3 const& vec) {collider.SetPositionOffset(vec); }); SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [&collider] {return collider->GetPositionOffset(); }, [&collider](SHVec3 const& vec) {collider->SetPositionOffset(vec); });
SHEditorWidgets::EndPanel(); SHEditorWidgets::EndPanel();
} }
if(ImGui::Button(std::format("{} Remove Collider #{}", ICON_MD_REMOVE, i).data())) if(ImGui::Button(std::format("{} Remove Collider #{}", ICON_MD_REMOVE, i).data()))

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@ -27,10 +27,9 @@ namespace SHADE
/* Getter Function Definitions */ /* Getter Function Definitions */
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
SHShape::Type SHShape::GetType() const SHShape::Type SHShape::GetType() const noexcept
{ {
return type; return type;
} }
} // namespace SHADE } // namespace SHADE

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@ -63,7 +63,7 @@ namespace SHADE
/* Getter Functions */ /* Getter Functions */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
[[nodiscard]] Type GetType() const; [[nodiscard]] Type GetType () const noexcept;
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* Function Members */ /* Function Members */

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@ -58,7 +58,7 @@ namespace SHADE
if (index < 0 || static_cast<size_t>(index) >= colliders.size()) if (index < 0 || static_cast<size_t>(index) >= colliders.size())
throw std::invalid_argument("Out-of-range access!"); throw std::invalid_argument("Out-of-range access!");
return colliders[index].first; return colliders[index];
} }
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
@ -85,13 +85,11 @@ namespace SHADE
static constexpr auto TYPE = SHCollider::Type::BOX; static constexpr auto TYPE = SHCollider::Type::BOX;
auto boxPair = std::make_pair(SHCollider{ TYPE }, true); auto& collider = colliders.emplace_back(SHCollider{ GetEID(), TYPE });
auto& collider = colliders.emplace_back(boxPair).first;
const auto* tf = SHComponentManager::GetComponent<SHTransformComponent>(GetEID());
collider.entityID = GetEID();
collider.SetPositionOffset(posOffset); collider.SetPositionOffset(posOffset);
collider.SetAsBoundingBox(tf->GetWorldScale() * halfExtents); collider.SetBoundingBox(halfExtents);
// Notify Physics System // Notify Physics System
system->AddCollisionShape(GetEID(), &collider); system->AddCollisionShape(GetEID(), &collider);
@ -109,16 +107,11 @@ namespace SHADE
static constexpr auto TYPE = SHCollider::Type::SPHERE; static constexpr auto TYPE = SHCollider::Type::SPHERE;
auto spherePair = std::make_pair(SHCollider{ TYPE }, true); auto& collider = colliders.emplace_back(SHCollider{ GetEID(), TYPE });
auto& collider = colliders.emplace_back(spherePair).first;
const auto* tf = SHComponentManager::GetComponent<SHTransformComponent>(GetEID());
collider.entityID = GetEID();
collider.SetPositionOffset(posOffset); collider.SetPositionOffset(posOffset);
collider.SetBoundingSphere(radius);
const SHVec3 TF_WORLD_SCALE = tf->GetWorldScale();
const float MAX_SCALE = SHMath::Max({ TF_WORLD_SCALE.x, TF_WORLD_SCALE.y, TF_WORLD_SCALE.z });
collider.SetAsBoundingSphere(MAX_SCALE * 0.5f * radius);
// Notify Physics System // Notify Physics System
system->AddCollisionShape(GetEID(), &collider); system->AddCollisionShape(GetEID(), &collider);

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@ -43,8 +43,7 @@ namespace SHADE
/* Type Definitions */ /* Type Definitions */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
using ColliderDirtyPair = std::pair<SHCollider, bool>; using Colliders = std::vector<SHCollider>;
using Colliders = std::vector<ColliderDirtyPair>;
public: public:

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@ -15,6 +15,8 @@
// Project Headers // Project Headers
#include "Math/Geometry/SHBoundingBox.h" #include "Math/Geometry/SHBoundingBox.h"
#include "Math/Geometry/SHBoundingSphere.h" #include "Math/Geometry/SHBoundingSphere.h"
#include "Math/Transform/SHTransformComponent.h"
#include "Math/SHMathHelpers.h"
namespace SHADE namespace SHADE
{ {
@ -22,22 +24,24 @@ namespace SHADE
/* Constructors & Destructor Definitions */ /* Constructors & Destructor Definitions */
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
SHCollider::SHCollider(Type colliderType) SHCollider::SHCollider(EntityID eid, Type colliderType, const SHPhysicsMaterial& physicsMaterial)
: type { colliderType } : type { colliderType }
, entityID { eid }
, isTrigger { false } , isTrigger { false }
, dirty { true } , dirty { true }
, shape { nullptr } , shape { nullptr }
, material { physicsMaterial }
{ {
switch (type) switch (type)
{ {
case Type::BOX: case Type::BOX:
{ {
SetAsBoundingBox(SHVec3::One); shape = new SHBoundingBox{ SHVec3::Zero, SHVec3::One };
break; break;
} }
case Type::SPHERE: case Type::SPHERE:
{ {
SetAsBoundingSphere(1.0f); shape = new SHBoundingSphere{ SHVec3::Zero, 0.5f };
break; break;
} }
default: break; default: break;
@ -46,19 +50,27 @@ namespace SHADE
SHCollider::SHCollider(const SHCollider& rhs) noexcept SHCollider::SHCollider(const SHCollider& rhs) noexcept
: type { rhs.type} : type { rhs.type}
, entityID { rhs.entityID }
, isTrigger { rhs.isTrigger } , isTrigger { rhs.isTrigger }
, dirty { true } , dirty { true }
, shape { rhs.shape } , shape { nullptr }
, material { rhs.material }
, positionOffset { rhs.positionOffset } , positionOffset { rhs.positionOffset }
{} {
CopyShape(rhs.shape);
}
SHCollider::SHCollider(SHCollider&& rhs) noexcept SHCollider::SHCollider(SHCollider&& rhs) noexcept
: type { rhs.type} : type { rhs.type}
, entityID { rhs.entityID }
, isTrigger { rhs.isTrigger } , isTrigger { rhs.isTrigger }
, dirty { true } , dirty { true }
, shape { rhs.shape } , shape { nullptr }
, material { rhs.material }
, positionOffset { rhs.positionOffset } , positionOffset { rhs.positionOffset }
{} {
CopyShape(rhs.shape);
}
SHCollider::~SHCollider() noexcept SHCollider::~SHCollider() noexcept
{ {
@ -75,22 +87,30 @@ namespace SHADE
return *this; return *this;
type = rhs.type; type = rhs.type;
entityID = rhs.entityID;
isTrigger = rhs.isTrigger; isTrigger = rhs.isTrigger;
dirty = true; dirty = true;
shape = rhs.shape; material = rhs.material;
positionOffset = rhs.positionOffset; positionOffset = rhs.positionOffset;
delete shape;
CopyShape(rhs.shape);
return *this; return *this;
} }
SHCollider& SHCollider::operator=(SHCollider&& rhs) noexcept SHCollider& SHCollider::operator=(SHCollider&& rhs) noexcept
{ {
type = rhs.type; type = rhs.type;
entityID = rhs.entityID;
isTrigger = rhs.isTrigger; isTrigger = rhs.isTrigger;
dirty = true; dirty = true;
shape = rhs.shape; material = rhs.material;
positionOffset = rhs.positionOffset; positionOffset = rhs.positionOffset;
delete shape;
CopyShape(rhs.shape);
return *this; return *this;
} }
@ -115,19 +135,22 @@ namespace SHADE
float SHCollider::GetFriction() const noexcept float SHCollider::GetFriction() const noexcept
{ {
// TODO(Diren): Fix after implementing materials return material.GetFriction();
return 0.0f;
} }
float SHCollider::GetBounciness() const noexcept float SHCollider::GetBounciness() const noexcept
{ {
// TODO(Diren): Fix after implementing materials return material.GetBounciness();
return 0.0f;
} }
float SHCollider::GetDensity() const noexcept float SHCollider::GetDensity() const noexcept
{ {
// TODO(Diren): Fix after implementing materials return material.GetDensity();
return 0.0f; }
const SHPhysicsMaterial& SHCollider::GetMaterial() const noexcept
{
return material;
} }
const SHVec3& SHCollider::GetPositionOffset() const noexcept const SHVec3& SHCollider::GetPositionOffset() const noexcept
@ -145,22 +168,60 @@ namespace SHADE
/* Setter Function Definitions */ /* Setter Function Definitions */
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
void SHCollider::SetAsBoundingBox(const SHVec3& halfExtents) void SHCollider::SetBoundingBox(const SHVec3& halfExtents)
{ {
dirty = true; dirty = true;
// Set the half extents relative to transform
SHVec3 worldHalfExtents = halfExtents;
const auto* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(entityID);
if (transformComponent != nullptr)
worldHalfExtents *= (transformComponent->GetWorldScale() * 0.5f);
if (type == Type::BOX)
{
auto* box = reinterpret_cast<SHBoundingBox*>(shape);
box->SetHalfExtents(worldHalfExtents);
}
else
{
type = Type::BOX; type = Type::BOX;
delete shape; delete shape;
shape = new SHBoundingBox{ positionOffset, halfExtents }; shape = new SHBoundingBox{ positionOffset, worldHalfExtents };
}
} }
void SHCollider::SetAsBoundingSphere(float radius) void SHCollider::SetBoundingSphere(float radius)
{ {
dirty = true; dirty = true;
// Set the radius relative to transform
float worldRadius = radius;
const auto* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(entityID);
if (transformComponent != nullptr)
{
const SHVec3 TF_WORLD_SCALE = transformComponent->GetWorldScale();
const float MAX_SCALE = SHMath::Max({ TF_WORLD_SCALE.x, TF_WORLD_SCALE.y, TF_WORLD_SCALE.z });
worldRadius *= MAX_SCALE;
}
if (type == Type::SPHERE)
{
auto* sphere = reinterpret_cast<SHBoundingSphere*>(shape);
sphere->SetRadius(worldRadius);
}
else
{
type = Type::SPHERE; type = Type::SPHERE;
delete shape; delete shape;
shape = new SHBoundingSphere{ positionOffset, radius }; shape = new SHBoundingSphere{ positionOffset, worldRadius };
}
} }
void SHCollider::SetIsTrigger(bool trigger) noexcept void SHCollider::SetIsTrigger(bool trigger) noexcept
@ -172,23 +233,74 @@ namespace SHADE
void SHCollider::SetFriction(float friction) noexcept void SHCollider::SetFriction(float friction) noexcept
{ {
dirty = true; dirty = true;
material.SetFriction(friction);
} }
void SHCollider::SetBounciness(float bounciness) noexcept void SHCollider::SetBounciness(float bounciness) noexcept
{ {
dirty = true; dirty = true;
material.SetBounciness(bounciness);
} }
void SHCollider::SetDensity(float density) noexcept void SHCollider::SetDensity(float density) noexcept
{ {
dirty = true; dirty = true;
material.SetDensity(density);
}
void SHCollider::SetMaterial(const SHPhysicsMaterial& newMaterial) noexcept
{
dirty = true;
material = newMaterial;
} }
void SHCollider::SetPositionOffset(const SHVec3& posOffset) noexcept void SHCollider::SetPositionOffset(const SHVec3& posOffset) noexcept
{ {
dirty = true; dirty = true;
positionOffset = posOffset; positionOffset = posOffset;
switch (type)
{
case Type::BOX:
{
reinterpret_cast<SHBoundingBox*>(shape)->SetCenter(positionOffset);
break;
} }
case Type::SPHERE:
{
reinterpret_cast<SHBoundingSphere*>(shape)->SetCenter(positionOffset);
break;
}
default: break;
}
}
/*-----------------------------------------------------------------------------------*/
/* Private Function Member Definitions */
/*-----------------------------------------------------------------------------------*/
void SHCollider::CopyShape(const SHShape* rhs)
{
switch (type)
{
case Type::BOX:
{
const auto* RHS_BOX = reinterpret_cast<const SHBoundingBox*>(rhs);
shape = new SHBoundingBox{ positionOffset, RHS_BOX->GetHalfExtents() };
break;
}
case Type::SPHERE:
{
const auto* RHS_SPHERE = reinterpret_cast<const SHBoundingSphere*>(rhs);
shape = new SHBoundingSphere{ positionOffset, RHS_SPHERE->GetRadius() };
break;
}
default: break;
}
}
} // namespace SHADE } // namespace SHADE
RTTR_REGISTRATION RTTR_REGISTRATION
@ -205,5 +317,4 @@ RTTR_REGISTRATION
registration::class_<SHCollider>("Collider") registration::class_<SHCollider>("Collider")
.property("Position Offset", &SHCollider::GetPositionOffset, &SHCollider::SetPositionOffset); .property("Position Offset", &SHCollider::GetPositionOffset, &SHCollider::SetPositionOffset);
// TODO(Diren): Add Physics Materials
} }

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@ -13,8 +13,10 @@
#include <rttr/registration> #include <rttr/registration>
// Project Headers // Project Headers
#include "ECS_Base/Entity/SHEntity.h"
#include "Math/Geometry/SHShape.h" #include "Math/Geometry/SHShape.h"
#include "Math/SHQuaternion.h" #include "Math/SHQuaternion.h"
#include "SHPhysicsMaterial.h"
namespace SHADE namespace SHADE
{ {
@ -24,6 +26,15 @@ namespace SHADE
class SH_API SHCollider class SH_API SHCollider
{ {
private:
/*---------------------------------------------------------------------------------*/
/* Friends */
/*---------------------------------------------------------------------------------*/
friend class SHColliderComponent;
friend class SHPhysicsObject;
public: public:
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* Type Definitions */ /* Type Definitions */
@ -40,7 +51,7 @@ namespace SHADE
/* Constructors & Destructor */ /* Constructors & Destructor */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
SHCollider (Type colliderType = Type::BOX); SHCollider (EntityID eid, Type colliderType = Type::BOX, const SHPhysicsMaterial& physicsMaterial = SHPhysicsMaterial::DEFAULT);
SHCollider (const SHCollider& rhs) noexcept; SHCollider (const SHCollider& rhs) noexcept;
SHCollider (SHCollider&& rhs) noexcept; SHCollider (SHCollider&& rhs) noexcept;
@ -66,6 +77,7 @@ namespace SHADE
[[nodiscard]] float GetFriction () const noexcept; [[nodiscard]] float GetFriction () const noexcept;
[[nodiscard]] float GetBounciness () const noexcept; [[nodiscard]] float GetBounciness () const noexcept;
[[nodiscard]] float GetDensity () const noexcept; [[nodiscard]] float GetDensity () const noexcept;
[[nodiscard]] const SHPhysicsMaterial& GetMaterial () const noexcept;
[[nodiscard]] const SHVec3& GetPositionOffset () const noexcept; [[nodiscard]] const SHVec3& GetPositionOffset () const noexcept;
@ -75,13 +87,14 @@ namespace SHADE
/* Setter Functions */ /* Setter Functions */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
void SetAsBoundingBox (const SHVec3& halfExtents); void SetBoundingBox (const SHVec3& halfExtents);
void SetAsBoundingSphere (float radius); void SetBoundingSphere (float radius);
void SetIsTrigger (bool isTrigger) noexcept; void SetIsTrigger (bool isTrigger) noexcept;
void SetFriction (float friction) noexcept; void SetFriction (float friction) noexcept;
void SetBounciness (float bounciness) noexcept; void SetBounciness (float bounciness) noexcept;
void SetDensity (float density) noexcept; void SetDensity (float density) noexcept;
void SetMaterial (const SHPhysicsMaterial& newMaterial) noexcept;
void SetPositionOffset (const SHVec3& positionOffset) noexcept; void SetPositionOffset (const SHVec3& positionOffset) noexcept;
@ -91,11 +104,19 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
Type type; Type type;
EntityID entityID; // The entity this collider belongs to
bool isTrigger; bool isTrigger;
bool dirty; bool dirty;
SHShape* shape; SHShape* shape;
SHPhysicsMaterial material;
SHVec3 positionOffset; SHVec3 positionOffset;
/*---------------------------------------------------------------------------------*/
/* Function Members */
/*---------------------------------------------------------------------------------*/
void CopyShape(const SHShape* rhs);
RTTR_ENABLE() RTTR_ENABLE()
}; };

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@ -0,0 +1,104 @@
/****************************************************************************************
* \file SHPhysicsMaterial.cpp
* \author Diren D Bharwani, diren.dbharwani, 390002520
* \brief Implementation for a Physics Material.
*
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
* of DigiPen Institute of Technology is prohibited.
****************************************************************************************/
#include <SHpch.h>
// Primary Header
#include "SHPhysicsMaterial.h"
// Project Headers
#include "Math/SHMathHelpers.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Static Data Member Definitions */
/*-----------------------------------------------------------------------------------*/
const SHPhysicsMaterial SHPhysicsMaterial::DEFAULT { 0.4f, 0.0f, 1.0f };
/*-----------------------------------------------------------------------------------*/
/* Constructors & Destructor Definitions */
/*-----------------------------------------------------------------------------------*/
SHPhysicsMaterial::SHPhysicsMaterial(float _friction, float _bounciness, float _density) noexcept
: friction { std::clamp(_friction, 0.0f, 1.0f) }
, bounciness{ std::clamp(_bounciness, 0.0f, 1.0f) }
, density { std::fabs(_density) }
{}
/*-----------------------------------------------------------------------------------*/
/* Operator Overload Definitions */
/*-----------------------------------------------------------------------------------*/
bool SHPhysicsMaterial::operator==(const SHPhysicsMaterial& rhs) const noexcept
{
return SHMath::CompareFloat(friction, rhs.friction)
&& SHMath::CompareFloat(bounciness, rhs.bounciness)
&& SHMath::CompareFloat(density, rhs.density);
}
bool SHPhysicsMaterial::operator!=(const SHPhysicsMaterial& rhs) const noexcept
{
return !SHMath::CompareFloat(friction, rhs.friction)
|| !SHMath::CompareFloat(bounciness, rhs.bounciness)
|| !SHMath::CompareFloat(density, rhs.density);
}
/*-----------------------------------------------------------------------------------*/
/* Getter Function Definitions */
/*-----------------------------------------------------------------------------------*/
float SHPhysicsMaterial::GetFriction() const noexcept
{
return friction;
}
float SHPhysicsMaterial::GetBounciness() const noexcept
{
return bounciness;
}
float SHPhysicsMaterial::GetDensity() const noexcept
{
return density;
}
/*-----------------------------------------------------------------------------------*/
/* Setter Function Definitions */
/*-----------------------------------------------------------------------------------*/
void SHPhysicsMaterial::SetFriction(float newFriction) noexcept
{
if (newFriction < 0.0f || newFriction > 1.0f)
{
SHLOG_WARNING("Clamping friction of Physics Material between [0,1].")
}
friction = std::clamp(newFriction, 0.0f, 1.0f);
}
void SHPhysicsMaterial::SetBounciness(float newBounciness) noexcept
{
if (newBounciness < 0.0f || newBounciness > 1.0f)
{
SHLOG_WARNING("Clamping bounciness of Physics Material between [0,1].")
}
bounciness = std::clamp(newBounciness, 0.0f, 1.0f);
}
void SHPhysicsMaterial::SetDensity(float newDensity) noexcept
{
if (newDensity < 0.0f)
{
SHLOG_WARNING("Setting negative density of Physics Material to positive.")
}
density = std::fabs(newDensity);
}
} // namespace SHADE

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@ -0,0 +1,113 @@
/****************************************************************************************
* \file SHPhysicsMaterial.h
* \author Diren D Bharwani, diren.dbharwani, 390002520
* \brief Interface for a Physics Material.
*
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
* of DigiPen Institute of Technology is prohibited.
****************************************************************************************/
#pragma once
// Project Headers
#include "SH_API.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Type Definitions */
/*-----------------------------------------------------------------------------------*/
class SH_API SHPhysicsMaterial
{
public:
/*---------------------------------------------------------------------------------*/
/* Static Data Members */
/*---------------------------------------------------------------------------------*/
static const SHPhysicsMaterial DEFAULT;
/*---------------------------------------------------------------------------------*/
/* Constructors & Destructor */
/*---------------------------------------------------------------------------------*/
SHPhysicsMaterial (const SHPhysicsMaterial&) noexcept = default;
SHPhysicsMaterial (SHPhysicsMaterial&&) noexcept = default;
~SHPhysicsMaterial() = default;
/**
* @brief Default constructor for a physics material.
* @param friction The friction of the material. Clamped between [0,1]. Defaults to 0.4.
* @param bounciness The bounciness of the material. Clamped between [0,1].
* @param density The mass density of the material. Always made positive.
*/
SHPhysicsMaterial (float friction = 0.4f, float bounciness = 0.0f, float density = 1.0f) noexcept;
/*---------------------------------------------------------------------------------*/
/* Operator Overloads */
/*---------------------------------------------------------------------------------*/
SHPhysicsMaterial& operator= (const SHPhysicsMaterial&) noexcept = default;
SHPhysicsMaterial& operator= (SHPhysicsMaterial&&) noexcept = default;
bool operator==(const SHPhysicsMaterial& rhs) const noexcept;
bool operator!=(const SHPhysicsMaterial& rhs) const noexcept;
/*---------------------------------------------------------------------------------*/
/* Getter Functions */
/*---------------------------------------------------------------------------------*/
[[nodiscard]] float GetFriction () const noexcept;
[[nodiscard]] float GetBounciness () const noexcept;
[[nodiscard]] float GetDensity () const noexcept;
/*---------------------------------------------------------------------------------*/
/* Setter Functions */
/*---------------------------------------------------------------------------------*/
/**
* @brief Sets the friction coefficient of the physics material.
* @param newFriction The friction value to set. Clamped between [0,1].
*/
void SetFriction (float newFriction) noexcept;
/**
* @brief Sets the bounciness factor of the physics material.
* @param newBounciness The bounciness value to set. Clamped between [0,1].
*/
void SetBounciness (float newBounciness) noexcept;
/**
* @brief Sets the mass density of the physics material.
* @param newDensity The density value to set. Always made positive.
*/
void SetDensity (float newDensity) noexcept;
private:
/*---------------------------------------------------------------------------------*/
/* Data Members */
/*---------------------------------------------------------------------------------*/
/**
* @brief The friction coefficient of the physics object., clamped between [0,1].<br/>
* 0 means the object will never experience friction.
* 1 means the friction force against the object is equal to the applied force.
*/
float friction;
/**
* @brief The bounciness factor of the physics object., clamped between [0,1].<br/>
* 0 means the object will never bounce.
* 1 means the object never loses energy on a bounce.
*/
float bounciness;
/**
* @brief The density of the collider that determines the mass of the collision shape
* if it is automatically computed. Must be a positive number.
*/
float density;
};
}

View File

@ -261,9 +261,9 @@ namespace SHADE
void SHPhysicsObject::SyncColliders(SHColliderComponent* c) const noexcept void SHPhysicsObject::SyncColliders(SHColliderComponent* c) const noexcept
{ {
int index = 0; int index = 0;
for (auto& [collider, dirty] : c->colliders) for (auto& collider : c->colliders)
{ {
if (!dirty) if (!collider.dirty)
continue; continue;
// Update offsets // Update offsets
@ -293,7 +293,7 @@ namespace SHADE
default: break; default: break;
} }
dirty = false; collider.dirty = false;
++index; ++index;
} }
} }

View File

@ -246,21 +246,6 @@ namespace SHADE
if (physicsObject.rp3dBody == nullptr) if (physicsObject.rp3dBody == nullptr)
continue; continue;
auto* rigidBodyComponent = SHComponentManager::GetComponent_s<SHRigidBodyComponent>(entityID);
// Clear all forces and velocities if editor is not in play
if (SHSystemManager::GetSystem<SHEditor>()->editorState == SHEditor::State::STOP)
{
if (rigidBodyComponent)
{
auto* rp3dRigidBody = reinterpret_cast<rp3d::RigidBody*>(physicsObject.rp3dBody);
rp3dRigidBody->resetForce();
rp3dRigidBody->resetTorque();
rp3dRigidBody->setLinearVelocity(SHVec3::Zero);
rp3dRigidBody->setAngularVelocity(SHVec3::Zero);
}
}
const auto* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(entityID); const auto* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(entityID);
if (transformComponent && transformComponent->HasChanged()) if (transformComponent && transformComponent->HasChanged())
{ {
@ -270,10 +255,21 @@ namespace SHADE
physicsObject.SetPosition(WORLD_POS); physicsObject.SetPosition(WORLD_POS);
physicsObject.SetOrientation(WORLD_ROT); physicsObject.SetOrientation(WORLD_ROT);
auto* rigidBodyComponent = SHComponentManager::GetComponent_s<SHRigidBodyComponent>(entityID);
if (rigidBodyComponent) if (rigidBodyComponent)
{ {
rigidBodyComponent->position = WORLD_POS; rigidBodyComponent->position = WORLD_POS;
rigidBodyComponent->orientation = WORLD_ROT; rigidBodyComponent->orientation = WORLD_ROT;
// Clear all forces and velocities if editor is stopped
if (SHSystemManager::GetSystem<SHEditor>()->editorState == SHEditor::State::STOP)
{
auto* rp3dRigidBody = reinterpret_cast<rp3d::RigidBody*>(physicsObject.rp3dBody);
rp3dRigidBody->resetForce();
rp3dRigidBody->resetTorque();
rp3dRigidBody->setLinearVelocity(SHVec3::Zero);
rp3dRigidBody->setAngularVelocity(SHVec3::Zero);
}
} }
auto* colliderComponent = SHComponentManager::GetComponent_s<SHColliderComponent>(entityID); auto* colliderComponent = SHComponentManager::GetComponent_s<SHColliderComponent>(entityID);
@ -517,7 +513,7 @@ namespace SHADE
// Add collision shapes back into the body // Add collision shapes back into the body
if (colliderComponent != nullptr) if (colliderComponent != nullptr)
{ {
for (auto& collider : colliderComponent->colliders | std::views::keys) for (auto& collider : colliderComponent->colliders)
physicsObject->AddCollider(&collider); physicsObject->AddCollider(&collider);
} }
} }
@ -538,7 +534,7 @@ namespace SHADE
} }
// Add Collision Shapes // Add Collision Shapes
for (auto& collider : colliderComponent->colliders | std::views::keys) for (auto& collider : colliderComponent->colliders)
physicsObject->AddCollider(&collider); physicsObject->AddCollider(&collider);
} }
} }
@ -576,7 +572,7 @@ namespace SHADE
rp3d::Transform{ colliderComponent->position, colliderComponent->orientation } rp3d::Transform{ colliderComponent->position, colliderComponent->orientation }
); );
for (auto& collider : colliderComponent->colliders | std::views::keys) for (auto& collider : colliderComponent->colliders)
physicsObject->AddCollider(&collider); physicsObject->AddCollider(&collider);
} }

View File

@ -582,9 +582,9 @@ namespace SHADE
ReleaseNode(node); ReleaseNode(node);
} }
void SHSceneGraph::Traverse (const UnaryFunction& predicate) const void SHSceneGraph::Traverse (const UnaryFunction& function) const
{ {
TraverseAndInvokeFunction(root, predicate); TraverseAndInvokeFunction(root, function);
} }
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
@ -621,7 +621,7 @@ namespace SHADE
delete node; delete node;
} }
void SHSceneGraph::TraverseAndInvokeFunction (const SHSceneNode* node, const UnaryFunction& function) void SHSceneGraph::TraverseAndInvokeFunction(const SHSceneNode* node, const UnaryFunction& function)
{ {
for (auto* child : node->children) for (auto* child : node->children)
{ {

View File

@ -142,7 +142,7 @@ namespace SHADE
bool RemoveNode (SHSceneNode* nodeToRemove) noexcept; bool RemoveNode (SHSceneNode* nodeToRemove) noexcept;
void Reset () noexcept; void Reset () noexcept;
void Traverse (const UnaryFunction& predicate) const; void Traverse (const UnaryFunction& function) const;
private: private:
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/

View File

@ -417,13 +417,13 @@ namespace SHADE
( (
DEFAULT_CSHARP_LIB_NAME, DEFAULT_CSHARP_LIB_NAME,
DEFAULT_CSHARP_NAMESPACE + ".Collider", DEFAULT_CSHARP_NAMESPACE + ".Collider",
"OnColliderBoundChanged" "OnCollisionShapeChanged"
); );
csColliderOnRemoved = dotNet.GetFunctionPtr<CsEventRelayFuncPtr> csColliderOnRemoved = dotNet.GetFunctionPtr<CsEventRelayFuncPtr>
( (
DEFAULT_CSHARP_LIB_NAME, DEFAULT_CSHARP_LIB_NAME,
DEFAULT_CSHARP_NAMESPACE + ".Collider", DEFAULT_CSHARP_NAMESPACE + ".Collider",
"OnColliderRemoved" "OnCollisionShapeRemoved"
); );
csEditorRenderScripts = dotNet.GetFunctionPtr<CsScriptEditorFuncPtr> csEditorRenderScripts = dotNet.GetFunctionPtr<CsScriptEditorFuncPtr>
( (

View File

@ -22,7 +22,7 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* ColliderBound - Constructors */ /* ColliderBound - Constructors */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
ColliderBound::ColliderBound(int arrayIdx, Entity attachedEntity) CollisionShape::CollisionShape(int arrayIdx, Entity attachedEntity)
: arrayIndex { arrayIdx } : arrayIndex { arrayIdx }
, entity { attachedEntity } , entity { attachedEntity }
{} {}
@ -30,7 +30,7 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* ColliderBound - Setter Functions */ /* ColliderBound - Setter Functions */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
void ColliderBound::updateArrayIndex(int index) void CollisionShape::updateArrayIndex(int index)
{ {
arrayIndex = index; arrayIndex = index;
} }
@ -38,42 +38,42 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* BoxColliderBound - Constructors */ /* BoxColliderBound - Constructors */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
BoxColliderBound::BoxColliderBound(int arrayIdx, Entity attachedEntity) BoxCollider::BoxCollider(int arrayIdx, Entity attachedEntity)
: ColliderBound { arrayIndex, attachedEntity } : CollisionShape { arrayIndex, attachedEntity }
{} {}
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* BoxColliderBound - Properties */ /* BoxColliderBound - Properties */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
Vector3 BoxColliderBound::Center::get() Vector3 BoxCollider::Center::get()
{ {
return Convert::ToCLI(getNativeBoundObject<SHBoundingBox>().GetCenter()); return Convert::ToCLI(getNativeBoundObject<SHBoundingBox>().GetCenter());
} }
void BoxColliderBound::Center::set(Vector3 value) void BoxCollider::Center::set(Vector3 value)
{ {
getNativeBoundObject<SHBoundingBox>().SetCenter(Convert::ToNative(value)); getNativeBoundObject<SHBoundingBox>().SetCenter(Convert::ToNative(value));
} }
Vector3 BoxColliderBound::HalfExtents::get() Vector3 BoxCollider::HalfExtents::get()
{ {
return Convert::ToCLI(getNativeBoundObject<SHBoundingBox>().GetHalfExtents()); return Convert::ToCLI(getNativeBoundObject<SHBoundingBox>().GetHalfExtents());
} }
void BoxColliderBound::HalfExtents::set(Vector3 value) void BoxCollider::HalfExtents::set(Vector3 value)
{ {
getNativeBoundObject<SHBoundingBox>().SetHalfExtents(Convert::ToNative(value)); getNativeBoundObject<SHBoundingBox>().SetHalfExtents(Convert::ToNative(value));
} }
Vector3 BoxColliderBound::Min::get() Vector3 BoxCollider::Min::get()
{ {
return Convert::ToCLI(getNativeBoundObject<SHBoundingBox>().GetMin()); return Convert::ToCLI(getNativeBoundObject<SHBoundingBox>().GetMin());
} }
void BoxColliderBound::Min::set(Vector3 value) void BoxCollider::Min::set(Vector3 value)
{ {
getNativeBoundObject<SHBoundingBox>().SetMin(Convert::ToNative(value)); getNativeBoundObject<SHBoundingBox>().SetMin(Convert::ToNative(value));
} }
Vector3 BoxColliderBound::Max::get() Vector3 BoxCollider::Max::get()
{ {
return Convert::ToCLI(getNativeBoundObject<SHBoundingBox>().GetMax()); return Convert::ToCLI(getNativeBoundObject<SHBoundingBox>().GetMax());
} }
void BoxColliderBound::Max::set(Vector3 value) void BoxCollider::Max::set(Vector3 value)
{ {
getNativeBoundObject<SHBoundingBox>().SetMax(Convert::ToNative(value)); getNativeBoundObject<SHBoundingBox>().SetMax(Convert::ToNative(value));
} }
@ -81,11 +81,11 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* BoxColliderBound - Usage Functions */ /* BoxColliderBound - Usage Functions */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
bool BoxColliderBound::TestPoint(Vector3 point) bool BoxCollider::TestPoint(Vector3 point)
{ {
return getNativeBoundObject<SHBoundingBox>().TestPoint(Convert::ToNative(point)); return getNativeBoundObject<SHBoundingBox>().TestPoint(Convert::ToNative(point));
} }
bool BoxColliderBound::Raycast(Ray ray, float maxDistance) bool BoxCollider::Raycast(Ray ray, float maxDistance)
{ {
return getNativeBoundObject<SHBoundingBox>().Raycast(Convert::ToNative(ray), maxDistance); return getNativeBoundObject<SHBoundingBox>().Raycast(Convert::ToNative(ray), maxDistance);
} }
@ -93,19 +93,19 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* BoxColliderBound - Properties */ /* BoxColliderBound - Properties */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
Vector3 SphereColliderBound::Center::get() Vector3 SphereCollider::Center::get()
{ {
return Convert::ToCLI(getNativeBoundObject<SHBoundingSphere>().GetCenter()); return Convert::ToCLI(getNativeBoundObject<SHBoundingSphere>().GetCenter());
} }
void SphereColliderBound::Center::set(Vector3 value) void SphereCollider::Center::set(Vector3 value)
{ {
getNativeBoundObject<SHBoundingSphere>().SetCenter(Convert::ToNative(value)); getNativeBoundObject<SHBoundingSphere>().SetCenter(Convert::ToNative(value));
} }
float SphereColliderBound::Radius::get() float SphereCollider::Radius::get()
{ {
return getNativeBoundObject<SHBoundingSphere>().GetRadius(); return getNativeBoundObject<SHBoundingSphere>().GetRadius();
} }
void SphereColliderBound::Radius::set(float value) void SphereCollider::Radius::set(float value)
{ {
getNativeBoundObject<SHBoundingSphere>().SetRadius(value); getNativeBoundObject<SHBoundingSphere>().SetRadius(value);
} }
@ -113,11 +113,11 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* SphereColliderBound - Usage Functions */ /* SphereColliderBound - Usage Functions */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
bool SphereColliderBound::TestPoint(Vector3 point) bool SphereCollider::TestPoint(Vector3 point)
{ {
return getNativeBoundObject<SHBoundingBox>().TestPoint(Convert::ToNative(point)); return getNativeBoundObject<SHBoundingBox>().TestPoint(Convert::ToNative(point));
} }
bool SphereColliderBound::Raycast(Ray ray, float maxDistance) bool SphereCollider::Raycast(Ray ray, float maxDistance)
{ {
return getNativeBoundObject<SHBoundingBox>().Raycast(Convert::ToNative(ray), maxDistance); return getNativeBoundObject<SHBoundingBox>().Raycast(Convert::ToNative(ray), maxDistance);
} }
@ -125,8 +125,8 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* SphereColliderBound - Constructors */ /* SphereColliderBound - Constructors */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
SphereColliderBound::SphereColliderBound(int arrayIndex, Entity attachedEntity) SphereCollider::SphereCollider(int arrayIndex, Entity attachedEntity)
: ColliderBound{ arrayIndex, attachedEntity } : CollisionShape{ arrayIndex, attachedEntity }
{} {}
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
@ -137,7 +137,7 @@ namespace SHADE
{ {
// Create lists if they don't exist // Create lists if they don't exist
if (colliders == nullptr) if (colliders == nullptr)
colliders = gcnew CollidersMap; colliders = gcnew ColliderMap;
if (!colliders->ContainsKey(entity)) if (!colliders->ContainsKey(entity))
colliders->Add(entity, gcnew WeakReferenceList()); colliders->Add(entity, gcnew WeakReferenceList());
@ -148,7 +148,7 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* Collider - Properties */ /* Collider - Properties */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
int Collider::ColliderBoundsCount::get() int Collider::CollisionShapeCount::get()
{ {
return static_cast<int>(GetNativeComponent()->GetColliders().size()); return static_cast<int>(GetNativeComponent()->GetColliders().size());
} }
@ -156,7 +156,7 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* Collider - ColliderBound Functions */ /* Collider - ColliderBound Functions */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
ColliderBound^ Collider::GetColliderBound(int index) CollisionShape^ Collider::GetCollisionShape(int index)
{ {
// Populate the list if it hasn't been // Populate the list if it hasn't been
if (subColliderList == nullptr) if (subColliderList == nullptr)
@ -172,15 +172,15 @@ namespace SHADE
return subColliderList[index]; return subColliderList[index];
} }
generic<typename T> generic<typename T>
T Collider::GetColliderBound(int index) T Collider::GetCollisionShape(int index)
{ {
return safe_cast<T>(GetColliderBound(index)); return safe_cast<T>(GetCollisionShape(index));
} }
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* Event Handling Functions */ /* Event Handling Functions */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
void Collider::OnColliderRemoved(EntityID entity) void Collider::OnCollisionShapeRemoved(EntityID entity)
{ {
SAFE_NATIVE_CALL_BEGIN SAFE_NATIVE_CALL_BEGIN
// Check if there are any colliders to update // Check if there are any colliders to update
@ -192,7 +192,7 @@ namespace SHADE
SAFE_NATIVE_CALL_END("Collider.OnColliderRemoved") SAFE_NATIVE_CALL_END("Collider.OnColliderRemoved")
} }
void Collider::OnColliderBoundChanged(EntityID entity) void Collider::OnCollisionShapeChanged(EntityID entity)
{ {
SAFE_NATIVE_CALL_BEGIN SAFE_NATIVE_CALL_BEGIN
// Check if there are any colliders to update // Check if there are any colliders to update
@ -226,20 +226,20 @@ namespace SHADE
if (subColliderList) if (subColliderList)
subColliderList->Clear(); subColliderList->Clear();
else else
subColliderList = gcnew System::Collections::Generic::List<ColliderBound^>(); subColliderList = gcnew System::Collections::Generic::List<CollisionShape^>();
// Populate the list // Populate the list
int i = 0; int i = 0;
for (const auto& collider : GetNativeComponent()->GetColliders()) for (const auto& collider : GetNativeComponent()->GetColliders())
{ {
ColliderBound^ bound = nullptr; CollisionShape^ bound = nullptr;
switch (collider.first.GetType()) switch (collider.GetType())
{ {
case SHCollider::Type::BOX: case SHCollider::Type::BOX:
bound = gcnew BoxColliderBound(i, Owner.GetEntity()); bound = gcnew BoxCollider(i, Owner.GetEntity());
break; break;
case SHCollider::Type::SPHERE: case SHCollider::Type::SPHERE:
bound = gcnew SphereColliderBound(i, Owner.GetEntity()); bound = gcnew SphereCollider(i, Owner.GetEntity());
break; break;
case SHCollider::Type::CAPSULE: case SHCollider::Type::CAPSULE:
// TODO // TODO

View File

@ -18,8 +18,8 @@ of DigiPen Institute of Technology is prohibited.
#include "Component.hxx" #include "Component.hxx"
namespace SHADE namespace SHADE
{ {
template<typename ColliderBoundType> template<typename CollisionShapeType>
ColliderBoundType& SHADE::ColliderBound::getNativeBoundObject() CollisionShapeType& SHADE::CollisionShape::getNativeBoundObject()
{ {
SHColliderComponent* collider = SHComponentManager::GetComponent_s<SHColliderComponent>(entity); SHColliderComponent* collider = SHComponentManager::GetComponent_s<SHColliderComponent>(entity);
if (!collider) if (!collider)
@ -31,7 +31,7 @@ namespace SHADE
if (bounds.GetType() != SHCollider::Type::BOX) if (bounds.GetType() != SHCollider::Type::BOX)
throw gcnew System::InvalidOperationException("Attempted to retrieve invalid ColliderBound."); throw gcnew System::InvalidOperationException("Attempted to retrieve invalid ColliderBound.");
return reinterpret_cast<ColliderBoundType&>(bounds); return reinterpret_cast<CollisionShapeType&>(bounds);
} }
catch (std::invalid_argument&) catch (std::invalid_argument&)
{ {

View File

@ -27,7 +27,7 @@ namespace SHADE
/// <summary> /// <summary>
/// Base interface for all Collider Shapes. /// Base interface for all Collider Shapes.
/// </summary> /// </summary>
public ref class ColliderBound public ref class CollisionShape
{ {
public: public:
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
@ -51,7 +51,7 @@ namespace SHADE
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Constructors */ /* Constructors */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
ColliderBound(int arrayIdx, Entity attachedEntity); CollisionShape(int arrayIdx, Entity attachedEntity);
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Data Members */ /* Data Members */
@ -62,8 +62,8 @@ namespace SHADE
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Helper Functions */ /* Helper Functions */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
template<typename ColliderBoundType> template<typename CollisionShapeType>
ColliderBoundType& getNativeBoundObject(); CollisionShapeType& getNativeBoundObject();
internal: internal:
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
@ -75,7 +75,7 @@ namespace SHADE
/// <summary> /// <summary>
/// Box-shaped Collider Bound. /// Box-shaped Collider Bound.
/// </summary> /// </summary>
public ref class BoxColliderBound : public ColliderBound public ref class BoxCollider : public CollisionShape
{ {
public: public:
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
@ -128,13 +128,13 @@ namespace SHADE
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Constructors */ /* Constructors */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
BoxColliderBound(int arrayIndex, Entity attachedEntity); BoxCollider(int arrayIndex, Entity attachedEntity);
}; };
/// <summary> /// <summary>
/// Sphere-shaped Collider Bound. /// Sphere-shaped Collider Bound.
/// </summary> /// </summary>
public ref class SphereColliderBound : public ColliderBound public ref class SphereCollider : public CollisionShape
{ {
public: public:
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
@ -169,7 +169,7 @@ namespace SHADE
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Constructors */ /* Constructors */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
SphereColliderBound(int arrayIndex, Entity attachedEntity); SphereCollider(int arrayIndex, Entity attachedEntity);
}; };
/// <summary> /// <summary>
@ -196,7 +196,7 @@ namespace SHADE
/// <summary> /// <summary>
/// Total number of ColliderBounds in the Collider component. /// Total number of ColliderBounds in the Collider component.
/// </summary> /// </summary>
property int ColliderBoundsCount property int CollisionShapeCount
{ {
int get(); int get();
} }
@ -209,7 +209,7 @@ namespace SHADE
/// </summary> /// </summary>
/// <param name="index">Index to retrieve a ColliderBound from.</param> /// <param name="index">Index to retrieve a ColliderBound from.</param>
/// <returns>ColliderBound for the specified index.</returns> /// <returns>ColliderBound for the specified index.</returns>
ColliderBound^ GetColliderBound(int index); CollisionShape^ GetCollisionShape(int index);
/// <summary> /// <summary>
/// Retrieves a ColliderBound at the specified index in the ColliderBound list /// Retrieves a ColliderBound at the specified index in the ColliderBound list
/// and casts it to the appropriate type. /// and casts it to the appropriate type.
@ -217,42 +217,42 @@ namespace SHADE
/// <typeparam name="T">Type of the ColliderBound to cast to.</typeparam> /// <typeparam name="T">Type of the ColliderBound to cast to.</typeparam>
/// <param name="index">Index to retrieve a ColliderBound from.</param> /// <param name="index">Index to retrieve a ColliderBound from.</param>
/// <returns>ColliderBound for the specified index.</returns> /// <returns>ColliderBound for the specified index.</returns>
generic<typename T> where T:ColliderBound generic<typename T> where T:CollisionShape
T GetColliderBound(int index); T GetCollisionShape(int index);
internal: internal:
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Event Handling Functions */ /* Event Handling Functions */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/// <summary> /// <summary>
/// To be called from native code when a collider has been removed. /// To be called from native code when a collision shape has been removed.
/// </summary> /// </summary>
/// <param name="entity">The entity which has it's collider removed.</param> /// <param name="entity">The entity which has it's collision shape removed.</param>
static void OnColliderRemoved(EntityID entity); static void OnCollisionShapeRemoved(EntityID entity);
/// <summary> /// <summary>
/// To be called from native code when a Collider bound has been removed. /// To be called from native code when a Collision Shape has been changed.
/// </summary> /// </summary>
/// <param name="entity"> /// <param name="entity">
/// The entity which has it's collider bounds changed. /// The entity which has it's collision shape changed.
/// </param> /// </param>
static void OnColliderBoundChanged(EntityID entity); static void OnCollisionShapeChanged(EntityID entity);
private: private:
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Type Definitions */ /* Type Definitions */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
using WeakReferenceList = System::Collections::Generic::List<System::WeakReference^>; using WeakReferenceList = System::Collections::Generic::List<System::WeakReference^>;
using CollidersMap = System::Collections::Generic::Dictionary<EntityID, WeakReferenceList^>; using ColliderMap = System::Collections::Generic::Dictionary<EntityID, WeakReferenceList^>;
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Static Data Members */ /* Static Data Members */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
static CollidersMap^ colliders; static ColliderMap^ colliders;
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Data Members */ /* Data Members */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
System::Collections::Generic::List<ColliderBound^>^ subColliderList; System::Collections::Generic::List<CollisionShape^>^ subColliderList;
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Helper Functions */ /* Helper Functions */