WIP camera arm component

This commit is contained in:
maverickdgg 2022-10-27 15:01:18 +08:00
parent dee4e9acbd
commit b0f28f98c5
8 changed files with 163 additions and 16 deletions

View File

@ -108,7 +108,7 @@ namespace Sandbox
SHComponentManager::CreateComponentSparseSet<SHColliderComponent>(); SHComponentManager::CreateComponentSparseSet<SHColliderComponent>();
SHComponentManager::CreateComponentSparseSet<SHTransformComponent>(); SHComponentManager::CreateComponentSparseSet<SHTransformComponent>();
SHComponentManager::CreateComponentSparseSet<SHRenderable>(); SHComponentManager::CreateComponentSparseSet<SHRenderable>();
SHComponentManager::CreateComponentSparseSet<SHCameraComponent>(); //SHComponentManager::CreateComponentSparseSet<SHCameraComponent>();
//TODO: REMOVE AFTER PRESENTATION //TODO: REMOVE AFTER PRESENTATION
//SHAssetManager::LoadDataTemp("../../Assets/racoon.gltf"); //SHAssetManager::LoadDataTemp("../../Assets/racoon.gltf");
@ -119,9 +119,6 @@ namespace Sandbox
//TODO: REMOVE AFTER PRESENTATION //TODO: REMOVE AFTER PRESENTATION
auto id = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>();
auto id2 = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>();
auto id3 = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>();
SHSystemManager::RegisterRoutine<SHAudioSystem, SHAudioSystem::AudioRoutine>(); SHSystemManager::RegisterRoutine<SHAudioSystem, SHAudioSystem::AudioRoutine>();

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@ -0,0 +1,67 @@
#include "SHpch.h"
#include "SHCameraArmComponent.h"
namespace SHADE
{
SHCameraArmComponent::SHCameraArmComponent()
:pitch(0.0f), yaw(0.0f), armLength(1.0f),rtMatrix(), dirty(true)
{
}
SHMatrix const& SHCameraArmComponent::GetMatrix() const noexcept
{
return rtMatrix;
}
float SHCameraArmComponent::GetPitch() const noexcept
{
return pitch;
}
float SHCameraArmComponent::GetYaw() const noexcept
{
return yaw;
}
float SHCameraArmComponent::GetArmLength() const noexcept
{
return armLength;
}
void SHCameraArmComponent::SetPitch(float pitch) noexcept
{
this->pitch = pitch;
dirty = true;
}
void SHCameraArmComponent::SetYaw(float yaw) noexcept
{
this->yaw = yaw;
dirty = true;
}
void SHCameraArmComponent::SetArmLength(float length) noexcept
{
this->armLength = length;
dirty = true;
}
}//namespace SHADE
RTTR_REGISTRATION
{
using namespace SHADE;
using namespace rttr;
registration::class_<SHCameraArmComponent>("Camera Arm Component")
.property("Arm Pitch", &SHCameraArmComponent::GetPitch, &SHCameraArmComponent::SetPitch)
.property("Arm Yaw", &SHCameraArmComponent::GetYaw, &SHCameraArmComponent::SetYaw)
.property("Arm Length", &SHCameraArmComponent::GetArmLength, &SHCameraArmComponent::SetArmLength);
}

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@ -0,0 +1,43 @@
#pragma once
#include <rttr/registration>
#include "ECS_Base/Components/SHComponent.h"
#include "Math/SHMatrix.h"
#include "SH_API.h"
namespace SHADE
{
class SH_API SHCameraArmComponent final: public SHComponent
{
private:
float pitch;
float yaw;
float armLength;
bool dirty;
SHMatrix rtMatrix;
public:
friend class SHCameraSystem;
SHCameraArmComponent();
virtual ~SHCameraArmComponent() = default;
//Getters
SHMatrix const& GetMatrix() const noexcept;
float GetPitch() const noexcept;
float GetYaw() const noexcept;
float GetArmLength() const noexcept;
//Setters
void SetPitch(float pitch) noexcept;
void SetYaw(float yaw) noexcept;
void SetArmLength(float length) noexcept;
protected:
};
}//namespace SHADE

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@ -41,7 +41,7 @@ namespace SHADE
friend class SHCameraSystem; friend class SHCameraSystem;
SHCameraComponent(); SHCameraComponent();
~SHCameraComponent(); virtual ~SHCameraComponent();
//Getters and setters. //Getters and setters.

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@ -1,6 +1,7 @@
#include "SHpch.h" #include "SHpch.h"
#include "SHCameraDirector.h" #include "SHCameraDirector.h"
#include "SHCameraComponent.h" #include "SHCameraComponent.h"
#include "SHCameraArmComponent.h"
#include "ECS_Base/Managers/SHComponentManager.h" #include "ECS_Base/Managers/SHComponentManager.h"
#include "ECS_Base/SHECSMacros.h" #include "ECS_Base/SHECSMacros.h"
#include "ECS_Base/Managers/SHEntityManager.h" #include "ECS_Base/Managers/SHEntityManager.h"
@ -48,6 +49,12 @@ namespace SHADE
viewMatrix = camComponent->GetViewMatrix(); viewMatrix = camComponent->GetViewMatrix();
projMatrix = camComponent->GetProjMatrix(); projMatrix = camComponent->GetProjMatrix();
} }
SHCameraArmComponent* armComponent = SHComponentManager::GetComponent_s<SHCameraArmComponent>(mainCameraEID);
if (armComponent && camComponent)
{
SHMatrix tempView = armComponent->GetMatrix() * camComponent->GetViewMatrix();
viewMatrix = tempView;
}
} }
void SHCameraDirector::SetMainCamera(SHCameraComponent& camera) noexcept void SHCameraDirector::SetMainCamera(SHCameraComponent& camera) noexcept

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@ -1,5 +1,6 @@
#include "SHpch.h" #include "SHpch.h"
#include "SHCameraSystem.h" #include "SHCameraSystem.h"
#include "SHCameraArmComponent.h"
#include "Math/SHMathHelpers.h" #include "Math/SHMathHelpers.h"
#include "Input/SHInputManager.h" #include "Input/SHInputManager.h"
#include "Math/Vector/SHVec2.h" #include "Math/Vector/SHVec2.h"
@ -121,6 +122,9 @@ namespace SHADE
editorCamera.SetYaw(0.0f); editorCamera.SetYaw(0.0f);
editorCamera.SetRoll(0.0f); editorCamera.SetRoll(0.0f);
editorCamera.movementSpeed = 2.0f; editorCamera.movementSpeed = 2.0f;
SHComponentManager::CreateComponentSparseSet<SHCameraComponent>();
SHComponentManager::CreateComponentSparseSet<SHCameraArmComponent>();
} }
@ -134,6 +138,19 @@ namespace SHADE
return &editorCamera; return &editorCamera;
} }
void SHCameraSystem::UpdatePivotArmComponent(SHCameraArmComponent& pivot) noexcept
{
if (pivot.dirty)
{
pivot.rtMatrix = SHMatrix::RotateX(SHMath::DegreesToRadians(pivot.GetPitch()))
* SHMatrix::RotateY(SHMath::DegreesToRadians(pivot.GetYaw()))
* SHMatrix::Translate(SHVec3(0.0f , 0.0f, pivot.GetArmLength()));
pivot.rtMatrix = SHMatrix::Inverse(pivot.rtMatrix);
}
}
void SHCameraSystem::UpdateCameraComponent(SHCameraComponent& camera) noexcept void SHCameraSystem::UpdateCameraComponent(SHCameraComponent& camera) noexcept
{ {
if (SHComponentManager::HasComponent<SHTransformComponent>(camera.GetEID()) == true && &camera != &editorCamera) if (SHComponentManager::HasComponent<SHTransformComponent>(camera.GetEID()) == true && &camera != &editorCamera)
@ -241,6 +258,13 @@ namespace SHADE
{ {
SHCameraSystem* system = static_cast<SHCameraSystem*>(GetSystem()); SHCameraSystem* system = static_cast<SHCameraSystem*>(GetSystem());
auto& dense = SHComponentManager::GetDense<SHCameraComponent>(); auto& dense = SHComponentManager::GetDense<SHCameraComponent>();
auto& pivotDense = SHComponentManager::GetDense<SHCameraArmComponent>();
for (auto& pivot : pivotDense)
{
system->UpdatePivotArmComponent(pivot);
}
for (auto& cam : dense) for (auto& cam : dense)
{ {
system->UpdateCameraComponent(cam); system->UpdateCameraComponent(cam);
@ -274,17 +298,17 @@ namespace SHADE
} }
void SHCameraSystem::ClampCameraRotation(SHCameraComponent& camera) noexcept void SHCameraSystem::ClampCameraRotation(SHCameraComponent& camera) noexcept
{ {
constexpr float clampVal = 85.0f;
if (camera.pitch > clampVal)
if (camera.pitch > 85) camera.SetPitch(clampVal);
camera.SetPitch(85); if (camera.pitch < -clampVal)
if (camera.pitch < -85) camera.SetPitch(-clampVal);
camera.SetPitch(-85); if (camera.roll > clampVal)
if (camera.roll > 85) camera.SetRoll(clampVal);
camera.SetRoll(85); if (camera.roll < -clampVal)
if (camera.roll < -85) camera.SetRoll(-clampVal);
camera.SetRoll(-85);
} }

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@ -9,6 +9,9 @@
namespace SHADE namespace SHADE
{ {
class SHCameraArmComponent;
class SH_API SHCameraSystem final : public SHSystem class SH_API SHCameraSystem final : public SHSystem
{ {
private: private:
@ -39,7 +42,7 @@ namespace SHADE
class SH_API CameraSystemUpdate final: public SHSystemRoutine class SH_API CameraSystemUpdate final: public SHSystemRoutine
{ {
public: public:
CameraSystemUpdate() : SHSystemRoutine("Camera System Update", false) {}; CameraSystemUpdate() : SHSystemRoutine("Camera System Update", true) {};
virtual void Execute(double dt)noexcept override final; virtual void Execute(double dt)noexcept override final;
}; };
friend class CameraSystemUpdate; friend class CameraSystemUpdate;
@ -51,10 +54,11 @@ namespace SHADE
DirectorHandle GetDirector(size_t index) noexcept; DirectorHandle GetDirector(size_t index) noexcept;
void ClampCameraRotation(SHCameraComponent& camera) noexcept; void ClampCameraRotation(SHCameraComponent& camera) noexcept;
void UpdateEditorCamera(double dt) noexcept; void UpdateEditorCamera(double dt) noexcept;
protected: protected:
void UpdateCameraComponent(SHCameraComponent& camera) noexcept; void UpdateCameraComponent(SHCameraComponent& camera) noexcept;
void UpdatePivotArmComponent(SHCameraArmComponent& pivot) noexcept;
}; };

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@ -21,6 +21,7 @@
#include "Physics/Components/SHRigidBodyComponent.h" #include "Physics/Components/SHRigidBodyComponent.h"
#include "Physics/Components/SHColliderComponent.h" #include "Physics/Components/SHColliderComponent.h"
#include "Camera/SHCameraComponent.h" #include "Camera/SHCameraComponent.h"
#include "Camera/SHCameraArmComponent.h"
namespace SHADE namespace SHADE
{ {
@ -103,6 +104,9 @@ namespace SHADE
if (auto cameraComponent = SHComponentManager::GetComponent_s<SHCameraComponent>(eid)) if (auto cameraComponent = SHComponentManager::GetComponent_s<SHCameraComponent>(eid))
{ {
DrawComponent(cameraComponent); DrawComponent(cameraComponent);
}if (auto cameraArmComponent = SHComponentManager::GetComponent_s<SHCameraArmComponent>(eid))
{
DrawComponent(cameraArmComponent);
} }
ImGui::Separator(); ImGui::Separator();
// Render Scripts // Render Scripts
@ -113,6 +117,7 @@ namespace SHADE
{ {
DrawAddComponentButton<SHTransformComponent>(eid); DrawAddComponentButton<SHTransformComponent>(eid);
DrawAddComponentButton<SHCameraComponent>(eid); DrawAddComponentButton<SHCameraComponent>(eid);
DrawAddComponentButton<SHCameraArmComponent>(eid);
// Components that require Transforms // Components that require Transforms