Merge branch 'SP3-1-Rendering' into SP3-4-editor

This commit is contained in:
Sri Sham Haran 2022-09-09 13:37:10 +08:00
commit b164ecbd16
15 changed files with 90 additions and 30 deletions

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@ -59,8 +59,8 @@
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>SBpch.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>SBpch.h</PrecompiledHeaderFile>
<WarningLevel>Level4</WarningLevel> <WarningLevel>Level4</WarningLevel>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NOMINMAX;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\Dependencies\spdlog\include;..\SHADE_Engine\src;src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\Dependencies\spdlog\include;$(VULKAN_SDK)\include;..\Dependencies\VMA\include;$(VULKAN_SDK)\Source\SPIRV-Reflect;..\SHADE_Engine\src;src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat> <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<MinimalRebuild>false</MinimalRebuild> <MinimalRebuild>false</MinimalRebuild>
@ -79,8 +79,8 @@
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>SBpch.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>SBpch.h</PrecompiledHeaderFile>
<WarningLevel>Level4</WarningLevel> <WarningLevel>Level4</WarningLevel>
<PreprocessorDefinitions>_RELEASE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NOMINMAX;_RELEASE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\Dependencies\spdlog\include;..\SHADE_Engine\src;src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\Dependencies\spdlog\include;$(VULKAN_SDK)\include;..\Dependencies\VMA\include;$(VULKAN_SDK)\Source\SPIRV-Reflect;..\SHADE_Engine\src;src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization>Full</Optimization> <Optimization>Full</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking> <FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions> <IntrinsicFunctions>true</IntrinsicFunctions>

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@ -14,6 +14,7 @@ project "SHADE_Application"
files files
{ {
"%{prj.location}/src/**.h", "%{prj.location}/src/**.h",
"%{prj.location}/src/**.hpp",
"%{prj.location}/src/**.c", "%{prj.location}/src/**.c",
"%{prj.location}/src/**.cpp", "%{prj.location}/src/**.cpp",
"%{prj.location}/src/**.glsl", "%{prj.location}/src/**.glsl",
@ -22,6 +23,9 @@ project "SHADE_Application"
includedirs includedirs
{ {
"%{IncludeDir.spdlog}/include", "%{IncludeDir.spdlog}/include",
"%{IncludeDir.VULKAN}/include",
"%{IncludeDir.VMA}/include",
"%{IncludeDir.VULKAN}/Source/SPIRV-Reflect",
"../SHADE_Engine/src", "../SHADE_Engine/src",
"src" "src"
} }
@ -40,6 +44,11 @@ project "SHADE_Application"
{ {
} }
defines
{
"NOMINMAX"
}
warnings 'Extra' warnings 'Extra'
filter "configurations:Debug" filter "configurations:Debug"

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@ -1,5 +1,6 @@
#include "SBpch.h" #include "SBpch.h"
#include "SBApplication.h" #include "SBApplication.h"
#include "Engine/ECS_Base/System/SHSystemManager.h"
#ifdef SHEDITOR #ifdef SHEDITOR
#include "Editor/SHEditor.h" #include "Editor/SHEditor.h"
@ -23,6 +24,11 @@ namespace Sandbox
{ {
window.Create(hInstance, hPrevInstance, lpCmdLine, nCmdShow); window.Create(hInstance, hPrevInstance, lpCmdLine, nCmdShow);
SHADE::SHSystemManager::CreateSystem<SHADE::SHGraphicsSystem>("Graphics System");
SHADE::SHGraphicsSystem* graphicsSystem = static_cast<SHADE::SHGraphicsSystem*>(SHADE::SHSystemManager::GetSystem("Graphics System"));
graphicsSystem->SetWindow(&window);
SHADE::SHSystemManager::Init();
#ifdef SHEDITOR #ifdef SHEDITOR
#else #else
@ -32,18 +38,24 @@ namespace Sandbox
void SBApplication::Update(void) void SBApplication::Update(void)
{ {
SHADE::SHGraphicsSystem* graphicsSystem = static_cast<SHADE::SHGraphicsSystem*>(SHADE::SHSystemManager::GetSystem("Graphics System"));
//TODO: Change true to window is open //TODO: Change true to window is open
while (!window.WindowShouldClose()) while (!window.WindowShouldClose())
{ {
graphicsSystem->BeginRender();
#ifdef SHEDITOR #ifdef SHEDITOR
#else #else
#endif #endif
graphicsSystem->EndRender();
} }
} }
void SBApplication::Exit(void) void SBApplication::Exit(void)
{ {
SHADE::SHSystemManager::Exit();
#ifdef SHEDITOR #ifdef SHEDITOR
#else #else
#endif #endif

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@ -1,6 +1,7 @@
#ifndef SB_APPLICATION_H #ifndef SB_APPLICATION_H
#define SB_APPLICATION_H #define SB_APPLICATION_H
#include <Graphics/Windowing/SHWindow.h> #include <Graphics/Windowing/SHWindow.h>
#include "Graphics/MiddleEnd/Interface/SHGraphicsSystem.h"
//using namespace SHADE; //using namespace SHADE;
namespace Sandbox namespace Sandbox

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@ -173,8 +173,11 @@
<ClInclude Include="src\Graphics\Windowing\Surface\SHVkSurface.h" /> <ClInclude Include="src\Graphics\Windowing\Surface\SHVkSurface.h" />
<ClInclude Include="src\Meta\SHIsDetected.h" /> <ClInclude Include="src\Meta\SHIsDetected.h" />
<ClInclude Include="src\Resource\Handle.h" /> <ClInclude Include="src\Resource\Handle.h" />
<ClInclude Include="src\Resource\Handle.hpp" />
<ClInclude Include="src\Resource\ResourceLibrary.h" /> <ClInclude Include="src\Resource\ResourceLibrary.h" />
<ClInclude Include="src\Resource\ResourceLibrary.hpp" />
<ClInclude Include="src\Resource\SparseSet.h" /> <ClInclude Include="src\Resource\SparseSet.h" />
<ClInclude Include="src\Resource\SparseSet.hpp" />
<ClInclude Include="src\SHpch.h" /> <ClInclude Include="src\SHpch.h" />
<ClInclude Include="src\Scene\SHScene.h" /> <ClInclude Include="src\Scene\SHScene.h" />
<ClInclude Include="src\Scene\SHSceneManager.h" /> <ClInclude Include="src\Scene\SHSceneManager.h" />

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@ -321,12 +321,21 @@
<ClInclude Include="src\Resource\Handle.h"> <ClInclude Include="src\Resource\Handle.h">
<Filter>Resource</Filter> <Filter>Resource</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="src\Resource\Handle.hpp">
<Filter>Resource</Filter>
</ClInclude>
<ClInclude Include="src\Resource\ResourceLibrary.h"> <ClInclude Include="src\Resource\ResourceLibrary.h">
<Filter>Resource</Filter> <Filter>Resource</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="src\Resource\ResourceLibrary.hpp">
<Filter>Resource</Filter>
</ClInclude>
<ClInclude Include="src\Resource\SparseSet.h"> <ClInclude Include="src\Resource\SparseSet.h">
<Filter>Resource</Filter> <Filter>Resource</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="src\Resource\SparseSet.hpp">
<Filter>Resource</Filter>
</ClInclude>
<ClInclude Include="src\SHpch.h" /> <ClInclude Include="src\SHpch.h" />
<ClInclude Include="src\Scene\SHScene.h"> <ClInclude Include="src\Scene\SHScene.h">
<Filter>Scene</Filter> <Filter>Scene</Filter>

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@ -12,10 +12,10 @@ project "SHADE_Engine"
files files
{ {
"%{prj.location}/src/**.h", "%{prj.location}/src/**.h",
"%{prj.location}/src/**.hpp",
"%{prj.location}/src/**.c", "%{prj.location}/src/**.c",
"%{prj.location}/src/**.cpp", "%{prj.location}/src/**.cpp",
"%{prj.location}/src/**.glsl", "%{prj.location}/src/**.glsl"
"%{wks.location}/Dependencies/stb_image/**.cpp"
} }
includedirs includedirs

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@ -180,10 +180,10 @@ namespace SHADE
return; return;
} }
SHLOG_ERROR("Successfully queried Physical Devices:"); SHLOG_TRACE("Successfully queried Physical Devices:");
for (auto const& device : physicalDevices) for (auto const& device : physicalDevices)
{ {
SHLOG_ERROR(std::string_view (std::string("\t-") + GetDeviceTypeName(device.getProperties().deviceType) + device.getProperties().deviceName.operator std::string())); SHLOG_TRACE(std::string_view (std::string("\t-") + GetDeviceTypeName(device.getProperties().deviceType) + device.getProperties().deviceName.operator std::string()));
} }
} }
} }

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@ -25,11 +25,8 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* Constructor/Destructors */ /* Constructor/Destructors */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
SHGraphicsSystem::SHGraphicsSystem(SHWindow& window) void SHGraphicsSystem::Init(void)
{ {
// Save the SHWindow
this->window = &window;
// Set Up Instance // Set Up Instance
SHVkInstance::Init(true, true, true); SHVkInstance::Init(true, true, true);
@ -39,10 +36,10 @@ namespace SHADE
device = SHVkInstance::CreateLogicalDevice({ SHQueueParams(SH_Q_FAM::GRAPHICS, SH_QUEUE_SELECT::DEDICATED), SHQueueParams(SH_Q_FAM::TRANSFER, SH_QUEUE_SELECT::DEDICATED) }, physicalDevice); device = SHVkInstance::CreateLogicalDevice({ SHQueueParams(SH_Q_FAM::GRAPHICS, SH_QUEUE_SELECT::DEDICATED), SHQueueParams(SH_Q_FAM::TRANSFER, SH_QUEUE_SELECT::DEDICATED) }, physicalDevice);
// Construct surface // Construct surface
surface = device->CreateSurface(window.GetHWND()); surface = device->CreateSurface(window->GetHWND());
// Construct Swapchain // Construct Swapchain
auto windowDims = window.GetWindowSize(); auto windowDims = window->GetWindowSize();
swapchain = device->CreateSwapchain(surface, windowDims.first, windowDims.second, SHSwapchainParams swapchain = device->CreateSwapchain(surface, windowDims.first, windowDims.second, SHSwapchainParams
{ {
.surfaceImageFormats {vk::Format::eB8G8R8A8Unorm, vk::Format::eR8G8B8A8Unorm, vk::Format::eB8G8R8Unorm, vk::Format::eR8G8B8Unorm}, .surfaceImageFormats {vk::Format::eB8G8R8A8Unorm, vk::Format::eR8G8B8A8Unorm, vk::Format::eB8G8R8Unorm, vk::Format::eR8G8B8Unorm},
@ -51,7 +48,7 @@ namespace SHADE
.vsyncOn = false, // TODO: Set to true when shipping game .vsyncOn = false, // TODO: Set to true when shipping game
}); });
window.RegisterWindowSizeCallback([&]([[maybe_unused]] uint32_t width, [[maybe_unused]] uint32_t height) window->RegisterWindowSizeCallback([&]([[maybe_unused]] uint32_t width, [[maybe_unused]] uint32_t height)
{ {
renderContext.SetIsResized(true); renderContext.SetIsResized(true);
}); });
@ -127,7 +124,13 @@ namespace SHADE
/* RENDERGRAPH END TESTING */ /* RENDERGRAPH END TESTING */
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
} }
SHGraphicsSystem::~SHGraphicsSystem()
void SHGraphicsSystem::Run(float dt)
{
}
void SHGraphicsSystem::Exit(void)
{ {
//renderPass.Free(); //renderPass.Free();
renderContext.Destroy(); renderContext.Destroy();
@ -235,4 +238,10 @@ namespace SHADE
void SHGraphicsSystem::RemoveSegment(Handle<SHScreenSegment> segment) void SHGraphicsSystem::RemoveSegment(Handle<SHScreenSegment> segment)
{ {
} }
void SHGraphicsSystem::SetWindow(SHWindow* wind) noexcept
{
window = wind;
}
} }

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@ -21,6 +21,7 @@ of DigiPen Institute of Technology is prohibited.
#include "Graphics/SHVulkanIncludes.h" #include "Graphics/SHVulkanIncludes.h"
#include "Graphics/MiddleEnd/PerFrame/SHRenderContext.h" #include "Graphics/MiddleEnd/PerFrame/SHRenderContext.h"
#include "Graphics/RenderGraph/SHRenderGraph.h" #include "Graphics/RenderGraph/SHRenderGraph.h"
#include "Engine/ECS_Base/System/SHSystem.h"
namespace SHADE namespace SHADE
{ {
@ -61,7 +62,7 @@ namespace SHADE
portions of the screen. portions of the screen.
*/ */
/***********************************************************************************/ /***********************************************************************************/
class SHGraphicsSystem class SHGraphicsSystem : public SHSystem
{ {
public: public:
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
@ -72,8 +73,15 @@ namespace SHADE
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Constructor/Destructors */ /* Constructor/Destructors */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
SHGraphicsSystem(SHWindow& window); SHGraphicsSystem (void) = default;
~SHGraphicsSystem(); ~SHGraphicsSystem(void) noexcept = default;
/*-----------------------------------------------------------------------------*/
/* SHSystem overrides */
/*-----------------------------------------------------------------------------*/
virtual void Init(void) override;
virtual void Run (float dt) override;
virtual void Exit(void) override;
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Lifecycle Functions */ /* Lifecycle Functions */
@ -93,6 +101,11 @@ namespace SHADE
Handle<SHScreenSegment> AddSegment(const VkViewport& viewport, Handle<SHVkImage> imageToUse); Handle<SHScreenSegment> AddSegment(const VkViewport& viewport, Handle<SHVkImage> imageToUse);
void RemoveSegment(Handle<SHScreenSegment> segment); void RemoveSegment(Handle<SHScreenSegment> segment);
/*-----------------------------------------------------------------------------*/
/* Setters */
/*-----------------------------------------------------------------------------*/
void SetWindow (SHWindow* wind) noexcept;
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Getters (Temporary) */ /* Getters (Temporary) */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/

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@ -19,11 +19,15 @@ namespace SHADE
vkPresentModes = physicalDeviceHdl->GetVkPhysicalDevice().getSurfacePresentModesKHR(surfaceHdl->GetVkSurface()); vkPresentModes = physicalDeviceHdl->GetVkPhysicalDevice().getSurfacePresentModesKHR(surfaceHdl->GetVkSurface());
if (vkSurfaceFormats.size() == 0) if (vkSurfaceFormats.size() == 0)
{
SHLOG_ERROR("Failed to get surface formats from the physical device. "); SHLOG_ERROR("Failed to get surface formats from the physical device. ");
}
if (vkPresentModes.size() == 0) if (vkPresentModes.size() == 0)
{
SHLOG_ERROR("Failed to get present modes from the physical device. "); SHLOG_ERROR("Failed to get present modes from the physical device. ");
} }
}
vk::SurfaceFormatKHR SHVkSwapchain::ChooseSwapSurfaceFormat(std::vector<vk::SurfaceFormatKHR> const& surfaceFormats) const noexcept vk::SurfaceFormatKHR SHVkSwapchain::ChooseSwapSurfaceFormat(std::vector<vk::SurfaceFormatKHR> const& surfaceFormats) const noexcept
{ {

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@ -139,7 +139,7 @@ namespace SHADE
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Data Members */ /* Data Members */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
ResourceLibrary<T>* library; ResourceLibrary<T>* library = nullptr;
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Friend Declarations */ /* Friend Declarations */

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@ -69,7 +69,7 @@ namespace SHADE
/* Helper Functions */ /* Helper Functions */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
void assertHandleValid(Handle<T> handle) const; void assertHandleValid(Handle<T> handle) const;
int getAvailableFreeIndex(); uint32_t getAvailableFreeIndex();
}; };
/// <summary> /// <summary>

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@ -35,13 +35,13 @@ namespace SHADE
} }
else else
{ {
handle.id.Data.Version = 0; handle.id.Data.Version = 0U;
versionCounts.insert(handle.id.Data.Index, handle.id.Data.Version); versionCounts.insert(static_cast<uint32_t>(handle.id.Data.Index), handle.id.Data.Version);
} }
handle.library = this; handle.library = this;
// Create the resource // Create the resource
[[maybe_unused]] T& obj = objects.insert(handle.id.Data.Index, std::forward<Args>(args) ...); [[maybe_unused]] T& obj = objects.insert(static_cast<uint32_t>(handle.id.Data.Index), std::forward<Args>(args) ...);
// Handling SelfHandle assignment // Handling SelfHandle assignment
if constexpr (std::is_base_of_v<ISelfHandle<T>, T>) if constexpr (std::is_base_of_v<ISelfHandle<T>, T>)
@ -89,7 +89,7 @@ namespace SHADE
} }
template<typename T> template<typename T>
inline int ResourceLibrary<T>::getAvailableFreeIndex() inline uint32_t ResourceLibrary<T>::getAvailableFreeIndex()
{ {
// Get from the free list if present // Get from the free list if present
if (!freeList.empty()) if (!freeList.empty())

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@ -56,7 +56,7 @@ namespace SHADE
throw std::invalid_argument("An element at this index does not exist!"); throw std::invalid_argument("An element at this index does not exist!");
// Swap with the last element // Swap with the last element
const int BACK_IDX = denseArray.size() - 1; const auto BACK_IDX = denseArray.size() - 1;
std::swap(denseArray[sparseArray[idx]], denseArray.back()); std::swap(denseArray[sparseArray[idx]], denseArray.back());
denseArray.pop_back(); denseArray.pop_back();
// Update the sparse set by swapping the indices // Update the sparse set by swapping the indices
@ -110,7 +110,7 @@ namespace SHADE
// We need to resize the array // We need to resize the array
if (idx >= sparseArray.size()) if (idx >= sparseArray.size())
{ {
const int NEW_SIZE = idx + 1; const auto NEW_SIZE = idx + 1;
sparseArray.resize(NEW_SIZE, INVALID); sparseArray.resize(NEW_SIZE, INVALID);
inverseSparseArray.resize(NEW_SIZE, INVALID); inverseSparseArray.resize(NEW_SIZE, INVALID);
} }
@ -123,7 +123,7 @@ namespace SHADE
auto& insertedElem = denseArray.emplace_back(std::forward<Args>(args) ...); auto& insertedElem = denseArray.emplace_back(std::forward<Args>(args) ...);
// Update sparse and inverse sparse arrays // Update sparse and inverse sparse arrays
const index_type DENSE_IDX = denseArray.size() - 1; const auto DENSE_IDX = static_cast<index_type>(denseArray.size()) - 1;
sparseArray[idx] = DENSE_IDX; sparseArray[idx] = DENSE_IDX;
inverseSparseArray[DENSE_IDX] = idx; inverseSparseArray[DENSE_IDX] = idx;