Merge branch 'SP3-1-Rendering' into SP3-4-editor
This commit is contained in:
commit
b164ecbd16
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@ -59,8 +59,8 @@
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>SBpch.h</PrecompiledHeaderFile>
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<WarningLevel>Level4</WarningLevel>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..\Dependencies\spdlog\include;..\SHADE_Engine\src;src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>NOMINMAX;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..\Dependencies\spdlog\include;$(VULKAN_SDK)\include;..\Dependencies\VMA\include;$(VULKAN_SDK)\Source\SPIRV-Reflect;..\SHADE_Engine\src;src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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<Optimization>Disabled</Optimization>
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<MinimalRebuild>false</MinimalRebuild>
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@ -79,8 +79,8 @@
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>SBpch.h</PrecompiledHeaderFile>
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<WarningLevel>Level4</WarningLevel>
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<PreprocessorDefinitions>_RELEASE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..\Dependencies\spdlog\include;..\SHADE_Engine\src;src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>NOMINMAX;_RELEASE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..\Dependencies\spdlog\include;$(VULKAN_SDK)\include;..\Dependencies\VMA\include;$(VULKAN_SDK)\Source\SPIRV-Reflect;..\SHADE_Engine\src;src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<Optimization>Full</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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@ -14,6 +14,7 @@ project "SHADE_Application"
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files
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{
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"%{prj.location}/src/**.h",
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"%{prj.location}/src/**.hpp",
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"%{prj.location}/src/**.c",
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"%{prj.location}/src/**.cpp",
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"%{prj.location}/src/**.glsl",
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@ -22,6 +23,9 @@ project "SHADE_Application"
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includedirs
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{
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"%{IncludeDir.spdlog}/include",
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"%{IncludeDir.VULKAN}/include",
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"%{IncludeDir.VMA}/include",
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"%{IncludeDir.VULKAN}/Source/SPIRV-Reflect",
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"../SHADE_Engine/src",
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"src"
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}
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@ -40,6 +44,11 @@ project "SHADE_Application"
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{
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}
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defines
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{
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"NOMINMAX"
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}
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warnings 'Extra'
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filter "configurations:Debug"
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@ -1,5 +1,6 @@
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#include "SBpch.h"
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#include "SBApplication.h"
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#include "Engine/ECS_Base/System/SHSystemManager.h"
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#ifdef SHEDITOR
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#include "Editor/SHEditor.h"
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@ -23,6 +24,11 @@ namespace Sandbox
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{
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window.Create(hInstance, hPrevInstance, lpCmdLine, nCmdShow);
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SHADE::SHSystemManager::CreateSystem<SHADE::SHGraphicsSystem>("Graphics System");
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SHADE::SHGraphicsSystem* graphicsSystem = static_cast<SHADE::SHGraphicsSystem*>(SHADE::SHSystemManager::GetSystem("Graphics System"));
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graphicsSystem->SetWindow(&window);
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SHADE::SHSystemManager::Init();
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#ifdef SHEDITOR
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#else
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@ -32,18 +38,24 @@ namespace Sandbox
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void SBApplication::Update(void)
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{
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SHADE::SHGraphicsSystem* graphicsSystem = static_cast<SHADE::SHGraphicsSystem*>(SHADE::SHSystemManager::GetSystem("Graphics System"));
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//TODO: Change true to window is open
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while (!window.WindowShouldClose())
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{
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graphicsSystem->BeginRender();
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#ifdef SHEDITOR
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#else
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#endif
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graphicsSystem->EndRender();
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}
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}
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void SBApplication::Exit(void)
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{
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SHADE::SHSystemManager::Exit();
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#ifdef SHEDITOR
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#else
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#endif
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@ -1,6 +1,7 @@
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#ifndef SB_APPLICATION_H
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#define SB_APPLICATION_H
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#include <Graphics/Windowing/SHWindow.h>
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#include "Graphics/MiddleEnd/Interface/SHGraphicsSystem.h"
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//using namespace SHADE;
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namespace Sandbox
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@ -173,8 +173,11 @@
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<ClInclude Include="src\Graphics\Windowing\Surface\SHVkSurface.h" />
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<ClInclude Include="src\Meta\SHIsDetected.h" />
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<ClInclude Include="src\Resource\Handle.h" />
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<ClInclude Include="src\Resource\Handle.hpp" />
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<ClInclude Include="src\Resource\ResourceLibrary.h" />
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<ClInclude Include="src\Resource\ResourceLibrary.hpp" />
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<ClInclude Include="src\Resource\SparseSet.h" />
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<ClInclude Include="src\Resource\SparseSet.hpp" />
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<ClInclude Include="src\SHpch.h" />
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<ClInclude Include="src\Scene\SHScene.h" />
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<ClInclude Include="src\Scene\SHSceneManager.h" />
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@ -321,12 +321,21 @@
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<ClInclude Include="src\Resource\Handle.h">
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<Filter>Resource</Filter>
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</ClInclude>
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<ClInclude Include="src\Resource\Handle.hpp">
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<Filter>Resource</Filter>
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</ClInclude>
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<ClInclude Include="src\Resource\ResourceLibrary.h">
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<Filter>Resource</Filter>
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</ClInclude>
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<ClInclude Include="src\Resource\ResourceLibrary.hpp">
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<Filter>Resource</Filter>
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</ClInclude>
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<ClInclude Include="src\Resource\SparseSet.h">
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<Filter>Resource</Filter>
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</ClInclude>
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<ClInclude Include="src\Resource\SparseSet.hpp">
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<Filter>Resource</Filter>
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</ClInclude>
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<ClInclude Include="src\SHpch.h" />
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<ClInclude Include="src\Scene\SHScene.h">
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<Filter>Scene</Filter>
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@ -12,10 +12,10 @@ project "SHADE_Engine"
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files
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{
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"%{prj.location}/src/**.h",
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"%{prj.location}/src/**.hpp",
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"%{prj.location}/src/**.c",
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"%{prj.location}/src/**.cpp",
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"%{prj.location}/src/**.glsl",
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"%{wks.location}/Dependencies/stb_image/**.cpp"
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"%{prj.location}/src/**.glsl"
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}
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includedirs
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@ -180,10 +180,10 @@ namespace SHADE
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return;
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}
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SHLOG_ERROR("Successfully queried Physical Devices:");
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SHLOG_TRACE("Successfully queried Physical Devices:");
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for (auto const& device : physicalDevices)
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{
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SHLOG_ERROR(std::string_view (std::string("\t-") + GetDeviceTypeName(device.getProperties().deviceType) + device.getProperties().deviceName.operator std::string()));
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SHLOG_TRACE(std::string_view (std::string("\t-") + GetDeviceTypeName(device.getProperties().deviceType) + device.getProperties().deviceName.operator std::string()));
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}
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}
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}
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@ -25,11 +25,8 @@ namespace SHADE
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/*---------------------------------------------------------------------------------*/
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/* Constructor/Destructors */
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/*---------------------------------------------------------------------------------*/
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SHGraphicsSystem::SHGraphicsSystem(SHWindow& window)
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void SHGraphicsSystem::Init(void)
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{
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// Save the SHWindow
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this->window = &window;
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// Set Up Instance
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SHVkInstance::Init(true, true, true);
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@ -39,10 +36,10 @@ namespace SHADE
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device = SHVkInstance::CreateLogicalDevice({ SHQueueParams(SH_Q_FAM::GRAPHICS, SH_QUEUE_SELECT::DEDICATED), SHQueueParams(SH_Q_FAM::TRANSFER, SH_QUEUE_SELECT::DEDICATED) }, physicalDevice);
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// Construct surface
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surface = device->CreateSurface(window.GetHWND());
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surface = device->CreateSurface(window->GetHWND());
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// Construct Swapchain
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auto windowDims = window.GetWindowSize();
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auto windowDims = window->GetWindowSize();
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swapchain = device->CreateSwapchain(surface, windowDims.first, windowDims.second, SHSwapchainParams
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{
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.surfaceImageFormats {vk::Format::eB8G8R8A8Unorm, vk::Format::eR8G8B8A8Unorm, vk::Format::eB8G8R8Unorm, vk::Format::eR8G8B8Unorm},
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@ -51,7 +48,7 @@ namespace SHADE
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.vsyncOn = false, // TODO: Set to true when shipping game
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});
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window.RegisterWindowSizeCallback([&]([[maybe_unused]] uint32_t width, [[maybe_unused]] uint32_t height)
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window->RegisterWindowSizeCallback([&]([[maybe_unused]] uint32_t width, [[maybe_unused]] uint32_t height)
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{
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renderContext.SetIsResized(true);
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});
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@ -127,7 +124,13 @@ namespace SHADE
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/* RENDERGRAPH END TESTING */
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/*-----------------------------------------------------------------------*/
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}
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SHGraphicsSystem::~SHGraphicsSystem()
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void SHGraphicsSystem::Run(float dt)
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{
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}
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void SHGraphicsSystem::Exit(void)
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{
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//renderPass.Free();
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renderContext.Destroy();
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@ -235,4 +238,10 @@ namespace SHADE
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void SHGraphicsSystem::RemoveSegment(Handle<SHScreenSegment> segment)
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{
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}
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void SHGraphicsSystem::SetWindow(SHWindow* wind) noexcept
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{
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window = wind;
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}
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}
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@ -21,6 +21,7 @@ of DigiPen Institute of Technology is prohibited.
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#include "Graphics/SHVulkanIncludes.h"
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#include "Graphics/MiddleEnd/PerFrame/SHRenderContext.h"
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#include "Graphics/RenderGraph/SHRenderGraph.h"
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#include "Engine/ECS_Base/System/SHSystem.h"
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namespace SHADE
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{
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@ -61,7 +62,7 @@ namespace SHADE
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portions of the screen.
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*/
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/***********************************************************************************/
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class SHGraphicsSystem
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class SHGraphicsSystem : public SHSystem
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{
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public:
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/*-----------------------------------------------------------------------------*/
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@ -72,8 +73,15 @@ namespace SHADE
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/*-----------------------------------------------------------------------------*/
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/* Constructor/Destructors */
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/*-----------------------------------------------------------------------------*/
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SHGraphicsSystem(SHWindow& window);
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~SHGraphicsSystem();
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SHGraphicsSystem (void) = default;
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~SHGraphicsSystem(void) noexcept = default;
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/*-----------------------------------------------------------------------------*/
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/* SHSystem overrides */
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/*-----------------------------------------------------------------------------*/
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virtual void Init(void) override;
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virtual void Run (float dt) override;
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virtual void Exit(void) override;
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/*-----------------------------------------------------------------------------*/
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/* Lifecycle Functions */
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@ -93,6 +101,11 @@ namespace SHADE
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Handle<SHScreenSegment> AddSegment(const VkViewport& viewport, Handle<SHVkImage> imageToUse);
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void RemoveSegment(Handle<SHScreenSegment> segment);
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/*-----------------------------------------------------------------------------*/
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/* Setters */
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/*-----------------------------------------------------------------------------*/
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void SetWindow (SHWindow* wind) noexcept;
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/*-----------------------------------------------------------------------------*/
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/* Getters (Temporary) */
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/*-----------------------------------------------------------------------------*/
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@ -19,11 +19,15 @@ namespace SHADE
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vkPresentModes = physicalDeviceHdl->GetVkPhysicalDevice().getSurfacePresentModesKHR(surfaceHdl->GetVkSurface());
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if (vkSurfaceFormats.size() == 0)
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{
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SHLOG_ERROR("Failed to get surface formats from the physical device. ");
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}
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if (vkPresentModes.size() == 0)
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{
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SHLOG_ERROR("Failed to get present modes from the physical device. ");
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}
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}
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vk::SurfaceFormatKHR SHVkSwapchain::ChooseSwapSurfaceFormat(std::vector<vk::SurfaceFormatKHR> const& surfaceFormats) const noexcept
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{
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@ -139,7 +139,7 @@ namespace SHADE
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/*-----------------------------------------------------------------------------*/
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/* Data Members */
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/*-----------------------------------------------------------------------------*/
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ResourceLibrary<T>* library;
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ResourceLibrary<T>* library = nullptr;
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/*-----------------------------------------------------------------------------*/
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/* Friend Declarations */
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@ -69,7 +69,7 @@ namespace SHADE
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/* Helper Functions */
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/*-----------------------------------------------------------------------------*/
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void assertHandleValid(Handle<T> handle) const;
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int getAvailableFreeIndex();
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uint32_t getAvailableFreeIndex();
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};
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/// <summary>
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@ -35,13 +35,13 @@ namespace SHADE
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}
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else
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{
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handle.id.Data.Version = 0;
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versionCounts.insert(handle.id.Data.Index, handle.id.Data.Version);
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handle.id.Data.Version = 0U;
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versionCounts.insert(static_cast<uint32_t>(handle.id.Data.Index), handle.id.Data.Version);
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}
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handle.library = this;
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// Create the resource
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[[maybe_unused]] T& obj = objects.insert(handle.id.Data.Index, std::forward<Args>(args) ...);
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[[maybe_unused]] T& obj = objects.insert(static_cast<uint32_t>(handle.id.Data.Index), std::forward<Args>(args) ...);
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// Handling SelfHandle assignment
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if constexpr (std::is_base_of_v<ISelfHandle<T>, T>)
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@ -89,7 +89,7 @@ namespace SHADE
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}
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template<typename T>
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inline int ResourceLibrary<T>::getAvailableFreeIndex()
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inline uint32_t ResourceLibrary<T>::getAvailableFreeIndex()
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{
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// Get from the free list if present
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if (!freeList.empty())
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@ -56,7 +56,7 @@ namespace SHADE
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throw std::invalid_argument("An element at this index does not exist!");
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// Swap with the last element
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const int BACK_IDX = denseArray.size() - 1;
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const auto BACK_IDX = denseArray.size() - 1;
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std::swap(denseArray[sparseArray[idx]], denseArray.back());
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denseArray.pop_back();
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// Update the sparse set by swapping the indices
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@ -110,7 +110,7 @@ namespace SHADE
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// We need to resize the array
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if (idx >= sparseArray.size())
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{
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const int NEW_SIZE = idx + 1;
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const auto NEW_SIZE = idx + 1;
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sparseArray.resize(NEW_SIZE, INVALID);
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inverseSparseArray.resize(NEW_SIZE, INVALID);
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}
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@ -123,7 +123,7 @@ namespace SHADE
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auto& insertedElem = denseArray.emplace_back(std::forward<Args>(args) ...);
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// Update sparse and inverse sparse arrays
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const index_type DENSE_IDX = denseArray.size() - 1;
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const auto DENSE_IDX = static_cast<index_type>(denseArray.size()) - 1;
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sparseArray[idx] = DENSE_IDX;
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inverseSparseArray[DENSE_IDX] = idx;
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|
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|
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Reference in New Issue