Merge branch 'main' into SP3-8-serialization

This commit is contained in:
Sri Sham Haran 2022-10-18 19:50:20 +08:00
commit b18d1f66ae
158 changed files with 7291 additions and 1537 deletions

2
.gitignore vendored
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@ -362,3 +362,5 @@ MigrationBackup/
*.csproj *.csproj
*.filters *.filters
Assets/Editor/Layouts/UserLayout.ini

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@ -0,0 +1,3 @@
Name: Cube.003
ID: 110152941
Type: 

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@ -0,0 +1,3 @@
Name: Cube.012
ID: 107348815
Type: 

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@ -0,0 +1,48 @@
[Window][MainStatusBar]
Pos=0,1060
Size=1920,20
Collapsed=0
[Window][SHEditorMenuBar]
Pos=0,24
Size=1920,1036
Collapsed=0
[Window][Hierarchy Panel]
Pos=0,120
Size=225,940
Collapsed=0
DockId=0x00000004,0
[Window][Debug##Default]
Pos=60,60
Size=400,400
Collapsed=0
[Window][Inspector]
Pos=1686,24
Size=234,1036
Collapsed=0
DockId=0x00000006,0
[Window][Profiler]
Pos=0,24
Size=225,94
Collapsed=0
DockId=0x00000003,0
[Window][Viewport]
Pos=227,24
Size=1457,1036
Collapsed=0
DockId=0x00000002,0
[Docking][Data]
DockSpace ID=0xC5C9B8AB Window=0xBE4044E9 Pos=8,55 Size=1920,1036 Split=X
DockNode ID=0x00000005 Parent=0xC5C9B8AB SizeRef=1684,1036 Split=X
DockNode ID=0x00000001 Parent=0x00000005 SizeRef=225,1036 Split=Y Selected=0x1E6EB881
DockNode ID=0x00000003 Parent=0x00000001 SizeRef=225,94 Selected=0x1E6EB881
DockNode ID=0x00000004 Parent=0x00000001 SizeRef=225,940 Selected=0xE096E5AE
DockNode ID=0x00000002 Parent=0x00000005 SizeRef=1293,1036 CentralNode=1 Selected=0x13926F0B
DockNode ID=0x00000006 Parent=0xC5C9B8AB SizeRef=234,1036 Selected=0xE7039252

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@ -0,0 +1,3 @@
Name: RaccoonPreTexturedVer1_Base9
ID: 91918845
Type: 

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@ -30,13 +30,14 @@ project "SHADE_Application"
externalincludedirs externalincludedirs
{ {
"%{IncludeDir.spdlog}/include", "%{IncludeDir.RTTR}\\include",
"%{IncludeDir.VULKAN}/include",
"%{IncludeDir.VMA}/include",
"%{IncludeDir.VULKAN}/Source/SPIRV-Reflect",
"%{IncludeDir.tinyddsloader}",
"%{IncludeDir.fmod}/include", "%{IncludeDir.fmod}/include",
"%{IncludeDir.RTTR}\\include" "%{IncludeDir.VULKAN}/Source/SPIRV-Reflect",
"%{IncludeDir.VMA}/include",
"%{IncludeDir.VULKAN}/include",
"%{IncludeDir.spdlog}/include",
"%{IncludeDir.tinyddsloader}",
"%{IncludeDir.reactphysics3d}\\include"
} }
externalwarnings "Off" externalwarnings "Off"
@ -57,7 +58,7 @@ project "SHADE_Application"
libdirs libdirs
{ {
"%{IncludeDir.spdlog}/lib", "%{IncludeDir.spdlog}/lib",
"%{IncludeDir.SDL}/lib", "%{IncludeDir.SDL}/lib"
} }
defines defines

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@ -16,19 +16,28 @@
#include <ctime> #include <ctime>
#include <SDL.h> #include <SDL.h>
#include "Scripting/SHScriptEngine.h"
#include "Graphics/MiddleEnd/Meshes/SHPrimitiveGenerator.h" #include "Graphics/MiddleEnd/Meshes/SHPrimitiveGenerator.h"
// Managers
#include "ECS_Base/Managers/SHEntityManager.h" #include "ECS_Base/Managers/SHEntityManager.h"
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
#include "Scene/SHSceneManager.h" #include "Scene/SHSceneManager.h"
// Systems
#include "Scripting/SHScriptEngine.h"
#include "Physics/SHPhysicsSystem.h"
#include "Math/Transform/SHTransformSystem.h" #include "Math/Transform/SHTransformSystem.h"
#include "Input/SHInputManager.h" #include "Input/SHInputManager.h"
#include "FRC/SHFramerateController.h" #include "FRC/SHFramerateController.h"
#include "AudioSystem/SHAudioSystem.h" #include "AudioSystem/SHAudioSystem.h"
#include "Scenes/SBTestScene.h" // Components
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
#include "Math/Transform/SHTransformComponent.h" #include "Math/Transform/SHTransformComponent.h"
#include "Scenes/SBTestScene.h"
#include "Assets/SHAssetManager.h" #include "Assets/SHAssetManager.h"
#include "Tools/SHLogger.h" #include "Tools/SHLogger.h"
@ -47,43 +56,58 @@ namespace Sandbox
) )
{ {
// Set working directory // Set working directory
SHADE::SHFileUtilities::SetWorkDirToExecDir(); SHFileUtilities::SetWorkDirToExecDir();
window.Create(hInstance, hPrevInstance, lpCmdLine, nCmdShow); window.Create(hInstance, hPrevInstance, lpCmdLine, nCmdShow);
// Create Systems // Create Systems
SHADE::SHSystemManager::CreateSystem<SHADE::SHGraphicsSystem>(); SHSystemManager::CreateSystem<SHGraphicsSystem>();
SHADE::SHSystemManager::CreateSystem<SHADE::SHScriptEngine>(); SHSystemManager::CreateSystem<SHScriptEngine>();
// TODO(Diren): Create Physics System here SHSystemManager::CreateSystem<SHPhysicsSystem>();
SHADE::SHSystemManager::CreateSystem<SHADE::SHTransformSystem>(); SHSystemManager::CreateSystem<SHTransformSystem>();
SHADE::SHGraphicsSystem* graphicsSystem = static_cast<SHADE::SHGraphicsSystem*>(SHADE::SHSystemManager::GetSystem<SHADE::SHGraphicsSystem>()); SHGraphicsSystem* graphicsSystem = static_cast<SHGraphicsSystem*>(SHSystemManager::GetSystem<SHGraphicsSystem>());
SHADE::SHSystemManager::CreateSystem<SHADE::SHAudioSystem>(); SHSystemManager::CreateSystem<SHAudioSystem>();
#ifdef SHEDITOR
SDL_Init(SDL_INIT_VIDEO);
sdlWindow = SDL_CreateWindowFrom(window.GetHWND());
SHSystemManager::CreateSystem<SHEditor>();
SHSystemManager::GetSystem<SHEditor>()->SetSDLWindow(sdlWindow);
#endif
// Create Routines // Create Routines
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHScriptEngine, SHADE::SHScriptEngine::FrameSetUpRoutine>(); SHSystemManager::RegisterRoutine<SHScriptEngine, SHScriptEngine::FrameSetUpRoutine>();
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHScriptEngine, SHADE::SHScriptEngine::UpdateRoutine>(); SHSystemManager::RegisterRoutine<SHScriptEngine, SHScriptEngine::UpdateRoutine>();
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHScriptEngine, SHADE::SHScriptEngine::LateUpdateRoutine>(); SHSystemManager::RegisterRoutine<SHScriptEngine, SHScriptEngine::LateUpdateRoutine>();
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHScriptEngine, SHADE::SHScriptEngine::FrameCleanUpRoutine>(); SHSystemManager::RegisterRoutine<SHScriptEngine, SHScriptEngine::FrameCleanUpRoutine>();
// TODO(Diren): Register Physics System & Routines here SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsPreUpdate>();
SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsFixedUpdate>();
SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsPostUpdate>();
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHTransformSystem, SHADE::SHTransformSystem::TransformUpdateRoutine>(); SHSystemManager::RegisterRoutine<SHTransformSystem, SHTransformSystem::TransformUpdateRoutine>();
SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHTransformComponent>();
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHGraphicsSystem, SHADE::SHGraphicsSystem::BatcherDispatcherRoutine>(); SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BatcherDispatcherRoutine>();
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHGraphicsSystem, SHADE::SHGraphicsSystem::BeginRoutine>(); SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BeginRoutine>();
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHGraphicsSystem, SHADE::SHGraphicsSystem::RenderRoutine>();
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHGraphicsSystem, SHADE::SHGraphicsSystem::EndRoutine>();
SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHRenderable>(); #ifdef SHEDITOR
SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHTransformComponent>(); SHSystemManager::RegisterRoutine<SHEditor, SHEditor::EditorRoutine>();
#endif
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::RenderRoutine>();
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::EndRoutine>();
SHComponentManager::CreateComponentSparseSet<SHRigidBodyComponent>();
SHComponentManager::CreateComponentSparseSet<SHColliderComponent>();
SHComponentManager::CreateComponentSparseSet<SHTransformComponent>();
SHComponentManager::CreateComponentSparseSet<SHRenderable>();
//TODO: REMOVE AFTER PRESENTATION //TODO: REMOVE AFTER PRESENTATION
//SHADE::SHAssetManager::LoadDataTemp("../../Assets/racoon.gltf"); //SHAssetManager::LoadDataTemp("../../Assets/racoon.gltf");
SHADE::SHAssetManager::LoadDataTemp("../../Assets/Cube.012.shmesh"); //SHAssetManager::LoadDataTemp("../../Assets/Cube.012.shmesh");
//SHADE::SHAssetManager::LoadDataTemp("../../Assets/RaccoonBag_Color_Ver4.dds"); //SHAssetManager::LoadDataTemp("../../Assets/RaccoonBag_Color_Ver4.dds");
//SHADE::SHAssetManager::LoadDataTemp("../../Assets/RaccoonPreTexturedVer1_Base9.dds"); //SHAssetManager::LoadDataTemp("../../Assets/RaccoonPreTexturedVer1_Base9.dds");
SHADE::SHAssetManager::LoadDataTemp("../../Assets/RaccoonPreTexturedVer1_Base9.shtex"); //SHAssetManager::LoadDataTemp("../../Assets/RaccoonPreTexturedVer1_Base9.shtex");
//TODO: REMOVE AFTER PRESENTATION //TODO: REMOVE AFTER PRESENTATION
@ -91,61 +115,53 @@ namespace Sandbox
auto id2 = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>(); auto id2 = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>();
auto id3 = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>(); auto id3 = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>();
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHAudioSystem, SHADE::SHAudioSystem::AudioRoutine>(); SHSystemManager::RegisterRoutine<SHAudioSystem, SHAudioSystem::AudioRoutine>();
// Set up graphics system and windows // Set up graphics system and windows
graphicsSystem->SetWindow(&window); graphicsSystem->SetWindow(&window);
SHADE::SHSystemManager::Init(); SHSystemManager::Init();
#ifdef SHEDITOR
SDL_Init(SDL_INIT_VIDEO);
sdlWindow = SDL_CreateWindowFrom(window.GetHWND());
SHADE::SHEditor::Initialise(sdlWindow);
#else
#endif
SHSceneManager::InitSceneManager<SBTestScene>("TestScene"); SHSceneManager::InitSceneManager<SBTestScene>("TestScene");
SHFrameRateController::UpdateFRC(); SHFrameRateController::UpdateFRC();
SHAssetManager::Load();
} }
void SBApplication::Update(void) void SBApplication::Update(void)
{ {
SHADE::SHGraphicsSystem* graphicsSystem = static_cast<SHADE::SHGraphicsSystem*>(SHADE::SHSystemManager::GetSystem<SHADE::SHGraphicsSystem>()); SHGraphicsSystem* graphicsSystem = SHADE::SHSystemManager::GetSystem<SHGraphicsSystem>();
SHEditor* editor = SHADE::SHSystemManager::GetSystem<SHEditor>();
//TODO: Change true to window is open //TODO: Change true to window is open
while (!window.WindowShouldClose()) while (!window.WindowShouldClose())
{ {
SHFrameRateController::UpdateFRC(); SHFrameRateController::UpdateFRC();
SHInputManager::UpdateInput(SHFrameRateController::GetRawDeltaTime()); SHInputManager::UpdateInput(SHFrameRateController::GetRawDeltaTime());
SHSceneManager::UpdateSceneManager(); SHSceneManager::UpdateSceneManager();
SHSceneManager::SceneUpdate(1/60.0f);
//#ifdef SHEDITOR
//#endif
graphicsSystem->BeginRender();
#ifdef SHEDITOR #ifdef SHEDITOR
SHADE::SHEditor::Update(0.16f); if(editor->editorState == SHEditor::State::PLAY)
SHSceneManager::SceneUpdate(0.016f);
#endif #endif
SHSystemManager::RunRoutines(editor->editorState != SHEditor::State::PLAY, 0.016f);
graphicsSystem->Run(1.0f); editor->PollPicking();
graphicsSystem->EndRender();
SHADE::SHSystemManager::RunRoutines(false, 0.016f);
} }
// Finish all graphics jobs first
graphicsSystem->AwaitGraphicsExecution();
} }
void SBApplication::Exit(void) void SBApplication::Exit(void)
{ {
#ifdef SHEDITOR #ifdef SHEDITOR
SHADE::SHEditor::Exit();
SDL_DestroyWindow(sdlWindow); SDL_DestroyWindow(sdlWindow);
SDL_Quit(); SDL_Quit();
#endif #endif
SHSceneManager::Exit(); SHSceneManager::Exit();
SHADE::SHSystemManager::Exit(); SHSystemManager::Exit();
SHAssetManager::Unload();
} }
} }

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@ -10,6 +10,8 @@
#include "Scripting/SHScriptEngine.h" #include "Scripting/SHScriptEngine.h"
#include "Math/Transform/SHTransformComponent.h" #include "Math/Transform/SHTransformComponent.h"
#include "Graphics/MiddleEnd/Interface/SHMaterialInstance.h" #include "Graphics/MiddleEnd/Interface/SHMaterialInstance.h"
#include "Physics/Components/SHRigidBodyComponent.h"
#include "Physics/Components/SHColliderComponent.h"
#include "Assets/SHAssetManager.h" #include "Assets/SHAssetManager.h"
@ -75,34 +77,37 @@ namespace Sandbox
customMat->SetProperty("data.alpha", 0.1f); customMat->SetProperty("data.alpha", 0.1f);
// Create Stress Test Objects // Create Stress Test Objects
static const SHVec3 TEST_OBJ_SCALE = { 0.05f, 0.05f, 0.05f }; static const SHVec3 TEST_OBJ_SCALE = SHVec3::One * 0.5f;
constexpr int NUM_ROWS = 100; constexpr int NUM_ROWS = 10;
constexpr int NUM_COLS = 100; constexpr int NUM_COLS = 10;
static const SHVec3 TEST_OBJ_SPACING = { 0.05f, 0.05f, 0.05f }; static const SHVec3 TEST_OBJ_SPACING = { 0.1f, 0.1f, 0.1f };
static const SHVec3 TEST_OBJ_START_POS = { -(NUM_COLS / 2 * TEST_OBJ_SPACING.x) + 1.0f, -2.0f, -1.0f }; static const SHVec3 TEST_OBJ_START_POS = { -(NUM_COLS / 2 * TEST_OBJ_SPACING.x) + 1.0f, -2.0f, -1.0f };
for (int y = 0; y < NUM_ROWS; ++y) for (int y = 0; y < NUM_ROWS; ++y)
for (int x = 0; x < NUM_COLS; ++x) for (int x = 0; x < NUM_COLS; ++x)
{ {
auto entity = SHEntityManager::CreateEntity<SHRenderable, SHTransformComponent>(); auto entity = SHEntityManager::CreateEntity<SHRenderable, SHTransformComponent, SHRigidBodyComponent, SHColliderComponent>();
auto& renderable = *SHComponentManager::GetComponent_s<SHRenderable>(entity); auto& renderable = *SHComponentManager::GetComponent_s<SHRenderable>(entity);
auto& transform = *SHComponentManager::GetComponent_s<SHTransformComponent>(entity); auto& transform = *SHComponentManager::GetComponent_s<SHTransformComponent>(entity);
auto& collider = *SHComponentManager::GetComponent_s<SHColliderComponent>(entity);
renderable.Mesh = handles.front(); //renderable.Mesh = handles.front();
renderable.Mesh = CUBE_MESH;
renderable.SetMaterial(customMat); renderable.SetMaterial(customMat);
if (y == 50) if (y == 50)
renderable.GetModifiableMaterial()->SetProperty("data.color", SHVec4(1.0f, 0.0f, 0.0f, 1.0f)); renderable.GetModifiableMaterial()->SetProperty("data.color", SHVec4(1.0f, 0.0f, 0.0f, 1.0f));
//Set initial positions //Set initial positions
transform.SetWorldPosition(TEST_OBJ_START_POS + SHVec3{ transform.SetWorldPosition(TEST_OBJ_START_POS + SHVec3{ x * TEST_OBJ_SPACING.x, y * TEST_OBJ_SPACING.y, SHMath::GenerateRandomNumber(-3.5f, -5.0f) });
x * TEST_OBJ_SPACING.x,
y * TEST_OBJ_SPACING.y,
0.0f
});
//transform.SetWorldPosition({-1.0f, -1.0f, -1.0f}); //transform.SetWorldPosition({-1.0f, -1.0f, -1.0f});
//transform.SetWorldRotation(3.14159265f * 1.5f, -3.14159265f / 2.0f, 0.0f); transform.SetWorldRotation(SHMath::GenerateRandomNumber(), SHMath::GenerateRandomNumber(), SHMath::GenerateRandomNumber());
transform.SetLocalScale(TEST_OBJ_SCALE); transform.SetWorldScale(TEST_OBJ_SCALE);
if (const bool IS_EVEN = (y * NUM_ROWS + x) % 2; IS_EVEN)
collider.AddBoundingBox(SHVec3::One * 0.5f, SHVec3::Zero);
else
collider.AddBoundingSphere(0.5f, SHVec3::Zero);
stressTestObjects.emplace_back(entity); stressTestObjects.emplace_back(entity);
} }
@ -120,22 +125,31 @@ namespace Sandbox
transform.SetWorldPosition({ -3.0f, -1.0f, -1.0f }); transform.SetWorldPosition({ -3.0f, -1.0f, -1.0f });
transform.SetLocalScale({ 5.0f, 5.0f, 5.0f }); transform.SetLocalScale({ 5.0f, 5.0f, 5.0f });
//auto entity = SHEntityManager::CreateEntity<SHRenderable, SHTransformComponent>(); auto floor = SHEntityManager::CreateEntity<SHRenderable, SHTransformComponent, SHRigidBodyComponent, SHColliderComponent>();
//auto& renderable = *SHComponentManager::GetComponent_s<SHRenderable>(entity); auto& floorRenderable = *SHComponentManager::GetComponent_s<SHRenderable>(floor);
//auto& transform = *SHComponentManager::GetComponent_s<SHTransformComponent>(entity); auto& floorTransform = *SHComponentManager::GetComponent_s<SHTransformComponent>(floor);
auto& floorRigidBody = *SHComponentManager::GetComponent_s<SHRigidBodyComponent>(floor);
auto& floorCollider = *SHComponentManager::GetComponent_s<SHColliderComponent>(floor);
//renderable.Mesh = handles.back(); floorRenderable.Mesh = CUBE_MESH;
//renderable.SetMaterial(customMat); floorRenderable.SetMaterial(customMat);
floorRenderable.GetModifiableMaterial()->SetProperty("data.color", SHVec4(1.0f, 1.0f, 1.0f, 1.0f));
//transform.SetLocalScale(TEST_OBJ_SCALE); floorTransform.SetWorldScale({ 7.5f, 0.5f, 7.5 });
//transform.SetWorldPosition({-1.0f, -1.0f, -1.0f}); floorTransform.SetWorldPosition({ 0.0f, -3.0f, -5.0f });
floorRigidBody.SetType(SHRigidBodyComponent::Type::STATIC);
auto* floorBox = floorCollider.AddBoundingBox();
floorBox->SetHalfExtents(floorTransform.GetWorldScale() * 0.5f);
// Create blank entity with a script // Create blank entity with a script
//testObj = SHADE::SHEntityManager::CreateEntity<SHRenderable, SHTransformComponent>(); //testObj = SHADE::SHEntityManager::CreateEntity<SHRenderable, SHTransformComponent>();
//auto& testObjRenderable = *SHComponentManager::GetComponent_s<SHRenderable>(testObj); //auto& testObjRenderable = *SHComponentManager::GetComponent<SHRenderable>(testObj);
//testObjRenderable.Mesh = CUBE_MESH; //testObjRenderable.Mesh = CUBE_MESH;
//testObjRenderable.SetMaterial(matInst); //testObjRenderable.SetMaterial(matInst);
SHADE::SHScriptEngine* scriptEngine = static_cast<SHADE::SHScriptEngine*>(SHADE::SHSystemManager::GetSystem<SHADE::SHScriptEngine>()); SHADE::SHScriptEngine* scriptEngine = static_cast<SHADE::SHScriptEngine*>(SHADE::SHSystemManager::GetSystem<SHADE::SHScriptEngine>());
scriptEngine->AddScript(raccoonSpin, "RaccoonSpin"); scriptEngine->AddScript(raccoonSpin, "RaccoonSpin");
@ -186,8 +200,4 @@ namespace Sandbox
{ {
//SHSerialization::SerializeScene("resources/scenes/Scene01.SHADE"); //SHSerialization::SerializeScene("resources/scenes/Scene01.SHADE");
} }
} }

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@ -57,7 +57,7 @@ project "SHADE_Engine"
"%{IncludeDir.RTTR}/lib", "%{IncludeDir.RTTR}/lib",
"%{IncludeDir.SDL}/lib", "%{IncludeDir.SDL}/lib",
"%{IncludeDir.spdlog}/lib", "%{IncludeDir.spdlog}/lib",
"%{IncludeDir.fmod}/lib", "%{IncludeDir.fmod}/lib"
} }
links links
@ -163,8 +163,8 @@ project "SHADE_Engine"
links{"assimp-vc142-mt.lib", "librttr_core.lib", "spdlog.lib"} links{"assimp-vc142-mt.lib", "librttr_core.lib", "spdlog.lib"}
excludes excludes
{ {
"%{prj.location}/src/Editor/**.cpp", -- "%{prj.location}/src/Editor/**.cpp",
"%{prj.location}/src/Editor/**.h", -- "%{prj.location}/src/Editor/**.h",
"%{prj.location}/src/Editor/**.hpp", -- "%{prj.location}/src/Editor/**.hpp",
} }
links{"fmodstudio_vc.lib", "fmod_vc.lib"} links{"fmodstudio_vc.lib", "fmod_vc.lib"}

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@ -9,6 +9,7 @@ namespace SHADE
{ {
bool compiled; bool compiled;
std::string name;
uint32_t numBytes; uint32_t numBytes;
uint32_t width; uint32_t width;
uint32_t height; uint32_t height;
@ -17,7 +18,8 @@ namespace SHADE
SHTexture::PixelChannel const * pixelData; SHTexture::PixelChannel const * pixelData;
SHTextureAsset() SHTextureAsset()
: numBytes{ 0 }, : compiled{ false },
numBytes{ 0 },
width{ 0 }, width{ 0 },
height{ 0 }, height{ 0 },
format{ SHTexture::TextureFormat::eUndefined }, format{ SHTexture::TextureFormat::eUndefined },
@ -25,7 +27,8 @@ namespace SHADE
{} {}
SHTextureAsset(SHTextureAsset const& rhs) SHTextureAsset(SHTextureAsset const& rhs)
: numBytes{ rhs.numBytes }, : compiled{ false },
numBytes{ rhs.numBytes },
width{ rhs.width }, width{ rhs.width },
height{ rhs.height }, height{ rhs.height },
format{ rhs.format }, format{ rhs.format },

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@ -16,7 +16,7 @@
#include <fstream> #include <fstream>
void SHADE::SHMeshCompiler::CompileMeshBinary(SHMeshAsset const& asset, AssetPath path) noexcept std::string SHADE::SHMeshCompiler::CompileMeshBinary(SHMeshAsset const& asset, AssetPath path) noexcept
{ {
std::string newPath{ path.string() }; std::string newPath{ path.string() };
newPath = newPath.substr(0, newPath.find_last_of('/') + 1); newPath = newPath.substr(0, newPath.find_last_of('/') + 1);
@ -67,4 +67,6 @@ void SHADE::SHMeshCompiler::CompileMeshBinary(SHMeshAsset const& asset, AssetPat
); );
file.close(); file.close();
return newPath;
} }

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@ -21,6 +21,6 @@ namespace SHADE
{ {
private: private:
public: public:
static void CompileMeshBinary(SHMeshAsset const& asset, AssetPath path) noexcept; static std::string CompileMeshBinary(SHMeshAsset const& asset, AssetPath path) noexcept;
}; };
} }

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@ -91,8 +91,8 @@ namespace SHADE
} }
} }
result.header.vertexCount = result.vertexPosition.size(); result.header.vertexCount = static_cast<uint32_t>(result.vertexPosition.size());
result.header.indexCount = result.indices.size(); result.header.indexCount = static_cast<uint32_t>(result.indices.size());
result.header.meshName = mesh.mName.C_Str(); result.header.meshName = mesh.mName.C_Str();
return result; return result;
@ -142,8 +142,7 @@ namespace SHADE
SHLOG_ERROR("Unable to open SHMesh File: {}", path.string()); SHLOG_ERROR("Unable to open SHMesh File: {}", path.string());
} }
std::string name{ path.filename().string() }; const std::string name{ path.stem().string() };
name = name.substr(0, name.find_last_of('.'));
file.seekg(0); file.seekg(0);

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@ -29,8 +29,8 @@ namespace SHADE
static void LoadExternal(std::vector<SHMeshAsset>& meshes, AssetPath path) noexcept; static void LoadExternal(std::vector<SHMeshAsset>& meshes, AssetPath path) noexcept;
static void LoadSHMesh(SHMeshAsset& meshes, AssetPath path) noexcept;
public: public:
static void LoadMesh(std::vector<SHMeshAsset>& meshes, AssetPath path) noexcept; static void LoadMesh(std::vector<SHMeshAsset>& meshes, AssetPath path) noexcept;
static void LoadSHMesh(SHMeshAsset& meshes, AssetPath path) noexcept;
}; };
} }

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@ -17,7 +17,7 @@
namespace SHADE namespace SHADE
{ {
void SHTextureCompiler::CompileTextureBinary(SHTextureAsset const& asset, AssetPath path) std::string SHTextureCompiler::CompileTextureBinary(SHTextureAsset const& asset, AssetPath path)
{ {
std::string newPath{ path.string() }; std::string newPath{ path.string() };
newPath = newPath.substr(0, newPath.find_last_of('.')); newPath = newPath.substr(0, newPath.find_last_of('.'));
@ -69,5 +69,7 @@ namespace SHADE
); );
file.close(); file.close();
return newPath;
} }
} }

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@ -19,6 +19,6 @@ namespace SHADE
{ {
struct SHTextureCompiler struct SHTextureCompiler
{ {
static void CompileTextureBinary(SHTextureAsset const& asset, AssetPath path); static std::string CompileTextureBinary(SHTextureAsset const& asset, AssetPath path);
}; };
} }

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@ -83,18 +83,19 @@ namespace SHADE
std::vector<uint32_t> mipOff(file.GetMipCount()); std::vector<uint32_t> mipOff(file.GetMipCount());
for (auto i{0}; i < file.GetMipCount(); ++i) for (size_t i{0}; i < file.GetMipCount(); ++i)
{ {
mipOff[i] = totalBytes; mipOff[i] = static_cast<uint32_t>(totalBytes);
totalBytes += file.GetImageData(i, 0)->m_memSlicePitch; totalBytes += file.GetImageData(static_cast<uint32_t>(i), 0)->m_memSlicePitch;
} }
SHTexture::PixelChannel* pixel = new SHTexture::PixelChannel[totalBytes]; SHTexture::PixelChannel* pixel = new SHTexture::PixelChannel[totalBytes];
std::memcpy(pixel, file.GetImageData()->m_mem, totalBytes); std::memcpy(pixel, file.GetImageData()->m_mem, totalBytes);
//pixel = std::move(reinterpret_cast<SHTexture::PixelChannel const*>(file.GetDDSData())); //pixel = std::move(reinterpret_cast<SHTexture::PixelChannel const*>(file.GetDDSData()));
asset.name = path.stem().string();
asset.compiled = false; asset.compiled = false;
asset.numBytes = totalBytes; asset.numBytes = static_cast<uint32_t>(totalBytes);
asset.width = file.GetWidth(); asset.width = file.GetWidth();
asset.height = file.GetHeight(); asset.height = file.GetHeight();
asset.format = ddsLoaderToVkFormat(file.GetFormat(), true); asset.format = ddsLoaderToVkFormat(file.GetFormat(), true);

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@ -26,8 +26,8 @@ namespace SHADE
static void LoadTinyDDS(AssetPath path, SHTextureAsset& asset) noexcept; static void LoadTinyDDS(AssetPath path, SHTextureAsset& asset) noexcept;
static void LoadSHTexture(AssetPath path, SHTextureAsset& asset) noexcept;
public: public:
static void LoadImageAsset(AssetPath paths, SHTextureAsset& image); static void LoadImageAsset(AssetPath paths, SHTextureAsset& image);
static void LoadSHTexture(AssetPath path, SHTextureAsset& asset) noexcept;
}; };
} }

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@ -40,7 +40,7 @@ typedef FMOD::Sound* SHSound;
#define ASSET_META_VER "1.0" #define ASSET_META_VER "1.0"
// Asset type enum // Asset type enum
enum class AssetType : uint8_t enum class AssetType : AssetTypeMeta
{ {
INVALID = 0, INVALID = 0,
AUDIO = 1, AUDIO = 1,
@ -57,7 +57,12 @@ enum class AssetType : uint8_t
}; };
//Directory //Directory
#define ASSET_ROOT "./Assets/" #ifdef _PUBLISH
#define ASSET_ROOT "Assets"
#else
#define ASSET_ROOT "../../Assets"
#endif
// ASSET EXTENSIONS // ASSET EXTENSIONS
#define META_EXTENSION ".shmeta" #define META_EXTENSION ".shmeta"

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@ -72,12 +72,13 @@ namespace SHADE
AssetType type = SHAssetMetaHandler::GetTypeFromExtension(path.extension().string().c_str()); AssetType type = SHAssetMetaHandler::GetTypeFromExtension(path.extension().string().c_str());
std::string folder; std::string folder;
switch (type) //TODO Implement asset type generation
{ //switch (type)
default: //{
//TODO:ASSERT UNSUPPORTED FILE TYPE //default:
return std::filesystem::path(); // //TODO:ASSERT UNSUPPORTED FILE TYPE
} // return std::filesystem::path();
//}
return std::filesystem::path(ASSET_ROOT + folder + path.filename().string()); return std::filesystem::path(ASSET_ROOT + folder + path.filename().string());
} }
@ -108,12 +109,13 @@ namespace SHADE
meta.type = type; meta.type = type;
std::string folder; std::string folder;
switch (type) //TODO implement folder choosing
{ //switch (type)
default: //{
folder = ""; //default:
break; // folder = "";
} // break;
//}
AssetPath path{ ASSET_ROOT + folder + name + SHAssetMetaHandler::GetExtensionFromType(type) }; AssetPath path{ ASSET_ROOT + folder + name + SHAssetMetaHandler::GetExtensionFromType(type) };
SHAssetMetaHandler::WriteMetaData(meta); SHAssetMetaHandler::WriteMetaData(meta);
@ -253,6 +255,26 @@ namespace SHADE
return result; return result;
} }
SHMeshAsset const* SHAssetManager::GetMesh(AssetID id) noexcept
{
if (meshCollection.find(id) == meshCollection.end())
{
return nullptr;
}
return &meshCollection[id];
}
SHTextureAsset const* SHAssetManager::GetTexture(AssetID id) noexcept
{
if (textureCollection.find(id) == textureCollection.end())
{
return nullptr;
}
return &textureCollection[id];
}
/**************************************************************************** /****************************************************************************
* \param Path for meta data file * \param Path for meta data file
* \param Path for asset file * \param Path for asset file
@ -305,12 +327,22 @@ namespace SHADE
for (auto const& mesh : meshes) for (auto const& mesh : meshes)
{ {
meshCollection.emplace(GenerateAssetID(AssetType::MESH), mesh); auto id{ GenerateAssetID(AssetType::MESH) };
meshCollection.emplace(id, mesh);
AssetPath path;
if (!mesh.compiled) if (!mesh.compiled)
{ {
SHMeshCompiler::CompileMeshBinary(mesh, asset.path); path = SHMeshCompiler::CompileMeshBinary(mesh, asset.path);
} }
assetCollection.emplace_back(
mesh.header.meshName,
id,
AssetType::MESH,
path,
0
);
} }
} }
@ -320,11 +352,20 @@ namespace SHADE
SHTextureLoader::LoadImageAsset(asset.path, image); SHTextureLoader::LoadImageAsset(asset.path, image);
textureCollection.emplace(GenerateAssetID(AssetType::DDS), image);
if (!image.compiled) if (!image.compiled)
{ {
SHTextureCompiler::CompileTextureBinary(image, asset.path); auto id{ GenerateAssetID(AssetType::TEXTURE) };
textureCollection.emplace(id, image);
auto path{ SHTextureCompiler::CompileTextureBinary(image, asset.path) };
assetCollection.emplace_back(
image.name,
id,
AssetType::TEXTURE,
path,
0
);
} }
} }
@ -342,8 +383,24 @@ namespace SHADE
****************************************************************************/ ****************************************************************************/
void SHAssetManager::LoadAllData() noexcept void SHAssetManager::LoadAllData() noexcept
{ {
//TODO Remove when on demand loading is done
for (auto const& asset : assetCollection) for (auto const& asset : assetCollection)
{ {
switch (asset.type)
{
case AssetType::MESH:
meshCollection.emplace(asset.id, SHMeshAsset());
SHMeshLoader::LoadSHMesh(meshCollection[asset.id], asset.path);
break;
case AssetType::TEXTURE:
textureCollection.emplace(asset.id, SHTextureAsset());
SHTextureLoader::LoadSHTexture(asset.path, textureCollection[asset.id]);
break;
default:
void;
}
} }
} }
@ -360,40 +417,51 @@ namespace SHADE
std::vector<AssetPath> metaFiles; std::vector<AssetPath> metaFiles;
std::vector<AssetPath> AssetFiles; std::vector<AssetPath> AssetFiles;
//TODO: Write new function for file manager to loop through all files for (auto const dir : std::filesystem::recursive_directory_iterator(ASSET_ROOT))
SHFileSystem::StartupFillDirectories(ASSET_ROOT); {
FolderPointer rootFolder = SHFileSystem::GetRoot(); if (dir.path().extension().string() == META_EXTENSION)
{
auto meta{ SHAssetMetaHandler::RetrieveMetaData(dir.path()) };
for (auto const& meta : metaFiles) assetCollection.push_back(meta);
{ assetRegistry.emplace(meta.id, meta);
for (std::vector<AssetPath>::const_iterator it{ AssetFiles.cbegin() };
it != AssetFiles.cend();
++it)
{
// Asset exists for meta file
std::string fileExtCheck{ it->filename().string() };
fileExtCheck += META_EXTENSION;
if (meta.filename().string() == fileExtCheck)
{
RegisterAsset(meta, *it);
AssetFiles.erase(it);
break;
}
} }
} }
//TODO: Write new function for file manager to loop through all files
//SHFileSystem::StartupFillDirectories(ASSET_ROOT);
//FolderPointer rootFolder = SHFileSystem::GetRoot();
//for (auto const& meta : metaFiles)
//{
// for (std::vector<AssetPath>::const_iterator it{ AssetFiles.cbegin() };
// it != AssetFiles.cend();
// ++it)
// {
// // Asset exists for meta file
// std::string fileExtCheck{ it->filename().string() };
// fileExtCheck += META_EXTENSION;
// if (meta.filename().string() == fileExtCheck)
// {
// RegisterAsset(meta, *it);
// AssetFiles.erase(it);
// break;
// }
// }
//}
//TODO: Handle if meta does not match all assets (if meta exist and asset doesnt, vice versa) //TODO: Handle if meta does not match all assets (if meta exist and asset doesnt, vice versa)
for (auto const& file : AssetFiles) //for (auto const& file : AssetFiles)
{ //{
if (IsRecognised(file.extension().string().c_str())) // if (IsRecognised(file.extension().string().c_str()))
{ // {
SHAssetMetaHandler::WriteMetaData(RegisterAssetNew(file)); // SHAssetMetaHandler::WriteMetaData(RegisterAssetNew(file));
} // }
else // else
{ // {
std::cout << "Unsupported File Format: " << file.filename() << "\n"; // std::cout << "Unsupported File Format: " << file.filename() << "\n";
} // }
} //}
} }
AssetID SHAssetManager::RetrieveAsset(char const* path) noexcept AssetID SHAssetManager::RetrieveAsset(char const* path) noexcept

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@ -75,6 +75,8 @@ namespace SHADE
static std::vector<SHMeshAsset> GetAllMeshes() noexcept; static std::vector<SHMeshAsset> GetAllMeshes() noexcept;
static std::vector<SHTextureAsset> GetAllTextures() noexcept; static std::vector<SHTextureAsset> GetAllTextures() noexcept;
static SHMeshAsset const* GetMesh(AssetID id) noexcept;
static SHTextureAsset const* GetTexture(AssetID id) noexcept;
private: private:
/**************************************************************************** /****************************************************************************
* \brief Load resource data into memory * \brief Load resource data into memory

View File

@ -72,6 +72,13 @@ namespace SHADE
std::string line; std::string line;
SHAsset meta; SHAsset meta;
// Get resource name
GetFieldValue(metaFile, line);
std::stringstream nameStream{ line };
AssetName name;
nameStream >> name;
meta.name = name;
// Get resource id // Get resource id
GetFieldValue(metaFile, line); GetFieldValue(metaFile, line);
std::stringstream idStream{ line }; std::stringstream idStream{ line };
@ -88,6 +95,8 @@ namespace SHADE
metaFile.close(); metaFile.close();
meta.path = path.parent_path().string() + "/" + path.stem().string();
return meta; return meta;
} }
@ -103,7 +112,7 @@ namespace SHADE
std::string path{ meta.path.string() }; std::string path{ meta.path.string() };
path.append(META_EXTENSION); path.append(META_EXTENSION);
std::ofstream metaFile{ path, std::ios_base::out }; std::ofstream metaFile{ path, std::ios_base::out | std::ios_base::trunc };
if (!metaFile.is_open()) if (!metaFile.is_open())
{ {
@ -113,17 +122,17 @@ namespace SHADE
metaFile << "Name: " << meta.name << "\n"; metaFile << "Name: " << meta.name << "\n";
metaFile << "ID: " << meta.id << "\n"; metaFile << "ID: " << meta.id << "\n";
metaFile << "Type: " << static_cast<int>(meta.type) << std::endl; metaFile << "Type: " << static_cast<AssetTypeMeta>(meta.type) << std::endl;
//TODO Add in information that is specific to types like mesh ////TODO Add in information that is specific to types like mesh
switch(meta.type) //switch(meta.type)
{ //{
case AssetType::MESH: //case AssetType::MESH:
break; // break;
default: //default:
void; // break;
} //}
metaFile.close(); metaFile.close();
} }

View File

@ -90,7 +90,7 @@ namespace SHADE
//PlayEventOnce("event:/SFX/Dawn/Dawn_Attack"); //PlayEventOnce("event:/SFX/Dawn/Dawn_Attack");
} }
void SHADE::SHAudioSystem::Run(float dt) void SHADE::SHAudioSystem::Run(double dt)
{ {
static_cast<void>(dt); static_cast<void>(dt);
//if (GetKeyState(VK_SPACE) & 0x8000) //if (GetKeyState(VK_SPACE) & 0x8000)
@ -417,7 +417,7 @@ namespace SHADE
int instanceCount = 0; int instanceCount = 0;
event.second->getInstanceCount(&instanceCount); event.second->getInstanceCount(&instanceCount);
std::vector<FMOD::Studio::EventInstance*> instances(instanceCount); std::vector<FMOD::Studio::EventInstance*> instances(instanceCount);
event.second->getInstanceList(instances.data(), instances.size(), &instanceCount); event.second->getInstanceList(instances.data(), static_cast<int>(instances.size()), &instanceCount);
for (auto const& instance : instances) for (auto const& instance : instances)
{ {
instance->setPaused(pause); instance->setPaused(pause);

View File

@ -50,7 +50,7 @@ namespace SHADE
~SHAudioSystem(); ~SHAudioSystem();
void Init(); void Init();
void Run(float dt); void Run(double dt);
class SH_API AudioRoutine final : public SHSystemRoutine class SH_API AudioRoutine final : public SHSystemRoutine
{ {
public: public:

View File

@ -8,23 +8,19 @@ namespace SHADE
{ {
class SHFixedSystemRoutine: public SHSystemRoutine class SHFixedSystemRoutine: public SHSystemRoutine
{ {
private: protected:
double accumulatedTime; double accumulatedTime;
double fixedTimeStep; double fixedTimeStep;
protected:
SHFixedSystemRoutine(double timeStep = DEFAULT_FIXED_STEP, std::string routineName = "Default Fixed Routine Name", bool editorPause = false) SHFixedSystemRoutine(double timeStep = DEFAULT_FIXED_STEP, std::string routineName = "Default Fixed Routine Name", bool editorPause = false)
:SHSystemRoutine(routineName, editorPause), accumulatedTime(0.0), fixedTimeStep(timeStep){} :SHSystemRoutine(routineName, editorPause), accumulatedTime(0.0), fixedTimeStep(timeStep){}
public: public:
~SHFixedSystemRoutine() = default; ~SHFixedSystemRoutine() = default;
virtual void Execute(double dt) noexcept; virtual void Execute(double dt) noexcept override;
virtual void FixedExecute(double dt) noexcept {};
virtual void FixedExecute(double dt) noexcept {}
}; };

View File

@ -5,9 +5,13 @@
//#==============================================================# //#==============================================================#
#include <functional> #include <functional>
#include "SH_API.h"
#include "Scripting/SHScriptEngine.h"
#include "ECS_Base/Managers/SHSystemManager.h"
namespace SHADE namespace SHADE
{ {
class SHBaseCommand class SH_API SHBaseCommand
{ {
public: public:
virtual ~SHBaseCommand() = default; virtual ~SHBaseCommand() = default;
@ -48,4 +52,20 @@ namespace SHADE
T newValue; T newValue;
SetterFunction set; SetterFunction set;
}; };
class SH_API SHCLICommand : SHBaseCommand
{
public:
SHCLICommand() = default;
void Execute() override
{
SHScriptEngine* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
scriptEngine->RedoScriptInspectorChanges();
}
void Undo() override
{
SHScriptEngine* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
scriptEngine->UndoScriptInspectorChanges();
}
};
}//namespace SHADE }//namespace SHADE

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@ -27,6 +27,11 @@ namespace SHADE
} }
} }
void SHCommandManager::RegisterCommand(CommandPtr commandPtr)
{
undoStack.push(commandPtr);
}
void SHCommandManager::UndoCommand() void SHCommandManager::UndoCommand()
{ {
if (undoStack.empty()) if (undoStack.empty())

View File

@ -9,10 +9,11 @@
//|| SHADE Includes || //|| SHADE Includes ||
//#==============================================================# //#==============================================================#
#include "SHCommand.hpp" #include "SHCommand.hpp"
#include "SH_API.h"
namespace SHADE namespace SHADE
{ {
class SHCommandManager class SH_API SHCommandManager
{ {
public: public:
//#==============================================================# //#==============================================================#
@ -22,6 +23,7 @@ namespace SHADE
using CommandStack = std::stack<CommandPtr>; using CommandStack = std::stack<CommandPtr>;
static void PerformCommand(CommandPtr commandPtr, bool const& overrideValue = false); static void PerformCommand(CommandPtr commandPtr, bool const& overrideValue = false);
static void RegisterCommand(CommandPtr commandPtr);
static void UndoCommand(); static void UndoCommand();
static void RedoCommand(); static void RedoCommand();
static std::size_t GetUndoStackSize(); static std::size_t GetUndoStackSize();

View File

@ -6,11 +6,11 @@
//#==============================================================# //#==============================================================#
//|| SHADE Includes || //|| SHADE Includes ||
//#==============================================================# //#==============================================================#
#include "Editor/SHEditor.hpp"
#include "Editor/SHImGuiHelpers.hpp" #include "Editor/SHImGuiHelpers.hpp"
#include "Editor/SHEditorWidgets.hpp" #include "Editor/SHEditorWidgets.hpp"
#include "SHHierarchyPanel.h" #include "SHHierarchyPanel.h"
#include "ECS_Base/Managers/SHEntityManager.h" #include "ECS_Base/Managers/SHEntityManager.h"
#include "Editor/SHEditor.hpp"
#include "Scene/SHSceneManager.h" #include "Scene/SHSceneManager.h"
#include "Editor/DragDrop/SHDragDrop.hpp" #include "Editor/DragDrop/SHDragDrop.hpp"
#include "Tools/SHException.h" #include "Tools/SHException.h"
@ -62,11 +62,12 @@ namespace SHADE
if(ImGui::IsWindowHovered() && !SHDragDrop::hasDragDrop && !ImGui::IsAnyItemHovered() && ImGui::IsMouseReleased(ImGuiMouseButton_Left)) if(ImGui::IsWindowHovered() && !SHDragDrop::hasDragDrop && !ImGui::IsAnyItemHovered() && ImGui::IsMouseReleased(ImGuiMouseButton_Left))
{ {
SHEditor::selectedEntities.clear(); if(auto editor = SHSystemManager::GetSystem<SHEditor>())
editor->selectedEntities.clear();
} }
ImGui::SeparatorEx(ImGuiSeparatorFlags_Horizontal); ImGui::SeparatorEx(ImGuiSeparatorFlags_Horizontal);
ImGui::End();
} }
ImGui::End();
} }
void SHHierarchyPanel::Exit() void SHHierarchyPanel::Exit()
@ -74,6 +75,11 @@ namespace SHADE
SHEditorWindow::Exit(); SHEditorWindow::Exit();
} }
void SHHierarchyPanel::SetScrollTo(EntityID eid)
{
scrollTo = eid;
}
//#==============================================================# //#==============================================================#
//|| Private Member Functions || //|| Private Member Functions ||
//#==============================================================# //#==============================================================#
@ -81,7 +87,20 @@ namespace SHADE
{ {
if (ImGui::BeginMenuBar()) if (ImGui::BeginMenuBar())
{ {
if (ImGui::SmallButton(ICON_MD_ADD))
ImGui::SetCursorPosX(ImGui::GetContentRegionAvail().x - 35.0f);
if(ImGui::SmallButton(ICON_MD_DESELECT))
{
auto editor = SHSystemManager::GetSystem<SHEditor>();
editor->selectedEntities.clear();
}
if (ImGui::IsItemHovered())
{
ImGui::BeginTooltip();
ImGui::Text("Clear Selections");
ImGui::EndTooltip();
}
if (ImGui::SmallButton(ICON_MD_ADD_CIRCLE))
{ {
SHEntityManager::CreateEntity(); SHEntityManager::CreateEntity();
} }
@ -102,7 +121,16 @@ namespace SHADE
//Get node data (Children, eid, selected) //Get node data (Children, eid, selected)
auto& children = currentNode->GetChildren(); auto& children = currentNode->GetChildren();
EntityID eid = currentNode->GetEntityID(); EntityID eid = currentNode->GetEntityID();
const bool isSelected = (std::ranges::find(SHEditor::selectedEntities, eid) != SHEditor::selectedEntities.end());
if(scrollTo != MAX_EID && eid == scrollTo)
{
ImGui::SetScrollHereY();
scrollTo = MAX_EID;
}
auto editor = SHSystemManager::GetSystem<SHEditor>();
const bool isSelected = (std::ranges::find(editor->selectedEntities, eid) != editor->selectedEntities.end());
const ImGuiTreeNodeFlags nodeFlags = ((isSelected) ? ImGuiTreeNodeFlags_Selected : 0) | ((children.empty()) ? ImGuiTreeNodeFlags_Leaf : ImGuiTreeNodeFlags_OpenOnArrow); const ImGuiTreeNodeFlags nodeFlags = ((isSelected) ? ImGuiTreeNodeFlags_Selected : 0) | ((children.empty()) ? ImGuiTreeNodeFlags_Leaf : ImGuiTreeNodeFlags_OpenOnArrow);
@ -114,7 +142,7 @@ namespace SHADE
auto* entity = SHEntityManager::GetEntityByID(currentNode->GetEntityID()); auto* entity = SHEntityManager::GetEntityByID(currentNode->GetEntityID());
//Draw Node //Draw Node
bool isNodeOpen = ImGui::TreeNodeEx((void*)eid, nodeFlags, "%u: %s", EntityHandleGenerator::GetIndex(eid), entity->name.c_str()); bool isNodeOpen = ImGui::TreeNodeEx(reinterpret_cast<void*>(entity), nodeFlags, "%u: %s", EntityHandleGenerator::GetIndex(eid), entity->name.c_str());
const ImRect nodeRect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax()); const ImRect nodeRect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
//Check For Begin Drag //Check For Begin Drag
@ -140,8 +168,8 @@ namespace SHADE
{ {
if(!isSelected) if(!isSelected)
{ {
SHEditor::selectedEntities.clear(); editor->selectedEntities.clear();
SHEditor::selectedEntities.push_back(eid); editor->selectedEntities.push_back(eid);
} }
if(ImGui::Selectable(std::format("{} Delete", ICON_MD_DELETE).data())) if(ImGui::Selectable(std::format("{} Delete", ICON_MD_DELETE).data()))
{ {
@ -163,19 +191,19 @@ namespace SHADE
if (!isSelected) if (!isSelected)
{ {
if (!ImGui::IsKeyDown(ImGuiKey_LeftCtrl)) if (!ImGui::IsKeyDown(ImGuiKey_LeftCtrl))
SHEditor::selectedEntities.clear(); editor->selectedEntities.clear();
SHEditor::selectedEntities.push_back(eid); editor->selectedEntities.push_back(eid);
}//if not selected }//if not selected
else else
{ {
if (!ImGui::IsKeyDown(ImGuiKey_LeftCtrl)) if (!ImGui::IsKeyDown(ImGuiKey_LeftCtrl))
{ {
auto it = std::ranges::remove(SHEditor::selectedEntities, eid).begin(); auto it = std::ranges::remove(editor->selectedEntities, eid).begin();
}//if mod ctrl is not pressed }//if mod ctrl is not pressed
else else
{ {
SHEditor::selectedEntities.clear(); editor->selectedEntities.clear();
SHEditor::selectedEntities.push_back(eid); editor->selectedEntities.push_back(eid);
} }
}//if selected }//if selected
}//if left mouse button released }//if left mouse button released

View File

@ -23,11 +23,13 @@ namespace SHADE
void Init() override; void Init() override;
void Update() override; void Update() override;
void Exit() override; void Exit() override;
void SetScrollTo(EntityID eid);
private: private:
void DrawMenuBar() const noexcept; void DrawMenuBar() const noexcept;
ImRect RecursivelyDrawEntityNode(SHSceneNode*); ImRect RecursivelyDrawEntityNode(SHSceneNode*);
void CreateChildEntity(EntityID parentEID) const noexcept; void CreateChildEntity(EntityID parentEID) const noexcept;
std::string filter; std::string filter;
bool isAnyNodeSelected = false; bool isAnyNodeSelected = false;
EntityID scrollTo = MAX_EID;
};//class SHHierarchyPanel };//class SHHierarchyPanel
}//namespace SHADE }//namespace SHADE

View File

@ -12,6 +12,7 @@
#include "Editor/IconsMaterialDesign.h" #include "Editor/IconsMaterialDesign.h"
#include "ECS_Base/Components/SHComponent.h" #include "ECS_Base/Components/SHComponent.h"
#include "Editor/SHEditorWidgets.hpp" #include "Editor/SHEditorWidgets.hpp"
#include "Physics/Components/SHColliderComponent.h"
#include "Reflection/SHReflectionMetadata.h" #include "Reflection/SHReflectionMetadata.h"
namespace SHADE namespace SHADE
{ {
@ -45,8 +46,8 @@ namespace SHADE
{ {
if (!component) if (!component)
return; return;
auto componentType = rttr::type::get<T>(); const auto componentType = rttr::type::get(*component);
CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }); SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; });
ImGui::SameLine(); ImGui::SameLine();
if (ImGui::CollapsingHeader(componentType.get_name().data())) if (ImGui::CollapsingHeader(componentType.get_name().data()))
{ {
@ -190,4 +191,76 @@ namespace SHADE
} }
else DrawContextMenu(component); else DrawContextMenu(component);
} }
template<>
static void DrawComponent(SHColliderComponent* component)
{
if (!component)
return;
const auto componentType = rttr::type::get(*component);
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; });
ImGui::SameLine();
if (ImGui::CollapsingHeader(componentType.get_name().data()))
{
DrawContextMenu(component);
auto& colliders = component->GetColliders();
int const size = static_cast<int>(colliders.size());
ImGui::BeginChild("Colliders", {0.0f, colliders.empty() ? 1.0f : 250.0f}, true);
std::optional<int> colliderToDelete{std::nullopt};
for (int i{}; i < size; ++i)
{
ImGui::PushID(i);
SHCollider& collider = component->GetCollider(i);
auto cursorPos = ImGui::GetCursorPos();
if (collider.GetType() == SHCollider::Type::BOX)
{
SHEditorWidgets::BeginPanel( std::format("{} Box Collider #{}", ICON_MD_VIEW_IN_AR, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
auto box = reinterpret_cast<SHBoundingBox*>(collider.GetShape());
SHEditorWidgets::DragVec3("Half Extents", { "X", "Y", "Z" }, [box] {return box->GetHalfExtents(); }, [box](SHVec3 const& vec) {box->SetHalfExtents(vec);});
}
else if (collider.GetType() == SHCollider::Type::SPHERE)
{
SHEditorWidgets::BeginPanel(std::format("{} Sphere Collider #{}", ICON_MD_CIRCLE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
auto sphere = reinterpret_cast<SHBoundingSphere*>(collider.GetShape());
SHEditorWidgets::DragFloat("Radius", [sphere] {return sphere->GetRadius(); }, [sphere](float const& value) {sphere->SetRadius(value);});
}
else if (collider.GetType() == SHCollider::Type::CAPSULE)
{
}
{
SHEditorWidgets::BeginPanel("Offset", { ImGui::GetContentRegionAvail().x, 30.0f });
SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [&collider] {return collider.GetPositionOffset(); }, [&collider](SHVec3 const& vec) {collider.SetPositionOffset(vec); });
SHEditorWidgets::EndPanel();
}
if(ImGui::Button(std::format("{} Remove Collider #{}", ICON_MD_REMOVE, i).data()))
{
colliderToDelete = i;
}
SHEditorWidgets::EndPanel();
ImGui::PopID();
}
if(colliderToDelete.has_value())
{
component->RemoveCollider(colliderToDelete.value());
}
ImGui::EndChild();
if (ImGui::BeginMenu("Add Collider"))
{
if(ImGui::Selectable("Box Collider"))
{
component->AddBoundingBox();
}
if(ImGui::Selectable("Sphere Collider"))
{
component->AddBoundingSphere();
}
ImGui::EndMenu();
}
}
else DrawContextMenu(component);
}
} }

View File

@ -1,5 +1,6 @@
#include "SHpch.h" #include "SHpch.h"
#include "Editor/SHEditor.hpp"
#include "SHEditorInspector.h" #include "SHEditorInspector.h"
#include "ECS_Base/SHECSMacros.h" #include "ECS_Base/SHECSMacros.h"
@ -7,7 +8,6 @@
#include "ECS_Base/Managers/SHEntityManager.h" #include "ECS_Base/Managers/SHEntityManager.h"
#include "Math/Transform/SHTransformComponent.h" #include "Math/Transform/SHTransformComponent.h"
#include "Editor/SHEditor.hpp"
#include "Editor/SHImGuiHelpers.hpp" #include "Editor/SHImGuiHelpers.hpp"
#include "Editor/SHEditorWidgets.hpp" #include "Editor/SHEditorWidgets.hpp"
#include "SHEditorComponentView.hpp" #include "SHEditorComponentView.hpp"
@ -18,16 +18,21 @@
#include "ECS_Base/Managers/SHSystemManager.h" #include "ECS_Base/Managers/SHSystemManager.h"
#include "AudioSystem/SHAudioSystem.h" #include "AudioSystem/SHAudioSystem.h"
#include "Physics/Components/SHRigidBodyComponent.h"
#include "Physics/Components/SHColliderComponent.h"
namespace SHADE namespace SHADE
{ {
template<typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true> template<typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
void DrawAddComponentButton(EntityID const& eid) bool DrawAddComponentButton(EntityID const& eid)
{ {
if(!SHComponentManager::HasComponent<ComponentType>(eid) && ImGui::Selectable(std::format("Add {}", rttr::type::get<ComponentType>().get_name().data()).data())) bool selected = false;
if(!SHComponentManager::HasComponent<ComponentType>(eid))
{ {
if(selected = ImGui::Selectable(std::format("Add {}", rttr::type::get<ComponentType>().get_name().data()).data()); selected)
SHComponentManager::AddComponent<ComponentType>(eid); SHComponentManager::AddComponent<ComponentType>(eid);
} }
return selected;
} }
SHEditorInspector::SHEditorInspector() SHEditorInspector::SHEditorInspector()
@ -45,15 +50,10 @@ namespace SHADE
SHEditorWindow::Update(); SHEditorWindow::Update();
if (Begin()) if (Begin())
{ {
if (ImGui::Button("AUDIO")) auto editor = SHSystemManager::GetSystem<SHEditor>();
if (editor && !editor->selectedEntities.empty())
{ {
auto audioSystem = SHSystemManager::GetSystem<SHADE::SHAudioSystem>(); EntityID const& eid = editor->selectedEntities[0];
audioSystem->PlayEventOnce("event:/Characters/sfx_footsteps_raccoon");
}
if (!SHEditor::selectedEntities.empty())
{
EntityID const& eid = SHEditor::selectedEntities[0];
SHEntity* entity = SHEntityManager::GetEntityByID(eid); SHEntity* entity = SHEntityManager::GetEntityByID(eid);
ImGui::TextColored(ImGuiColors::green, "EID: %zu", eid); ImGui::TextColored(ImGuiColors::green, "EID: %zu", eid);
@ -70,27 +70,38 @@ namespace SHADE
{ {
DrawComponent(renderableComponent); DrawComponent(renderableComponent);
} }
if(auto testComponent = SHComponentManager::GetComponent_s<SHComponent_ENUM>(eid)) if(auto colliderComponent = SHComponentManager::GetComponent_s<SHColliderComponent>(eid))
{ {
DrawComponent(testComponent); DrawComponent(colliderComponent);
} }
if(auto rigidbodyComponent = SHComponentManager::GetComponent_s<SHRigidBodyComponent>(eid))
{
DrawComponent(rigidbodyComponent);
}
ImGui::Separator();
// Render Scripts
SHScriptEngine* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
scriptEngine->RenderScriptsInInspector(eid);
ImGui::Separator(); ImGui::Separator();
if(ImGui::BeginMenu(std::format("{} Add Component", ICON_MD_LIBRARY_ADD).data())) if(ImGui::BeginMenu(std::format("{} Add Component", ICON_MD_LIBRARY_ADD).data()))
{ {
DrawAddComponentButton<SHTransformComponent>(eid); DrawAddComponentButton<SHTransformComponent>(eid);
DrawAddComponentButton<SHRenderable>(eid); DrawAddComponentButton<SHRenderable>(eid);
DrawAddComponentButton<SHComponent_ENUM>(eid); DrawAddComponentButton<SHColliderComponent>(eid);
if(DrawAddComponentButton<SHRigidBodyComponent>(eid))
{
if(SHComponentManager::GetComponent_s<SHTransformComponent>(eid) == nullptr)
{
SHComponentManager::AddComponent<SHTransformComponent>(eid);
}
}
ImGui::EndMenu(); ImGui::EndMenu();
} }
// Render Scripts }
SHScriptEngine* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
scriptEngine->RenderScriptsInInspector(eid);
} }
ImGui::End(); ImGui::End();
} }
}
void SHEditorInspector::Exit() void SHEditorInspector::Exit()
{ {

View File

@ -3,11 +3,11 @@
//#==============================================================# //#==============================================================#
//|| SHADE Includes || //|| SHADE Includes ||
//#==============================================================# //#==============================================================#
#include "Editor/SHEditor.hpp"
#include "SHEditorMenuBar.h" #include "SHEditorMenuBar.h"
#include "Editor/IconsMaterialDesign.h" #include "Editor/IconsMaterialDesign.h"
#include "Editor/Command/SHCommandManager.h" #include "Editor/Command/SHCommandManager.h"
#include "Scripting/SHScriptEngine.h" #include "Scripting/SHScriptEngine.h"
#include "Editor/SHEditor.hpp"
#include "ECS_Base/Managers/SHSystemManager.h" #include "ECS_Base/Managers/SHSystemManager.h"
//#==============================================================# //#==============================================================#
@ -36,6 +36,11 @@ namespace SHADE
void SHEditorMenuBar::Init() void SHEditorMenuBar::Init()
{ {
SHEditorWindow::Init(); SHEditorWindow::Init();
constexpr std::string_view path = "../../Assets/Editor/Layouts";
for(auto const& entry : std::filesystem::directory_iterator(path))
{
layoutPaths.push_back(entry.path());
}
} }
void SHEditorMenuBar::Update() void SHEditorMenuBar::Update()
@ -87,19 +92,6 @@ namespace SHADE
ImGui::EndDisabled(); ImGui::EndDisabled();
ImGui::EndMenu(); ImGui::EndMenu();
} }
if(ImGui::BeginMenu("Theme"))
{
auto styles = rttr::type::get<SHEditor::Style>().get_enumeration();
auto values = styles.get_values();
for (auto style : values)
{
if(ImGui::Selectable(style.to_string().c_str()))
{
SHEditor::SetStyle(style.convert<SHEditor::Style>());
}
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Scripts")) if (ImGui::BeginMenu("Scripts"))
{ {
if (ImGui::Selectable("Generate Visual Studio Project")) if (ImGui::Selectable("Generate Visual Studio Project"))
@ -119,18 +111,79 @@ namespace SHADE
} }
ImGui::EndMenu(); ImGui::EndMenu();
} }
if (ImGui::BeginMenu("Window"))
{
for (const auto& window : SHEditorWindowManager::editorWindows | std::views::values)
{
if (window.get() != this)
ImGui::Checkbox(window->windowName.data(), &window->isOpen);
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Theme"))
{
const auto styles = rttr::type::get<SHEditor::Style>().get_enumeration();
auto values = styles.get_values();
for (auto style : values)
{
if (ImGui::Selectable(style.to_string().c_str()))
{
if (auto editor = SHSystemManager::GetSystem<SHEditor>())
editor->SetStyle(style.convert<SHEditor::Style>());
}
}
ImGui::EndMenu();
}
if(ImGui::BeginMenu("Layout"))
{
for(auto const& entry : layoutPaths)
{
if(ImGui::Selectable(entry.stem().string().c_str()))
{
ImGui::LoadIniSettingsFromDisk(entry.string().c_str());
}
}
ImGui::EndMenu();
}
ImGui::EndMainMenuBar(); ImGui::EndMainMenuBar();
} }
const ImGuiID dockspace_id = ImGui::GetID("DockSpace"); const ImGuiID dockspaceId = ImGui::GetID("DockSpace");
ImGui::DockSpace(dockspace_id, ImVec2(0.0f, 0.0f), dockspaceFlags); ImGui::DockSpace(dockspaceId, ImVec2(0.0f, 0.0f), dockspaceFlags);
ImGui::End(); ImGui::End();
} }
} }
void SHEditorMenuBar::DrawSecondaryBar() const noexcept void SHEditorMenuBar::DrawSecondaryBar() const noexcept
{ {
ImGuiViewport* viewport = ImGui::GetMainViewport();
if(ImGui::BeginViewportSideBar("##SecondaryMenuBar", viewport, ImGuiDir_Up, ImGui::GetFrameHeight(), ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_MenuBar))
{
ImGui::BeginMenuBar();
ImGui::SetCursorPosX(ImGui::GetContentRegionAvail().x * 0.5f - 80.f);
const auto editor = SHSystemManager::GetSystem<SHEditor>();
ImGui::BeginDisabled(editor->editorState == SHEditor::State::PLAY);
if(ImGui::SmallButton(ICON_MD_PLAY_ARROW))
{
editor->editorState = SHEditor::State::PLAY;
}
ImGui::EndDisabled();
ImGui::BeginDisabled(editor->editorState == SHEditor::State::PAUSE);
if(ImGui::SmallButton(ICON_MD_PAUSE))
{
editor->editorState = SHEditor::State::PAUSE;
}
ImGui::EndDisabled();
ImGui::BeginDisabled(editor->editorState == SHEditor::State::STOP);
if(ImGui::SmallButton(ICON_MD_STOP))
{
editor->editorState = SHEditor::State::STOP;
}
ImGui::EndDisabled();
ImGui::EndMenuBar();
}
ImGui::End();
} }
void SHEditorMenuBar::DrawStatusBar() const noexcept void SHEditorMenuBar::DrawStatusBar() const noexcept
@ -141,8 +194,8 @@ namespace SHADE
if (ImGui::BeginViewportSideBar("MainStatusBar", ImGui::GetMainViewport(), ImGuiDir_Down, menuBarHeight, editorMenuBarFlags)) if (ImGui::BeginViewportSideBar("MainStatusBar", ImGui::GetMainViewport(), ImGuiDir_Down, menuBarHeight, editorMenuBarFlags))
{ {
ImGui::Text("Entity count: "); ImGui::Text("Entity count: ");
ImGui::End();
} }
ImGui::End();
ImGui::PopStyleVar(3); ImGui::PopStyleVar(3);
} }

View File

@ -18,5 +18,6 @@ namespace SHADE
void DrawSecondaryBar() const noexcept; void DrawSecondaryBar() const noexcept;
void DrawStatusBar() const noexcept; void DrawStatusBar() const noexcept;
float menuBarHeight = 20.0f; float menuBarHeight = 20.0f;
std::vector<std::filesystem::path> layoutPaths;
};//class SHEditorMenuBar };//class SHEditorMenuBar
}//namespace SHADE }//namespace SHADE

View File

@ -37,8 +37,8 @@ namespace SHADE
if(Begin()) if(Begin())
{ {
ImGui::PlotLines("DT", frames.data(), static_cast<int>(frames.size()), 0, nullptr, 0.0f, 16.0f); ImGui::PlotLines("DT", frames.data(), static_cast<int>(frames.size()), 0, nullptr, 0.0f, 16.0f);
ImGui::End();
} }
ImGui::End();
} }
void SHEditorProfiler::Exit() void SHEditorProfiler::Exit()

View File

@ -19,7 +19,7 @@ namespace SHADE
//|| Public Member Functions || //|| Public Member Functions ||
//#==============================================================# //#==============================================================#
SHEditorWindow::SHEditorWindow(std::string_view const& name, ImGuiWindowFlags const& inFlags) SHEditorWindow::SHEditorWindow(std::string_view const& name, ImGuiWindowFlags const& inFlags)
: isOpen(true), windowName(name), windowFlags(inFlags), io(ImGui::GetIO()) : windowName(name), windowFlags(inFlags), io(ImGui::GetIO())
{ {
} }
@ -40,7 +40,30 @@ namespace SHADE
//#==============================================================# //#==============================================================#
bool SHEditorWindow::Begin() bool SHEditorWindow::Begin()
{ {
return ImGui::Begin(windowName.data(), &isOpen, windowFlags); bool result = ImGui::Begin(windowName.data(), &isOpen, windowFlags);
auto wndSize = ImGui::GetWindowSize();
if(windowSize.x != wndSize.x || windowSize.y != wndSize.y)
{
windowSize = {wndSize.x, wndSize.y};
OnResize();
}
auto wndPos = ImGui::GetWindowPos();
if(windowPos.x != wndPos.x || windowPos.y != wndPos.y)
{
windowPos = {wndPos.x, wndPos.y};
OnPosChange();
}
isWindowHovered = ImGui::IsWindowHovered();
return result;
}
void SHEditorWindow::OnResize()
{
}
void SHEditorWindow::OnPosChange()
{
} }
}//namespace SHADE }//namespace SHADE

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@ -5,6 +5,8 @@
//#==============================================================# //#==============================================================#
#include <string> #include <string>
#include "Math/Vector/SHVec2.h"
//#==============================================================# //#==============================================================#
//|| Forward Declarations || //|| Forward Declarations ||
//#==============================================================# //#==============================================================#
@ -21,11 +23,18 @@ namespace SHADE
virtual void Init(); virtual void Init();
virtual void Update(); virtual void Update();
virtual void Exit(); virtual void Exit();
bool isOpen = false; bool isOpen;
bool isWindowHovered;
std::string_view windowName; std::string_view windowName;
protected: protected:
virtual bool Begin(); virtual bool Begin();
virtual void OnResize();
virtual void OnPosChange();
ImGuiWindowFlags windowFlags = 0; ImGuiWindowFlags windowFlags = 0;
ImGuiIO& io; ImGuiIO& io;
SHVec2 windowSize;
SHVec2 windowPos;
SHVec2 viewportMousePos;
};//class SHEditorWindow };//class SHEditorWindow
}//namespace SHADE }//namespace SHADE

View File

@ -3,3 +3,4 @@
#include "HierarchyPanel/SHHierarchyPanel.h" //Hierarchy Panel #include "HierarchyPanel/SHHierarchyPanel.h" //Hierarchy Panel
#include "Inspector/SHEditorInspector.h" //Inspector #include "Inspector/SHEditorInspector.h" //Inspector
#include "Profiling/SHEditorProfiler.h" //Profiler #include "Profiling/SHEditorProfiler.h" //Profiler
#include "ViewportWindow/SHEditorViewport.h" //Editor Viewport

View File

@ -0,0 +1,84 @@
#include "SHpch.h"
#include "SHEditorViewport.h"
#include "ECS_Base/Managers/SHSystemManager.h"
#include "Editor/SHEditor.hpp"
#include "Editor/EditorWindow/HierarchyPanel/SHHierarchyPanel.h"
#include "Graphics/MiddleEnd/Interface/SHGraphicsSystem.h"
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
#include "Graphics/MiddleEnd/Interface/SHMousePickSystem.h"
namespace SHADE
{
SHEditorViewport::SHEditorViewport()
:SHEditorWindow("Viewport", ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoScrollbar)
{
}
void SHEditorViewport::Init()
{
SHEditorWindow::Init();
}
void SHEditorViewport::Update()
{
SHEditorWindow::Update();
if(Begin())
{
DrawMenuBar();
auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
auto const& descriptorSet = gfxSystem->GetPostOffscreenRenderSystem()->GetDescriptorSetGroup()->GetVkHandle()[0];
auto mousePos = ImGui::GetMousePos();
auto cursorPos = ImGui::GetCursorScreenPos();
viewportMousePos = {mousePos.x - cursorPos.x, mousePos.y - cursorPos.y};
gfxSystem->GetMousePickSystem ()->SetViewportMousePos (viewportMousePos);
//if (ImGui::IsMouseReleased(ImGuiMouseButton_Left))
//{
// auto eid = gfxSystem->GetMousePickSystem ()->GetPickedEntity();
// if(eid != MAX_EID)
// {
// auto editor = SHSystemManager::GetSystem<SHEditor>();
// editor->selectedEntities.clear();
// editor->selectedEntities.push_back(eid);
// if (const auto hierarchyPanel = SHEditorWindowManager::GetEditorWindow<SHHierarchyPanel>())
// {
// hierarchyPanel->SetScrollTo(eid);
// }
// }
//}
ImGui::Image((ImTextureID)descriptorSet, ImGui::GetWindowSize());
}
ImGui::End();
}
void SHEditorViewport::Exit()
{
SHEditorWindow::Exit();
}
void SHEditorViewport::OnResize()
{
SHEditorWindow::OnResize();
//Get graphics system to resize swapchain image
auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
//auto pos = ImGui::GetCursorPos();
//windowCursorPos = {}
gfxSystem->PrepareResize(static_cast<uint32_t>(windowSize.x), static_cast<uint32_t>(windowSize.y));
}
void SHEditorViewport::OnPosChange()
{
SHEditorWindow::OnPosChange();
}
void SHEditorViewport::DrawMenuBar() const noexcept
{
if(ImGui::BeginMenuBar())
{
ImGui::EndMenuBar();
}
}
}//namespace SHADE

View File

@ -0,0 +1,29 @@
#pragma once
//#==============================================================#
//|| Library Includes ||
//#==============================================================#
#include <imgui.h>
//#==============================================================#
//|| SHADE Includes ||
//#==============================================================#
#include "imgui_internal.h"
#include "ECS_Base/SHECSMacros.h"
#include "Editor/EditorWindow/SHEditorWindow.h"
namespace SHADE
{
class SHEditorViewport final : public SHEditorWindow
{
public:
SHEditorViewport();
void Init() override;
void Update() override;
void Exit() override;
protected:
void OnResize() override;
void OnPosChange() override;
private:
void DrawMenuBar() const noexcept;
};//class SHEditorViewport
}//namespace SHADE

View File

@ -843,7 +843,7 @@
#define ICON_MD_FLIP_TO_FRONT "\xee\xa2\x83" // U+e883 #define ICON_MD_FLIP_TO_FRONT "\xee\xa2\x83" // U+e883
#define ICON_MD_FLOOD "\xee\xaf\xa6" // U+ebe6 #define ICON_MD_FLOOD "\xee\xaf\xa6" // U+ebe6
#define ICON_MD_FLOURESCENT "\xee\xb0\xb1" // U+ec31 #define ICON_MD_FLOURESCENT "\xee\xb0\xb1" // U+ec31
#define ICON_MD_FLOURESCENT "\xef\x80\x8d" // U+f00d #define ICON_MD_FLOURESCENT2 "\xef\x80\x8d" // U+f00d
#define ICON_MD_FLUORESCENT "\xee\xb0\xb1" // U+ec31 #define ICON_MD_FLUORESCENT "\xee\xb0\xb1" // U+ec31
#define ICON_MD_FLUTTER_DASH "\xee\x80\x8b" // U+e00b #define ICON_MD_FLUTTER_DASH "\xee\x80\x8b" // U+e00b
#define ICON_MD_FMD_BAD "\xef\x80\x8e" // U+f00e #define ICON_MD_FMD_BAD "\xef\x80\x8e" // U+f00e

View File

@ -43,6 +43,8 @@
#include <backends/imgui_impl_sdl.h> #include <backends/imgui_impl_sdl.h>
#include <backends/imgui_impl_vulkan.h> #include <backends/imgui_impl_vulkan.h>
#include "Graphics/MiddleEnd/Interface/SHMousePickSystem.h"
RTTR_REGISTRATION RTTR_REGISTRATION
{ {
using namespace SHADE; using namespace SHADE;
@ -60,19 +62,20 @@ RTTR_REGISTRATION
namespace SHADE namespace SHADE
{ {
//#==============================================================# //#==============================================================#
//|| Initialise static members || //|| Init static members ||
//#==============================================================# //#==============================================================#
Handle<SHVkCommandPool> SHEditor::imguiCommandPool; //Handle<SHVkCommandPool> SHEditor::imguiCommandPool;
Handle<SHVkCommandBuffer> SHEditor::imguiCommandBuffer; //Handle<SHVkCommandBuffer> SHEditor::imguiCommandBuffer;
SHEditor::EditorWindowMap SHEditor::editorWindows{}; SHEditorWindowManager::EditorWindowMap SHEditorWindowManager::editorWindows{};
SHEditor::EditorWindowID SHEditor::windowCount{}; SHEditorWindowManager::EditorWindowID SHEditorWindowManager::windowCount{};
std::vector<EntityID> SHEditor::selectedEntities; //std::vector<EntityID> SHEditor::selectedEntities;
//#==============================================================# //#==============================================================#
//|| Public Member Functions || //|| Public Member Functions ||
//#==============================================================# //#==============================================================#
void SHEditor::Initialise(SDL_Window* const sdlWindow) void SHEditor::Init()
{ {
IMGUI_CHECKVERSION(); IMGUI_CHECKVERSION();
if(auto context = ImGui::CreateContext()) if(auto context = ImGui::CreateContext())
{ {
@ -82,36 +85,46 @@ namespace SHADE
} }
} }
ImGuiIO& io = ImGui::GetIO(); (void)io; //Add editor windows
SHEditorWindowManager::CreateEditorWindow<SHEditorMenuBar>();
SHEditorWindowManager::CreateEditorWindow<SHEditorViewport>();
SHEditorWindowManager::CreateEditorWindow<SHHierarchyPanel>();
SHEditorWindowManager::CreateEditorWindow<SHEditorInspector>();
SHEditorWindowManager::CreateEditorWindow<SHEditorProfiler>();
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls io = &ImGui::GetIO();
io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; //Enable for Multi-Viewports
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; //Enable docking io->ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
io->ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; //Enable for Multi-Viewports
io->ConfigFlags |= ImGuiConfigFlags_DockingEnable; //Enable docking
io->IniFilename = "../../Assets/Editor/Layouts/UserLayout.ini";
InitLayout();
InitFonts(); InitFonts();
auto id = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>(); auto id = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>();
auto id2 = SHFamilyID<SHSystem>::GetID<SHTransformSystem>(); auto id2 = SHFamilyID<SHSystem>::GetID<SHTransformSystem>();
auto id3 = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>(); auto id3 = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>();
InitBackend(sdlWindow);
InitBackend();
SetStyle(Style::SHADE); SetStyle(Style::SHADE);
//Add editor windows
CreateEditorWindow<SHEditorMenuBar>(); for (const auto& window : SHEditorWindowManager::editorWindows | std::views::values)
CreateEditorWindow<SHHierarchyPanel>(); {
CreateEditorWindow<SHEditorInspector>(); window->Init();
CreateEditorWindow<SHEditorProfiler>(); }
SHLOG_INFO("Successfully initialised SHADE Engine Editor") SHLOG_INFO("Successfully initialised SHADE Engine Editor")
} }
void SHEditor::Update(float const dt) void SHEditor::Update(double const dt)
{ {
(void)dt; (void)dt;
NewFrame(); NewFrame();
for (const auto& window : editorWindows | std::views::values) for (const auto& window : SHEditorWindowManager::editorWindows | std::views::values)
{ {
if(window->isOpen) if(window->isOpen)
window->Update(); window->Update();
@ -126,35 +139,45 @@ namespace SHADE
SHCommandManager::UndoCommand(); SHCommandManager::UndoCommand();
} }
Render(); Render();
} }
void SHEditor::Render() void SHEditor::Render()
{ {
ImGui::Render(); ImGui::Render();
ImGuiIO& io = ImGui::GetIO(); if (io->ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
{ {
ImGui::UpdatePlatformWindows(); ImGui::UpdatePlatformWindows();
ImGui::RenderPlatformWindowsDefault(); ImGui::RenderPlatformWindowsDefault();
} }
} }
void SHEditor::InitLayout() noexcept
{
if(!std::filesystem::exists(io->IniFilename))
{
std::filesystem::copy_file("../../Assets/Editor/Layouts/Default.ini", io->IniFilename);
}
//eventually load preferred layout here
}
void SHEditor::InitFonts() noexcept void SHEditor::InitFonts() noexcept
{ {
ImGuiIO& io = ImGui::GetIO(); ImFont* mainFont = io->Fonts->AddFontFromFileTTF("../../Assets/Editor/Fonts/Segoe UI.ttf", 20.f);//TODO: Change to config based assets path
ImFont* mainFont = io.Fonts->AddFontFromFileTTF("../../Assets/Editor/Fonts/Segoe UI.ttf", 20.f);//TODO: Change to config based assets path
static const ImWchar icon_ranges[] = { ICON_MIN_MD, ICON_MAX_16_MD, 0 }; constexpr ImWchar icon_ranges[] = { ICON_MIN_MD, ICON_MAX_16_MD, 0 };
ImFontConfig icons_config{}; icons_config.MergeMode = true; icons_config.PixelSnapH = true; ImFontConfig icons_config{}; icons_config.MergeMode = true; icons_config.GlyphOffset.y = 5.f;
ImFont* UIFont = io.Fonts->AddFontFromFileTTF("../../Assets/Editor/Fonts/MaterialIcons-Regular.ttf", 20.f, &icons_config, icon_ranges); //TODO: Change to config based assets path ImFont* UIFont = io->Fonts->AddFontFromFileTTF("../../Assets/Editor/Fonts/MaterialIcons-Regular.ttf", 20.f, &icons_config, icon_ranges); //TODO: Change to config based assets path
io.Fonts->Build(); io->Fonts->Build();
} }
void SHEditor::Exit() void SHEditor::Exit()
{ {
for (const auto& window : SHEditorWindowManager::editorWindows | std::views::values)
{
window->Init();
}
ImGui_ImplVulkan_Shutdown(); ImGui_ImplVulkan_Shutdown();
ImGui_ImplSDL2_Shutdown(); ImGui_ImplSDL2_Shutdown();
ImGui::DestroyContext(); ImGui::DestroyContext();
@ -260,7 +283,7 @@ namespace SHADE
//#==============================================================# //#==============================================================#
//|| Private Member Functions || //|| Private Member Functions ||
//#==============================================================# //#==============================================================#
void SHEditor::InitBackend(SDL_Window* sdlWindow) void SHEditor::InitBackend()
{ {
if(ImGui_ImplSDL2_InitForVulkan(sdlWindow) == false) if(ImGui_ImplSDL2_InitForVulkan(sdlWindow) == false)
{ {
@ -281,10 +304,11 @@ namespace SHADE
imguiCommandPool = gfxSystem->GetDevice()->CreateCommandPool(SH_QUEUE_FAMILY_ARRAY_INDEX::GRAPHICS, SH_CMD_POOL_RESET::POOL_BASED, true); imguiCommandPool = gfxSystem->GetDevice()->CreateCommandPool(SH_QUEUE_FAMILY_ARRAY_INDEX::GRAPHICS, SH_CMD_POOL_RESET::POOL_BASED, true);
imguiCommandBuffer = imguiCommandPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY); imguiCommandBuffer = imguiCommandPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
auto const& renderers = gfxSystem->GetDefaultViewport()->GetRenderers(); //auto const& renderers = gfxSystem->GetDefaultViewport()->GetRenderers();
auto const& renderers = gfxSystem->GetEditorViewport()->GetRenderers();
SHASSERT(!renderers.empty(), "No Renderers available") SHASSERT(!renderers.empty(), "No Renderers available")
auto renderGraph = renderers[0]->GetRenderGraph(); auto renderGraph = renderers[SHGraphicsConstants::RenderGraphIndices::EDITOR]->GetRenderGraph();
auto renderPass = renderGraph->GetNode("ImGui Node")->GetRenderpass(); auto renderPass = renderGraph->GetNode("ImGui Node")->GetRenderpass();
if(ImGui_ImplVulkan_Init(&initInfo, renderPass->GetVkRenderpass()) == false) if(ImGui_ImplVulkan_Init(&initInfo, renderPass->GetVkRenderpass()) == false)
@ -309,6 +333,29 @@ namespace SHADE
}); });
} }
void SHEditor::PollPicking()
{
if (auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>())
{
auto viewportWindow = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>();
if (viewportWindow->isWindowHovered && ImGui::IsMouseReleased(ImGuiMouseButton_Left))
{
EntityID pickedEID = gfxSystem->GetMousePickSystem()->GetPickedEntity();
if(pickedEID == MAX_EID)
return;
if (!ImGui::IsKeyDown(ImGuiKey_LeftCtrl))
{
if (const auto hierarchyPanel = SHEditorWindowManager::GetEditorWindow<SHHierarchyPanel>())
{
hierarchyPanel->SetScrollTo(pickedEID);
}
selectedEntities.clear();
}
selectedEntities.push_back(pickedEID);
}
}
}
void SHEditor::NewFrame() void SHEditor::NewFrame()
{ {
SDL_Event event; SDL_Event event;
@ -322,4 +369,9 @@ namespace SHADE
} }
void SHEditor::EditorRoutine::Execute(double dt) noexcept
{
reinterpret_cast<SHEditor*>(system)->Update(dt);
}
}//namespace SHADE }//namespace SHADE

View File

@ -11,6 +11,8 @@
//#==============================================================# //#==============================================================#
#include "SH_API.h" #include "SH_API.h"
#include "ECS_Base/SHECSMacros.h" #include "ECS_Base/SHECSMacros.h"
#include "ECS_Base/System/SHSystem.h"
#include "ECS_Base/System/SHSystemRoutine.h"
#include "Resource/Handle.h" #include "Resource/Handle.h"
#include "EditorWindow/SHEditorWindow.h" #include "EditorWindow/SHEditorWindow.h"
#include "Tools/SHLogger.h" #include "Tools/SHLogger.h"
@ -28,11 +30,7 @@ namespace SHADE
class SHVkCommandBuffer; class SHVkCommandBuffer;
class SHVkCommandPool; class SHVkCommandPool;
/** class SHEditorWindowManager
* @brief SHEditor static class contains editor variables and implementation of editor functions.
*
*/
class SH_API SHEditor
{ {
public: public:
//#==============================================================# //#==============================================================#
@ -41,46 +39,6 @@ namespace SHADE
using EditorWindowID = uint8_t; using EditorWindowID = uint8_t;
using EditorWindowPtr = std::unique_ptr<SHEditorWindow>; using EditorWindowPtr = std::unique_ptr<SHEditorWindow>;
using EditorWindowMap = std::unordered_map<EditorWindowID, EditorWindowPtr>; using EditorWindowMap = std::unordered_map<EditorWindowID, EditorWindowPtr>;
/**
* @brief Style options
*
*/
enum class Style : uint8_t
{
SHADE,
DARK,
LIGHT,
CLASSIC
};
/**
* @brief Initialise the editor
*
* @param sdlWindow pointer to SDL_Window object created in application
*/
static void Initialise(SDL_Window* sdlWindow);
/**
* @brief Update the editor and add to ImGui DrawList
*
* @param dt Delta-time of the frame
*/
static void Update(float dt);
/**
* @brief Safely shutdown the editor
*
*/
static void Exit();
/**
* @brief Set the Style for the editor
*
* @param style Desired style
*/
static void SetStyle(Style style);
/** /**
* @brief Get ID for the Editor Window Type * @brief Get ID for the Editor Window Type
* *
@ -100,39 +58,6 @@ namespace SHADE
return id; return id;
} }
/**
* @brief Get pointer to the Editor Window
*
* @tparam T Type of editor window to retrieve
* @return T* Pointer to the editor window
*/
template <typename T, std::enable_if_t<std::is_base_of_v<SHEditorWindow, T>, bool> = true>
static T* GetEditorWindow()
{
return reinterpret_cast<T*>(editorWindows[GetEditorWindowID<T>()].get());
}
// List of selected entities
static std::vector<EntityID> selectedEntities;
private:
/**
* @brief Initialise Backend for ImGui (SDL and Vulkan backend)
*
* @param sdlWindow Pointer to SDL_Window
*/
static void InitBackend(SDL_Window* sdlWindow);
/**
* @brief Start new frame for editor
*
*/
static void NewFrame();
/**
* @brief Perform ImGui and ImGui Backend Render
*
*/
static void Render();
/** /**
* @brief Create an Editor Window * @brief Create an Editor Window
* *
@ -153,16 +78,127 @@ namespace SHADE
} }
} }
static void InitFonts() noexcept; /**
* @brief Get pointer to the Editor Window
// Handle to command pool used for ImGui Vulkan Backend *
static Handle<SHVkCommandPool> imguiCommandPool; * @tparam T Type of editor window to retrieve
// Handle to command buffer used for ImGui Vulkan Backend * @return T* Pointer to the editor window
static Handle<SHVkCommandBuffer> imguiCommandBuffer; */
template <typename T, std::enable_if_t<std::is_base_of_v<SHEditorWindow, T>, bool> = true>
static T* GetEditorWindow()
{
return reinterpret_cast<T*>(editorWindows[GetEditorWindowID<T>()].get());
}
static EditorWindowMap editorWindows;
private:
// Number of windows; used for Editor Window ID Generation // Number of windows; used for Editor Window ID Generation
static EditorWindowID windowCount; static EditorWindowID windowCount;
// Map of Editor Windows // Map of Editor Windows
static EditorWindowMap editorWindows; friend class SHEditor;
};
/**
* @brief SHEditor static class contains editor variables and implementation of editor functions.
*
*/
class SH_API SHEditor final : public SHSystem
{
public:
class SH_API EditorRoutine final : public SHSystemRoutine
{
public:
EditorRoutine():SHSystemRoutine("Editor routine", true) {};
void Execute(double dt) noexcept override final;
};
enum class State : uint8_t
{
PLAY,
PAUSE,
STOP
};
/**
* @brief Style options
*
*/
enum class Style : uint8_t
{
SHADE,
DARK,
LIGHT,
CLASSIC
};
/**
* @brief Initialise the editor
*
* @param sdlWindow pointer to SDL_Window object created in application
*/
void Init();
/**
* @brief Update the editor and add to ImGui DrawList
*
* @param dt Delta-time of the frame
*/
void Update(double dt);
/**
* @brief Safely shutdown the editor
*
*/
void Exit();
/**
* @brief Set the Style for the editor
*
* @param style Desired style
*/
void SetStyle(Style style);
/**
* @brief Initialise Backend for ImGui (SDL and Vulkan backend)
*
* @param sdlWindow Pointer to SDL_Window
*/
void InitBackend();
void SetSDLWindow(SDL_Window* inSDLWindow){sdlWindow = inSDLWindow;};
void PollPicking();
// List of selected entities
std::vector<EntityID> selectedEntities;
State editorState = State::STOP;
private:
/**
* @brief Start new frame for editor
*
*/
void NewFrame();
/**
* @brief Perform ImGui and ImGui Backend Render
*
*/
void Render();
void InitLayout() noexcept;
void InitFonts() noexcept;
// Handle to command pool used for ImGui Vulkan Backend
Handle<SHVkCommandPool> imguiCommandPool;
// Handle to command buffer used for ImGui Vulkan Backend
Handle<SHVkCommandBuffer> imguiCommandBuffer;
SDL_Window* sdlWindow {nullptr};
ImGuiIO* io{nullptr};
};//class SHEditor };//class SHEditor
}//namespace SHADE }//namespace SHADE

View File

@ -35,6 +35,118 @@ namespace SHADE
//#==============================================================# //#==============================================================#
//|| Custom Widgets || //|| Custom Widgets ||
//#==============================================================# //#==============================================================#
inline static ImVector<ImRect> panelStack{};
static void BeginPanel(std::string_view const& name, const ImVec2& size)
{
ImGui::BeginGroup();
auto cursorPos = ImGui::GetCursorScreenPos();
auto itemSpacing = ImGui::GetStyle().ItemSpacing;
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 0.0f));
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.0f, 0.0f));
auto frameHeight = ImGui::GetFrameHeight();
ImGui::BeginGroup();
ImVec2 effectiveSize = size;
if (size.x < 0.0f)
effectiveSize.x = ImGui::GetContentRegionAvail().x;
else
effectiveSize.x = size.x;
ImGui::Dummy(ImVec2(effectiveSize.x, 0.0f));
ImGui::Dummy(ImVec2(frameHeight * 0.5f, 0.0f));
ImGui::SameLine(0.0f, 0.0f);
ImGui::BeginGroup();
ImGui::Dummy(ImVec2(frameHeight * 0.5f, 0.0f));
ImGui::SameLine(0.0f, 0.0f);
ImGui::TextUnformatted(name.data());
auto labelMin = ImGui::GetItemRectMin();
auto labelMax = ImGui::GetItemRectMax();
ImGui::SameLine(0.0f, 0.0f);
ImGui::Dummy(ImVec2(0.0, frameHeight + itemSpacing.y));
ImGui::BeginGroup();
ImGui::PopStyleVar(2);
ImGui::GetCurrentWindow()->ContentRegionRect.Max.x -= frameHeight * 0.5f;
ImGui::GetCurrentWindow()->WorkRect.Max.x -= frameHeight * 0.5f;
ImGui::GetCurrentWindow()->InnerRect.Max.x -= frameHeight * 0.5f;
ImGui::GetCurrentWindow()->Size.x -= frameHeight;
auto itemWidth = ImGui::CalcItemWidth();
ImGui::PushItemWidth(ImMax(0.0f, itemWidth - frameHeight));
panelStack.push_back(ImRect(labelMin, labelMax));
}
static void EndPanel()
{
ImGui::PopItemWidth();
auto itemSpacing = ImGui::GetStyle().ItemSpacing;
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 0.0f));
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.0f, 0.0f));
auto frameHeight = ImGui::GetFrameHeight();
ImGui::EndGroup();
ImGui::EndGroup();
ImGui::SameLine(0.0f, 0.0f);
ImGui::Dummy(ImVec2(frameHeight * 0.5f, 0.0f));
ImGui::Dummy(ImVec2(0.0, frameHeight - frameHeight * 0.5f - itemSpacing.y));
ImGui::EndGroup();
auto itemMin = ImGui::GetItemRectMin();
auto itemMax = ImGui::GetItemRectMax();
auto labelRect = panelStack.back();
panelStack.pop_back();
ImVec2 halfFrame = ImVec2(frameHeight * 0.25f, frameHeight) * 0.5f;
ImRect frameRect = ImRect(itemMin + halfFrame, itemMax - ImVec2(halfFrame.x, 0.0f));
labelRect.Min.x -= itemSpacing.x;
labelRect.Max.x += itemSpacing.x;
for (int i = 0; i < 4; ++i)
{
switch (i)
{
// left half-plane
case 0: ImGui::PushClipRect(ImVec2(-FLT_MAX, -FLT_MAX), ImVec2(labelRect.Min.x, FLT_MAX), true); break;
// right half-plane
case 1: ImGui::PushClipRect(ImVec2(labelRect.Max.x, -FLT_MAX), ImVec2(FLT_MAX, FLT_MAX), true); break;
// top
case 2: ImGui::PushClipRect(ImVec2(labelRect.Min.x, -FLT_MAX), ImVec2(labelRect.Max.x, labelRect.Min.y), true); break;
// bottom
case 3: ImGui::PushClipRect(ImVec2(labelRect.Min.x, labelRect.Max.y), ImVec2(labelRect.Max.x, FLT_MAX), true); break;
}
ImGui::GetWindowDrawList()->AddRect(
frameRect.Min, frameRect.Max,
ImColor(ImGui::GetStyleColorVec4(ImGuiCol_Button)),
halfFrame.x);
ImGui::PopClipRect();
}
ImGui::PopStyleVar(2);
ImGui::GetCurrentWindow()->ContentRegionRect.Max.x += frameHeight * 0.5f;
ImGui::GetCurrentWindow()->WorkRect.Max.x += frameHeight * 0.5f;
ImGui::GetCurrentWindow()->InnerRect.Max.x += frameHeight * 0.5f;
ImGui::GetCurrentWindow()->Size.x += frameHeight;
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::EndGroup();
}
static bool Splitter(bool verticalSplit, float thickness, float* size1, float* size2, float minSize1, float minSize2, float splitterAxisSize = -1.0f) static bool Splitter(bool verticalSplit, float thickness, float* size1, float* size2, float minSize1, float minSize2, float splitterAxisSize = -1.0f)
{ {
ImGuiWindow* window = ImGui::GetCurrentWindow(); ImGuiWindow* window = ImGui::GetCurrentWindow();
@ -327,7 +439,7 @@ namespace SHADE
ImGui::PushID(fieldLabel.c_str()); ImGui::PushID(fieldLabel.c_str());
ImGui::Text(fieldLabel.c_str()); ImGui::SameLine(); ImGui::Text(fieldLabel.c_str()); ImGui::SameLine();
if (edited = ImGui::Combo("##Combo", &selected, list.data(), list.size())) if (edited = ImGui::Combo("##Combo", &selected, list.data(), static_cast<int>(list.size())))
{ {
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<int>>(get(), selected, set)), false); SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<int>>(get(), selected, set)), false);
} }

View File

@ -2,7 +2,6 @@
#include "SHFileSystem.h" #include "SHFileSystem.h"
#include "fileapi.h" #include "fileapi.h"
#include <filesystem> #include <filesystem>
#include <cassert>
#include <queue> #include <queue>
namespace SHADE namespace SHADE
@ -28,7 +27,10 @@ namespace SHADE
auto const count = static_cast<FolderCounter>(folders[here]->subFolders.size()); auto const count = static_cast<FolderCounter>(folders[here]->subFolders.size());
assert(count < FOLDER_MAX_COUNT, "Max subfolders reached\n"); if (count >= FOLDER_MAX_COUNT)
{
SHLOG_ERROR("Max subfolder reached: {}\n", name);
}
auto const location = static_cast<FolderLocation>(count); auto const location = static_cast<FolderLocation>(count);
@ -37,7 +39,10 @@ namespace SHADE
return location; return location;
} }
assert(folders.contains(here), "Folder creation location does not exist/invalid\n"); if (!folders.contains(here))
{
SHLOG_ERROR("Folder creation location does not exist/invalid: {}\n", here);
}
auto const count = static_cast<FolderCounter>(folders[here]->subFolders.size()); auto const count = static_cast<FolderCounter>(folders[here]->subFolders.size());
@ -45,7 +50,11 @@ namespace SHADE
location <<= FOLDER_BIT_ALLOCATE; location <<= FOLDER_BIT_ALLOCATE;
location |= count; location |= count;
assert(count < FOLDER_MAX_COUNT, "Max subfolders reached\n"); if (count >= FOLDER_MAX_COUNT)
{
SHLOG_ERROR("Max subfolder reached: {}\n", name);
}
CreateFolder(folders[0]->path, here, location, name); CreateFolder(folders[0]->path, here, location, name);
return location; return location;
@ -53,7 +62,10 @@ namespace SHADE
bool SHFileSystem::DeleteFolder(FolderPointer location) noexcept bool SHFileSystem::DeleteFolder(FolderPointer location) noexcept
{ {
assert(folders.contains(location->id), "Delete target does not exist/invalid.\n"); if (!folders.contains(location->id))
{
SHLOG_ERROR("Delete target does not exist/invalid: {}\n", location->name);
}
for (auto const& subFolder : folders[location->id]->subFolders) for (auto const& subFolder : folders[location->id]->subFolders)
{ {
@ -116,10 +128,11 @@ namespace SHADE
FolderPointer SHFileSystem::CreateFolder(FolderPath path, FolderLocation parent, FolderHandle location, FolderName name) noexcept FolderPointer SHFileSystem::CreateFolder(FolderPath path, FolderLocation parent, FolderHandle location, FolderName name) noexcept
{ {
assert(
CreateDirectoryA(path.c_str(), nullptr), if (!CreateDirectoryA(path.c_str(), nullptr))
"Failed to create folder\n" {
); SHLOG_ERROR("Failed to create folder: {}\n", path);
}
folders[location] = std::make_unique<SHFolder>(location, name); folders[location] = std::make_unique<SHFolder>(location, name);
folders[location]->path = path; folders[location]->path = path;

View File

@ -105,6 +105,17 @@ namespace SHADE
vk::Buffer GetVkBuffer (void) const noexcept; vk::Buffer GetVkBuffer (void) const noexcept;
vk::BufferUsageFlags GetUsageBits(void) const noexcept; vk::BufferUsageFlags GetUsageBits(void) const noexcept;
template <typename T>
T GetDataFromMappedPointer(uint32_t index) const noexcept
{
if (mappedPtr && index < sizeStored / sizeof (T))
{
return (static_cast<T*>(mappedPtr))[index];
}
else
return {};
};
}; };
} }

View File

@ -24,7 +24,7 @@ namespace SHADE
/***************************************************************************/ /***************************************************************************/
SHVkCommandBuffer::~SHVkCommandBuffer(void) noexcept SHVkCommandBuffer::~SHVkCommandBuffer(void) noexcept
{ {
if (vkCommandBuffer) if (vkCommandBuffer && parentPool)
parentPool->GetLogicalDevice()->GetVkLogicalDevice().freeCommandBuffers(parentPool->GetVkCommandPool(), commandBufferCount, &vkCommandBuffer); parentPool->GetLogicalDevice()->GetVkLogicalDevice().freeCommandBuffers(parentPool->GetVkCommandPool(), commandBufferCount, &vkCommandBuffer);
} }
@ -461,6 +461,11 @@ namespace SHADE
); );
} }
void SHVkCommandBuffer::CopyImageToBuffer(const vk::Image& src, const vk::Buffer& dst, const std::vector<vk::BufferImageCopy>& copyInfo)
{
vkCommandBuffer.copyImageToBuffer (src, vk::ImageLayout::eTransferSrcOptimal, dst, copyInfo);
}
void SHVkCommandBuffer::PipelineBarrier( void SHVkCommandBuffer::PipelineBarrier(
vk::PipelineStageFlags srcStage, vk::PipelineStageFlags srcStage,
vk::PipelineStageFlags dstStage, vk::PipelineStageFlags dstStage,

View File

@ -121,6 +121,7 @@ namespace SHADE
// Buffer Copy // Buffer Copy
void CopyBufferToImage (const vk::Buffer& src, const vk::Image& dst, const std::vector<vk::BufferImageCopy>& copyInfo); void CopyBufferToImage (const vk::Buffer& src, const vk::Image& dst, const std::vector<vk::BufferImageCopy>& copyInfo);
void CopyImageToBuffer (const vk::Image& src, const vk::Buffer& dst, const std::vector<vk::BufferImageCopy>& copyInfo);
// memory barriers // memory barriers
void PipelineBarrier ( void PipelineBarrier (

View File

@ -102,8 +102,6 @@ namespace SHADE
logicalDeviceHdl = rhs.logicalDeviceHdl; logicalDeviceHdl = rhs.logicalDeviceHdl;
transient = rhs.transient; transient = rhs.transient;
static_cast<ISelfHandle<SHVkCommandPool>&>(*this) = static_cast<ISelfHandle<SHVkCommandPool>&>(rhs);
rhs.vkCommandPool = VK_NULL_HANDLE; rhs.vkCommandPool = VK_NULL_HANDLE;
return *this; return *this;

View File

@ -99,7 +99,7 @@ namespace SHADE
void SHVulkanDebugUtil::ReportVkSuccess(std::string_view message) noexcept void SHVulkanDebugUtil::ReportVkSuccess(std::string_view message) noexcept
{ {
SHLOGV_INFO(message); //SHLOGV_INFO(message);
} }
/***************************************************************************/ /***************************************************************************/

View File

@ -172,7 +172,7 @@ namespace SHADE
// write sampler and image view // write sampler and image view
auto& [view, sampler, layout] = imageViewsAndSamplers[i]; auto& [view, sampler, layout] = imageViewsAndSamplers[i];
writeInfo.descImageInfos[i].imageView = view->GetImageView(); writeInfo.descImageInfos[i].imageView = view->GetImageView();
writeInfo.descImageInfos[i].sampler = sampler->GetVkSampler(); writeInfo.descImageInfos[i].sampler = sampler ? sampler->GetVkSampler() : nullptr;
writeInfo.descImageInfos[i].imageLayout = layout; writeInfo.descImageInfos[i].imageLayout = layout;
} }
} }
@ -208,7 +208,7 @@ namespace SHADE
BindingAndSetHash bsHash = SHVkUtil::GenBindingSetHash(set, binding); BindingAndSetHash bsHash = SHVkUtil::GenBindingSetHash(set, binding);
// to index a set // to index a set
uint32_t setIndex = setIndexing[bsHash]; uint32_t setIndex = setIndexing[set];
// to index a write for a binding // to index a write for a binding
uint32_t writeInfoIndex = updater.writeHashMap[bsHash]; uint32_t writeInfoIndex = updater.writeHashMap[bsHash];
@ -233,7 +233,7 @@ namespace SHADE
BindingAndSetHash bsHash = SHVkUtil::GenBindingSetHash(set, binding); BindingAndSetHash bsHash = SHVkUtil::GenBindingSetHash(set, binding);
// to index a set // to index a set
uint32_t setIndex = setIndexing[bsHash]; uint32_t setIndex = setIndexing[set];
// to index a write for a binding // to index a write for a binding
uint32_t writeInfoIndex = updater.writeHashMap[bsHash]; uint32_t writeInfoIndex = updater.writeHashMap[bsHash];

View File

@ -1,16 +1,18 @@
#include "SHPch.h" #include "SHPch.h"
#include "SHVkDescriptorSetLayout.h" #include "SHVkDescriptorSetLayout.h"
#include "Graphics/Devices/SHVkLogicalDevice.h" #include "Graphics/Devices/SHVkLogicalDevice.h"
#include "Graphics/Images/SHVkSampler.h"
namespace SHADE namespace SHADE
{ {
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* Constructor/Destructor */ /* Constructor/Destructor */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
SHVkDescriptorSetLayout::SHVkDescriptorSetLayout(Handle<SHVkLogicalDevice> device, SetIndex set, const std::vector<Binding>& bindings) SHVkDescriptorSetLayout::SHVkDescriptorSetLayout(Handle<SHVkLogicalDevice> device, SetIndex set, const std::vector<Binding>& bindings, bool genImmutableSamplers/* = false*/)
: device { device } : device { device }
, layoutDesc { bindings } , layoutDesc { bindings }
, setIndex {set} , setIndex {set}
, immutableSampler{}
{ {
// Check if auto-binding point calculation configuration is valid // Check if auto-binding point calculation configuration is valid
bool autoCalc = false; bool autoCalc = false;
@ -26,6 +28,25 @@ namespace SHADE
} }
} }
vk::Sampler tempVkSampler = nullptr;
if (genImmutableSamplers)
{
// Create sampler
immutableSampler = device->CreateSampler(
{
.minFilter = vk::Filter::eLinear,
.magFilter = vk::Filter::eLinear,
.addressMode = vk::SamplerAddressMode::eRepeat,
.mipmapMode = vk::SamplerMipmapMode::eLinear,
.minLod = -1000,
.maxLod = 1000
}
);
tempVkSampler = immutableSampler->GetVkSampler();
}
// Fill up VK bindings with auto calculated bind points if needed // Fill up VK bindings with auto calculated bind points if needed
std::vector<vk::DescriptorSetLayoutBinding> layoutBindings; std::vector<vk::DescriptorSetLayoutBinding> layoutBindings;
layoutBindings.reserve(bindings.size()); layoutBindings.reserve(bindings.size());
@ -39,7 +60,7 @@ namespace SHADE
.descriptorType = binding.Type, .descriptorType = binding.Type,
.descriptorCount = binding.DescriptorCount, .descriptorCount = binding.DescriptorCount,
.stageFlags = binding.Stage, .stageFlags = binding.Stage,
.pImmutableSamplers = nullptr // We will create our own samplers .pImmutableSamplers = genImmutableSamplers ? &tempVkSampler : nullptr,
}; };
layoutBindings.emplace_back(VK_BINDING); layoutBindings.emplace_back(VK_BINDING);
@ -76,6 +97,7 @@ namespace SHADE
, setLayout {rhs.setLayout} , setLayout {rhs.setLayout}
, layoutDesc{std::move (rhs.layoutDesc)} , layoutDesc{std::move (rhs.layoutDesc)}
, setIndex{ rhs.setIndex } , setIndex{ rhs.setIndex }
, immutableSampler{ rhs.immutableSampler }
{ {
rhs.setLayout = VK_NULL_HANDLE; rhs.setLayout = VK_NULL_HANDLE;
} }
@ -106,6 +128,7 @@ namespace SHADE
setLayout = rhs.setLayout; setLayout = rhs.setLayout;
layoutDesc = std::move(rhs.layoutDesc); layoutDesc = std::move(rhs.layoutDesc);
setIndex = rhs.setIndex; setIndex = rhs.setIndex;
immutableSampler = rhs.immutableSampler;
rhs.setLayout = VK_NULL_HANDLE; rhs.setLayout = VK_NULL_HANDLE;

View File

@ -10,6 +10,7 @@ namespace SHADE
/* Forward Declarations */ /* Forward Declarations */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
class SHVkLogicalDevice; class SHVkLogicalDevice;
class SHVkSampler;
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* Type Definitions */ /* Type Definitions */
@ -74,7 +75,7 @@ namespace SHADE
/// </summary> /// </summary>
/// <param name="device"></param> /// <param name="device"></param>
/// <param name="bindings"></param> /// <param name="bindings"></param>
SHVkDescriptorSetLayout(Handle<SHVkLogicalDevice> device, SetIndex setIndex, const std::vector<Binding>& bindings); SHVkDescriptorSetLayout(Handle<SHVkLogicalDevice> device, SetIndex setIndex, const std::vector<Binding>& bindings, bool genImmutableSamplers = false);
SHVkDescriptorSetLayout(const SHVkDescriptorSetLayout&) = delete; SHVkDescriptorSetLayout(const SHVkDescriptorSetLayout&) = delete;
SHVkDescriptorSetLayout(SHVkDescriptorSetLayout&& rhs) noexcept; SHVkDescriptorSetLayout(SHVkDescriptorSetLayout&& rhs) noexcept;
/// <summary> /// <summary>
@ -107,5 +108,6 @@ namespace SHADE
vk::DescriptorSetLayout setLayout; vk::DescriptorSetLayout setLayout;
std::vector<Binding> layoutDesc; // Stores description of the layout std::vector<Binding> layoutDesc; // Stores description of the layout
SetIndex setIndex; // Index of the set SetIndex setIndex; // Index of the set
Handle<SHVkSampler> immutableSampler;
}; };
} }

View File

@ -92,7 +92,7 @@ namespace SHADE
//uint32_t minBuffer //uint32_t minBuffer
if (alignmentSize > 0) if (alignmentSize > 0)
{ {
alignedSize = (alignedSize + alignmentSize - 1) & ~(alignmentSize - 1); alignedSize = (alignedSize + static_cast<uint32_t>(alignmentSize) - 1) & ~(alignmentSize - 1);
} }
return alignedSize; return alignedSize;
} }
@ -195,6 +195,8 @@ namespace SHADE
vk::PhysicalDeviceDescriptorIndexingFeatures descIndexingFeature{}; vk::PhysicalDeviceDescriptorIndexingFeatures descIndexingFeature{};
descIndexingFeature.descriptorBindingVariableDescriptorCount = true; descIndexingFeature.descriptorBindingVariableDescriptorCount = true;
descIndexingFeature.shaderSampledImageArrayNonUniformIndexing = true;
descIndexingFeature.runtimeDescriptorArray = true;
// Prepare to create the device // Prepare to create the device
vk::DeviceCreateInfo deviceCreateInfo vk::DeviceCreateInfo deviceCreateInfo
@ -249,6 +251,22 @@ namespace SHADE
vkLogicalDevice.destroy(nullptr); vkLogicalDevice.destroy(nullptr);
} }
SHVkLogicalDevice& SHVkLogicalDevice::operator=(SHVkLogicalDevice&& rhs) noexcept
{
if (this == &rhs)
return *this;
vkLogicalDevice = std::move (rhs.vkLogicalDevice);
queueFamilyIndices = std::move (rhs.queueFamilyIndices);
vmaAllocator = rhs.vmaAllocator;
nonDedicatedBestIndex = 0;
parentPhysicalDeviceHdl = rhs.parentPhysicalDeviceHdl;
rhs.vkLogicalDevice = VK_NULL_HANDLE;
return *this;
}
/***************************************************************************/ /***************************************************************************/
/*! /*!
@ -532,10 +550,9 @@ namespace SHADE
} }
Handle<SHVkDescriptorSetLayout> SHVkLogicalDevice::CreateDescriptorSetLayout(SetIndex setIndex, std::vector<SHVkDescriptorSetLayout::Binding> const& bindings) noexcept Handle<SHVkDescriptorSetLayout> SHVkLogicalDevice::CreateDescriptorSetLayout(SetIndex setIndex, std::vector<SHVkDescriptorSetLayout::Binding> const& bindings, bool genImmutableSamplers/* = false*/) noexcept
{ {
return SHVkInstance::GetResourceManager().Create <SHVkDescriptorSetLayout>(GetHandle(), setIndex, bindings); return SHVkInstance::GetResourceManager().Create <SHVkDescriptorSetLayout>(GetHandle(), setIndex, bindings, genImmutableSamplers);
} }
Handle<SHVkDescriptorPool> SHVkLogicalDevice::CreateDescriptorPools(const SHVkDescriptorPool::Config& config /*= {}*/) noexcept Handle<SHVkDescriptorPool> SHVkLogicalDevice::CreateDescriptorPools(const SHVkDescriptorPool::Config& config /*= {}*/) noexcept

View File

@ -115,7 +115,7 @@ namespace SHADE
~SHVkLogicalDevice (void) noexcept; ~SHVkLogicalDevice (void) noexcept;
SHVkLogicalDevice& operator= (SHVkLogicalDevice const& rhs) noexcept = default; SHVkLogicalDevice& operator= (SHVkLogicalDevice const& rhs) noexcept = default;
SHVkLogicalDevice& operator= (SHVkLogicalDevice&& rhs) noexcept = default; SHVkLogicalDevice& operator= (SHVkLogicalDevice&& rhs) noexcept;
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
/* PUBLIC MEMBER VARIABLES */ /* PUBLIC MEMBER VARIABLES */
@ -186,7 +186,7 @@ namespace SHADE
Handle<SHVkRenderpass> CreateRenderpass (std::span<vk::AttachmentDescription> const vkDescriptions, std::vector<SHVkSubpassParams> const& subpasses) noexcept; Handle<SHVkRenderpass> CreateRenderpass (std::span<vk::AttachmentDescription> const vkDescriptions, std::vector<SHVkSubpassParams> const& subpasses) noexcept;
Handle<SHVkRenderpass> CreateRenderpass (std::span<vk::AttachmentDescription> const vkDescriptions, std::span<vk::SubpassDescription> const spDescs, std::span<vk::SubpassDependency> const spDeps) noexcept; Handle<SHVkRenderpass> CreateRenderpass (std::span<vk::AttachmentDescription> const vkDescriptions, std::span<vk::SubpassDescription> const spDescs, std::span<vk::SubpassDependency> const spDeps) noexcept;
Handle<SHVkFramebuffer> CreateFramebuffer (Handle<SHVkRenderpass> const& renderpassHdl, std::vector<Handle<SHVkImageView>> const& attachments, uint32_t inWidth, uint32_t inHeight) noexcept; Handle<SHVkFramebuffer> CreateFramebuffer (Handle<SHVkRenderpass> const& renderpassHdl, std::vector<Handle<SHVkImageView>> const& attachments, uint32_t inWidth, uint32_t inHeight) noexcept;
Handle<SHVkDescriptorSetLayout> CreateDescriptorSetLayout (SetIndex setIndex, std::vector<SHVkDescriptorSetLayout::Binding> const& bindings) noexcept; Handle<SHVkDescriptorSetLayout> CreateDescriptorSetLayout (SetIndex setIndex, std::vector<SHVkDescriptorSetLayout::Binding> const& bindings, bool genImmutableSamplers = false) noexcept;
Handle<SHVkDescriptorPool> CreateDescriptorPools (const SHVkDescriptorPool::Config& config = {}) noexcept; Handle<SHVkDescriptorPool> CreateDescriptorPools (const SHVkDescriptorPool::Config& config = {}) noexcept;
Handle<SHVkDescriptorSetGroup> CreateDescriptorSetGroup(Handle<SHVkDescriptorPool> pool, Handle<SHVkDescriptorSetGroup> CreateDescriptorSetGroup(Handle<SHVkDescriptorPool> pool,
std::vector<Handle<SHVkDescriptorSetLayout>> const& layouts, std::vector<Handle<SHVkDescriptorSetLayout>> const& layouts,

View File

@ -98,6 +98,51 @@ namespace SHADE
return *this; return *this;
} }
void SHVkFramebuffer::HandleResize(Handle<SHVkRenderpass> const& renderpassHdl, std::vector<Handle<SHVkImageView>> const& attachments, uint32_t inWidth, uint32_t inHeight) noexcept
{
width = inWidth;
height = inHeight;
for (auto& attachment : attachments)
{
// Not sure if its an error to pass in diff dimension images.
if (attachment->GetParentImage()->GetWidth() != (*attachments.begin())->GetParentImage()->GetWidth() || attachment->GetParentImage()->GetHeight() != (*attachments.begin())->GetParentImage()->GetHeight())
{
SHLOG_ERROR("Dimensions of images not same as each other. Cannot create framebuffer.");
return;
}
}
std::vector<vk::ImageView> vkAttachments(attachments.size());
uint32_t i = 0;
for(auto const& attachment : attachments)
{
vkAttachments[i] = attachment->GetImageView();
++i;
}
vk::FramebufferCreateInfo createInfo
{
.renderPass = renderpassHdl->GetVkRenderpass(),
.attachmentCount = static_cast<uint32_t>(vkAttachments.size()),
.pAttachments = vkAttachments.data(),
.width = width,
.height = height,
.layers = 1 // TODO: Find out why this is 1
};
if (auto result = logicalDeviceHdl->GetVkLogicalDevice().createFramebuffer(&createInfo, nullptr, &vkFramebuffer); result != vk::Result::eSuccess)
{
SHVulkanDebugUtil::ReportVkError(result, "Failed to create framebuffer. ");
return;
}
else
{
SHVulkanDebugUtil::ReportVkSuccess("Successfully created framebuffer. ");
}
}
/***************************************************************************/ /***************************************************************************/
/*! /*!

View File

@ -37,6 +37,8 @@ namespace SHADE
SHVkFramebuffer(SHVkFramebuffer&& rhs) noexcept; SHVkFramebuffer(SHVkFramebuffer&& rhs) noexcept;
SHVkFramebuffer& operator=(SHVkFramebuffer&& rhs) noexcept; SHVkFramebuffer& operator=(SHVkFramebuffer&& rhs) noexcept;
void HandleResize (Handle<SHVkRenderpass> const& renderpassHdl, std::vector<Handle<SHVkImageView>> const& attachments, uint32_t inWidth, uint32_t inHeight) noexcept;
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
/* SETTERS AND GETTERS */ /* SETTERS AND GETTERS */
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/

View File

@ -79,6 +79,41 @@ namespace SHADE
vmaUnmapMemory(*vmaAllocator, stagingAlloc); vmaUnmapMemory(*vmaAllocator, stagingAlloc);
} }
void SHVkImage::CreateFramebufferImage(void) noexcept
{
vk::ImageCreateInfo imageCreateInfo{};
imageCreateInfo.imageType = vk::ImageType::e2D;
imageCreateInfo.extent.width = width;
imageCreateInfo.extent.height = height;
imageCreateInfo.extent.depth = depth;
imageCreateInfo.mipLevels = mipLevelCount;
imageCreateInfo.arrayLayers = layerCount;
imageCreateInfo.format = imageFormat;
imageCreateInfo.tiling = vk::ImageTiling::eOptimal;
imageCreateInfo.initialLayout = vk::ImageLayout::eUndefined;
imageCreateInfo.usage = usageFlags;
imageCreateInfo.sharingMode = vk::SharingMode::eExclusive;
imageCreateInfo.samples = vk::SampleCountFlagBits::e1;
imageCreateInfo.flags = createFlags;
// Prepare allocation parameters for call to create images later
VmaAllocationCreateInfo allocCreateInfo{};
allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
allocCreateInfo.flags = {}; // TODO: Make sure the vk::MemoryPropertyFlags returned from vmaGetAllocationMemoryProperties has the device local bit set
VmaAllocationInfo allocInfo{};
VkImage tempImage;
auto result = vmaCreateImage(*vmaAllocator, &imageCreateInfo.operator VkImageCreateInfo & (), &allocCreateInfo, &tempImage, &alloc, &allocInfo);
vkImage = tempImage;
if (result != VK_SUCCESS)
SHVulkanDebugUtil::ReportVkError(vk::Result(result), "Failed to create vulkan image. ");
else
SHVulkanDebugUtil::ReportVkSuccess("Successfully created image. ");
}
SHVkImage::SHVkImage( SHVkImage::SHVkImage(
VmaAllocator const* allocator, VmaAllocator const* allocator,
SHImageCreateParams const& imageDetails, SHImageCreateParams const& imageDetails,
@ -196,37 +231,7 @@ namespace SHADE
, createFlags {create} , createFlags {create}
, vmaAllocator {allocator} , vmaAllocator {allocator}
{ {
vk::ImageCreateInfo imageCreateInfo{}; CreateFramebufferImage();
imageCreateInfo.imageType = vk::ImageType::e2D;
imageCreateInfo.extent.width = width;
imageCreateInfo.extent.height = height;
imageCreateInfo.extent.depth = depth;
imageCreateInfo.mipLevels = mipLevelCount;
imageCreateInfo.arrayLayers = layerCount;
imageCreateInfo.format = imageFormat;
imageCreateInfo.tiling = vk::ImageTiling::eOptimal;
imageCreateInfo.initialLayout = vk::ImageLayout::eUndefined;
imageCreateInfo.usage = usageFlags;
imageCreateInfo.sharingMode = vk::SharingMode::eExclusive;
imageCreateInfo.samples = vk::SampleCountFlagBits::e1;
imageCreateInfo.flags = createFlags;
// Prepare allocation parameters for call to create images later
VmaAllocationCreateInfo allocCreateInfo{};
allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
allocCreateInfo.flags = {}; // TODO: Make sure the vk::MemoryPropertyFlags returned from vmaGetAllocationMemoryProperties has the device local bit set
VmaAllocationInfo allocInfo{};
VkImage tempImage;
auto result = vmaCreateImage(*vmaAllocator, &imageCreateInfo.operator VkImageCreateInfo & (), &allocCreateInfo, &tempImage, &alloc, &allocInfo);
vkImage = tempImage;
if (result != VK_SUCCESS)
SHVulkanDebugUtil::ReportVkError(vk::Result(result), "Failed to create vulkan image. ");
else
SHVulkanDebugUtil::ReportVkSuccess("Successfully created image. ");
} }
Handle<SHVkImageView> SHVkImage::CreateImageView(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, Handle<SHVkImage> const& parent, SHImageViewDetails const& createParams) const noexcept Handle<SHVkImageView> SHVkImage::CreateImageView(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, Handle<SHVkImage> const& parent, SHImageViewDetails const& createParams) const noexcept
@ -288,6 +293,16 @@ namespace SHADE
barrier.subresourceRange.layerCount = layerCount; barrier.subresourceRange.layerCount = layerCount;
} }
void SHVkImage::HandleResizeFramebufferImage(uint32_t newWidth, uint32_t newHeight) noexcept
{
vmaDestroyImage(*vmaAllocator, vkImage, alloc);
width = newWidth;
height = newHeight;
CreateFramebufferImage();
}
void SHVkImage::LinkWithExteriorImage(vk::Image inVkImage, vk::ImageType type, uint32_t inWidth, uint32_t inHeight, uint32_t inDepth, uint32_t layers, uint8_t levels, vk::Format format, vk::ImageUsageFlags flags) noexcept void SHVkImage::LinkWithExteriorImage(vk::Image inVkImage, vk::ImageType type, uint32_t inWidth, uint32_t inHeight, uint32_t inDepth, uint32_t layers, uint8_t levels, vk::Format format, vk::ImageUsageFlags flags) noexcept
{ {
vkImage = inVkImage; vkImage = inVkImage;

View File

@ -108,7 +108,7 @@ namespace SHADE
/* PRIVATE MEMBER FUNCTIONS */ /* PRIVATE MEMBER FUNCTIONS */
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
void PrepStagingBuffer(const void* data, uint32_t srcSize) noexcept; void PrepStagingBuffer(const void* data, uint32_t srcSize) noexcept;
void CreateFramebufferImage (void) noexcept;
public: public:
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
@ -137,6 +137,7 @@ namespace SHADE
Handle<SHVkImageView> CreateImageView (Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, Handle<SHVkImage> const& parent, SHImageViewDetails const& createParams) const noexcept; Handle<SHVkImageView> CreateImageView (Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, Handle<SHVkImage> const& parent, SHImageViewDetails const& createParams) const noexcept;
void TransferToDeviceResource (Handle<SHVkCommandBuffer> cmdBufferHdl) noexcept; void TransferToDeviceResource (Handle<SHVkCommandBuffer> cmdBufferHdl) noexcept;
void PrepareImageTransitionInfo (vk::ImageLayout oldLayout, vk::ImageLayout newLayout, vk::ImageMemoryBarrier& barrier) noexcept; void PrepareImageTransitionInfo (vk::ImageLayout oldLayout, vk::ImageLayout newLayout, vk::ImageMemoryBarrier& barrier) noexcept;
void HandleResizeFramebufferImage(uint32_t newWidth, uint32_t newHeight) noexcept;
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
/* GETTERS AND SETTERS */ /* GETTERS AND SETTERS */

View File

@ -6,27 +6,13 @@
namespace SHADE namespace SHADE
{ {
/***************************************************************************/
/*!
\brief void SHVkImageView::Create(void) noexcept
Non-default ctor. Initializes image view with image that it is a view of.
\param parent
Parent image the view is a view of.
*/
/***************************************************************************/
SHVkImageView::SHVkImageView(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, Handle<SHVkImage> const& parent, SHImageViewDetails const& createParams) noexcept
: parentImage{ }
, vkImageView{}
, imageViewDetails{}
, logicalDeviceHdl {inLogicalDeviceHdl}
{ {
auto parentImageCreateFlags = parent->GetImageeCreateFlags(); auto parentImageCreateFlags = parentImage->GetImageeCreateFlags();
// 2D array image type means parent image must be 2D array compatible // 2D array image type means parent image must be 2D array compatible
if (createParams.viewType == vk::ImageViewType::e2DArray) if (imageViewDetails.viewType == vk::ImageViewType::e2DArray)
{ {
if (!(parentImageCreateFlags & vk::ImageCreateFlagBits::e2DArrayCompatible)) if (!(parentImageCreateFlags & vk::ImageCreateFlagBits::e2DArrayCompatible))
{ {
@ -36,7 +22,7 @@ namespace SHADE
} }
// Check if its possible for the image view to have different format than parent image // Check if its possible for the image view to have different format than parent image
if (createParams.format != parent->GetImageFormat()) if (imageViewDetails.format != parentImage->GetImageFormat())
{ {
if (!(parentImageCreateFlags & vk::ImageCreateFlagBits::eMutableFormat)) if (!(parentImageCreateFlags & vk::ImageCreateFlagBits::eMutableFormat))
{ {
@ -49,9 +35,9 @@ namespace SHADE
vk::ImageViewCreateInfo viewCreateInfo vk::ImageViewCreateInfo viewCreateInfo
{ {
.pNext = nullptr, // Can be used to override with a VkImageViewUsageCreateInfo to override usage. See Vulkan spec page 877 for more information .pNext = nullptr, // Can be used to override with a VkImageViewUsageCreateInfo to override usage. See Vulkan spec page 877 for more information
.image = parent->GetVkImage(), .image = parentImage->GetVkImage(),
.viewType = createParams.viewType, .viewType = imageViewDetails.viewType,
.format = createParams.format, .format = imageViewDetails.format,
.components .components
{ {
.r = vk::ComponentSwizzle::eR, .r = vk::ComponentSwizzle::eR,
@ -61,15 +47,15 @@ namespace SHADE
}, },
.subresourceRange .subresourceRange
{ {
.aspectMask = createParams.imageAspectFlags, .aspectMask = imageViewDetails.imageAspectFlags,
.baseMipLevel = createParams.baseMipLevel, .baseMipLevel = imageViewDetails.baseMipLevel,
.levelCount = createParams.mipLevelCount, .levelCount = imageViewDetails.mipLevelCount,
.baseArrayLayer = createParams.baseArrayLayer, .baseArrayLayer = imageViewDetails.baseArrayLayer,
.layerCount = createParams.layerCount, .layerCount = imageViewDetails.layerCount,
}, },
}; };
if (auto result = inLogicalDeviceHdl->GetVkLogicalDevice().createImageView(&viewCreateInfo, nullptr, &vkImageView); result != vk::Result::eSuccess) if (auto result = logicalDeviceHdl->GetVkLogicalDevice().createImageView(&viewCreateInfo, nullptr, &vkImageView); result != vk::Result::eSuccess)
{ {
SHVulkanDebugUtil::ReportVkError(result, "Failed to create image view! "); SHVulkanDebugUtil::ReportVkError(result, "Failed to create image view! ");
return; return;
@ -79,9 +65,26 @@ namespace SHADE
SHVulkanDebugUtil::ReportVkSuccess("Successfully created image view. "); SHVulkanDebugUtil::ReportVkSuccess("Successfully created image view. ");
} }
// After success, THEN assign variables }
parentImage = parent;
imageViewDetails = createParams; /***************************************************************************/
/*!
\brief
Non-default ctor. Initializes image view with image that it is a view of.
\param parent
Parent image the view is a view of.
*/
/***************************************************************************/
SHVkImageView::SHVkImageView(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, Handle<SHVkImage> const& parent, SHImageViewDetails const& createParams) noexcept
: parentImage{ parent }
, vkImageView{}
, imageViewDetails{createParams}
, logicalDeviceHdl {inLogicalDeviceHdl}
{
Create();
} }
SHVkImageView::SHVkImageView(SHVkImageView&& rhs) noexcept SHVkImageView::SHVkImageView(SHVkImageView&& rhs) noexcept
@ -94,6 +97,17 @@ namespace SHADE
} }
void SHVkImageView::ViewNewImage(Handle<SHVkImage> const& parent, SHImageViewDetails const& createParams) noexcept
{
imageViewDetails = createParams;
parentImage = parent;
if (vkImageView)
logicalDeviceHdl->GetVkLogicalDevice().destroyImageView(vkImageView, nullptr);
Create();
}
Handle<SHVkImage> const& SHVkImageView::GetParentImage(void) const noexcept Handle<SHVkImage> const& SHVkImageView::GetParentImage(void) const noexcept
{ {
return parentImage; return parentImage;

View File

@ -25,12 +25,17 @@ namespace SHADE
//! Logical Device needed for creation and destruction //! Logical Device needed for creation and destruction
Handle<SHVkLogicalDevice> logicalDeviceHdl; Handle<SHVkLogicalDevice> logicalDeviceHdl;
//! Create new image view
void Create (void) noexcept;
public: public:
SHVkImageView(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, Handle<SHVkImage> const& parent, SHImageViewDetails const& createParams) noexcept; SHVkImageView(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, Handle<SHVkImage> const& parent, SHImageViewDetails const& createParams) noexcept;
~SHVkImageView(void) noexcept; ~SHVkImageView(void) noexcept;
SHVkImageView(SHVkImageView&& rhs) noexcept; SHVkImageView(SHVkImageView&& rhs) noexcept;
SHVkImageView& operator=(SHVkImageView&& rhs) noexcept; SHVkImageView& operator=(SHVkImageView&& rhs) noexcept;
void ViewNewImage (Handle<SHVkImage> const& parent, SHImageViewDetails const& createParams) noexcept;
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
/* GETTERS AND SETTERS */ /* GETTERS AND SETTERS */
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/

View File

@ -30,8 +30,9 @@ namespace SHADE
.addressModeU = params.addressMode, .addressModeU = params.addressMode,
.addressModeV = params.addressMode, .addressModeV = params.addressMode,
.addressModeW = params.addressMode, .addressModeW = params.addressMode,
.maxAnisotropy = 1.0f,
.minLod = params.minLod, .minLod = params.minLod,
.maxLod = params.maxLod .maxLod = params.maxLod,
}; };
// Create the sampler // Create the sampler
@ -40,6 +41,7 @@ namespace SHADE
SHVkSampler::SHVkSampler(SHVkSampler&& rhs) noexcept SHVkSampler::SHVkSampler(SHVkSampler&& rhs) noexcept
: vkSampler{ rhs.vkSampler } : vkSampler{ rhs.vkSampler }
, device{ rhs.device }
{ {
rhs.vkSampler = nullptr; rhs.vkSampler = nullptr;
} }
@ -56,6 +58,7 @@ namespace SHADE
SHADE::SHVkSampler& SHVkSampler::operator=(SHVkSampler&& rhs) noexcept SHADE::SHVkSampler& SHVkSampler::operator=(SHVkSampler&& rhs) noexcept
{ {
vkSampler = rhs.vkSampler; vkSampler = rhs.vkSampler;
device = rhs.device;
rhs.vkSampler = nullptr; rhs.vkSampler = nullptr;
return *this; return *this;
} }

View File

@ -110,6 +110,7 @@ namespace SHADE
// Clear CPU buffers // Clear CPU buffers
drawData.clear(); drawData.clear();
transformData.clear(); transformData.clear();
eidData.clear();
matPropsData.reset(); matPropsData.reset();
matPropsDataSize = 0; matPropsDataSize = 0;
@ -119,6 +120,7 @@ namespace SHADE
{ {
drawDataBuffer[i].Free(); drawDataBuffer[i].Free();
transformDataBuffer[i].Free(); transformDataBuffer[i].Free();
eidBuffer[i].Free();
matPropsBuffer[i].Free(); matPropsBuffer[i].Free();
} }
} }
@ -206,6 +208,30 @@ namespace SHADE
transformDataBuffer[frameIndex]->WriteToMemory(transformData.data(), static_cast<uint32_t>(transformData.size() * sizeof(SHMatrix)), 0, 0); transformDataBuffer[frameIndex]->WriteToMemory(transformData.data(), static_cast<uint32_t>(transformData.size() * sizeof(SHMatrix)), 0, 0);
} }
void SHBatch::UpdateEIDBuffer(uint32_t frameIndex)
{
if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS)
{
SHLOG_WARNING("[SHBatch] Attempted to update eid buffers with an invalid frame index.");
return;
}
// Reset Transform Data
eidData.clear();
// Populate on the CPU
for (auto& subBatch : subBatches)
for (const SHRenderable* renderable : subBatch.Renderables)
{
eidData.emplace_back(renderable->GetEID());
}
// Transfer to GPU
if (eidBuffer[frameIndex])
eidBuffer[frameIndex]->WriteToMemory(eidData.data(), static_cast<EntityID>(eidData.size() * sizeof(EntityID)), 0, 0);
}
void SHBatch::Build(Handle<SHVkLogicalDevice> _device, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) void SHBatch::Build(Handle<SHVkLogicalDevice> _device, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex)
{ {
if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS) if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS)
@ -237,6 +263,11 @@ namespace SHADE
// - Transform data // - Transform data
transformData.reserve(numTotalElements); transformData.reserve(numTotalElements);
transformData.clear(); transformData.clear();
// - EID data
eidData.reserve(numTotalElements);
eidData.clear();
// - Material Properties Data // - Material Properties Data
const Handle<SHShaderBlockInterface> SHADER_INFO = pipeline->GetPipelineLayout()->GetShaderBlockInterface const Handle<SHShaderBlockInterface> SHADER_INFO = pipeline->GetPipelineLayout()->GetShaderBlockInterface
( (
@ -249,7 +280,7 @@ namespace SHADE
if (!EMPTY_MAT_PROPS) if (!EMPTY_MAT_PROPS)
{ {
singleMatPropSize = SHADER_INFO->GetBytesRequired(); singleMatPropSize = SHADER_INFO->GetBytesRequired();
singleMatPropAlignedSize = device->PadSSBOSize(singleMatPropSize); singleMatPropAlignedSize = device->PadSSBOSize(static_cast<uint32_t>(singleMatPropSize));
matPropTotalBytes = numTotalElements * singleMatPropAlignedSize; matPropTotalBytes = numTotalElements * singleMatPropAlignedSize;
if (matPropsDataSize < matPropTotalBytes) if (matPropsDataSize < matPropTotalBytes)
{ {
@ -277,7 +308,8 @@ namespace SHADE
for (const SHRenderable* renderable : subBatch.Renderables) for (const SHRenderable* renderable : subBatch.Renderables)
{ {
// Transform // Transform
auto transform = SHComponentManager::GetComponent_s<SHTransformComponent>(renderable->GetEID()); EntityID eid = renderable->GetEID();
auto transform = SHComponentManager::GetComponent_s<SHTransformComponent>(eid);
if (!transform) if (!transform)
{ {
SHLOG_WARNING("[SHBatch] Entity contianing a SHRenderable with no SHTransformComponent found!"); SHLOG_WARNING("[SHBatch] Entity contianing a SHRenderable with no SHTransformComponent found!");
@ -288,6 +320,8 @@ namespace SHADE
transformData.emplace_back(transform->GetTRS()); transformData.emplace_back(transform->GetTRS());
} }
eidData.emplace_back(eid);
// Material Properties // Material Properties
if (!EMPTY_MAT_PROPS) if (!EMPTY_MAT_PROPS)
{ {
@ -317,6 +351,12 @@ namespace SHADE
device, transformDataBuffer[frameIndex], transformData.data(), TF_DATA_BYTES, device, transformDataBuffer[frameIndex], transformData.data(), TF_DATA_BYTES,
BuffUsage::eVertexBuffer BuffUsage::eVertexBuffer
); );
const uint32_t EID_DATA_BYTES = static_cast<uint32_t>(eidData.size() * sizeof(EntityID));
SHVkUtil::EnsureBufferAndCopyHostVisibleData
(
device, eidBuffer[frameIndex], eidData.data(), EID_DATA_BYTES,
BuffUsage::eVertexBuffer
);
// - Material Properties Buffer // - Material Properties Buffer
rebuildMaterialBuffers(frameIndex, descPool); rebuildMaterialBuffers(frameIndex, descPool);
@ -339,6 +379,7 @@ namespace SHADE
static std::array<uint32_t, 1> dynamicOffset { 0 }; static std::array<uint32_t, 1> dynamicOffset { 0 };
cmdBuffer->BindPipeline(pipeline); cmdBuffer->BindPipeline(pipeline);
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::TRANSFORM, transformDataBuffer[frameIndex], 0); cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::TRANSFORM, transformDataBuffer[frameIndex], 0);
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::EID, eidBuffer[frameIndex], 0);
if (matPropsDescSet[frameIndex]) if (matPropsDescSet[frameIndex])
{ {
cmdBuffer->BindDescriptorSet cmdBuffer->BindDescriptorSet
@ -386,7 +427,7 @@ namespace SHADE
SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE, SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE,
SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA, SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA,
bufferList, bufferList,
0, matPropsDataSize 0, static_cast<uint32_t>(matPropsDataSize)
); );
matPropsDescSet[frameIndex]->UpdateDescriptorSetBuffer matPropsDescSet[frameIndex]->UpdateDescriptorSetBuffer
( (

View File

@ -22,6 +22,7 @@ of DigiPen Institute of Technology is prohibited.
#include "Graphics/MiddleEnd/Interface/SHMaterial.h" #include "Graphics/MiddleEnd/Interface/SHMaterial.h"
#include "Math/SHMatrix.h" #include "Math/SHMatrix.h"
#include "Graphics/MiddleEnd/Interface/SHGraphicsConstants.h" #include "Graphics/MiddleEnd/Interface/SHGraphicsConstants.h"
#include "ECS_Base/SHECSMacros.h"
namespace SHADE namespace SHADE
{ {
@ -78,6 +79,7 @@ namespace SHADE
void Clear(); void Clear();
void UpdateMaterialBuffer(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool); void UpdateMaterialBuffer(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool);
void UpdateTransformBuffer(uint32_t frameIndex); void UpdateTransformBuffer(uint32_t frameIndex);
void UpdateEIDBuffer(uint32_t frameIndex);
void Build(Handle<SHVkLogicalDevice> device, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) ; void Build(Handle<SHVkLogicalDevice> device, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) ;
void Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex); void Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex);
@ -109,6 +111,7 @@ namespace SHADE
// CPU Buffers // CPU Buffers
std::vector<vk::DrawIndexedIndirectCommand> drawData; std::vector<vk::DrawIndexedIndirectCommand> drawData;
std::vector<SHMatrix> transformData; std::vector<SHMatrix> transformData;
std::vector<EntityID> eidData;
std::unique_ptr<char> matPropsData; std::unique_ptr<char> matPropsData;
Byte matPropsDataSize = 0; Byte matPropsDataSize = 0;
Byte singleMatPropAlignedSize = 0; Byte singleMatPropAlignedSize = 0;
@ -117,6 +120,7 @@ namespace SHADE
// GPU Buffers // GPU Buffers
TripleBuffer drawDataBuffer; TripleBuffer drawDataBuffer;
TripleBuffer transformDataBuffer; TripleBuffer transformDataBuffer;
TripleBuffer eidBuffer;
TripleBuffer matPropsBuffer; TripleBuffer matPropsBuffer;
TripleDescSet matPropsDescSet; TripleDescSet matPropsDescSet;

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@ -85,6 +85,7 @@ namespace SHADE
{ {
batch.UpdateMaterialBuffer(frameIndex, descPool); batch.UpdateMaterialBuffer(frameIndex, descPool);
batch.UpdateTransformBuffer(frameIndex); batch.UpdateTransformBuffer(frameIndex);
batch.UpdateEIDBuffer(frameIndex);
} }
} }

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@ -94,6 +94,7 @@ namespace SHADE
defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_3D) }); // Normals at binding 2 defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_3D) }); // Normals at binding 2
defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_3D) }); // Tangents at binding 3 defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_3D) }); // Tangents at binding 3
defaultVertexInputState.AddBinding(true, true, { SHVertexAttribute(SHAttribFormat::MAT_4D) }); // Transform at binding 4 - 7 (4 slots) defaultVertexInputState.AddBinding(true, true, { SHVertexAttribute(SHAttribFormat::MAT_4D) }); // Transform at binding 4 - 7 (4 slots)
defaultVertexInputState.AddBinding(true, true, { SHVertexAttribute(SHAttribFormat::UINT32_1D) }); // EID at binding 8
} }
void SHGraphicsGlobalData::Init(Handle<SHVkLogicalDevice> logicalDevice) noexcept void SHGraphicsGlobalData::Init(Handle<SHVkLogicalDevice> logicalDevice) noexcept

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@ -69,7 +69,7 @@ namespace SHADE
SHMatrix inverseViewMatrix; SHMatrix inverseViewMatrix;
SHMatrix inverseProjMatrix; SHMatrix inverseProjMatrix;
SHMatrix inverseVpMatrix; SHMatrix inverseVpMatrix;
bool isDirty; bool isDirty = true;
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Helper Functions */ /* Helper Functions */

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@ -25,6 +25,12 @@ namespace SHADE
struct SHGraphicsConstants struct SHGraphicsConstants
{ {
public: public:
struct RenderGraphIndices
{
static constexpr uint32_t WORLD = 0;
static constexpr uint32_t EDITOR = 0;
};
struct DescriptorSetIndex struct DescriptorSetIndex
{ {
/***************************************************************************/ /***************************************************************************/
@ -144,6 +150,14 @@ namespace SHADE
*/ */
/***************************************************************************/ /***************************************************************************/
static constexpr uint32_t TRANSFORM = 4; static constexpr uint32_t TRANSFORM = 4;
/***************************************************************************/
/*!
\brief
Vertex buffer bindings for the eid buffer.
*/
/***************************************************************************/
static constexpr uint32_t EID = 5;
}; };
/*******************************************************************************/ /*******************************************************************************/

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@ -32,14 +32,13 @@ of DigiPen Institute of Technology is prohibited.
#include "Graphics/Buffers/SHVkBuffer.h" #include "Graphics/Buffers/SHVkBuffer.h"
#include "Graphics/Images/SHVkSampler.h" #include "Graphics/Images/SHVkSampler.h"
#include "Assets/Asset Types/SHTextureAsset.h" #include "Assets/Asset Types/SHTextureAsset.h"
#include "Graphics/MiddleEnd/Interface/SHMousePickSystem.h"
namespace SHADE namespace SHADE
{ {
#pragma region INIT_EXIT
/*---------------------------------------------------------------------------------*/ void SHGraphicsSystem::InitBoilerplate(void) noexcept
/* Constructor/Destructors */
/*---------------------------------------------------------------------------------*/
void SHGraphicsSystem::Init(void)
{ {
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
/* BACKEND BOILERPLATE */ /* BACKEND BOILERPLATE */
@ -67,9 +66,25 @@ namespace SHADE
// Register callback to notify render context upon a window resize // Register callback to notify render context upon a window resize
window->RegisterWindowSizeCallback([&]([[maybe_unused]] uint32_t width, [[maybe_unused]] uint32_t height) window->RegisterWindowSizeCallback([&]([[maybe_unused]] uint32_t width, [[maybe_unused]] uint32_t height)
{ {
renderContext.SetIsResized(true); if (width == 0 || height == 0)
return;
#ifdef SHEDITOR
//PrepareResize(1, 1, SHVec2(0, 0));
#else
PrepareResize(resizeWidth, resizeHeight, SHVec2(0, 0));
#endif
}); });
window->RegisterWindowCloseCallback([&](void)
{
renderContext.SetWindowIsDead(true);
}
);
// Create graphics queue // Create graphics queue
graphicsQueue = device->GetQueue(SH_Q_FAM::GRAPHICS, 0); graphicsQueue = device->GetQueue(SH_Q_FAM::GRAPHICS, 0);
transferQueue = device->GetQueue(SH_Q_FAM::TRANSFER, 0); transferQueue = device->GetQueue(SH_Q_FAM::TRANSFER, 0);
@ -97,9 +112,10 @@ namespace SHADE
graphicsCmdPool = device->CreateCommandPool(SH_QUEUE_FAMILY_ARRAY_INDEX::GRAPHICS, SH_CMD_POOL_RESET::POOL_BASED, true); graphicsCmdPool = device->CreateCommandPool(SH_QUEUE_FAMILY_ARRAY_INDEX::GRAPHICS, SH_CMD_POOL_RESET::POOL_BASED, true);
transferCmdBuffer = graphicsCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY); transferCmdBuffer = graphicsCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
graphicsTexCmdBuffer = graphicsCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY); graphicsTexCmdBuffer = graphicsCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
}
void SHGraphicsSystem::InitSceneRenderGraph(void) noexcept
{
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
/* MIDDLE END SETUP /* MIDDLE END SETUP
- Viewports - Viewports
@ -109,23 +125,23 @@ namespace SHADE
- Default vertex input state - Default vertex input state
- Global data - Global data
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
auto windowDims = window->GetWindowSize();
SHGraphicsGlobalData::Init(device);
// Set Up Cameras // Set Up Cameras
screenCamera = resourceManager.Create<SHCamera>(); screenCamera = resourceManager.Create<SHCamera>();
screenCamera->SetLookAt(SHVec3(0.0f, 0.0f, -1.0f), SHVec3(0.0f, 0.0f, 1.0f), SHVec3(0.0f, 1.0f, 0.0f)); screenCamera->SetLookAt(SHVec3(0.0f, 0.0f, -1.0f), SHVec3(0.0f, 0.0f, 1.0f), SHVec3(0.0f, 1.0f, 0.0f));
screenCamera->SetOrthographic(static_cast<float>(windowDims.first), static_cast<float>(windowDims.second), 0.01f, 100.0f); screenCamera->SetOrthographic(static_cast<float>(windowDims.first), static_cast<float>(windowDims.second), 0.01f, 100.0f);
worldCamera = resourceManager.Create<SHCamera>(); worldCamera = resourceManager.Create<SHCamera>();
//worldCamera->SetLookAt(SHVec3(1.0f, 0.0f, -1.0f), SHVec3(0.0f, 0.0f, 2.0f), SHVec3(0.0f, 1.0f, 0.0f));
worldCamera->SetLookAt(SHVec3(0.0f, 0.0f, 0.0f), SHVec3(0.0f, 0.0f, -2.0f), SHVec3(0.0f, 1.0f, 0.0f)); worldCamera->SetLookAt(SHVec3(0.0f, 0.0f, 0.0f), SHVec3(0.0f, 0.0f, -2.0f), SHVec3(0.0f, 1.0f, 0.0f));
worldCamera->SetPerspective(90.0f, static_cast<float>(windowDims.first), static_cast<float>(windowDims.second), 0.0f, 100.0f); worldCamera->SetPerspective(90.0f, static_cast<float>(windowDims.first), static_cast<float>(windowDims.second), 0.0f, 100.0f);
// Create Default Viewport // Create Default Viewport
defaultViewport = AddViewport(vk::Viewport(0.0f, 0.0f, static_cast<float>(window->GetWindowSize().first), static_cast<float>(window->GetWindowSize().second), 0.0f, 1.0f)); worldViewport = AddViewport(vk::Viewport(0.0f, 0.0f, static_cast<float>(window->GetWindowSize().first), static_cast<float>(window->GetWindowSize().second), 0.0f, 1.0f));
// Get render graph from default viewport world renderer // Get render graph from default viewport world renderer
auto worldRenderGraph = resourceManager.Create<SHRenderGraph>(); worldRenderGraph = resourceManager.Create<SHRenderGraph>();
std::vector<Handle<SHVkCommandPool>> renderContextCmdPools{ swapchain->GetNumImages() }; std::vector<Handle<SHVkCommandPool>> renderContextCmdPools{ swapchain->GetNumImages() };
for (uint32_t i = 0; i < renderContextCmdPools.size(); ++i) for (uint32_t i = 0; i < renderContextCmdPools.size(); ++i)
@ -135,48 +151,27 @@ namespace SHADE
// Initialize world render graph // Initialize world render graph
worldRenderGraph->Init(device, swapchain); worldRenderGraph->Init(device, swapchain);
worldRenderGraph->AddResource("Depth Buffer", SH_ATT_DESC_TYPE::DEPTH_STENCIL, windowDims.first, windowDims.second, vk::Format::eD32SfloatS8Uint); worldRenderGraph->AddResource("Scene", { SH_ATT_DESC_TYPE_FLAGS::COLOR, SH_ATT_DESC_TYPE_FLAGS::INPUT }, windowDims.first, windowDims.second);
//worldRenderGraph->AddResource("Position", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat); worldRenderGraph->AddResource("Depth Buffer", { SH_ATT_DESC_TYPE_FLAGS::DEPTH_STENCIL }, windowDims.first, windowDims.second, vk::Format::eD32SfloatS8Uint);
//worldRenderGraph->AddResource("Normals", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat); worldRenderGraph->AddResource("Entity ID", { SH_ATT_DESC_TYPE_FLAGS::COLOR }, windowDims.first, windowDims.second, vk::Format::eR32Uint, 1, vk::ImageUsageFlagBits::eTransferSrc);
//worldRenderGraph->AddResource("Composite", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat);
//worldRenderGraph->AddResource("Scene", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eB8G8R8A8Unorm); auto node = worldRenderGraph->AddNode("G-Buffer", { "Entity ID", "Depth Buffer", "Scene"}, {}); // no predecessors
worldRenderGraph->AddResource("Present", SH_ATT_DESC_TYPE::COLOR_PRESENT, windowDims.first, windowDims.second);
auto node = worldRenderGraph->AddNode("G-Buffer", { /*"Composite", "Position", */"Depth Buffer", "Present" }, {}); // no predecessors
//First subpass to write to G-Buffer //First subpass to write to G-Buffer
auto gBufferWriteSubpass = node->AddSubpass("G-Buffer Write"); auto gBufferWriteSubpass = node->AddSubpass("G-Buffer Write");
//gBufferWriteSubpass->AddColorOutput("Scene"); gBufferWriteSubpass->AddColorOutput("Scene");
gBufferWriteSubpass->AddColorOutput("Present"); gBufferWriteSubpass->AddColorOutput("Entity ID");
gBufferWriteSubpass->AddDepthOutput ("Depth Buffer", SH_ATT_DESC_TYPE::DEPTH_STENCIL); gBufferWriteSubpass->AddDepthOutput("Depth Buffer", SH_ATT_DESC_TYPE_FLAGS::DEPTH_STENCIL);
//writeSubpass->AddColorOutput("Normals");
// //Second subpass to read from G-Buffer // We do this to just transition our scene layout to shader read
//auto compositeSubpass = node->AddSubpass("G-Buffer Composite"); auto sceneLayoutTransitionSubpass = node->AddSubpass("Scene Layout Transition");
//compositeSubpass->AddColorOutput("Present"); // TODO: This should be "Composite" and then composite will write to swapchain image "Present" sceneLayoutTransitionSubpass->AddInput("Scene");
//compositeSubpass->AddInput("Normals");
//compositeSubpass->AddInput("Position");
// TODO: Use macro to add this node when SH_EDITOR is enabled
auto imguiNode = worldRenderGraph->AddNode("ImGui Node", { "Present" }, {"G-Buffer"});
auto imguiSubpass = imguiNode->AddSubpass("ImGui Draw");
imguiSubpass->AddColorOutput("Present");
// Generate world render graph
worldRenderGraph->Generate(); worldRenderGraph->Generate();
// Create Semaphore
for (auto& semaHandle : graphSemaphores)
{
semaHandle = device->CreateSemaphore();
}
// Create Debug Renderers
/*debugScreenRenderer = defaultViewport->AddRenderer(resourceManager, worldRenderGraph);
debugScreenRenderer->SetCamera(screenCamera);
debugWorldRenderer = defaultViewport->AddRenderer(resourceManager, worldRenderGraph);
debugWorldRenderer->SetCamera(worldCamera);*/
// Add world renderer to default viewport // Add world renderer to default viewport
worldRenderer = defaultViewport->AddRenderer(resourceManager, swapchain->GetNumImages(), renderContextCmdPools, descPool, SHGraphicsGlobalData::GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS], worldRenderGraph); worldRenderer = worldViewport->AddRenderer(resourceManager, swapchain->GetNumImages(), renderContextCmdPools, descPool, SHGraphicsGlobalData::GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS], worldRenderGraph);
worldRenderer->SetCamera(worldCamera); worldRenderer->SetCamera(worldCamera);
@ -195,6 +190,95 @@ namespace SHADE
defaultMaterial = AddMaterial(cubeVS, cubeFS, gBufferWriteSubpass); defaultMaterial = AddMaterial(cubeVS, cubeFS, gBufferWriteSubpass);
} }
void SHGraphicsSystem::InitMiddleEnd(void) noexcept
{
SHGraphicsGlobalData::Init(device);
InitSceneRenderGraph();
#ifdef SHEDITOR
InitEditorRenderGraph();
#endif
// Create Semaphore
for (auto& semaHandle : graphSemaphores)
{
semaHandle = device->CreateSemaphore();
}
}
void SHGraphicsSystem::InitSubsystems(void) noexcept
{
mousePickSystem = resourceManager.Create<SHMousePickSystem>();
std::vector<Handle<SHVkCommandPool>> cmdPools;
cmdPools.reserve(swapchain->GetNumImages());
for (uint32_t i = 0; i < swapchain->GetNumImages(); ++i)
cmdPools.push_back(renderContext.GetFrameData(i).cmdPoolHdls[0]);
mousePickSystem->Init(device, cmdPools, worldRenderGraph->GetRenderGraphResource("Entity ID"));
// Register the post offscreen render to the system
postOffscreenRender = resourceManager.Create<SHPostOffscreenRenderSystem>();
postOffscreenRender->Init(device, worldRenderGraph->GetRenderGraphResource("Scene"), descPool);
}
#ifdef SHEDITOR
void SHGraphicsSystem::InitEditorRenderGraph(void) noexcept
{
auto windowDims = window->GetWindowSize();
// Create Default Viewport
editorViewport = AddViewport(vk::Viewport(0.0f, 0.0f, static_cast<float>(windowDims.first), static_cast<float>(windowDims.second), 0.0f, 1.0f));
// Get render graph from viewport editor renderer
editorRenderGraph = resourceManager.Create<SHRenderGraph>();
std::vector<Handle<SHVkCommandPool>> renderContextCmdPools{ swapchain->GetNumImages() };
for (uint32_t i = 0; i < renderContextCmdPools.size(); ++i)
renderContextCmdPools[i] = renderContext.GetFrameData(i).cmdPoolHdls[0];
editorRenderGraph->Init(device, swapchain);
editorRenderGraph->AddResource("Present", { SH_ATT_DESC_TYPE_FLAGS::COLOR_PRESENT }, windowDims.first, windowDims.second);
auto imguiNode = editorRenderGraph->AddNode("ImGui Node", { "Present"}, {});
auto imguiSubpass = imguiNode->AddSubpass("ImGui Draw");
imguiSubpass->AddColorOutput("Present");
// Generate world render graph
editorRenderGraph->Generate();
// Add world renderer to default viewport
editorRenderer = editorViewport->AddRenderer(resourceManager, swapchain->GetNumImages(), renderContextCmdPools, descPool, SHGraphicsGlobalData::GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS], editorRenderGraph);
editorRenderer->SetCamera(worldCamera);
}
#endif
/*---------------------------------------------------------------------------------*/
/* Constructor/Destructors */
/*---------------------------------------------------------------------------------*/
void SHGraphicsSystem::Init(void)
{
InitBoilerplate();
InitMiddleEnd();
InitSubsystems();
}
void SHGraphicsSystem::Exit(void)
{
}
#pragma endregion INIT_EXIT
#pragma region LIFECYCLE
/*---------------------------------------------------------------------------------*/
/* Lifecycle Functions */
/*---------------------------------------------------------------------------------*/
/***************************************************************************/ /***************************************************************************/
/*! /*!
@ -210,6 +294,9 @@ namespace SHADE
/***************************************************************************/ /***************************************************************************/
void SHGraphicsSystem::Run(double) noexcept void SHGraphicsSystem::Run(double) noexcept
{ {
if (window->IsMinimized() || renderContext.GetWindowIsDead())
return;
// Frame data for the current frame // Frame data for the current frame
auto const& frameData = renderContext.GetCurrentFrameData(); auto const& frameData = renderContext.GetCurrentFrameData();
uint32_t frameIndex = renderContext.GetCurrentFrame(); uint32_t frameIndex = renderContext.GetCurrentFrame();
@ -249,6 +336,10 @@ namespace SHADE
// Begin recording the command buffer // Begin recording the command buffer
currentCmdBuffer->BeginRecording(); currentCmdBuffer->BeginRecording();
uint32_t w = static_cast<uint32_t>(viewports[vpIndex]->GetWidth());
uint32_t h = static_cast<uint32_t>(viewports[vpIndex]->GetHeight());
currentCmdBuffer->SetViewportScissor (static_cast<float>(w), static_cast<float>(h), w, h);
currentCmdBuffer->ForceSetPipelineLayout(SHGraphicsGlobalData::GetDummyPipelineLayout()); currentCmdBuffer->ForceSetPipelineLayout(SHGraphicsGlobalData::GetDummyPipelineLayout());
// Bind all the buffers required for meshes // Bind all the buffers required for meshes
@ -302,20 +393,6 @@ namespace SHADE
} }
} }
void SHGraphicsSystem::Exit(void)
{
renderContext.Destroy();
graphicsQueue.Free();
swapchain.Free();
surface.Free();
device.Free();
SHVkInstance::Destroy();
}
/*---------------------------------------------------------------------------------*/
/* Lifecycle Functions */
/*---------------------------------------------------------------------------------*/
/***************************************************************************/ /***************************************************************************/
/*! /*!
@ -328,6 +405,9 @@ namespace SHADE
/***************************************************************************/ /***************************************************************************/
void SHGraphicsSystem::BeginRender() void SHGraphicsSystem::BeginRender()
{ {
if (window->IsMinimized() || renderContext.GetWindowIsDead())
return;
// Finalise all batches // Finalise all batches
for (auto vp : viewports) for (auto vp : viewports)
for (auto renderer : vp->GetRenderers()) for (auto renderer : vp->GetRenderers())
@ -341,10 +421,7 @@ namespace SHADE
{ {
device->WaitIdle(); device->WaitIdle();
// Resize the swapchain HandleResize();
swapchain->Resize(surface, windowDims.first, windowDims.second);
renderContext.HandleResize();
} }
const uint32_t CURR_FRAME_IDX = renderContext.GetCurrentFrame(); const uint32_t CURR_FRAME_IDX = renderContext.GetCurrentFrame();
@ -377,9 +454,13 @@ namespace SHADE
/***************************************************************************/ /***************************************************************************/
void SHGraphicsSystem::EndRender() void SHGraphicsSystem::EndRender()
{ {
if (window->IsMinimized() || renderContext.GetWindowIsDead())
return;
const uint32_t CURR_FRAME_IDX = renderContext.GetCurrentFrame(); const uint32_t CURR_FRAME_IDX = renderContext.GetCurrentFrame();
auto& currFrameData = renderContext.GetCurrentFrameData(); auto& currFrameData = renderContext.GetCurrentFrameData();
mousePickSystem->Run(graphicsQueue, CURR_FRAME_IDX);
// #BackEndTest: queues an image for presentation // #BackEndTest: queues an image for presentation
if (auto result = graphicsQueue->Present(swapchain, { currFrameData.semRenderFinishHdl }, CURR_FRAME_IDX); result != vk::Result::eSuccess) if (auto result = graphicsQueue->Present(swapchain, { currFrameData.semRenderFinishHdl }, CURR_FRAME_IDX); result != vk::Result::eSuccess)
@ -387,11 +468,7 @@ namespace SHADE
// If swapchain is incompatible/outdated // If swapchain is incompatible/outdated
if (result == vk::Result::eErrorOutOfDateKHR || result == vk::Result::eSuboptimalKHR) if (result == vk::Result::eErrorOutOfDateKHR || result == vk::Result::eSuboptimalKHR)
{ {
auto windowDims = window->GetWindowSize(); HandleResize();
swapchain->Resize(surface, windowDims.first, windowDims.second);
renderContext.HandleResize();
} }
} }
@ -399,6 +476,10 @@ namespace SHADE
renderContext.AdvanceFrame(); renderContext.AdvanceFrame();
} }
#pragma endregion LIFECYCLE
#pragma region ADD_REMOVE_BUILD
Handle<SHViewport> SHGraphicsSystem::AddViewport(const vk::Viewport& viewport) Handle<SHViewport> SHGraphicsSystem::AddViewport(const vk::Viewport& viewport)
{ {
// Create the viewport // Create the viewport
@ -509,25 +590,52 @@ namespace SHADE
); );
} }
void SHGraphicsSystem::SetWindow(SHWindow* wind) noexcept #pragma endregion ADD_REMOVE
{
window = wind; #pragma region ROUTINES
} /*-----------------------------------------------------------------------------------*/
/* System Routine Functions - BeginRoutine */
/*-----------------------------------------------------------------------------------*/
SHGraphicsSystem::BeginRoutine::BeginRoutine()
: SHSystemRoutine("Graphics System Frame Set Up", true)
{}
void SHGraphicsSystem::BeginRoutine::Execute(double) noexcept void SHGraphicsSystem::BeginRoutine::Execute(double) noexcept
{ {
reinterpret_cast<SHGraphicsSystem*>(system)->BeginRender(); reinterpret_cast<SHGraphicsSystem*>(system)->BeginRender();
} }
/*-----------------------------------------------------------------------------------*/
/* System Routine Functions - RenderRoutine */
/*-----------------------------------------------------------------------------------*/
SHGraphicsSystem::RenderRoutine::RenderRoutine()
: SHSystemRoutine("Graphics System Render", true)
{}
void SHGraphicsSystem::RenderRoutine::Execute(double dt) noexcept void SHGraphicsSystem::RenderRoutine::Execute(double dt) noexcept
{ {
reinterpret_cast<SHGraphicsSystem*>(system)->Run(dt); reinterpret_cast<SHGraphicsSystem*>(system)->Run(dt);
} }
/*-----------------------------------------------------------------------------------*/
/* System Routine Functions - EndRoutine */
/*-----------------------------------------------------------------------------------*/
SHGraphicsSystem::EndRoutine::EndRoutine()
: SHSystemRoutine("Graphics System Frame Clean Up", true)
{}
void SHGraphicsSystem::EndRoutine::Execute(double) noexcept void SHGraphicsSystem::EndRoutine::Execute(double) noexcept
{ {
reinterpret_cast<SHGraphicsSystem*>(system)->EndRender(); reinterpret_cast<SHGraphicsSystem*>(system)->EndRender();
} }
/*-----------------------------------------------------------------------------------*/
/* System Routine Functions - BatcherDispatcherRoutine */
/*-----------------------------------------------------------------------------------*/
SHGraphicsSystem::BatcherDispatcherRoutine::BatcherDispatcherRoutine()
: SHSystemRoutine("Graphics System Batcher Dispatcher", true)
{}
void SHGraphicsSystem::BatcherDispatcherRoutine::Execute(double) noexcept void SHGraphicsSystem::BatcherDispatcherRoutine::Execute(double) noexcept
{ {
auto& renderables = SHComponentManager::GetDense<SHRenderable>(); auto& renderables = SHComponentManager::GetDense<SHRenderable>();
@ -556,5 +664,62 @@ namespace SHADE
renderable.ResetChangedFlag(); renderable.ResetChangedFlag();
} }
} }
#pragma endregion ROUTINES
#pragma region MISC
void SHGraphicsSystem::PrepareResize(uint32_t newWidth, uint32_t newHeight) noexcept
{
resizeWidth = newWidth;
resizeHeight = newHeight;
renderContext.SetIsResized(true);
}
void SHGraphicsSystem::HandleResize(void) noexcept
{
device->WaitIdle();
if (window->IsMinimized() || renderContext.GetWindowIsDead())
return;
graphSemaphores[0].Free();
graphSemaphores[1].Free();
auto windowDims = window->GetWindowSize();
// Resize the swapchain
swapchain->Resize(surface, windowDims.first, windowDims.second);
renderContext.HandleResize();
worldRenderGraph->HandleResize(resizeWidth, resizeHeight);
editorRenderGraph->HandleResize(windowDims.first, windowDims.second);
mousePickSystem->HandleResize();
postOffscreenRender->HandleResize();
worldViewport->SetWidth(static_cast<float>(resizeWidth));
worldViewport->SetHeight(static_cast<float>(resizeHeight));
worldCamera->SetPerspective(90.0f, static_cast<float>(resizeWidth), static_cast<float>(resizeHeight), 0.0f, 100.0f);
for (auto& semaHandle : graphSemaphores)
semaHandle = device->CreateSemaphore();
} }
void SHGraphicsSystem::AwaitGraphicsExecution()
{
device->WaitIdle();
}
void SHGraphicsSystem::SetWindow(SHWindow* wind) noexcept
{
window = wind;
}
#pragma endregion MISC
}

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@ -31,6 +31,7 @@ of DigiPen Institute of Technology is prohibited.
#include "Graphics/MiddleEnd/Materials/SHMaterialInstanceCache.h" #include "Graphics/MiddleEnd/Materials/SHMaterialInstanceCache.h"
#include "../Textures/SHTextureLibrary.h" #include "../Textures/SHTextureLibrary.h"
#include "../Textures/SHVkSamplerCache.h" #include "../Textures/SHVkSamplerCache.h"
#include "Graphics/MiddleEnd/Interface/SHPostOffscreenRenderSystem.h"
namespace SHADE namespace SHADE
{ {
@ -52,6 +53,7 @@ namespace SHADE
class SHVkShaderModule; class SHVkShaderModule;
class SHMaterial; class SHMaterial;
class SHMaterialInstance; class SHMaterialInstance;
class SHMousePickSystem;
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* Type Definitions */ /* Type Definitions */
@ -65,25 +67,39 @@ namespace SHADE
/***********************************************************************************/ /***********************************************************************************/
class SH_API SHGraphicsSystem : public SHSystem class SH_API SHGraphicsSystem : public SHSystem
{ {
private:
void InitBoilerplate (void) noexcept;
void InitSceneRenderGraph (void) noexcept;
void InitMiddleEnd (void) noexcept;
void InitSubsystems (void) noexcept;
#ifdef SHEDITOR
void InitEditorRenderGraph (void) noexcept;
#endif
public: public:
class SH_API BeginRoutine final : public SHSystemRoutine class SH_API BeginRoutine final : public SHSystemRoutine
{ {
public: public:
BeginRoutine();
virtual void Execute(double dt) noexcept override final; virtual void Execute(double dt) noexcept override final;
}; };
class SH_API RenderRoutine final : public SHSystemRoutine class SH_API RenderRoutine final : public SHSystemRoutine
{ {
public: public:
RenderRoutine();
virtual void Execute(double dt) noexcept override final; virtual void Execute(double dt) noexcept override final;
}; };
class SH_API EndRoutine final : public SHSystemRoutine class SH_API EndRoutine final : public SHSystemRoutine
{ {
public: public:
EndRoutine();
virtual void Execute(double dt) noexcept override final; virtual void Execute(double dt) noexcept override final;
}; };
class SH_API BatcherDispatcherRoutine final : public SHSystemRoutine class SH_API BatcherDispatcherRoutine final : public SHSystemRoutine
{ {
public: public:
BatcherDispatcherRoutine();
virtual void Execute(double dt) noexcept override final; virtual void Execute(double dt) noexcept override final;
}; };
@ -246,6 +262,10 @@ namespace SHADE
/***************************************************************************/ /***************************************************************************/
void BuildTextures(); void BuildTextures();
void PrepareResize(uint32_t newWidth, uint32_t newHeight) noexcept;
void HandleResize(void) noexcept;
void AwaitGraphicsExecution();
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Setters */ /* Setters */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
@ -260,13 +280,19 @@ namespace SHADE
Handle<SHVkPhysicalDevice> GetPhysicalDevice() const { return physicalDevice; } Handle<SHVkPhysicalDevice> GetPhysicalDevice() const { return physicalDevice; }
Handle<SHVkQueue> GetQueue() const { return graphicsQueue; } Handle<SHVkQueue> GetQueue() const { return graphicsQueue; }
Handle<SHVkDescriptorPool> GetDescriptorPool() const { return descPool; } Handle<SHVkDescriptorPool> GetDescriptorPool() const { return descPool; }
Handle<SHViewport> GetDefaultViewport() const {return defaultViewport;} Handle<SHViewport> GetDefaultViewport() const {return worldViewport;}
#ifdef SHEDITOR
Handle<SHViewport> GetEditorViewport () const {return editorViewport;};
#endif
Handle<SHMousePickSystem> GetMousePickSystem(void) const noexcept {return mousePickSystem;};
Handle<SHPostOffscreenRenderSystem> GetPostOffscreenRenderSystem(void) const noexcept {return postOffscreenRender;};
//SHRenderGraph const& GetRenderGraph(void) const noexcept; //SHRenderGraph const& GetRenderGraph(void) const noexcept;
//Handle<SHVkRenderpass> GetRenderPass() const { return renderPass; } //Handle<SHVkRenderpass> GetRenderPass() const { return renderPass; }
private: private:
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Data Members */ /* Data Members */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
@ -279,7 +305,6 @@ namespace SHADE
Handle<SHVkQueue> transferQueue; Handle<SHVkQueue> transferQueue;
Handle<SHVkDescriptorPool> descPool; Handle<SHVkDescriptorPool> descPool;
Handle<SHVkCommandPool> graphicsCmdPool; Handle<SHVkCommandPool> graphicsCmdPool;
Handle<SHVkCommandPool> transferCmdPool;
Handle<SHVkCommandBuffer> transferCmdBuffer; Handle<SHVkCommandBuffer> transferCmdBuffer;
Handle<SHVkCommandBuffer> graphicsTexCmdBuffer; Handle<SHVkCommandBuffer> graphicsTexCmdBuffer;
SHRenderContext renderContext; SHRenderContext renderContext;
@ -294,7 +319,13 @@ namespace SHADE
SHSamplerCache samplerCache; SHSamplerCache samplerCache;
SHMaterialInstanceCache materialInstanceCache; SHMaterialInstanceCache materialInstanceCache;
// Viewports // Viewports
Handle<SHViewport> defaultViewport; // Whole screen #ifdef SHEDITOR
Handle<SHViewport> editorViewport;
Handle<SHRenderer> editorRenderer;
Handle<SHRenderGraph> editorRenderGraph;
#endif
Handle<SHViewport> worldViewport; // Whole screen
std::vector<Handle<SHViewport>> viewports; // Additional viewports std::vector<Handle<SHViewport>> viewports; // Additional viewports
// Debug Renderers // Debug Renderers
@ -314,5 +345,14 @@ namespace SHADE
// Temp Materials // Temp Materials
Handle<SHMaterial> defaultMaterial; Handle<SHMaterial> defaultMaterial;
Handle<SHRenderGraph> worldRenderGraph;
// Sub systems
Handle<SHMousePickSystem> mousePickSystem;
Handle<SHPostOffscreenRenderSystem> postOffscreenRender;
uint32_t resizeWidth;
uint32_t resizeHeight;
}; };
} }

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@ -63,7 +63,7 @@ namespace SHADE
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
Handle<SHVkPipeline> pipeline; Handle<SHVkPipeline> pipeline;
std::unique_ptr<char> propMemory; std::unique_ptr<char> propMemory;
Byte propMemorySize; Byte propMemorySize = 0;
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Helper Functions */ /* Helper Functions */

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@ -0,0 +1,91 @@
#include "SHpch.h"
#include "SHMousePickSystem.h"
#include "Input/SHInputManager.h"
#include "Graphics/Commands/SHVkCommandPool.h"
#include "Graphics/Devices/SHVkLogicalDevice.h"
#include "Graphics/Synchronization/SHVkFence.h"
#include "Graphics/Buffers/SHVkBuffer.h"
#include "Graphics/SHVkUtil.h"
#include "Graphics/MiddleEnd/Interface/SHViewport.h"
namespace SHADE
{
void SHMousePickSystem::Init(Handle<SHVkLogicalDevice> device, std::span<Handle<SHVkCommandPool>> cmdPools, Handle<SHRenderGraphResource> eidAttachment) noexcept
{
logicalDevice = device;
pickedEID = MAX_EID;
// Create command buffers
for (auto& pool : cmdPools)
{
commandBuffers.push_back(pool->RequestCommandBuffer (SH_CMD_BUFFER_TYPE::PRIMARY));
}
// assign the attachment
entityIDAttachment = eidAttachment;
HandleResize();
}
void SHMousePickSystem::Run(Handle<SHVkQueue> queue, uint32_t frameIndex) noexcept
{
// if input detected
if (SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
{
afterCopyFence->Reset();
// begin command buffer for recording
commandBuffers[frameIndex]->BeginRecording();
// transition the image for optimized copying
entityIDAttachment->TransitionImage (vk::ImageLayout::eColorAttachmentOptimal, vk::ImageLayout::eTransferSrcOptimal, commandBuffers[frameIndex], vk::PipelineStageFlagBits::eColorAttachmentOutput, vk::PipelineStageFlagBits::eTransfer, 0);
// copy the image here. Last argument is 0 because the attachment isn't a swapchain image.
entityIDAttachment->CopyToBuffer(imageDataDstBuffer, commandBuffers[frameIndex], 0);
// end command buffer for recording
commandBuffers[frameIndex]->EndRecording();
// submit the command buffer to copy image to buffer
queue->SubmitCommandBuffer({ commandBuffers[frameIndex] }, {}, {}, vk::PipelineStageFlagBits::eColorAttachmentOutput, afterCopyFence);
// wait for the copy to be done
afterCopyFence->Wait(true, std::numeric_limits<uint64_t>::max());
pickedEID = imageDataDstBuffer->GetDataFromMappedPointer<uint32_t>(static_cast<uint32_t>(viewportMousePos.y) * entityIDAttachment->GetWidth() + static_cast<uint32_t>(viewportMousePos.x));
}
}
void SHMousePickSystem::HandleResize(void) noexcept
{
if (afterCopyFence)
{
afterCopyFence->Reset();
afterCopyFence.Free();
}
if (imageDataDstBuffer)
imageDataDstBuffer.Free();
// Create the fence
afterCopyFence = logicalDevice->CreateFence();
uint32_t bufferSize = entityIDAttachment->GetWidth() * entityIDAttachment->GetHeight() * SHVkUtil::GetBytesPerPixelFromFormat(entityIDAttachment->GetResourceFormat());
// Create the buffer
imageDataDstBuffer = logicalDevice->CreateBuffer(bufferSize, nullptr, bufferSize, vk::BufferUsageFlagBits::eTransferDst, VMA_MEMORY_USAGE_AUTO, VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT);
}
void SHMousePickSystem::SetViewportMousePos(SHVec2 vpMousePos) noexcept
{
viewportMousePos = vpMousePos;
}
EntityID SHMousePickSystem::GetPickedEntity(void) const noexcept
{
return pickedEID;
}
}

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@ -0,0 +1,57 @@
#pragma once
#include "Graphics/RenderGraph/SHRenderGraphResource.h"
#include "ECS_Base/SHECSMacros.h"
#include "Math/Vector/SHVec2.h"
#include <span>
namespace SHADE
{
class SHVkLogicalDevice;
class SHVkCommandPool;
class SHVkCommandBuffer;
class SHVkFence;
class SHVkQueue;
class SHVkBuffer;
class SHViewport;
class SHMousePickSystem
{
private:
Handle<SHVkLogicalDevice> logicalDevice;
//! Handle to the render graph resource that will contain the entity IDs
Handle<SHRenderGraphResource> entityIDAttachment;
//! Command buffers meant for copying image to buffer
std::vector<Handle<SHVkCommandBuffer>> commandBuffers;
//! After the attachment has copied its data to a buffer, we want to signal this fence
Handle<SHVkFence> afterCopyFence;
//! buffer to contain the attachment data after copying
Handle<SHVkBuffer> imageDataDstBuffer;
//! eid picked from screen
EntityID pickedEID;
//! mouse position relative to the viewport window displaying the world
SHVec2 viewportMousePos;
public:
/*-----------------------------------------------------------------------*/
/* PUBLIC MEMBER FUNCTIONS */
/*-----------------------------------------------------------------------*/
void Init(Handle<SHVkLogicalDevice> device, std::span<Handle<SHVkCommandPool>> cmdPools, Handle<SHRenderGraphResource> eidAttachment) noexcept;
void Run (Handle<SHVkQueue> queue, uint32_t frameIndex) noexcept;
void HandleResize (void) noexcept;
/*-----------------------------------------------------------------------*/
/* SETTERS AND GETTERS */
/*-----------------------------------------------------------------------*/
void SetViewportMousePos (SHVec2 vpMousePos) noexcept;
EntityID GetPickedEntity (void) const noexcept;
};
}

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@ -0,0 +1,84 @@
#include "SHpch.h"
#include "SHPostOffscreenRenderSystem.h"
#include "Graphics/Descriptors/SHVkDescriptorSetLayout.h"
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
#include "Graphics/Descriptors/SHVkDescriptorPool.h"
#include "Graphics/Devices/SHVkLogicalDevice.h"
#include "Graphics/Images/SHVkSampler.h"
#include "Graphics/RenderGraph/SHRenderGraphResource.h"
namespace SHADE
{
/***************************************************************************/
/*!
\brief
This function basically creates the entities required for offscreen
rendering. It takes in a render graph resource. Side note: it creates
a descriptor set layout that is similar to the one created in imgui. This
is so that the descriptor set passed to imGui won't be invalid.
\param logicalDevice
For vulkan object creation
\param renderGraphResource
The resource in which has been
\param descriptorPool
\return
*/
/***************************************************************************/
void SHPostOffscreenRenderSystem::Init(Handle<SHVkLogicalDevice> logicalDevice, Handle<SHRenderGraphResource> renderGraphResource, Handle<SHVkDescriptorPool> descriptorPool) noexcept
{
offscreenRender = renderGraphResource;
// Create sampler
offscreenRenderSampler = logicalDevice->CreateSampler(
{
.minFilter = vk::Filter::eLinear,
.magFilter = vk::Filter::eLinear,
.addressMode = vk::SamplerAddressMode::eRepeat,
.mipmapMode = vk::SamplerMipmapMode::eLinear,
.minLod = -1000,
.maxLod = 1000
}
);
// Create descriptor set layout binding
SHVkDescriptorSetLayout::Binding imageBinding
{
.Type = vk::DescriptorType::eCombinedImageSampler,
.Stage = vk::ShaderStageFlagBits::eFragment,
.BindPoint = 0,
.DescriptorCount = 1,
};
// Create descriptor set layout
offscreenRenderDescSetLayout = logicalDevice->CreateDescriptorSetLayout(0, { imageBinding }, false);
// Create descriptor set
offscreenRenderDescSet = descriptorPool->Allocate({ offscreenRenderDescSetLayout }, { 1 });
HandleResize();
}
void SHPostOffscreenRenderSystem::HandleResize(void) noexcept
{
std::vector combinedImageSampler
{
std::make_tuple(offscreenRender->GetImageView(), offscreenRenderSampler, vk::ImageLayout::eShaderReadOnlyOptimal),
};
// Register the image view and sampler with the descriptor set. Now whenever rendering to the offscreen image is done, the descriptor set will see the change
offscreenRenderDescSet->ModifyWriteDescImage(0, 0, combinedImageSampler);
offscreenRenderDescSet->UpdateDescriptorSetImages(0, 0);
}
Handle<SHVkDescriptorSetGroup> SHPostOffscreenRenderSystem::GetDescriptorSetGroup(void) const noexcept
{
return offscreenRenderDescSet;
}
}

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@ -0,0 +1,31 @@
#pragma once
#include "Resource/Handle.h"
namespace SHADE
{
class SHVkLogicalDevice;
class SHVkDescriptorSetLayout;
class SHVkDescriptorSetGroup;
class SHVkDescriptorPool;
class SHVkSampler;
class SHRenderGraphResource;
class SHPostOffscreenRenderSystem
{
private:
Handle<SHRenderGraphResource> offscreenRender;
Handle<SHVkDescriptorSetLayout> offscreenRenderDescSetLayout;
Handle<SHVkDescriptorSetGroup> offscreenRenderDescSet;
Handle<SHVkSampler> offscreenRenderSampler;
public:
void Init (Handle<SHVkLogicalDevice> logicalDevice, Handle<SHRenderGraphResource> renderGraphResource, Handle<SHVkDescriptorPool> descriptorPool) noexcept;
//void Run ()
void HandleResize (void) noexcept;
Handle<SHVkDescriptorSetGroup> GetDescriptorSetGroup (void) const noexcept;
};
}

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@ -49,6 +49,14 @@ namespace SHADE
cameraDescriptorSet->UpdateDescriptorSetBuffer(SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS, SHGraphicsConstants::DescriptorSetBindings::CAMERA_DATA); cameraDescriptorSet->UpdateDescriptorSetBuffer(SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS, SHGraphicsConstants::DescriptorSetBindings::CAMERA_DATA);
} }
SHRenderer::~SHRenderer(void)
{
//for (auto& cmdBuffer : commandBuffers)
//{
// cmdBuffer.Free();
//}
}
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
/* Camera Registration */ /* Camera Registration */
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
@ -66,6 +74,8 @@ namespace SHADE
} }
void SHRenderer::UpdateDataAndBind(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept void SHRenderer::UpdateDataAndBind(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept
{
if (camera)
{ {
cpuCameraData.viewProjectionMatrix = camera->GetViewProjectionMatrix(); cpuCameraData.viewProjectionMatrix = camera->GetViewProjectionMatrix();
cameraBuffer->WriteToMemory(&cpuCameraData, sizeof(SHShaderCameraData), 0, cameraDataAlignedSize * frameIndex); cameraBuffer->WriteToMemory(&cpuCameraData, sizeof(SHShaderCameraData), 0, cameraDataAlignedSize * frameIndex);
@ -74,6 +84,7 @@ namespace SHADE
cmdBuffer->BindDescriptorSet(cameraDescriptorSet, vk::PipelineBindPoint::eGraphics, SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS, std::span{ dynamicOffsets.data(), 1 }); cmdBuffer->BindDescriptorSet(cameraDescriptorSet, vk::PipelineBindPoint::eGraphics, SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS, std::span{ dynamicOffsets.data(), 1 });
} }
}
void SHRenderer::UpdateCameraDataToBuffer(void) noexcept void SHRenderer::UpdateCameraDataToBuffer(void) noexcept
{ {

View File

@ -65,6 +65,7 @@ namespace SHADE
/* Constructor/Destructors */ /* Constructor/Destructors */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
SHRenderer(Handle<SHVkLogicalDevice> logicalDevice, uint32_t numFrames, std::vector<Handle<SHVkCommandPool>>& cmdPools, Handle<SHVkDescriptorPool> descriptorPool, Handle<SHVkDescriptorSetLayout> cameraDescLayout, Handle<SHViewport> viewport, Handle<SHRenderGraph> renderGraph); SHRenderer(Handle<SHVkLogicalDevice> logicalDevice, uint32_t numFrames, std::vector<Handle<SHVkCommandPool>>& cmdPools, Handle<SHVkDescriptorPool> descriptorPool, Handle<SHVkDescriptorSetLayout> cameraDescLayout, Handle<SHViewport> viewport, Handle<SHRenderGraph> renderGraph);
~SHRenderer(void);
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Camera Registration */ /* Camera Registration */

View File

@ -73,4 +73,26 @@ namespace SHADE
iter->Free(); iter->Free();
renderers.erase(iter); renderers.erase(iter);
} }
void SHViewport::SetWidth(float w) noexcept
{
viewport.width = w;
}
void SHViewport::SetHeight(float h) noexcept
{
viewport.height = h;
}
void SHViewport::SetX(float x) noexcept
{
viewport.x = x;
}
void SHViewport::SetY(float y) noexcept
{
viewport.y = y;
}
} }

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@ -62,6 +62,14 @@ namespace SHADE
Handle<SHRenderer> AddRenderer(ResourceManager& resourceManager, uint32_t numFrames, std::vector<Handle<SHVkCommandPool>>& cmdPools, Handle<SHVkDescriptorPool> descriptorPool, Handle<SHVkDescriptorSetLayout> cameraDescLayout, Handle<SHRenderGraph> renderGraph); Handle<SHRenderer> AddRenderer(ResourceManager& resourceManager, uint32_t numFrames, std::vector<Handle<SHVkCommandPool>>& cmdPools, Handle<SHVkDescriptorPool> descriptorPool, Handle<SHVkDescriptorSetLayout> cameraDescLayout, Handle<SHRenderGraph> renderGraph);
void RemoveRenderer(Handle<SHRenderer> renderer); void RemoveRenderer(Handle<SHRenderer> renderer);
/*-----------------------------------------------------------------------------*/
/* Setters */
/*-----------------------------------------------------------------------------*/
void SetWidth(float w) noexcept;
void SetHeight (float h) noexcept;
void SetX (float x) noexcept;
void SetY (float y) noexcept;
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Getters */ /* Getters */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/

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@ -196,12 +196,12 @@ namespace SHADE
static SHMeshData meshData = Cube(); static SHMeshData meshData = Cube();
return meshLibrary.AddMesh return meshLibrary.AddMesh
( (
meshData.VertexPositions.size(), static_cast<uint32_t>(meshData.VertexPositions.size()),
meshData.VertexPositions.data(), meshData.VertexPositions.data(),
meshData.VertexTexCoords.data(), meshData.VertexTexCoords.data(),
meshData.VertexTangents.data(), meshData.VertexTangents.data(),
meshData.VertexNormals.data(), meshData.VertexNormals.data(),
meshData.Indices.size(), static_cast<uint32_t>(meshData.Indices.size()),
meshData.Indices.data() meshData.Indices.data()
); );
} }
@ -211,12 +211,12 @@ namespace SHADE
static SHMeshData meshData = Cube(); static SHMeshData meshData = Cube();
return gfxSystem.AddMesh return gfxSystem.AddMesh
( (
meshData.VertexPositions.size(), static_cast<uint32_t>(meshData.VertexPositions.size()),
meshData.VertexPositions.data(), meshData.VertexPositions.data(),
meshData.VertexTexCoords.data(), meshData.VertexTexCoords.data(),
meshData.VertexTangents.data(), meshData.VertexTangents.data(),
meshData.VertexNormals.data(), meshData.VertexNormals.data(),
meshData.Indices.size(), static_cast<uint32_t>(meshData.Indices.size()),
meshData.Indices.data() meshData.Indices.data()
); );
} }

View File

@ -52,7 +52,6 @@ namespace SHADE
{ {
frameData[i].cmdPoolHdls.push_back(logicalDeviceHdl->CreateCommandPool(params.cmdPoolQueueFamilyType, params.cmdPoolResetMode, params.cmdBufferTransient)); frameData[i].cmdPoolHdls.push_back(logicalDeviceHdl->CreateCommandPool(params.cmdPoolQueueFamilyType, params.cmdPoolResetMode, params.cmdBufferTransient));
} }
} }
// Initialize all the info. // Initialize all the info.
@ -168,6 +167,11 @@ namespace SHADE
isResized = resized; isResized = resized;
} }
void SHRenderContext::SetWindowIsDead(bool dead) noexcept
{
windowIsDead = dead;
}
/***************************************************************************/ /***************************************************************************/
/*! /*!
@ -197,6 +201,11 @@ namespace SHADE
return currentFrame; return currentFrame;
} }
bool SHRenderContext::GetResized(void) noexcept
{
return isResized;
}
bool SHRenderContext::GetResizeAndReset(void) noexcept bool SHRenderContext::GetResizeAndReset(void) noexcept
{ {
bool b = isResized; bool b = isResized;
@ -204,4 +213,9 @@ namespace SHADE
return b; return b;
} }
bool SHRenderContext::GetWindowIsDead(void) const noexcept
{
return windowIsDead;
}
} }

View File

@ -36,6 +36,7 @@ namespace SHADE
uint32_t currentFrame; uint32_t currentFrame;
bool isResized{ false }; bool isResized{ false };
bool windowIsDead {false};
public: public:
SHRenderContext(void) noexcept; SHRenderContext(void) noexcept;
@ -52,11 +53,14 @@ namespace SHADE
void ResetFence (void) noexcept; void ResetFence (void) noexcept;
void SetIsResized (bool resized) noexcept; void SetIsResized (bool resized) noexcept;
void SetWindowIsDead (bool dead) noexcept;
SHPerFrameData& GetCurrentFrameData(void) noexcept; SHPerFrameData& GetCurrentFrameData(void) noexcept;
SHPerFrameData& GetFrameData (uint32_t index) noexcept; SHPerFrameData& GetFrameData (uint32_t index) noexcept;
uint32_t GetCurrentFrame (void) const noexcept; uint32_t GetCurrentFrame (void) const noexcept;
bool GetResized (void) noexcept;
bool GetResizeAndReset (void) noexcept; bool GetResizeAndReset (void) noexcept;
bool GetWindowIsDead (void) const noexcept;
}; };
} }

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@ -2,6 +2,8 @@
#include "SHPipelineLibrary.h" #include "SHPipelineLibrary.h"
#include "Graphics/Devices/SHVkLogicalDevice.h" #include "Graphics/Devices/SHVkLogicalDevice.h"
#include "Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h" #include "Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h"
#include "Graphics/RenderGraph/SHSubpass.h"
#include "Graphics/SHVkUtil.h"
namespace SHADE namespace SHADE
{ {
@ -21,6 +23,31 @@ namespace SHADE
auto newPipeline = logicalDevice->CreateGraphicsPipeline(pipelineLayout, nullptr, renderpass, subpass); auto newPipeline = logicalDevice->CreateGraphicsPipeline(pipelineLayout, nullptr, renderpass, subpass);
newPipeline->GetPipelineState().SetVertexInputState(SHGraphicsGlobalData::GetDefaultViState()); newPipeline->GetPipelineState().SetVertexInputState(SHGraphicsGlobalData::GetDefaultViState());
SHColorBlendState colorBlendState{};
colorBlendState.logic_op_enable = VK_FALSE;
colorBlendState.logic_op = vk::LogicOp::eCopy;
auto const& subpassColorReferences = subpass->GetColorAttachmentReferences();
colorBlendState.attachments.reserve(subpassColorReferences.size());
for (auto& att : subpassColorReferences)
{
colorBlendState.attachments.push_back(vk::PipelineColorBlendAttachmentState
{
.blendEnable = SHVkUtil::IsBlendCompatible (subpass->GetFormatFromAttachmentReference(att.attachment)) ? true : false,
.srcColorBlendFactor = vk::BlendFactor::eSrcAlpha,
.dstColorBlendFactor = vk::BlendFactor::eOneMinusSrcAlpha,
.colorBlendOp = vk::BlendOp::eAdd,
.srcAlphaBlendFactor = vk::BlendFactor::eOne,
.dstAlphaBlendFactor = vk::BlendFactor::eZero,
.alphaBlendOp = vk::BlendOp::eAdd,
.colorWriteMask = vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA,
}
);
}
newPipeline->GetPipelineState().SetColorBlenState(colorBlendState);
// Actually construct the pipeline // Actually construct the pipeline
newPipeline->ConstructPipeline(); newPipeline->ConstructPipeline();

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@ -149,7 +149,7 @@ namespace SHADE
{ {
texOrder.emplace_back(job.TextureHandle); texOrder.emplace_back(job.TextureHandle);
combinedImageSamplers.emplace_back(std::make_tuple(job.TextureHandle->ImageView, job.Sampler, vk::ImageLayout::eShaderReadOnlyOptimal)); combinedImageSamplers.emplace_back(std::make_tuple(job.TextureHandle->ImageView, job.Sampler, vk::ImageLayout::eShaderReadOnlyOptimal));
job.TextureHandle->TextureArrayIndex = texOrder.size() - 1; job.TextureHandle->TextureArrayIndex = static_cast<uint32_t>(texOrder.size()) - 1U;
} }
addJobs.clear(); addJobs.clear();

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@ -37,7 +37,7 @@ namespace SHADE
class SHVkDescriptorSetLayout; class SHVkDescriptorSetLayout;
class SHVkDescriptorSetGroup; class SHVkDescriptorSetGroup;
class SHVkSampler; class SHVkSampler;
class SHTextureAsset; struct SHTextureAsset;
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* Type Definitions */ /* Type Definitions */

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@ -137,22 +137,9 @@ namespace SHADE
{ {
VkBool32 logic_op_enable{ VK_FALSE }; VkBool32 logic_op_enable{ VK_FALSE };
vk::LogicOp logic_op{ VK_LOGIC_OP_COPY }; vk::LogicOp logic_op{ vk::LogicOp::eCopy };
std::vector<vk::PipelineColorBlendAttachmentState> attachments = std::vector<vk::PipelineColorBlendAttachmentState> attachments{};
{
vk::PipelineColorBlendAttachmentState
{
.blendEnable = true,
.srcColorBlendFactor = vk::BlendFactor::eSrcAlpha,
.dstColorBlendFactor = vk::BlendFactor::eOneMinusSrcAlpha,
.colorBlendOp = vk::BlendOp::eAdd,
.srcAlphaBlendFactor = vk::BlendFactor::eOne,
.dstAlphaBlendFactor = vk::BlendFactor::eZero,
.alphaBlendOp = vk::BlendOp::eAdd,
.colorWriteMask = vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA,
}
};
}; };
// TODO: Specialization constants // TODO: Specialization constants

View File

@ -0,0 +1,7 @@
#include "SHpch.h"
#include "SHAttachmentDescInitParams.h"
namespace SHADE
{
}

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@ -0,0 +1,14 @@
#pragma once
#include "Resource/Handle.h"
namespace SHADE
{
class SHRenderGraphResource;
struct SHAttachmentDescInitParams
{
Handle<SHRenderGraphResource> resourceHdl;
bool dontClearOnLoad{false};
};
}

View File

@ -3,12 +3,13 @@
namespace SHADE namespace SHADE
{ {
// Used for attachment description creation for renderpass node // Used for attachment description creation for renderpass node
enum class SH_ATT_DESC_TYPE enum class SH_ATT_DESC_TYPE_FLAGS
{ {
COLOR, COLOR = 0x01,
COLOR_PRESENT, COLOR_PRESENT = 0x02,
DEPTH, DEPTH = 0x04,
STENCIL, STENCIL = 0x08,
DEPTH_STENCIL, DEPTH_STENCIL = 0x10,
INPUT = 0x20
}; };
} }

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@ -8,10 +8,17 @@
#include "Graphics/Framebuffer/SHVkFramebuffer.h" #include "Graphics/Framebuffer/SHVkFramebuffer.h"
#include "Graphics/Buffers/SHVkBuffer.h" #include "Graphics/Buffers/SHVkBuffer.h"
#include "Tools/SHLogger.h" #include "Tools/SHLogger.h"
#include "SHAttachmentDescInitParams.h"
namespace SHADE namespace SHADE
{ {
SHRenderGraph::ResourceInstruction::ResourceInstruction(char const* resourceName, bool dontClearOnLoad /*= false*/) noexcept
: resourceName{ resourceName }
, dontClearOnLoad{ dontClearOnLoad }
{
}
/***************************************************************************/ /***************************************************************************/
/*! /*!
@ -40,17 +47,17 @@ namespace SHADE
*/ */
/***************************************************************************/ /***************************************************************************/
void SHRenderGraph::AddResource(std::string resourceName, SH_ATT_DESC_TYPE type, uint32_t w /*= static_cast<uint32_t>(-1)*/, uint32_t h /*= static_cast<uint32_t>(-1)*/, vk::Format format/* = vk::Format::eB8G8R8A8Unorm*/, uint8_t levels /*= 1*/, vk::ImageCreateFlagBits createFlags /*= {}*/) void SHRenderGraph::AddResource(std::string resourceName, std::initializer_list<SH_ATT_DESC_TYPE_FLAGS> typeFlags, uint32_t w /*= static_cast<uint32_t>(-1)*/, uint32_t h /*= static_cast<uint32_t>(-1)*/, vk::Format format/* = vk::Format::eB8G8R8A8Unorm*/, uint8_t levels /*= 1*/, vk::ImageUsageFlagBits usageFlags/* = {}*/, vk::ImageCreateFlagBits createFlags /*= {}*/)
{ {
// If we set to // If we set to
if (w == static_cast<uint32_t>(-1) && h == static_cast<uint32_t>(-1)) if (w == static_cast<uint32_t>(-1) && h == static_cast<uint32_t>(-1))
{ {
w = swapchainHdl->GetSwapchainImage(0)->GetWidth(); w = swapchainHdl->GetSwapchainImage(0)->GetWidth();
w = swapchainHdl->GetSwapchainImage(0)->GetHeight(); h = swapchainHdl->GetSwapchainImage(0)->GetHeight();
format = swapchainHdl->GetSurfaceFormatKHR().format; format = swapchainHdl->GetSurfaceFormatKHR().format;
} }
graphResources.try_emplace(resourceName, resourceManager.Create<SHRenderGraphResource>(logicalDeviceHdl, swapchainHdl, resourceName, type, format, w, h, levels, createFlags)); graphResources.try_emplace(resourceName, resourceManager->Create<SHRenderGraphResource>(logicalDeviceHdl, swapchainHdl, resourceName, typeFlags, format, w, h, levels, usageFlags, createFlags));
} }
/***************************************************************************/ /***************************************************************************/
@ -82,7 +89,7 @@ namespace SHADE
{ {
for (auto& color : subpass->colorReferences) for (auto& color : subpass->colorReferences)
{ {
if (i == nodes.size() - 1 && node->attResources[color.attachment]->resourceType == SH_ATT_DESC_TYPE::COLOR_PRESENT) if (i == nodes.size() - 1 && (node->attResources[color.attachment]->resourceTypeFlags & static_cast<uint32_t>(SH_ATT_DESC_TYPE_FLAGS::COLOR_PRESENT)))
resourceAttLayouts[color.attachment] = vk::ImageLayout::ePresentSrcKHR; resourceAttLayouts[color.attachment] = vk::ImageLayout::ePresentSrcKHR;
else else
resourceAttLayouts[color.attachment] = color.layout; resourceAttLayouts[color.attachment] = color.layout;
@ -95,11 +102,11 @@ namespace SHADE
resourceAttLayouts[input.attachment] = input.layout; resourceAttLayouts[input.attachment] = input.layout;
} }
for (uint32_t i = 0; i < node->attachmentDescriptions.size(); ++i) for (uint32_t j = 0; j < node->attachmentDescriptions.size(); ++j)
{ {
auto& att = node->attachmentDescriptions[i]; auto& att = node->attachmentDescriptions[j];
att.initialLayout = vk::ImageLayout::eUndefined; att.initialLayout = vk::ImageLayout::eUndefined;
att.finalLayout = resourceAttLayouts[i]; att.finalLayout = resourceAttLayouts[j];
} }
++i; ++i;
} }
@ -210,11 +217,19 @@ namespace SHADE
for (auto& inputAtt : subpass->inputReferences) for (auto& inputAtt : subpass->inputReferences)
{ {
auto resource = node->attResources[inputAtt.attachment]; auto resource = node->attResources[inputAtt.attachment];
if (resource->resourceType == SH_ATT_DESC_TYPE::COLOR || resource->resourceType == SH_ATT_DESC_TYPE::COLOR_PRESENT) if (resource->resourceTypeFlags & static_cast<uint32_t>(SH_ATT_DESC_TYPE_FLAGS::INPUT))
{
if (resource->resourceTypeFlags & static_cast<uint32_t>(SH_ATT_DESC_TYPE_FLAGS::COLOR) ||
resource->resourceTypeFlags & static_cast<uint32_t>(SH_ATT_DESC_TYPE_FLAGS::COLOR_PRESENT))
colorRead |= (1 << i); colorRead |= (1 << i);
else if (resource->resourceType == SH_ATT_DESC_TYPE::DEPTH_STENCIL) else if (resource->resourceTypeFlags & static_cast<uint32_t>(SH_ATT_DESC_TYPE_FLAGS::DEPTH_STENCIL))
depthRead |= (1 << i); depthRead |= (1 << i);
} }
else
{
SHLOG_ERROR("While configuring subpass, an input reference was detected but the resource to be used is not marked as SH_ATT_DESC_TYPE_FLAGS::INPUT. ");
}
}
++i; ++i;
} }
@ -350,10 +365,9 @@ namespace SHADE
, swapchainHdl{ } , swapchainHdl{ }
, nodes{} , nodes{}
, graphResources{} , graphResources{}
, resourceManager{} , resourceManager{nullptr}
{ {
resourceManager = std::make_shared<ResourceManager>();
} }
SHRenderGraph::SHRenderGraph(SHRenderGraph&& rhs) noexcept SHRenderGraph::SHRenderGraph(SHRenderGraph&& rhs) noexcept
@ -400,7 +414,7 @@ namespace SHADE
*/ */
/***************************************************************************/ /***************************************************************************/
Handle<SHRenderGraphNode> SHRenderGraph::AddNode(std::string nodeName, std::initializer_list<std::string> resourceNames, std::initializer_list<std::string> predecessorNodes) noexcept SHADE::Handle<SHADE::SHRenderGraphNode> SHRenderGraph::AddNode(std::string nodeName, std::initializer_list<ResourceInstruction> resourceInstruction, std::initializer_list<std::string> predecessorNodes) noexcept
{ {
if (nodeIndexing.contains(nodeName)) if (nodeIndexing.contains(nodeName))
{ {
@ -408,12 +422,19 @@ namespace SHADE
return {}; return {};
} }
std::vector<Handle<SHRenderGraphResource>> resources; std::vector<SHAttachmentDescInitParams> descInitParams;
for (auto const& name : resourceNames) for (auto const& instruction : resourceInstruction)
{ {
// If the resource that the new node is requesting for exists, allow the graph to reference it // If the resource that the new node is requesting for exists, allow the graph to reference it
if (graphResources.contains(name)) if (graphResources.contains(instruction.resourceName))
resources.push_back(graphResources.at(name)); {
descInitParams.push_back(
{
.resourceHdl = graphResources.at(instruction.resourceName),
.dontClearOnLoad = false,
}
);
}
else else
{ {
SHLOG_ERROR("Resource doesn't exist in graph yet. Cannot create new node."); SHLOG_ERROR("Resource doesn't exist in graph yet. Cannot create new node.");
@ -435,7 +456,7 @@ namespace SHADE
} }
} }
nodes.emplace_back(resourceManager.Create<SHRenderGraphNode>(resourceManager, logicalDeviceHdl, swapchainHdl, std::move(resources), std::move(predecessors), &graphResources)); nodes.emplace_back(resourceManager->Create<SHRenderGraphNode>(resourceManager, logicalDeviceHdl, swapchainHdl, std::move(descInitParams), std::move(predecessors), &graphResources));
nodeIndexing.emplace(nodeName, static_cast<uint32_t>(nodes.size()) - 1u); nodeIndexing.emplace(nodeName, static_cast<uint32_t>(nodes.size()) - 1u);
return nodes.at(nodeIndexing[nodeName]); return nodes.at(nodeIndexing[nodeName]);
} }
@ -465,9 +486,6 @@ namespace SHADE
// better way to manage these // better way to manage these
void SHRenderGraph::Execute(uint32_t frameIndex, Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHVkDescriptorPool> descPool) noexcept void SHRenderGraph::Execute(uint32_t frameIndex, Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHVkDescriptorPool> descPool) noexcept
{ {
// TODO: DON'T HARDCODE THIS
cmdBuffer->SetViewportScissor(1920.0f, 1080.0f, 1920, 1080);
for (auto& node : nodes) for (auto& node : nodes)
node->Execute(cmdBuffer, descPool, frameIndex); node->Execute(cmdBuffer, descPool, frameIndex);
} }
@ -480,6 +498,18 @@ namespace SHADE
} }
} }
void SHRenderGraph::HandleResize(uint32_t newWidth, uint32_t newHeight) noexcept
{
// resize resources
for (auto& [name, resource]: graphResources)
resource->HandleResize(newWidth, newHeight);
for (auto& node : nodes)
{
node->HandleResize();
}
}
Handle<SHRenderGraphNode> SHRenderGraph::GetNode(std::string const& nodeName) const noexcept Handle<SHRenderGraphNode> SHRenderGraph::GetNode(std::string const& nodeName) const noexcept
{ {
if (nodeIndexing.contains(nodeName)) if (nodeIndexing.contains(nodeName))
@ -489,4 +519,13 @@ namespace SHADE
} }
Handle<SHRenderGraphResource> SHRenderGraph::GetRenderGraphResource(std::string const& resourceName) const noexcept
{
if (graphResources.contains(resourceName))
{
return graphResources.at(resourceName);
}
return {};
}
} }

View File

@ -16,6 +16,7 @@
#include <string> #include <string>
#include <map> #include <map>
#include <memory>
namespace SHADE namespace SHADE
{ {
@ -33,7 +34,17 @@ namespace SHADE
class SH_API SHRenderGraph class SH_API SHRenderGraph
{ {
public:
struct ResourceInstruction
{
std::string resourceName;
bool dontClearOnLoad;
ResourceInstruction (char const* resourceName, bool dontClearOnLoad = false) noexcept;
};
private: private:
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
/* PRIVATE MEMBER FUNCTIONS */ /* PRIVATE MEMBER FUNCTIONS */
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
@ -60,7 +71,7 @@ namespace SHADE
std::unordered_map<std::string, Handle<SHRenderGraphResource>> graphResources; std::unordered_map<std::string, Handle<SHRenderGraphResource>> graphResources;
//! Resource library for graph handles //! Resource library for graph handles
ResourceManager resourceManager; std::shared_ptr<ResourceManager> resourceManager;
public: public:
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
@ -75,16 +86,19 @@ namespace SHADE
/* PUBLIC MEMBER FUNCTIONS */ /* PUBLIC MEMBER FUNCTIONS */
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
void Init (Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain) noexcept; void Init (Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain) noexcept;
void AddResource (std::string resourceName, SH_ATT_DESC_TYPE type, uint32_t w = static_cast<uint32_t>(-1), uint32_t h = static_cast<uint32_t>(-1), vk::Format format = vk::Format::eB8G8R8A8Unorm, uint8_t levels = 1, vk::ImageCreateFlagBits createFlags = {}); void AddResource(std::string resourceName, std::initializer_list<SH_ATT_DESC_TYPE_FLAGS> typeFlags, uint32_t w = static_cast<uint32_t>(-1), uint32_t h = static_cast<uint32_t>(-1), vk::Format format = vk::Format::eB8G8R8A8Unorm, uint8_t levels = 1, vk::ImageUsageFlagBits usageFlags = {}, vk::ImageCreateFlagBits createFlags = {});
Handle<SHRenderGraphNode> AddNode (std::string nodeName, std::initializer_list<std::string> resourceNames, std::initializer_list<std::string> predecessorNodes) noexcept; Handle<SHRenderGraphNode> AddNode (std::string nodeName, std::initializer_list<ResourceInstruction> resourceInstruction, std::initializer_list<std::string> predecessorNodes) noexcept;
void Generate (void) noexcept; void Generate (void) noexcept;
void Execute (uint32_t frameIndex, Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHVkDescriptorPool> descPool) noexcept; void Execute (uint32_t frameIndex, Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHVkDescriptorPool> descPool) noexcept;
void FinaliseBatch(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool); void FinaliseBatch(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool);
void HandleResize (uint32_t newWidth, uint32_t newHeight) noexcept;
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
/* SETTERS AND GETTERS */ /* SETTERS AND GETTERS */
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
Handle<SHRenderGraphNode> GetNode (std::string const& nodeName) const noexcept; Handle<SHRenderGraphNode> GetNode (std::string const& nodeName) const noexcept;
Handle<SHRenderGraphResource> GetRenderGraphResource (std::string const& resourceName) const noexcept;
}; };
} }

View File

@ -3,6 +3,7 @@
#include "Graphics/Devices/SHVkLogicalDevice.h" #include "Graphics/Devices/SHVkLogicalDevice.h"
#include "Graphics/Images/SHVkImageView.h" #include "Graphics/Images/SHVkImageView.h"
#include "Graphics/Swapchain/SHVkSwapchain.h" #include "Graphics/Swapchain/SHVkSwapchain.h"
#include "Graphics/Framebuffer/SHVkFramebuffer.h"
#include "SHRenderGraphResource.h" #include "SHRenderGraphResource.h"
#include "SHSubpass.h" #include "SHSubpass.h"
@ -41,7 +42,7 @@ namespace SHADE
for (uint32_t j = 0; j < attResources.size(); ++j) for (uint32_t j = 0; j < attResources.size(); ++j)
{ {
uint32_t imageViewIndex = (attResources[j]->resourceType == SH_ATT_DESC_TYPE::COLOR_PRESENT) ? i : 0; uint32_t imageViewIndex = (attResources[j]->resourceTypeFlags & static_cast<uint32_t>(SH_ATT_DESC_TYPE_FLAGS::COLOR_PRESENT)) ? i : 0;
imageViews[j] = attResources[j]->imageViews[imageViewIndex]; imageViews[j] = attResources[j]->imageViews[imageViewIndex];
// We want the minimum dimensions for the framebuffer because the image attachments referenced cannot have dimensions smaller than the framebuffer's // We want the minimum dimensions for the framebuffer because the image attachments referenced cannot have dimensions smaller than the framebuffer's
@ -56,6 +57,33 @@ namespace SHADE
} }
} }
void SHRenderGraphNode::HandleResize(void) noexcept
{
renderpass->HandleResize();
for (uint32_t i = 0; i < framebuffers.size(); ++i)
{
std::vector<Handle<SHVkImageView>> imageViews(attResources.size());
uint32_t fbWidth = std::numeric_limits<uint32_t>::max();
uint32_t fbHeight = std::numeric_limits<uint32_t>::max();
for (uint32_t j = 0; j < attResources.size(); ++j)
{
uint32_t imageViewIndex = (attResources[j]->resourceTypeFlags & static_cast<uint32_t>(SH_ATT_DESC_TYPE_FLAGS::COLOR_PRESENT)) ? i : 0;
imageViews[j] = attResources[j]->imageViews[imageViewIndex];
// We want the minimum dimensions for the framebuffer because the image attachments referenced cannot have dimensions smaller than the framebuffer's
if (fbWidth > attResources[j]->width)
fbWidth = attResources[j]->width;
if (fbHeight > attResources[j]->height)
fbHeight = attResources[j]->height;
}
framebuffers[i]->HandleResize(renderpass, imageViews, fbWidth, fbHeight);
}
}
/***************************************************************************/ /***************************************************************************/
/*! /*!
@ -76,14 +104,14 @@ namespace SHADE
*/ */
/***************************************************************************/ /***************************************************************************/
SHRenderGraphNode::SHRenderGraphNode(ResourceManager& rm, Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::vector<Handle<SHRenderGraphResource>> attRes, std::vector<Handle<SHRenderGraphNode>> predecessors, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* resources) noexcept SHRenderGraphNode::SHRenderGraphNode(std::shared_ptr<ResourceManager> rm, Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::vector<SHAttachmentDescInitParams> attDescInitParams, std::vector<Handle<SHRenderGraphNode>> predecessors, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* resources) noexcept
: logicalDeviceHdl{ logicalDevice } : logicalDeviceHdl{ logicalDevice }
, renderpass{} , renderpass{}
, framebuffers{} , framebuffers{}
, prereqNodes{ std::move(predecessors) } , prereqNodes{ std::move(predecessors) }
, attachmentDescriptions{} , attachmentDescriptions{}
, resourceAttachmentMapping{} , resourceAttachmentMapping{}
, attResources{ std::move(attRes) } , attResources{ }
, subpasses{} , subpasses{}
, executed{ false } , executed{ false }
, configured{ false } , configured{ false }
@ -93,6 +121,12 @@ namespace SHADE
// pipeline library initialization // pipeline library initialization
pipelineLibrary.Init(logicalDeviceHdl); pipelineLibrary.Init(logicalDeviceHdl);
// Store all the handles to resources
attResources.reserve (attDescInitParams.size());
for (auto& param : attDescInitParams)
attResources.push_back(param.resourceHdl);
// We have as many descriptions as we have resources
attachmentDescriptions.resize(attResources.size()); attachmentDescriptions.resize(attResources.size());
bool containsSwapchainImage = false; bool containsSwapchainImage = false;
@ -112,7 +146,7 @@ namespace SHADE
newDesc.format = attResources[i]->resourceFormat; newDesc.format = attResources[i]->resourceFormat;
if (attResources[i]->resourceType == SH_ATT_DESC_TYPE::COLOR_PRESENT) if (attResources[i]->resourceTypeFlags & static_cast<uint32_t>(SH_ATT_DESC_TYPE_FLAGS::COLOR_PRESENT))
containsSwapchainImage = true; containsSwapchainImage = true;
resourceAttachmentMapping.try_emplace(attResources[i].GetId().Raw, i); resourceAttachmentMapping.try_emplace(attResources[i].GetId().Raw, i);
@ -128,7 +162,7 @@ namespace SHADE
} }
SHRenderGraphNode::SHRenderGraphNode(SHRenderGraphNode&& rhs) noexcept SHRenderGraphNode::SHRenderGraphNode(SHRenderGraphNode&& rhs) noexcept
: resourceManager{ rhs.resourceManager } : resourceManager{ std::move (rhs.resourceManager) }
, logicalDeviceHdl{ rhs.logicalDeviceHdl } , logicalDeviceHdl{ rhs.logicalDeviceHdl }
, renderpass{ rhs.renderpass } , renderpass{ rhs.renderpass }
, framebuffers{ std::move(rhs.framebuffers) } , framebuffers{ std::move(rhs.framebuffers) }
@ -143,6 +177,8 @@ namespace SHADE
, ptrToResources{ rhs.ptrToResources } , ptrToResources{ rhs.ptrToResources }
, pipelineLibrary{ std::move(rhs.pipelineLibrary) } , pipelineLibrary{ std::move(rhs.pipelineLibrary) }
, batcher{ std::move(rhs.batcher) } , batcher{ std::move(rhs.batcher) }
, spDescs{ std::move(rhs.spDescs) }
, spDeps{ std::move(rhs.spDeps) }
{ {
rhs.renderpass = {}; rhs.renderpass = {};
@ -153,7 +189,7 @@ namespace SHADE
if (&rhs == this) if (&rhs == this)
return *this; return *this;
resourceManager = rhs.resourceManager; resourceManager = std::move(rhs.resourceManager);
logicalDeviceHdl = rhs.logicalDeviceHdl; logicalDeviceHdl = rhs.logicalDeviceHdl;
renderpass = rhs.renderpass; renderpass = rhs.renderpass;
framebuffers = std::move(rhs.framebuffers); framebuffers = std::move(rhs.framebuffers);
@ -166,6 +202,9 @@ namespace SHADE
ptrToResources = std::move(rhs.ptrToResources); ptrToResources = std::move(rhs.ptrToResources);
pipelineLibrary = std::move(rhs.pipelineLibrary); pipelineLibrary = std::move(rhs.pipelineLibrary);
batcher = std::move(rhs.batcher); batcher = std::move(rhs.batcher);
spDescs = std::move(rhs.spDescs);
spDeps = std::move(rhs.spDeps);
rhs.renderpass = {}; rhs.renderpass = {};
@ -196,10 +235,10 @@ namespace SHADE
} }
// Add subpass to container and create mapping for it // Add subpass to container and create mapping for it
subpasses.emplace_back(resourceManager.Create<SHSubpass>(resourceManager, GetHandle(), subpasses.size(), &resourceAttachmentMapping, ptrToResources)); subpasses.emplace_back(resourceManager->Create<SHSubpass>(GetHandle(), subpasses.size(), &resourceAttachmentMapping, ptrToResources));
subpassIndexing.try_emplace(subpassName, static_cast<uint32_t>(subpasses.size()) - 1u); subpassIndexing.try_emplace(subpassName, static_cast<uint32_t>(subpasses.size()) - 1u);
Handle<SHSubpass> subpass = subpasses.back(); Handle<SHSubpass> subpass = subpasses.back();
subpass->Init(resourceManager); subpass->Init(*resourceManager);
// Register the SuperBatch // Register the SuperBatch
batcher.RegisterSuperBatch(subpass->GetSuperBatch()); batcher.RegisterSuperBatch(subpass->GetSuperBatch());
@ -233,6 +272,7 @@ namespace SHADE
return {}; return {};
} }
Handle<SHVkPipeline> pipeline = pipelineLibrary.GetDrawPipline(vsFsPair); Handle<SHVkPipeline> pipeline = pipelineLibrary.GetDrawPipline(vsFsPair);
if (!pipeline) if (!pipeline)
{ {
@ -273,4 +313,12 @@ namespace SHADE
return subpasses[subpassIndexing.at(subpassName.data())]; return subpasses[subpassIndexing.at(subpassName.data())];
} }
Handle<SHRenderGraphResource> SHRenderGraphNode::GetResource(uint32_t resourceIndex) const noexcept
{
if (resourceIndex < attResources.size())
return attResources[resourceIndex];
else
return {};
}
} }

View File

@ -9,6 +9,7 @@
#include "SH_API.h" #include "SH_API.h"
#include "Graphics/MiddleEnd/Pipeline/SHPipelineLibrary.h" #include "Graphics/MiddleEnd/Pipeline/SHPipelineLibrary.h"
#include "Graphics/MiddleEnd/Batching/SHBatcher.h" #include "Graphics/MiddleEnd/Batching/SHBatcher.h"
#include "SHAttachmentDescInitParams.h"
namespace SHADE namespace SHADE
{ {
@ -25,7 +26,7 @@ namespace SHADE
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
/* PRIVATE MEMBER VARIABLES */ /* PRIVATE MEMBER VARIABLES */
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
ResourceManager& resourceManager; std::shared_ptr<ResourceManager> resourceManager;
//! For Vulkan object creation //! For Vulkan object creation
Handle<SHVkLogicalDevice> logicalDeviceHdl; Handle<SHVkLogicalDevice> logicalDeviceHdl;
@ -81,12 +82,13 @@ namespace SHADE
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
void CreateRenderpass(void) noexcept; void CreateRenderpass(void) noexcept;
void CreateFramebuffer(void) noexcept; void CreateFramebuffer(void) noexcept;
void HandleResize (void) noexcept;
public: public:
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
/* CTORS AND DTORS */ /* CTORS AND DTORS */
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
SHRenderGraphNode(ResourceManager& rm, Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::vector<Handle<SHRenderGraphResource>> attRes, std::vector<Handle<SHRenderGraphNode>> predecessors, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* resources) noexcept; SHRenderGraphNode(std::shared_ptr<ResourceManager> rm, Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::vector<SHAttachmentDescInitParams> attDescInitParams, std::vector<Handle<SHRenderGraphNode>> predecessors, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* resources) noexcept;
SHRenderGraphNode(SHRenderGraphNode&& rhs) noexcept; SHRenderGraphNode(SHRenderGraphNode&& rhs) noexcept;
SHRenderGraphNode& operator= (SHRenderGraphNode&& rhs) noexcept; SHRenderGraphNode& operator= (SHRenderGraphNode&& rhs) noexcept;
@ -104,6 +106,7 @@ namespace SHADE
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
Handle<SHVkRenderpass> GetRenderpass(void) const noexcept; Handle<SHVkRenderpass> GetRenderpass(void) const noexcept;
Handle<SHSubpass> GetSubpass(std::string_view subpassName) const noexcept; Handle<SHSubpass> GetSubpass(std::string_view subpassName) const noexcept;
Handle<SHRenderGraphResource> GetResource (uint32_t resourceIndex) const noexcept;
friend class SHRenderGraph; friend class SHRenderGraph;
}; };

View File

@ -2,9 +2,13 @@
#include "SHRenderGraphResource.h" #include "SHRenderGraphResource.h"
#include "Graphics/Devices/SHVkLogicalDevice.h" #include "Graphics/Devices/SHVkLogicalDevice.h"
#include "Graphics/Swapchain/SHVkSwapchain.h" #include "Graphics/Swapchain/SHVkSwapchain.h"
#include "Graphics/Images/SHVkImageView.h"
#include "Graphics/Buffers/SHVkBuffer.h"
#include "Graphics/SHVkUtil.h"
namespace SHADE namespace SHADE
{ {
/***************************************************************************/ /***************************************************************************/
/*! /*!
@ -41,8 +45,10 @@ namespace SHADE
*/ */
/***************************************************************************/ /***************************************************************************/
SHRenderGraphResource::SHRenderGraphResource(Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::string const& name, SH_ATT_DESC_TYPE type, vk::Format format, uint32_t w, uint32_t h, uint8_t levels, vk::ImageCreateFlagBits createFlags) noexcept SHRenderGraphResource::SHRenderGraphResource(Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::string const& name, std::initializer_list<SH_ATT_DESC_TYPE_FLAGS> typeFlags, vk::Format format, uint32_t w, uint32_t h, uint8_t levels, vk::ImageUsageFlagBits usageFlags, vk::ImageCreateFlagBits createFlags) noexcept
: resourceType{ type } : logicalDevice {logicalDevice}
, swapchain{ swapchain }
, resourceTypeFlags{ }
, resourceFormat{ format } , resourceFormat{ format }
, images{} , images{}
, imageViews{} , imageViews{}
@ -52,52 +58,10 @@ namespace SHADE
, resourceName{ name } , resourceName{ name }
{ {
// If the resource type is an arbitrary image and not swapchain image // If the resource type is an arbitrary image and not swapchain image
if (type != SH_ATT_DESC_TYPE::COLOR_PRESENT) if (typeFlags.size() == 1 && *typeFlags.begin() == SH_ATT_DESC_TYPE_FLAGS::COLOR_PRESENT)
{ {
vk::ImageAspectFlags imageAspectFlags; resourceTypeFlags |= static_cast<uint32_t>(SH_ATT_DESC_TYPE_FLAGS::COLOR_PRESENT);
vk::ImageUsageFlags usage = {};
// Check the resource type and set image usage flags and image aspect flags accordingly
switch (resourceType)
{
case SH_ATT_DESC_TYPE::COLOR:
usage |= vk::ImageUsageFlagBits::eColorAttachment;
imageAspectFlags |= vk::ImageAspectFlagBits::eColor;
break;
case SH_ATT_DESC_TYPE::DEPTH:
usage |= vk::ImageUsageFlagBits::eDepthStencilAttachment;
imageAspectFlags |= vk::ImageAspectFlagBits::eDepth;
break;
case SH_ATT_DESC_TYPE::STENCIL:
usage |= vk::ImageUsageFlagBits::eDepthStencilAttachment;
imageAspectFlags |= vk::ImageAspectFlagBits::eStencil;
break;
case SH_ATT_DESC_TYPE::DEPTH_STENCIL:
usage |= vk::ImageUsageFlagBits::eDepthStencilAttachment;
imageAspectFlags |= vk::ImageAspectFlagBits::eStencil | vk::ImageAspectFlagBits::eDepth;
break;
}
// The resource is not a swapchain image, just use the first slot of the vector
images.push_back(logicalDevice->CreateImage(width, height, mipLevels, resourceFormat, usage, createFlags));
// prepare image view details
SHImageViewDetails viewDetails
{
.viewType = vk::ImageViewType::e2D,
.format = images[0]->GetImageFormat(),
.imageAspectFlags = imageAspectFlags,
.baseMipLevel = 0,
.mipLevelCount = mipLevels,
.baseArrayLayer = 0,
.layerCount = 1,
};
// just 1 image view created
imageViews.push_back(images[0]->CreateImageView(logicalDevice, images[0], viewDetails));
}
else // if swapchain image resource
{
// Prepare image view details // Prepare image view details
SHImageViewDetails viewDetails SHImageViewDetails viewDetails
{ {
@ -120,6 +84,65 @@ namespace SHADE
imageViews[i] = images[i]->CreateImageView(logicalDevice, images[i], viewDetails); imageViews[i] = images[i]->CreateImageView(logicalDevice, images[i], viewDetails);
} }
} }
else // if swapchain image resource
{
imageAspectFlags = vk::ImageAspectFlags{};
usage = usageFlags;
for (auto& type : typeFlags)
{
// store the flags
resourceTypeFlags |= static_cast<uint32_t>(type);
// Check the resource type and set image usage flags and image aspect flags accordingly
switch (type)
{
case SH_ATT_DESC_TYPE_FLAGS::COLOR:
usage |= vk::ImageUsageFlagBits::eColorAttachment;
imageAspectFlags |= vk::ImageAspectFlagBits::eColor;
break;
case SH_ATT_DESC_TYPE_FLAGS::DEPTH:
usage |= vk::ImageUsageFlagBits::eDepthStencilAttachment;
imageAspectFlags |= vk::ImageAspectFlagBits::eDepth;
break;
case SH_ATT_DESC_TYPE_FLAGS::STENCIL:
usage |= vk::ImageUsageFlagBits::eDepthStencilAttachment;
imageAspectFlags |= vk::ImageAspectFlagBits::eStencil;
break;
case SH_ATT_DESC_TYPE_FLAGS::DEPTH_STENCIL:
usage |= vk::ImageUsageFlagBits::eDepthStencilAttachment;
imageAspectFlags |= vk::ImageAspectFlagBits::eStencil | vk::ImageAspectFlagBits::eDepth;
break;
case SH_ATT_DESC_TYPE_FLAGS::INPUT:
usage |= vk::ImageUsageFlagBits::eInputAttachment;
usage |= vk::ImageUsageFlagBits::eSampled;
break;
case SH_ATT_DESC_TYPE_FLAGS::COLOR_PRESENT:
{
SHLOG_ERROR ("COLOR_PRESENT cannot be with other resource type flags. ");
return;
}
}
}
// The resource is not a swapchain image, just use the first slot of the vector
images.push_back(logicalDevice->CreateImage(width, height, mipLevels, resourceFormat, usage, createFlags));
// prepare image view details
SHImageViewDetails viewDetails
{
.viewType = vk::ImageViewType::e2D,
.format = images[0]->GetImageFormat(),
.imageAspectFlags = imageAspectFlags,
.baseMipLevel = 0,
.mipLevelCount = mipLevels,
.baseArrayLayer = 0,
.layerCount = 1,
};
// just 1 image view created
imageViews.push_back(images[0]->CreateImageView(logicalDevice, images[0], viewDetails));
}
} }
/***************************************************************************/ /***************************************************************************/
@ -135,13 +158,15 @@ namespace SHADE
/***************************************************************************/ /***************************************************************************/
SHRenderGraphResource::SHRenderGraphResource(SHRenderGraphResource&& rhs) noexcept SHRenderGraphResource::SHRenderGraphResource(SHRenderGraphResource&& rhs) noexcept
: resourceName{ std::move(rhs.resourceName) } : resourceName{ std::move(rhs.resourceName) }
, resourceType{ std::move(rhs.resourceType) } , resourceTypeFlags{ std::move(rhs.resourceTypeFlags) }
, images{ std::move(rhs.images) } , images{ std::move(rhs.images) }
, imageViews{ std::move(rhs.imageViews) } , imageViews{ std::move(rhs.imageViews) }
, resourceFormat{ std::move(rhs.resourceFormat) } , resourceFormat{ std::move(rhs.resourceFormat) }
, width{ rhs.width } , width{ rhs.width }
, height{ rhs.height } , height{ rhs.height }
, mipLevels{ rhs.mipLevels } , mipLevels{ rhs.mipLevels }
, imageAspectFlags{ rhs.imageAspectFlags }
, swapchain {rhs.swapchain}
{ {
} }
@ -165,13 +190,15 @@ namespace SHADE
return *this; return *this;
resourceName = std::move(rhs.resourceName); resourceName = std::move(rhs.resourceName);
resourceType = std::move(rhs.resourceType); resourceTypeFlags = std::move(rhs.resourceTypeFlags);
images = std::move(rhs.images); images = std::move(rhs.images);
imageViews = std::move(rhs.imageViews); imageViews = std::move(rhs.imageViews);
resourceFormat = std::move(rhs.resourceFormat); resourceFormat = std::move(rhs.resourceFormat);
width = rhs.width; width = rhs.width;
height = rhs.height; height = rhs.height;
mipLevels = rhs.mipLevels; mipLevels = rhs.mipLevels;
imageAspectFlags = rhs.imageAspectFlags;
swapchain = rhs.swapchain;
return *this; return *this;
} }
@ -189,4 +216,111 @@ namespace SHADE
} }
void SHRenderGraphResource::HandleResize(uint32_t newWidth, uint32_t newHeight) noexcept
{
width = newWidth;
height = newHeight;
if ((resourceTypeFlags & static_cast<uint32_t>(SH_ATT_DESC_TYPE_FLAGS::COLOR_PRESENT)) == 0)
{
// prepare image view details
SHImageViewDetails viewDetails
{
.viewType = vk::ImageViewType::e2D,
.format = images[0]->GetImageFormat(),
.imageAspectFlags = imageAspectFlags,
.baseMipLevel = 0,
.mipLevelCount = mipLevels,
.baseArrayLayer = 0,
.layerCount = 1,
};
for (uint32_t i = 0; i < images.size(); ++i)
{
images[i]->HandleResizeFramebufferImage(width, height);
imageViews[i]->ViewNewImage(images[i], viewDetails);
}
}
else
{
// Prepare image view details
SHImageViewDetails viewDetails
{
.viewType = vk::ImageViewType::e2D,
.format = swapchain->GetSurfaceFormatKHR().format,
.imageAspectFlags = vk::ImageAspectFlagBits::eColor,
.baseMipLevel = 0,
.mipLevelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1,
};
for (uint32_t i = 0; i < swapchain->GetNumImages(); ++i)
{
images[i] = swapchain->GetSwapchainImage(i);
imageViews[i]->ViewNewImage(images[i], viewDetails);
}
}
}
void SHRenderGraphResource::TransitionImage(vk::ImageLayout oldLayout, vk::ImageLayout newLayout, Handle<SHVkCommandBuffer> commandBuffer, vk::PipelineStageFlagBits srcStage, vk::PipelineStageFlagBits dstStage, uint32_t frameIndex) noexcept
{
vk::ImageMemoryBarrier barrier;
barrier.oldLayout = oldLayout;
barrier.newLayout = newLayout;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.image = images[frameIndex]->GetVkImage(),
barrier.subresourceRange.aspectMask = vk::ImageAspectFlagBits::eColor; // TODO: Need to change this to base it off image format.
barrier.subresourceRange.baseMipLevel = 0;
barrier.subresourceRange.levelCount = mipLevels;
barrier.subresourceRange.baseArrayLayer = 0;
barrier.subresourceRange.layerCount = 1; // always 1 since we wont have array of images for attachments
commandBuffer->PipelineBarrier(srcStage, dstStage, {}, {}, {}, {barrier});
}
void SHRenderGraphResource::CopyToBuffer(Handle<SHVkBuffer> dstBuffer, Handle<SHVkCommandBuffer> commandBuffer, uint32_t frameIndex) const noexcept
{
vk::ImageSubresourceLayers subResource
{
.aspectMask = SHVkUtil::IsDepthOnlyFormat(resourceFormat) ? vk::ImageAspectFlagBits::eDepth : vk::ImageAspectFlagBits::eColor,
.mipLevel = 0,
.baseArrayLayer = 0,
.layerCount = 1
};
vk::BufferImageCopy region
{
.bufferOffset = 0,
.bufferRowLength = 0,
.bufferImageHeight = 0,
.imageSubresource = subResource,
.imageOffset = vk::Offset3D {0,0,0},
.imageExtent = vk::Extent3D {width, height, 1}
};
commandBuffer->CopyImageToBuffer(images[frameIndex]->GetVkImage(), dstBuffer->GetVkBuffer(), {region});
}
vk::Format SHRenderGraphResource::GetResourceFormat(void) const noexcept
{
return resourceFormat;
}
uint32_t SHRenderGraphResource::GetWidth(void) const noexcept
{
return width;
}
uint32_t SHRenderGraphResource::GetHeight(void) const noexcept
{
return height;
}
Handle<SHVkImageView> SHRenderGraphResource::GetImageView(uint32_t index /*= NON_SWAPCHAIN_RESOURCE_INDEX*/) const noexcept
{
return imageViews [index];
}
} }

View File

@ -13,6 +13,10 @@ namespace SHADE
class SHVkImageView; class SHVkImageView;
class SHVkLogicalDevice; class SHVkLogicalDevice;
class SHVkSwapchain; class SHVkSwapchain;
class SHVkCommandBuffer;
class SHVkBuffer;
static constexpr uint32_t NON_SWAPCHAIN_RESOURCE_INDEX = 0;
class SH_API SHRenderGraphResource class SH_API SHRenderGraphResource
{ {
@ -20,11 +24,17 @@ namespace SHADE
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
/* PRIVATE MEMBER VARIABLES */ /* PRIVATE MEMBER VARIABLES */
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
// for creation/recreation
Handle<SHVkLogicalDevice> logicalDevice;
// for creation/recreation
Handle<SHVkSwapchain> swapchain;
//! Name of the resource //! Name of the resource
std::string resourceName; std::string resourceName;
//! Used for initializing image layouts //! Used for initializing image layouts
SH_ATT_DESC_TYPE resourceType; SHRenderGraphResourceFlags resourceTypeFlags;
//! The resource itself (this is a vector because if the resource happens //! The resource itself (this is a vector because if the resource happens
//! to be a swapchain image, then we need however many frames in flight). //! to be a swapchain image, then we need however many frames in flight).
@ -47,15 +57,38 @@ namespace SHADE
//! Number of mipmap levels //! Number of mipmap levels
uint8_t mipLevels; uint8_t mipLevels;
//! image aspect flags
vk::ImageAspectFlags imageAspectFlags;
//! usage flags
vk::ImageUsageFlags usage = {};
public: public:
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
/* CTORS AND DTORS */ /* CTORS AND DTORS */
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
SHRenderGraphResource(Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::string const& name, SH_ATT_DESC_TYPE type, vk::Format format, uint32_t w, uint32_t h, uint8_t levels, vk::ImageCreateFlagBits createFlags) noexcept; SHRenderGraphResource(Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::string const& name, std::initializer_list<SH_ATT_DESC_TYPE_FLAGS> typeFlags, vk::Format format, uint32_t w, uint32_t h, uint8_t levels, vk::ImageUsageFlagBits usageFlags, vk::ImageCreateFlagBits createFlags) noexcept;
SHRenderGraphResource(SHRenderGraphResource&& rhs) noexcept; SHRenderGraphResource(SHRenderGraphResource&& rhs) noexcept;
SHRenderGraphResource& operator=(SHRenderGraphResource&& rhs) noexcept; SHRenderGraphResource& operator=(SHRenderGraphResource&& rhs) noexcept;
~SHRenderGraphResource(void) noexcept; ~SHRenderGraphResource(void) noexcept;
/*-----------------------------------------------------------------------*/
/* PUBLIC MEMBER FUNCTIONS */
/*-----------------------------------------------------------------------*/
void HandleResize (uint32_t newWidth, uint32_t newHeight) noexcept;
void TransitionImage(vk::ImageLayout oldLayout, vk::ImageLayout newLayout, Handle<SHVkCommandBuffer> commandBuffer, vk::PipelineStageFlagBits srcStage, vk::PipelineStageFlagBits dstStage, uint32_t frameIndex) noexcept;
void CopyToBuffer (Handle<SHVkBuffer> dstBuffer, Handle<SHVkCommandBuffer> commandBuffer, uint32_t frameIndex = 0) const noexcept;
/*-----------------------------------------------------------------------*/
/* SETTERS AND GETTERS */
/*-----------------------------------------------------------------------*/
vk::Format GetResourceFormat (void) const noexcept;
uint32_t GetWidth (void) const noexcept;
uint32_t GetHeight (void) const noexcept;
Handle<SHVkImageView> GetImageView (uint32_t index = NON_SWAPCHAIN_RESOURCE_INDEX) const noexcept;
friend class SHRenderGraphNode; friend class SHRenderGraphNode;
friend class SHRenderGraph; friend class SHRenderGraph;
}; };

View File

@ -2,6 +2,8 @@
#include "SHSubpass.h" #include "SHSubpass.h"
#include "Graphics/MiddleEnd/Batching/SHSuperBatch.h" #include "Graphics/MiddleEnd/Batching/SHSuperBatch.h"
#include "Graphics/Devices/SHVkLogicalDevice.h" #include "Graphics/Devices/SHVkLogicalDevice.h"
#include "SHRenderGraphNode.h"
#include "SHRenderGraphResource.h"
namespace SHADE namespace SHADE
{ {
@ -21,7 +23,7 @@ namespace SHADE
*/ */
/***************************************************************************/ /***************************************************************************/
SHSubpass::SHSubpass(ResourceManager& rm, Handle<SHRenderGraphNode> const& parent, uint32_t index, std::unordered_map<uint64_t, uint32_t> const* mapping, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* resources) noexcept SHSubpass::SHSubpass(Handle<SHRenderGraphNode> const& parent, uint32_t index, std::unordered_map<uint64_t, uint32_t> const* mapping, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* resources) noexcept
: resourceAttachmentMapping{ mapping } : resourceAttachmentMapping{ mapping }
, ptrToResources{ resources } , ptrToResources{ resources }
, parentNode{ parent } , parentNode{ parent }
@ -53,6 +55,8 @@ namespace SHADE
, inputReferences{ std::move(rhs.inputReferences) } , inputReferences{ std::move(rhs.inputReferences) }
, resourceAttachmentMapping{ rhs.resourceAttachmentMapping } , resourceAttachmentMapping{ rhs.resourceAttachmentMapping }
, ptrToResources{ rhs.ptrToResources } , ptrToResources{ rhs.ptrToResources }
, descriptorSetLayout{ rhs.descriptorSetLayout }
, exteriorDrawCalls{ std::move (rhs.exteriorDrawCalls) }
{ {
} }
@ -81,6 +85,8 @@ namespace SHADE
inputReferences = std::move(rhs.inputReferences); inputReferences = std::move(rhs.inputReferences);
resourceAttachmentMapping = rhs.resourceAttachmentMapping; resourceAttachmentMapping = rhs.resourceAttachmentMapping;
ptrToResources = rhs.ptrToResources; ptrToResources = rhs.ptrToResources;
descriptorSetLayout = rhs.descriptorSetLayout;
exteriorDrawCalls = std::move(rhs.exteriorDrawCalls);
return *this; return *this;
} }
@ -118,18 +124,18 @@ namespace SHADE
*/ */
/***************************************************************************/ /***************************************************************************/
void SHSubpass::AddDepthOutput(std::string resourceToReference, SH_ATT_DESC_TYPE attachmentDescriptionType) noexcept void SHSubpass::AddDepthOutput(std::string resourceToReference, SH_ATT_DESC_TYPE_FLAGS attachmentDescriptionType) noexcept
{ {
vk::ImageLayout imageLayout; vk::ImageLayout imageLayout;
switch (attachmentDescriptionType) switch (attachmentDescriptionType)
{ {
case SH_ATT_DESC_TYPE::DEPTH: case SH_ATT_DESC_TYPE_FLAGS::DEPTH:
imageLayout = vk::ImageLayout::eDepthAttachmentOptimal; imageLayout = vk::ImageLayout::eDepthAttachmentOptimal;
break; break;
case SH_ATT_DESC_TYPE::STENCIL: case SH_ATT_DESC_TYPE_FLAGS::STENCIL:
imageLayout = vk::ImageLayout::eStencilAttachmentOptimal; imageLayout = vk::ImageLayout::eStencilAttachmentOptimal;
break; break;
case SH_ATT_DESC_TYPE::DEPTH_STENCIL: case SH_ATT_DESC_TYPE_FLAGS::DEPTH_STENCIL:
imageLayout = vk::ImageLayout::eDepthStencilAttachmentOptimal; imageLayout = vk::ImageLayout::eDepthStencilAttachmentOptimal;
break; break;
default: default:
@ -207,4 +213,15 @@ namespace SHADE
{ {
return superBatch; return superBatch;
} }
std::vector<vk::AttachmentReference> const& SHSubpass::GetColorAttachmentReferences(void) const noexcept
{
return colorReferences;
}
vk::Format SHSubpass::GetFormatFromAttachmentReference(uint32_t attachmentReference) const noexcept
{
return parentNode->GetResource(attachmentReference)->GetResourceFormat();
}
} }

View File

@ -62,7 +62,7 @@ namespace SHADE
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
/* CTORS AND DTORS */ /* CTORS AND DTORS */
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
SHSubpass(ResourceManager& rm, Handle<SHRenderGraphNode> const& parent, uint32_t index, std::unordered_map<uint64_t, uint32_t> const* mapping, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* ptrToResources) noexcept; SHSubpass(Handle<SHRenderGraphNode> const& parent, uint32_t index, std::unordered_map<uint64_t, uint32_t> const* mapping, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* ptrToResources) noexcept;
SHSubpass(SHSubpass&& rhs) noexcept; SHSubpass(SHSubpass&& rhs) noexcept;
SHSubpass& operator=(SHSubpass&& rhs) noexcept; SHSubpass& operator=(SHSubpass&& rhs) noexcept;
@ -71,7 +71,7 @@ namespace SHADE
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
// Preparation functions // Preparation functions
void AddColorOutput(std::string resourceToReference) noexcept; void AddColorOutput(std::string resourceToReference) noexcept;
void AddDepthOutput(std::string resourceToReference, SH_ATT_DESC_TYPE attachmentDescriptionType = SH_ATT_DESC_TYPE::DEPTH_STENCIL) noexcept; void AddDepthOutput(std::string resourceToReference, SH_ATT_DESC_TYPE_FLAGS attachmentDescriptionType = SH_ATT_DESC_TYPE_FLAGS::DEPTH_STENCIL) noexcept;
void AddInput(std::string resourceToReference) noexcept; void AddInput(std::string resourceToReference) noexcept;
// Runtime functions // Runtime functions
@ -86,7 +86,8 @@ namespace SHADE
Handle<SHRenderGraphNode> const& GetParentNode(void) const noexcept; Handle<SHRenderGraphNode> const& GetParentNode(void) const noexcept;
SHSubPassIndex GetIndex() const noexcept; SHSubPassIndex GetIndex() const noexcept;
Handle<SHSuperBatch> GetSuperBatch(void) const noexcept; Handle<SHSuperBatch> GetSuperBatch(void) const noexcept;
std::vector<vk::AttachmentReference> const& GetColorAttachmentReferences (void) const noexcept;
vk::Format GetFormatFromAttachmentReference (uint32_t attachmentReference) const noexcept;
friend class SHRenderGraphNode; friend class SHRenderGraphNode;
friend class SHRenderGraph; friend class SHRenderGraph;

View File

@ -30,7 +30,10 @@ namespace SHADE
SHVkRenderpass::SHVkRenderpass(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, std::span<vk::AttachmentDescription> const vkDescriptions, std::vector<SHVkSubpassParams> const& subpasses) noexcept SHVkRenderpass::SHVkRenderpass(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, std::span<vk::AttachmentDescription> const vkDescriptions, std::vector<SHVkSubpassParams> const& subpasses) noexcept
: logicalDeviceHdl {inLogicalDeviceHdl} : logicalDeviceHdl {inLogicalDeviceHdl}
, numAttDescs {static_cast<uint32_t>(vkDescriptions.size())} , numAttDescs {static_cast<uint32_t>(vkDescriptions.size())}
, vkSubpassDescriptions{}
, vkSubpassDeps{}
, clearColors{} , clearColors{}
, vkAttachmentDescriptions{}
{ {
for (uint32_t i = 0; i < vkDescriptions.size(); ++i) for (uint32_t i = 0; i < vkDescriptions.size(); ++i)
{ {
@ -42,7 +45,6 @@ namespace SHADE
vk::RenderPassCreateInfo renderPassCreateInfo{}; vk::RenderPassCreateInfo renderPassCreateInfo{};
std::vector<vk::SubpassDependency> subpassDeps;
// For validating the depth ref // For validating the depth ref
auto isValidDepthRef = [&](vk::AttachmentReference const& depthRef) -> bool auto isValidDepthRef = [&](vk::AttachmentReference const& depthRef) -> bool
@ -50,13 +52,16 @@ namespace SHADE
return !(depthRef.attachment == static_cast<uint32_t> (-1) && depthRef.layout == vk::ImageLayout::eUndefined); return !(depthRef.attachment == static_cast<uint32_t> (-1) && depthRef.layout == vk::ImageLayout::eUndefined);
}; };
for (uint32_t i = 0; i < vkDescriptions.size(); ++i)
vkAttachmentDescriptions[i] = vkDescriptions[i];
uint32_t subpassIndex = 0; uint32_t subpassIndex = 0;
if (!subpasses.empty()) if (!subpasses.empty())
{ {
for (auto& subpass : subpasses) for (auto& subpass : subpasses)
{ {
subpassDescriptions.emplace_back(); vkSubpassDescriptions.emplace_back();
auto& spDesc = subpassDescriptions.back(); auto& spDesc = vkSubpassDescriptions.back();
spDesc.pColorAttachments = subpass.colorRefs.data(); spDesc.pColorAttachments = subpass.colorRefs.data();
spDesc.colorAttachmentCount = static_cast<uint32_t>(subpass.colorRefs.size()); spDesc.colorAttachmentCount = static_cast<uint32_t>(subpass.colorRefs.size());
@ -88,18 +93,18 @@ namespace SHADE
}; };
// Push a new dependency // Push a new dependency
subpassDeps.push_back(dependency); vkSubpassDeps.push_back(dependency);
++subpassIndex; ++subpassIndex;
} }
// Renderpass create info for render pass creation // Renderpass create info for render pass creation
renderPassCreateInfo.attachmentCount = static_cast<uint32_t>(vkDescriptions.size()); renderPassCreateInfo.attachmentCount = static_cast<uint32_t>(vkAttachmentDescriptions.size());
renderPassCreateInfo.pAttachments = vkDescriptions.data(); renderPassCreateInfo.pAttachments = vkAttachmentDescriptions.data();
renderPassCreateInfo.subpassCount = static_cast<uint32_t>(subpassDescriptions.size()); renderPassCreateInfo.subpassCount = static_cast<uint32_t>(vkSubpassDescriptions.size());
renderPassCreateInfo.pSubpasses = subpassDescriptions.data(); renderPassCreateInfo.pSubpasses = vkSubpassDescriptions.data();
renderPassCreateInfo.dependencyCount = static_cast<uint32_t>(subpassDeps.size()); renderPassCreateInfo.dependencyCount = static_cast<uint32_t>(vkSubpassDeps.size());
renderPassCreateInfo.pDependencies = subpassDeps.data(); renderPassCreateInfo.pDependencies = vkSubpassDeps.data();
} }
// No subpasses passed in, create a default one. // No subpasses passed in, create a default one.
@ -172,6 +177,8 @@ namespace SHADE
: logicalDeviceHdl{ inLogicalDeviceHdl } : logicalDeviceHdl{ inLogicalDeviceHdl }
, numAttDescs{ static_cast<uint32_t>(vkDescriptions.size()) } , numAttDescs{ static_cast<uint32_t>(vkDescriptions.size()) }
, clearColors{} , clearColors{}
, vkSubpassDescriptions{ }
, vkSubpassDeps{ }
{ {
for (uint32_t i = 0; i < vkDescriptions.size(); ++i) for (uint32_t i = 0; i < vkDescriptions.size(); ++i)
{ {
@ -181,18 +188,24 @@ namespace SHADE
clearColors[i].color = { {{0.0f, 0.0f, 0.0f, 1.0f}} }; clearColors[i].color = { {{0.0f, 0.0f, 0.0f, 1.0f}} };
} }
subpassDescriptions.resize (spDescs.size()); vkAttachmentDescriptions.resize(vkDescriptions.size());
for (uint32_t i = 0; i < subpassDescriptions.size(); ++i) for (uint32_t i = 0; i < vkDescriptions.size(); ++i)
{ vkAttachmentDescriptions[i] = vkDescriptions[i];
subpassDescriptions[i] = spDescs[i];
} vkSubpassDescriptions.resize (spDescs.size());
for (uint32_t i = 0; i < vkSubpassDescriptions.size(); ++i)
vkSubpassDescriptions[i] = spDescs[i];
vkSubpassDeps.resize(spDeps.size());
for (uint32_t i = 0; i < vkSubpassDeps.size(); ++i)
vkSubpassDeps[i] = spDeps[i];
vk::RenderPassCreateInfo renderPassCreateInfo{}; vk::RenderPassCreateInfo renderPassCreateInfo{};
renderPassCreateInfo.attachmentCount = static_cast<uint32_t>(vkDescriptions.size()); renderPassCreateInfo.attachmentCount = static_cast<uint32_t>(vkDescriptions.size());
renderPassCreateInfo.pAttachments = vkDescriptions.data(); renderPassCreateInfo.pAttachments = vkDescriptions.data();
renderPassCreateInfo.subpassCount = static_cast<uint32_t>(subpassDescriptions.size()); renderPassCreateInfo.subpassCount = static_cast<uint32_t>(vkSubpassDescriptions.size());
renderPassCreateInfo.pSubpasses = subpassDescriptions.data(); renderPassCreateInfo.pSubpasses = vkSubpassDescriptions.data();
renderPassCreateInfo.dependencyCount = static_cast<uint32_t>(spDeps.size()); renderPassCreateInfo.dependencyCount = static_cast<uint32_t>(spDeps.size());
renderPassCreateInfo.pDependencies = spDeps.data(); renderPassCreateInfo.pDependencies = spDeps.data();
@ -210,8 +223,11 @@ namespace SHADE
SHVkRenderpass::SHVkRenderpass(SHVkRenderpass&& rhs) noexcept SHVkRenderpass::SHVkRenderpass(SHVkRenderpass&& rhs) noexcept
: vkRenderpass {rhs.vkRenderpass} : vkRenderpass {rhs.vkRenderpass}
, logicalDeviceHdl {rhs.logicalDeviceHdl} , logicalDeviceHdl {rhs.logicalDeviceHdl}
, subpassDescriptions {std::move (rhs.subpassDescriptions)} , vkSubpassDescriptions{ std::move(rhs.vkSubpassDescriptions) }
, vkSubpassDeps{ std::move(rhs.vkSubpassDeps) }
, clearColors{ std::move(rhs.clearColors) } , clearColors{ std::move(rhs.clearColors) }
, vkAttachmentDescriptions{ std::move(rhs.vkAttachmentDescriptions) }
, numAttDescs{rhs.numAttDescs}
{ {
rhs.vkRenderpass = VK_NULL_HANDLE; rhs.vkRenderpass = VK_NULL_HANDLE;
} }
@ -224,8 +240,11 @@ namespace SHADE
vkRenderpass = rhs.vkRenderpass; vkRenderpass = rhs.vkRenderpass;
logicalDeviceHdl = rhs.logicalDeviceHdl; logicalDeviceHdl = rhs.logicalDeviceHdl;
subpassDescriptions = std::move(rhs.subpassDescriptions); vkSubpassDescriptions = std::move(rhs.vkSubpassDescriptions);
vkSubpassDeps = std::move(rhs.vkSubpassDeps);
clearColors = std::move(rhs.clearColors); clearColors = std::move(rhs.clearColors);
vkAttachmentDescriptions = std::move(rhs.vkAttachmentDescriptions);
numAttDescs = std::move(rhs.numAttDescs);
rhs.vkRenderpass = VK_NULL_HANDLE; rhs.vkRenderpass = VK_NULL_HANDLE;
@ -234,10 +253,36 @@ namespace SHADE
SHVkRenderpass::~SHVkRenderpass(void) noexcept SHVkRenderpass::~SHVkRenderpass(void) noexcept
{ {
if (vkRenderpass)
logicalDeviceHdl->GetVkLogicalDevice().destroyRenderPass(vkRenderpass, nullptr); logicalDeviceHdl->GetVkLogicalDevice().destroyRenderPass(vkRenderpass, nullptr);
} }
void SHVkRenderpass::HandleResize(void) noexcept
{
logicalDeviceHdl->GetVkLogicalDevice().destroyRenderPass(vkRenderpass, nullptr);
vk::RenderPassCreateInfo renderPassCreateInfo{};
renderPassCreateInfo.attachmentCount = static_cast<uint32_t>(vkAttachmentDescriptions.size());
renderPassCreateInfo.pAttachments = vkAttachmentDescriptions.data();
renderPassCreateInfo.subpassCount = static_cast<uint32_t>(vkSubpassDescriptions.size());
renderPassCreateInfo.pSubpasses = vkSubpassDescriptions.data();
renderPassCreateInfo.dependencyCount = static_cast<uint32_t>(vkSubpassDeps.size());
renderPassCreateInfo.pDependencies = vkSubpassDeps.data();
if (auto result = logicalDeviceHdl->GetVkLogicalDevice().createRenderPass(&renderPassCreateInfo, nullptr, &vkRenderpass); result != vk::Result::eSuccess)
{
SHVulkanDebugUtil::ReportVkError(result, "Failed to create Renderpass. ");
}
else
{
SHVulkanDebugUtil::ReportVkSuccess("Successfully created Renderpass. ");
}
}
vk::RenderPass SHVkRenderpass::GetVkRenderpass(void) const noexcept vk::RenderPass SHVkRenderpass::GetVkRenderpass(void) const noexcept
{ {
return vkRenderpass; return vkRenderpass;

View File

@ -29,7 +29,13 @@ namespace SHADE
Handle<SHVkLogicalDevice> logicalDeviceHdl; Handle<SHVkLogicalDevice> logicalDeviceHdl;
//! Container of subpass information used to construct subpasses //! Container of subpass information used to construct subpasses
std::vector<vk::SubpassDescription> subpassDescriptions; std::vector<vk::SubpassDescription> vkSubpassDescriptions;
//! Container of subpass dependencies used to create renderpass
std::vector<vk::SubpassDependency> vkSubpassDeps;
//! Attachment descriptions
std::vector<vk::AttachmentDescription> vkAttachmentDescriptions;
//! Clear colors for the color and depth //! Clear colors for the color and depth
std::array<vk::ClearValue, NUM_CLEAR_COLORS> clearColors; std::array<vk::ClearValue, NUM_CLEAR_COLORS> clearColors;
@ -49,6 +55,8 @@ namespace SHADE
SHVkRenderpass(SHVkRenderpass&& rhs) noexcept; SHVkRenderpass(SHVkRenderpass&& rhs) noexcept;
SHVkRenderpass& operator=(SHVkRenderpass&& rhs) noexcept; SHVkRenderpass& operator=(SHVkRenderpass&& rhs) noexcept;
void HandleResize (void) noexcept;
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
/* PUBLIC MEMBER FUNCTIONS */ /* PUBLIC MEMBER FUNCTIONS */
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/

View File

@ -23,6 +23,38 @@ namespace SHADE
IsDepthOnlyFormat(format); IsDepthOnlyFormat(format);
} }
bool SHVkUtil::IsBlendCompatible(vk::Format format) noexcept
{
// TODO: Update with all formats
switch (format)
{
case vk::Format::eR32Sint:
case vk::Format::eR32G32Sint:
case vk::Format::eR32G32B32Sint:
case vk::Format::eR32G32B32A32Sint:
return false;
case vk::Format::eR32Sfloat:
case vk::Format::eR32G32Sfloat:
case vk::Format::eR32G32B32Sfloat:
case vk::Format::eR32G32B32A32Sfloat:
return true;
}
return false;
}
uint32_t SHVkUtil::GetBytesPerPixelFromFormat(vk::Format format) noexcept
{
// TODO: Update with all formats
switch (format)
{
case vk::Format::eR32Sint:
case vk::Format::eR32Uint:
case vk::Format::eR32Sfloat:
return 4;
}
return 0;
}
void SHVkUtil::EnsureBufferAndCopyData(Handle<SHVkLogicalDevice> device, Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHVkBuffer>& bufferHandle, void* src, uint32_t size, vk::BufferUsageFlagBits usage) void SHVkUtil::EnsureBufferAndCopyData(Handle<SHVkLogicalDevice> device, Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHVkBuffer>& bufferHandle, void* src, uint32_t size, vk::BufferUsageFlagBits usage)
{ {
if (bufferHandle) if (bufferHandle)

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