Attempt using dllimport/dllexport
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@ -32,6 +32,8 @@
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#include "Assets/SHAssetManager.h"
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#include "Assets/SHAssetManager.h"
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#include "Tools/SHLogger.h"
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using namespace SHADE;
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using namespace SHADE;
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namespace Sandbox
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namespace Sandbox
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@ -110,6 +112,8 @@ namespace Sandbox
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//TODO: Change true to window is open
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//TODO: Change true to window is open
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while (!window.WindowShouldClose())
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while (!window.WindowShouldClose())
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{
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{
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auto id = SystemFamily::GetID<SHTransformSystem>();
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SHLOG_INFO("Transform system id in application : {} {}", id, SystemFamily::currentID);
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SHFrameRateController::UpdateFRC();
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SHFrameRateController::UpdateFRC();
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SHSceneManager::UpdateSceneManager();
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SHSceneManager::UpdateSceneManager();
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SHSceneManager::SceneUpdate(1/60.0f);
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SHSceneManager::SceneUpdate(1/60.0f);
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@ -0,0 +1,15 @@
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#pragma once
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#define COMPULING_THE_DLL
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#include "SHFamily.h"
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#include "SHpch.h"
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namespace SHADE
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{
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//initialize currentID as 0
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}
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@ -18,12 +18,12 @@
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namespace SHADE
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namespace SHADE
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{
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{
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template<typename BaseClass>
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template<typename BaseClass>
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class SHFamilyID
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class SHFamilyID
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{
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{
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private:
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private:
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//this is used to keep track of the new current ID to be assign to a new Derived class type.
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static ComponentTypeID currentID;
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/*!*************************************************************************
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/*!*************************************************************************
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* \brief Construct a new SHFamilyID object
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* \brief Construct a new SHFamilyID object
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@ -46,6 +46,9 @@ namespace SHADE
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}
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}
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public:
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public:
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//this is used to keep track of the new current ID to be assign to a new Derived class type.
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static MY_DLL_EXPORT ComponentTypeID currentID;
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/*!*************************************************************************
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/*!*************************************************************************
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* \brief
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* \brief
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* Checks if this identifier is cuurrently in use / valid.
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* Checks if this identifier is cuurrently in use / valid.
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@ -59,7 +62,6 @@ namespace SHADE
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{
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{
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return(id < currentID);
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return(id < currentID);
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}
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}
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/*!*************************************************************************
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/*!*************************************************************************
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* \brief
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* \brief
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* Get the ID of a derived class type.
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* Get the ID of a derived class type.
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@ -75,9 +77,13 @@ namespace SHADE
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static ComponentTypeID id = currentID++;
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static ComponentTypeID id = currentID++;
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return id;
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return id;
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}
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}
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};
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};
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//initialize currentID as 0
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#ifdef COMPILING_THE_DLL
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template<typename BaseClass>
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template<typename BaseClass>
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ComponentTypeID SHFamilyID<BaseClass>::currentID = 0;
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ComponentTypeID SHFamilyID<BaseClass>::currentID = 0;
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#endif
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}
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}
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@ -26,4 +26,14 @@ const EntityIndex MAX_EID = 51000;
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#define ENABLE_IF_UINT(_TYPE, _RETURN)\
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#define ENABLE_IF_UINT(_TYPE, _RETURN)\
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typename std::enable_if<(std::is_integral<_TYPE>::value && !std::is_signed<_TYPE>::value),_RETURN>::type
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typename std::enable_if<(std::is_integral<_TYPE>::value && !std::is_signed<_TYPE>::value),_RETURN>::type
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#ifdef COMPILING_THE_DLL
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#ifndef MY_DLL_EXPORT
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#define MY_DLL_EXPORT __declspec(dllexport)
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#endif
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#else
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#ifndef MY_DLL_EXPORT
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#define MY_DLL_EXPORT __declspec(dllimport)
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#endif
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#endif
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#endif
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#endif
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@ -23,6 +23,8 @@
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#include "SHEditor.hpp"
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#include "SHEditor.hpp"
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#include "SHEditorWidgets.hpp"
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#include "SHEditorWidgets.hpp"
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#include "Math/Transform/SHTransformSystem.h"
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//#==============================================================#
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//#==============================================================#
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//|| Editor Window Includes ||
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//|| Editor Window Includes ||
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//#==============================================================#
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//#==============================================================#
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@ -104,7 +106,8 @@ namespace SHADE
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{
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{
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(void)dt;
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(void)dt;
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NewFrame();
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NewFrame();
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auto id = SystemFamily::GetID<SHTransformSystem>();
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SHLOG_INFO("Transform system id in Editor Update : {} {}", id, SystemFamily::currentID);
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for (const auto& window : editorWindows | std::views::values)
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for (const auto& window : editorWindows | std::views::values)
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{
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{
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if(window->isOpen)
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if(window->isOpen)
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