Merge pull request #146 from SHADE-DP/SP3-10-input-management
Update C# Input Enums Most input enums are now reachable by C# scripting, including Left Shift
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@ -31,9 +31,158 @@ namespace SHADE
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/// <summary>
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/// <summary>
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/// Represents the available supported keycodes that can be passed into the
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/// Represents the available supported keycodes that can be passed into the
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/// key-based Input functions.
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/// key-based Input functions.
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///
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/// Attempting to follow https://docs.unity3d.com/ScriptReference/KeyCode.html
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/// Win32 keycodes are shift-insensitive, i.e. 'A' and 'a' are the same keycode and '1' and '!' are the same keycode
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/// </summary>
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/// </summary>
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enum class KeyCode : int
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enum class KeyCode : int
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{
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{
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Backspace = static_cast<int>(SHInputManager::SH_KEYCODE::BACKSPACE),
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Delete = static_cast<int>(SHInputManager::SH_KEYCODE::DEL),
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Tab = static_cast<int>(SHInputManager::SH_KEYCODE::TAB),
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Clear = static_cast<int>(SHInputManager::SH_KEYCODE::CLEAR),
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Return = static_cast<int>(SHInputManager::SH_KEYCODE::ENTER),
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Pause = static_cast<int>(SHInputManager::SH_KEYCODE::PAUSE),
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Escape = static_cast<int>(SHInputManager::SH_KEYCODE::ESCAPE),
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Space = static_cast<int>(SHInputManager::SH_KEYCODE::SPACE),
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Keypad0 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMPAD_0),
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Keypad1 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMPAD_1),
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Keypad2 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMPAD_2),
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Keypad3 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMPAD_3),
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Keypad4 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMPAD_4),
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Keypad5 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMPAD_5),
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Keypad6 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMPAD_6),
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Keypad7 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMPAD_7),
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Keypad8 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMPAD_8),
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Keypad9 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMPAD_9),
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KeypadPeriod = static_cast<int>(SHInputManager::SH_KEYCODE::DECIMAL),
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KeypadDivide = static_cast<int>(SHInputManager::SH_KEYCODE::DIVIDE),
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KeypadMultiply = static_cast<int>(SHInputManager::SH_KEYCODE::MULTIPLY),
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KeypadMinus = static_cast<int>(SHInputManager::SH_KEYCODE::SUBTRACT),
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KeypadPlus = static_cast<int>(SHInputManager::SH_KEYCODE::ADD),
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KeypadEnter = static_cast<int>(SHInputManager::SH_KEYCODE::ENTER),
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//KeypadEquals
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UpArrow = static_cast<int>(SHInputManager::SH_KEYCODE::UP_ARROW),
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DownArrow = static_cast<int>(SHInputManager::SH_KEYCODE::DOWN_ARROW),
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RightArrow = static_cast<int>(SHInputManager::SH_KEYCODE::RIGHT_ARROW),
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LeftArrow = static_cast<int>(SHInputManager::SH_KEYCODE::LEFT_ARROW),
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Insert = static_cast<int>(SHInputManager::SH_KEYCODE::INSERT),
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Home = static_cast<int>(SHInputManager::SH_KEYCODE::HOME),
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End = static_cast<int>(SHInputManager::SH_KEYCODE::END),
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PageUp = static_cast<int>(SHInputManager::SH_KEYCODE::PAGE_UP),
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PageDown = static_cast<int>(SHInputManager::SH_KEYCODE::PAGE_DOWN),
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F1 = static_cast<int>(SHInputManager::SH_KEYCODE::F1),
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F2 = static_cast<int>(SHInputManager::SH_KEYCODE::F2),
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F3 = static_cast<int>(SHInputManager::SH_KEYCODE::F3),
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F4 = static_cast<int>(SHInputManager::SH_KEYCODE::F4),
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F5 = static_cast<int>(SHInputManager::SH_KEYCODE::F5),
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F6 = static_cast<int>(SHInputManager::SH_KEYCODE::F6),
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F7 = static_cast<int>(SHInputManager::SH_KEYCODE::F7),
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F8 = static_cast<int>(SHInputManager::SH_KEYCODE::F8),
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F9 = static_cast<int>(SHInputManager::SH_KEYCODE::F9),
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F10 = static_cast<int>(SHInputManager::SH_KEYCODE::F10),
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F11 = static_cast<int>(SHInputManager::SH_KEYCODE::F11),
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F12 = static_cast<int>(SHInputManager::SH_KEYCODE::F12),
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F13 = static_cast<int>(SHInputManager::SH_KEYCODE::F13),
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F14 = static_cast<int>(SHInputManager::SH_KEYCODE::F14),
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F15 = static_cast<int>(SHInputManager::SH_KEYCODE::F15),
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F16 = static_cast<int>(SHInputManager::SH_KEYCODE::F16),
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F17 = static_cast<int>(SHInputManager::SH_KEYCODE::F17),
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F18 = static_cast<int>(SHInputManager::SH_KEYCODE::F18),
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F19 = static_cast<int>(SHInputManager::SH_KEYCODE::F19),
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F20 = static_cast<int>(SHInputManager::SH_KEYCODE::F20),
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F21 = static_cast<int>(SHInputManager::SH_KEYCODE::F21),
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F22 = static_cast<int>(SHInputManager::SH_KEYCODE::F22),
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F23 = static_cast<int>(SHInputManager::SH_KEYCODE::F23),
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F24 = static_cast<int>(SHInputManager::SH_KEYCODE::F24),
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Alpha0 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMBER_0),
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Alpha1 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMBER_1),
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Alpha2 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMBER_2),
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Alpha3 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMBER_3),
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Alpha4 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMBER_4),
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Alpha5 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMBER_5),
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Alpha6 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMBER_6),
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Alpha7 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMBER_7),
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Alpha8 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMBER_8),
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Alpha9 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMBER_9),
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//Exclaim
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//DoubleQuote
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//Hash
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//Dollar
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//Percent
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//Ampersand
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Quote = static_cast<int>(SHInputManager::SH_KEYCODE::OEM_7),
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//LeftParen
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//RightParen
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//Asterisk
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//Plus
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Comma = static_cast<int>(SHInputManager::SH_KEYCODE::OEM_COMMA),
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Minus = static_cast<int>(SHInputManager::SH_KEYCODE::OEM_MINUS),
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Period = static_cast<int>(SHInputManager::SH_KEYCODE::OEM_PERIOD),
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Slash = static_cast<int>(SHInputManager::SH_KEYCODE::OEM_2),
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//Colon
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Semicolon = static_cast<int>(SHInputManager::SH_KEYCODE::OEM_1),
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//Less
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Equals = static_cast<int>(SHInputManager::SH_KEYCODE::OEM_PLUS),
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//Greater
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//Question
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//At
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LeftBracket = static_cast<int>(SHInputManager::SH_KEYCODE::OEM_4),
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Backslash = static_cast<int>(SHInputManager::SH_KEYCODE::OEM_5),
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RightBracket = static_cast<int>(SHInputManager::SH_KEYCODE::OEM_6),
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//Caret
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//Underscore
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BackQuote = static_cast<int>(SHInputManager::SH_KEYCODE::OEM_3),
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A = static_cast<int>(SHInputManager::SH_KEYCODE::A),
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B = static_cast<int>(SHInputManager::SH_KEYCODE::B),
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C = static_cast<int>(SHInputManager::SH_KEYCODE::C),
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D = static_cast<int>(SHInputManager::SH_KEYCODE::D),
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E = static_cast<int>(SHInputManager::SH_KEYCODE::E),
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F = static_cast<int>(SHInputManager::SH_KEYCODE::F),
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G = static_cast<int>(SHInputManager::SH_KEYCODE::G),
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H = static_cast<int>(SHInputManager::SH_KEYCODE::H),
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I = static_cast<int>(SHInputManager::SH_KEYCODE::I),
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J = static_cast<int>(SHInputManager::SH_KEYCODE::J),
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K = static_cast<int>(SHInputManager::SH_KEYCODE::K),
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L = static_cast<int>(SHInputManager::SH_KEYCODE::L),
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M = static_cast<int>(SHInputManager::SH_KEYCODE::M),
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N = static_cast<int>(SHInputManager::SH_KEYCODE::N),
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O = static_cast<int>(SHInputManager::SH_KEYCODE::O),
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P = static_cast<int>(SHInputManager::SH_KEYCODE::P),
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Q = static_cast<int>(SHInputManager::SH_KEYCODE::Q),
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R = static_cast<int>(SHInputManager::SH_KEYCODE::R),
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S = static_cast<int>(SHInputManager::SH_KEYCODE::S),
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T = static_cast<int>(SHInputManager::SH_KEYCODE::T),
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U = static_cast<int>(SHInputManager::SH_KEYCODE::U),
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V = static_cast<int>(SHInputManager::SH_KEYCODE::V),
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W = static_cast<int>(SHInputManager::SH_KEYCODE::W),
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X = static_cast<int>(SHInputManager::SH_KEYCODE::X),
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Y = static_cast<int>(SHInputManager::SH_KEYCODE::Y),
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Z = static_cast<int>(SHInputManager::SH_KEYCODE::Z),
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//LeftCurlyBracket
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//Pipe
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//RightCurlyBracket
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//Tilde
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NumLock = static_cast<int>(SHInputManager::SH_KEYCODE::NUM_LOCK),
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CapsLock = static_cast<int>(SHInputManager::SH_KEYCODE::CAPS_LOCK),
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ScrollLock = static_cast<int>(SHInputManager::SH_KEYCODE::SCROLL_LOCK),
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RightShift = static_cast<int>(SHInputManager::SH_KEYCODE::RIGHT_SHIFT),
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LeftShift = static_cast<int>(SHInputManager::SH_KEYCODE::LEFT_SHIFT),
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RightControl = static_cast<int>(SHInputManager::SH_KEYCODE::RIGHT_CTRL),
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LeftControl = static_cast<int>(SHInputManager::SH_KEYCODE::LEFT_CTRL),
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RightAlt = static_cast<int>(SHInputManager::SH_KEYCODE::RIGHT_ALT),
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LeftAlt = static_cast<int>(SHInputManager::SH_KEYCODE::LEFT_ALT),
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LeftWindows = static_cast<int>(SHInputManager::SH_KEYCODE::LEFT_WINDOWS),
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RightWindows = static_cast<int>(SHInputManager::SH_KEYCODE::RIGHT_WINDOWS),
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//AltGr
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Help = static_cast<int>(SHInputManager::SH_KEYCODE::HELP),
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Print = static_cast<int>(SHInputManager::SH_KEYCODE::PRINT),
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SysReq = static_cast<int>(SHInputManager::SH_KEYCODE::PRINT_SCREEN),
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//Break
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//Menu
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//Mouse buttons use mouse codes, which are enums declared later
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//TODO Controller input
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#if 0
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Space = static_cast<int>(SHInputManager::SH_KEYCODE::SPACE),
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Space = static_cast<int>(SHInputManager::SH_KEYCODE::SPACE),
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//Apostrophe = static_cast<int>(SHInputManager::SH_KEYCODE::APOSTROPHE),
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//Apostrophe = static_cast<int>(SHInputManager::SH_KEYCODE::APOSTROPHE),
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Comma = static_cast<int>(SHInputManager::SH_KEYCODE::OEM_COMMA),
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Comma = static_cast<int>(SHInputManager::SH_KEYCODE::OEM_COMMA),
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@ -191,6 +340,7 @@ namespace SHADE
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JoystickButton7 = JoystickMenu,
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JoystickButton7 = JoystickMenu,
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JoystickButton8 = JoystickLeftStick,
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JoystickButton8 = JoystickLeftStick,
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JoystickButton9 = JoystickRightStick
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JoystickButton9 = JoystickRightStick
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#endif
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};
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};
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/// <summary>
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/// <summary>
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