diff --git a/Assets/Scripts/Gameplay/AIBehaviour/Implemented/Homeowner1.cs b/Assets/Scripts/Gameplay/AIBehaviour/Implemented/Homeowner1.cs index 552a6aad..1a7d4a81 100644 --- a/Assets/Scripts/Gameplay/AIBehaviour/Implemented/Homeowner1.cs +++ b/Assets/Scripts/Gameplay/AIBehaviour/Implemented/Homeowner1.cs @@ -121,7 +121,7 @@ public partial class Homeowner1 : BehaviourTree AudioHandler.audioClipHandlers["SFXDetectSting"] = Audio.CreateAudioClip("event:/Music/stingers/player_detected"); AudioHandler.audioClipHandlers["SFXHumming"] = Audio.CreateAudioClip("event:/Homeowner/homeowner_humming"); Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["SFXHumming"], GameObject.EntityId); - AudioHandler.audioClipHandlers["SFXHumming"].SetVolume(0.15f); + //AudioHandler.audioClipHandlers["SFXHumming"].SetVolume(0.15f); AudioHandler.audioClipHandlers["SFXHumming"].Play(); if (aiInstance != null && aiInstance != this) diff --git a/Assets/Scripts/UI/SC_EndScene.cs b/Assets/Scripts/UI/SC_EndScene.cs index 3812db2a..5fbca3b6 100644 --- a/Assets/Scripts/UI/SC_EndScene.cs +++ b/Assets/Scripts/UI/SC_EndScene.cs @@ -10,8 +10,8 @@ public class EndScene : Script protected override void awake() { - AudioHandler.audioClipHandlers["SFXMouseDownElement"] = Audio.CreateAudioClip("event:/UI/mouse_down_element"); - AudioHandler.audioClipHandlers["SFXUISuccess"] = Audio.CreateAudioClip("event:/UI/success"); + //AudioHandler.audioClipHandlers["SFXMouseDownElement"] = Audio.CreateAudioClip("event:/UI/mouse_down_element"); + //AudioHandler.audioClipHandlers["SFXUISuccess"] = Audio.CreateAudioClip("event:/UI/success"); } protected override void start() @@ -27,28 +27,28 @@ public class EndScene : Script if (Input.GetKeyDown(Input.KeyCode.R)) { //Audio.PlaySFXOnce2D("event:/UI/mouse_down_element"); - AudioHandler.audioClipHandlers["SFXMouseDownElement"].Play(); + //AudioHandler.audioClipHandlers["SFXMouseDownElement"].Play(); } if (Input.GetKeyUp(Input.KeyCode.R)) { //Audio.PlaySFXOnce2D("event:/UI/success"); //Audio.StopAllSounds(); AudioHandler.StopAllSounds(false); - AudioHandler.audioClipHandlers["SFXUISuccess"].Play(); + //AudioHandler.audioClipHandlers["SFXUISuccess"].Play(); SceneManager.ChangeScene(mainGameScene); } if (Input.GetKeyDown(Input.KeyCode.M)) { //Audio.PlaySFXOnce2D("event:/UI/mouse_down_element"); - AudioHandler.audioClipHandlers["SFXMouseDownElement"].Play(); + //AudioHandler.audioClipHandlers["SFXMouseDownElement"].Play(); } if (Input.GetKeyUp(Input.KeyCode.M)) { //Audio.PlaySFXOnce2D("event:/UI/success"); //Audio.StopAllSounds(); AudioHandler.StopAllSounds(false); - AudioHandler.audioClipHandlers["SFXUISuccess"].Play(); + //AudioHandler.audioClipHandlers["SFXUISuccess"].Play(); SceneManager.ChangeScene(mainMainScene); } diff --git a/Assets/Scripts/UI/SC_MainMenu.cs b/Assets/Scripts/UI/SC_MainMenu.cs index 8252344d..33958118 100644 --- a/Assets/Scripts/UI/SC_MainMenu.cs +++ b/Assets/Scripts/UI/SC_MainMenu.cs @@ -13,8 +13,8 @@ public class MainMenu : Script protected override void awake() { AudioHandler.audioClipHandlers["BGMMainMenu"] = Audio.CreateAudioClip("event:/Music/main_menu"); - AudioHandler.audioClipHandlers["SFXMouseDownElement"] = Audio.CreateAudioClip("event:/UI/mouse_down_element"); - AudioHandler.audioClipHandlers["SFXUISuccess"] = Audio.CreateAudioClip("event:/UI/success"); + //AudioHandler.audioClipHandlers["SFXMouseDownElement"] = Audio.CreateAudioClip("event:/UI/mouse_down_element"); + //AudioHandler.audioClipHandlers["SFXUISuccess"] = Audio.CreateAudioClip("event:/UI/success"); //Audio.PlayBGMOnce2D("event:/Music/main_menu"); AudioHandler.audioClipHandlers["BGMMainMenu"].Play(); diff --git a/SHADE_Engine/src/AudioSystem/SHAudioSystem.cpp b/SHADE_Engine/src/AudioSystem/SHAudioSystem.cpp index 1bfa97ce..591b3e8c 100644 --- a/SHADE_Engine/src/AudioSystem/SHAudioSystem.cpp +++ b/SHADE_Engine/src/AudioSystem/SHAudioSystem.cpp @@ -840,6 +840,7 @@ namespace SHADE auto [begin, end] = audioClipLibrary.GetDenseAccess(); for (auto& it = begin; it != end; ++it) { + it->instance->stop(FMOD_STUDIO_STOP_ALLOWFADEOUT); it->instance->release(); }